Konami Super Basketball Conversion Kit video game Instruction manual
Below you will find brief information for video game Super Basketball Conversion Kit. The Super Basketball Conversion Kit is designed to convert your old game into a Super Basketball game. The kit includes a main printed circuit board, a wiring harness, a marquee overlay, side panel graphics, a control panel overlay, control button decals, a joystick, push buttons, and a technical instruction manual.
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* SUPER BASKETBALL CONVERSION KIT»
INSTRUCTION MANUAL
SUPER BASKETBALL Tm and IMonamio are registered
trademarks of Konami Industry Co., Ltd.
© 1984 Konami. All rights reserved.
e 1555 Brummel, Elk Grove Village, ILL. 60007
Konami, Inc. PHONE: (312) 364-6633 TELEX: 6871385 FAX: KONAM 312-3641368
E
SUPER BASKETBALL CONVERSION KIT: INSTRUCTION MANUAL
TABLE OF
CONTENTS
*Contents of Conversion Pack. ......... UR 1
*To the Technician. ........... aaa ee, 2
Introduction
Before Converting
*Technical Information. ........ e... aaa 3
*Important.. ea LL LL LA AL a ea 4
*Control Panel. . LL LL LL LL LL A AL a aan 5
*Wiring Diagram
Power Pall. 11 110 LL LL LA AL LL A LA LL a e de naa. 6
Control Part. aaa aaron rneroreo. 788
Wiring HarnesSS. aaa aaaroreoo dee rea, 3810
*Dip Switch Setting.........1101110 111111 LL LL LA LA A ALL LL LL 11
*Diagnostic Prog. (P.C.B.). --.....1001 00 LA LL A ae ee LA AL ALL 17
Self Test
Manual Test
*Warning. © 4 A A a A A A dd a ee ee 13
"Helpful SUGQesStioNS. . LL A LL a 14
CONTENTS OF CONVERSION PACK
1-Main Printed Circuit Board, P.C. Board Cage
1-Wiring Harness
1-Marquee Overlay(Header)
1 set- Side Panel Graphics (Left and Right)
1-Control Panel Overlay
1 set - Control Button Decals |
(1 player, 2 player, lever, play instructions, copyright seal)
1-Joystick
3-Push Buttons
1-Technical Instruction Manual
1-Registration Card
SUPER BASKETBALL: TO THE TECHNICIAN
INTRODUCTION
This instruction manual has been specifically designed for your use. It will provide you with enough information to convert
your old game as simply as possible. These are general points necessary for operating SUPER BASKETBALL safely
and securely.
BEFORE CONVERTING
(1) Be sure that you have all the necessary parts.
(2) The Wiring diagram for Super Basketball is basically the same as those for other Konami games, therefore, if you
are converting one of our games to Super Basketball, which requires very little modifications. If you are not convertiing
one of our previous games, please pay close attention to the wiring diagram for a proper conversion.
TECHNICAL
SUPER BASKETBALL: INFORMATION
(1) Required Power Capacity
+5V DC 5A or more.
+12V DC See Figure 1 below
Figure 1: | 80 6W 4Q12W 12W
; SPEAKER 8Q6W 8Q ew : 4Q
Required
Power 12V 1A 12V 2A 12V 2A Not Applicable
Capacity
(2) Signal output E
R(red) analog, positive __—1
G(green) analog, positive I
B(blue) analog, positive Es HILL
——
Sync. H-V composite negative. .......... 9... LL LL LL es
(3) A battery (button type) is installed on P.C. Board of player's ranking data retainment.
Please do not to short it.
(4) Ranking Data should be initiated as follows:
1) Turn off the power.
2) Take out the P.C. Board
3) Turn off the 5th of DIP SWITCH No. 2.
4) Connect the P.C. Board to Cabinet.
5) Turn on the power.
6) Confirm that all ranking display show the first numbers.
7) Turn off the power.
8) Take out the P.C. Board.
9) Turn on the 5th of DIP SWITCH No. 2.
10) Connect the P.C. Board to Cabinet.
SUPER BASKETBALL: IMPORTANT
Super Basketball requires a vertical mounted monitor. It also generates composite negative sync. If your monitor is
composite positive sync, you will have to change to composite negative sync,
(1) To alternate composite positive sync to composite negative sync, use 7404 IC or 74LS04 IC. The signal on the output
pin from the P.C.B is a combination of H-sync and V-sync.
