Korg Kronos X Operation Manual


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Korg Kronos X Operation Manual | Manualzz
Operation Guide
E
1
5
Thank you for purchasing the Korg KRONOS/KRONOS X. To help you get the most out of your new instrument, please read this manual carefully.
About this manual
The owner’s manuals and how to use them
References to the KRONOS and KRONOS X
These manuals apply to both the KRONOS and the KRONOS X, collectively referred to as “the KRONOS.” The front panel and rear panel illustrations show the KRONOS X 61‐key model, but they apply identically to the other models.
For more details on using the Help system, see “HELP button” on page 3.
*English‐language only.
Supplementary guides
Three manuals
Voice Name List
The KRONOS includes three owner’s manuals:
The Voice Name List lists all of the sounds and setups that are in the KRONOS when it is shipped from the factory, including Programs, Combinations, Multisamples, Drum Samples, Drum Kits, KARMA GEs, Wave Sequences, Drum Track Patterns, Template Songs, and Effect Presets.
• Quick Start Guide
• Operation Guide
• Parameter Guide
All of these manuals are available as PDFs on Accessory Disc 2, and are included in the on‐board Help system. A printed version of the Quick Start Guide is also included.
Quick Start Guide
Please read this first. It introduces all of the basic features of the KRONOS, and is designed to get you up and running quickly.
Operation Guide
Put simply, the Operation Guide is designed to answer the question, “How do I do this?”
It explains the names and functions of each part of the KRONOS, basic operation, an overview of each mode, how to edit sounds, record on the sequencer, sample, and so on. This guide also explains the basics of effects, KARMA, Drum Track, Wave Sequences, and Drum Kits.
Finally, it also contains a troubleshooting guide and supplemental information such as specifications.
Updating and restoring the KRONOS
This document contains information on updating and restoring the KRONOS software. It’s provided separately as a convenience; all of its information may also be found in the Parameter Guide. New features in KRONOS software version 1.5
This document provides an overview of the new features in KRONOS software version 1.5. It’s provided separately as a convenience; all of its information may also be found in the Operation Guide. Conventions in this manual
Abbreviations for the manuals: OG, PG, VNL
In the documentation, references to the manuals are abbreviated as follows.
QS: Quick Start Guide
Parameter Guide
OG: Operation Guide
The Parameter Guide is designed to answer the question, “What does this do?”
PG: Parameter Guide
Organized by mode and page, the Parameter Guide includes information on each and every parameter in the KRONOS.
Symbols
PDF versions
The KRONOS PDF manuals are designed for easy navigation and searching. They include extensive PDF contents information, which generally appears on the side of the window in your PDF reader and lets you jump quickly to a specific section. All cross‐references are hyper‐links, so that clicking on them automatically takes you to the source of the reference.
VNL: The Voice Name List
,
, Note, Tips
These symbols respectively indicate a caution, a MIDI‐
related explanation, a supplementary note, or a tip.
Example screen displays
The parameter values shown in the example screens of this manual are only for explanatory purposes, and may not necessary match the values that appear in the LCD screen of your instrument.
MIDI-related explanations
On-board Help system*
CC# is an abbreviation for Control Change Number.
The HELP button gives you built‐in, context‐sensitive access to the user manuals, right from the front panel. In explanations of MIDI messages, numbers in square brackets [ ] always indicate hexadecimal numbers.
For information on any front‐panel button, knob, slider, or real‐time controller, just hold down HELP and then press the button or move the controller in question.
iii
For information on the current LCD page, press and release the HELP button.
Contents
Front and rear panels. . . . . . . . . . . . . . . . . . . . . . . . . 1
MIDI Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .64
Altering Programs to fit within a Combination . .65
Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .66
Automatically importing a Combination into Sequencer mode . . . . . . . . . . . . . . . . . . . . . . . . .67
Saving your edits . . . . . . . . . . . . . . . . . . . . . . . . . . . .67
Front panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Rear panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
TouchView user interface . . . . . . . . . . . . . . . . . . . . 10
Creating songs (Sequencer mode) . . . .69
Basic information . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Sequencer overview . . . . . . . . . . . . . . . . . . . . . . . . . 69
About this manual . . . . . . . . . . . . . . . . . . . . . . . . . . . iii
Introduction to KRONOS . . . . . . . . . . . . . . 1
About the KRONOS’ modes. . . . . . . . . . . . . . . . . . 13
About the KRONOS’ PCM memory . . . . . . . . . . . 16
About polyphony . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Basic operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Turning the power on/off . . . . . . . . . . . . . . . . . . . . 20
Connections. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Update information . . . . . . . . . . . . . . . . . . . . . . . . . 25
New features in software version 2.0 . . . . . . . . . . 25
New features in software version 1.5 . . . . . . . . . . 25
Playing and editing Programs . . . . . . . .27
Playing Programs . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Selecting Programs. . . . . . . . . . . . . . . . . . . . . . . . . . 27
Using Controllers . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Using the Chord Pads . . . . . . . . . . . . . . . . . . . . . . . 35
Using Chord mode. . . . . . . . . . . . . . . . . . . . . . . . . . 36
Easy Program Editing. . . . . . . . . . . . . . . . . . . . . . . . 39
Quick edits using the knobs, sliders, and switches. 39
Detailed Program Editing. . . . . . . . . . . . . . . . . . . . 43
Editing HD‐1 Programs. . . . . . . . . . . . . . . . . . . . . . 43
Using LFOs and Envelopes (EGs) . . . . . . . . . . . . . 45
Using Alternate Modulation (AMS) and the AMS Mixers . . . . . . . . . . . . . . . . . . . . . . . . 47
Controlling Pitch . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Using Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Using the Amp section . . . . . . . . . . . . . . . . . . . . . . 51
Using EXi. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Using Vector Synthesis . . . . . . . . . . . . . . . . . . . . . . 55
Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Automatically importing a Program into Sequencer mode . . . . . . . . . . . . . . . . . . . . . . . . 56
About the KRONOS’ sequencer . . . . . . . . . . . . . . .69
Sequencer mode structure . . . . . . . . . . . . . . . . . . . .69
Playing Songs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72
The control surface in Sequencer mode . . . . . . . . .74
MIDI recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Preparations for recording . . . . . . . . . . . . . . . . . . . .76
Recording MIDI in real‐time . . . . . . . . . . . . . . . . . .78
MIDI step recording . . . . . . . . . . . . . . . . . . . . . . . . .81
Recording the sound of a Combination or Program
82
Recording multiple MIDI tracks from an external sequencer . . . . . . . . . . . . . . . . . . . . . . . .84
Recording System Exclusive events . . . . . . . . . . . .85
Recording patterns . . . . . . . . . . . . . . . . . . . . . . . . . .86
Other ways to record. . . . . . . . . . . . . . . . . . . . . . . . .88
Audio recording. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Audio recording overview . . . . . . . . . . . . . . . . . . . .89
Audio input settings and recording source selection
90
Recording procedure. . . . . . . . . . . . . . . . . . . . . . . . .93
Other variations of audio track recording . . . . . . .99
Placing a WAVE file in an audio track . . . . . . . . .101
Song editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Songs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .103
MIDI Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .103
Common to MIDI tracks and audio tracks . . . . .104
Audio Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .105
Using RPPR (Realtime Pattern Play/Record) . . 106
Creating RPPR data. . . . . . . . . . . . . . . . . . . . . . . . .106
RPPR playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . .107
Recording an RPPR performance . . . . . . . . . . . . .107
Sampling in Sequencer mode . . . . . . . . . . . . . . . 109
Saving your Song . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Other notes about Sequencer mode . . . . . . . . . 111
Playing and editing Combinations . . . .57
Playing Combinations . . . . . . . . . . . . . . . . . . . . . . . 57
Selecting Combinations. . . . . . . . . . . . . . . . . . . . . . 57
KRONOS sequencer file formats. . . . . . . . . . . . . .111
The Compare function . . . . . . . . . . . . . . . . . . . . . .111
Memory Protect . . . . . . . . . . . . . . . . . . . . . . . . . . . .112
About MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .112
Easy Combination editing . . . . . . . . . . . . . . . . . . . 60
Changing the Programs within a Combi . . . . . . . 60
Adjusting the mix. . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Easy KARMA editing . . . . . . . . . . . . . . . . . . . . . . . 61
Detailed Combination editing. . . . . . . . . . . . . . . . 62
Combination overview . . . . . . . . . . . . . . . . . . . . . . 62
Layers, Splits, and Velocity Switches . . . . . . . . . . 63
Set Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . .113
Set List Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Selecting and playing sounds . . . . . . . . . . . . . . . 114
Selecting Set Lists. . . . . . . . . . . . . . . . . . . . . . . . . . .114
Selecting Slots. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .115
iv
Editing Set Lists. . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Selecting and re‐arranging sounds . . . . . . . . . . . 116
Detailed Set List editing . . . . . . . . . . . . . . . . . . . . 117
Set Lists and the Control Surface. . . . . . . . . . . . . 118
Smooth Sound Transitions . . . . . . . . . . . . . . . . . 120
Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Using Smooth Sound Transitions . . . . . . . . . . . . 120
Sampling (Open Sampling System) . . 123
Sampling overview . . . . . . . . . . . . . . . . . . . . . . . . 123
About sampling on the KRONOS . . . . . . . . . . . . 123
Preparations for sampling . . . . . . . . . . . . . . . . . . 126
Audio Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Connecting to computers via USB Ethernet and
FTP. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Using Wave Sequences . . . . . . . . . . . . . . . . . . . . . 168
Wave Sequence Overview . . . . . . . . . . . . . . . . . . . 168
Programming Basics . . . . . . . . . . . . . . . . . . . . . . . . 168
Adjusting the sound of an individual step . . . . .169
Using rhythmic Wave Sequences . . . . . . . . . . . . . 171
Creating smooth, evolving timbres . . . . . . . . . . . 173
Modulating Wave Sequences . . . . . . . . . . . . . . . .174
Saving Wave Sequences . . . . . . . . . . . . . . . . . . . . .175
Using Drum Kits. . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Drum Kit Overview . . . . . . . . . . . . . . . . . . . . . . . .176
Before you start editing… . . . . . . . . . . . . . . . . . . . 176
Editing Drum Kits . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Saving Drum Kits . . . . . . . . . . . . . . . . . . . . . . . . . .179
Sampling and editing in Sampling mode . . . . 132
Creating multisample indexes and sampling–
P0: Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Basic examples of sampling . . . . . . . . . . . . . . . . . 135
Editing loops. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Using Time Slice. . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Sample waveform editing. . . . . . . . . . . . . . . . . . . 144
Multisample editing . . . . . . . . . . . . . . . . . . . . . . . 145
Sampling from an Audio CD . . . . . . . . . . . . . . . . 145
Saving, converting to Programs, and Comparing. . 146
Sampling in Program and Combination modes. . .
148
Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Resampling a KARMA phrase in Program mode. . 148
Auto Sampling Setup . . . . . . . . . . . . . . . . . . . . . . 149
Mixing a KARMA drum phrase with a live guitar input, and sampling the result. . . . 149
Sampling a guitar from the audio inputs, while listening to a KARMA drum phrase . . . . 150
Sampling in Sequencer mode . . . . . . . . . . . . . . . 151
In‐Track Sampling . . . . . . . . . . . . . . . . . . . . . . . . . 151
Resampling a song to create a Wave file . . . . . . 152
Loading & saving data, and creating CDs.
181
Saving data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
Writing to internal memory . . . . . . . . . . . . . . . . . . 182
Saving to disks, CDs, and USB media . . . . . . . . . 186
Loading data from disk . . . . . . . . . . . . . . . . . . . . . 190
Loading Songs, sounds, samples, and KARMA GEs together. . . . . . . . . . . . . . . . . . .190
Loading individual banks from a .PCG file. . . . . 193
Loading data by individual item or bank . . . . . .193
Creating and playing audio CDs . . . . . . . . . . . . . 195
Creating audio CDs. . . . . . . . . . . . . . . . . . . . . . . . . 195
Playing audio CDs. . . . . . . . . . . . . . . . . . . . . . . . . . 197
Other disk operations . . . . . . . . . . . . . . . . . . . . . . 198
Setting the date and time . . . . . . . . . . . . . . . . . . . . 198
Using Effects . . . . . . . . . . . . . . . . . . . . . . . 199
Effects overview . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
User Sample Banks. . . . . . . . . . . . . . . . . . . . . . . . . 154
Effects basics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .199
Effect I/O . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Effects in each mode . . . . . . . . . . . . . . . . . . . . . . . .200
Global Settings, Wave Seq., Drum Kits . . .
157
Effects selection and routing . . . . . . . . . . . . . . . . 202
Global mode overview . . . . . . . . . . . . . . . . . . . . . 157
Global Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
Using effects in Programs . . . . . . . . . . . . . . . . . . . 202
Using effects in Combinations and Songs . . . . . . 204
Using effects in Sampling mode . . . . . . . . . . . . . .206
Using effects with the audio inputs . . . . . . . . . . . 207
Basic Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
Global audio settings. . . . . . . . . . . . . . . . . . . . . . . 160
MIDI settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Pedal and other controller settings . . . . . . . . . . . 161
Creating user scales . . . . . . . . . . . . . . . . . . . . . . . . 162
Setting Category Names for Programs, Combinations, and KARMA . . . . . . . . . . . . . . . . 163
Detailed effects editing. . . . . . . . . . . . . . . . . . . . . 209
Automatically loading sample data . . . . . . . . . 164
Using KARMA . . . . . . . . . . . . . . . . . . . . . . 213
Using the KSC Auto‐Load list to select which samples to load. . . . . . . . . . . . . . . . . . . . . . 164
Creating and saving .KSC files. . . . . . . . . . . . . . . 165
Overview - What is KARMA?. . . . . . . . . . . . . . . . . 213
Dynamic modulation (Dmod) . . . . . . . . . . . . . . . . 209
MIDI/Tempo Sync . . . . . . . . . . . . . . . . . . . . . . . . . . 209
Common FX LFO. . . . . . . . . . . . . . . . . . . . . . . . . . . 210
Effect Presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
The structure of KARMA . . . . . . . . . . . . . . . . . . . .213
Performing with KARMA . . . . . . . . . . . . . . . . . . . . 217
Performing with KARMA in Program mode . . . 217
v
Performing with KARMA in Combination mode. . 220
Editing KARMA . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
Editing KARMA in Program mode . . . . . . . . . . . 223
Editing KARMA in Combination mode . . . . . . . 227
Using KARMA in Sequencer mode . . . . . . . . . . . 232
Auto Song Setup. . . . . . . . . . . . . . . . . . . . . . . . . . . 232
Recording using KARMA (single‐track recording) 233
Multi‐track recording using settings copied from a Combination . . . . . . . . . . 234
Synchronizing KARMA. . . . . . . . . . . . . . . . . . . . . . 235
Synchronization basics . . . . . . . . . . . . . . . . . . . . . 235
The “Quantize Trigger” parameter . . . . . . . . . . . 235
Slave operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
Master operation . . . . . . . . . . . . . . . . . . . . . . . . . . 236
F (File–Front) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .259
I (Illegal–Index) . . . . . . . . . . . . . . . . . . . . . . . . . . . .260
H. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .261
K . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .261
M (Master–Multisample) . . . . . . . . . . . . . . . . . . . .261
N (No data–Not enough song memory) . . . . . . .262
O (Obey copyright rules–Oscillator). . . . . . . . . . .264
P (Pattern–Program) . . . . . . . . . . . . . . . . . . . . . . . .264
R (Rear sample–Root) . . . . . . . . . . . . . . . . . . . . . . .265
S (Sample–Source) . . . . . . . . . . . . . . . . . . . . . . . . . .265
T (The clock–Track) . . . . . . . . . . . . . . . . . . . . . . . . .266
U (Unable to create directory–USB Hub). . . . . . .266
W (Wave) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .267
Y (You). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .267
Types of media supported by the KRONOS . . . .268
Operations that the KRONOS can perform on media . . . . . . . . . . . . . . . . . . . . . . .268
Restoring the factory settings. . . . . . . . . . . . . . . . .269
Specifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Using the Drum Track . . . . . . . . . . . . . . .237
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
What is the Drum Track? . . . . . . . . . . . . . . . . . . . 237
Performing with the Drum Track . . . . . . . . . . . . 238
Using the Drum Track in Program mode. . . . . . 238
Using the Drum Track in Combination mode . . 240
Drum Track settings . . . . . . . . . . . . . . . . . . . . . . . . 241
Drum Track settings in Program mode . . . . . . . 241
Drum Track settings in Combination mode. . . . 242
Drum Track settings in Sequencer mode . . . . . . 242
Using KARMA and the Drum Track together. . 243
Synchronizing the Drum Track . . . . . . . . . . . . . . 244
Creating Drum Track patterns. . . . . . . . . . . . . . . 245
Preparing a user pattern . . . . . . . . . . . . . . . . . . . . 245
Converting a Sequencer pattern to a Drum Track pattern . . . . . . . . . . . . . . . . . . . . 245
Appendices . . . . . . . . . . . . . . . . . . . . . . . .247
Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
Power supply . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
LCD screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
Audio input and output . . . . . . . . . . . . . . . . . . . . 248
Programs and Combinations . . . . . . . . . . . . . . . . 249
Songs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
Set Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
Sampling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
KARMA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 252
Drum Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
Vector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
Drum Kits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
Wave Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
Disks, CDs, and USB Media . . . . . . . . . . . . . . . . . 254
Other problems. . . . . . . . . . . . . . . . . . . . . . . . . . . . 255
Error and confirmation messages . . . . . . . . . . . 256
A (ADC–Are You Sure) . . . . . . . . . . . . . . . . . . . . . 256
B (Buffer) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256
C (Can’t calibrate–Completed). . . . . . . . . . . . . . . 256
D (Destination–Disk) . . . . . . . . . . . . . . . . . . . . . . . 257
E (Error–Exceeded) . . . . . . . . . . . . . . . . . . . . . . . . 258
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vii
Introduction to KRONOS
Front and rear panels
Front panel
4. Disk Access Indicator
1. Volume
2. Control Surface
3. Data Entry
5. Mode
6. Utility
7. Bank Select
8. KARMA
9. Vector
Joystick
19. TouchView
Display
10. Drum
Track
11. SW 1&2
12. Joystick
13. Ribbon
14. Headphone Jack
15. Exit
16. Sequencer
18. Sampling
17. Tempo
1. MAIN VOLUME knob
This adjusts the volume of the main L/R audio outputs, as well as the volume of the headphone jack.
It does not affect any of the other audio outputs, including S/P DIF, individual outputs 1‐4, or the USB output.
2. Control Surface
The Control Surface is the set of 9 sliders, 8 knobs, and 16 switches to the left of the LCD screen. It looks like a mixer, but can do a variety of things such as editing sounds, controlling KARMA, and sending MIDI messages to external devices. You can freely change back and forth between the different functions without losing any of your edits.
CONTROL ASSIGN buttons
As explained below, you can use the front panel CONTROL ASSIGN buttons to switch between the various control surface functions. You can also view and edit the control surface settings on the LCD screen (P0– Control Surface page in each mode).
TIMBRE/TRACK
TIMBRE/TRACK lets you use the control surface to adjust the volume, pan, EQ, and send levels for OSC 1/2, EXi 1/2, or the Drum Track in Program mode, the current Multisample in Sample mode, and each of the 16 Timbres or Tracks in Combi and Sequence modes. The LEDs to the right of the switch show whether you’re currently editing Timbres (or Tracks) 1‐8 or 9‐16; press the TIMBRE/TRACK button to toggle between the two. 1
Introduction to KRONOS
If you switch to one of the other Control Assign modes, and then go back to TIMBRE/TRACK, it will automatically return to the previously selected group (1‐8 or 9‐16).
To reset a single control, hold down RESET CONTROLS and then move a Control Surface slider or knob, press one of the control surface buttons, or move the Vector Joystick.
AUDIO
To reset all of the sliders, knobs, and switches of the current CONTROL ASSIGN mode at once, hold down RESET CONTROLS and then press the currently‐lit CONTROL ASSIGN button again.
AUDIO lets you use the control surface to adjust the volume, play/mute status, solo, pan, and send levels of the analog, S/P DIF, and USB audio inputs. In Sequencer mode, you can also choose to control audio tracks 1–8 (HDR 1‐8) or 9–16 (HDR 9‐16).
As with TIMBRE/TRACK, if you switch to one of the other Control Assign modes, and then go back to AUDIO, it will automatically return to the previously selected group (Inputs, HDR 1‐8 or HDR 9‐16).
EXT
EXT (External) lets you use the control surface to transmit MIDI messages to external MIDI devices.
RT KNOBS/KARMA
RT KNOBS/KARMA lets you modulate sounds and effects with the knobs, and control KARMA with the sliders and switches.
TONE ADJ/EQ
TONE ADJ (Tone Adjust) gives you hands‐on access to sound editing, using the sliders, knobs, and switches. In Combi and Sequence modes, it also lets you edit Programs within the context of the Combi or Song, without making any changes to the original Program data.
EQ is available only in Set Lists. This is a nine‐band graphic EQ applied to the sound after TFX2, which tailors the sound from the main stereo outputs (including the analog L/R outputs, S/P DIF, and USB).
You can use this EQ to compensate for the acoustic environment of a specific club or other performance venue. The sliders are mapped to the nine bands of the EQ, for quick and intuitive adjustments.
More information on the Control Surface
For more information on how the Control Surface works in the different modes, see:
• Program mode: “0–9: Control Surface” on page 21 of the Parameter Guide
• Combi mode: “0–9: Control Surface” on page 428 of the Parameter Guide
• Sequence mode: “0–9: Control Surface” on page 534 of the Parameter Guide
MIXER KNOBS button
This applies only when CONTROL ASSIGN is set to TIMBRE/TRACK or AUDIO. It toggles the knobs between controlling the pan of all channels or controlling the pan, EQ, and sends of the currently selected channel.
RESET CONTROLS button
This feature lets you reset the Vector Joystick to the center position, or reset any of the Control Surface sliders, knobs, or switches to their saved value.
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You can also reset all of the sliders and switches in the KARMA Module by holding RESET CONTROLS and then pressing the KARMA MODULE CONTROL button. Similarly, to reset a single KARMA Scene, hold RESET CONTROLS and press any of the SCENE buttons.
Finally, you can also use this to clear all solos, by holding RESET CONTROLS and then pressing the SOLO button.
For more information, see “RESET CONTROLS” on page 22 of the Parameter Guide.
SOLO button
This applies only when CONTROL ASSIGN is set to TIMBRE/TRACK or AUDIO. It toggles the SELECT buttons between selecting the current Oscillator, Timbre, Track, or Audio Input (when SOLO is off) or soloing the channel (when SOLO is on).
For more information on SOLO in the various modes, see:
Programs: “SOLO switch and SELECT switches 1–3” on page 24 of the Parameter Guide
Combinations: “Solo switch and Select switches 1–8” on page 430 of the Parameter Guide
Sequencer: “Solo switch and Select switches 1/9–8/16” on page 536 of the Parameter Guide
3. Data entry
When you’ve selected a parameter on the TouchView display, you can edit it using any of the four front‐
panel data entry controls:
• The VALUE slider
• The Inc and Dec • The VALUE dial
• The numeric keypad
buttons
Front and rear panels Front panel
VALUE slider
Use this to edit the selected parameter’s value. This control is convenient for making large changes to the value, such as moving quickly to the minimum or maximum setting.
You can also use the VALUE slider as a modulation source, but only when the following are true:
• You’re on the Program mode P0‐Main page, and the big Program name is selected, or
• You’re on the Combination mode P0– Prog Select/Mixer page, and the big Combination name is selected.
• You’re on the Set List P0‐Play page.
4. DISK access indicator
This LED lights up when data is being saved to or read from the internal disk.
Never turn off the power while this LED is lit. Doing so can cause all or part of the data on the disk to be lost, or may cause malfunctions such as disk damage.
5. MODE buttons
KRONOS has seven different operational modes, each one optimized for a specific set of functions. These buttons select the current mode.
Each button has an LED, which lights up to show the mode you’ve selected.
In these cases only, the VALUE slider sends MIDI CC#18, and can be used as a modulation source.
Inc
and Dec
buttons
These are used to increase or decrease the parameter value by individual steps. They’re convenient for making fine parameter adjustments.
VALUE dial
Use this dial to edit the selected parameter’s value. This control is convenient when you want to scroll through a very long list of selections.
SET LIST button
This selects Set List mode. Set Lists make it simple to play and organize any of the sounds loaded into the KRONOS, without regard for what bank they’re stored in or whether they’re Programs, Combinations, or even Songs.
COMBI button
This selects Combination mode, for playing and editing complex splits and layers of Programs.
PROG button
This selects Program mode, for playing and editing basic sounds.
SEQ button
0-9, –, ., and ENTER buttons
These buttons are convenient when you know the exact value that you want to enter. Use the 0–9, –, and decimal (.) buttons to enter the value, and then press the ENTER button to confirm the entry. The – button inverts the sign (+/–) of the parameter value; the decimal (.) button inserts a decimal, for entering fractional values.
Special functions of the ENTER button
ENTER has a few special functions when it is pressed in combination with other buttons.
Whenever an on‐screen parameter lets you enter a musical note (such as G4 or C#2), or a velocity level, you can enter the note or velocity directly by holding down ENTER while playing a note on the keyboard.
This selects Sequencer mode, for recording, playing, and editing audio and MIDI tracks.
SAMPLING button
This selects Sampling mode, for recording and editing audio samples and multisamples.
GLOBAL button
This selects Global mode, for making overall settings, editing Wave Sequences and Drum Kits, and more.
DISK button
This selects Disk mode, for saving and loading data to and from the internal disk or external USB 2.0 storage devices. You can also create audio CDs using a USB CD‐R drive (not included).
By holding down the ENTER button while you press a numeric button (0–9), you can select up to ten menu commands from the current page. 6. UTILITY buttons
In Program and Combination modes, you can hold down the ENTER button and press the SEQUENCER REC/WRITE button to use the Auto Song Setup function. This imports the current Program or Combi into Sequence mode for quick and easy recording.
The HELP button gives you built‐in, context‐sensitive access to the user manuals, right from the front panel. HELP button
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Introduction to KRONOS
For information on any front‐panel button, knob, slider, or real‐time controller, just hold down HELP and then press the button or move the controller in question.
For information on the current LCD page, press and release the HELP button.
While the help page is on the screen, you can touch any of the on‐screen links (highlighted in blue text) for more information. You can scroll through the text by using the on‐screen scroll bars, pressing the Inc and Dec buttons, or spinning the Value dial.
The top of the Help page has “breadcrumb” links, which show the hierarchy of pages above the current one. Touch any of these links to jump to the corresponding page.
The backwards and forwards buttons function like the similar buttons on a standard web browser. If you use links to jump between pages, you can then use the backwards and forwards buttons to move through the pages you’ve already viewed.
The Contents page lets you access any part of the Help system, including almost all of the text and graphics in both the Parameter and Operation Guides. The Index contains a shorter list of links to important articles.
To close the help display, just press the HELP button again, press the EXIT button, or press the on‐screen Done button.
COMPARE button
Use this button to compare the sound of the Program or Combination that you are currently editing with the saved, un‐edited version of the sound. You can also use this button to make “before and after” comparisons when recording or editing in Sequencer mode.
7. BANK SELECT buttons
Use these buttons to change banks when selecting Programs or Combinations. The LEDs in the buttons light up to show the current bank.
General MIDI banks
Selecting General MIDI Program banks is a little different from selecting other banks. Each time you press the INT‐G button, the bank will step to the next GM(2) bank or GM drum bank in the following order: G, g(1), g(2)–g(8), g(9), g(d), G, g(1), etc.
What’s in each bank?
For details on the contents of the Program banks, see “Program bank contents” on page 27. For details on the Combi banks, see “Combination bank contents” on page 57.
8. KARMA buttons
KARMA stands for “Kay Algorithmic Realtime Music Architecture.” It’s an immensely powerful recording and live performance tool, which can provide a wide range of musical effects including:
• Arpeggiation
• Drum and instrument grooves
• Complex CC gestures (as if it was automatically moving knobs or joysticks for you)
• Musical phrase generation
• Gated and chopped dance production effects
• Any combination of the above
• …and much more.
ON/OFF button
This switches KARMA on and off. As with the other KARMA buttons, the button’s LED will light up to show you that it is turned on.
LATCH button
When LATCH is turned on, KARMA will continue to play even after you’ve stopped holding notes on the keyboard or MIDI In.
This is convenient when you want to play on top of a KARMA‐generated groove, for instance.
MODULE CONTROL button
In Program mode, these buttons select the Program bank. They are active only on the Play pages.
In Combination mode, these buttons have two functions:
• When you’re selecting Combinations, they choose the Combination bank. • When you’re assigning a Program to a timbre within the Combi, they select the Program bank.
In Sequencer mode, when a track’s Program name is selected, these buttons change the Program bank.
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In Combi and Sequencer modes, KARMA has four independent Modules, each of which can be generating a different musical effect. When used to control KARMA, the Control Surface sliders and switches are five layers deep: one for each Module (A‐D), and then a Master Layer which controls selected parameters from all of the Modules at once.
The MODULE CONTROL button selects whether the KARMA SLIDERS, SWITCHES, and SCENES will control either a single Module independently, or the Master Layer. In Program mode, only a single Module is available, and the Master Layer is used to control it; you cannot select other settings).
Front and rear panels Front panel
9. Vector Joystick
The Vector Joystick is a powerful real‐time controller. Depending on the particular Program, Combi, or Song, it may modulate Program or effects parameters, or adjust the volumes of different components of the sound.
Forwards
(away from yourself )
JS+Y
Vibrato
Backwards
(towards yourself )
JS–Y
Filter LFO (wah)
13. Ribbon controller
For more information on how Vector Synthesis works, see “Using Vector Synthesis” on page 55.
The Ribbon controller lets you modulate Program or effects parameters by sliding your finger left and right along its touch‐sensitive strip.
10. Drum Track
As with the other controllers, its specific function will change depending on the current Program, Combi, or Song.
The Drum Track is a built‐in drum machine, fueled by the KRONOS’s high‐quality drum sounds. This button turns the Drum Track on and off.
Depending on various settings, the Drum Track may begin to play immediately, or may wait until you start to play on the keyboard. If the button’s LED is blinking on and off, it’s waiting for you to play.
LINKED LED
If the front panel LINKED LED and KARMA ON/OFF switches are lit, KARMA will start and stop together with the Drum Track. For more information, see “Using KARMA and the Drum Track together” on page 243.
14. Headphone jack
This stereo 1/4” headphone jack carries the same signal as the Main L/R outputs. The headphone volume is controlled by the MAIN VOLUME knob.
15. EXIT button
This button makes it easy to return to the main page of the current mode:
• Press it once to go to the previously‐selected tab on the main P0 page.
11. SW1 and SW2
These on/off switches can perform a number of different functions, such as modulating sounds or locking the modulation values of the joystick, ribbon, or aftertouch.
Also, each one may work either as a toggle, or as a momentary switch. In toggle mode, each press alternates between on and off; in momentary mode, the switch only changes for as long as you hold it down.
Each switch has an LED, which lights up when the switch is on.
Each Program, Combination, and Song stores its own settings for what the switches will do, and whether each switch defaults to being on or off.
12. Joystick
The joystick moves in four directions: left, right, forwards (away from yourself), and backwards (towards yourself). Each of the four directions can be used to control different program or effects parameters. The specific assignments can change depending on the current Program, Combi, or Song. Generally, though, they will do something like the functions shown below:
• Press it again to go to the first tab on the main P0 page (such as the main Program Play page). If you had previously selected a parameter on this page, that parameter will be selected.
• Press it a third time to select the main parameter on the P0 page, such as the Program name in Program mode.
Wherever you are in Program, Combi, or Sequencer modes, pressing EXIT three times (or fewer) will take you back to Program/Combination/Song Select, where you can immediately use the numeric keys or / switches to select a Program, Combination, or Song.
When a dialog box is open, this button cancels the settings made in the dialog box and closes the dialog box, just like pressing the Cancel button. If a popup menu or page menu is open, pressing EXIT closes the menu.
16. SEQUENCER buttons
Most of the buttons in this section apply only to Sequencer mode and, in Disk and Sampling modes, to audio CD playback from a connected USB CD drive.
REC/WRITE is the exception; it has special functions in Program, Combination, and Global modes, as described below.
Standard Joystick functions
Move the
joystick…
Controller
Normally controls…
Name
Left
JS–X
Pitch bend down
Right
JS+X
Pitch bend up
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Introduction to KRONOS
PAUSE button
In Sequencer mode, this button pauses the playback of the song. When paused, the button’s LED will light up. Press PAUSE once again to resume playback, and the LED will turn off.
In Disk and Sampling modes, this button pauses audio CD playback.
<<REW button
In Sequencer mode, when the Song is playing or paused, this button will rewind the song. When you press and hold this button, its LED will light up, and the playback will rewind. (Rewind is disabled during recording, and while the Song is stopped.)
In Disk and Sampling modes, this button rewinds the audio CD.
FF>> button
In Sequencer mode, when the Song is playing or paused, this button will fast‐forward the song. When you press and hold this button, the button will light, and the playback will fast‐forward. (Fast‐forward is disabled during recording, and while the Song is stopped.)
In Disk and Sampling modes, this button fast‐forwards the audio CD.
LOCATE button
In Sequencer mode, this button will advance or rewind the song to the specified locate point. This lets you jump immediately to any point in the current Song. The default locate point is the first beat of measure 1.
To set the locate point to the current position, hold down ENTER and then press LOCATE. You can also set the Locate point directly via the on‐screen menu.
REC/WRITE button
In Sequencer mode, pressing this button will enter record‐ready mode. Once you’re in record‐ready mode (shown by the button’s lit LED), you can begin recording by pressing the SEQUENCER START/STOP button. For more information, see “Recording MIDI in real‐time” on page 78.
In Program, Combination, Set List, and Global modes, pressing REC/WRITE will open the Save dialog box. For more details, see “Writing to internal memory” on page 182, and “Using the SEQUENCER REC/WRITE button” on page 182.
In Program and Combination modes, you can hold down the ENTER button and press the SEQUENCER REC/WRITE button to use the Auto Song Setup function. This imports the current Program or Combi into Sequence mode for quick and easy recording. For more information, see “Auto‐Song Setup” on page 2 of the Parameter Guide.
TEMPO knob
This knob adjusts the tempo for the KRONOS as a whole, including Songs, KARMA, the Drum Track, Tempo‐
synced LFOs and BPM delays, and EXi Step Sequencers.
The LED will blink at quarter‐note intervals of the current tempo.
Note: If the GLOBAL MIDI page MIDI CLOCK parameter is set to External MIDI or USB, or if it is set to Auto and a clock is currently being received, then neither the TEMPO Knob nor the TAP TEMPO button will have any effect.
TAP TEMPO button
This button lets you enter tempos simply by tapping your finger on the button. You can use this interchangeably with the “TEMPO knob,” above. Two taps are enough to change the tempo; for greater accuracy, you can continue tapping, and the tempo will be averaged over the most recent 16 taps.
For example, you can use TAP TEMPO to control the KARMA tempo:
1. In Program mode or Combination mode, start KARMA running.
Turn on the KARMA ON/OFF switch, and play a key or a pad. If you turn on the LATCH switch, KARMA will continue playing even after you lift up your hands.
2. Lightly press the TAP TEMPO switch several times at the desired tempo.
Notice that the “q =” in the upper right of the LCD screen will change to show the new tempo.
If you press the TAP TEMPO switch at shorter intervals, the playback tempo will become correspondingly faster.
Note: You can also tap tempos using a foot switch. For more information, see “Foot Switch Assignments” on page 1106 of the Parameter Guide.
18. SAMPLING buttons
REC button
In Sampling, Program, Combination, and Sequencer modes, pressing this button enters the initial sampling‐ready mode. The button’s LED will light up.
To continue, press the SAMPLING START/STOP button, as described below.
START/STOP button
This starts or stops recording and playback in Sequencer mode. In Sampling, Program, Combination, and Sequencer modes, pressing this when the SAMPLING REC button is lit will do one of three things, depending on the setting of the Trigger parameter (on the Sampling mode Recording ‐ Audio Input page):
In Disk and Sampling modes, this button starts and stops playback on the audio CD.
• If Trigger is set to Sampling START SW, sampling will begin immediately.
START/STOP button
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17. TEMPO controls
Front and rear panels Front panel
• If Trigger is set to Note On, sampling will begin as soon as you play a note on the keyboard.
• If Trigger is set to Threshold, sampling will begin as soon as the selected audio source reaches a preset volume level.
If inspiration for a phrase or song strikes you while you’re playing, you can use this function to start recording immediately. To do so:
1. Hold down the ENTER key and press the SEQUENCER REC/WRITE key. On the Sampling mode’s P1: Sample Edit page, pressing this button will play the selected sample.
The Setup to Record dialog box will open and ask “Are you sure?”
This button is also used to play back WAV files from the disk. You can play back WAV files in the directory window of various Disk mode pages, in the Disk mode Make Audio CD page, in the Sequencer mode audio track editing dialog boxes, and in the Select Directory/File for Sample to Disk menu command in Program, Combination, Sequencer, and Sampling modes.
2. Press OK.
19. TouchView display
You will automatically enter Sequencer mode, and will be in the record‐ready state.
3. Press the START/STOP key to start the sequencer and begin recording. ENTER + keyboard: Enter note or velocity value
Generally, if a parameter specifies a note number or velocity, you can enter the value by playing on the keyboard. To do so:
The KRONOS features our exclusive TouchView graphic interface, based on a touch‐panel LCD screen.
1. Select one of the Key parameters.
By touching items on the LCD screen, you can select pages, tabs, and parameters, and set parameter values via on‐screen menus and buttons.
3. While holding ENTER, play a note on the keyboard.
Shortcuts
The front‐panel controls offer a number of shortcuts for commonly‐used features, as detailed below.
ENTER + numeric keys 0–9: Menu commands
Each page has a set of menu commands, which provide access to different utilities, commands, and options, depending on the page you’re currently on. You can use the menu commands entirely from the touch‐screen, by pressing the menu button in the upper right‐hand corner of the screen and then selecting an option from the menu that appears.
Even though each page may have its own unique menu commands, the menus are standardized as much as possible. For instance, WRITE is almost always the first menu item in Program, Combination, and Global modes.
You can take advantage of this standardization by using a shortcut to access any of the first ten menu items:
1. Hold down the ENTER button.
2. Press a number (0‐9) on the numeric keypad to select the desired menu command, starting with 0.
For instance, press 0 for the first menu command, 1 for the second, and so on.
