Transform the selected 3D shape(s). Esko 16
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Studio Essentials a) Click and drag to rotate the camera b) Hold the Shift key and click and drag to move the camera viewpoint c) If another tool is active, you can hold the Space key, and click and drag to rotate the camera d) If another tool is active, you can hold the Space and Shift key and click and drag to move the camera viewpoint
6. You can move the camera view point when in another View mode a) Click and drag to move the camera viewpoint b) If another tool is active, click and drag to move the camera viewpoint
7. Select View > Go to 2D/3D or use the shortcut Cmd-G (Mac) or Ctrl-G (Windows) to switch between the 3D and 2D tab. If there are multiple 2D tabs, the 2D tab of the currently selected object is used if possible. Otherwise, the last selected 2D tab is shown.
Transform the selected 3D shape(s)
When you are working in
Perspective View (see Changing the View on page 53), you can
move and rotate any object based on 3 axis.
In other View modes, the transformation tools work in 2 direction depending on the chosen view plane. For example, in Front view, you can move and rotate only in the front plane (X and
Y axis)
Underneath, the different transformation tools are explained for the Perspective view.
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If the Transform tool is selected, you can select one of four modes in the settings bar:
Select Simple Transform or use its shortcut T
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• Click and drag the center anchorpoint or change the Offset X and Z value to move the object over the X and Z axis. Holding down the shift while dragging will constrain the movement to either only along the X or Z axis.
• Click and drag the anchor point on the circle or change the Rotation value to rotate the object on the Y axis. Holding down the shift while dragging will constrain rotation to multiples of 45 degrees.
• Simple Move and Rotate keeps the object aligned with the floor. However, by setting the
Distance from Floor option in the settings bar, you can also move the object over the Y axis,.
• If you enable Snap, the selected objects will snap to align to other objects. The object(s) your selection is snapping to will be temporarily be highlighted. Holding down the shift while dragging will constrain the snapping to either only along the X or Z axis.
Select Move or use its shortcut M
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• Click and drag any of the anchorpoints or change the Offset X, Y or Z value to move the object over the X, Y and Z axis.
• If you enable Snap, the selected objects will snap to align to other objects. The object(s) your selection is snapping to will be temporarily be highlighted.
• When moving an object down towards the floor while snapping is enabled, the object will snap to the floor, and the bottom of the object will highlight when the distance to the floor becomes 0.
Select Rotate or use its shortcut R
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• Click and drag any of the anchorpoints or change the Rotate X, Y or Z value to rotate the object over the X, Y and Z axis. Holding down the shift while dragging will constrain rotation to multiples of 45 degrees.
Note: When moving or rotating a 3D shape, the depending parts (sleeves and labels) are moved / rotated along.
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Select Scale or use its shortcut S
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• Click and drag one of the anchor points to change the size of the object, using the opposite anchor point as center of origin. If you hold down the Alt key, or if you adjust the values in the Scale width, height or depth field, the scaling is done from the 3D mid point of the object.
• By default, the Uniform option is selected, so the object is scaled uniformly in the 3 directions. Changing the value for Scale width, height or depth will change the two other values as well.
• By deselecting Uniform, you can scale the object in any direction. You can restrain the scaling to uniform by holding down the Shift key.
Note: Holding down the Shift key does not give the same result as selecting the
Uniform option again: the first will only restrain the current transformation to Uniform, while reselecting Uniform will adjust the complete transformation of the object to a
Uniform scaling.
The Scale tool is only available when an imported Collada file or OBJ file is selected. It is not available for Bag files, ARD files or for objects that already have a Sleeve or a Label attached in Studio Toolkit for Shrink Sleeves or Studio Toolkit for Labels.
The scale option performs a scale of the three dimensional shape of the selected object.
The uniform scale is very useful to correct an object that has suffered from an incorrect unit-conversion from a 3rd party CAD system. The non-uniform scale can be powerful to fine-tune the dimensions of an imported product so that it fits into its packaging.
Studio Essentials
The scale option is not suitable for printable parts as their size affects other aspects such as the 2D drawing and the artwork mapping. A straightforward scale of a printable object in 3D would result in unwanted side-effects.
To change the size of printable objects, you should use other tools instead:
• To scale an object with a label or a shrink sleeve, first scale the container (without the label or sleeve) and then add the label or sleeve.
• To scale a flexible bag, modify its dimensions in the details panel.
• To scale a box, tray or carton, or a shape created in a third party application, go back to the application where you created it (Toolkit for Boxes, ArtiosCAD, the third party application used to create the shape).
• For Shapes models, you can order a new (scaled) variant via Esko's 3D modeling service.
If you click and drag but not on any of the anchor points, you will change the camera position, but the object will NOT move or scale. This might be necessary to make all handles visible.
Tip:
After rotating or scaling, you might need to align the object with the floor again. You can do so by switching to Simple Move and Rotate, and set the Distance from floor to zero.
For vertical alignment, you can also use
Drop Down and Lift Up. See Drop Down and Lift Up
on page 59
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Nudge
When creating compositions it is sometimes much easier and faster to simply move an object into its final place by using the arrow keys. This is called nudging. Nudge works on any selected object, even without the Transform tool activated.
It is available in all 3D views.
• The arrow keys move the selected 3D objects over the distance defined in the Preferences.
Holding down the Shift key multiplies the step by 10.
• In Perspective view, the arrow keys let you move in the horizontal floor plane. Use the option + up (Macintosh) or alt + up (Windows) or down keys to move the object up or down.
• In the axis-aligned views (Front, Left, Back,...) the arrow keys let you move in the corresponding direction on screen. In those views upwards or downwards movement is not available.
Drop Down and Lift Up
You can use Drop Down and Lift Up to put an object on top of another object or put it on the floor.
The selected objects are moved (down or up) to the next intersection free position where the selected objects is on top of another object or on the floor.
Objects that are (partially) underneath the floor can only be moved upwards.
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