NOTE: Please refer to Figure 2.
FIGURE 2: «+
+5V 14
7407 or 74LS04
FROM P.C.BOARD — [1 T2 7
NEGATIVE COMPOSITE SYNC. = GND OUTPUT TO MONITOR
(PIN 14 on P.C.B EDGE) > POSITIVE COMPOSITE SYNC.
(+ 5V and GND should be taken out of the P.C. Board.)
(2) Separate Sync, modification for ‘Super Basketball”. If your monitor has ‘‘Separate Sync.” input, for example
“Electro home made” and “Wells-Gardner made.”
1 Step 1 | |
WIRING HARNESS
N [12 ' Во
p (13 NEGATIVE SYNC INPUT
|
R ha VIDEO SYNC ' ||
s [15 1. MONITOR BOARD
Still the picture is not stable...
2 Step 2
Prepare Hook-up wire. For Example “Electro home made”
WIRING HARNESS
N [12 es
|7 | Н[-М| NEGATIVE SYNC INPUT
VIDEO SYNC Ш
R [14 —
S 1 | MONTOR BOARD
P.C. BOARD
PWB(A)
2000177B
74LS244
(LOCATION:B2)
SUPER BASKETBALL: CONTROL PANEL
1P START
2P START
O ess pass
RECOMMENDED LAYOUT
- WIRING DIAGRAM
SUPER BASKETBALL
PART
H1HV3
r— O
da voa Idol | ¿ HOLIMS
dIMOd 1+3SNA
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INFOSSUONT3
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SUPER BASKETBALL: WIRING DIAGRAM
CONTROL PART (UP-RIGHT TYPE)
UNLETTERED SIDE
(SOLDER SLIDE)
LETTERED SIDE
(PARTS SIDE)
SPEAKER
4512W
(Mini) TT SPEAKER OUT —
— +12V
2 | SPEAKEROUT —
3
4
1P START — 5 2PSTART —
: 1P SHOOT — 6
— 1P DRIBBLE — 7 [- SERVICESW
| D (| 1PRIGHT — 8 | 1PLEFT
.—10 DRIBBLE ; oO DRIBBLE
| | —
| 4P START о © i PASS ! PASS о © бо °
Sy ROA Y
| | © ol -= © SHOOT COIN 1 — 10 — COIN2
' o —e
| —
00 ar 1P DOWN — 11 } COIN COUNTER 1
U
$10 © — 1P PASS — 12 |- COIN COUNTER 2 Drone PE
e >1e e
2P START o VIDEO GREEN — 13 — VIDEOBLUE — |
| vous) lua
I 1 ! _
| | | | — VIDEO RED — 14 — VIDEO SYNC —
L e e -——e -ф- -0 0 | ozs || 4567 |
15 COIN COIN
COUNTER 2 COUNTER 1
mee GND — 16 [— GND ------
|
* é--—— GND — 17 I GND ---——- Ф
SERVICESW COIN 1 COIN 2 |
E 1 1 + 5V — 18 +5V
о © Q о © > | QU | |< +12\/ 2А
I
| | | « +5V5A
I i
e - è + e--- e a &-- ----— GND
FROM REGULATED
POWER SUPPLY
GND -«---------
VIDEO GREEN <
VIDEO RED ——
TO CRT VIDEO BLUE —
VIDEO SYNC <—
SUPER BASKETBALL: WIRING HARNESS
Lettered Side
Unlettered Side
WIRE COLOR KEY: (Solder Side) «ji (Parts Side)
A VIOLET (NOT USE) ' | +12vDe ORANGE
RED/GREEN SPEAKER OUT 2 {| SPEAKER OUT ORANGE/GREEN
BLUE/BROWN 2P DRIBBLE 3 1 2P SHOOT RED/BROWN
PINK/BROWN Vil: ,2P LEFT 4 | 2P RIGHT BLACK/ORANGE
VIOLET/YELLOWy": 1P START > | 2PSTART GREEN/BROWN
ORNAGE/YELLOWw her, P SHOOT 6 | 2PUP ORANGE/BROWN
RED/YELLOW » *~ JP DRIBBLE 7 | SERVICE SW VIOLET/WHITE
BLUE/YELLOW +1 , 1P RIGHT 8 | 1PLEFT «7 “S BROWN/YELLOW
BLACIOVEL LOW: 7 4PUp 9 | 2P DOWN “ BLUE/ORANGE
PINK/WHITE COIN 1 COIN 2 ORANGE/WHITE
GRAY/YELLOW 4 li DOWN
—
—
< |110 |0 |922 || |0 О 01| >
O
COIN COUNTER 1
BROWN/WHITE
(LINE COLOR/BASE COLOR)
ORANGE as 1P PASS 12 | COINCOUNTER2 YELLOW/WHITE
GREEN/WHITE VIDEO GREEN 13 | VIDEO BLUE BLUE/WHITE