If the menu command just toggles an option on and off (such as Exclusive Solo), then you’re done. If the command calls up a dialog box, the dialog will appear on the LCD, and you can proceed just as if you’d selected the command from the touch‐screen.
ENTER + REC/WRITE: Auto Song Setup
The Auto Song Setup feature copies the current Program or Combination into a Song, and then puts the KRONOS in record‐ready mode.
2. Hold down the ENTER button.
You can use this shortcut throughout the KRONOS, such as for setting keyboard and velocity zones, or selecting the note to edit in Drum Kits, Multisamples, or RPPR setups. ENTER + LOCATE: Set locate point
This shortcut sets the Sequencer’s locate point to the current measure, beat, and tick, similar to using the Set Location menu command (see “Set Location (for Locate Key)” on page 626 of the Parameter Guide).
1. Hold down the ENTER button.
2. While holding ENTER, press the LOCATE key.
After this, pressing LOCATE returns the Song to the newly set measure, beat, and tick.
CONTROL ASSIGN RT KNOBS/KARMA switch (LED
ON) + KARMA MODULE CONTROL switch
In Combination and Sequencer modes, this sets the Module Control to Master. This is the same as setting Module Control to M in P0: Control Surface– RT/KARMA.
CONTROL ASSIGN TONE ADJ/EQ switch
(LED ON) + SWITCH 1…16 switches
In Combination and Sequencer modes, you can use a shortcut to change the current Timbre directly from the Control Surface, without leaving Tone Adjust mode:
1. Press and hold the TONE ADJ/EQ button.
2. While holding TONE ADJ/EQ, press a PLAY/MUTE or SELECT button to select a Timbre.
The PLAY/MUTE buttons select Timbres 1–8, and the SELECT buttons select Timbres 9–16.
This is the same as the selected Timbre/Track in TIMBRE/TRACK mode; changing one will also change the other.
3. Release the TONE ADJ/EQ button.
The Control Surface and screen will change to show the Tone Adjust parameters for the newly selected Timbre.
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Introduction to KRONOS
EXIT switch: Return to main page
This button makes it easy to return to the main page of the current mode:
• Press it once to go to the previously‐selected tab on the main P0 page.
• Press it again to go to the first tab on the main P0 page.
• Press it a third time to select the main parameter on the P0 page, such as the Program name in Program mode.
Wherever you are in Program, Combi, or Sequencer modes, pressing EXIT three times (or fewer) will take you back to Program/Combination/Song Select, where you can immediately use the numeric keys or / switches to select a Program, Combination, or Song.
EXIT switch: Cancel in dialog boxes
When a dialog box is displayed, this has the same function as the Cancel, Done, or Exit button.
Rear panel
2. Power Switch
3. USB
4. Analog
Audio Inputs
5. Analog
Audio Outputs
7. S/PDIF
6. MIDI In & Out 8. Pedals
1. AC Power
connector
1. AC Power connector
4. Analog AUDIO INPUTS
Connect the included power cable here.
You can use the audio inputs for recording, sampling, and real‐time mixing through the built‐in effects.
We recommend that you first connect the power cable to the KRONOS, and then connect the other end of the cable to an AC outlet (see “1. Connecting the power cable” on page 20).
Mic/Line Inputs 1 and 2
2. POWER switch
This switch turns the power on and off. Before turning KRONOS off, make sure that you’ve saved any edits to your Programs, Combis, Songs, or other user data.
After turning the power off, please wait for at least ten seconds before you turn the power on again.
Inputs 1 and 2 provide 1/4” TRS balanced connectors. You can use these for either microphone‐level or line‐
level signals. The two inputs have identical sets of controls, as described below.
MIC/LINE switches
3. USB ports
USB A ports
There are two external, high‐speed USB 2.0 ports. You can use these to connect storage media such as hard disks, flash media, etc, as well as class‐compliant USB MIDI controllers. For more information, see “5. Connecting USB devices” on page 23.
USB B port
This high‐speed USB 2.0 port lets you connect to a Mac or Windows PC, for sending and receiving MIDI and audio, and for connecting to the computer editor program. For more information, see “7. Connection to a computer via USB” on page 24.
8
These set the input’s nominal signal level. Set these switches according to the type of device that you’re connecting, and then use the LEVEL knobs (described below) to optimize the gain.
Use the LINE setting (button pressed in) when connecting to mixers, computer audio systems, signal processors, or other synthesizers. The nominal level is +4dBu, with 12dB of headroom.
Use the MIC setting (button popped out) only when connecting a microphone.
LEVEL knobs
These knobs let you make more precise adjustments to the input level, after setting the basic levels with the MIC/LINE switches.
The MIN setting is unity gain; the MAX setting provides about 40dB of gain above unity.
Front and rear panels Rear panel
5. Analog AUDIO OUTPUTS
You can use this to chain multiple MIDI devices together.
All of the analog audio outputs use balanced TRS 1/4” phone jacks, referenced to a +4dBu signal level.
MIDI OUT connector
This connector transmits MIDI data. Use this to control external MIDI devices, or to record into an external sequencer.
MIDI IN connector
Connect these outputs to the input jacks of your amp or mixer. In addition to the L/MONO and R main stereo audio outputs, the KRONOS provides four individual audio outputs. The sound from each oscillator, drum, timbre/track, or insert effect can be freely routed to any output. Additionally, you can route the metronome sound to an individual output, to separate it from the stereo mix. For more information, see “Effects selection and routing” on page 202.
(MAIN) L/MONO, R
These are the main stereo outputs; their volume is controlled by the MAIN VOLUME knob. All of the factory Programs and Combis are programmed to play through these outputs.
When editing sounds, or when setting up a Song in Sequencer mode, you can access the main outputs by setting Bus Select to L/R.
If no cable is connected to the R output, L/MONO will carry a mono summation of the stereo signal. So, if you are connecting to a device which does not have stereo inputs (such as a simple keyboard amp), use the L/MONO output. This connector receives MIDI data. Use this to play the KRONOS from another MIDI device, or from an external sequencer.
7. S/P DIF IN & OUT
These jacks provide 24‐bit, 48kHz optical S/P DIF input and output, for connecting to computer audio systems, digital mixers, etc. Optical S/P DIF is sometimes called TOSLINK, and formally named (hold your breath!) IEC60958, EIAJ CP‐1201. Make sure to use optical cables designed for digital audio.
Whenever you use digital audio connections, make sure that all connected systems are set so that there is one and only one word clock master. You can set the word clock for the KRONOS using the Global page System Clock parameter. For more information, see “System Clock” on page 756 of the Parameter Guide.
OUT(MAIN) jack
(INDIVIDUAL) 1…4
This optical S/P DIF output carries a digital version of the main L/R outputs.
These 4 additional audio outputs let you isolate sounds, audio inputs, or audio tracks for recording or complex live sound setups. Note that the MAIN VOLUME knob does not adjust the S/P DIF output level.
These can be used as stereo or mono outputs, in any combination. You can also use the Global Audio page LR Bus Indiv. Assign parameter to map the main stereo outputs to any of these output pairs, if you like.
IN jack
Note that the individual outputs are not affected by the MAIN VOLUME knob.
It can be used simultaneously with the analog and USB audio inputs, if you like.
6. MIDI
8. Pedals
MIDI lets you connect KRONOS to computers or other MIDI devices, for sending and receiving notes, controller gestures, sound settings, and so on. For more information on MIDI connections, please see “MIDI applications” on page 1127 of the Parameter Guide.
MIDI THRU connector
MIDI data received at the MIDI IN connector is re‐
transmitted without change from the MIDI THRU connector.
You can use this optical S/P DIF input for recording, sampling, and real‐time mixing through the built‐in effects.
DAMPER jack
For the damper–also known as the sustain pedal– you can connect either a standard footswitch, or Korg’s special half‐damper pedal, the optional DS‐1H.
The DS‐1H is a continuous pedal designed specifically for piano‐style damper control, with the look and feel of an acoustic piano’s sustain pedal. It allows more subtle control of the damper than a simple switch; the further down you press the pedal, the more that the 9
Introduction to KRONOS
sound sustains. For more information, see “Half‐
Damper Pedal and Release Time” on page 40 of the Parameter Guide.
You can also connect a simple footswitch, which will work as a standard on/off damper pedal.
In order to ensure that the pedal functions correctly, please adjust the switch polarity (see “Damper Polarity” on page 781 of the Parameter Guide) and the half‐damper sensitivity (see “Half Damper Calibration” on page 807 of the Parameter Guide).
The switch’s function is set in Global mode (on the Controllers tab of the Controllers/Scales page), so that it always works the same regardless of the current Program, Combi, or Song. For more information, please see “Setting up the Assignable Switch and Pedal” on page 161.
ASSIGNABLE PEDAL jack
ASSIGNABLE SWITCH jack
This lets you connect a continuous controller pedal, such as the Korg EXP‐2 foot controller or Korg XVP‐10 EXP/VOL pedal, to use as an assignable modulation source.
This lets you connect a simple on/off footswitch, such as the optional Korg PS‐1. The footswitch can perform a wide variety of functions, such as modulating sounds and effects, tap tempo, sequencer start/stop, etc.
Like the ASSIGNABLE SWITCH, the pedal’s function is set in Global mode. For more information, please see “Setting up the Assignable Switch and Pedal” on page 161.
TouchView user interface
Mode name Page group number and name
i: Check box
Page name
j: Page menu button
a: Current page
b: Category popup button
c: Popup button
d: Edit cell
e: Knob
f: Slider
g: Page tab
h: Page group Tab
The KRONOS uses Korg’s TouchView graphical user interface. By touching objects displayed in the LCD screen, you can select pages, set parameter values, enter text, connect virtual patch cables, and more.
When you press this button, a tabbed popup menu will appear, allowing you to select Programs, Combinations, or GEs organized by category.
For more information, see “Tabbed popup menus,” below.
a: Current page
From the left, the top of the display shows the current mode, the number and name of the page group, and finally the name of the individual page.
b: Category button
c: Popup button & menu
When this button is pressed, a popup menu will appear, showing the a list of options. In some cases, these will be parameter values. In others, they may be lists of items, such as Multisamples or FX Presets. To enter a parameter value, touch the desired value. 10
Front and rear panels TouchView user interface
Pin
Pin
Many popup menus have a “Pin” in the upper left. This controls what happens after you select a value. Touch the pin graphic to switch between open (unlocked) and closed (locked).
When locked (pin closed), the popup menu will remain displayed even after you select a parameter value. To close the popup, either unlock the pin, or press EXIT.
When unlocked (pin open), the popup menu will close immediately when you press a parameter value, or when you touch the screen outside the menu.
e & f: On-screen sliders and knobs
To modify the value of an on‐screen slider or knob, first touch the object, and then use the VALUE controllers to modify the value.
g & h: Page group tabs and Page tabs
Press the lower row of tabs to select the page group, and then press the upper row of tabs to select the page. The top of the screen shows the name of the current page and group, as described under “a: Current page” on page 10.
Tabbed popup menus
Some popups have a large number of items divided into groups. The groups are represented by tabs on the left‐hand side of the screen. These include:
• Bank/Program Select and Bank/Combination Select: Select Programs or Combinations by bank
• Multisample Select: Select a Multisample for a Program oscillator by category
• Wave Sequence Select and Drum Kit Select: Select a Wave Sequences or Drum Kit for a Program oscillators by bank
• Effect Select: Select an effect by category
• Select a user Sample for a user Multisample
• Select a KARMA GE
To close a tabbed popup menu, press the OK button or Cancel button.
i: Page menu button
When this button is pressed, a list of menu commands will appear. The available commands will vary depending on the current page. To select a command, just touch it. The page menu will close when you press the LCD screen at a location other than the page menu, or when you press the EXIT switch.
Even though each page may have its own unique menu commands, the menus are standardized as much as possible. For instance, WRITE is almost always the first menu item in Program, Combination, Set List, and Global modes.
Menu shortcut: ENTER + numeric keypad
You can use a shortcut to access any of the first ten menu items:
Scroll bar
1. Hold down the ENTER key.
When a list is too long for all items to fit on the screen at once, the popup includes scroll bars. You can touch in the empty areas of the scroll bar to move back and forth in the list, or touch and drag the scroll handle. 2. Press a number (0‐9) on the numeric keypad to select the desired menu command, starting with 0.
Press here to scroll to left or right.
If the menu command just toggles an option on and off (such as Exclusive Solo), then you’re done. If the command calls up a dialog box, the dialog will appear on the LCD, and you can proceed just as if you’d selected the command from the touch‐screen.
Press here and slide to left or right to
scroll to the desired location.
Press here to scroll to the
corresponding location.
For instance, press 0 for the first menu command, 1 for the second, and so on.
Dialog box
d: Edit cell
When you touch a parameter in the LCD screen, the parameter or parameter value will usually be highlighted (displayed in inverse video). This is called the edit cell, and the highlighted item is now selected for editing.
The parameter value of the edit cell can be modified using the VALUE controllers. In some cases, you may also use a popup menu, as described below.
Many menu commands use dialog boxes to make additional settings. The dialog box that appears will depend on the currently selected menu command.
To confirm settings in a dialog box, press the OK button. To exit without making changes, press the Cancel button. After pressing either OK or Cancel, the dialog box will close.
For parameters that accept a note number or a velocity value, you can also hold down the ENTER switch and play a note on the keyboard to enter the note number or velocity value.
11
Introduction to KRONOS
Note: you can also select the output jack. However, if the output is connected to more than one input, all of the connections from that output will be affected.
Text edit button
2. Press the Disconnect button.
The selected connection will be deleted.
Program Play page Overview/Jump graphics
The main P0 Play page in Program Mode features an interactive overview of the most important parameters, such as oscillators, filters, envelopes, LFOs, and so on. Just touch any of these overview areas, and you’ll jump to the corresponding edit page.
Cancel button
OK button
Text edit button
Pressing this button brings up an on‐screen keyboard, for changing the name of Programs, Combis, Songs, Wave Sequences, Drum Kits, etc. For more information, see “Editing names” on page 184.
Toggle buttons
This type of button will change its function or switch on/off each time it is pressed.
Play/Rec/Mute buttons in Sequencer mode: Solo On/Off buttons in Sequencer mode: Effects On/Off buttons: Other objects
j: Radio button
Press a radio button to select one value from two or more choices.
k: Check box
Each time you press a check box, it alternates between the checked (red) and unchecked states.
The parameter will be active if it is checked, and inactive if it is unchecked.
j: Radio button
k: Check box
Patch panel
The MS‐20EX and MOD‐7 use on‐screen patch panels to route audio and control signals. To make a connection between two patch points:
1. Touch one of the two jacks (either input or output).
A yellow square will appear around the selected jack.
2. Touch the same jack again.
The yellow square will begin to blink, showing that you’re about to make a connection. To cancel this and return to the normal selected state, just touch the same jack a third time.
3. Touch the other jack.
The two jacks will now be connected.
To delete a connection between two patch points:
1. Touch the input jack.
12
Basic information About the KRONOS’ modes
Basic information
About the KRONOS’ modes
The KRONOS has a large number of features that let you play and edit programs and combinations, record and play sequence data, record and play back samples, and manage data on disk. The largest unit used to organize these features is called a mode.
The KRONOS has seven modes.
Combination mode
Combinations are sets of up to 16 Programs that can be played simultaneously, letting you create sounds more complex than a single Program. In Combination mode, you can:
• Select and play Combinations
Set List mode
Set Lists make it simple to play and organize any of the sounds loaded into the KRONOS, without regard for what bank they’re stored in or whether they’re Programs, Combinations, or even Songs.
Large on‐screen buttons make sound selection fast and foolproof, and the Program Up or Down footswitch assignments can be used for hands‐free sound changes. Cut, copy, paste, and insert tools make re‐
ordering a snap.
Smooth Sound Transitions (SST) let the previous sound and its effects ring out naturally, making it easy to change sounds during a live performance. SST is active in all of the KRONOS modes, but Set Lists give you greater control over the transitions. You can fine‐tune the ring‐out time for each sound, so that (for instance) one sound fades out very quickly, while another sound’s delays continue to repeat for ten or twenty seconds.
Set Lists are great for live performance, but they’re also handy for organizing sounds in general. For example, you could create a Set List with all of your favorite String sounds, including both Programs and Combinations.
• Use KRONOS as a 16‐track multitimbral tone generator
• Edit Combinations
Assign Programs to each of the 16 Timbres, each with separate volume, pan, EQ, and keyboard and velocity zones; make settings for effects, vector synthesis, Drum Track, and KARMA.
• Control and play up to four KARMA modules
• Sample or resample
For example you can sample an external audio source while listening to the performance of the KARMA, or resample a performance you play using a combination.
Sequencer mode
Sequencer mode lets you record, play back, and edit MIDI tracks and audio tracks. You can:
• Select and play Songs
• Edit Songs
Assign Programs to each of the 16 MIDI Tracks, with separate volume, pan, EQ, and keyboard and velocity zones; make settings for effects, vector synthesis, Drum Track, and KARMA
Program mode
• Record up to sixteen MIDI tracks simultaneously
Programs are the basic sounds of KRONOS. In Program mode, you can:
• Record up to four of the sixteen audio tracks simultaneously, mix using automation, and import WAVE files.
• Select and play Programs
• Edit Programs
Make detailed settings for oscillators, filters, amps, EGs, LFOs, effects, KARMA, vector synthesis, etc. The specific parameters will vary depending on the synthesis type: HD‐1, AL‐1, CX‐3, STR‐1, MS‐20EX, PolysixEX, MOD‐7, EP‐1, or SGX‐1.
• Create drum programs using drum kits (as created in Global mode)
• Play and control one KARMA module
• Sample and resample
For example, you can sample an external audio source while listening to a performance generated by KARMA, or you can play a Program and resample your performance.
• Control and play up to four KARMA modules
• Sample or resample
You can sample an external audio input source while playing a song, and use In‐Track Sampling to automatically create a note event that triggers the sample at the same time as it was recorded.
You can also resample an entire song, and then use Disk mode to create an audio CD.
• Use KRONOS as a 16‐track multitimbral tone generator
• Record patterns and assign them to individual keys, using RPPR (Realtime Pattern Play/Recording)
• Create your own Drum Track Patterns
13
Introduction to KRONOS
Sampling mode
Sampling mode lets you record and edit your own Samples and Multisamples. For example, you can:
• Record samples from external audio sources, including sampling through effects
• Edit the recorded samples, or samples loaded from disk; set loop points, truncate, time‐slice, etc.
• Create and edit Multisamples, which consist of one or more Samples spread out across the keyboard
• Quickly convert Multisamples into Programs
• With a USB CD‐R drive (not included), sample directly from audio CDs
• Create massive sounds using the generous internal RAM (up to about 2GB for the KRONOS X, or for the KRONOS with memory expansion)—if you like, a single Multisample can use more than 6 hours of sampling time
• Load a number of these 6‐hour Multisamples at once, via User Sample Banks and Virtual Memory
Global mode
Global mode lets you make overall settings for the entire KRONOS, and edit wave sequences and drum kits. For instance, you can:
• Make settings that affect the entire KRONOS, such as master tune and global MIDI channel
• Set up sample auto‐loading at startup
• Manage currently loaded samples
• Create user scales
• Create user Drum Kits and Wave Sequences using samples from ROM, EXs, User Sample Banks or Sampling Mode
• Rename Program, Combination, and KARMA GE categories
• Set the function of the assignable pedals and assignable switches
• Transmit MIDI System Exclusive data dumps
Disk mode
Disk mode lets you save, load, and manage data using the internal disk and external USB 2.0 storage devices. You can:
• Save and load Programs, Combinations, Songs, Samples, and Global setup data
• Format disks and storage media, copy and rename files, etc. • Load AKAI, SoundFont 2.0, AIFF, and WAVE samples, and export RAM samples in AIFF or WAVE formats
• Export and import sequences to and from SMF (Standard MIDI Files)
• Use the Data Filer function to save or load MIDI System Exclusive data
• With a USB CD‐R drive (not included), create and play back audio CDs
14
Basic information About the KRONOS’ modes
SET LIST
Set List 000 ... 127
Multisample
Slot 000
Slot 001
Slot 127
PROGRAM (EXi)
Insert / Master / Total Effect
EXi 1
IFX 1
AL-1
STR-1
PolysixEX
EP-1
CX-3
MS-20EX
MOD-7
SGX-1
MFX 1
MFX 2
TFX 1
IFX 12
TFX 2
EXi 2
SAMPLING MODE
KARMA Module A
AL-1
STR-1
PolysixEX
EP-1
CX-3
MS-20EX
MOD-7
SGX-1
AUDIO INPUT AUDIO INPUT
2
1
USB AUDIO IN USB AUDIO IN
1
2
S/P DIF IN
S/P DIF IN
L
R
Drum Track
Drums Program
PROGRAM (HD-1)
Multisample
Multisample
Sample
Insert / Master / Final Effect
Resampling
IFX 1
Multisample
MFX 1
MS5 (MS/WS)
MS2 (MS/WS)
MS6 (MS/WS)
MS3 (MS/WS)
MS7 (MS/WS)
IFX 1
TFX 1
TFX 2
Sample
MS4 (MS/WS)
PITCH1
Sample
Sample
Sample
Sample
MS8 (MS/WS)
FILTER1
AMP1/
DRIVER1
TFX 1
IFX 12
TFX 2
KARMA Module A
Drum Track
Drums Program
OSC 2
MS1 (MS/WS)
Drum Kit
MS5 (MS/WS)
MS2 (MS/WS)
MS6 (MS/WS)
MS3 (MS/WS)
MS7 (MS/WS)
MS4 (MS/WS)
PITCH2
MFX 1
MFX 2
Sample
MFX 2
IFX 12
Insert / Master / Total Effect
OSC 1
MS1 (MS/WS)
Drum Kit
MS8 (MS/WS)
FILTER2
AMP2/
DRIVER2
COMBINATION
Insert / Master / Total Effect
GLOBAL MODE
DRUM KIT
Key Assign
DS1 (DS/Sample)
DS5 (DS/Sample)
DS2 (DS/Sample)
DS6 (DS/Sample)
DS3 (DS/Sample)
DS7 (DS/Sample)
DS4 (DS/Sample)
DS8 (DS/Sample)
Drum Kit
USB CD-R/RW
DRIVE
Ripping
TIMBRE1
PROGRAM
TIMBRE9
PROGRAM
TIMBRE2
PROGRAM
TIMBRE10
PROGRAM
TIMBRE3
PROGRAM
TIMBRE11
PROGRAM
TIMBRE4
PROGRAM
TIMBRE12
PROGRAM
IFX 1
MFX 1
MFX 2
TFX 1
IFX 12
TFX 2
TIMBRE5
PROGRAM
TIMBRE13
PROGRAM
KARMA Module A
TIMBRE6
PROGRAM
TIMBRE14
PROGRAM
KARMA Module B
TIMBRE7
PROGRAM
TIMBRE15
PROGRAM
KARMA Module C
TIMBRE8
PROGRAM
TIMBRE16
PROGRAM
KARMA Module D
WAVE SEQUENCE
Drum Track
CD-ROM
MS
Write Audio CD
MS
MS
MS
Wave Seq.
SEQUENCER
Insert / Master / Total Effect
MIDI TRACK 1...16
DISK MODE
PCG / SNG
PCG
PROGRAM
PROGRAM
TRACK 10
PROGRAM
TRACK 3
PROGRAM
TRACK 11
PROGRAM
TRACK 4
PROGRAM
TRACK 12
PROGRAM
PROGRAM
TRACK 2
HARD DISK
Hard Disk Recording
MFX 1
MFX 2
TFX 1
IFX 12
TFX 2
TRACK 5
PROGRAM
TRACK 13
PROGRAM
KARMA Module A
PROGRAM
TRACK 14
PROGRAM
KARMA Module B
TRACK 7
PROGRAM
TRACK 15
PROGRAM
KARMA Module C
TRACK 8
PROGRAM
TRACK 16
PROGRAM
KARMA Module D
Drum Track
TRACK 1
REGION
TRACK 9
REGION
TRACK 2
REGION
TRACK 10
REGION
TRACK 3
REGION
TRACK 11
REGION
TRACK 4
REGION
TRACK 12
REGION
TRACK 5
REGION
TRACK 13
REGION
REGION
REGION
TRACK 14
TRACK 7
REGION
TRACK 15
REGION
TRACK 8
REGION
TRACK 16
REGION
TRACK 6
Resampling
IFX 1
TRACK 6
AUDIO TRACK 1...16
KSC
WAVE FILES
TRACK 9
TRACK 1
DRUM TRACK PATTERN
Preset Drum Track Pattern
User Drum Track Pattern
15
Introduction to KRONOS
About the KRONOS’ PCM memory
“PCM” is another way of saying “samples.” The KRONOS has several types of PCM banks, as described below: ROM, EXs, User Sample Banks, and Sampling Mode data
For more information on the contents of the included ROM and EXs sample data, see the Voice Name List (VNL).
ROM
The KRONOS ROM contains the basic multisamples and samples, and is always loaded and available.
Lossless compression
When EXs data is loaded into RAM, the KRONOS uses a lossless compression technique. This yields a modest reduction in size; for instance, EXs1 uses 284MB of RAM for 313MB of data. You’ll notice that this is much milder than the dramatic size reductions of mp3, or the PCM compression sometimes found in other synthesizers. There is a strong advantage over these other methods, however: the KRONOS compression is completely lossless, and causes absolutely no degradation in audio quality.
EXs
EXs stands for EXpansion Samples. These can be loaded or not, as you wish. The KRONOS comes with a number of EXs libraries, including multiple gigabytes of samples.
Loading samples at startup
The KRONOS can load your favorite samples automatically at startup. For more information, see “Automatically loading sample data” on page 164.
User Sample Banks
User Sample Banks may be sounds that you create yourself, or load from imported Akai or SoundFont 2.0 libraries, or WAV or AIFF files.
Sampling Mode data
Sampling Mode is used to create and edit samples. When you save Sampling Mode data, it becomes available as a User Sample Bank.
Using samples in your own sounds
You can use any of these bank types, together or separately, when making your own sounds. Simply set the Bank as desired in the Program or Wave Sequence Step’s Multisample Select fields, or the Drum Kit Drum Sample Select fields. For more information, see:
• Program: “Bank (Multisample),” on page 58 of the Parameter Guide
User sampling RAM capacity
The KRONOS comes with 2 GB of RAM pre‐installed; the KRONOS X comes with 3 GB of RAM. Approximately 1 GB of this RAM is used by the operating system and ROM sample data. The remainder is shared between the samples in EXs, User Sample Banks, and Sampling Mode.
This means that the size of the currently loaded EXs and User Sample Banks trades off against the memory available for Sampling Mode. The more space used by EXs and User Sample Banks, the less is available for Sampling Mode.
Using Virtual Memory for EXs and User Sample Banks generally lets you load more samples at once, but may still use a substantial amount of RAM.
• Wave Sequence: “Bank (Multisample),” on page 793 of the Parameter Guide
Note: To check the amount of sample RAM available, see “0–1f: Free Sample Memory/Locations” on page 684 of the Parameter Guide.
• Drum Kit: “Bank,” on page 798 of the Parameter Guide
For more information, see “Free RAM and approximate sampling times” on page 123.
About polyphony
Most hardware synthesizers offer a single, fixed method of synthesis, a predetermined number of voices, and a fixed amount of effects processing power for a specific number of effects. KRONOS is different; it has no fixed synthesis method, its polyphony varies depending on which synth engines are being used, some synth engines provide additional effects (augmenting the 16 normal effects slots), and there are sometimes trade‐offs of processing power between voices and effects.
This flexibility means that the system can deliver power where you need it the most. As you play different sounds from different synth engines, the KRONOS automatically divides its processing power appropriately.
16
Unlike most computer‐based systems, KRONOS also monitors the overall processing power, reducing the overall number of voices if necessary, to make sure that there are never problems with the audio.
Normally, you shouldn’t need to think about this at all; it will just happen automatically. Sometimes, however, it can be convenient to know how the system is allocating its resources. The Performance Meters page shows this information; you can find it on the Perf Meters tab of P0 in Program, Combination, and Sequencer modes. For more information, see “0–2: Performance Meters” on page 7 of the Parameter Guide.
Basic information Basic operations
Basic operations
After you’ve turned on the KRONOS, here’s how to perform basic operations such as selecting modes and pages.
1. Selecting modes
In order to use a particular function on the KRONOS, you must first select the appropriate mode.
Press one of the front panel mode buttons to enter the corresponding mode. These include SET LIST, COMBI (Combination mode), PROG (Program mode), SEQ (Sequencer mode), SAMPLING, GLOBAL, and DISK.
Basic Vector tab
3. Press a tab in the upper line (page tabs) to select a page.
2. Selecting pages
Each mode has a large number of parameters, which are grouped into pages. These are further subdivided by tabs into up to nine tab pages.
1. Select the desired mode, as described above.
We’ll use Program mode as an example for our explanation, so press the PROG switch.
As an example here, press the Vector Control tab. The current page indication in the upper left of the LCD screen will stay the same, but the upper right indication will change to “Vector Control.” You’ve selected the Vector Control page.
Note: In some cases, there may not be any tabs in the upper line.
Page tab
Page
group Tab
2. Press a tab in the lower line (page group tabs).
As an example here, press the Basic/Vector tab. The current page indication in the upper left of the LCD screen will indicate “PROGRAM P1: Basic/Vector,” and the page group will change.
When you press the EXIT switch, you will return to P0 from any page.
Vector Control tab
3. Editing parameters
The parameter value in the edit cell can be set by using the front panel VALUE controllers (VALUE slider, / switches, VALUE dial, numeric keys 0–9, – switch, ENTER switch, and (.) switch). As necessary, you can also use the BANK switches and the COMPARE switch.
For some parameters, you can use the BANK SELECT switches to select the bank of a program etc., or press a popup button to access a popup menu where you can specify the value of the parameter. In some cases, you can hold down the ENTER switch and play a note on the keyboard to specify a note or a velocity value.
17
Introduction to KRONOS
VALUE entry
VALUE slider
Use this when you wish to make major changes in the value.
In Program mode and Combination mode, this slider can also be used as a control source for alternate modulation or dynamic modulation. (This is active in Program or Combination P0: Play when the “Program Select” or “Combination Select” (the large characters in the upper part of the LCD) is selected).
/
buttons
Use these when you wish to make small changes in the value.
VALUE dial
Use this when you wish to make large changes in a value.
When editing a program or combination, press this switch. The LED will light, and the last‐written settings for that program number or combination number will be recalled. When you press the COMPARE switch once again, the LED will go dark and you will return to the settings that you were editing.
If you edit the settings that are recalled by pressing the COMPARE switch (i.e., the settings that are written into memory), the LED will go dark, and it will not be possible to return to the previous edits by pressing the COMPARE switch again.
In Sequencer mode, you can use the COMPARE switch to make “before and after” comparisons immediately after using realtime recording or step recording to record a song, or after performing a track edit operation.
For example, this can be used effectively when realtime‐recording a track for a song.
1. Realtime‐record a MIDI track. (Take 1)
2. Once again, realtime‐record on the same track. (Take 2)
3. Press the COMPARE switch. The LED will light, and take 1 will be recalled.
4. Press the COMPARE switch once again. The LED will go dark, and take 2 will be recalled.
5. If at step 3 you once again realtime‐record on the same track (take 3), the object of the Compare function will now be take 1.
Numeric keys 0–9, ENTER, –, (.)
Use these when you know the parameter value that you wish to input.
After using the numeric keys 0–9 to input a number, press the ENTER switch to finalize the parameter value.
If at step 4 you once again realtime‐record on the same track (take 3), the object of the Compare function will be take 2.
In this way, the Compare function lets you recall the previous recording or the previous state of event editing.
Use the (.) switch to enter a decimal point.
The Compare function does not work in Global mode, with the exception of Sampling, Disk, Wave Sequence, and Drum Kit editing.
BANK I–A…G, U–A…G buttons
Popup buttons and popup menus
Use the – switch to enter negative numbers.
You can press a popup button to access a popup menu, and then set parameter values.
Keyboard input
The BANK I–A…G, U–A…G buttons are used in Program mode to select the program bank and in Combination mode to select the combination bank. In combination, and Sequencer modes, these switches are used to select the bank of the program used by each timbre/track.
COMPARE switch
When entering a note number or a specific velocity as the value of a parameter, you can use the keyboard to input the setting. Hold down the ENTER switch and play the note that you wish to enter as a value. The note number or velocity value will be input.
When the Global P5: Drum Kit page is displayed, you can hold down the ENTER switch and play a note to recall the settings that have been assigned to that note. (If the parameter you’ve selected expects you to enter a velocity value, the velocity you played will be entered.)
In Sampling mode, you can hold down the ENTER switch and play a note to recall the index that is assigned to that note.
Use this when you wish to compare the edits you have made to a program or combination’s sound with the un‐edited original (i.e., the sound that is written into memory).
18
Basic information Basic operations
4. Selecting and executing menu
commands
The menu provides commands that are specific to each page, such Write (save) or Copy. The available functions will depend on the current page.
For example, the utility functions in Program mode let you write (save) the settings, perform convenient editing operations such as copying settings between oscillators or effects, “Sync” EGs so that you can edit two of them at once, and so on.
1. In the upper right of the display, press the menu button. A list of menu commands will appear. 2. Select a menu command by pressing it with your finger.
A dialog box for the selected menu command will appear. Check‐type commands will not display a dialog box; their status will be switches, and the list will close. By holding down the ENTER switch and pressing a numeric key 0–9 you can access the dialog box for the first ten utility functions without going through the menu.
• User Drum Track patterns: see “Converting a Sequencer pattern to a Drum Track pattern” on page 245
Preset/user Drum Track patterns are saved in internal memory even when the power is turned off. Patterns you create in Sequencer mode can be converted into user Drum Track patterns and saved in internal memory. • User template songs: see “Saving your own Template Songs” on page 78
Preset/user template songs are saved in internal memory even when the power is turned off. Track settings and effect settings of a song you create can be saved in internal memory by the menu command Save Template Song. For more information, see “Writing to internal memory” on page 182 and “Saving to disks, CDs, and USB media” on page 186.
• To close the list without selecting a command, press the display somewhere other than the list, or press the EXIT switch. 3. For a parameter in a dialog box, select it by pressing it with your finger, and use the VALUE controllers (e.g., VALUE dial or Inc/Dec buttons) to enter its value.
When selecting a program or combination number in a dialog box, you can also use the BANK SELECT switch to enter the bank as an alternative to using the VALUE controllers.
4. To execute, press the OK button or the ENTER switch. If you decide not to execute, press the Cancel button or the EXIT button.
The dialog box will close.
5. Writing and saving
After you edit, you should write or save your changes as necessary. For example if you’ve edited a program, your changed will be lost if you select another program or turn off the power. The same applies to a combination. Settings you edit in Global mode will be remembered as long as the power is on, but your changes will be lost when you turn off the power.
For details on the Write operations, see the following pages. • Programs: see “Saving your edits” on page 42
• Combinations: see “Saving your edits” on page 67
• Effect presets: see “Saving Effect Presets” on page 211
• Global settings: see “Writing Global settings” on page 185
• Wave Sequences: see “Saving Wave Sequences” on page 175
• Drum kits: see “Saving Drum Kits” on page 179
19
Introduction to KRONOS
Setup
Turning the power on/off
1. Connecting the power cable
For more information, see “Recalling the last‐selected mode and page at power‐on” on page 159.
1. Set the KRONOS’s rear‐panel POWER switch to the off position.
3. Turning the power off
2. Connect the included power cable to the KRONOS’ rear panel AC power inlet.
3. Connect the other end of the power cable to the AC power outlet.
If your power cable uses a separate ground wire, you must connect this ground wire before inserting the plug into the AC outlet. When disconnecting, you must first disconnect the plug before you disconnect the ground wire. If you are unsure of how to make connections, please contact your Korg Distributor.
Make sure that your AC outlet is the correct voltage for your instrument.
When you turn off the power, the programs and combinations etc. will revert to their unedited state. If you want to keep your edits, you’ll need to Write them. For more information, see “Saving data” on page 181.
Similarly, Songs and user multisamples and samples will disappear when you turn off the power. If you want to use these songs, user multisamples, and samples the next time you turn on the power, you’ll need to load them again.
1. Set the front panel MAIN VOLUME knob and the volume of your powered monitor or stereo amp to zero.
2. Turning the power on
2. Turn off the power of your powered monitor or stereo amp.
1. Press the rear panel POWER switch to turn on the power.
3. Press the KRONOS’s POWER switch to turn off the power.
2. Turn on your powered monitors or stereo amp.
3. Turn the KRONOS’s MAIN VOLUME knob clockwise to an appropriate level, and adjust the volume of your powered monitors or stereo amp.
After you’ve turned off the power, you must wait approximately ten seconds before turning the power on again.
Tip: You can set the Power On Mode (Global P0: System Preference page) so that the mode and page that had been selected when you turned the power off will appear when the power is turned on.
Never turn off the power while data is being written into internal memory. The display will show the message “Now writing into internal memory” when this is in progress.
Never turn off the power while media such as the internal drive is being accessed, such as while recording or playing audio tracks, or sampling to disk for an extended time. Turning off the power while disk access is occurring may render the media unusable. The DISK LED shows when the internal drive is being accessed.
Connections
Connections must be made with the power turned off. Please be aware that careless operation may damage your speaker system or cause malfunctions.
1. Analog audio output connections
Here’s how to connect the KRONOS to your analog amp or mixer.
If you’re using a home stereo system, be aware that playing at high volume may damage your speakers. Be careful not to raise the volume excessively.
AUDIO OUTPUT (MAIN) L/MONO and R
These are the main outputs, accessed by setting Bus Select to L/R. All of the factory sounds use these outputs, and the Master and Total Effects are always routed here as well. All of the KRONOS analog outputs use 1/4” balanced TRS jacks. For best results, use balanced connections to your audio system.
20
1. Connect the AUDIO OUTPUT (MAIN) L/MONO and R outputs to the inputs of your amp or mixer.
If you’re using KRONOS in stereo, use both the (MAIN) L/MONO and R jacks. If you’re using KRONOS in mono, use only the (MAIN) L/MONO jack.
2. Use the MAIN VOLUME knob to adjust the volume.
The MAIN VOLUME knob affects only the main stereo outputs and the headphones; it does not affect the individual outputs, the S/P DIF output, or the USB output.
