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Terrors
Terrors are a new type of Unit only found in some expansions.
Terrors are Summoned like Monsters, with a Summon Terror Action, requiring a Controlled Gate. They are equal to Monsters in their ability to Capture Cultists. That is, Monsters can protect Cultists against
Terrors (and vice-versa), and Great Old Ones can still Capture a Cultist protected by a Terror. However, being a separate Unit type, they are not vulnerable to abilities which specifically target Monsters. You may purchase a Terror’s Loyalty Card during the
Doom Phase.
You may purchase only one Loyalty Card per Doom
Phase, so you may not gain a Neutral Monster in the same Doom Phase as a Terror.
When it is your turn to perform a Ritual of
Annihilation, sacrifice 2 Doom and 2 Power. You may still perform a Ritual if you wish. When you spend the Power and Doom, choose a Terror
Loyalty Card and place it by your Faction Card, placing the figure on the Map as instructed.
Once you earn a Terror Loyalty Card, you keep it for the rest of the game. From then on, only you may Summon and Control that Terror.
Cosmic Terrors
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Table of contents
- 9 CTHULHU WARS
- 10 Printed Components
- 12 Plastic Components
- 14 Setup
- 17 Game Basics
- 17 Object of Game
- 17 Phases of Play
- 17 The Map
- 18 Units and Faction Pool
- 18 Gates
- 19 Special Abilities and Spellbooks
- 21 Elder Sign Trophies
- 22 Faction Cards
- 23 Action Phase
- 24 The Four Types of Actions
- 25 The Seven Common Actions
- 29 Unlimited Actions
- 30 Ongoing Special Abilities
- 32 Gather Power Phase
- 33 Determine First Player Phase
- 35 Doom Phase
- 37 Battle
- 37 Pre-Battle Abilities
- 38 Combat Dice Calculation and Rolls
- 38 Post-Battle Abilities and Assigning Battle Results
- 39 Applying Battle Results
- 40 Battle Examples
- 50 Victory: Ending and Winning the Game
- 51 Rule Omega: The Final Question
- 51 Player Tips
- 51 General Tips
- 52 Playing Great Cthulhu
- 54 Playing Crawling Chaos
- 56 Playing Black Goat
- 58 Playing Yellow Sign
- 60 Two Player Rules
- 60 Two Player Set-Up
- 60 Changes for Two Player Games
- 62 Balance Adjustments
- 62 Tips and Tricks
- 63 Additional Factions
- 64 Opener of the Way
- 68 Sleeper
- 72 Tcho-Tcho
- 76 Windwalker
- 80 Neutral Monsters
- 82 Dreamlands Surface Monsters
- 83 Dreamlands Underworld Monsters
- 84 Terrors
- 85 Cosmic Terrors
- 86 Independent Great Old Ones
- 87 Great Old One Pack 1
- 88 Great Old One Pack 2
- 89 Great Old One Pack 3
- 89 Great Old One Pack 4
- 90 Faction Great Old Ones as Independents
- 98 Mixed and Miscellaneous Expansions
- 100 Azathoth
- 104 Ramsey Campbell Horrors 1
- 105 Ramsey Campbell Horrors 2
- 106 High Priests
- 108 Unique High Priests
- 114 Colour Out of Space
- 116 The Shining Trapezohedron
- 117 Lovecraft Bust First Player Marker
- 118 Battle Dice
- 118 Custom Dice
- 119 Additional Maps
- 120 Dreamlands Map
- 126 Library at Celaeno Map
- 132 Primeval Map
- 136 Yuggoth Map
- 148 6-8 Player Maps
- 150 Frequently Asked Questions
- 150 Core Rules
- 152 Additional Factions
- 160 Neutral Spellbooks (Azathoth)
- 162 Neutral Monsters
- 163 Terrors
- 164 Independent Great Old Ones
- 166 Additional Maps
- 170 Designer’s Notes
- 172 Credits