RED/WHITE VIDEO RED 14 | VIDEO SYNC BLACK/WHITE
| WHITE (NOT USE) 15 | op PASS L GREEN
YELLOW/GREEN GND 16 | GND oy y YELLOW/GREEN
YELLOW/GREEN GND 17 | GND YELLOW/GREEN
RED + 5V DC 18 | +5VDC RED
(empty) LA} +12VDC ORANGE
RED/GREEN SPEAKEROUT | B Y € | SPEAKER OUT ORANGE/GREEN
BLUE/BROWN 2P DRIBBLE LC | 3 | 2PSHOOT RED/BROWN
PINK/BROWN 2P LEFT PD 1 4 | 2PRIGHT BLACK/ORANGE
VIOLET/YELLOW 1PSTART LE | > | 2P START GREEN/BROWN
ORNAGE/YELLOW 1PSHOOT LE | © | ?2PUP ORANGE/BROWN
RED/YELLOW 1PDRIBBLE LH | 7 | SERVICE SW VIOLET/WHITE
BLUE/YELLOW 1P RIGHT LY 8 | 1PLEFT BROWN/YELLOW
BLACK/YELLOW 1PUP | K | 9 | 2PDOWN BLUE/ORANGE
PINK/WHITE COIN 1 LL [10 | COIN2 ORANGE/WHITE
GRAY/YELLOW 1P DOWN |_M [11 | COINCOUNTER1 BROWN/WHITE
VIOLET 1P PASS IL N [| 12 | COINCOUNTER2 YELLOW/WHITE
GREEN/WHITE VIDEOGREEN |_P [13 | VIDEO BLUE BLUE/WHITE
RED/WHITE VIDEORED [LR 1.14 | VIDEO SYNC BLACK/WHITE
(EMPTY) |S | 1° | 2P PASS GREEN
YELLOW/GREEN GND LT Y 16 1 GND YELLOW/GREEN
YELLOW/GREEN GND LY 177 1 GND YELLOW/GREEN
| RED +5VDC | V 118 | +5vDC RED
SUPER BASKETBALL: WIRING HARNESS
Unlettered Side | ettered Side
WIRE COLOR KEY: (Solder Side) -— —> (Parts Side)
(EMPTY) LA LT 1 +12vDe ORANGE
RED/GREEN SPEAKEROUT | B $ 2 {| SPEAKER OUT ORANGE/GREEN
RED/YELLOW oP DRIBBLE LC 1 3 | 2P SHOOT ORANGE/YELLOW
BROWN/YELLOW oPLEFT LD | 4% | 2PRIGHT BLUE/YELLOW
VIOLET/WHITE 1PSTART LE | 5 } 2PSTART VIOLET/YELLOW
ORANGE/WHITE 1PsHOOoT LE | 6 | 2PUP BLACK/YELLOW
RED/WHITE 1PDRIBBLE | H | 7 $ SERVICE SW ORANGE/GRAY
BLUE/WHITE 1PRIGHT L 1 8 $ 1PLEFT BROWN/WHITE
BLACK/WHITE 1PUP PL € $4 9 $ 2P DOWN GRAY/YELLOW
RED/GRAY COIN 1 | L 110 fF CoIN2 BLUE/GRAY
GRAY/WHITE 1P DOWN M 1] 11 [| COIN COUNTER 1 GREEN/GRAY
PINK/WHITE 1PPASS IL М | ‘2 | COINCOUNTER2 YELLOW/GRAY
GREEN/BROWN VIDEO GREEN | ? 113 | VIDEO BLUE BLUE/BROWN
RED/BROWN VIDEO RED | E 11 1 VIDEO SYNC WHITE/BROWN
(EMPTY) LS | 15 | op PASS PINK/YELLOW
BLACK GND LT Y 16 F GND BLACK
BLACK GND LY 117 1 GND BLACK
RED +5V DC Y V | 18 | +5VDC RED
A WIRING HARNESS 410001-410310
B WIRING HARNESS 410311 -411000
(LINE COLOR/BASE COLOR)
KIT SERIAL NUMBER
С WIRING HARNESS 411001 -(Con’t Thru)
10
SUPER BASKETBALL: DIP SWITCH SETTING
@DIP SW 1 SET
COIN 2 SW SET COIN 1 SW SET
SW 8 7 6 5 4. 3 2 1 COIN PLAY
O | OrF | OFF | OFF | OFF | OFF | OFF | OFF | OFF 1 1
OFF | OFF | OFF ON OFF | OFF | OFF ON 1 2
OFF OFF |. ON | OFF | OFF | OFF ON OFF 1 3
OFF | OFF ON ON OFF | OFF ON ON 1 4
OFF ON OFF | OFF | OFF ON OFF } OFF 1 5
OFF ON OFF ON | OFF ON OFF | ON 1 6
OFF ON ON OFF | OFF ON ON OFF 1 7
OFF ON ON ON OFF ON ON ON 2 1
ON OFF _ OFF | OFF ON OFF | OFF { OFF 2 3 |
ON | OFF | OFF | ON | ON | OFF | OFF | ON 2 5
ON | OFF | ON | OFF | ON | OFF | ON | OFF 3 1
ON OFF ON ON ON OFF ON ON 3 2
ON | ON | OFF | OFF | ON | ON | OFF | OFF 3 4