AUDIO OUTPUT (INDIVIDUAL) 1…4
These are 4 additional analog outputs, which can be used as individual mono outputs, stereo pairs, or any combination of the two. Almost any signal source can be routed to these outputs, including:
• Each note in a Drum Kit
Setup Connections
• Insert Effect outputs
• Individual Programs in a Combination or Song (or the sum of the Program’s oscillators in Program mode)
To assign audio inputs directly to outputs, use Bus Select parameters in the P0– Audio Input (Sampling) page.
You can use these to isolate or group together sounds for recording, or for complex live performance setups.
In Global mode, the Audio page L/R Bus Indiv. Assign setting lets you mirror the MAIN stereo L/R output on any pair of individual outputs. You can use this to create a private monitoring setup in live and studio environments. For more information, see “L/R Bus Indiv. Assign” on page 761 of the Parameter Guide.
1. Connect the (INDIVIDUAL) 1…4 outputs to the your amp or mixer inputs.
Note: The MAIN VOLUME knob doesn’t affect the volume of the individual outputs.
2. Use the Bus Select parameters to send the desired sounds, audio tracks, inputs, or effects to the individual outputs, as either mono (1…4) or stereo (1/2 and 3/4) signals.
Headphones
If the signal is going through one or more insert effects, the output is set at the last IFX in the chain, via the Bus Select parameter on the P8‐5 Insert FX page.
2. Use the VOLUME slide to adjust the volume of the headphones. The KRONOS’ headphone jack outputs the same signal as the (MAIN) L/MONO and R jacks.
• Audio tracks
• Audio inputs
If a Program, Timbre, or Track is not going through any insert effects, the output is set using the Bus Select parameters on the P8‐1 or 8‐2 Routing page.
1. If you’re using headphones, connect them to the KRONOS’ headphone jack.
Tip: To monitor the signals from the individual outputs, use an external mixer.
2. Analog audio output connections
Monitor
OUTPUT
INPUT
MIC4
MIC3
MIC2
MIC1
STEREO AUX RETURNS
MIC6
MIC5
TAPE
INPUT
AUX SEND
1
1
MAIN OUTS
TAPE
OUTPUT
L
L
2
2
R
R
LEFT(1/MONO)
BAL
OR
UNBAL
BAL
OR
UNBAL
BAL
OR
UNBAL
BAL
OR
UNBAL
BAL
OR
UNBAL
BAL
OR
UNBAL
U
AUX
1
MONO
7. Connections to computers
Computer
-15
+15
-15
R
LEVEL
+4
-10
LINE IN 11-12
LINE IN 13-14
-15
-15
+15
U
1
+20
NORMALLED
2
AUX
RETURNS
Mixer
RIGHT
CLIP
+10
+7
+4
+2
+12
0
TAPE
U
-2
LOW
80Hz
LOW
80Hz
+15
+20
+28
ALT
3-4
MID
2.5kHz
-12
U
-15
PAN
PAN
LEFT
MAIN
MIX
+15
U
MID
2.5kHz
+15
-15
+15
-15
PAN
-15
+15
U
EFXTO
MONITOR
AUX 1
SELECT
SOURCE
HI
12kHz
+12
LOW
80Hz
LOW
80Hz
+15
U
+10
PRE
POST
EQ
U
U
-12
U
U
LOW
80Hz
LOW
80Hz
PAN
-15
MID
2.5kHz
+12
U
AUX1MASTER
2
EFX
+15
EQ
HI
12kHz
+15
-12
MON/
EFX
+15
U
2
EFX
+15
U
U
MID
2.5kHz
PHONES
AUX
1
MON/
EFX
+15
U
2
EFX
EQ
HI
12kHz
+12
U
AUX
1
MON/
EFX
+15
U
U
-12
U
AUX
1
+15
U
2
EFX
EQ
HI
12kHz
+12
-15
U
MON/
EFX
MID
2.5kHz
+15
LINE IN 9-10
AUX
1
+15
+15
-12
U
-15
PAN
PAN
R
LEVEL
+4
-10
+15
U
U
MID
2.5kHz
+15
-15
-15
+15
+12
LOW
80Hz
LOW
80Hz
+15
-15
PAN
BAL
OR
UNBAL
BAL
OR
UNBAL
R
LEVEL
+4
-10
U
2
EFX
EQ
HI
12kHz
U
-12
U
U
LOW
80Hz
+15
-15
PAN
-15
MID
2.5kHz
+12
U
MON/
EFX
+15
U
EQ
HI
12kHz
+15
-12
L
L
BAL
OR
UNBAL
R
LEVEL
+4
-10
LINE IN 7-8
AUX
1
+15
U
2
EFX
+15
U
U
MID
2.5kHz
+12
U
LOW
80Hz
+15
-15
+15
-12
+12
60
-40dB
TRIM
U
MON/
EFX
+15
U
2
EFX
EQ
HI
12kHz
U
MID
2.5kHz
-12
U
-15
-15
U
MID
2.5kHz
+12
+10dB
AUX
1
MON/
EFX
+15
HI
12kHz
+15
U
-12
10
60
-40dB
TRIM
U
AUX
1
+15
U
EQ
U
HI
12kHz
MONO
MONO
L
BAL
OR
UNBAL
LOW CUT
75Hz
18dB/OCT
-10 dBV
C GAIN
MI
U
10
+10dB
U
2
EFX
+15
EQ
U
HI
12kHz
60
-40dB
TRIM
U
MON/
EFX
+15
U
2
EFX
+15
EQ
U
+10dB
AUX
1
MON/
EFX
+15
U
2
EFX
+15
Powered
monitors,
etc.
U
AUX
1
MON/
EFX
+15
U
LINE IN 6
LOW CUT
75Hz
18dB/OCT
-10 dBV
C GAIN
MI
U
10
60
-40dB
TRIM
TRIM
TRIM
U
+10dB
BAL/UNBAL
ALL BAL/UNBAL
RIGHT
MONO
L
10
60
-40dB
LINE IN 5
U
U
10
+10dB
60
-40dB
-10 dBV
C GAIN
MI
-10 dBV
C GAIN
MI
-10 dBV
C GAIN
MI
U
10
+10dB
LOW CUT
75Hz
18dB/OCT
LOW CUT
75Hz
18dB/OCT
LOW CUT
75Hz
18dB/OCT
LOW CUT
75Hz
18dB/OCT
-10 dBV
C GAIN
MI
U
LINE IN 4
LINE IN 3
LINE IN 2
LINE IN 1
-4
+15
-15
-7
PAN
PAN
ASSIGN
TO MAIN MIX
-10
-20
L
L
R
1
L
R
L
R
L
L
R
L
6
L
R
L
9–10
L
NORMAL(AFL)
LEVEL SET(PFL)
R
SOLO
MUTE
PHANTOM
A LT 3 – 4
A LT 3 – 4
CONTROL
ROOM
5
U
3. Analog audio input
connections
10
5
U
dB
dB
dB
SOLO
SOLO
10
5
U
SOLO
10
5
U
dB
dB
SOLO
10
5
U
SOLO
10
5
U
dB
dB
SOLO
10
5
U
SOLO
10
5
U
dB
dB
SOLO
10
5
U
SOLO
10
5
U
-30
0dB=0dBu
MODE
13–14
MUTE
A LT 3 – 4
A LT 3 – 4
R
11–12
MUTE
MUTE
A LT 3 – 4
A LT 3 – 4
R
7–8
MUTE
MUTE
A LT 3 – 4
A LT 3 – 4
R
5
MUTE
MUTE
MUTE
A LT 3 – 4
R
4
3
2
MUTE
A LT 3 – 4
dB
10
SOLO
RUDESOLOLIGHT
POWER
/ PHONES
MAIN MIX
dB
dB
10
10
5
U
5
U
5
5
5
5
5
5
5
5
5
5
5
5
10
10
10
10
10
10
10
10
10
10
10
10
20
20
20
20
20
20
20
20
20
20
20
20
30
30
30
30
30
30
30
30
30
30
30
30
40
50
60
40
50
60
40
50
60
40
50
60
40
50
60
40
50
60
40
50
60
40
50
60
40
50
60
40
50
60
40
50
60
40
50
60
Guitar
Mic
6. USB device connections
CD-R/RW, hard disk,
removable disks etc.
USB MIDI Controller
Effect unit
USB
USB cable
AUDIO INPUT
USB A
AUDIO OUTPUT
USB B
PHONES
AC power supply
Power cable (Included)
Power switch
5. Pedal connections etc.
ASSIGNABLE
PEDAL
ASSIGNABLE
SWITCH
to an AC outlet
DAMPER
Synthesizer
1. Connecting the power cable
7. Connections to MIDI equipment
S/P DIF
OUT IN
DIGITAL OUT
4. Digital audio
input/output connections
Digital Recorder, etc.
21
Introduction to KRONOS
2. Analog audio input connections
You can bring external analog audio sources into the KRONOS for sampling, recording, or processing through the internal effects.
AUDIO INPUT 1, 2
These two inputs use 1/4” TRS balanced jacks, and include preamps with adjustable gain. To set up the audio inputs:
1. Connect your mics or the output jacks of your external audio sources to the INPUT 1 and 2 jacks.
2. Set the MIC/LINE switch as appropriate for the device you’ve connected, and use the LEVEL knob to adjust the gain.
Choose the LINE setting (switch pressed inward) if you’ve connected a mixer, computer, audio system, signal processor, or another synthesizer. For best results, use balanced line connections.
Note: Guitars with active pickups can be connected directly. Guitars with passive pickups (i.e., guitars that do not have an internal preamp) can be used, but the impedance mismatch will cause both a change in tone and a reduction in volume. For best results, route such guitars through a pre‐amp or effects unit before connecting them.
Choose the MIC setting (switch in the outward position) only when connecting a mic. Note that some microphones, such as condensers, may require external phantom power, which is not supplied by the KRONOS.
3. Adjust the output level on any connected external equipment.
4. After turning on the power, use the Audio Input page to set up the volume, pan, bus routing, and send levels for the inputs, as desired.
For more information, see “0–8: Audio Input/Sampling” on page 14 of the Parameter Guide.
2. Set System Clock (on the Global P0: Basic Setup page) to S/P DIF.
3. After turning on the power, use the Audio Input page to set up the volume, pan, bus routing, and send levels for the inputs, as desired.
For more information, see “0–8: Audio Input/Sampling” on page 14 of the Parameter Guide.
You can use the S/P DIF inputs simultaneously with the analog and USB inputs.
4. Connecting Foot Pedals and Switches
Connecting a damper pedal
The damper pedal is also sometimes called the sustain pedal. It acts like the similarly‐named pedal on an acoustic piano; when you hold down the pedal, notes will continue to sustain even when you lift your hands off of the keyboard.
1. Connect an optional DS‐1H damper pedal to the DAMPER jack. If you’ve connected a DS‐1H, you’ll be able to obtain half‐damper effects.
After turning the power on:
2. Go to the Global P2: Controllers/Scales page, and use the Damper Polarity parameter to set the damper polarity.
3. Go to the Global P0 page, and use the Half Damper Calibration menu command to adjust the sensitivity if desired. For more information, see “Damper Pedal (Sustain)” on page 34, and “Damper Polarity” on page 781 of the Parameter Guide.
Connecting a foot switch
3. Digital audio input/output
connections
You can use a connected foot switch to perform functions such as controlling sostenuto, soft pedal on/off, KARMA on/off, selecting Programs, Combinations, or Set List Slots, starting/stopping the sequencer, and controlling tap tempo.
Digital audio output
1. Connect a foot switch such as the optional PS‐1 to the ASSIGNABLE SWITCH jack.
The KRONOS main stereo output can be digitally transmitted to an audio system, digital mixer, or other device that can accept a sampling rate of 48 kHz.
• Use an optical cable to connect the S/P DIF OUT (MAIN) jack to the optical digital input jack of your device.
This will carry the same audio signal as the AUDIO OUTPUT (MAIN) L/MONO and R jacks.
Note: The MAIN VOLUME knob doesn’t affect the volume of the digital output.
Digital audio input
You can record or sample the digital output of a S/P DIF device running at 48 kHz, such as a computer audio system or digital mixer. You can also route the input directly to the KRONOS outputs, or through the internal effects.
22
1. Use an optical cable to connect the optical digital output of your digital audio device to the S/P DIF IN jack of the KRONOS.
2. After turning the power on, use Global P2: “Foot Switch Assign” and “Foot Switch Polarity” to assign the function controlled by the foot switch and to specify the polarity. For more information, see “2–1a: Foot Switch & Pedal/Damper” on page 781 of the Parameter Guide.
Connecting a foot pedal
You can use a connected foot pedal to control volume, modulation, or other functions.
1. Connect an optional XVP‐10 or EXP‐2 etc. to the ASSIGNABLE PEDAL jacks.
2. After turning the power on, use Global P2: “Foot Pedal Assign” to assign the function controlled by the foot pedal.
For more information, see “Foot Pedal Assign” on page 781 of the Parameter Guide.
Setup Connections
You can also play the chord pads using Korg USB MIDI controllers equipped with drum pads, including:
5. Connecting USB devices
The KRONOS supports high‐speed USB 2.0 for connecting to storage devices, such as hard drives, flash media, and CD‐R/RW drives, as well as class‐
compliant USB MIDI controllers. • nanoPAD and nanoPAD2
• microKONTROL
• padKONTROL
• KONTROL49
USB storage devices
You can save and load samples, sounds, sequences, and other data to and from USB 2.0 storage devices for backup, transferring to computers, etc.
Note that HDR tracks must be played from and recorded onto the internal disk. You can back them up to USB devices, however.
When these controllers are connected, the KRONOS will automatically determine the MIDI assignments of the controller’s pads 1‐8, and map them directly to the KRONOS pads.
For more information, see “USB MIDI controllers” on page 1128 of the Parameter Guide.
The maximum supported capacity depends upon the format of the USB device. With FAT16 format, the maximum capacity is 4 GB; with FAT32, the maximum is 2 Terabytes (2,000 GB).
Hot-plugging
1. Use a USB cable to connect your USB storage device to one of the KRONOS’s USB A ports.
Note: In order to use hot‐plugging, the USB device you are connecting must also support hot‐plugging.
Standard USB cables have a different connector at each end. Plug the flat, rectangular connector into the KRONOS, and plug the square‐ish connector into the external USB storage device.
Note: If the device you are using does not support hot‐
plugging, make connections with the device powered‐
off, and then turn on the power of your device.
The KRONOS supports USB hot‐plugging. This means that you can connect or disconnect the USB cable while the power is on. 8 USB devices maximum
KRONOS has two separate USB 2.0 ports, and can support up to 8 USB devices simultaneously. Note that it doesn’t matter how the devices are connected; even if you use hubs or different ports, the maximum is always 8 devices.
2. Wait a few seconds for the device to be recognized.
USB Power
3. Use the Disk mode Drive Select screen to check the connection.
Some USB devices get their power from the USB connection. These are called “bus‐powered” devices, and they are supported by the KRONOS.
For more information, see “Loading & saving data, and creating CDs” on page 181.
Type B
CD-R/RW,
hard disk,
removable disk, etc.
Type A
USB hub
Type B
USB MIDI Controller
USB cable
Type A
Other USB devices may require a separate power source, in addition to the USB connection; in this case, you’ll need to use an appropriate power adaptor for the device.
There is a limitation to the total current supplied to all connected USB devices, as defined by the USB specification. If the total current consumption of the connected devices exceeds this limit, the KRONOS may not correctly recognize the connected USB devices. If this happens, an error message of “USB Hub Power Exceeded!” will appear.
To avoid this problem, if you connect more than one USB device, please use a self‐powered USB hub in self‐
powered mode. For details on connections and settings for your hub, please refer to its documentation.
For details on the electrical current used by a specific USB device, refer to its owner’s manual.
USB MIDI controllers
You can connect class‐compliant USB MIDI controllers directly to the KRONOS, and use them just as you would controllers connected to the 5‐pin MIDI jacks. To do so:
1. Use a USB cable to connect your USB MIDI controller to one of the KRONOS’s USB A ports.
If the controller is set to a different MIDI channel than the KRONOS’s Global MIDI Channel, you can use it to play a different sound than the local keyboard in Combinations or Songs, as controlled by the Timbre or Track MIDI settings.
6. Connections to MIDI equipment &
computers
Connections to MIDI equipment
The keyboard, controllers, and sequencer etc. of the KRONOS can be used to control an external MIDI tone generator. Conversely, another MIDI keyboard or sequencer can control the tone generator of KRONOS to produce sound.
• Use MIDI cables to connect the MIDI connectors of KRONOS with the MIDI connectors of your external device.
23
Introduction to KRONOS
For more information, see “Connecting MIDI devices & computers” on page 1127 of the Parameter Guide.
Connections to a computer via MIDI
In conjunction with MIDI software on your computer, you can use the KRONOS as a MIDI controller, and transmit the KRONOS sequencer playback as MIDI data. You can also play the KRONOS sounds from the computer. To do so:
Windows System Requirements
Computer: USB port required (a USB host controller made by Intel is recommended)
• Use a MIDI interface to connect the MIDI connectors of KRONOS to the MIDI connectors of your computer.
Operating system: Microsoft Windows XP Home Edition/Professional Service Pack 2 or later; all editions of Microsoft Windows Vista and Microsoft Windows 7
For more information, see “Connecting MIDI devices & computers” on page 1127 of the Parameter Guide.
Macintosh System Requirements
Note: Some USB‐MIDI interfaces may not be able to transmit or receive the KRONOS’s MIDI System Exclusive messages.
Operating system: Mac OSX 10.4.11, 10.5.8, or OSX 10.6.4 or later
7. Connection to a computer via USB
The KRONOS’s USB B port lets you connect to a USB‐
equipped Mac or Windows PC, for sending and receiving MIDI and audio, and for connecting to the KRONOS Editor. To do so:
1. Install the Korg USB MIDI driver from the included Accessory DVD 2, or as downloaded from the Korg website. On Accessory Disc 2, the installers are located in the following directories. Double‐click the driver installer to start the installation.
Windows: Windows folder/DrvTools folder/DrvTools_e.exe
Mac OSX: Mac folder/KORG USB‐MIDI Driver folder/KORG MIDI‐Driver.pkg
2. Follow the on‐screen instructions to complete the installation.
For both Windows and Mac OSX the KRONOS uses the standard, built‐in USB audio drivers, so no additional installation is necessary for audio.
3. Turn on the KRONOS.
4. Connect the KRONOS’s USB B port to one of your computer’s USB ports.
When the KRONOS is connected, the computer will recognize it as a USB MIDI Device and USB Audio Device.
For more information, including details on setting up and using the KRONOS Editor/ Plug‐In Editor, please see the “KRONOS Editor/Plug‐In Editor Manual” (PDF).
About the software
The most recent versions of the Korg drivers and Editor/ Plug‐In Editor can be downloaded from the Korg website (http://www.korg.com/kronos).
Please note before use
Copyright to all software included in this product is the property of Korg Inc.
24
The license agreement for this software is provided separately. You must read this license agreement before you install this software. Your installation of this software will be taken to indicate your acceptance of this agreement.
Computer: USB port required Update information New features in software version 2.0
Update information
New features in software version 2.0
KRONOS software version 2.0 adds a number of new features, including User Sample Banks, support for installing a second internal SSD, improved Akai and SoundFont 2.0 import, and support for USB ethernet adaptors for transferring files between the KRONOS and your computer.
In addition to these new features, the update includes various improvements and resolutions to specific operational issues.
If you’re using an older version, you can download the latest software free of charge from the Korg website (http://www.korg.com/kronos).
User Sample Banks
User Sample Banks bring the benefits of EXs to your own custom sample libraries. You can load and play gigabytes of your custom or converted samples at once, using Virtual Memory. Disk and memory management is improved: you can create subsets of User Sample Banks, and mix and match parts of different banks, without duplicating samples on disk. Second Internal SSD support
The KRONOS now supports installation of a second internal SSD, for more storage of samples, audio tracks, and program data. Installation must be done by an authorized service center; user installation is not supported and may void your warranty. Contact your Korg Distributor for details on purchase and installation.
USB Ethernet and FTP support
The KRONOS now supports USB Ethernet adaptors and includes a built‐in FTP server for fast, easy file transfer with personal computers. You can back up files to your computer, transfer samples to the KRONOS, and organize and re‐name files and directories on the KRONOS internal disks. The KRONOS supports a specific set of off‐the‐shelf USB Ethernet adaptors. Supported devices as of May 2012 are listed below. • Apple USB Ethernet Adapter (MC704ZM/A)
It’s also easy to share sounds with friends and collaborators, since Programs maintain links to User Sample Banks even when samples are moved on disk or loaded onto different systems. • Cisco Linksys USB‐300M
For more information, see “User Sample Banks” on page 154.
• BUFFALO LUA3‐U2‐ATX
Improved Akai and SoundFont 2.0
import
Version 2.0 features significantly improved Akai and SoundFont 2.0 import functionality. Most notably, up to 16 stereo velocity zones are now supported within a single HD‐1 Program, by using stereo Multisamples and both OSC1 and OSC2.
• TRENDnet TU2‐ET100
• BUFFALO LUA3‐U2‐AGT
• BUFFALO LUA‐U2‐KTX
• IODATA ETX3‐US2
• Logitec LAN‐TX/U2B
• Logitec LAN‐TX/U2H3
• Planex UE‐100TX‐G3
Adaptors other than those listed above will not function properly.
For more information, see “Connecting to computers via USB Ethernet and FTP” on page 167.
New features in software version 1.5
KRONOS software version 1.5 adds a number of new features, including the ability to load more sounds and samples at once, support for installing additional RAM, and support for Korg USB pad controllers such as the nanoPAD2. Version 1.5 also supports the KRONOS Editor and Plug‐in Editor software, providing editor/librarian capabilities for Mac OSX and Windows and compatibility with popular DAW software. In addition to these new features, the update includes various improvements and resolutions to specific operational issues.
7 additional User Banks
KRONOS version 1.5 adds 7 more User Banks each of Programs, Wave Sequences and Drum Kits, numbered USER‐AA through USER‐GG. These banks are initialized by default, free for storing either your own sounds or libraries from Korg and third party sound developers. Program Banks are easily accessed from the front‐
panel hardware by pressing both the INT and USER buttons simultaneously. For instance, to select USER‐
DD, press both INT‐D and USER‐D.
25
Introduction to KRONOS
Support for additional RAM
Installation of an additional 1GB of RAM is now supported, and can be performed at any authorized Korg service center. This approximately doubles the maximum available sample RAM, up to about 2 GB. Of course, when loading EXs using Virtual Memory, the total size of the loaded sample data can be much greater.
The KRONOS uses widely available, off‐the‐shelf DIMMs. Installation by an authorized Korg service center is required; user installation is not supported and may void your warranty. For more information on how to purchase and arrange for installation of RAM, please contact your country’s Korg Distributor:
http://www.korg.co.jp/English/Distributors/index.html
For compatibility with the KRONOS, RAM must comply with the following specification:
240‐Pin PC2‐6400 CL‐5 (or CL‐6) DDR2‐800 non‐ECC Unbuffered DIMM 1GB
4x increase to Sampling Mode
Multisamples, Samples and Multisample
Indexes
The maximum number of Multisamples in Sampling Mode has been increased from 1,000 to 4,000, and the maximum numbers of Samples and Multisample Indexes have each been increased from 4,000 to 16,000. These 4x increases will be especially helpful when loading libraries with large numbers of relatively short samples, such as drums. Note that EXs and User Sample Bank data does not count towards these maximums; they apply to the Sampling Mode data only.
Support for USB MIDI and Korg USB pad
controllers
Version 1.5 adds support for connecting USB MIDI class‐compliant controllers directly to the KRONOS. For instance, you can use a Korg microKEY as an auxiliary synth‐action keyboard for a KRONOS 73 or 88. Even better, Korg USB MIDI controllers with pads–
including the nanoPAD, nanoPAD2, padKONTROL, microKONTROL, and KONTROL49–are automatically mapped to the KRONOS chord pads, for playing and programming drums, triggering chords, and selecting and assigning chords for Chord Mode.
For more details, see “USB MIDI controllers” on page 1128 of the Parameter Guide.
KRONOS Editor and Plug-In Editor
Version 1.5 adds support for the KRONOS Editor and Plug‐In Editor, which let you edit and organize sounds from your Mac OS X or Windows computer. Plug‐in operation allows you to save settings as part of your project with any VST‐compatible Windows software, 26
or any VST‐ or AU‐compatible software on Mac OS X. The KRONOS Editor and Plug‐In Editor will be available for free download at www.korg.com/kronos.
Playing and editing Programs
Playing Programs
What’s a Program?
Programs are the basic sounds of the KRONOS. You can play them by themselves, layer them together in Combinations, or play a different Program on each of the 16 MIDI tracks, either from the internal sequencer or from external computer‐based sequencers.
This section of the manual takes a quick look at playing Programs, including tours of the front‐panel controllers and basic editing techniques.
Selecting Programs
There are several different ways to select Programs. Each one is convenient in a different way:
• Using the front‐panel buttons, value slider, and value knob, you can select Programs quickly via physical controls
• Selecting by Bank and number (via the touch‐
screen) lets you browse through all of the Programs in memory, to find the one that you want
Program Bank Contents
As shipped from the factory, the contents of the Program Banks are as follows:
Program bank contents
Bank
Bank
Type
Contents
INT–A
SGX-1, EP-1,
and “best of” all other EXi
EXi
INT–B…F
HD-1 Programs
HD-1
GM (I-G)
GM2 main Programs
g(1)…g(9)
GM2 variation Programs
g(d)
GM2 drum Programs
• MIDI program change messages let you select Programs remotely, from either a MIDI sequencer or an external MIDI controller
USER–A
HD-1, including Ambient Drums
and Sound Effects
USER–B
AL-1
Set Lists
USER–C
AL-1 and CX-3
Programs can also be selected in Set Lists, along with Combinations and Songs. For more information, see “Set Lists” on page 113.
USER–D
STR-1
USER–E
MS-20EX & PolysixEX
USER–F
MOD-7
USER–G
Initialized HD-1 Programs
USER–AA…CC
Programs for EXs trial versions *
USER–DD…EE
Initialized EXi Programs *
USER–FF…GG
Initialized HD-1 Programs *
• Selecting by Program category (via the touch‐
screen) lets you filter Programs by sound type, such as Pianos or Drums
• Using a foot‐switch lets you change Programs even while both hands are busy playing on the keyboard –convenient for live applications
Overview: Program Banks
KRONOS ships from the factory with about 1,800 Programs loaded into memory. All of the factory Programs can be over‐written with your own edits, if desired–except for the GM banks.
Hundreds of other Program slots are left open for your own programming or additional sound libraries. The exact contents may differ depending on the KRONOS model.
Programs are organized into 21 Banks, as described below. You can also store many more Programs on the internal disk(s), or on external USB 2.0 devices. Additional banks of sounds may already be on the internal disk as shipped from the factory.
USER–G is the default location for Programs created by resampling.
GM
Bank type
can be set
to either
HD-1 or EXi
* Bank contents may differ depending on the KRONOS model.
Changing the Bank Type for USER banks
Banks can contain either HD‐1 Programs or EXi Programs, but not both. This assignment is fixed for the Internal banks, but can be set separately for each of the User banks.
To change the type of a User bank:
1. Press the front‐panel GLOBAL button to enter Global mode.
2. Select the Basic tab.
3. Press the page menu button, and select Set Program User‐Bank Type.
4. Change the Type for the desired banks. Leave all of the other banks set to “No Change.”
27
Playing and editing Programs
Important: Setting a bank’s type will erase all of the Program data in the bank ‐ so make sure that you’re not erasing any Programs you want to keep!
Selecting by bank and number
5. Press the OK button.
You can select Programs from a list organized by Program bank.
An “are you sure?” dialog appears.
1. Press the Program Select popup button.
6. If you’re certain of the change, press OK again.
The Bank/Program Select dialog appears.
The selected banks will now be initialized to use the new Program types.
Bank/Program Select menu
Selecting with the front-panel buttons
You can select Programs using the front‐panel buttons, without touching the screen. To do so:
1. Make sure that the front‐panel PROG button is lit.
This means that you’re in Program mode, in which you can select and edit Programs. If the button isn’t lit, press it now; it will light up, and the main Program Play page will appear.
2. Go to the main Program Play page.
The main Play page shows an overview of the sound structure, such as oscillators, filters, etc. 3. Make sure that the Program name is selected.
If it is not selected, go to the PROGRAM P0: Play page and touch the Program’s name, so that it’s highlighted.
4. Use the VALUE controllers to select the program number that you wish to play.
You can use the following methods to select a program.
• Turn the Value dial.
• Press the Inc or Dec buttons.
• Use the numeric keypad [0]–[9] to specify the number, and press the ENTER key.
5. To select banks INT–A…G or USER–A…G, press and release the corresponding BANK button.
For example, to select bank INT–B, press the I–B button in the top row of Bank buttons. The I–B button will light, and the name INT–B will appear in the upper left of the LCD screen.
When you select a Bank, the button’s LED will light, and the selected bank will appear on the upper left side of the LCD screen.
6. To select banks USER–AA…GG, press and hold a pair of I and U BANK buttons together.
For example, to select bank USER–CC, press and hold the I–C button, and then press the U–C button. If you prefer, you can also press them in the opposite order: first U–C, and then I–C.
28
In this illustration, bank INT–A is selected. The list on the right shows the Programs contained in that bank.
2. Press the tabs on the left side of the display to select a bank.
There are more banks than can be shown at one time, so the banks are divided into two groups of tabs: INT–
A…USER–G and USER–AA…USER–GG.
3. If necessary, use the “More…” buttons below the tabs to switch between showing the tabs for INT–
A…USER–G and USER–AA…USER–GG.
4. Press one of the Program names in the list to select a Program.
The selected Program will be highlighted, and the keyboard will immediately switch to the new sound.
5. If you like, play a few notes to hear the new Program.
You can play the new Program while the menu is still showing, without needing to press OK.
6. When you are satisfied with the selected Program, press the OK button to close the popup menu.
If you press the Cancel button, the selection you made here will be discarded, and you will return to the program that had been selected before you opened the menu.
Playing Programs Selecting Programs
Selecting by Category
You can select Programs from within a category, such as keyboard, organ, bass, and drums. When shipped from the factory, the Programs are organized into 16 categories, each with several sub‐categories. There are also 2 more categories, initially named User 16 and User 17, which you can use and rename as desired.
1. Press the Category popup button.
2. Touch the Favorite box, underneath the Tempo parameter, so that the box is filled in with a red square (this shows that the box is “checked”).
3. Write the Program. This is an important step. If you don’t write the Program, the change to the Favorites check‐box won’t be retained. For details on how to write Programs, see “Saving your edits” on page 42.
The Category/Program Select dialog appears.
Category/Program Select menu
Using a footswitch to select Programs
You can assign a footswitch to step through Programs one by one, either going up (0, 1, 2, 3, etc.) or going down (3, 2, 1 etc.). This lets you change Programs without using your hands–great for quick Program changes in live performance situations.
There are two ways of doing this: by assigning the footswitch to Program Up/Down, or to Value Inc/Dec. Program Up/Down is recommended for normal use, while Value Inc/Dec is a special‐purpose setting, as described below.
Note: These settings apply to Set Lists and Combinations, as well. Assigning the footswitch to Program Up/Down
In the illustration above, the Motion Synth category is selected. The list on the right shows the Programs which belong to that category.
2. Press the tabs located to the left side of the display to select a different category.
The name of the selected category will be displayed in full in the lower left of the display.
3. Optionally, focus on a more specific group of sounds by selecting a sub‐category from the second column of tabs.
The full name of the sub‐category also appears in the lower left of the display.
4. Press one of the names in the center area to select a Program.
Assigning the footswitch to Program Up or Program Down lets you directly control Program changes from the footswitch.
To set this up:
1. Connect a foot switch to the rear‐panel ASSIGNABLE SWITCH input.
Use a simple on/off footswitch, such as the optional Korg PS‐1.
2. Press the GLOBAL button to enter Global mode.
3. Go to the Controllers tab of the Controllers/Scales page.
4. Set the Foot Switch Polarity parameter to match the connected switch.
The selected Program will be highlighted.
5. At the top of the page, set the Foot Switch Assign parameter to Program Up (or Program Down).
5. When you are satisfied with the selected program, press the OK button to close the popup menu.
For this setting to persist after power‐down, you need to write the Global settings.
If you press the Cancel button, your selection will be discarded, and you will return to the Program that had been selected when you opened the popup menu.
6. Open the menu, and select the Write Global Setting command.
The Write Global Setting dialog will appear.
7. Press OK, and then OK again to confirm.
Using the Favorites check-box
The Bank and Category select pop‐ups both include a Favorite check‐box at the bottom of the screen. This lets you trim the list to show only Programs you’ve marked as favorites. If the selected Bank or Category contains no Programs marked as Favorites, the check‐box will be grayed out and unavailable. When shipped from the factory, no Programs will be marked (we leave that up to you, since they should be your favorites!).
To mark a Program as a Favorite:
1. Go to the Program P0: Play page.
Now, when you return to Program mode, the foot switch will step through the Programs one by one.
Assigning the footswitch to Value Inc/Dec
This lets you use the Assignable Foot Switch to duplicate the functions of the front‐panel Inc or Dec buttons.
This is a special‐case setting, but it may be convenient if you like to keep the Bank or Category select windows open as you play, so that you can see the list of available Programs or Combinations. In this specific case, the Program Up/Down assignments will not work (since Program changes are ignored while the 29
Playing and editing Programs
window is open). However, assigning the Foot Switch to the Inc or Dec button lets you step through the items in the list, one by one—just like pressing the front‐
panel buttons.
To set this up:
1. Follow steps 1‐4 under “Assigning the footswitch to Program Up/Down,” above.
2. At the top of the page, set the Foot Switch Assign parameter to Value Inc (or Value Dec).
For this setting to persist after power‐down, you need to write the Global settings.
3. Open the menu, and select the Write Global Setting command.
The Write Global Setting dialog will appear.
4. Press OK, and then OK again to confirm.
Now, the foot switch will act just like pressing the front‐panel Inc or Dec button.
Note: The footswitch will work like this for the entire KRONOS–not just when the Program or Combination Select window is open. Selecting Programs via MIDI
You can select any Program from any bank by using MIDI Program Change messages in conjunction with MIDI Bank Select messages. When you select Programs from the front panel, the appropriate MIDI messages are sent automatically (unless MIDI filters are active; see below).
If you are entering the MIDI messages manually into a sequencer, note that the Bank Select message needs to come before the Program Select message.
In Program mode, use the Global MIDI Channel
With the exception of the Drum Track, all transmission and reception of MIDI data in Program mode is performed on the Global MIDI Channel. You can set this on the Global mode P1 MIDI page.
Bank Map
Bank Select messages can work in one of two ways, as controlled by the Bank Map parameter on the Global P0 Basic Setup page. The factory default setting will work for most standard applications, and most people will never need to change it. If you use General MIDI sequences, the alternative GM(2) setting may be helpful. For more information, see “Bank Map” on page 755 of the Parameter Guide.
MIDI filters
You can use MIDI filters to control whether or not Program Change and Bank Select messages will be transmitted and/or received. The filters are set up on the Global mode P1 MIDI page. For more information, see “1–1c: MIDI Filter” on page 775 of the Parameter Guide.
KRONOS Plug-In Editor
The KRONOS Plug‐In Editor includes support for patch lists, allowing you to select Programs, Combinations, Songs, and Set Lists Slots by name from within your DAW software of choice. 30
General MIDI Programs
Internal bank G contains a full set of General MIDI 2 Programs, as well as sub‐banks g(1)–g(9) (GM2 variation programs), and bank g(d) (drums).
When you select Programs using the Bank or Category windows, you’ll notice that a Variation button appears when you select bank INT‐G. Each time you press this button, or repeatedly press the front‐panel INT‐G button, you’ll step through the General MIDI banks in the following order: G→g(1)→g(2)…g(8)→g(9)→G…
Playing Programs Using Controllers
Using Controllers
The KRONOS provides a lot of hands‐on ways to control the sound–the mod and pitch‐bend joystick, the Vector joystick, the ribbon controller, two switches (SW1 and SW2), and the Control Surface knobs, sliders, and switches.
These controls let you modify the tone, pitch, volume, effects, etc. in realtime while you play.
Joystick
Vector Joystick
The Vector Joystick lets you control the volume balance between OSC1 and OSC2, and can also generate CC messages to modulate Program and effects parameters. In Combi and Sequence modes, the Vector Joystick can do all of this, plus balance the volumes of the different Programs in the Combi.
The Vector Joystick does all of this in conjunction with the Vector Envelope, which is a flexible, multi‐segment envelope with a few interesting twists. For more information, see “Using Vector Synthesis” on page 55.
Resetting the Vector Joystick to the center
You can use the front‐panel RESET CONTROLS button to reset the Vector Joystick’s output value to its default center position. To do this:
The joystick moves in four directions: left, right, forwards (away from yourself), and backwards (towards yourself). Each of the four directions can be used to control a different function, such as modulating Program or effects parameters. These assignments can be different for every Program, but generally, they do the following:
Standard Joystick functions
Move the
joystick…
1. Hold down the RESET CONTROLS button.
2. While holding RESET CONTROLS, move the Vector Joystick.
3. Release the RESET CONTROLS button.
The joystick’s output value will now be reset to the center position.
Ribbon Controller
Controller
Normally controls…
Name
Move your finger to the left and right on the ribbon controller to apply an effect.
Left
JS–X
Pitch bend down
Right
JS+X
Pitch bend up
Normally, this is used to control pitch, volume or filter etc.
Forwards
(away from yourself)
JS+Y
Vibrato
Backwards
(towards yourself)
JS–Y
Filter LFO (wah)
You can use the Lock function of SW1 or SW2 keys to hold the effect even after you release your finger from the ribbon controller. For more details, see “Using the Lock function” on page 32.
Joystick Lock
The joystick is spring‐loaded, so that it automatically returns to the center position when you let go.
However, you can use either of the two front‐panel switches (SW1 or SW2), or a foot‐switch, to “lock” the current position of the joystick. This leaves your hands free to play on the keyboard, or to use other controllers. For more information, please see “Using the Lock function” on page 32.
SW1 and SW2
These are the two switches above the joystick and ribbon. You can use SW1 and SW2 to control program parameters via AMS (Alternate Modulation), or effect parameters via DMod (Dynamic Modulation).
They can also transpose the keyboard by octaves, turn portamento on/off, or lock the modulation values of the ribbon controller, joystick, or aftertouch.
Each switch may work as either as a toggle or a momentary switch. In Toggle mode, each press alternates between on and off; in Momentary mode, the switch only changes for as long as you hold it down.
31
Playing and editing Programs
Each Program, Combination, and Song stores its own settings for what the switches will do, and whether each switch is on or off (based on their current states when the Program, Combination, or Song is saved). You can also make settings for Sampling mode as a whole.
In Program mode, you can check the assignments of SW1 and SW2 on the Play page Assignment tab.
In all modes, you can edit the assignments for SW1/2 on the Set Up Controllers page.
Programs (HD-1 and EXi)
P1: Basic/Vector
Combinations and Songs
P1: EQ/Vector/Controller
Sampling mode
P4: EQ/Controller
4. Release the joystick, and play the keyboard.
The modulation will stay the same as it was when SW2 was pressed. Moving the joystick away from yourself will not affect the sound.
When using SW1/2 for AMS or Dmod, the default settings are SW1 Mod.:CC#80 and SW2 Mod.:CC#81.
5. Press the SW2 key once again to release the Lock function.
For an example, see “Using Dmod to change the feedback level via SW1” on page 209. For a complete list of the possible assignments, see “SW1/2 Assignments” on page 1104 of the Parameter Guide.
Locking the Ribbon Controller
Note: If you wish to keep these settings after the power is turned off, you must save the Program, Combination, or Song. Settings for Sampling mode cannot be saved.
An example of settings in a Program
1. Select Program INT‐B044: Real Suit E.Piano.
2. Press the SW2 key.
The LED on SW2 will light up.
3. Touch the ribbon controller, and move your finger left and right.
Movement in the +X direction will brighten the tone, and movement in the –X direction will darken the tone.
4. Lift your finger up from the ribbon controller.
The sound will remain as it was when you last touched the ribbon.
5. Press the SW2 key once again to release the Lock function.
6. Press the tab labeled Cntrl/View Effect, to go to the Controller/View Effect page.
In the upper right‐hand portion of the screen, notice that SW2 is assigned to JS Y & Ribbon Lock, and is set to Toggle. This means that SW2 is assigned to control the Lock function for both the joystick’s Y axis and the ribbon controller. Many Programs and Combinations use this assignment.
Using the Lock function
1. Move the joystick in the +Y direction
Locking the Joystick
2. Press the SW2 key to turn on the Lock function.
1. Using the factory sounds, select Program INT‐
B044: Real Suit E.Piano, and play the keyboard.
3. Move your finger on the ribbon controller.
2. Move the joystick away from yourself (the +Y direction).
The vibrato effect will deepen.
3. While holding the joystick away from yourself, press the SW2 switch.
When you press the switch, its LED will light up, and the modulation effect at this point will be maintained.
32
You can also lock both the ribbon and the joystick at the same time:
4. Release the joystick, and lift your finger up from the ribbon.
The effects of both the ribbon and the joystick will be maintained until you press SW2 again to release the lock.
Lock can also be applied to aftertouch, by assigning SW1 or SW2 to After Touch Lock.
For details on the functions that you can assign to SW1 and SW2, please see the “SW1/2 Assignments,” on page 1104 of the Parameter Guide.
Playing Programs Using Controllers
Control Surface knobs, sliders, &
switches
The Control Surface has 8 knobs, 8 sliders plus a master slider, and 16 switches. You can use these for many different tasks:
•Controlling mixer features, including volume, pan, EQ, FX sends, mute, and solo 1. Hold down the RESET CONTROLS button.
2. While holding down RESET CONTROLS, move a slider or knob, or press one of the control surface buttons.
The slider, knob, or switch will be reset to the value stored in the Program (or, if applicable, the default value).
3. When you’re done, release the RESET CONTROLS button.
To reset a group of controls at once:
•Modulating and editing sounds
1. Make sure that the Control Surface is showing the parameters you want to reset. •Controlling KARMA
As a safety precaution, you can only reset the parameters currently displayed on the Control Surface. This takes into account both the current Control Assign setting, and the MIXER KNOBS button. •Controlling external MIDI devices
You can switch the Control Surface between its different functions using either the on‐
screen tabs on the Control Surface page (the left‐most tab on P0 Play), or the front‐panel Control Assign switches. The tabs and the front‐
panel switches mirror one another; when you change one of them, the other changes as well.
In Program mode, you can select one of five different functions:
TIMBRE/TRACK lets you adjust the volume, pan, and send levels for Oscillators 1 and 2, along with the Program EQ (plus similar controls for the Drum Track, with the exception of pan). In Combi and Sequence modes, you can also use this to select two different banks of Timbres or Tracks, as shown by the LEDs to the right of the switch.
AUDIO (INPUTS) lets you adjust the volume, pan, and send levels for the analog, S/P DIF, and USB audio inputs. In Sequence mode, you can also use this to select two banks of hard‐disk recording tracks, as shown by the LEDs to the right of the switch.
EXT (External) lets you send MIDI messages to external MIDI devices.
RT KNOBS/KARMA (“RT” stands for Realtime) lets you modulate sounds and effects with the knobs, and control KARMA with the sliders and switches. For more details, see “Editing sounds & effects with the Realtime Knobs,” on page 39.
TONE ADJ/EQ (Tone Adjust/EQ) gives you hands‐on access to sound editing, using the sliders, knobs, and switches. For more details, see “Using Tone Adjust,” on page 41
You can freely change back and forth between the different functions, without losing any of your edits.
Resetting controls to their saved values
The front‐panel RESET CONTROLS button lets you recall the stored or default settings for any slider, knob, or switch on the control surface.
For instance, if you want to reset the volume and pan for both Oscillators, make sure that Control Assign is set to TIMBRE/TRACK, and that MIXER KNOBS is set to INDIVIDUAL PAN.
2. Hold down the RESET CONTROLS button.
3. While holding down RESET CONTROLS, press the current Control Assign button again.
All of the sliders, knobs, and switches in the Control Assign group will be reset to the values stored in the Program.
You can also reset all of the faders and switches in the KARMA module, by holding RESET CONTROLS and then pressing the KARMA MODULE CONTROL button. Similarly, to reset a single KARMA Scene, hold RESET CONTROLS and press any of the SCENE buttons.
Finally, you can also use this to clear all solos, by holding RESET CONTROLS and then pressing the SOLO button.
For more information, see “RESET CONTROLS” on page 22 of the Parameter Guide.
VALUE slider
When a program number is selected in Program P0: Play page, or when a combination number is selected in Combination mode page P0: Play page, you can use the VALUE slider to modulate Program and effects parameters.
Keyboard
Velocity
Velocity is a measure of how hard you play a note on the keyboard. This can be used to modulate many different aspects of the sound, such as volume, brightness, or the character of the attack.
After Touch
The keyboard can also measure how hard you press down after you play a note–hence the term “after touch.” You can use this to shape notes over time, controlling (for instance) volume or vibrato amount.
To reset a single knob, slider, or switch:
33
Playing and editing Programs
Note Number
Sounds can be programmed to change in character based on the note being played. As you play higher or lower on the keyboard, the note number can modulate the timbre–such as becoming brighter as you play higher. Envelopes may also become faster or slower; the volume may change; and so on.
Foot Pedals and Switches
Damper Pedal (Sustain)
The damper pedal is also sometimes called the sustain pedal. It acts like the similarly‐named pedal on an acoustic piano; when you hold down the pedal, notes will continue to sustain even when you lift your hands off of the keyboard.
The switch’s function is set in Global mode (on the Controllers tab of the Controllers/Scales page), so that it always works the same regardless of the current Program, Combi, or Song. For more information, please see “Setting up the Assignable Switch and Pedal” on page 161.
Assignable Foot Pedal
This lets you use a continuous controller pedal, such as the Korg EXP‐2 foot controller or Korg XVP‐10 EXP/VOL pedal, as an assignable controller.
Like the Assignable Foot Switch, described above, the Foot Pedal can be used for many different functions, including:
Damper Switch vs. Half-Damper
• Master Volume
You can use either a standard footswitch (such as the Korg PS‐1) or a special half‐damper pedal (such as the Korg DS‐1H) as the Damper.
• Channel Volume, Pan, or Expression
If you use a footswitch, it will work like a normal synthesizer sustain pedal: notes will sustain forever, as long as the pedal is held down.
• Effects Send level control
A half‐damper pedal is a special type of continuous foot pedal (normal foot pedals won’t work properly for this application). It offers more subtle control of sustain, which can be especially useful for piano sounds. The off and full‐on positions of the half‐damper work just like the footswitch, but intermediate positions modulate the release time to increase sustain without making it infinite.
The KRONOS will automatically sense when a half‐
damper is connected to the rear‐panel DAMPER input. For proper operation, you will also need to calibrate the pedal, using the Calibrate Half‐Damper command in the Global page menu.
Damper and MIDI
The Damper Pedal is sent and received as MIDI CC #64. In Combi and Sequence modes, you can “filter” CC# 64 so that it only affects some of the sounds in the Combi or Song. Assignable Foot Switch
This lets you use a simple footswitch, such as the Korg PS‐1, as an assignable controller. The footswitch can perform a wide variety of functions, such as:
• An assignable source for modulating sounds and effects
• Portamento on/off
• Program select up or down
• Sequencer start/stop or punch in/out
• Tap Tempo
• KARMA on/off, Latch on/off, or Scene select
• Drum Track on/off
• Chord SW
• Duplication of many front panel controls, including the modulation joystick, ribbon, value slider, Real‐
34
Time Knobs, SW 1/2, the pads, KARMA sliders, or KARMA switches
• Assignable sound modulation, as several different AMS or Dmod sources
• Duplication of many front panel controls, including the modulation joystick, ribbon, value slider, Real‐
Time Knobs, or KARMA sliders
The pedal’s function is set globally (on the Controllers tab of the Controllers/Scales page), so that it always works the same regardless of the current Program, Combi, or Song. For more information, please see “Setting up the Assignable Switch and Pedal” on page 161.
Playing Programs Using the Chord Pads
Using the Chord Pads
Overview
2. Under MIDI CC# Assign —Vector Joystick / Pads, set Pads 1‐8 to the desired MIDI notes.
Programs, Combinations, and Songs all have a Pads page on the ninth tab of P1:
You can also use MIDI CCs, if you prefer. With CCs, the value of the CC is used as the pad’s “velocity.”
Programs: Basic/Vector‐>Pads
It’s as simple as that; the pads will now respond to the specified notes or CCs on the Global channel. Combinations and Songs: EQ/Vector/Controller‐>Pads
You can use these pads for:
• Storing and selecting chords for Chord mode
• Selecting and triggering chords, especially for use with KARMA
• Playing drum sounds, especially in conjunction with a compatible USB MIDI pad device
The pads can play up to eight‐note chords—and they even remember the velocities of the individual notes within the chord. In addition to playing sounds directly, the pads are also used to select chords for Chord mode. For more information, see “Using Chord mode” on page 36.
Be aware, however, that this will completely dedicate these notes to triggering the pads; they will no longer trigger sounds normally. For this reason, you may wish to assign notes either below or above the standard keyboard range (for instance, C‐1 through G‐1). All of this also applies to notes played on the Global Channel from the local keyboard, with the same restriction: the assigned notes become dedicated to playing the pads.
For more information, see “2–1c: MIDI CC# Assign —
Vector Joystick / Pads” on page 782 of the Parameter Guide.
Playing the pads from Korg USB MIDI controllers
You can also play the pads using Korg USB MIDI controllers equipped with drum pads, including:
• nanoPAD and nanoPAD2
• microKONTROL
• padKONTROL
• KONTROL49
To use any of these Korg controllers, simply connect the controller to one of the KRONOS’s two USB A ports. The KRONOS will automatically determine the MIDI assignments of the controller’s pads 1‐8, and map them directly to the KRONOS pads.
For more details, see “USB MIDI controllers” on page 1128 of the Parameter Guide.
To avoid damaging the display, use care when playing the on‐screen pads. Do not press strongly on the display or strike forcefully; instead, use a light and precise touch.”Velocity” is controlled by position, and not by force.
Playing the pads
Playing the pads from the screen
You can play the pads directly from the screen. “Velocity” is controlled by where you touch the pad; lower is softer, and higher is louder. (You can also enable Fixed Velocity mode; see “Fixed Velocity” on page 36.)
If individual notes in the chord have different stored velocities, these are scaled by the overall velocity.
Note: from the screen, only one pad can be played at a time.
Enable Pad Play button
The pads play every time you touch within their boundaries. If you’re editing the stored notes and velocities manually, you may wish to temporarily disable this feature. To do so:
1. Touch the Pad Play button at the top of the display, to turn it off.
The button’s light will go dark, to show that it is disabled.
Once you’re finished editing, turn it on again:
2. Touch the Pad Play button again, to turn it on.
The button’s light will go on, to show that it is enabled.
Note: Enable Pad Play applies only to the on‐screen pads, and does not affect pad triggering from MIDI, the local keyboard, or USB MIDI devices.
Playing the pads from MIDI or the keyboard
Pads can be triggered by incoming MIDI notes or CCs, or from the local keyboard. To do so:
1. Go to the Global P2: Controllers page.
35
Playing and editing Programs
Assigning notes and chords to pads
You can assign single notes and chords to the pads in three different ways.
Copying notes from one pad to another
To copy the note assignments from one pad to another:
1. Press and release the pad whose notes you want to copy.
Play the notes, and then press Chord Assign
2. Press the Chord Assign button.
1. Play a single note, or a chord of up to 8 notes.
2. Press the Chord Assign button.
3. Press the pad to which you’d like to copy the notes.
3. Press the pad to which you’d like to assign the notes.
The new pad will now play the same notes as the original pad.
That’s it! The notes are now assigned to the pad.
Merging two or more pads together
Press Chord Assign, and then play notes
Using the on‐screen pads, only one pad can be played at a time. When using MIDI, the keyboard, or a Korg USB MIDI pad controller, however, multiple pads can be played at once. You can use this to merge together the assignments from two or more pads, as long as the total number of notes is 8 or fewer. To do so:
This method lets you create a chord out of widely‐
spaced notes, even if you can’t play all of the notes simultaneously.
1. Press the Chord Assign button.
2. Play a single note, or a chord of up to 8 notes.
You can play a single note, or a simple chord. If you like, you can also play up to 8 notes as a legato phrase. As long as you take care that the notes overlap each other, the entire phrase will be recorded as a single chord. You can take as long as you like to play the phrase.
3. Press the pad to which you’d like to assign the notes.
After pressing the pad, you’re done!
1. Play and hold all of the pads that you’d like to merge , so that they’re all sounding at the same time, and then release them.
All of the pads must be held down at the same time.
2. Press the Chord Assign button.
3. Press the pad to which you’d like to copy the notes.
You can even use one of the pads that was being merged, if you like. After pressing the destination pad, you’re done.
Editing notes and velocities
Once assigned, you can edit the recorded notes and velocities. If you like, you can also enter new notes this way, by manually entering them as parameter values. For more information, please see “1–9: Pads” on page 54 of the Parameter Guide.
Copying pads
Copying one pad to another is just like assigning notes from the keyboard.
As with assigning notes to the keyboard, you can either play the pads first, or press Chord Assign first. In the interest of saving space and time, only the first method is described below.
Fixed Velocity
Each pad stores a velocity level for each of its 8 notes. The Fixed Velocity button, on the display above the pads, controls whether or not the pads respond to the touch location.
When Fixed Velocity is on, the pads always use their stored velocity settings, regardless of where you touch the pad.
When Fixed Velocity is off, touching the top of the pad produces the preset velocities. When you play lower on the pad, the preset velocities are scaled down accordingly, maintaining the balance between the notes in the chord.
Using Chord mode
Overview
Chord mode lets you choose one of the chords assigned to the pads, and then play it from the keyboard. The chord is transposed according to the note that you play; the played note specifies the lowest note of the chord, and the higher notes are transposed to match. As when playing chords from the Pads themselves, each note in the chord can have a different stored velocity, scaled by the played note.
In addition to using the on‐screen parameters, you can turn Chord mode on and off via SW1/2 or the Foot Switch, and change chords simply by pressing the pads. In Combination and Sequencer modes, you can 36
make these settings for each Timbre or Track, as desired. Naturally, you can control all of this via MIDI as well.
Chord mode can duplicate the way that similar features worked on classic analog synths (such as the original Polysix), but it can also use all of the Voice Assign options to create different effects–such as mono legato chords with fingered portamento, or poly chords that overlap one another. Finally, note that you don’t have to use Chord mode to play full chords; you can also use it to create more subtle effects, such as stacked octaves or fifths. You can even adjust the relative levels of these additional pitches via the stored velocities of the individual chord notes.
Playing Programs Using Chord mode
Chord Switch
What if Timbres/Tracks share the same channel,
but have different Chord settings?
The Chord Switch (abbreviated Chord SW) lets you turn Chord mode on and off via SW1/2 or the Foot Switch.
If Timbres/Tracks share the same channel, but have different Chord settings, then the Chord SW affects each Timbre/Track individually, as below:
Important: Programs will only respond to the Chord SW if their Chord parameter has been set to either Basic or Advanced. If it’s set to Off, then the switch will have no effect.
Chord SW = On
Assigning SW1/2 to control Chord on/off
Chord SW = Off Off
Within any individual Program, Combi, or Song, you can set either SW1 or SW2 to turn Chord mode on and off. To do so:
1. In the Program, Combi, or Song, go to the Set Up Controllers page.
2. Select Chord SW as the assignment for SW1 or SW2.
Assigning the Foot Switch to control Chord on/off
You can also assign the Foot Switch to turn Chord mode on and off, so that you don’t need to move your hands from the keyboard while performing. This setting will apply globally, regardless of the current Program, Combi, or Song. To do so:
1. Go to the Global Foot Switch Assign page.
2. Select Chord SW for the Assignable Foot Switch.
Enabling Chord mode
Program mode
To enable Chord mode for a Program:
1. Go to the Program Basic page 2. Set the Chord parameter to Basic or Advanced.
Once you’ve selected either Basic or Advanced, Chord mode is enabled immediately. Optionally, you can then turn Chord mode off and on via the Chord SW, using either SW1/2 or the Assignable Foot Switch.
If you set Chord to Off, then it will always remain off, regardless of the Chord SW. This is particularly useful in Combi and Sequencer modes, since it allows you to create splits and layers in which some Timbres/Tracks use Chord mode, but others do not.
Combination and Sequencer modes
To enable Chord mode for a Timbre in a Combi, or a track in a Song:
1. Go to page 2‐2 OSC (under Timbre Parameters or Track Parameters, respectively).
2. Set the Timbre/Track’s Chord parameter to Basic or Advanced.
Alternatively, you can set the Timbre/Track to PRG. This is the default, which uses the setting from the Program. Note that if the Program’s Chord mode is set to Off, the Timbre/Track will not respond to the Chord Switch.
Stored Setting
Off
Off
Basic
Advanced
Basic
Advanced
Off
Off
Example setup: keyboard split
To create a split with a single‐note bass in the left hand, and a chord on the right:
1. Select a bass Program for Timbre 1, and a piano Program for Timbre 2.
2. Set Timbre 1’s Chord to Off, and Timbre 2’s Chord to Basic.
Now, the Chord SW will enable/disable the chord for the right hand only.
Details: initial state of Chord on/off
Normally, when you select a Program, Combi, or Song, Chord mode will be on or off as set by the Chord parameter. The exception is when SW1 or SW2 is assigned to the Chord Switch. In this case, the stored on/off state of SW1/2 controls whether Chord mode will be on or off by default.
Note that this default state is slightly more complex in Combination and Sequencer modes:
• In Combination mode, SW1/2 affect only Timbres on the Global channel. Other tracks will be as set by their Chord parameters.
• In Sequencer mode, SW1/2 affect only the Tracks on the same channel as the current Keyboard Track. This determines the initial state when a Song is first selected, since the current Keyboard Track is stored with the Song. Other tracks will be as set by their Chord parameters.
Basic and Advanced modes
There are two “on” settings for Chord mode: Basic (Bsc) and Advanced (Adv).
Basic re‐creates the chord mode of the original Polysix. Each time you play a new chord, it will cut off the previous chord. This option ignores the Voice Assign settings.
Advanced uses the Program’s Voice Assign parameters to create a variety of different effects, such as mono legato chords with fingered portamento, or poly chords that overlap one another. The Voice Assign settings apply as if the entire chord was a single note, with each pitch in the chord created by an additional transposed oscillator. Poly, Poly Legato, Single Trigger, Mono, Mono Legato, Mono “Mode,” Legato Offset, Mono Priority, and Mono and Poly Unison all apply.
37
Playing and editing Programs
You can achieve the same effect as Basic, above, by setting Chord to Advanced, Voice Assign to Mono, Priority to Last Note, and Legato to Off.
Creating and editing chords
Chords are assigned to the pads, stored, and edited as described under “Using the Chord Pads” on page 35.
Selecting chords
The Chord function uses the chords assigned to the Pads. To select a chord to play from the keyboard (or via MIDI):
1. Select the desired pad from the Source pop‐up menu
or:
When Chord is enabled, press a pad.
When Chord mode is enabled, pressing a pad edits the Source parameter. The pad will not play any sounds by itself; it only selects the chord to be played from the keyboard.
Chord mode is enabled when the Chord SW is either unassigned or turned On, and...
• In Program mode, Chord is set to Basic or Advanced
• In Combi mode, Chord is set to Basic or Advanced on any Timbre (with Status set to INT) on the Global channel • In Sequencer mode, Chord is set to Basic or Advanced on any Track (with Status set to INT or BTH) on the same MIDI channel as the current Keyboard Track In Combi mode, selection via the Pads affects all Timbres on the Global Channel. In Sequencer mode, this affects Tracks on the same MIDI channel as the current Keyboard Track.
What if Timbres/Tracks share the same channel,
but have different Source settings?
If Timbres/Tracks share the same channel but have different Source settings, they will maintain the different settings as long as the Pads are not used to select a different chord. As soon as a Pad is used, all the Timbres/Tracks will be set to the same chord–unless they are set to PRG.
When Source is set to PRG, the Timbre/Track uses the Source chord stored in the Program, instead of any of the chords from the current Combi or Song. This makes it easy to use Chord mode for sound‐specific effects, such as octaves, stacked fifths, and so on.
Playing chords
The lowest note of the selected chord is transposed to match the note played on the keyboard. Higher notes are transposed accordingly. For instance, let’s say that:
• The stored chord is F4, Bb4, and Eb5
• You play a D3 on the keyboard (or via MIDI)
In this case, the resulting chord will be D3, G3, and C4.
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Just as with the Pads, the stored velocities are scaled by the velocity of the played note.
In Combi and Sequencer modes, as long as the root note of the chord is within the Timbre/Track keyboard zone, the entire chord will be played in that Timbre/Track–even if some of the notes extend beyond the Timbre/Track’s key zone.
Chords and MIDI
The Chord SW and Source Pad settings (including selections via the Pads) are transmitted and received via SysEx, which can be recorded and played back via internal or external sequencers.
In Combi and Sequencer modes, there are discrete SysEx messages per Timbre/Track for both Chord SW and Source Pad, so that each Timbre/Track can be set individually if desired. Note that this allows more flexibility than when using the local keyboard’s Chord SW and Pads.
When the Chord SW or the front‐panel Pads are used to change the chord state, separate messages are sent for each affected Timbre or Track, including: • In Combi mode, each Timbre on the Global Channel
• In Sequencer mode, each Track on the same MIDI channel as the Keyboard Track
Easy Program Editing Quick edits using the knobs, sliders, and switches
Easy Program Editing
Quick edits using the knobs, sliders, and switches
You can edit any of the Programs shipped with KRONOS, or you can start with an initialized Program to create sounds from scratch.
6. Press the MIXER KNOBS button until the CHANNEL STRIP LED lights up.
You can do many basic edits directly from the front panel Control Surface knobs, switches, and sliders, without ever delving deeper into the LCD interface. For instance, you can use the knobs to change attack and release times, make sounds brighter or darker, alter effects depths, modulate KARMA’s phrase generation, and so on.
This makes the knobs control a virtual channel strip, including pan, EQ, and effects sends.
The knobs, sliders, and switches will do different things, depending of the Control Surface CONTROL ASSIGN setting. For editing Programs, the three important CONTROL ASSIGN settings are TIMBRE/TRACK, RT KNOBS/KARMA, and TONE ADJ/EQ.
TIMBRE/TRACK lets you adjust the volume, pan, and send levels for Oscillators 1 and 2 and the Drum Track, along with the Program EQ.
RT KNOBS/KARMA lets you modulate sounds and effects with the knobs, and control KARMA with the sliders and switches.
TONE ADJ/EQ (Tone Adjust) gives you hands‐on access to more detailed sound editing, using the sliders, knobs, and switches.
Note: EQ is only available in Set List mode. For more information, see “Graphic EQ” on page 119.
Adjusting volume, Pan, EQ, and FX sends
In TIMBRE/TRACK mode, the Control Surface puts all of the basic mixing controls under your fingertips.
1. Press the TIMBRE/TRACK button under CONTROL ASSIGN.
The button’s LED will light up.
2. Optionally, go to the Control Surface tab of the Play page.
This page mirrors the Control Surface. Often, it will show you a little more information about the knob assignments, exact values, and so on.
3. Press the MIXER KNOBS button until the INDIVIDUAL PAN LED lights up.
This makes knobs 1 & 2 control pan for OSC1 and OSC2, respectively. 7. Use knobs 2‐6 to adjust the Program’s 3‐band EQ.
The EQ affects both OSC1 and OSC2. Notice that the display shows you the gain values in dB, and the Mid Frequency in Hz. Also note that knob 2, EQ Trim, lets you compensate for gain changes caused by the EQ. 8. Press SELECT button 1.
This selects OSC1. When the knobs are in CHANNEL STRIP mode, the selected Oscillator is important. While EQ always applies to both Oscillators, the Pan and Effects Send 1/2 knobs affect only the selected Oscillator.
Notice that Pan is available, in different ways, with both settings of the MIXER KNOBS button.
9. Use knobs 7 and 8 to adjust Effects Sends 1 and 2 for OSC1.
Internally, the system figures out how the Oscillator is routed to the Master Effects, and automatically adjusts the appropriate send parameters.
Editing sounds & effects with the
Realtime Knobs
The Realtime Knobs are a traditional feature of Korg workstations, combining modulation, quick edits, and hands‐on control.
In RT KNOBS/KARMA mode, knobs 1‐4 have dedicated functions, as printed on the front panel: Filter Cutoff, Filter Resonance, Filter EG Intensity, and Release Time. All of these correspond to standard MIDI CCs.
Knobs 5‐8 can be assigned to a wide variety of functions, many of which also have corresponding MIDI CCs. Often (but not always), knobs 5 and 6 modulate synthesis parameters, knob 7 controls the depth of a chorus or other modulation effect, and knob 8 controls reverb depth.
4. Use sliders 1 …3 to adjust the volumes of OSC1, OSC2, and the Drum Track.
5. Use knobs 1 & 2 to adjust the pan positions of OSC1 and OSC2.
The Drum Track’s pan is controlled separately, in the Drum Kit itself.
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Playing and editing Programs
Real‐Time Knob functions
Knob
MIDI CC
6. Hold the RESET CONTROLS button.
Normally controls…
1
74
Filter Cutoff Frequency
2
71
Filter Resonance
3
79
Filter EG Intensity
EG Release Time
As you move the knobs, their values will be reset to the default, center positions.
8. Release the RESET CONTROLS button.
4
72
5-6
Varies for each Program
7
Often Chorus Depth - but can vary per Program
8
Often Reverb Depth - but can vary per Program
Now, you’re back to the original electric piano sound. When you move a knob, it sends out the corresponding MIDI CC. Also, when the CC is received via MIDI or generated by KARMA, the knob value changes to match the CC value.
Generally, the knobs “scale” the Program’s internal settings. When the knob is in the center, the settings are as programmed. To move the settings to their maximum value, turn the knob all the way to the right; to move them to their minimum value, turn the knob all the way to the left.
Knob scaling
Knob edits can be saved
The Real‐Time Knobs are great for modulating sounds in performance, or for recording. If you like, you can also save the edited version of the sound, using the normal Write Program command (see “Saving your edits” on page 42).
Internally, a single knob usually affects several different parameters. When you write a Program, the edits are saved into the individual parameters, and not to the knob itself. After writing the Program, you’ll notice that the knobs have returned to their center positions–since the old “edited” values are now the new “saved” values.
Assigning functions to REALTIME KNOBS 5–8
When the Control Surface CONTROL ASSIGN is set to RT KNOBS/KARMA, the four knobs on the right function as Realtime Knobs 5‐8 (User 1‐4). These can perform a number of different functions, such as modulating sounds or effects, adjusting effects send levels, and so on.
99
Parameter
Value
Each Program, Combination, and Song stores its own settings for what the knobs will do. You can also make settings for Sampling mode as a whole.
As Programmed
00
0
64
127
CC Value
For example:
1. Select Program INT‐B 017, “Smooth Operators.”
This is an electric piano sound; let’s see what we can do to make it sound a bit different.
2. Press the RT KNOBS/KARMA button under CONTROL ASSIGN.
The TONE ADJUST LED will light up.
3. While playing the sound, turn knob 1 (Filter Frequency) to the right, slowly, to about 3 o’clock.
Notice how the piano becomes a sort of synth sweep.
4. Next, turn knob 2 (Filter Resonance) to the right, also to about 3 o’clock. 5. With knob 2 in that position, try moving knob 1 back and forth as you play.
With the resonance increased, it now sounds like you’re playing through a wah pedal. Next, let’s say that you decide that’s not really what you wanted–so, we’ll set the knobs back to their default values. You could move them back to the straight‐up, 12 o’clock position, and then adjust them so that they’re exactly in the middle, but there’s an easier way…
40
7. While holding RESET CONTROLS, move first knob 1, and then knob 2.
When using the knobs for AMS or Dmod, it’s important to understand that assignment is a two‐step process. First, you assign the knob to send a MIDI controller, such as Knob Mod.1 (CC#17). Second, you assign that MIDI controller to modulate one or more Program or effects parameters.
For the first part of the above, use the mode’s Set Up Controllers page. For more information, See “SW1 and SW2” on page 31.
The default assignments for knobs 5‐8 are Knob Mod.1 (CC#17), Knob Mod.2 (CC#19), Knob Mod.3 (CC#20), and Knob Mod.4 (CC#21), respectively. For a complete list of the possible assignments, see “Realtime Knobs 5–8 Assignments” on page 1105 of the Parameter Guide.
Here’s an example of how to set up knob 5 (User 1) to control a Program’s filter and amp EG attack time:
1. Press the PROG switch to enter Program mode.
2. Press the Basic/Vector tab, and then the Controllers tab above it, to go to the P1: Basic/Vector– Set Up Controllers page.
3. Press the Modulation Knob Assign “Knob 5” popup button, and choose F/A Attack.
4. Press the front‐panel RT KNOBS/KARMA button (under CONTROL ASSIGN).
5. Turn knob 5 (USER 1) to control the filter and amp EG attack.
Easy Program Editing Quick edits using the knobs, sliders, and switches
Note: If you wish to keep these settings after the power is turned off, you must save the Program, Combination, or Song. Note that the settings for Sampling mode cannot be saved.
Using Tone Adjust
Tone Adjust lets you use all of the sliders, knobs, and switches on the Control Surface to edit Program parameters, like the knobs on an analog synth. Each physical control can be assigned to any one of a number of Program parameters. The specific parameters available through Tone Adjust will vary depending on the type of Program. HD‐1 Programs support a certain set of parameters; each EXi also has its own set of parameters. For more information, see:
“Common Tone Adjust Parameters” on page 32 of the Parameter Guide.
“HD‐1 Tone Adjust Parameters” on page 33 of the Parameter Guide.
“AL‐1: Tone Adjust” on page 222 of the Parameter Guide.
“CX‐3: Tone Adjust” on page 244 of the Parameter Guide.
“STR‐1: Tone Adjust” on page 292 of the Parameter Guide.
“MS‐20EX: Tone Adjust” on page 319 of the Parameter Guide.
“PolysixEX: Tone Adjust” on page 335 of the Parameter Guide.
“MOD‐7: Tone Adjust” on page 385 of the Parameter Guide.
“SGX‐1: Tone adjust” on page 393 of the Parameter Guide.
“EP‐1: Tone Adjust” on page 413 of the Parameter Guide.
Editing HD-1 sounds
1. Select Program INT‐C 115, “Smooth Operators.”
2. Press the TONE ADJ/EQ button under CONTROL ASSIGN.
The button’s LED will light up.
3. Go to the Control Surface tab of the Play page.
This page mirrors the Control Surface. It’s very useful with Tone Adjust, since it shows you the parameter assignments, exact values, and so on.
4. Look at the assignments for sliders 5, 6, and 8.
Slider 5 is assigned to Amp EG Attack; slider 6 is assigned to Amp EG Decay; and slider 8 is assigned to Amp EG Release.
5. Raise each of the three sliders so that they are about 4/5 of the way to the top.
The LCD should show their values as between +60 and +70. In other words, you’ve just edited the amp envelope so that the attack, decay, and release are all much longer than they were before.
6. Play a few notes.
Notice that the sound has changed from an electric piano into a soft pad. Next, let’s add just a bit of pitch modulation, to make the sound more rich.
7. Look at the assignments for knobs 2 and 5.
Knob 2 is assigned to Pitch LFO 1 Intensity–in other words, the amount of pitch modulation from LFO1. Knob 5 is assigned to LFO1 Speed.
8. Turn knob 2 ever so slightly to the right, so that the LCD reads +01 or +02.
9. Turn knob 5 to the right, until about 2 o’clock, so that the LCD reads about 40.
10.Play a few more notes.
The pitch modulation has added some shimmer to the sound. Now, maybe it could use a bit more edge…
11.Look at the assignments for SELECT switches 1 and 2.
These are programmed to raise the Filter Frequency and Filter Resonance, respectively. Switches are just on/off, but you can set a specific value for the On position; notice the +10 and +40 in the switch’s value boxes.
12.Press the two switches, one by one.
The sound now has a more interesting character, due to the filters. Since it’s brighter, we’ve also restored some of the electric piano character.
Pretty easy, huh? Note ‐ depending on the parameter, you may sometimes hear glitches in the sound as you move the control.
Changing parameter assignments
The factory Programs include default assignments of Tone Adjust parameters to the knobs, sliders, and switches. If you like, you can change any of the assignments. To do so:
1. Go to the Control Surface tab of the Play page.
On this page, you can see the parameter assignments for each controller, such as Filter EG Attack, Pitch Stretch, and so on.
2. Press the popup button next to one of the parameter assignments.
A popup window will appear, with a long list of parameters. You can tell various things about the selections, just from the way they appear in the list:
• Parameters which affect only OSC1 or OSC2 are prefixed with [OSC1] and [OSC2], respectively.
• Parameters which affect both Oscillators, but which are specific to HD‐1 Programs, are prefixed with [OSC1&2].
• The other group of parameters, at the beginning of the list, are “Common.” That is, you can use them with most EXi Programs, as well as HD‐1 Programs.
• Parameters can only be assigned to one Tone Adjust control at a time. If a parameter is already assigned, it’s grayed out.
3. Select a parameter from the list.
The parameter is now assigned to the control. To cancel out of the list without making a change, just touch on the screen outside of the popup window.
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Playing and editing Programs
Editing EXi sounds
3. After entering the name, press OK.
The PolysixEX works particularly well with Tone Adjust, so let’s take a look at it now.
The text edit window will disappear, returning you to the main Write dialog.
1. Select Program USER‐E 004 Phunky Power Bass.
4. Under “To” at the bottom of the dialog, press the popup button next to Program to bring up the save location dialog.
This uses the PolysixEX.
2. Under CONTROL ASSIGN, press the TONE ADJ./EQ button.
3. Play the keyboard while moving sliders 1‐4 and knobs 1‐2.
Notice as the knob graphics on the display move as well. Sliders 1‐4 control the envelope shape; knobs 1‐2 control the filter cutoff and resonance.
4. On the display, press the Control Surface tab.
This page shows the assignments and values for all of the sliders, knobs, and switches. 5. Press the Main tab to return to the main Play page.
6. Touch the PolysixEX graphic around the Cutoff and Resonance knobs.
5. Select a location to save the edited Program.
You can write to any location in banks INT–A…F, USER–A…G, and USER–AA…GG. To avoid overwriting the factory sounds, it’s safer to use a slot in one of the empty User banks.
Important: HD‐1 Programs can only be written to HD‐1 Banks, and EXi Programs can only be written to EXi Banks. For more information on the default Bank types, and on how to change them, please see “Program Bank Contents” on page 27, and “Changing the Bank Type for USER banks” on page 27.
6. After selecting the location, press OK.
The display jumps to the PolysixEX Main page.
7. Press OK again to start the write process.
7. Experiment with playing while using the Control Surface sliders, knobs, and switches.
8. If you’re sure you want to write to this location, press OK again.
Notice how the graphics respond, as well. You can also select a graphic control on the screen and edit its value using any of the data entry controls.
For more information, see “Writing Programs and Combinations” on page 182.
Using COMPARE
When you’re in the process of editing a sound, pressing the COMPARE button will recall the saved version of the sound, as it was before you started editing. To indicate that you are listening to the saved version, the button’s LED will light up.
Pressing COMPARE again returns you to the version you are editing, and the LED will go out again.
If you edit while the COMPARE LED is lit, the key will again go dark and your previous edits will be lost.
Resetting individual controls
The RESET CONTROLS button lets you revert an individual knob, slider, or switch to its saved setting. For more information, see “Resetting controls to their saved values” on page 33.
After that, you’re done!
Do not turn off the power for at least 10 seconds after writing the Program. This allows the system time to complete the process, which includes saving a backup of the data to the internal disk.
Saving edits to GM Programs
You can edit GM Programs, but you must then save them to a Bank other than INT‐G; the GM Programs themselves cannot be over‐written.
Shortcut: SEQUENCER REC/WRITE
You can also use the SEQUENCER REC/WRITE button to quickly update the current Program, using the existing name, bank, number, and category. To do so:
1. Press the SEQUENCER REC/WRITE button.
The Update Program dialog will appear.
2. Press OK to write the program.
Saving to disk
Saving your edits
Once you’ve tweaked the sound to perfection, you’ll want to save your work. To save your edits:
1. Select the Write Program command from the page menu, at the upper right‐hand corner of the screen.
You can also call up this menu command by holding ENTER and pressing 0 on the numeric keypad.
This brings up a dialog box which allows you to save the Program. Optionally, you can also select a new location, change the Program’s name, and assign it to a sound category (such as keyboard, guitar, etc.).
2. Press the “T” button to bring up the text edit dialog.
You can give the Program a descriptive name using the on‐screen keyboard. 42
You can also save and manage Programs on the internal hard drive, and on USB storage devices. For more information, see “Saving to disks, CDs, and USB media” on page 186.