ON ON OFF ON ON ON OFF ON 4 1
ON | ON | ON | OFF | ON | ON | ON | OFF 4 3
ON | ON | ON | ON | ON | ON | ON | ON | COIN 1 FREE PLAY
COIN 2 INVALIDITY
(ATTENTION) Free play means the situation, you can play without putting any COINS in.
@DIP SW 2 SET
1. Time limit for each stage
SW
O
-
OFF
OFF
ON
N
2
OFF
ON
OFF
ON
time limit
30
40
50
60
2. Switch for change of table or upright
\ SW 3 [type
OFF [table using !/ O0 for 1 or 2 player
O JON juplight] using 1/01 player only
3. Initial setting of qualify
SW 4 player CPU
OFF } 70 78
O | ON 100 115
4. initial setting of ranking
SW 5 mode
OFF all data initialized
O | ON data remaining
5. Difficulty of the game
SW
O
6
7
OFF | OFF
ON
OFF | ON
ON.
OFF
ON
level of difficui
1 (easy
2
3
4 (difficu
6. Sound in attract mode
SW 8 sound in attract mode
OFF OFF
O | ON. ON
11
O:Shows normal Setting
The level of difficulty of this game
was set as it is by Konami, the
average player's skill. Therefore the
level should remain as it is, and if there
should be a necessity to alter it, it
should be done with enough con-
sideration.
VR is for adjustment of sound volume.
The volume is decreased by turning.
VR counter-clockwise.
ON
OO
DIP SWi
SUPER BASKETBALL: DIAGNOSTIC PROG.ece,
HA "— _—_—_—_"_—_—_—_—_—_—_—_—_—_—"———
SELF TEST
This P.C. Board has a function to check if there is anything wrong with the cabinet or P.C. Board
itself.
When the power is switched ON the board will always check the basic block and if normal,
indicate OK on the monitor and then will start the game.
If not normal, it will indicate BAD and the picture will stop.
MANUAL TEST
(a) How to Start
Switch on the power while pressing both 1P START and 2P START buttons until the cross hatch
appears on the screen. Switch off the power once, before starting the game.
(b) How to Select the Test Items
Test items will change in the following order as you push 1P START button each time.
When Item 6 is over, Item 1 will come back.
Each item will last until you push 1P START button.
(c) Manual Test Items
Item Details
1 Conditioning of — Cross hatch will appear all over the screen.
Picture Contortion
2 Color Conditioning = — 16 blocks will show the colors. Adjust the monitor.
3 Control Check — Names of all the switches (lever, COIN SW, etc.) will be on the
screen. As you turn on each of them, “0” on its right will turn to “1”.
4 Coin Counter Check — To check the coin counter, counts up Coin Counter 1 and then
Coin Counter 2 eight times each. Then move on to ltein 5.
5 DIPSWSET — DIP SW SET will be displayed on the screen. DIP SW condition
will be read into computer only with the power is switched ON.
6 Sound Check — There will be sounds for testing puprose. There will be auto-
matically 8 seconds interval between one sound and next. The
The cycle of sounds will repeat.