Detailed Program Editing Editing HD-1 Programs
Detailed Program Editing
Editing HD-1 Programs
Creating your own Programs
You can create your own original HD‐1 sounds by editing the factory Programs, or by initializing a Program and starting from scratch. You can save these Programs into any bank other than INT–A (which is reserved for EXi Programs) and INT–G (which contains General MIDI Programs).
Page
P9: Master/
Total Effects
Main features
• Select Master send effects and Total effects,
and adjust their settings.
For details on how to select the different pages, see “Basic operations” on page 17.
You can sample from within Program mode—
including resampling the Program itself. For more information, see “Sampling in Program and Combination modes” on page 148. You can also create Programs using your own Multisamples, either from Sampling Mode or User Sample Banks. In addition, you can play a Program and resample your performance, or sample an external audio source while listening to the sound of a Program.
You can also mix in live audio inputs, and process them through effects. For more information, see “Using effects with the audio inputs” on page 207.
Overview of editing pages
Note that the page and parameter structures of EXi Programs are different than those of HD‐1 Programs.
P0: Play is where you select and play programs, make quick edits using the Control Surface, and adjust the KARMA settings. The other pages let you modify the sound in more detailed ways.
Page
Main features
Basic HD-1 Structure
Multisamples and Wave Sequences
The sound of the HD‐1 starts with one or more Multisamples. These can be recordings of instruments like piano, bass, guitar, strings, organs, analog synths, and so on, or purely digitally‐created timbres.
P0: Play
• Select and play Programs
• Perform easy edits using the Realtime Knobs,
KARMA sliders, and Tone Adjust
• Adjust mix parameters including volume, pan,
EQ, and send levels
• Quick sampling and re-sampling
P1:Basic/
Vector
• Set the Program to Single, Double, Single
Drum, or Double Drum
• Select Mono or Poly voice allocation
• Select a scale (e.g., Equal Temperament)
• Set up controllers
• Set up Vector synthesis
• Set up the Drum Track
• On-screen pads
P2: Osc/Pitch
• Select Multisamples, Wave Sequences. or
Drum Kits
• Settings related to the pitch, including the
pitch EG.
P3: Filter
• Settings related to the filter (tone), including
the filter EG.
P4: Amp/EQ
• Settings related to the amplifier (volume),
including amp EG and pan.
• Settings for the 3-band EQ
A note about polyphony
P5: Common
LFO
• For each of the two LFOs provided for each
oscillator, select the LFO type and speed, etc.
(Settings in the pitch, filter, and amp pages
determine how much the LFOs affect the
sound.)
Polyphony means the number of notes that you can play at a time. This number will vary depending on the particular sound being played, and how that sound is produced. Generally speaking:
P6: AMS
Mixer/
Common Key
Track
• Mix and modify AMS sources using the two
AMS mixers provided for each oscillator.
• Set up how the Common Key Track output
changes as you play up and down the
keyboard
P7: KARMA
• Settings related to KARMA.
P8: Insert
Effects
• Select insert effects and make settings for
them. Specify send levels to the Master effects
and routing to the outputs.
You can play these Multisamples directly, or use them through Wave Sequences, which play a series of different Multisamples over time to create rhythms or complex, evolving timbres.
Oscillator Mode
HD‐1 Single Programs have one oscillator, and Double Programs have two oscillators. Each oscillator includes a complete synthesis voice, with velocity‐switched Multisamples, dual filters, EGs, LFOs, and so on. Single and Double Drum modes are similar, but use Drum Kits (as created in Global mode) instead of Multisamples.
Single and Single Drum Programs use one oscillator, for a maximum of 140‐note polyphony.
Double and Double Drum Programs use two oscillators, for a maximum of 70‐note polyphony.
• Double Programs use twice as many voices as Single Programs.
• Wave Sequences use twice as many voices as Multisamples.
• Stereo Multisamples use twice as many voices as Mono Multisamples, and Stereo Wave Sequences use twice as many voices as Mono Wave Sequences.
• If the Vector EG is enabled, the number of voices used increases slightly.
43
Playing and editing Programs
Program Basic: P1 - 1
Vector: P1 - 5, 6
Controllers: P1 - 8
Drum Track: P1 - 3
KARMA: P7
Pads: P1 - 9
Tone Adjust: P0 - 9
Audio Input: P0 - 8
Common LFO: P5 - 9
OSC1 LFO2: P5 - 2
OSC1 LFO1: P5 - 1
Master
Effects
1, 2: P9
Routing: P8-1
Amp1/Driver1: P4 - 1
Filter1(A/B): P3 - 1
OSC1 Basic: P2 - 1
OSC1 Pitch: P2 - 2
3Band EQ
: P4 - 9
OSC1, 2
Total
Effects
1, 2: P9
Insert
Effects
1…12: P8
AUDIO OUTPUT
L/MONO, R
Amp1 Mod: P4 - 2
Filter Key Track: P3 - 2
Insert Effects
Master Effects
Individual Outputs
Filter1 Mod: P3 - 2
Filter1 EG: P3 - 4
Filter1 LFO Mod: P3 - 3
REC Bus
FX Control Bus
AMS Mixer: P6 - 1
Pitch EG : P2 - 9
AUDIO OUTPUT
INDIVIDUAL 1, 2, 3, 4
Amp1 EG: P4 - 3
Common KeyTrack: P6 - 9
OSC 1
OSC 2
Oscillator / Pitch
Filter
Amplifier
EQ
Effects
P1–1, P2–2, etc. indicate the on-screen pages and tabs used when editing on the KRONOS.
Voice Assign Mode
The Voice Assign Mode selects whether the Program will play polyphonically (Poly) or monophonically (Mono). When this is set to Poly, you can play both chords and melody lines. When this is set to Mono, only one note will sound even if you play a chord.
Normally you’ll set this to Poly, but Mono is useful when playing sounds such as synth basses, synth leads, and other solo instruments. Try switching between Poly and Mono, and listen to the results.
Using Drum Kits
You can create and edit Drum Kits in Global mode. For each note on the keyboard, you can select up to eight velocity‐crossfaded drum samples, make filter and amp settings, and specify routing to the effects and to the individual audio outputs.
For more information, see “Using Drum Kits” on page 176.
In Programs, once you’ve set the Oscillator Mode to Single or Double Drums, you can select between the 152 user‐programmable Drum Kits, plus an additional 9 GM2 kits. For more information on the factory sounds, see the Voice Name List.
Copying settings between OSC1 & OSC2
Many of the Program parameters can be set differently for OSC1 and OSC2. These include all of the parameters on:
• All of the tabs on the OSC/Pitch page, except for the Pitch EG
• All of the tabs on the Filter page
• All of the tabs on the Amp page, except for EQ
• All of the tabs on the LFO page, except for Common LFO
• The AMS Mixer tabs
You can use the page menu’s Copy Oscillator command to copy these parameters from one Oscillator to another. You can even copy parameters from an Oscillator in a different Program.
This command is useful when you want to set both Oscillators to the same settings, or when you want to duplicate settings you’ve used before.
Working with Multisamples
As described above, the sound of the HD‐1 starts with one or more Multisamples. You can play these Multisamples directly, or use them through Wave Sequences, which play a series of different Multisamples over time to create rhythms or complex, evolving timbres.
In Single and Double modes, each Oscillator can play up to eight Multisamples or Wave Sequences. In Single and Double Drums modes, each Oscillator plays a Drum Kit.
Multisamples, Wave Sequences, and Drum Kits
Multisamples, Drum Kits, and Wave Sequences allow you to play samples in different ways.
• Multisamples lay out one or more samples across the keyboard. For instance, a very simple guitar Multisample might have six samples–one for each string.
• Wave Sequences play back a series of different Multisamples over time. These Multisamples may crossfade to create smooth, evolving timbres, or change abruptly to create rhythms.
• As the name suggests, Drum Kits are optimized for playing drum samples.
Velocity splits, crossfades, and layers
As mentioned above, unless you’re in Single or Double Drum mode, each Oscillator has eight velocity zones, named MS1 (the highest velocity) through MS8 (the lowest). This means that the Program can play different Multisamples or Wave Sequences, depending on how hard you play.
Each of these zones has separate settings for Level, Start Offset, and so on. Also, each of the zones can fade into the next, to create smooth velocity transitions. Zones can even be layered together, two at a time. Selecting Multisamples
Let’s create a simple velocity crossfade between two Multisamples, using just OSC1.
1. Go to the OSC1 Basic tab of the OSC/Pitch page.
44
Detailed Program Editing Using LFOs and Envelopes (EGs)
2. Set the MS1 and MS2 Type parameters to Multisample.
3. Set the Types for MS3…8 to Off.
This brings up a list of Multisamples, organized by category. Use the tabs at the left of the screen to browse through the different categories.
4. Select ROM Stereo as the Multisample Bank for MS1 and MS2.
6. Select a Multisample by touching its name in the list.
There are four main types of Multisample Banks: ROM, Sampling Mode, EXs, and User Sample Banks. For each type, you can also choose between looking at mono and stereo Multisamples. Note that stereo Multisamples will require twice as many voices as mono Multisamples.
7. Press the OK button to confirm your selection.
ROM Multisamples are the built‐in “factory” sounds, and are always available. These are organized by category, such as pianos, guitars, bells, etc.
Sampling Mode (Smp) Multisamples are the ones that you can see and edit in Sampling Mode. These may include Akai, SoundFont 2.0, AIFF or WAV files loaded from disk, or native KRONOS samples (including third‐party sound libraries and samples that you create yourself). Anything that can be used in Sampling Mode can also be loaded as a User Sample Bank.
EXs Multisample banks are PCM expansion sets created especially for the KRONOS. Each has its own unique number; for instance, the ROM Expansion is EXs1, and the Concert Grand Piano is EXs2. Only the currently loaded EXs banks will appear in this menu.
User Sample Banks bring the benefits of EXs to your own sample libraries. You can load and play gigabytes of your custom or converted samples at once, using Virtual Memory. They are shown as a path to a file on an internal disk, including the file name and the names of all enclosing directories. Only the currently loaded User Sample Banks will appear in this menu. For more information, see “User Sample Banks” on page 154 of the Operation Guide.
5. Press the Multisample popup for MS1.
8. Do the same for MS2.
Now that you’ve assigned Multisamples to MS1 and MS2, let’s set up the velocity ranges and crossfades.
9. Set MS2’s Bottom Velocity to 001, and its Xfade Range to 0.
10.Set MS1’s Bottom Velocity to 80.
Now, MS2 will sound when you play softly, at velocities of 79 or less–and MS1 will sound when you play harder, with velocities of 80 or more.
You can also see this split visually, in the graphic on the right side of the LCD.
11.Next, set MS1’s Xfade Range to 20, and its Curve to Linear.
Notice that the graphic now shows the two ranges tapering into one another. Between 80 and 100, MS2 will fade out, and MS1 will fade in, creating a gradual velocity transition instead of a hard split.
12.If you like, adjust the Levels for the two Multisamples.
Rev. (Reverse) check box
Rev. (Reverse) lets you play the selected Multisample backwards, without looping. This can produce interesting results for sound effects or other unusual timbres. Reverse applies only to Multisamples; when the Type is set Wave Sequence, this is grayed out.
Note: this does not apply to samples from EXs or User Sample Banks whose Load Method is set to Virtual Memory.
Using LFOs and Envelopes (EGs)
Using LFOs
Each Oscillator has two LFOs: LFO1 and LFO2. There is also a single Common LFO, shared by both Oscillators. While LFO1 and LFO2 are separate for each voice, the Common LFO is shared by all voices in the Program. This makes it useful when you want all of the voices to have an identical LFO effect.
• Volume (for tremolo)
• Pan (for auto‐panning)
The LFOs can modulate many other parameters, in addition to those listed above.
Basic LFO programming
• Pitch (for vibrato)
The KRONOS LFOs are very powerful, and offer lots of control for the power user. It’s simple to get started with them, though–and the graphics on the LCD show how the parameters affect the sound. Let’s take a brief tour.
• Filters (for wah effects)
1. Go to the OSC1 LFO1 tab of the LFO page.
You can use these LFOs to modulate many different Program parameters, including:
45
Playing and editing Programs
2. Select the Waveform parameter.
Frequency Modulation
3. Use the Inc or Dec buttons to scroll through the different waveforms, and look at their shapes in the graphic display.
AMS can be used to vary the LFO speed. This lets you change the LFO speed by operating a controller, or by the EG or Keyboard Track settings.
MIDI/Tempo Sync.
If MIDI/Tempo Sync is checked, the Frequency setting will be ignored, and the LFO will synchronize to the system tempo, as set by the TEMPO knob or external MIDI clocks. This lets you produce vibrato, wah, auto‐pan, or tremolo effects that lock to the Drum Track, KARMA, Wave Sequences, the internal sequencer, or external MIDI sequencers.
EGs (Envelope Generators)
There are a number of waveforms to choose from. Each are suited to different applications:
• Triangle and Sine are the classic LFO shapes for vibrato, tremolo, panning, and filter wah effects.
An envelope creates a modulation signal by moving from one level to another over a specified time, and then moving to another level over another period of time, and so on.
note-on
Attack Level
Level
• Square is useful for gated filter and amp effects, and creates a police siren effect when modulating pitch.
• The Guitar waveform is designed especially for guitar vibrato, since it bends only upwards from the base value.
• Saw and Exponential Saw Down are good for rhythmic filter and amp effects.
• Random 1 (S/H) creates the classic sample‐and‐
hold effect, which is great for modulating a resonant filter.
4. After looking at the different waveforms, select Triangle.
5. Select the Shape parameter, and use the VALUE slider to move through its different settings, from ‐
99 to +99.
Notice how the shape of the waveform becomes more curved, and how ‐99 emphasizes the lower part of the shape, and +99 emphasizes the upper part.
6. Select the Start Phase parameter, and use the VALUE slider to sweep through its range of values.
Notice how the waveform shifts from side to side. Among other things, this lets you offset the LFOs from one another in time, which can create interesting organic effects.
7. Use the Frequency parameter to set the speed of the LFO.
8. Use the Fade and Delay settings to control the way the LFO sounds at the beginning of the note.
For more information on LFOs, see “Program P5: LFO” on page 92 of the Parameter Guide.
All of these parameters control the way that the LFO itself works. In order for the LFO to actually affect the sound, you can use the dedicated LFO routings on the Filter, Pitch, and Amp pages, or use the LFOs as AMS sources for a wide variety of parameters.
46
Break Level
Sustain Level
Decay Time
Attack Time
Slope Time
note-off
Release Level
Time
Release Time
Start Level
The HD‐1 includes three EGs, for Pitch, Filter, and Amp. These produce time‐varying changes in pitch, tone, and volume respectively. They can also be used to modulate a number of other Program parameters via AMS.
Detailed Program Editing Using Alternate Modulation (AMS) and the AMS Mixers
Using Alternate Modulation (AMS) and the AMS Mixers
3. Assign the AMS Mixer as the Filter Resonance AMS source.
AMS (Alternate Modulation Source) refers to any of the assignable modulation sources in KRONOS, including:
AMS Mixer A+B example
• Built‐in physical controllers, such as the Joystick, Ribbon, and Real‐Time Knobs
AMS A: LFO
• Incoming MIDI controllers, or MIDI controllers generated by KARMA or the Vector EG
• Modulators such as the Filter, Pitch, and Amp EGs, the LFOs, or the AMS Mixers
AMS B: EG
Intensity is a parameter that sets the degree (speed, depth, amount etc.) to which AMS will control the modulation.
A number of frequently‐used modulation routings, such as using the joystick to vary the pitch, are provided as additional, dedicated routings, separate from AMS.
Note that not all AMS sources may be available for some modulation destinations. For details on alternate modulation and AMS, see “Alternate Modulation Sources (AMS),” on page 1089 of the Parameter Guide.
Using the AMS Mixers
The AMS Mixers combine two AMS sources into one, or process an AMS source to make it into something new.
For instance, they can add two AMS sources together, or use one AMS source to scale the amount of another. You can also use them to change the shapes of LFOs and EGs in various ways, modify the response of realtime controllers, and more.
A+B Output
Scaling one AMS source with another
When the Type is set to Amt A x B, the mixer uses the AMS B input to scale the amount of AMS A. For instance, you can control the amount LFO1 with the Filter EG, or control the amount of the Pitch EG with the ribbon.
AMS Mixer Amt AxB example
AMS A: LFO
AMS B: EG
The AMS Mixer outputs appear in the list of AMS sources, just like the LFOs and EGs.
This also means that the original, unmodified inputs to the AMS Mixers are still available as well. For instance, if you use LFO 1 as an input to a AMS Mixer, you can use the processed version of the LFO to control one AMS destination, and the original version to control another.
Finally, you can cascade the two AMS Mixers together, by using AMS Mixer 1 as an input to AMS Mixer 2.
Adding two AMS sources together
AMS mixers will do different things depending on their Type setting. The A+B setting merges two AMS sources into one. This can be handy when you need to add one more modulation source to a parameter, but you’ve already used up all of the available AMS slots.
For instance, let’s say that you’re using an LFO to modulate Filter Resonance, and then you decide that it would be interesting to scale that parameter with an EG as well. Resonance has only a single AMS input, but you can easily merge the LFO and the EG together using the A+B AMS Mixer: Amt A*B Output
Smoothing
The Smoothing Type smooths out the AMS input, creating more gentle transitions between values. You have separate control of the amount of smoothing during the attack (when the signal is increasing) and decay (when it’s decreasing).
Low settings provide subtle controller smoothing, creating more gradual aftertouch, for instance. Higher settings create auto‐fade effects, transforming a quick gesture into a longer fade‐in and/or fade‐out event.
Smoothing can also be used to alter the shape of programmable mod sources, such as LFOs and EGs. For instance, you can turn a “blip” into a simple envelope shape, as shown below.
1. Assign the LFO to AMS A.
2. Assign the EG to AMS B.
47
Playing and editing Programs
AMS Mixer Smoothing examples
Original AMS A:
Smoothing with Long Attack
and Short Release:
• “Selective pitch‐bend, using a switch” on page 103
• “Selective pitch‐bend, using only the joystick” on page 104
• “Generating a static value” on page 104
Suggestions on using AMS
Smoothing with Short Attack & Long Release:
More AMS Mixer features
There are more mixer Types, including Offset, Shape, and Quantize, which offer even more possibilities for creative programming. For more details, see these sections in the Parameter Guide:
• “6–1: OSC 1 AMS Mixer” on page 98
• “Using SW 1/2 to turn an AMS source on and off” on page 100
• “Muting individual Wave Sequence steps with SW1” on page 100
• “Converting from bipolar to unipolar” on page 100
• “Converting from unipolar to bipolar” on page 100
When making settings for alternate modulation, think of the effect that you wish to produce, what type of modulation will be necessary to produce that effect, and what parameter of the oscillator, filter, or amplifier needs to be controlled. Next, select a source (AMS) and set the Intensity. If you proceed logically in this way, you will achieve the desired effect.
For example, if you want to control a guitar sound so that it approaches feedback when you move the joystick, you might set up the joystick to modulate the filter frequency and resonance.
Controller Setup page
For each program, this tab lets you make settings for the SW1 and SW2 key, and for Real‐Time Knobs 5‐8. For more information, see “SW1 and SW2” on page 31, and “1–8: Set Up Controllers,” on page 53 of the Parameter Guide.
• “Quantized Ribbon Pitch Bend” on page 102
Controlling Pitch
Pitch bend
The JS (+X) and JS(–X) settings specify the amount of pitch change (in semitones) that will occur when MIDI pitch bend messages are received or when the joystick is moved to left or right. A setting of +12 allows the pitch to be controlled a maximum of one octave upward; a setting of –12 allows the pitch to be controlled a maximum of one octave downward.
Ribbon specifies the amount of pitch change (in semitones) that will occur when MIDI control change (CC) #16 messages are received, or when you move your finger left and right on the ribbon controller. With a setting of +12, the pitch will be raised one octave at the far right of the ribbon controller, and will be lowered by one octave at the far left of the ribbon controller.
Creating Vibrato
You can use an LFO to create vibrato.
LFO 1/2 Intensity sets the depth to which the selected LFO will affect the pitch. With a setting of +12.00, vibrato will produce a maximum of ±1 octave of pitch change.
JS+Y Int specifies the amount of vibrato that the LFO will produce when the joystick is pushed away from yourself.
Intensity (AMS Intensity) specifies the depth of vibrato that will be applied by the LFO when modulated by the selected AMS (Alternate Modulation Source). For example, if LFO1 AMS is set to After 48
Touch and you set an appropriate value for Intensity, vibrato will be applied when you apply pressure to the keyboard or when MIDI aftertouch messages are received.
Pitch EG
When the Intensity value is set to +12.00, the pitch EG specified in the Pitch EG page will produce a maximum of ±1 octave of pitch change.
To realistically simulate the slight change in pitch that occurs when a string is plucked or at the attack of a brass or vocal sound, you can use the EG to create a subtle change in pitch at the attack.
Portamento
Portamento makes the pitch change smoothly when you play the next note before releasing the previous note.
The Time parameter controls how long it take the pitch to change. As this value is increased, the pitch will change over a longer time. With a value of 000, there will be no portamento.
You can turn Portamento on and off via SW1 or SW2, by assigning them to Porta.SW CC#65.
Detailed Program Editing Using Filters
Using Filters
The filters allows you to diminish or emphasize specified frequency areas of the sound.
The tone of the sound will depend significantly on the filter settings.
The basic filter settings, including the routing, type, cutoff frequency, and resonance, are set on the P3: Filter page.
Filter Routing
Each oscillator has two filters, Filter A and Filter B. The Routing parameter controls whether one or both of the filters are used, and if both are used, it controls how they are connected to each other.
The Single routing uses only Filter A as a single 2‐pole, 12dB/octave filter (6dB for Band Pass and Band Reject).
The Serial routing uses both Filter A and Filter B. The oscillator first goes through Filter A, and then the output of Filter A is processed through Filter B. Parallel also uses both Filter A and Filter B. The oscillator feeds both filters directly, and the outputs of the two filters are then summed together.
The 24dB/4‐pole routing merges both filters to create a single 4‐pole, 24dB/octave filter (12dB for Band Pass and Band Reject). In comparison to Single, this option produces a sharper roll‐off beyond the cutoff frequency, as well as a slightly more delicate resonance. Many classic analog synths used this general type of filter.
Serial and Parallel Routing
Oscillator
Filter A (Low Pass)
Filter Types
This selects the parts of the sound which will be affected by the filter, as described below. With the Serial and Parallel routings, you can independently set the types for Filter A and Filter B.
The filters will produce very different results depending on the selected filter type. The selections will change slightly according to the selected Filter Routing, to show the correct cutoff slope in dB per octave.
Low Pass. This cuts out the parts of the sound which are higher than the cutoff frequency. Low Pass is the most common type of filter, and is used to make bright timbres sound darker.
High Pass. This cuts out the parts of the sound which are lower than the cutoff frequency. You can use this to make timbres sound thinner or more buzzy. Band Pass. This cuts out all parts of the sound, both highs and lows, except for the region around the cutoff frequency. Since this filter cuts out both high and low frequencies, its effect can change dramatically depending on the cutoff setting and the oscillator’s multisample.
With low resonance settings, you can use the Band Pass filter to create telephone or vintage phonograph sounds. With higher resonance settings, it can create buzzy or nasal timbres.
Band Reject. This filter type–also called a notch filter–
cuts only the parts of the sound directly around the cutoff frequency. Try modulating the cutoff with an LFO to create phaser‐like effects.
Filter B (High Pass)
Filter A (Low Pass)
Oscillator
Filter B (High Pass)
49
Playing and editing Programs
Filter Types and Cutoff Frequency
At medium settings, the resonance will alter the timbre of the filter, making it sound more nasal, or more extreme. At very high settings, the resonance can be heard as a separate, whistling pitch.
To make the resonance track the keyboard pitch, see “Key Follow,” on page 74 of the Parameter Guide.
Low Pass
Modulating the filters
You can modulate the filter cutoff frequency using the Filter EG, the LFOs, keyboard tracking, and other built‐in and MIDI controllers. This is a great way to add a rich variety of tonal change to the sound.
High Pass
Filter EG
Band Pass
Band Reject
Cutoff Frequency
Resonance
Resonance emphasizes the frequencies around the cutoff frequency, as shown in the diagram below.
Low resonance
The Filter EG is a multi‐stage envelope, which you can use to modulate the filter (naturally!) as well as other Program parameters. The EG itself is set up on the Filter EG tab; the way that it affects the filters is controlled by the parameters described below, on the Filter Mod tab:
The Intensity to A and Intensity to B settings control the basic amount of EG modulation for filter frequencies A and B, respectively, before other modulation.
The Velocity to A and Velocity to B settings let you use velocity to scale the amount of EG modulation.
The AMS setting selects a AMS modulation source to scale the amount of the Filter EG applied to Filters A and B. The two filters share a single AMS source, with separate intensity settings.
LFO modulation
You can modulate the filter via LFO1, LFO2, and the Common LFO. Among other applications, LFO modulation of the filter can produce the classic “auto‐
wah” effect.
The Filter LFO Mod tab lets you set up the following parameters separately for each LFO:
High resonance
When this is set to 0, there is no emphasis, and frequencies beyond the cutoff will simply diminish smoothly.
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Intensity to A and Intensity to B specify how much the LFO changes the tone.
JS‐Y Intensity to A and JS‐Y Intensity to B specify the depth of the wah effect produced by the LFO when the joystick is moved toward yourself, or when CC#2 is received.
Detailed Program Editing Using the Amp section
The AMS setting selects a AMS modulation source to scale the amount of the LFO applied to Filters A and B. The two filters share a single AMS source, with separate intensity settings.
For example if, AMS is set to After Touch, applying pressure to the keyboard produces an “auto‐wah” effect.
Keyboard Track
Most acoustic instruments get brighter as you play higher pitches. At its most basic, keyboard tracking re‐
creates this effect by increasing the cutoff frequency of a lowpass filter as you play higher on the keyboard. Usually, some amount of key tracking is necessary in order to make the timbre consistent across the entire range.
The KRONOS keyboard tracking can also be much more complex, since it allows you to create different rates of change over up to four different parts of the keyboard. For instance, you can:
You can think of the resulting shape as being like two folding doors attached to a hinge in the center. At the Center key (the main hinge), the keyboard tracking has no effect. The two folding doors swing out from this center point to create changes in the higher and lower ranges of the keyboard.
Keyboard Track Shape and Intensity
Intensity = +99 (Original Shape)
Intensity = +50 (Less Effect)
Intensity = 0 (No Effect)
• Make the filter cutoff increase very quickly over the middle of the keyboard, and then open more slowly–or not at all–in the higher octaves.
• Make the cutoff increase as you play lower on the keyboard.
Intensity = –99 (Inverted)
• Create abrupt changes at certain keys, for split‐like effects.
How Key Track works: Keys and Ramps
The keyboard tracking works by creating four ramps, or slopes, between five keys on the keyboard. The bottom and top keys are fixed at the bottom and top of the MIDI range, respectively. You can set the other three keys–named Low Break, Center, and High Break–to be anywhere in between.
The four Ramp values control the rate of change between each pair of keys. For instance, if the Low‐
Center Ramp is set to 0, the value will stay the same between the Low Break key and the Center key. Intensity to A and Intensity to B adjust the effect that keyboard tracking will have on filters A and B. For more information, see “3–2a: Keyboard Track,” on page 72 of the Parameter Guide.
AMS Modulation
In addition to the EG, LFOs, and Key Track, you can use two AMS sources to modulate the filters. For instance, you could use the ribbon to change the brightness, or use the AMS output of a Wave Sequence.
Using the Amp section
The Amp section includes controls for volume, pan, and the driver circuit. You can control the volume using the Amp EG, LFO 1/2, Key Track, and velocity, along with other AMS sources.
Each Oscillator has its own Amp section: Amp1 for OSC1, and Amp2 for OSC2.
The volume of a note on a violin or wind instrument can be varied during the note by the musician (i.e., by regulating the amount of pressure on the bow or the force of the breath).
Volume
Piano
Volume
Volume decays gradually
Organ
Volume remains constant
until note is released
Background: what does “Amp” mean?
Different sounds have characteristic shapes to their volume levels.
Time
Time
For example, the volume of a piano note begins at a high volume the instant you play the note, and then decreases gradually. The volume of an organ note, on the other hand, remains constant as long as you continue pressing the key.
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Playing and editing Programs
Pan
Amp modulation
Pan
The basic volume level is set by the Amp Level parameter. You can then alter this using the modulation sources below:
The main Pan parameter controls the stereo position after the signal has passed through the oscillator, filter, and amp. Normally you’ll set this to C064, so that the sound is centered equally between the left and right speakers. To create a stereo effect when Oscillator Mode is set to Double, set the Amp1/Driver 1 page Pan to L001, and the Amp2/Driver2 page Pan R127. This will make OSC1 go to the left speaker, and OSC2 go to the right speaker.
With a setting of Random, the pan will change randomly each time you play a note on KRONOS, producing an interesting effect.
Pan AMS and Intensity
Intensity specifies the depth of the pan modulation from the selected AMS source.
If you set AMS to Note Number, the pan will change according to the keyboard position of each note played. With a setting of LFO1 or 2, the sound will sweep from side to side, creating an auto‐pan effect. Other settings allow you to move the oscillator pan by using a real‐time controller, an envelope, or other modulation sources.
Pan - Use DKit Setting
Use DKit Setting applies when Oscillator Mode is set to Drums. If this is checked, the Program can use a different pan position for each drum sound, as specified by the Drum Kit. If this is unchecked, all drum sounds will use the Program’s pan position. The factory presets and GM drum kits use individual pan positions for the different drums, so normally it’s best to leave this checked.
Keyboard Track
This lets you vary the volume relative to the note you play. For more information, see “Keyboard Track” on page 51.
Amp Modulation
Velocity Intensity is used by most programs to decrease the volume of softly played notes and increase the volume of strongly played notes, and the Amp Modulation parameter adjusts the depth of this control. Normally you will set Amp Modulation to positive (+) values. As this setting is increased, there will be greater volume difference between softly played and strongly played notes.
LFO1/2
Specifies how the LFOs will produce cyclic changes in volume (tremolo effect).
The volume will be affected by the LFO(s) for which you set an LFO1 Intensity, LFO2 Intensity value.
Intensity (AMS Intensity) adjusts the depth by which the tremolo effect produced by the LFO will be affected when you assign an AMS (LFO1 AMS, LFO2 AMS). For example if you set AMS to JS‐Y (CC #02), tremolo will be applied when you move the joystick of KRONOS toward yourself, or when CC#02 is received.
Amp EG
The Amp EG lets you control how the volume changes over the course of a note.
Every instrument has its own characteristic volume envelope. This is part of what gives each instrument its identifiable character. Conversely, by changing the volume contour—for instance, applying a string‐like Amp EG curve to an organ multisample—you can produce interesting and unusual sounds.
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Detailed Program Editing Using EXi
Piano
Organ
The two main parameters, Drive and Low Boost, work together to create the overall effect. Drive controls the amount of edge and bite in the timbre. Low settings will produce mild saturation, and higher settings create more obvious distortion. Often, it’s useful to increase the Low Boost along with the Drive.
Strings
Drive
The Drive circuit adds saturation and overdrive to the sound, for everything from subtle fattening to drastic distortion. Unlike an overdrive effect, Drive processes each voice individually, so the timbre stays the same regardless of how many voices are being played.
Note: even when the Drive amount is set to 0, the Drive circuit still affects the timbre. If your goal is a completely pristine sound, use the Bypass control instead.
Low Boost is a special low‐frequency EQ which controls the body character of the sound. The specific EQ frequencies affected will change with the Drive setting.
Higher amounts increase the bass boost, and will also intensify the effect of the Drive parameter.
Using EXi
In EXi Programs, you can select one or two EXi to be split or layered together. Each EXi has its own sonic character and different pages of parameters.
To select different EXi:
1. Select an EXi Program.
Note: EXi Programs are stored in EXi Banks, separate from HD‐1 Programs. INT–A is always an EXi Bank; depending on settings, any of USER–A…G and AA…GG may also be EXi banks.
2. Press the Common button.
3. Press the Basic/Vector tab.
The P4: Basic/Vector Program Basic page appears.
SGX-1 Premium Piano
Redefining the workstation piano
You’ve never heard a piano like this on a workstation. Every note is sampled in stereo at 8 velocity levels with no loops, for smooth response and natural decays—
plus multiple velocity layers of true damper resonance.
Subtle performance nuances integrate seamlessly with the KRONOS hardware, including release velocity and damper pedal velocity.
4. Under EXi 1 Instrument Type, at the top left of the display, select any of the EXi.
You can also select a second EXi under EXi 2 Instrument Type, but for now let’s concentrate on EXi 1.
5. Press the EXi 1 button at the bottom of the display.
The tabs will change to show the pages for the selected EXi. Time to explore!
The SGX‐1 also provides the exceptionally high polyphony that real acoustic piano sounds require—
up to 100 dual‐stereo notes, the equivalent of 400 mono voices.
EP-1 MDS Electric Piano
New technology, classic sounds
The EP‐1 provides incredible recreations of six classic tine and reed electric pianos, along with modeled vintage effects. Based on Korg’s Multi‐Dimensional Synthesis (MDS), the EP‐1 delivers natural real‐time expression without the limitations of ordinary sample 53
Playing and editing Programs
playback. For instance, you’ll appreciate the natural decay and astonishingly smooth gradation of dynamics from pp to ff, without tell‐tale split points ‐ just like the real instruments. Real‐time control over noise elements, including mechanical key‐off noises controlled by release velocity, gives your performances even greater realism and detail.
CX-3 Tonewheel Organ
Modeled organ with drawbar control
Based on Korg’s ground‐breaking CX‐3 keyboard (with additional refinements), the CX‐3 is a detailed tone‐
wheel organ model with live drawbar control, Perfect tone‐wheel phase coherency means solid, powerful sounding chords just like the real thing. A choice of tone wheel types, adjustable overtones, leakage, noise, and key‐click modeling provide unparalleled realism.
Amp modeling, Vibrato/Chorus, and Rotary Speaker effects are built in. EX mode lets you introduce additional drawbar and percussion harmonics, for new timbres unavailable on traditional organs.
AL-1 Analog Modeling Synthesizer
Modern virtual analog synth
The AL‐1 is our feature‐packed, modern virtual analog synth. Its patented ultra‐low‐aliasing oscillators (using completely different technology than the HD‐1) recreate all the power and glory of true analog synthesis—without the artifacts that can plague lesser instruments.
Morphing waveforms allow you to change the oscillator shapes in real‐time. Resonance modeling lets you choose between classic filter sounds, and the extraordinarily flexible MultiFilter lets you create your own hybrid filter shapes. Hard sync, analog‐style FM, drive, low‐boost, and ring modulation offer plenty of tone‐twisting power.
MS-20EX
Patch-panel synth with unique, aggressive tone
A dramatic expansion of Korg’s classic MS‐20 analog synth, the MS‐20EX puts modular patch cables under your fingertips. Modulate filters with audio‐rate oscillators; turn audio inputs into control signals; control all of the original knobs with mod sources including additional envelopes, LFOs, and real‐time controllers. It’s a tweaker’s dream, but even without the patch panel, the MS‐20EX would make waves with its unique, aggressive tone—due in large part to its unusual filters, which are completely different from those in either the AL‐1 or the PolysixEX.
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PolysixEX
Rich-sounding, versatile, and easy-to-use synth
With its self‐oscillating four‐pole filter, smooth analog oscillator and sub‐oscillator, and rich, built‐in chorus and ensemble effects, the PolysixEX proves you don’t have to be fancy in order to be great. Based on the classic Korg Polysix analog synth, its timbre is distinctly different from the AL‐1 and the MS‐20EX, but we didn’t stop there; we added modulation of every control on the front panel, for a world of sounds impossible on the original.
It’s also very well‐suited to hands‐on control with Tone Adjust, with a knob, slider, or switch for almost all of the original Polysix controls. As a bonus, it’s also capable of extremely high polyphony—up to 180 voices!
STR-1 Plucked String
Physical modeling, from the real to the fantastic
Physics has brought us lasers, cell phones, electric cars—and now the STR‐1. What would it sound like to play harmonics on a metal bar “plucked” by a piano, or to sing into a guitar string? Play with the STR‐1 and discover.
In addition to unique, experimental timbres, the STR‐1 is great for traditional instruments from guitars, basses, harps, and world/ethnic sounds to clavinets, harpsichords, bells, and electric pianos.
You can also process samples and live audio input through the physical model—including audio feedback from any of the KRONOS effects.
MOD-7 Waveshaping VPM Synthesizer
Patch-panel VPM/waveshaping/PCM processor
Combine Variable Phase Modulation (VPM), waveshaping, ring modulation, samples, and subtractive synthesis with a modular patch‐panel system, and you have the MOD‐7. Exceptionally versatile, it offers everything from classic FM keyboards, bells and basses (including the ability to import sounds from vintage DX synths) to rhythmic soundscapes and sparkling, epic pads.
Vast sample‐mangling capabilities, with incredible flexibility and power, let you create incredibly rich processing environments: combine multiple stages of filtering, waveshaping, and ring modulation, even use samples as FM modulators, all patched together however you like.
Detailed Program Editing Using Vector Synthesis
Using Vector Synthesis
Vector Synthesis lets you control Program and Effects parameters by moving the Vector Joystick, by using the programmable Vector Envelope, or by the combination of the two.
When the Vector Joystick is in its center position, the Vector Envelope has complete control over the point’s position. Likewise, when the Vector Envelope is in the center, the Vector Joystick has complete control.
What does Vector mean?
Modulation generally works by moving a single control. like a slider, in a straight line. At one end of the control, the modulation is at its minimum; at the other end, it’s at its maximum.
When the Vector Envelope is in use, the Vector Joystick offsets the position by up to halfway across either axis. For instance, if the Envelope is all the way to the right of the X axis, and the Joystick is all the way to the left, the actual Vector position will be in the center of the X axis.
Vector Synthesis is a little different. It works by moving around a point on a two‐dimensional plane, both left‐right and up‐down.
Hint: to quickly reset the Vector Joystick to its center value, hold down the front‐panel Control Reset button and move the joystick.
You can think of this point as being positioned on two different lines at once: a left‐right line (the X axis), and an up‐down line (the Y axis). Vector Volume Control and CC Control
In other words, instead of just having one value (like a slider), each Vector point has two values: one for X, and one for Y. See the graphic below for an example. Vector Point and X and Y axis values
The Vector does two main things: it can control the relative volume of the two Oscillators in Program mode (or of up to 16 Programs at once in Combi mode), and it can generate CCs for controlling Program and Effects parameters.
Vector and MIDI
Vector Point
The Vector features interact with MIDI in two different ways: through the Vector Joystick, and through the Vector CC Control.
+127
The Vector Joystick sends and receives two MIDI controllers: one for the X axis, and the other for the Y axis. In Global mode, you can assign these to any MIDI CC numbers you like. The defaults are CC#118 for the X axis, and CC#119 for the Y axis.
Y value: +50
Y-Axis
0
–127
0
+127
X-Axis
X value: –90
In addition to moving the point directly with the Vector Joystick, you can also use the Vector Envelope to move its position automatically over time, as shown below.
The Vector Joystick and its CCs control the Vector position, in conjunction with the Vector EG.
The Vector CC Control, on the other hand, is generated by the Vector position. Normally, this will only affect internal sounds and effects. If you like, however, you can also enable a Global parameter to send these generated CCs to external MIDI devices.
For more information on Vector Synthesis, see “1–5: Vector Control” on page 46 of the Parameter Guide.
Vector Envelope moving the Vector Point
+127
Y-Axis
0
–127
0
+127
X-Axis
Vector Joystick and Vector Envelope
You can move the Vector point using the combination of the Vector Joystick and the Vector Envelope. The two work together, although you don’t necessary have to use them both at the same time.
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Playing and editing Programs
Vector Synthesis System
Vector CC MIDI Output
Global switch:
Vector MIDI Out
Vector Joystick
Global Controllers
MIDI CC Assignments
Defaults: X=118, Y=119
Vector Joystick
Vector CC MIDI Output
Vector CC Control
Vector Joystick
MIDI In
Vector CC Control
Vector EG
scale
VJS X and Y modes
X+/– and Y+/–
CC Assignments
Vector CC Modulation of
Program and FX Parameters
Program switch:
Enable CC control
Vector Volume Control
Osc 1/2 Center Volume
and Equal Power settings
Program switch:
Enable Volume control
Vector Modulation of
Oscillator Volume
Effects
Effects are covered in their own section of the manuals, so we won’t go into too much detail here. See the cross‐
references below for more information.
Insert Effects
Insert Effects let you send either individual Oscillators or the entire Program through up to 12 effects, in series. You can use any type of effects, from distortions and compressors to choruses and reverbs. The Insert Effects can be routed to the main outputs, or to any of the individual outputs.
For more information, see “Insert effects” on page 202.
Master Effects
There are two Master Effects, which are accessed through Sends 1 and 2. These are best‐suited to effects such as reverbs and delays, but you can use them with any type of effect.
For more information, see “Master effects” on page 203.
Total Effects
The two Total Effects are dedicated to processing the main L/R outputs. They’re ideally suited to overall mix effects, such as compression, limiting, and EQ–but as with the other effects sections, you can use any type of effect that you like.
For more information, see “Program P9: Master/Total Effect” on page 143 of the Parameter Guide.
Automatically importing a Program into Sequencer mode
The Auto Song Setup feature copies the current Program or Combination into a Song, and then puts the KRONOS in record‐ready mode.
2. Press OK.
If inspiration for a phrase or song strikes you while you’re playing, you can use this function to start recording immediately. To do so:
3. Press the START/STOP key to start the sequencer and begin recording. 1. Hold down the ENTER key and press the SEQUENCER REC/WRITE key. The Setup to Record dialog box will open and ask “Are you sure?”
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You will automatically enter Sequencer mode, and will be in the record‐ready state. Playing and editing Combinations
Playing Combinations
What’s a Combination?
Combinations, or “Combis” for short, let you split and layer up to 16 Programs at once. A Combi is made up of 16 Timbres. Each Timbre has a Program, along with parameters for key and velocity zones, mixer settings, MIDI channel and controller filtering, and so on.
As with Programs, each Combi has 12 Insert Effects, 2 Master Effects, and 2 Total Effects, for shaping and transforming the sounds of the individual Timbres. Finally, Combis can use 4 KARMA modules at once, for complex and layered generated effects.
Selecting Combinations
There are several different ways to select Combinations. Each one is convenient in a different way:
• Using the front‐panel buttons, value slider, and value knob, you can select Combinations quickly via physical controls
• Selecting by Bank and number (via the touch‐
screen) lets you browse through all of the Combinations in memory, to find the one that you want
• Selecting by Combination category (via the touch‐
screen) lets you filter Combinations by sound type, such as Pianos or Drums
• Using a foot‐switch lets you change Combinations even while both hands are busy playing on the keyboard ‐ convenient for live applications
Combination bank contents
Bank
No.
INT–A…C
000…127
INT-D
000…095
INT-D
096…127
INT–E…G,
USER–A…G
000…127
Description
Factory Combinations
User Combinations
Selecting with the front-panel buttons
1. Make sure that the COMBI button is lit.
This means that you’re in Combination mode, in which you can select and edit Combinations. If the button isn’t lit, press it now; it will light up, and the main Combination Play page will appear.
• MIDI program change messages let you select Combinations remotely, from either ‐a MIDI sequencer or an external MIDI controller
2. Go to the main Combination Play page.
Set Lists
3. Make sure that the Combination name is selected.
Combinations can also be selected in Set Lists, along with Programs and Songs. For more information, see “Set Lists” on page 113.
If it is not selected, go to the Combination P0: Play page and touch the Combination’s name, so that it’s highlighted.
Overview: Combination Banks
4. Use the VALUE controllers to select the Combination number that you wish to play.
KRONOS ships from the factory with hundreds of factory‐programmed Combinations. You can create your own original combinations by editing these factory‐set combinations, or by initializing a combination and starting “from scratch.”
Over 1,400 Combination slots are left open for your own programming, or additional sound libraries. These Combinations are organized into 14 Banks of 128 Combinations each, as described below. You can also store many more Combinations on the internal drive, or on external USB 2.0 devices.
For more details on the factory Combinations, please refer to the Voice Name List.
You can play a Combination and resample your performance, or sample an external audio source while listening to the sound of a Combination.
The main Play page shows the selected Program, status, pan, and volume for timbres 1‐16. You can use the following methods to select a Combination.
• Turn the Value dial.
• Press the Inc or Dec buttons.
• Use the numeric keypad [0]–[9] to specify the number, and press the ENTER key.
5. Press a BANK button (INT or USER A‐G) to switch banks.
When you select a different Bank, the button’s LED will light, and the selected bank will appear on the upper left side of the LCD screen.
For example, to select bank INT‐B, press the I‐B button in the top row of Bank buttons. The I‐B button will light, and the name INT‐B will appear in the upper left of the LCD screen.
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Playing and editing Combinations
Combination Select
Category (Category/Combination) Popup button
Favorite
Combination Select
Popup button
Category (Category/Program)
Popup button
Bank/Program Select Popup button
Program Select
Status
Play/Mute
Solo On/Off
Pan
Volume
Timbre 01
Selecting by Bank and number
You can select Combinations from a list organized by Combination bank.
1. Press the Combination Select popup button.
The Bank/Combination Select dialog appears.
5. When you are satisfied with the selected Combination, press the OK button to close the popup menu.
If you press the Cancel button, the selection you made here will be discarded, and you will return to the Combination that had been selected before you opened the menu.
Bank/Combination Select menu:
Selecting by Category
You can select Combinations from within a category, such as keyboard, organ, bass, and drums. When shipped from the factory, the Combinations are organized into 16 categories, each with several sub‐
categories. There are also 2 more categories, initially named User 16 and User 17, which you can use and rename as desired.
1. Press the Category popup button.
The Category/Combination Select dialog appears.
Category/Combination Select menu
In this illustration, bank INT–A is selected. The list on the right shows the Combinations contained in that bank.
2. Press the tabs on the left side of the display to select a bank.
3. Press one of the names in the list to select a Combination.
The selected Combination will be highlighted, and the keyboard will immediately switch to the new sound.
4. If you like, play a few notes to hear the new Combination.
You can play the new Combination while the menu is still showing, without needing to press OK.
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In the illustration above, the Synth category is selected. The list on the right shows the Combinations which belong to that category.
Playing Combinations Selecting Combinations
2. Press the tabs located to the left side of the display to select a different category.
The name of the selected category will be displayed in full in the lower left of the display.
3. Optionally, focus on a more specific group of sounds by selecting a sub‐category from the second column of tabs.
Drum Track
The Drum Track integrates with all the other features of Combination mode, including KARMA. For details, see “Using the Drum Track in Combination mode” on page 240.
The full name of the sub‐category also appears in the lower left of the display.
4. Press one of the Combination names in the center area to select a Combination.
The selected Combination will be highlighted.
5. When you are satisfied with the selected Combination, press the OK button to close the popup menu.
If you press the Cancel button, your selection will be discarded, and you will return to the Combination that had been selected when you opened the popup menu.
Using the Favorites check-box
The Bank and Category select pop‐ups both include a Favorite check‐box at the bottom of the screen. This lets you trim the list to show only Combinations you’ve marked as favorites. For more information, see “Using the Favorites check‐box” on page 29.
Using a footswitch to select
Combinations
You can assign a footswitch to step through Combinations one by one, either going up (0, 1, 2, 3, etc.) or going down (3, 2, 1 etc.). This lets you change Combinations without using your hands–great for quick Program changes in live performance situations.
For more information, see “Using a footswitch to select Programs” on page 29.
Selecting Combinations via MIDI
You can send MIDI Program Change messages to KRONOS from external MIDI devices, such as computer sequencers or other MIDI controllers. In conjunction with MIDI Bank Select, you can use these to select any Combination from all 14 Banks.
For more information, see “Selecting combinations,” on page 1130 of the Parameter Guide.
Using controllers to modify the sound
You can use the joystick, ribbon controller, SW1, SW2, Vector Joystick, VALUE slider, keyboard, foot pedals and switches, and the Control Panel knobs, sliders, and switches to control the sound.
For more information, see the corresponding explanation for Programs: “Using Controllers” on page 31.
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Playing and editing Combinations
Easy Combination editing
Changing the Programs within a Combi
Changing the Programs assigned to the 16 Timbres is a quick way to dramatically alter the sound of the Combination.
There are two ways to select Programs for a Timbre:
• Selecting Programs from the front panel and LCD, either by Bank or by Category
• Selecting Programs via MIDI program change messages
Note: MIDI program changes only work for Timbres whose Status is set to INT.
Selecting Programs for Combi Tracks
To change the Program assigned to a Timbre:
1. Go to the Prog Select/Mixer tab of the Play page.
This page shows all 16 Timbres at once, including their Program assignments, volume, pan, play/mute, solo, and more.
2. Touch the popup button at the top of Timbre 1.
This is the Category select button. It brings up a window which allows you to select a Program by Category, identical to the similar function in Program mode.
3. Select a Program, and press OK.
The Category Select window will disappear. Note that the new Program is now selected for Timbre 1.
4. Press the popup button directly under the Category button.
This is the Bank/Number select button. It brings up a window which lets you select Programs by Bank–
again, just like the similar window in Program mode.
5. Select a different Program, and press OK.
The Program in the Timbre is now changed to the one you just selected. Also, the Bank /Number parameter is now highlighted, which means that we can use the front panel buttons to select Banks and Programs.
6. Press one of the front‐panel Bank buttons.
or:
To select banks USER–AA…GG, press and hold a pair of I and U BANK buttons together. For example, to select bank USER–CC, press and hold the I–C button, and then press the U–C button. Notice that Timbre 1’s Bank and Program change to match the selected Bank.
7. Use Inc/Dec, the VALUE dial, or the numeric keypad to select the Program.
Adjusting the mix
You can use both the Control Surface and the LCD to set the volume, pan, and EQ settings for each Timbre, as well as their PLAY/MUTE and Solo On/Off states.
The button has two LEDs: one for Timbres 1‐8, and the other for Timbres 9‐16. Press the button to switch between the two. Setting mix parameters from the LCD
2. Optionally, go to the Control Surface tab of the Play page.
1. Go to the Prog Select/Mixer tab of the Play page.
This page shows the volume, pan, play/mute, solo, and Program assignments for all 16 Timbres.
2. Select the on‐screen Volume slider for Timbre 1.
3. Use Inc/Dec, the VALUE dial, or the numeric keypad to set the volume as desired.
4. Select the on‐screen Pan knob for Timbre 1, and edit its value as desired.
Timbre pan interacts with the pan stored in the Program. A setting of C064 reproduces the Program’s oscillator pan settings. Adjusting the Timbre Pan will move the sound to left or right while preserving the pan relationship between the oscillators. A setting of L001 is far left, and R127 is far right.
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3. Press the MIXER KNOBS button until the INDIVIDUAL PAN LED lights up.
This makes knob 1 control Timbre 1’s pan, and knob 2 control Timbre 2’s pan, and so on.
4. Use sliders 1 ‐8 to adjust the volumes of Timbres 1‐
8, respectively.
5. Use knobs 1‐8 to adjust the pan positions of Timbres 1‐8.
6. Press the MIXER KNOBS button until the CHANNEL STRIP LED lights up.
This makes the knobs control a virtual channel strip, including pan, EQ, and effects sends.
Using the Control Surface for the mix
7. Press MIX SELECT button 1.
You can also edit the mixer parameters directly from the Control Surface, eight Timbres at a time. The Channel Strip now controls the Pan, EQ, and FX Sends for Timbre 1.
1. Press the TIMBRE/TRACK button under CONTROL ASSIGN, so that the 1‐8 LED lights up.
8. Use knobs 2‐6 to adjust the Timbres’s 3‐band EQ, and knobs 7 and 8 to control the Timbre’s Effects Sends 1 and 2.
Easy Combination editing Easy KARMA editing
Internally, the system figures out how the Oscillator is routed to the Master Effects, and automatically adjusts the appropriate effects send parameters.
9. Press MIX SELECT button 2.
The Channel Strip now controls the Pan, EQ, and FX Sends for Timbre 2. Each Timbre has its own, dedicated stereo 3‐band EQ.
10.Edit the Channel Strip for Timbre 2 as desired.
Notice that Pan is available, in different ways, with both settings of the MIXER KNOBS button.
Easy KARMA editing
KARMA stands for “Kay Algorithmic Realtime Music Architecture.” It’s an immensely powerful performance tool, and can provide a wide range of musical effects including:
• Arpeggiation
• Drum and instrument grooves
• Complex CC gestures (as if it was automatically moving knobs or joysticks for you)
• Musical phrase generation
1. Go to the Control Surface tab of the Play page.
2. Press the RT KNOBS/KARMA button under CONTROL ASSIGN.
The LCD will now show the KARMA parameters assigned to the sliders and switches.
3. Move the sliders to change the KARMA parameters.
For more information on KARMA, see “Using KARMA” on page 213.
• Any combination of the above
• …and much more.
You can control many KARMA parameters directly from the front panel.
Turning KARMA on and off
The overall control for KARMA is the ON/OFF button. Turn the button on (LED lit) to enable KARMA; turn the button off (LED off) to disable KARMA.
LATCH button
When LATCH is turned on, KARMA will continue to play even after you’ve stopped playing on the keyboard, drum/chord pads, or MIDI In.
This is convenient when you want to play on top of a KARMA‐generated groove, for instance.
Selecting KARMA Scenes
Each Combi can have up to 8 KARMA “Scenes,” which are presets for the KARMA parameters. Different Scenes may produce dramatically different effects. You can select Scenes directly from the Control Surface:
1. Press the RT KNOBS/KARMA button under CONTROL ASSIGN.
The Control Surface will switch to Real‐Time Knobs and KARMA mode.
2. Select Scenes by pressing the top row of Control Panel switches.
Note that not all Combis will necessarily have 8 different Scenes.
Editing KARMA parameters via the
sliders
You can also edit various KARMA parameters in real time, using the Control Surface sliders. The specific parameters will vary depending on the Combi, so it may be helpful to look at the LCD:
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Playing and editing Combinations
Detailed Combination editing
You can edit any of the Combinations shipped with KRONOS, or you can start with an initialized Combination to create sounds from scratch.
Naturally, you can use the factory Programs to create new Combis, or use your own custom Programs. If you’re in the process of editing a Program in Program mode, and you use the Program in a Combi, you’ll hear the edited version in Combi mode as well.
As with Programs, you can do many basic edits directly from the front panel Control Surface knobs, switches, and sliders, without ever delving deeper into the LCD interface. For instance, you can use the knobs to change attack and release times, make sounds brighter or darker, alter effects depths, modulate KARMA’s phrase generation, and so on. For details on how these work in Program mode, see “Quick edits using the knobs, sliders, and switches” on page 39.
A suggested approach for editing
First, select a Program for each Timbre, on the Program Select/Mixer tab of the P1: Play page. (Note that you don’t have to use all 16 Timbres!)
Next, create any desired keyboard or velocity splits, layers, or crossfades between the different Timbres. You can do this on the Keyboard Zones and Velocity Zones tabs of the P3: MIDI Filter/Zones page.
After this, adjust the volumes of the Timbres (back on the Program Select/Mixer tab), and set up any other Timbre parameters as desired.
To add finishing touches to the sound, set up the Insert, Master, and Total Effects as desired (on the P8: Insert Effects andP:9 Master/Total Effects pages, respectively.) These effects can be different from those of the individual Programs in Program mode, if desired.
In addition, you can make KARMA settings (on the P7: KARMA page) and controller settings (on the P3: MIDI Filter/Zones page) to create the finished Combination.
Soloing timbres
You can use the Control Surface Solo function to listen to the Combi’s individual Timbres. For more information, see “Solo switch and Select switches 1–8” on page 430.
Using COMPARE
When you’re in the process of editing a sound, pressing the COMPARE button will recall the saved version of the sound, as it was before you started editing. To indicate that you are listening to the saved version, the button’s LED will light up.
Pressing COMPARE again returns you to the version you are editing, and the LED will go out again.
If you edit while the COMPARE LED is lit, the key will again go dark and your previous edits will be lost.
Resetting individual controls
The RESET CONTROLS button lets you revert an individual knob, slider, or switch to its saved setting. For more information, see “Resetting individual controls” on page 42.
Combination overview
Page
Combination page structure
The main P0: Play page offers access to the most important aspects of Combis, including:
• Selecting and playing Combinations
P1:EQ/Vector/
Control
P2: Timbre Params
• Set various parameters for each timbre,
such as MIDI channel, OSC select, Pitch
etc.
P3: MIDI
Filter/Zone
• Set up MIDI transmission/reception
filters for each Timbre.
• Set up keyboard and velocity zones for
each Timbre.
P4:
---
P5:
---
P6:
---
• Selecting individual Programs
• Making basic settings for KARMA
• Editing mixer settings and sound parameters via the Control Surface
• Quick sampling and resampling
The detailed editing pages, P1 through P9, give you more in‐depth access to the Combi’s powerful key and velocity zones, MIDI filtering, Vector Synthesis, KARMA, Drum Track, and Effects.
Page
P0: Play
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Main features
• Select and play Combinations
• Perform easy edits using the Realtime
Knobs, KARMA sliders, and Tone Adjust
• Adjust mix parameters including
volume, pan, EQ, and send levels
• Select a Program for each timbre
• Quick sampling and re-sampling
Main features
• Adjust EQ settings for each Timbre
• Assign functions to SW1/2 and Real-Time
knobs 5-8
• Set up Vector synthesis
• Set up the Drum Track
• Set up the on-screen pads
P7: KARMA
• Make detailed KARMA settings.
P8: Insert Effects
• Select insert effects and make settings
for them. Specify send levels to the
Master effects and routing to the
outputs.
P9: Master and
Total Effects
• Select Master send effects and Total
effects, and adjust their settings.
Detailed Combination editing Layers, Splits, and Velocity Switches
For details on how to access each mode and page, please see “Basic operations” on page 17.
You can also mix in live audio inputs, and process them through effects. For more information, see “Using effects with the audio inputs” on page 207.
You can sample from within Combination mode—
including resampling the Combination itself. For more information, see “Sampling in Program and Combination modes” on page 148. Combination structure and corresponding pages
Timbre1
Parameters
Program
Vector: P1 - 5,6,7
Controllers: P1 - 8
Drum Track: P1 - 3
KARMA: P7
Pads: P1 - 9
Tone Adjust: P0 - 9
Audio Input: P0 - 8
Routing: P8-1, 2
3Band EQ
Timbre2
Parameters
Master
Effects
1, 2: P9
3Band EQ
Program
Timbre3
Parameters
Timbre
Total
Effects
1, 2: P9
Insert
Effects
1…12: P8
AUDIO OUTPUT
L/MONO, R
3Band EQ
Program
Insert Effects
Master Effects
Individual Outputs
Timbre4
AUDIO OUTPUT
INDIVIDUAL 1,2,3,4
Parameters
Program
3Band EQ
Timbre16
REC Bus
FX Control Bus
Parameters
Program
3Band EQ
P1–1, P2–2, etc. indicate the KRONOS on-screen pages and tabs.
Layers, Splits, and Velocity Switches
Within a Combination, you can use note number and velocity to determine which Timbres will sound.
The Programs assigned to each Timbre can sound in three ways: as part of a layer, a split, or a velocity switch. A Combination can be set to use any one of these methods, or to use two or more of these methods simultaneously.
Layer
Layers cause two or more Programs to sound simultaneously when a note is played.
Program B
Program A
Strong
Soft
Velocity Switch:
Keyboard playing dynamics
(velocity) switches between
different programs.
On KRONOS, you can use a different Program for each of up to sixteen Timbres, and combine two or more of the above methods to create even more complex setups.
Program B
Program A
Program B
Program A
Program D
Program C
Splits cause different Programs to sound on different areas of the keyboard.
Program A
Program B
Split:
Different programs will sound in
different areas of the keyboard.
Velocity Switch
Strong
Soft
Keyboard playing
dynamics
Example:
B and C/D are split. In the lower
keyboard range, A and B are
layered. In the higher keyboard
range, C and D are switched by
velocity and layered with A.
Layer:
Two or more programs sound
simultaneously.
Split
Keyboard playing
dynamics
As an additional possibility, you can set the slope for a key zone or velocity zone so that the volume diminishes gradually. This lets you change a split into a keyboard crossfade, or a velocity switch into a velocity crossfade.
Program A
Program B
Keyboard X-Fade (keyboard
crossfade):
As you play from low notes to
high notes, the volume of A
will fade out, and the volume
of B will fade in.
Velocity Switches cause different Programs to sound depending on the velocity (how hard you play the notes).
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Playing and editing Combinations
Creating Key Splits and Layers
Let’s create a Combi which combines both splits and layers, like the diagram below:
Timbre 1
Creating Velocity Switches
Piano
Timbre 2
Brass
Timbre 3
Strings
C–1
Next, if you set the Bottom Slope of timbre 1 to 12, and set the Top Slope of timbre 2 to 12, the sound will change gradually instead of changing suddenly.
Next, let’s create a simple velocity switched Combination, like the diagram below:
B3 C4
G9
Timbre 1
Brass
Timbre 2
Strings
127
64
63
1
Velocity
switch
1. Go to the Prog Select /Mixer page.
2. Select a piano sound for Timbre 1, a brass sound for Timbre 2, and a strings sound for Timbre 3.
1. Go to the Prog Select /Mixer page.
3. Go to the MIDI tab of the P2: Timbre Parameters page.
2. Select a brass sound for Timbre 1, and a strings sound for Timbre 2.
4. For Timbres 1‐3, set Status to INT and MIDI Channel to Gch (the Global Channel).
3. Go to the MIDI tab of the P2: Timbre Parameters page.
5. Go to the Keyboard Zones tab of the MIDI Filter/Zones page.
4. For Timbres 1 and 2, set Status to INT and MIDI Channel to Gch (the Global Channel).
6. Set Timbre 1’s Top Key to G9, and its Bottom Key to C4.
5. Go to the Velocity Zones tab of the MIDI Filter/Zones page.
7. Set Timbres 2 and 3 to a Top Key of B3, and a Bottom Key of C–1.
6. Set Timbre 1’s Top Velocity to 127, and its Bottom Velocity to 64.
You can also enter these values by selecting the parameter, and then holding down the ENTER key and playing a note on the keyboard.
7. Set Timbre 2 to a Top Velocity of 63, and a Bottom Velocity of 1.
Key Zone Slope
In addition to “hard” splits, in which the sound changes abruptly, you can use the Slope parameters to gradually fade a sound in or out over a range of keys.
In the example above, you could set the Bottom Key of timbre 1 to G3, and set the Top Key of timbre 2 to G4, so that these two timbres overlap. Velocity Zone Slope
Similar to Key Zone Slopes, as described above, these let you fade in and fade out sounds gradually over a velocity range, instead of a simple hard switch.
In the case of the above example, you could set the velocity zones of the two Timbres so that they partially overlap. Then, set the Top Slope and Bottom Slope so that the sound changes gradually, instead of changing suddenly between velocity values of 63 and 64.
MIDI Settings
Timbre Parameters MIDI page
Status
This controls the status of MIDI and the internal tone generator for each Timbre. Normally, if you’re playing an internal Program, this should be set to INT. If the status is set to Off, EXT, or EX2, that internal sounds will not be played. Off simply disables the Timbre entirely. The EXT and EX2 settings allow the Timbre to control an external MIDI device. For more information, see “Status” on page 454 of the Parameter Guide.
Bank Select (when status=EX2)
When the Status is set to EX2, these parameters allow you to transmit MIDI Bank Select messages for changing banks on external MIDI devices.
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MIDI Channel
Timbres that you wish to play from KRONOS’s keyboard must be set to the global MIDI channel. Your playing on the keyboard is transmitted on the global MIDI channel, and will sound any timbre that matches this channel. Normally you will set this to Gch. When this is set to Gch, the MIDI channel of the timbre will always match the global MIDI channel, even if you change the global MIDI channel.
On some preloaded combinations, Timbres used by KARMA may have their MIDI Channels set to something other than Gch. These will be timbres that play only when KARMA is on–a very useful technique for creating “KARMAlized” combinations.
For more information, see “7–1c: MIDI I/O” on page 471 of the Parameter Guide. In particular, note the relationships between KARMA assignments and MIDI Channel.
Detailed Combination editing Altering Programs to fit within a Combination
MIDI filter settings
For each MIDI Filter item, you can specify whether or not the corresponding MIDI message will be transmitted and received. The checked items will be transmitted and received.
The MIDI filters don’t turn the functions themselves on or off. Instead, the filter just controls whether or not that MIDI message will be transmitted and received. For example, if portamento is on, portamento will be applied to the internal KRONOS sound even if Portamento SW CC#65 is unchecked.
As another example, let’s say that you’ve selected a bass Program for Timbre 1, and a piano Program for Timbre 2, with the goal of creating a bass/piano split. You could make the following settings so that pressing the damper pedal affects only Timbre 2’s piano sound:
1. Go to the MIDI Filter 1 tab of the MIDI Filter/Zones page.
2. Check the Enable Damper box for Timbre 1.
3. Un‐check the Enable Damper box for Timbre 2.
Altering Programs to fit within a Combination
You can make various changes to Programs within the context of a particular Combination, to make them fit better with other Programs, or to create particular sonic effects. These changes do not affect the original Programs, or how those Programs sound in other Combinations.
Timbre Parameters: OSC
OSC Select
Normally, this should be set to BTH (Both).
If the timbre is using a program whose Oscillator Mode is Double or Double Drums, and you want only OSC1 or OSC2 (not both) to sound, set this to OSC1 (only OSC1 will sound) or OSC2 (only OSC2 will sound).
Portamento
Normally, this should be set to PRG.
If the Program uses portamento, but you’d like to disable this for the current Combination, set this parameter to Off. Conversely, if you want to force the portamento to be on, or just to change the portamento time, set this to a value of 001–127. The portamento will change to use the newly specified time.
Force OSC Mode
Normally this should be set to PRG, so that the sound will play as set by the original Program. If you wish to force a polyphonic program to sound monophonically, set this either to MN (Mono) or LGT (Legato). Conversely, set this to Poly if you wish to force a monophonic program to play polyphonically.
For more information, see “Force OSC Mode,” on page 455 of the Parameter Guide.
65
Playing and editing Combinations
Timbre Parameters: Pitch
Use Program’s Scale, Scale
This specifies the scale for each timbre. If you check Use Program’s Scale, the scale specified by the program will be used. Timbres for which this is not checked will use the Scale setting.
Delay
You can set some Timbres so that they don’t sound immediately at note‐on. This can create cool effects, and more dramatic layers. You can specify the delay for each Timbre either in milliseconds (ms), or in rhythmic values which sync to the system tempo.
If you set the Delay to Key Off, the Timbre will sound when the note is released.
Transpose, Detune (BPM Adjust)
These parameters adjust the pitch of the timbre.
• In a layer‐type combination, you can set two or more timbres to the same program, and create a richer sound by using Transpose to shift their pitch apart by an octave or by using Detune to create a slight difference in pitch between the two.
• In split‐type combinations, you can use Transpose to shift the pitch (in semitone units) of the programs specified for each key zone.
• If you wish to change the playback pitch of a drum program, use Detune. If you change the Transpose setting, the relationship between notes and drum sounds will change.
Adjusting the BPM of multisamples or
samples created in Sampling mode
If a timbre’s program uses multisamples or samples that you created in Sampling mode (or loaded in Disk mode) at a specific BPM value, you can use the page menu command Detune BPM Adjust to call up a new BPM value. This changes the BPM by adjusting the playback pitch. For more information, see “Detune BPM Adjust,” on page 504 of the Parameter Guide.
Editing Programs with Tone Adjust
Using Tone Adjust, you can make detailed edits to Programs within the context of the Combi. These edits will not affect the original Program, or any other Combis which use the Program. To edit a Program with Tone Adjust:
1. Press the TONE ADJ/EQ button under CONTROL ASSIGN.
The TONE ADJUST LED will light up. 2. Go to the Control Surface tab of the Play page.
This page mirrors the Control Surface. It’s very useful with Tone Adjust, since it shows you the parameter assignments, exact values, and so on.
3. Select the Timbre whose parameters you’d like to adjust.
This corresponds to the Timbre selected in TIMBRE/TRACK mode. You can set this using the Timbre parameter on the right side of the LCD, or by holding down the TONE ADJ/EQ button and pressing any of the Control Panel switches. The top row selects Timbres 1‐8, and the bottom row selects Timbres 9‐16.
4. Edit the controls as desired.
In addition to editing the values, you can also change the assignments of Tone Adjust parameters to the sliders, knobs, and switches. For more information, see “Using Tone Adjust” on page 41.
Effects
Effects are covered in their own section of the manuals, so we won’t go into too much detail here.
Master Effects
Insert Effects
There are two Master Effects, which are accessed through Sends 1 and 2. These are best‐suited to effects such as reverbs and delays, but you can use them with any type of effect.
Insert Effects let you send either individual Oscillators or the entire Program through up to 12 effects, in series. You can use any type of effects, from distortions and compressors to choruses and reverbs. The Insert Effects can be routed to the main outputs, or to any of the individual outputs.
For more information, see “Insert effects” on page 202.
66
For more information, see “Master effects” on page 203.
Detailed Combination editing Automatically importing a Combination into Sequencer mode
Total Effects
The two Total Effects are dedicated to processing the main L/R outputs. They’re ideally suited to overall mix effects, such as compression, limiting, and EQ–but as with the other effects sections, you can use any type of effect that you like.
Automatically importing a Combination into Sequencer mode
The Auto Song Setup feature automatically applies the settings of the current Combination to a song.
If inspiration for a phrase or song strikes you while you’re playing a program or combination, you can use this function to start recording immediately.
Hold down the ENTER key and press the SEQUENCER REC/WRITE key. The “Setup to Record” dialog box will open and ask “Are you sure?”. Press “OK”. You will automatically enter Sequencer mode, and will be in the record‐ready state. Press the START/STOP key to start the sequencer and begin recording. Saving your edits
Once you’ve tweaked the sound to perfection, you’ll want to save your work. To save your edits:
1. Select the Write Combination command from the page menu, at the upper right‐hand corner of the screen.
Saving to disk
You can also save and manage Combinations on the internal disk and USB storage devices. For more information, see “Saving to disks, CDs, and USB media” on page 186.
You can also call up this menu command by holding ENTER and pressing 0 on the numeric keypad.
This brings up a dialog box which allows you to save the Combination. Optionally, you can also select a new location, or change the Combination’s name.
2. Press the “T” button to bring up the text edit dialog.
You can give the Combination a descriptive name using the on‐screen keyboard. 3. After entering the name, press OK.
The text edit window will disappear, returning you to the main Save dialog.
4. Under “To” at the bottom of the dialog, press the popup button next to Combination to bring up the save location dialog.
5. Select a location to save the edited Combination.
You can write to any location in banks INT and USER A‐G. To avoid overwriting the factory sounds, it’s safer to use a slot in one of the empty User banks. 6. After selecting the location, press OK.
7. Press OK again to start the write process.
8. If you’re sure you want to write to this location, press OK again.
After that, you’re done!
For more information, see “Writing Programs and Combinations” on page 182.
Do not turn off the power for at least 10 seconds after writing the Combination. This allows the system time to complete the process, which includes saving a backup of the data to the internal disk.
67
Playing and editing Combinations
68
Creating songs (Sequencer mode)
Sequencer overview
About the KRONOS’ sequencer
The KRONOS’ sequencer can hold up to 200 songs and 400,000 MIDI events or 300,000 audio events. It consists of a 16‐track MIDI sequencer and a 16‐track audio recorder, giving you a total of 32 tracks.
Via MIDI, you can record from and play through external MIDI devices, as well as the KRONOS keyboard, physical controllers, and internal sounds. The 24‐bit, 48kHz audio recorder supports 16 tracks of playback and four simultaneous channels of recording. Audio tracks can record external audio sources such as guitars and vocals as well as the KRONOS’ internal sounds. You can even record mix automation for volume and pan.
When you’ve completed a song, you can resample it to a WAVE file and use Disk mode to burn your WAVE files to an audio CD on a USB CD‐R/RW drive (not included).
Sequencer edits must be saved to disk
When you turn off the power, the settings made in Sequencer mode and the song data, and any user pattern data that you recorded will not be backed up. If you wish to keep this data, you must save it to the internal drive or an external USB device before turning off the power. (You could also do a MIDI data dump to an external data filer, if you prefer.)
Immediately after the power is turned on, the KRONOS will not contain any song data. If you wish to play a song on the sequencer, you must first load data from disk. (Alternatively, you could send KRONOS a MIDI data dump with Song data). For more information, see “Loading data from disk” on page 190, and “Receiving SysEx data dumps” on page 810 of the Parameter Guide.
With its broad range of capabilities such as In‐track Sampling, Time Stretch/Slice, KARMA, high‐quality effects, and physical controllers, the KRONOS is the ideal environment for music production or live performance.
Sequencer mode structure
Songs
A song consists of MIDI tracks 1–16, a master track, audio tracks 1–16, song parameters such as the song name, Vector, KARMA, Drum Track, effects, and RPPR settings, and 100 user patterns.
A maximum of 200 songs can be loaded into the KRONOS memory at once. Thousands can be stored on the internal disk, or on USB storage media.
You can edit MIDI tracks by using Event Edit operations to modify the recorded data or insert new data, and by using Track Edit operations such as Create Control Data, which inserts pitch bend, aftertouch, or control change data.
You can also edit audio tracks in a variety of ways including Event Editing operations that let you insert or delete audio events, and Region Editing operations.
Region Editing allows you to select WAVE files and to edit the start/end addresses of a WAVE file in single‐
sample units.
MIDI tracks 1–16 and audio tracks 1–16 each consist of setup parameters located at the start location, and musical data within the track. The master track consists of tempo and time signature data. Patterns
For more information, see “Setup parameters & Musical data” on page 511 of the Parameter Guide.
There are two types of patterns: preset patterns and user patterns.
Song recording and editing
• Preset patterns: Patterns suitable for drum tracks are preset in internal memory, and can be selected for any song.
Song recording is performed on tracks. You can record MIDI tracks in either of two ways; real‐time recording or step recording. For real‐time recording you can choose one of six recording modes.
Audio tracks can be recorded in real‐time, or created by adding WAVE files.
• User patterns: Each song can have up to 100 patterns. When using a pattern in a different song, use the Utility menu commands Copy Pattern or Copy From Song etc. to copy the pattern. You can set the pattern length to one or more measures, as desired.
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Creating songs (Sequencer mode)
This is a conceptual diagram of Sequencer mode including the hard disk recording function.
Sampling memory
(RAM)
Sample
Sample
Song
MIDI Track 01..16
Setting
parameters
Performance data
Setting
parameters
Performance data
Setting
parameters
Performance data
Setting
parameters
Performance data
Setting
parameters
Performance data
Pattern U00...U99
RPPR Setup (P5)
(Routing: P8)
MIDI Routing 1,2
Audio Routing 1,2
Vector, Controllers,
Drum Track Setup (P1)
KARMA
(P7)
Master Effect 1, 2
(P9)
Track
Master Track
Audio Track 01..16
Setting
parameters
Performance
Audio events
Setting
parameters
Performance
Audio events
Automation events
Setting
parameters
Performance
Automation events
Setting
parameters
Performance
Automation events
Setting
parameters
Performance
Region
(FX Ctrl BUS)
(REC BUS)
Automation events
Audio events
AUDIO OUTPUT
L/MONO, R
AUDIO OUTPUT
INDIVIDUAL 1...4
Region
Region
Audio events
Audio events
Total Effect 1, 2
(P9)
Insert Effect 1...12
(P8)
Insert Effects
Master Effects
Individual Outputs
Tempo and time signature data
Region
Region
Region
Automation events
Audio recording function
WAVE (Mono)
Internal disk
Make Audio CD
WAVE (Stereo)
Resampling (L/R 2ch Mix)
Parentheses such as (P7) indicate the KRONOS page used for editing.
Patterns always contain only a single track of musical data. If you want to use patterns on multiple tracks, you’ll need to use a separate pattern for each track.
Sequencer patterns and Drum Track patterns
To use patterns in a Song, either place them in a MIDI track using the Put to MIDI Track menu command, or copy them using the Copy to MIDI Track menu command. User patterns can also be used with the Drum Track, but they must first be converted into user Drum Track patterns (via the Convert to Drum Track Pattern menu command on P5: Pattern/RPPR).
You can also use patterns with the RPPR. For more information, see “Using RPPR (Realtime Pattern Play/Record)” on page 106.
When you convert a user pattern, it will be stored in internal memory, and will not disappear even when you turn off the power.
Preset patterns are directly available for use as Drum Track patterns.