12
SUPER BASKETBALL:WARNING
13
OPERATOR INFORMATION
WARNING
F.C.C. REGULATION COMPLIANCE
The parts contained in this game conversion kit must be installed in accordance with the
instructions contained in this Service Manual. Failure to follow these instructions in every
detail could result in the creation of illegal! interference to radio and TV reception.
Konami, Inc., has verified that, when this conversion kit is installed without deviation from these
instructions, the equipment will then comply with the requirements of Part 15 of FCC Rules
for a Class A computing device. The manufacturer will not be responsible for incomplete or
Improper conversions.
After such installation in accordance with the insturctions, the enclosed NOTICE AFTER
CONVERSION should be applied to the back of the game cabinet so as to cover up any previous
notice regarding FCC Rules. о
SUPER BASKETBALL: HELPFUL SUGGESTIONS
THE FOLLOWING PROCEDURE 15 RECOMMENDED BY THE GRAPHICS MANUFACTURER
IN APPLYING THE SIDE PANEL DECALS AND MARQUEE OVERLAY ONLY.
1. REMOVE PROTECTIVE BACKING FROM DECALS.
2. LAY OUT DECALS, ADHESIVE SIDE UP, POSITION THE DECAL INTO PLACE.
3 USING A SOFT SQUEEGEE OR PIECE OF CARDBOARD, BEGINNING AT THE CENTER
OF THE DECAL, SLOWLY AND EVELY PRESS OUT THE EXCESS FOAM UNTIL YOU
ACHIEVE A SMOOTH FINISH.
THIS PROCEDURE HAS BEEN FOUND TO BE THE MOST EFFECTIVE WAY OF ENSURING THE
PROPER POSITIONING OF THE DECALS AS IT CREATES MANEUVERABILITY OF THE DECAL
AND IS AN ADDED PROTECTION AGAINST THE DECAL COMING LOOSE OR CREASING
DURING APPLICATION,
NOTE: THE PLAYER INSTRUCTION PANEL AND BUTTON LABELS ARE MADE OF A DESTRUCT-
IBLE ACRYLIC MATERIAL DESIGNED SPECIFICALLY TO KEEP THE PLAYER FROM
PEELING THEM OFF.
IT 15 RECOMMENDED THAT ALL DECALS AND STICKERS BE ALLOWED TO SET FOR
24 HOURS AFTER APPLICATION FOR MAXIMUM ADHERENCE.
14
4PSERV
3PSERV
SERV?
SERVI
4PCOIN
3PCOIN
2PCOIN
1PCOIN
1PSTART
1PUP
1PDOWN
1PLEFT
1PRIGHT
1PSHOT1
1PSHOT2
4PSHOT2
2PSTART
2PUP
2PDOWN
2PLEFT
2PRIGHT
2PSHOT1
2PSHOT2
3PSHOT2
DIPSW8P
CRA6
B17
RN1
005273
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CRA3
B19
4PUP
4PDOWN
RN2
Y1
4PLEFT
4PRIGHT
4PSHOT1
3PRIGHT
3PSHOT1
3PSTART
3PUP
3PDOWN
3PLEFT
2PSHOT3
1PSHOT3
4PSHOT3
3PSHOT3
GND O
6ND O —
no 915
GND Of ——
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1.KINDS OF CAPACITOR
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2.KINDS OF CONNECTOR
amas JAMMA S6PIN EDGE
NUMBER: PARTS SIDE
ALFABET: SOLDER SIDE
(/A/ IS SMALL LETTER)
50 CNT (VSYNC)
530 CN2(PLAYER3)
550 CN3 (PLAYERA)
535 DING4P (VRAM)
570 DINGAP (D/A)
550 DING4P (OBJ)
4% KONAMI
KONAMI INDUSTRY CO..LTD.
REG.TYPE SCHEMATIC DIAGRAM
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Key features
Converts old games to Super Basketball
Includes main P.C.B., wiring harness, and graphics
Requires vertical mounted monitor
Generates composite negative sync
Has self-test and manual test functions
Frequently asked questions
Follow the instructions in the Super Basketball Conversion Kit manual.
The kit includes a main printed circuit board, a wiring harness, a marquee overlay, side panel graphics, a control panel overlay, control button decals, a joystick, push buttons, and a technical instruction manual.
Super Basketball requires a vertical mounted monitor.