Sequencer mode page structure
Page
P0: Play/REC
P1: EQ/Vector/
Controller
70
Page
Explanation
• Song playback/recording
• Easy editing using the realtime knobs,
KARMA sliders, and Tone Adjust
• Edit mix parameters such as volume, pan,
Play/Mute, and Solo On/Off
• Select programs for MIDI tracks
• Choose the recording mode
• Make settings for sampling, resampling,
and audio
• EQ adjustments for each track
• Function assignments for the SW1 and
SW2 switches and realtime knobs 5–8
• Vector Synthesis settings
• Drum Track settings
• Assignments for the on-screen pads
Explanation
P2: Track
Parameters
• Parameter settings for each track (MIDI
channel, OSC selection, pitch settings,
etc.)
P3: MIDI
Filter/Zone
• MIDI receive/transmit filter settings for
each track
• Keyboard zone and velocity zone settings
for each track
P4: Track Edit
• Track editing
P5: Pattern/RPPR
• Pattern recording and editing
• RPPR settings
• Convert User patterns to User Drum Track
patterns
P6:
—
P7: KARMA
• Detailed KARMA settings
Sequencer overview Sequencer mode structure
Page
Explanation
P8: Insert Effect
• Insert effect selection, settings, send level
to master effects, output routing
P9: Master/Total
Effect
• Master effect and total effect selection
and settings
For details on how to access each mode and page, see “Basic operations” on page 17.
You can sample from within Sequencer mode—
including resampling the Song itself. For more information, see “Sampling in Program and Combination modes” on page 148. You can also mix in live audio inputs, and process them through effects. For more information, see “Using effects with the audio inputs” on page 207.
Set Lists
Songs can also be selected in Set Lists, along with Programs and Combinations. For more information, see “Set Lists” on page 113.
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Creating songs (Sequencer mode)
Playing Songs
Playback
In order to play back a Song in the sequencer, you must first either load the Song from disk, send the Song to the KRONOS via MIDI SysEx, or record a new Song.
Let’s start by loading and playing the demo song data. 1. Follow the instructions for loading and playing the demo songs under “Listening to the demo songs” on page 1347 of the Quick Start Guide.
Now, let’s experiment with the different controls.
3. Press the LOCATE button to return to the start of the Song.
The locate point defaults to the start of the Song. You can change this as desired; see “LOCATE settings” on page 73.
4. Press the PAUSE button to pause playback. Press the PAUSE switch once again to resume playback.
5. Press the <<REW or FF>> buttons to rewind or fast‐
forward. You can use <<REW and FF>> during playback or while stopped.
2. Press the SEQUENCER START/STOP button.
If you like, you can adjust the rewind and fast‐forward speeds using the FF/REW SPEED page menu command.
Pressing this once starts playback; pressing it again stops playback. Pressing it a third time resumes playback from where it stopped.
6. To set the tempo, turn the TEMPO knob or press the TAP TEMPO switch at the desired interval.
Note: SEQUENCER START/STOP has a special function on P5: Pattern/RPPR. On this page, instead of playing the Song, START/STOP plays the selected pattern.
Meter
Tempo
Song Select
Popup
Track 2
Track 1
Category
Program Select
Play/Mute/Rec
Solo
Pan
Volume
Mute and Solo
Mute lets you silence any of the MIDI tracks 1–16, audio tracks 1–16, or any of the audio inputs (analog 1, 2, USB 1,2, S/P DIF L/R). Solo lets you hear any of these tracks or inputs by itself. These functions can be used in various ways. For example, you can listen only to the rhythm section of the previously‐recorded tracks while you record new tracks. Let’s try out the Mute and Solo functions.
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1. Use “Song Select” to select the song that you want to play back.
2. Press the SEQUENCER START/STOP switch.
3. Press track 1 Play/Rec/Mute.
The display will change from Play to Mute, and the playback of track 1 will no longer be heard. In this way, the “mute” function allows you to silence a specified track until the track is un‐muted.
Press track 2 Play/Rec/Mute. The display will change, and the playback of track 2 will also be Playing Songs Playback
muted. To cancel muting, press Play/Rec/Mute once again.
LOCATE settings
You can press the LOCATE switch to move to the registered location. Initially, this will move to 001:01.000.
Tip: Play/Rec/Mute can be controlled from the front panel mixer section, or from the P0– Control Surface page of the LCD screen. (See “The control surface in Sequencer mode” on page 74.)
4. Press track 1 “Solo On/Off.”
To change the registered location, use the Set Location page menu command. Alternatively, you can register a location during playback by holding down the ENTER switch and pressing the LOCATE switch.
When you select a song, the “LOCATE” setting is automatically initialized to 001:01.000.
“Solo” will be highlighted, and this time, only track 1 will be heard. This is known as “soloing” the track.
For more information, see “Set Location (for Locate Key)” on page 626 of the Parameter Guide.
If both Mute and Solo are used, the Solo function will be given priority.
Loop playback
Press track 2 “Solo On/Off.”
The display will change, and you will hear the playback of tracks 1 and 2.
Note: Solo (on) applies to all tracks, including MIDI tracks 1–16, audio tracks 1‐16, and all audio inputs (analog, USB, and S/P DIF). If, as in this example, you’ve turned Solo on for only MIDI tracks 1 and 2, you will not hear MIDI tracks 3–16, audio tracks 1–
16, or any of the audio inputs.
5. To switch Solo off, press Solo On/Off once again. Press Solo On/Off for both MIDI tracks 1 and 2.
The display will change, and the playback of tracks 1 and 2 will be muted. If the Solo function is turned off for all tracks, playback will be according to the Play/Rec/Mute settings.
Tip: Play/Rec/Mute can be controlled from the front panel mixer section, or from the P0– Control Surface page of the LCD screen. (See “The control surface in Sequencer mode” on page 74)
Exclusive Solo
Normally, Solo works in “Exclusive Solo off” mode, in which you can solo more than one track at a time (as in the example above). In contrast, “Exclusive Solo on” mode allows only one track to be soloed at a time, making it easy to switch between soloed tracks.
When recording or playing back a song, you can individually loop the MIDI tracks that are playing.
In the P0: Play/REC– MIDI Track Loop page, check Track Play Loop for the MIDI tracks you want to loop, and use Loop Start Measure and Loop End Measure to specify the starting and ending measure of the region that will play back as a loop.
If Play Intro is checked (enabled), the measures preceding the loop will be played back as an introduction before the loop begins.
If you play back from the first measure with the settings shown in the screenshot below, the specified region of measures will repeat as follows. Note that Play Intro is enabled for Track 1, but disabled for Track 2.
Measure 1
2
3
3
Track 1
1
2
Track 2
9
10 9
4
5
4
5
10 9
6
7
6
7
10 9
8
9
8
5
10 9
10 11 12 13
6
7
10 9
8
5
10 9
If Play Intro is disabled (un‐checked) for Track 1, the specified region of measures will repeat as follows.
Measure 1
2
3
4
5
6
7
8
9
10 11 12 13
Track 1
5
6
7
8
5
6
7
8
5
6
Track 2
9
10 9
10 9
10 9
10 9
7
10 9
8
5
10 9
Use the “Exclusive Solo” page menu command to specify how the Solo function will operate.
Exclusive Solo off: You will be able to solo more than one track at a time. The status of a track will change each time you press its Solo On/Off button.
Exclusive Solo on: When you press a Solo On/Off button, only that track will be soloed.
The SOLO setting is not stored when you save the song.
Track Play
Loop
Loop Start
Measure
Loop End
Measure
Play Intro
Tip: You can turn Exclusive Solo on/off by holding down the ENTER switch and pressing numeric key 1 (when not in P4 or P5).
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Creating songs (Sequencer mode)
The control surface in Sequencer mode
In Sequencer mode, you can use the nine sliders, eight knobs, and sixteen switches of the control surface to edit the sound of each track during playback, to control KARMA, or to transmit MIDI messages to external devices.
If you use the control surface to control the mixer during recording, your moves will be recorded, and will be reproduced during playback. If you want to adjust (and record) mixer settings for multiple tracks, use multi‐track recording.
As explained below, you use the front panel CONTROL ASSIGN switches to select the functions that will be controlled by the sliders, knobs, and switches.
You can also view the control surface settings in the LCD screen, and edit them there. You may find it convenient to display the P0: Play/REC– Control Surface page first, so that you can watch the settings you’re making from the control surface.
CONTROL ASSIGN
TIMBRE/TRACK
When TIMBRE/TRACK is selected, the control surface will edit the pan, EQ, effect send, Play/Rec/Mute status, Solo On/Off status, and volume of each MIDI track.
The LEDs at the right of the TIMBRE/TRACK switch indicate whether MIDI tracks 1–8 or 9–16 are currently selected. The sliders, knobs, and switches will control the respective set of tracks.
KNOBS: If you want to view and edit the Pan setting for all eight tracks at once, press the MIXER KNOBS switch to make the INDIVIDUAL PAN LED light, and use the knobs to edit the Pan settings. Conversely if you make the CHANNEL STRIP light, the knobs will control the pan, EQ, and effect sends for a single track. Use the MIX SELECT switches to select the track you want to edit, and use the knobs to control it.
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MIX PLAY/MUTE: These switches control the Play/Rec/Mute status. Rec is available if Multi REC is turned on.
MIX SELECT: Press these buttons to select the current track. This current track applies to the channel strip (when MIXER KNOBS is set to CHANNEL STRIP), and to Tone Adjust. You can also use these buttons to change the Keyboard/Rec track, so that you can switch between tracks directly from the Control Surface. To do this:
1. Go to the Control Surface tab of the P0: Play page.
2. Set CONTROL ASSIGN to TIMBRE/TRACK, using either the front‐panel button or the on‐
screen tab.
3. Check the box on the right‐hand side of the screen, labeled Link KBD/REC Trk to Ctrl Surface.
Now, you’ll be able to change the Keyboard/Rec track directly from the Control Surface.
If you press the SOLO switch, the MIX SELECT buttons will control the Solo On/Off status. The Solo behavior will depend on the Exclusive Solo setting.
Note: If any MIDI track, Audio track, or audio input is soloed, the SOLO switch LED will blink.
Tip: To turn Solo off for all tracks, hold down the RESET CONTROLS button and press the SOLO button.
Tip: To turn Mute off for all tracks, hold down the RESET CONTROLS button and press the TIMBRE/TRACK button.
AUDIO
When AUDIO is selected, the control surface will edit the pan, EQ, effect send, Play/Rec/Mute status, Solo On/Off status, and volume of the audio inputs or audio tracks.
Playing Songs The control surface in Sequencer mode
The LEDs at the right of the AUDIO switch indicate whether audio inputs, audio tracks 1–8, or audio tracks 9–16 are currently selected. The sliders, knobs, and switches will control the respective set of inputs or tracks.
KNOBS: If you press the MIXER KNOBS switch to make the INDIVIDUAL PAN LED light, the knobs will control the Pan setting of the six inputs, tracks 1–8, or tracks 9–16. If the CHANNEL STRIP LED is lit and IN is selected, the knobs will control the pan and effect sends for a single input. If 1–8 or 9–16 are selected, the knobs will control the pan, EQ, and effect sends for a single track. Use the MIX SELECT switches to select the input/track you want to control, and use the knobs to control them.
MIX PLAY/MUTE, MIX SELECT: These switches work in the same way as they do for TIMBRE/TRACK, as described above.
EXTERNAL
When EXTERNAL is selected, the control surface is used to transmit MIDI messages to an external MIDI device. For more information, see “0–9e: External” on page 540 of the Parameter Guide.
RT KNOBS/KARMA
When RT KNOBS/KARMA is selected, the sliders and switches of the control surface are used to control KARMA. For more information, see “0–9f: RT (Real Time Knobs)/KARMA” on page 541 of the Parameter Guide.
TONE ADJ/EQ
When TONE ADJ/EQ (Tone Adjust) is selected, the control surface is used to temporarily adjust the program used by each MIDI track. For example while you’re creating a song, you can use this capability to adjust the sound appropriately for your song without going back to Program mode; you might soften the tone of the bass or speed‐up the attack of a strings program, and make these changes happen in realtime while the song plays.
Use Track in the right side of the LCD to select the MIDI track you want to adjust.
For more information, see “0–9g: Tone Adjust” on page 543 of the Parameter Guide.
Note: EQ is only available in Set List mode. For more information, see “Graphic EQ” on page 119.
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Creating songs (Sequencer mode)
MIDI recording
• You can record up to 400,000 events (e.g., notes), up to 200 songs, and up to 999 measures in each song.
• You can perform and record using KARMA and the Drum Track.
• The maximum timing resolution is 1/480 parts per quarter‐note.
• You can perform and record using RPPR (Realtime Pattern Play/Recording).
• There are sixteen tracks for MIDI performance data, and a master track which controls the time signature and tempo.
• There are 697 built‐in preset patterns ideal for drum tracks, and in addition you can create up to 100 user patterns for each song. These patterns can be used as performance data for a song, or with the RPPR function.
Preparations for recording
Before you begin recording, make sure that the Global mode memory protect setting is turned off. For more information, see “Memory protect” on page 185.
3. Specify the tone generator and MIDI channel that will be played by each MIDI track.
Selecting a Song
Before we can begin this example, we need to select an empty song where we can record. 1. Press the SEQ button to enter Sequencer mode. 2. Go to the first tab of the P0: Play/REC page.
The full page name is “MIDI Track Prog Select/Mixer.”
3. Press the Song Select Popup button.
The Song selection popup will appear.
4. Choose a new, empty Song from the list, and press the OK button.
Tip: Set Song Length
By default, new songs are 64 measures long. If you’d like to record more than 64 measures, go to the p4: Track Edit page, and use the Set Song Length command in the page menu. For more information, see “Set Song Length” on page 642 of the Parameter Guide.
Track settings
Since we’re going to record a new song in this example, we will start by explaining how to assign a program to each MIDI track, and make basic settings such as volume.
For details on audio tracks, refer to “Audio recording” on page 89.
1. Assign a program to each MIDI track.
Normally when using the KRONOS as a 16‐timbre sound module, you will select INT or BTH.
In general, you should set MIDI Channel to different channels 1–16 for each track. Tracks that are sent to the same MIDI channel will sound simultaneously when either is recorded or played.
Status INT: During playback, the KRONOS’ internal tone generator will play the MIDI data recorded on that track. When you operate the KRONOS’ keyboard or controllers, you will be playing and controlling the track selected by “Track Select.” MIDI data will not be transmitted to an external device.
You can copy various settings from Programs or Combinations, including effects, KARMA settings, Tone Adjust, and so on. Status EXT, EX2, BTH: During playback, the MIDI data recorded on that track will be transmitted from MIDI OUT to play an external sound module. When you operate the KRONOS’ keyboard or controllers, MIDI data will be transmitted to play and control the external sound module selected by “Track Select.” (The MIDI channel of the external tone generator must be set to match the MIDI Channel of KRONOS tracks that are set to EXT, EX2 or BTH.)
When assigning a program, you can use “Track Select” to select the track for which you are making assignments, and try playing the sound.
If Status is set to BTH, both the external tone generator and internal tone generator will be sounded and controlled.
Use “Program Select” (P0: Play/REC– MIDI Track Prog Select/Mixer page) to assign a program to each MIDI track.
At this time you can press the “Category” popup and select programs by category.
2. Set the pan and volume of each MIDI track.
Pan sets the pan of each track, and Volume sets the volume of each track.
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In the P2: Track Parameters– MIDI page, Status specifies whether each track will sound the internal tone generator or an external tone generator. MIDI Channel specifies the MIDI channel for each track.
4. Adjust the effect settings.
Make settings for each effect in P8: Insert Effect and P9: Master/Total Effect.
MIDI recording Preparations for recording
For more information, see “Using effects in Combinations and Songs” on page 204, “Sequencer P8: Insert Effect” on page 609 of the Parameter Guide, and “Sequencer P9: Master/Total Effect” on page 621 of the Parameter Guide.
5. Set the tempo and time signature.
To set the tempo, you can turn the TEMPO knob or press the TAP TEMPO switch at the desired interval. Alternatively, you can select “q (Tempo)” in the P0: Play/REC– MIDI Track Prog Select/Mixer page (or similar page), and use the VALUE controllers to set the tempo. Set “Tempo Mode” to Manual.
Next you will set the time signature. In this example, we’ll explain how to set the time signature using the “Meter” field. Normally, you specify the time signature before recording the first track, and then begin recording.
a) Press the SEQUENCER REC/WRITE switch, and set “Meter” to **/**.
b) Press **/** to highlight it, and use the VALUE controllers to set the time signature.
When you are finished making these settings, the basic setup is complete. You can now record as described under “Recording procedure” on page 93
Saving your song parameter settings
All of the above settings can be saved as a Template Song. If you frequently use the same settings, this can be a real time‐saver. For more information, see “Template Songs,” below.
Template Songs
Template Songs store pretty much everything in the Song except for the MIDI and audio data itself. This includes Program selections, track parameters, effects and KARMA settings, and the Song’s name and tempo. The factory preset Template Songs let you get up and running quickly with matched sets of sounds and effects for various styles of music. You can also create your own Template Songs with your favorite sounds and setups.
Note that Template Songs do not include the MIDI data for song tracks and patterns, audio data, or settings that govern how the musical data is played back, including Meter, Metronome, PLAY/MUTE, and Track Play Loop (including Start/End measure). c) Press the SEQUENCER START/STOP switch to begin recording. When the pre‐count has ended and Locate reaches 0001:01:000, press the SEQUENCER START/STOP switch to stop recording. The time signature you specified has been recorded on the Master track.
While loading a Template Song, you can also optionally load one or more Drum Track patterns.
If you press the SEQUENCER START/STOP switch during the pre‐count, the time signature won’t be recorded.
1. In the P0: Play/REC page, press the page menu button and select the Load Template Song command.
A dialog box will appear.
6. Set the REC Resolution as desired. When you record MIDI in real‐time, this parameter controls timing correction, also known as “quantization.” This also applies when recording audio automation data. This only affects newly recorded MIDI; it does not change any previously recorded tracks.
For example, let’s suppose that you recorded some eighth notes but your timing was not quite perfect, as shown in part 1 of the illustration below. If “REC Resolution” were set to e when you recorded, the timing would automatically be corrected as shown in part 2 of the illustration. If “REC Resolution” is set to Hi, the notes will be recorded with the timing at which you play them.
2. In the From field, choose the Template Song you want to load.
3. Check the “Copy Pattern to MIDI Track too?” check‐box.
When this box is checked, a dialog box for copying a pattern will automatically appear after Load Template Song is complete.
If this is not checked, only the selected Template Song will be loaded.
4. Press the OK button to load the template song, or press the Cancel button to exit without making changes.
When you press OK, the Template Song’s settings will be copied into the current Song.
7. Make other settings as necessary.
Make settings for KARMA (P7: KARMA), MIDI filtering (P3: MIDI Filter/Zone), etc.
You may also wish to use Tone Adjust to adjust the sound. (See “TONE ADJ/EQ” on page 75)
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Creating songs (Sequencer mode)
By loading a drum track and the corresponding preset pattern, you can instantly set up a Drum Track to match the Template Song.
8. To load the Drum pattern, press the OK button.
After the pattern is loaded, the Measure will count up automatically. You can then copy another pattern if desired. For instance, you can use different patterns one after the other to build up a song, with different patterns for verse, chorus, and bridge. If Copy Pattern to MIDI Track too? was checked in step 3, the Copy Pattern To MIDI Track dialog box will appear.
This is the same dialog box as the one that appears for the Copy To MIDI Track menu command.
5. In the Pattern field, select a pattern to copy. 6. In the To MIDI Track field, select the track to use for the Drum Track pattern.
7. In the Measure field, set the measure on which you’d like the pattern to start.
Note: In each of the eighteen preset Template Songs, track 1 is always assigned to a Drum Program. (In some cases, other tracks may also have Drum Programs.)
Following the names for each of the preset patterns, the musical style and the name of the most suitable Drum Programs are partially displayed. (Refer to the VNL for a complete list of Drum Programs.)
After you’ve finished adding patterns, press the Exit button, and you’re done!
Saving your own Template Songs
You can also save your own Template Songs:
1. Set up a Song to your taste, including Programs, effects, KARMA settings, the Song name, and so on.
2. In the P0: Play/REC page, press the page menu button and select the Save Template Song command.
3. In the To field, select one of the 16 user Template Song locations,U00…15.
4. Press OK to save the Template Song.
For more information, see “Save Template Song” on page 625 of the Parameter Guide
Recording MIDI in real-time
When you’ve finished with “Preparations for recording,” as described above, you can start recording!
Real‐time recording lets you record your performance on the KRONOS, including the notes that you play, joystick and knob movements, and so on. This is in contrast to step recording, which is described in a later section.
The default is to record onto a single track at a time. As an alternative, multitrack recording allows you to simultaneously record multiple channels of data onto multiple tracks. This is handy for use when recording RPPR, KARMA, or the Drum Track, or for recording the output of an external sequencer in a single pass. Recording setup
In P0: Play/REC– Preference page Recording Setup, select the realtime recording method you want to use.
Location
Track Select
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MIDI recording Recording MIDI in real-time
Overwrite
Manual punch-in
With this method, the musical data previously recorded on a track is overwritten by the newly recorded data. When you perform overwrite recording on a previously‐recorded track, its musical data will be deleted and replaced by the newly recorded data.
While the song is playing, you can press the SEQUENCER REC/WRITE switch or a connected pedal switch at the desired location to start or stop recording. With this method, the musical data previously on the track is overwritten by the newly recorded data.
Normally you will use this method to record, and then modify the results by using other types of realtime recording or MIDI event editing.
1. Use “Track Select” to select the track that you want to record.
1. Use “Track Select” to select the track that you want to record.
2. Set the Recording Setup to Manual Punch In.
2. Set the Recording Setup to Overwrite.
3. In “Location,” specify the location at which you wish to begin recording.
4. Press the SEQUENCER REC/WRITE switch, and then press the SEQUENCER START/STOP switch.
If the Metronome Setup is still set to the default settings, the metronome will sound for a two‐
measure pre‐count, and then recording will begin. Play the keyboard and move controllers such as the joystick to record your performance.
5. When you finish playing, press the SEQUENCER START/STOP switch.
Recording will end, and the location will return to the point at which you begin recording.
If you press the PAUSE switch instead of the SEQUENCER START/STOP switch, recording will pause. When you press the PAUSE switch once again, recording will resume. When you are finished, press the SEQUENCER START/STOP switch to stop recording.
Overdub
With this method, the newly recorded musical data is added to the existing data.
When you perform overdub recording on a previously‐
recorded track, the newly recorded data will be added to the previously‐recorded data.
It is best to select this mode if you will be recording additional control data, recording a drum pattern, or recording the tempo in the master track. With this mode, data can be added without erasing the existing performance data.
3. In “Location,” specify a location several measures earlier than the point at which you wish to begin recording.
4. Press the SEQUENCER START/STOP switch.
Playback will begin.
5. At the point at which you wish to begin recording, press the SEQUENCER REC/WRITE switch.
Recording will begin. Play the keyboard and operate controllers such as the joystick to record your performance.
6. When you finish recording, press the SEQUENCER REC/WRITE switch.
Recording will end (playback will continue).
Note: Instead of pressing the SEQUENCER REC/WRITE switch in steps 5 and 6, you can use a foot switch connected to the ASSIGNABLE SWITCH jack.
Set the Global P2: Controllers/Scales page “Foot Switch Assign” to Song Punch In/Out.
7. Press the SEQUENCER START/STOP switch.
Playback will stop, and you will return to the location that you specified in step 3.
Auto punch-in
First you must specify the area that will be re‐recorded. Then recording will occur automatically at the specified area. With this method, the musical data previously on the track is overwritten by the newly recorded data.
1. Use “Track Select” to select the track that you want to record.
2. Set the Recording Setup to Auto Punch In.
1. Use “Track Select” to select the track that you want to record.
2. Set the Recording Setup to Overdub.
3. In “M (Auto Punch In Start Measure), “M (Auto Punch In End Measure)” specify the area that you wish to record.
3. For the rest of the procedure, refer to steps 3–5 of “Overwrite.”
For example if you specify M005–M008, recording will occur only from measure 5 to measure 8.
4. In “Location,” specify a location several measures earlier than the point at which you wish to begin recording.
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Creating songs (Sequencer mode)
5. Press the SEQUENCER REC/WRITE switch, and then press the SEQUENCER START/STOP switch.
Playback will begin.
When you reach the starting location you specified in step 3, recording will begin. Play the keyboard and operate controllers such as the joystick to record your performance. When you reach the ending location you specified in step 3, recording will end. (Playback will continue.)
6. Press the SEQUENCER START/STOP switch.
Playback will stop, and you will return to the location you specified in step 4.
Loop All Tracks
Similarly, bender data will be deleted as long as you tilt the joystick in the X (horizontal) direction, and after touch data will be deleted as long as you apply pressure to the keyboard.
When you are once again ready to record musical data, uncheck the “Remove Data” check box.
7. Press the SEQUENCER START/STOP switch.
Playback will end, and you will return to the recording start location that you specified in step 4.
If Loop All Tracks is selected, normal playback will be looped as well.
Multi (multitrack recording)
This method lets you continue recording as you add musical data.
Multitrack recording allows you to simultaneously record onto multiple tracks, each with a different channel.
The specified region can be recorded repeatedly. This is ideal when recording drum phrases, etc.
1. In the upper right of the LCD screen, check “Multi REC.”
1. Use “Track Select” to select the track that you want to record.
2. Make the desired Recording Setup settings.
2. Set the Recording Setup to Loop All Tracks. You can record using Overwrite, Overdub, Manual Punch In, or Auto Punch In.
If Multi REC is checked, it will not be possible to select Loop All Tracks.
3. Use “Location” to specify the measure at which recording will begin.
3. In “M (Loop Start Measure), “M (Loop End Measure)” specify the area that you wish to record.
For example if you specify M004–M008, recording will occur repeatedly (as a loop) from measure 4 to measure 8.
4. In “Location,” specify a location several measures earlier than the point at which you wish to begin recording.
5. Press the SEQUENCER REC/WRITE switch, and then press the SEQUENCER START/STOP switch.
Playback will begin. When you reach the starting location you specified in step 3, recording will begin. Play the keyboard and operate controllers such as the joystick to record your performance. When you reach the ending location you specified in step 3, you will return to the starting location, and continue recording.
The musical data that is loop‐recorded will be added to the previously‐recorded data.
6. You can also erase specific data even while you continue loop recording.
If you press the SEQUENCER REC/WRITE switch during loop recording, all musical will be removed from the currently selected track as long as you continue pressing the switch.
By checking the “Remove Data” check box you can erase only the specified data. During loop recording, press the note that you wish to delete, and only the data of that note number will be deleted from the keyboard as long as you continue pressing that note.
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4. Press the SEQUENCER REC/WRITE switch.
5. For the track you want to record, press Play/Rec/Mute to make it indicate Rec.
6. Press the SEQUENCER START/STOP switch.
With the default settings for Metronome Setup, the metronome will sound for a two‐measure pre‐
count, and then recording will begin. Now you can perform on the keyboard and controllers, and use the KARMA or RPPR functions if desired.
7. Press the SEQUENCER START/STOP switch.
Playback will stop, and you will return to the location specified in step 4.
An example of realtime recording
In this example, we’ll assign a drum program to MIDI Track 01 and create the following one‐measure drum phrase.
Hi hat: F#3
Snare: E3
Bass drum: C3
1. Create a new song, and specify a drum program for MIDI Track 01. Use “Track Select” to select MIDI Track 01, and verify that you hear a drum program.
2. Go to the P0: Play/REC– Preference page. In Recording Setup, specify “Loop All Tracks” and set it to M001‐M001.
For more information, see “Loop All Tracks” on page 80.
MIDI recording MIDI step recording
With this setting, measure 1 will be recorded repeatedly. The newly recorded data will be added at each pass.
3. Set “REC Resolution” to x.
4. Press the SEQUENCE REC/WRITE switch, and then the START/STOP switch.
The metronome will sound a two‐measure count‐
down, and then recording will begin.
8. Play back the result, and listen to the drum performance you recorded.
Press the SEQUENCER START/STOP switch. When you’ve finished listening, press the START/STOP switch once again to stop playback.
9. If you’re not satisfied with the result, press the COMPARE switch to return to the state prior to recording, and then re‐record from step 4.
5. As shown in the musical example printed above, start by playing the C3 note of the keyboard to record the bass drum for one measure.
Note: When you’re finished recording, change the Recording Setup back to the normally‐used Overwrite (P0: Play/REC– Preference page).
6. Next, play the E3 note of the keyboard to record the snare for one measure, and then the F#3 note to record the hi‐hat.
In addition, access the P0: Play/REC– MIDI Track Loop page, check “Track Play Loop” for MIDI Track 01, and set the “Loop Start Measure” and “Loop End Measure” to 001. When you play back, MIDI track 01 will repeatedly play the first measure.
7. Press the SEQUENCER START/STOP switch to stop recording.
MIDI step recording
Step recording is the recording method in which you specify the duration and strength of each note, and use the keyboard to specify the pitch of each MIDI note. You can use the Rest button and Tie button of the dialog box to input rests and ties.
4. Press the page menu button, and press page menu command “MIDI Step Recording.”
A dialog box will appear.
Step recording is useful when you want to create mechanically precise beats, or when you need to record a phrase that would be difficult to play by hand “in realtime,” or when you find it difficult to play extremely complicated or rapid passages.
An example of step recording
In this example, we’ll assign a bass program to MIDI Track 02 and step‐record the following two‐measure bass phrase.
5. In “Step Time,” use “Select” to specify the basic timing value at which you will input notes and rests.
Input the first C3 note as e. (a dotted eighth note).
1. Specify a bass program for MIDI Track 02. Use “Track Select” to select MIDI Track 02, and verify that you hear a bass program.
2. Go to the P4: Track Edit– Track Edit page.
3. Set “From Measure” to 001.
With this setting, step recording will begin from measure 1.
Use the radio button at the left to select e.
You can choose from the range of w (a whole note)– r (a 32nd note).
Input a dotted note by selecting “.” with the radio buttons at right.
You can specify “3” to enter a triplet. If you want to use the unmodified length of the note that’s selected at the left, choose “‐”.
“Note Duration” indicates the length that the note itself will sound. Smaller values will produce a staccato note, and larger values will produce a legato note. For this example, leave this setting unchanged.
“Note Velocity” is the velocity (playing strength), and larger values will produce a louder volume. Set this to Key.
If you select Key for this parameter, the velocity with which you actually play the keyboard will be input.
6. On the keyboard, press and then release the first C3 note that you want to input.
The data you input will appear in the LCD screen as numerical values. In the upper right, Measure 001 81
Creating songs (Sequencer mode)
Beat Tick 01.000 will change to Measure 001 Beat Tick 01.360. The next note you input will be placed at this location.
Note
7. Input the remaining notes as described in steps 5 and 6. (You’ve already input the first C3 note.)
In addition to the methods described in steps 5 and 6, you can also use the following input methods.
• To input a rest, press the Rest button. This will input a rest of the “Step Time” value.
• To modify the length of a note, you can modify the “Step time” value before you input the note. However if you want to extend the length (tie) of the note, press the Tie button. At this time, the previously‐input note will be extended by the “Step time” length.
• To delete a note or rest that you input, press the Step Back button. The previously‐input note will be deleted.
• To input a chord, simultaneously press the notes of the desired chord. Even if you do not press them simultaneously, notes that are pressed before you fully remove your hand from all keys on the keyboard will be input at the same location.
• If you want to verify the pitch of the note that you will input next, press the PAUSE switch. In this state, playing a key will produce a sound, but will not input a note. Press the PAUSE switch once again to cancel the record‐pause state, and resume inputting notes. Note
Step
Time:
.3-
Step
Time:
Select
Key,
Button
Measure/
Beat Tick
C3
.
C3 key
001 / 01.000
G3
-
G3 key
001 / 01.360
-
Rest button
001 / 02.000
-
C4 key
001 / 02.240
-
Rest button
001 / 03.000
C4
-
C4 key
001 / 03.120
D3
-
D3 key
001 / 03.240
Eb3
-
Eb3 key
001 / 04.000
E3
-
E3 key
001 / 04.240
F3
-
F3 key
002 / 01.000
C4
C3
Step
Time:
Select
Step
Time:
.3-
Key,
Button
Measure/
Beat Tick
-
Rest button
002 / 01.120
-
C3 key
002 / 01.360
-
Rest button
002 / 02.000
F2
-
F2 key
002 / 02.240
Tie
-
Tie button
002 / 03.000
F2
-
F2 key
002 / 03.240
-
Rest button
002 / 03.360
A2
-
A2 key
002 / 04.000
A3
-
A3 key
002 / 04.240
-
Rest button
002 / 04.360
8. When you are finished recording, press the Done button.
Press the SEQUENCER START/STOP switch to play back.
Go to the P0: Play/REC– MIDI Track Loop page, check Track Play Loop for MIDI Track 02, set Loop Start Measure to 001, and Loop End Measure to 002. MIDI track 02 will play measures 1–2 repeatedly.
9. If you’re not satisfied with the result, press the COMPARE switch to return to the state prior to recording, and then re‐record from step 4.
When you begin step recording, all data in the MIDI track that follows the measure where you began recording will be erased. You need to be aware of this if you begin step recording from a measure mid‐way through the song.
If you want to copy data into a measure that already contains data, perform step recording in an empty MIDI track, and use the Move Measure or Copy Measure menu commands. For more information, see “Copy Measure” on page 646 of the Parameter Guide, and “Move Measure” on page 647 of the Parameter Guide.
If you want to edit or add to the recorded data, you can use the MIDI Event Edit function. For more information, see “Event Edit” on page 654 of the Parameter Guide.
Recording the sound of a Combination or Program
82
Here’s how you can easily copy the settings of a Combination or Program, and then record using that sound.
Auto Song Setup
When you’re performing in Program or Combination mode, you can use the Auto Song Setup function to automatically the current Program or Combination into a song. Alternatively, you can use the Sequencer mode’s Copy From Combi and Copy from Program menu commands.
1. Save any edits to the Combination.
You can use Auto Song Setup with both Programs and Combinations. In this example, we’ll use a Combination.
If you’ve made any edits—even simple things like changing pan and volume for the Timbres— must save the new settings using Update Combination or Write Combination before proceeding.
MIDI recording Recording the sound of a Combination or Program
2. Hold down the ENTER switch and press the SEQUENCER REC/WRITE switch.
The Setup to Record dialog box will appear.
3. Press the OK button to perform the Auto Song Setup. The KRONOS will automatically switch to Sequencer mode, and the Combination’s settings will be applied to the first unused song.
4. You will automatically enter record‐ready mode, and the metronome will begin sounding according to the settings in P0: Play/REC– Preference page. Select the program or combination that you want to copy (i.e., the copy source).
For more information, see “0–5d: Metronome Setup” on page 528 of the Parameter Guide.
We will copy the effect settings of the combination as well, so check the IFXs‐All, MFXs and TFXs check boxes.
5. Press the SEQUENCER START/STOP switch, and real‐time recording will begin.
When you’re finished recording, press the START/STOP switch once again.
Auto Song Setup and Combinations: Details
With Combinations, Auto Song Setup is essentially a shortcut for using the Copy From Combi menu command with the following settings:
IFXs‐All, MFXs and TFXs checked
Multi REC checked
For more information, see “Copy from Combination” on page 626 of the Parameter Guide
Auto Song Setup and Programs: Details
With Programs, Auto Song Setup is essentially a shortcut for using the Copy From Program menu command with the following settings:
IFXs‐All, MFXs and TFXs checked
with KARMA checked
To set to MIDI Track 01
KARMA Module set to A
With Drum Track set to Track 10
Additionally, several Song parameters are changed:
Check Multi REC Standby. The Status will be automatically set to REC for the MIDI tracks needed to record that combination.
Press the OK button to execute the copy.
Notice that when you execute this command, the Play/Rec/Mute setting of each track will be set automatically. The Multi REC check box will be checked.
3. Begin recording.
Press the LOCATE switch to set the location to 001:01.000.
Press the SEQUENCER REC/WRITE switch, and then press the SEQUENCER START/STOP switch.
Note: If you play the keyboard during the pre‐count before recording, KARMA and the Drum Track will start playing the moment recording begins. 4. Record your performance.
5. When you are finished performing, press the SEQUENCER START/STOP switch.
If you made a mistake or want to re‐record, you can use the Compare function (press the COMPARE switch) to re‐record as many times as you want. (The Multi REC check box will be unchecked when you use Compare, so you will need to check it again.)
Multi REC checked
MIDI Tracks 1 and 10 are set to REC
For more information, see “Copy From Program” on page 626 of the Parameter Guide
Setup in Sequencer mode
(Copy From Combination and Copy From
Program)
In Sequencer mode, you can use the “Copy From Combi” and “Copy From Program” page menu commands to set up a Song based on a Combination or Program. In this example, we’ll explain how to set up a song based on a combination.
Note: Make sure that the global MIDI channel (Global P1: MIDI– MIDI page, MIDI Channel) is set to 01.
1. Select a new, empty song. 2. Select the page menu command “Copy From Combi.”
A dialog box will appear.
83
Creating songs (Sequencer mode)
Recording multiple MIDI tracks from an external sequencer
1. Make sure that the MIDI OUT of your external sequencer is connected to the MIDI IN of the KRONOS.
Control Surface page of the LCD screen. (See “The control surface in Sequencer mode” on page 74.)
If it is not connected, turn off the power, make the connection, and then turn the power on. For more information, see “MIDI applications” on page 1127 of the Parameter Guide.
2. In the Global P1: MIDI– MIDI page, set MIDI Clock to External MIDI. With this setting, the KRONOS will synchronize to MIDI clock messages from your external sequencer.
Make sure that Receive Ext. Realtime Commands is checked.
5. In the P2: Track Parameters– MIDI page, use MIDI Channel to specify the MIDI channel of each track.
Set the MIDI channel of each KRONOS track to match the MIDI channel of each external sequencer track. Data of the matching channel will be recorded on each KRONOS track.
Make sure that Status is set to INT or BTH.
6. Press the LOCATE switch to set the location to 001:01.000.
3. Create a new song in Sequencer mode, and in the P0: Play/REC– Preference page, check the Multi REC check box. Set Recording Setup to Overwrite.
7. Press the SEQUENCER REC/WRITE switch to enter record‐standby mode.
8. Start your external sequencer.
The KRONOS’ sequencer will automatically begin recording when it receives the MIDI Start message transmitted by your external sequencer.
9. When playback has ended, stop your external sequencer.
The KRONOS’ sequencer will automatically stop recording when it receives the MIDI Stop message transmitted by the external sequencer. You can also stop recording by pressing the SEQUENCER START/STOP switch of the KRONOS.
After this, you can play back the newly recorded sequence:
10.In the Global P1: MIDI page, set MIDI Clock to Internal.
11.Set “Tempo Mode” to Auto.
4. Press Play/Rec/Mute to select “REC” for the tracks you want to record.
For the tracks you don’t want to record, select Play or Mute.
Tip: You can also control the Play/Rec/Mute setting from the front panel mixer section, or from the P0– 84
12.Press the SEQUENCER START/STOP switch to play back.
Note: If the correct sounds are not selected when you start playing back, you may be able to solve the problem by using the page menu command “MIDI Event Edit” (P4: Track Edit) to re‐specify the Program Change data.
MIDI recording Recording System Exclusive events
Recording System Exclusive events
Exclusive messages received from an external MIDI device or the parameter changes produced when you edit a MIDI track parameter, audio track parameter or effect parameter can be realtime‐recorded on any MIDI track.
During playback, the exclusive messages you recorded will control the track parameters and effect parameters of the song, and can be sent to external MIDI devices.
2. Select MIDI Track 09 in “Track Select,” and record parameter changes as desired.
Note: For this example, select an empty track. If you want to record onto a MIDI track that already contains data, set the P0:Play/REC– Preference page Recording Setup to “Overdub,” as described on page 79.
Note: You can use the page menu command “Put Effect Setting to MIDI Track” to insert an exclusive event containing the parameter settings for an insert effect, master effect or total effect into the desired location of a track, so that these settings will automatically switch during playback.
GM, XG, and GS exclusive messages can be recorded on a track, but the KRONOS’s tone generator will not respond to these messages.
Recording internal parameter changes
You can use SysEx for automation of internal KRONOS effects and Program parameters.
As an example, let’s record a short phrase on track 1, add an insert effect, and then record parameter changes for that effect on an unused track.
Note: In order to record system exclusive messages, make sure that the Global P1: MIDI– MIDI setting “Enable Exclusive” is checked.
• Select MIDI Track 09 in “Track Select.” Then press the SEQUENCER REC/WRITE switch and then the START/STOP switch, and begin recording.
• At the appropriate time while recording, adjust the parameter(s) that you want to realtime‐record.
Select another effect for IFX1 in the P8: Insert Effect– Insert FX page, and edit the effect parameter values, or use the P0: Play/REC– Control Surface page Tone Adjust controls to edit the sound in realtime.
1. Select the desired program for MIDI track 1, and route it to IFX1. Then record a phrase of about sixteen measures.
• In the P0: Play/REC– MIDI Track Prog Select/ Mixer page, use “Program Select” to select the desired program for MIDI Track 01.
• In the P8: Insert Effect– MIDI Routing1 page, route the MIDI Track 01 Bus Select (IFX/Indiv. Out Assign) to IFX1. Then in the P8: Insert Effect– Insert FX page, select the desired effect for IFX1.
• Select MIDI Track 01 in “Track Select.” Then press the SEQUENCER REC/WRITE switch and then the START/STOP switch, and record a phrase of about sixteen measures.
Note: For details on the effects parameters that you can record in real‐time, please see “System 85
Creating songs (Sequencer mode)
Exclusive events supported in Sequencer mode” on page 661 of the Parameter Guide.
3. Stop recording.
Note: Exclusive messages are always recorded on the current track selected by “Track Select.” In this example, they are recorded on MIDI track 9.
Note: In the MIDI event edit screen you can view the recorded exclusive events and their location. Exclusive events are displayed as “EXCL”.
To view these events, go to the P4: Track Edit– Track Edit page, and select the page menu command “MIDI Event Edit.” Then in the Set Event Filters dialog box, check Exclusive and press the OK button.
Location
Event display
Exclusive events cannot be changed to a different type of event. Nor can other events be changed into exclusive events.
4. If you go to the page (e.g., P8: Insert Effect) that shows the parameters you adjusted in realtime, you can watch the recorded changes be reproduced while the song plays back.
Exclusive messages that can be recorded in realtime
The following exclusive messages can be recorded in real‐time:
• Exclusive messages received from an external MIDI device
• Parameter changes in Sequencer mode (see “System Exclusive events supported in Sequencer mode” on page 661 of the Parameter Guide)
• Master Volume universal exclusive messages assigned to the foot pedal or a knob
Recording patterns
Recording and editing patterns
You can record patterns in either of two ways; realtime recording or step recording. However, pattern realtime recording differs from song realtime recording in that you can use only Loop type recording.
1. Create a new song, and as described in “Preparations for recording” on page 76, set the track to the program that will be used by the pattern.
2. Go to the P5: Pattern/RPPR– Pattern Edit page (See the diagram below).
You can edit patterns by using Event Edit operations to modify the recorded data or insert new data. You can also use the Get From MIDI Track page menu command to convert a desired region of performance data from a MIDI track into a pattern. Conversely, you can use the Put to MIDI Track or Copy to MIDI Track page menu commands to place or copy the performance data from a pattern into a MIDI track.
3. Use “Track Select” to select the track that you will use to record the pattern.
You can also use your patterns with the Drum Track, via the Convert to Drum Track Pattern menu command on P5: Pattern/RPPR.
5. Select the page menu command “Pattern Parameter”.
The pattern will sound with the program and other settings of the selected track.
4. Set “Pattern (Pattern Bank)” to User, and set “Pattern Select” to U00.
User patterns U00–U99 can be created for each song.
A dialog box will appear.
Recording patterns in real-time
Here’s how you can use realtime recording to create a pattern. User patterns can be accessed by the RPPR function in the same way as preset patterns, and can be copied to or placed in a song. Playback data from a track can also be copied to a pattern.
When realtime‐recording a pattern, a pattern of the specified number of measures will playback repeatedly, allowing you to continue adding musical data to it.
86
6. Set the number of measures in the pattern to a “Length” of 04 (four measures), and set “Meter” to a time signature of 4/4. Press the OK button.
7. As necessary, set “REC Resolution” to apply realtime quantization.
MIDI recording Recording patterns
8. Begin realtime recording.
You can record in the same way as you did when recording tracks with Loop All Tracks. (See “Loop All Tracks” on page 80.)
9. If you want to delete specific data while you continue pattern recording, you can press the SEQUENCER REC/WRITE switch or check the “Remove Data” check box.
Press the SEQUENCER REC/WRITE switch, and then press the SEQUENCER START/STOP switch.
For details refer to step 6 of “Loop All Tracks” on page 80.
After the pre‐count, pattern recording will begin. Play the keyboard and operate the joystick and other controllers to record your performance.
10.Press the SEQUENCER START/STOP switch to stop recording.
When you reach the end of the pattern, the sequencer will return to the beginning of the pattern and continue recording. If you continue recording, the newly recorded data will be added to the previously‐recorded data.
If you made a mistake or decide to re‐record, press the SEQUENCER START/STOP switch to stop recording, and press the COMPARE switch. Then begin the pattern recording procedure again as in step 8.
Pattern Select
Controller
Control data in pattern recording
To record control data in a pattern, you should restore the control data to its normal value within the pattern. If you fail to restore the normal value, unnecessary control data may remain in a “stuck” position when you place the pattern in a song or use the RPPR function to play the pattern. However, the following control data will be automatically reset to the following values when the song or RPPR function finishes playing the pattern, or when playback is halted.
Controller
Reset value
Reset value
Resonance level (CC#71)
64 (center)
EG release time (CC#72)
64 (center)
EG attack time (CC#73)
64 (center)
Low pass filter cutoff (CC#74)
64 (center)
EG decay time (CC#75)
64 (center)
LFO1 speed (CC#76)
64 (center)
LFO1 depth (pitch) (CC#77)
64 (center)
LFO1 delay (CC#78)
64 (center)
Filter EG intensity (CC#79)
64 (center)
Modulation 1 (CC#01)
00 (zero)
SW1 modulation (CC#80)
00 (zero)
Modulation 2 (CC#02)
00 (zero)
SW2 modulation (CC#81)
00 (zero)
Expression (CC#11)
127 (max)
Channel after touch
00 (zero)
Ribbon controller (CC#16)
64 (center)
Pitch bender
00 (zero)
Damper switch (CC#64)
00 (zero)
Sostenuto switch (CC#66)
00 (zero)
Soft switch (CC#67)
00 (zero)
EG sustain level (CC#70)
64 (center)
Using KARMA for pattern recording
If KARMA is set to operate for the track that is selected for “Track Select,” and record the performance of KARMA into the pattern.
87
Creating songs (Sequencer mode)
Other ways to record
Multi-track recording with KARMA and
the Drum Track
You can record multi‐track performances generated by KARMA and/or the Drum Track. For more information, see “Using KARMA in Sequencer mode” on page 232.
Multi-track recording with RPPR
You can record multi‐track performances generated by RPPR. For more information, see “Using RPPR (Realtime Pattern Play/Record)” on page 106.
Using the control surface to record
changes in the pan, EQ, volume, or Tone
Adjust parameters of a MIDI track
During realtime recording, you can use the control surface to control the pan, EQ, volume, or Tone Adjust parameters, and record these changes so that they will be reproduced during playback.
If you will be adjusting more than one track simultaneously, you’ll need to use multi‐track recording.
Note: Changes you make using the control surface are transmitted as control changes or system exclusive messages. In order to record these changes, the Global P1: MIDI– MIDI Enable Control Change and Enable Exclusive items must be checked. Move to Global mode and make sure that these items are checked.
88
Audio recording Audio recording overview
Audio recording
Audio recording overview
• There are sixteen audio tracks. They allow 16‐ or 24‐
bit linear PCM recording with a maximum time of 80 minutes.
pan and volume changes will be reproduced during playback.
When recording audio tracks, the MIDI Clock must be set to Internal. For more information, see “MIDI Clock (MIDI Clock Source)” on page 772 of the Parameter Guide.
• Automation data (volume, pan, EQ, send 1/2) can be recorded for each track.
• Up to sixteen tracks can be played back simultaneously, and up to four tracks can be recorded simultaneously.
• The Stereo Pair function lets you assign two tracks as a pair for recording, control, and editing.
• You can choose from a broad range of internal buses as the recording source; Audio Input 1–2, S/P DIF, USB, REC Bus 1–4, the main L/R outputs, or individual outputs 1–4 (yes, you can directly record from the outputs, all in the digital domain). You can also route the signal very flexibly, for example by inserting effects into external audio sources and recording the result.
• When you record, an audio event and region data are created and assigned to the track. The region data contains a link to the WAVE file (audio data) that’s recorded on the disk. You can edit in a variety of ways, for example by changing the location of the audio event, or by editing/replacing the region data or WAVE file.
Audio events and regions in an audio
track
When you record on an audio track, the actual audio data is recorded directly on the internal drive as a WAVE file. At this time, a “region” is also created; this contains information specifying what portion of that WAVE file is to be actually played back. In addition, an “audio event” which assigns that region is created; this specifies the location in the song at which the audio will play.
When playback reaches a point in the song where an audio event is located, the WAVE file on the disk will be played as specified by the audio event and the region. In other words, the audio will not play if either the audio event, the region, or the WAVE file are missing.
• Auto or manual punch‐in/out are provided.
• The Rehearsal function lets you practice a punch‐
in/out without actually recording.
• You can use the control surface mixer to adjust the pan and volume etc. of the audio tracks, and record these operations as automation events so that the Please note that audio events and regions can be deleted by audio event editing or region editing, and can also be easily lost if you turn off the power before saving to the disk. If only the WAVE file is left on the disk, this will occupy disk capacity for no purpose; we recommend that you execute “Delete Unused WAV Files” to free up any such wasted space.
SONG00
Audio Track 01
Setting
parameters
Audio events
Performance
Start, Volume, Region No.
data
Automation Events
Volume, Pan, Send, EQ
Audio Track 02
Setting
parameters
Audio events
Performance
Start, Volume, Region No.
data
Automation Events
Volume, Pan, Send, EQ
Hard Disk
NEWFIL_A
Region00
Region01
Region02
Region
SONG000
ATRACK01
GUITAR1.WAV
GUITAR2.WAV
ATRACK02
VOICE1.WAV
0000: Guitar1
Song No.: Song00
Track No.: Track01
Allow Tempo: On
Tempo: 120
Start: 000
End: 95999
Anchor Point: 0
Wave Name: GUITAR1.WAV
0001: Guitar2
NEWFILE.SNG
NEW SONG
Tracks
0002: Voice1
PATTERN 00
Regions
TRK01_00
TRK01_01
TRK02_00
89
Creating songs (Sequencer mode)
How audio data is stored on the disk
Temporary audio files
When you save Songs to disk, they’re stored in an .SNG file. This .SNG file contains all of the data from Sequencer mode, including all of the Songs in memory, except for the related audio files.
If you’re recording a new song, and haven’t yet saved it as an .SNG file, the audio files are stored in a temporary location on disk. The directory structure is the same as described above, except that the main audio directory is named TEMP.
When you save an .SNG file, its related audio files are stored in a separate directory. This directory is created automatically, within the same directory as the .SNG file. (It’s also created if you load a pre‐existing .SNG file which doesn’t have a matching audio directory.) The directory’s name consists of the .SNG file name followed by “_A” (for “Audio”).
For instance, if the .SNG file is named WAMOZART.SNG, its audio directory will be named WAMOZART_A.
This main directory contains sub‐directories for each song, named SONG000, SONG001, etc. These in turn contain sub‐directories for each audio track, named ATRACK01, ATRACK02, and so on. Within each of the track sub‐directories, each individual audio take is stored as a WAVE file.
Move or re-name audio and .SNG files together
If you move or re‐name an existing .SNG file, make sure to move or re‐name its corresponding audio directory as well. The main audio directory must be in the same folder as the .SNG file, and must be named as described above.
Once you save the song(s) to an .SNG file, these directories and audio files will be copied to the new “_A” folder automatically. On the other hand, if for some reason you don’t or can’t save before turning off the power, you’ll be given the chance to restore these audio files the next time that you start up the instrument, as described below.
Recovering temporary audio files
If there are temporary audio files from the previous session, you’ll see the following dialog the next time you start up the KRONOS:
There are un‐saved audio files from your previous recording session.
Do you want to restore these files, or delete them from the disk?
[Restore] [Delete]
If you don’t intend to use the WAVE files, we recommend that you delete them so they don’t waste space on the internal disk. To delete them, press the Delete button.
If you want to save these files, press the Restore button to keep them.
Note that while the audio files can be recovered this way, the rest of the sequencer data cannot be restored.
Audio input settings and recording source selection
Use Global Setting
You can configure the audio inputs separately for each Song, if desired. Alternatively, you can use the Global setting, as made on the Global P0: Basic Setup– Audio page.
If Use Global Setting is enabled, the Song will use these Global settings, and all of the other settings under Audio Input will be grayed out.
Audio Input settings
Just as in Program and Combination modes, Sequencer mode includes a mixer for the audio inputs, including analog, USB, and S/P DIF. You can use this to mix and process the inputs prior to recording, if you like. For instance, you can mix several inputs together and send them to the same REC bus, or process an input through effects and then record the result.
As an alternative, you can ignore the mixer settings and just record directly from the inputs.
Input 1 & 2 are the analog audio inputs from the INPUT 1 & 2 jacks. For more information, see “Analog AUDIO INPUTS” on page 8.
90
Audio recording Audio input settings and recording source selection
USB 1 & 2 are the left and right channels of the USB audio input. For more information, see “USB ports” on page 8.
1/2, 3/4: The external audio signal will be output to the REC buses in stereo. According to the Pan setting, it will be sent in stereo to buses 1 and 2, or 3 and 4.
S/P DIF L & S/P DIF R are the left and right channels of the optical S/P DIF input. For more information, see “S/P DIF IN & OUT” on page 9.
Send1 (to MFX1), Send2 (to MFX2)
Bus Select (IFX/Indiv.)
Send1 (to MFX1) sends the signal to master effect 1.
These specify the level at which the external audio input signal will be sent to the master effects.
This specifies the output bus for each audio signal.
Send2 (to MFX2) sends the signal to master effect 2.
Off: The external audio input signal will not be sent to any bus. However, you can still record the external audio signal directly by using the P0: Play/REC– Audio Track Mixer page REC Source setting to choose an external input (Audio Input 1/2, S/P DIF L/R, USB 1/2) for recording.
If Bus Select (IFX/Indiv.) is set to IFX1–12, the send levels to the master effects are specified by the Send1 and Send2 settings that follow IFX1–12.
L/R: The external audio input signal will be sent to the L/R bus. Choose this when you want other signals such the KRONOS’ internal tone generator to be recorded along with an external audio source. Set REC Source to L/R.
IFX1…12: The external audio input signal will be sent to the IFX1–12 bus. Choose this when you want to apply an insert effect while recording. Set REC Source to match the post‐IFX Bus Select setting.
1…4: The external audio input signal will be sent in mono to the selected individual output.
1/2 and 3/4: The external audio input signal will be sent via Pan in stereo to INDIVIDUAL 1/2 or 3 /4. Set REC Source to the corresponding INDIV. setting.
Be aware that if you change Bus Select (IFX/Indiv.) from Off to L/R or IFX, the volume level from AUDIO OUT L/MONO and R jacks or from the headphone jack may increase abruptly. Please use caution.
PLAY/MUTE
These indicate whether each external audio input signal is in Play or Mute condition.
Use the MIX PLAY/MUTE 1–6 switches to change the status.
SOLO On/Off
This indicates the SOLO status of each external audio input signal. Use the MIX SELECT 1–6 switches to change the solo status.
Sound will be output only from channels whose SOLO is On. Other channels will be muted. Solo operation includes both MIDI tracks and audio tracks.
Pan
This specifies the panning of each external audio input signal. If you are inputting a stereo audio source, you will normally pan the inputs to L000 and R127 respectively.
Level
FX Ctrl Bus (FX Control Bus)
This controls the level of the external audio signal. The default is 127.
This sends the external audio input signal to the FX Control bus (stereo two‐channel (FX Ctrl1, 2)). For more information, see “FX Control Buses” on page 860 of the Parameter Guide.
Note: the analog audio signals from AUDIO INPUTS 1 & 2 are converted into digital form by an A/D converter. This parameter sets the level of the signal immediately after this conversion.
REC Bus
If the sound is distorted even though this level setting is very low, see “Tips for eliminating distortion when using the analog inputs” on page 95.
This sends the external audio input signal to the REC buses (four mono channels: 1, 2, 3, 4).
The REC buses are dedicated internal recording buses that you can use for recording or sampling audio tracks.
Recording becomes possible if you choose a REC bus as the “Source Bus.” For example, you can use the REC buses if you want to record only an audio input source that is being played along with the song being output from the L/R bus (i.e., record the input source, but not the song playback). You can also mix several audio inputs to the REC buses, or mix the direct signal from audio inputs to REC buses along with post‐IFX sound and record the result.
Off: The signal will not be output to the REC buses. Normally you will leave this Off.
1, 2, 3, 4: The external audio input signal will be sent to the specified REC bus. The Pan setting is ignored, and the signal is sent in monaural.
Avoiding extraneous noise
If cables are connected to any of the audio inputs (analog, S/P DIF, or USB), any noise carried by the cables will enter into the KRONOS mixer structure. This may include hiss, hum, and other audio noise.
To avoid noise from unused audio inputs, either:
• Set the input’s Level to 0
or
• Set all of the bus assignments to Off, including Bus Select (IFX/Indiv. Out Assign), REC Bus, and FX Control Bus
If no audio cables are connected to the analog audio inputs, the input signals are forced to zero, preventing any additional noise.
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Creating songs (Sequencer mode)
REC Source =
Audio Input 1, 2, 1/2
L/R
BUS
REC REC
1/2 3/4
Indiv.
1/2 3/4
CLIP !
Recording
Track: REC (Mono)
Track: REC (Mono)
Stereo
Insert
Effects
Audio Input 1
Master
Effects
Level
Monitor
Pan
Insert
Effects
L/MONO
R
Total
Effects
AUDIO OUTPUT
HEADPHONES
[x] Source Direct Solo
Audio Input 2
Level
Pan
Insert
Effects
Sequencer Playback
Keyboard
BUS = L/R or IFX1-12
Audio Track Mixer
You can specify the audio source to record from, and change the Play/Mute status, SOLO status, pan, and volume for playback.
If Stereo Pair is on and Audio Input 1/2 is selected, AUDIO INPUT 1 will be input to the odd‐numbered track, and AUDIO INPUT 2 will be input to the even‐
numbered track. Similarly, USB 1/2. and S/P DIF L/R will be input to the odd‐numbered and even‐
numbered tracks respectively.
L, R, L/R: The L/R bus after passing through TFX 1 and 2 will be recorded. Choose this if you want to record an external audio signal being sent to the L/R bus, or the sound being produced by the KRONOS (and sent to the L/R bus) in response to sequencer playback, keyboard playing, or MIDI input.
If Stereo Pair is on, L is sent to odd‐numbered tracks, and R is sent to even‐numbered tracks.
REC 1, 2, 1/2, REC 3, 4, 3/4: The REC 1/2 or REC 3/4 buses will be recorded. Choose this if you want to record only the audio input while hearing the sequencer playback and your keyboard playing from the L/R outputs. You can also mix several audio inputs to the REC buses, or use the REC buses to mix the direct sound from the audio inputs with the sound processed by insert effects, and record the result.
If Stereo Pair is on, REC bus 1 (3) is sent to odd‐
numbered tracks, and REC bus 2 (4) is sent to even‐
numbered tracks.
REC Source
This selects the source that will be recorded on the track. The signal of the bus line you specify here will be recorded. See below for a diagram of buses when recording from the audio inputs; for more detailed diagrams, see under “0–2: Audio Track Mixer” on page 519 of the Parameter Guide.
If you set the Track Select field to Audio Track, you will be able to monitor the REC Source of that track.
The options will differ slightly depending on whether or not Stereo Pair is enabled.
Audio Input 1, 2, 1/2, USB 1, 2, 1/2, or S/P DIF L, R, L/R: Choose these to directly record the audio input from the analog, S/P DIF, or USB inputs. The inputs will be recorded directly without passing through the L/R bus, REC buses, or Individual buses. None of the Audio Input settings will affect the recorded signal; this includes Bus (IFX/Indiv), Pan, Level, Solo, and Play/Mute. See the diagram “REC Source = Audio Input 1, 2, 1/2.”
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Indiv.1…4, Indiv.1/2 and 3/4: This allows you to record the signal at the individual outputs directly, without the need for an external cable. Similarly to using the REC buses, you can choose this when you want to monitor the L/R output while recording a different signal.
If Stereo Pair is on and you’ve selected Indiv.1/2, the Indiv. bus 1 will be sent to odd‐numbered tracks, and Indiv. bus 2 will be sent to even‐numbered tracks.
Play/Rec/Mute
Use this to mute an audio track, or to select the recording tracks for multi‐track recording. During playback, or for single‐track recording (normal recording), it is possible only to select Play or Mute for tracks (playback tracks) other than the recording track. For multi‐track recording, tracks can be set to Play, Mute, or Rec. The setting will alternate each time you press the Play/Rec/Mute button.
Solo On/Off
This turns the Solo function on/off.
Pan
This specifies the pan of audio track.
Audio recording Recording procedure
Volume
Sets the volume of audio tracks 1–16.
Recording procedure
Audio Track Automation Events: The previously‐
recorded data will remain, and the newly‐recorded data will be added to it.
Manual Punch In
Select this method when you wish to use the SEQUENCER REC/WRITE switch or a foot switch to re‐record selected portions of a previously‐recorded track.
Auto Punch In
Select this method when you wish to automatically re‐
record selected portions of a previously‐recorded track.
For both Manual Punch In and Auto Punch In, recording will occur as follows.
Audio Track Audio Events, Audio Track Automation Events: Only the measures you recorded will be overwritten; the data in subsequent measures will remain unchanged.
Loop All Tracks
Recording Setup
These parameters specify how audio tracks will be recorded.
For details on each recording method, refer to the examples for MIDI tracks. (See “Recording setup” on page 78)
However, this differs from MIDI track recording as follows.
Overwrite
When recording for the first time, you will normally select this method.
To begin recording, press the SEQUENCER REC/ WRITE switch and then the SEQUENCER START/ STOP switch. To stop recording, press the SEQUENCER START/STOP switch once again.
Audio Track Audio Events: Only the measures you recorded will be overwritten; the data in subsequent measures will remain unchanged.
Audio Track Automation Events: All data following the measure at which you begin recording will be erased.
Overdub
Select this method when you wish to add Audio Track Automation Event data to a previously‐recorded track. To begin recording, press the SEQUENCER REC/WRITE switch and then the SEQUENCER START/STOP switch. To stop recording, press the SEQUENCER START/STOP switch once again.
Audio Track Audio Events: As with Overwrite, only the measures you recorded will be overwritten; the data in subsequent measures will remain unchanged.
Choose this method if you want to repeatedly record track automation events over a specified region of measures, adding data at each pass. Only automation events can be recorded. You can use “Remove Data” to remove audio track automation events.
Audio events cannot be recorded. This means that if you set “Track Select” to Audio Track, and turn “Automation Only” Off, you will be unable to start recording.
Recording Setup (Audio Track)
HDR Bit Depth
You can choose to record either 16‐bit or 24‐bit data. 24‐bit yields higher fidelity, but uses more space on disk.
Automation Only
Normally you will record with this unchecked. Both audio track automation events and audio events will be recorded.
If this is checked, only audio track automation events will be recorded. Use this setting if you want to record automation after recording.
Auto Input
This parameter controls monitoring during recording. It automatically switches all record‐enabled tracks between monitoring the record input and the track playback, according to whether or not recording is active. This lets you listen to audio you’ve already recorded when punching in, and also means that you don’t have to disable track record‐enables in order to listen to playback.
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Creating songs (Sequencer mode)
This applies only to record‐enabled tracks. If Multi REC is off, this is the REC Track (as selected in the Track Select menu). If Multi REC is on, this means to all tracks whose Play/Rec/Mute button is set to Rec.
Normally, Auto Input should be enabled (checked). When enabled, record enabled tracks will be monitored as follows:
• When stopped, the monitor carries the input signal.
• When playing but not recording, the monitor carries the track playback.
For audio tracks which are not record‐enabled, you’ll always be monitoring the track playback.
Other
Tracks
Input Track
Off
Input
Input Track
Out…
In…Out
During Punch Rec
…In
During Rec
During Play
During Stop
Auto Input
Audio track monitoring
(Input: REC Source, Track: track playback) On
Input Track*
The upper part of the level meter/slider shows the corresponding audio track number.
If you’re using single track recording, Recording Level 1 and Level Meter 1 both apply.
When using single‐track recording, the level meter will show the recording level if you set “Track Select” to Audio Track. When using multi‐track recording, press the SEQUENCER REC/WRITE switch to enter record‐
standby mode, and the level meter will show the recording level.
Note: The settings up to this point are the same as if you executed the page menu command Auto HDR/Sampling Setup with the HDR (Audio Track Recording) setting, to make the setup automatically. Audio Input, REC Source, Track Select, and Overwrite are set automatically. For more information, see “Auto HDR/Sampling Setup” on page 629 of the Parameter Guide.
Setting levels
On
Track Playback
Off
Source Direct Solo
If this is unchecked, the L/R (post‐TFX) and bus line signal(s) specified by REC Source will be sent from the L/R jacks and the headphone jack as specified by the Audio Input Bus Select (IFX/Indiv.) and post‐IFX Bus Sel. settings. This is the normal state.
Normally you will leave this unchecked, and Check this if you want to monitor only the sound that’s being recorded. Only the signal of the bus line specified by REC Source will be output to the L/R jacks and the headphone jack. When using Multi REC, you’ll hear the sound from the REC Source buses whose Play/Rec/Mute setting is set to REC.
Note: If the REC Source is L/R, this setting is ignored; the L/R (post‐TFX) signal is output from the L/R jacks and the headphone jack.
Rehearsal
Check this if you want to rehearse before actually recording on an audio track. (recording will not actually occur).
Audio Track Recording Level
This indicates the input level to the audio track selected for Track Select (when using single‐track recording), or the input level to the audio tracks whose Play/Rec/Mute setting is REC (when using multi‐track recording: maximum 4 tracks).
94
This adjusts the final‐stage signal level of each REC Source being recorded to the audio tracks.
If you’re using multi‐track recording, the settings for tracks whose Play/Rec/Mute is REC will be valid.
• When recording, the monitor carries the input signal.
Record
Tracks
Recording Level 1, 2, 3, 4
Level Meter 1, 2, 3, 4
For the best results, set the levels as described below:
1. If Multi REC is off, set Track Select to an Audio Track.
or
If Multi REC is On, record‐enable the desired Tracks, and then press the SEQUENCER REC/WRITE switch.
The Level Meter(s) will now show the recording level(s). 2. Initially, set the Recording Level(s) to 0.0dB.
3. Adjust the level(s) of the input signal(s) so that it is as high as possible without activating the CLIP! or ADC OVERLOAD! messages.
If you’re using AUDIO INPUTS 1 and/or 2, adjust the volume using rear‐panel MIC/LINE switches and LEVEL knobs.
If you’re using the USB or S/P DIF inputs, adjust the output level of your external audio source.
If you’re sampling external audio through the internal effects, you may also need to adjust the individual effects input and/or output level parameters.
If you’re using internal sounds, adjust the levels using the control surface, effects input/output trim, etc.
4. If the level is still not high enough, increase the Recording Level using the on‐screen slider.
Again, the goal is to get the level as high as possible without activating the CLIP! or ADC OVERLOAD! messages.
Audio recording Recording procedure
Tips for eliminating distortion when using the
analog inputs
If sound from the analog inputs is distorted, but the CLIP! message doesn’t appear, it’s possible that distortion is occurring at the analog input stage, or that distortion is being caused by the settings of the internal effects.
Use Global setting Off
– INPUT 1 –
Bus Select (IFX/Indiv.): Off
Pan: L000
Level: 127
REC Bus: Off
If the “ADC OVERLOAD!” message appears above the Recording Level meters, the distortion is due to excessive levels at the input. In this case, either lower the output level of the external audio source, or adjust the MIC/LINE gain select switch and LEVEL knob so that this message does not appear.
If there is distortion, but the “ADC OVERLOAD!” message does not appear, it’s possible that the distortion is being caused by the settings of the internal effects. To solve this problem, either lower the input Level, or adjust the effects settings (such as changing the individual effect Input Trim parameters).
Examples of audio track recording
Recording an external input on audio track 1
In this example, we’ll explain how a guitar connected to the Audio Input 1 jack can be recorded on audio track 1.
Recording and playback on an audio track can occur until the end of the master track. You cannot record for longer than 80 minutes.
Connect your guitar
1. Connect your guitar to the rear panel AUDIO INPUT 1 jack.
In the P0: Play/REC– Audio Track Mixer page, use REC Source to select Audio Input 1 (In 1), so that the signal from Audio Input 1 will be recorded directly on audio track 1.
Audio Track 1 REC Source: Audio Input 1 (In 1)
Press the AUDIO INPUT MIC/LINE switch inward to select the LINE position, and set the LEVEL knob at about the center.
Guitar
Effect unit
LINE
If you connect a guitar with passive pickups (i.e., a guitar that does not contain a preamp), you will be unable to sample it at the correct level because of the impedance mismatch. Such guitars should be routed through a preamp or an effect unit first, and then connected to the KRONOS.
Go to the P8: Insert Effect– Audio Routing1 page.
Set the output for Audio Track 1 as follows.
Setup
Bus Select (IFX/Indiv. Out Assign): L/R
2. In the P0: Play/REC– Audio Input Sampling page, set the Audio Input parameters as described below.
Send1 (MFX1) and Send2 (MFX2): 000
The following settings are made by default, so you don’t need to make them yourself:
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Creating songs (Sequencer mode)
Note: If Take is unchecked, you will be able to enter up to 24 characters as the file name. If it is checked, you will be able to input up to 22 characters.
Note: If you want the metronome to sound during recording, use Metronome Setup to make metronome settings. For more information, see “0–
5d: Metronome Setup” on page 528 of the Parameter Guide.
Set the recording level
5. Play your guitar at the volume you intend to record.
If the “ADC OVERLOAD !” (AD converter input overload) indication appears, turn the rear panel LEVEL knob toward MIN to adjust the level appropriately.
For the best sound, adjust the level as high as possible without allowing the “ADC OVERLOAD !” indication to appear.
6. The level meter will show the volume of the guitar signal that will be recorded.
3. In the P0: Play/REC– Preference page, set “Track Select” to Audio Track 01.
Location
Track Select
If the “CLIP !” indication appears, use the VALUE controller etc. to lower the Recording Level slider (located in the right side of the display) from +0.0 down to an appropriate level.
Press the SEQUENCER START/STOP switch to play back the song, and check the volume balance. If you want to monitor only the guitar sound during playback, check “Source Direct Solo.”
Record
7. In the P0: Play/REC– Preference page, use “Location” to specify the location at which recording will begin.
If you want to start recording from the beginning of the song, set this to 001:01.000.
8. Press the SEQUENCER REC/WRITE switch
The KRONOS will be in record‐ready mode. If you’ve made metronome settings, the metronome will sound the count.
9. Press the SEQUENCER START/STOP switch.
Recording will start from the location you specified in “Location.”
AUDIO TRK 01 (Level Meter 1, Recording Level 1, Name 1, Take, Take No.) will appear.
Use the Name 1 field to specify a name for the region and WAVE file that will be created.
If you intend to record several takes on the same track, check the Take option box.
4. Specify the recording method in Recording Setup and Recording Setup (Audio Track).
Overwrite: selected
Automation Only: unchecked
Source Direct Solo: unchecked
Auto Input: checked
Rehearsal: unchecked
Note: If you want to record from the beginning of the song or from the measure specified by Location, you should select Overwrite.
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If you have specified a metronome pre‐count (“Precount [Measure]”), recording will begin after the pre‐count. If a performance has already been recorded on a MIDI track, that MIDI track will also play back.
10.To stop recording, press the SEQUENCER START/STOP switch.
Listen to the recorded result
11.Go to the P0: Play/REC– Audio Track Mixer page.
In “Audio Track 1,” set the pan and volume etc. for audio track 1.
Play/Rec/Mute: Play
Solo On/Off: Off
Pan: C064
Volume: 100
12.Press the SEQUENCER START/STOP switch to play back the song.
Audio recording Recording procedure
Note: You can use functions such as Compare when recording audio events, just as you can when recording MIDI tracks.
Note: If you want to apply an insert effect on an audio track, set Bus Select (IFX/Indiv. Out Assign) to IFX1–IFX12.
Then select L/R as the Bus Select setting (P8: Insert Effect– Insert FX page) that follows the insert effect you used.
Note: If you want to apply master effects to an audio track, use Send1 (MFX1) and Send2 (MFX2) to set the send levels to the master effect. If you’re using an insert effect, adjust the Send1 and Send2 settings that follow that insert effect.
Recording an external input source on audio
track 2 while you listen to the previouslyrecorded audio track 1
In this example, we’ll record another guitar performance on audio track 2 while monitoring the performance you previously recorded on audio track 1 as described in “Recording an external input on audio track 1.”
1. In the P0: Play/REC– Audio Track Mixer page, set the Audio Input 2 REC Source to Audio Input 1 (In 1).
AUDIO TRACK 2 REC Source: Audio Input 1 (In 1)
3. In the P8: Insert Effect– Insert FX page, select the desired effect and route it to REC bus 1.
IFX1 On/Off: On
IFX1: the desired effect
Bus Sel.: Off
REC Bus: 1
2. Set Track Select to Audio Track 02.
3. Record as described in step 8 and following of the preceding section.
Applying an insert effect while you
record
In this example, we’ll apply an insert effect to the guitar that’s connected to Audio Input 1, and record the effect‐processed sound on audio track 1.
Connect your guitar
1. Connect your guitar.
For detailed instructions, see “Recording an external input on audio track 1” on page 95.
Setup
2. In the P0: Play/REC– Audio Input/Sampling page, set the “Audio Input” parameters as shown below that the signal from the AUDIO INPUT 1 jack is sent to IFX1.
Use Global Setting: Off
Bus Select (IFX/Indiv.): IFX1
INPUT1 Level: 127
4. In the P0: Play/REC– Audio Track Mixer page, set REC Source to REC1 so that the signal of the REC bus will be recorded on audio track 1.
Audio Track 1 REC Source: REC1
INPUT1 Pan: L000
INPUT1 REC Bus: Off
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Creating songs (Sequencer mode)
switch to play back the song. When you reach the measure at which you want to start recording, press the SEQUENCER REC/WRITE switch or the foot switch to begin recording. When you reach the measure at which you want to stop recording, press the REC/WRITE switch or foot switch once again; recording will end.
Rehearse
If desired, you can simulate the action of recording without actually recording. This will function just as if you were recording, but no audio event, region, or WAVE file will be created.
3. In “Recording Setup (Audio Track),” check the “Rehearsal” option.
4. Use “Location” to specify the location at which you want to start recording. Set this several measures earlier than the region you specified for “M***–M***”.
5. Press the SEQUENCER REC/WRITE switch.
5. In the P0: Play/REC Preference page, set “Track Select” to Audio Track 01.
The remaining steps are the same as step 3 and following of the preceding section “Recording an external audio source on audio track 1.” Please refer to that section for details.
Punch-in recording an external input
source on an audio track
In this example, we’ll show how to punch‐in record a portion of the track you recorded in “Recording an external input on audio track 1.”
Once you press the SEQUENCER REC/WRITE switch, you will be unable to change the audio track selection in “Track Select.”
6. Press the SEQUENCER START/STOP switch.
Playback will begin from the measure specified by “Location,” and simulated recording will occur only in the range of measures specified by “M***‐M***”. Then playback will resume, and will continue to the end of the song.
Note: If the “Recording Setup (Audio Track)” parameter “Auto Input” is Off, you will always be able to hear the REC Source. For more information, see “Auto Input” on page 527 of the Parameter Guide.
Don’t change the P0: Play/REC– Audio Input/ Sampling page “Audio Input” settings, the P0: Play/ REC– Preference page “Recording Setup (Audio Track)” settings, or the “P0: Play/REC– Audio Track Mixer page REC Source settings. We will use these settings as they are.
7. Press the SEQUENCER START/STOP switch to stop recording.
Setup
Record
1. In the P0: Play/REC– Preference page, make sure that Audio Track 01 is selected for the “Track Select” parameter.
9. Use “Location” to specify the location at which you want to start recording. Set this several measures earlier than the region you specified for “M***–M***”.
2. Use Recording Setup to specify how recording will start.
8. In “Recording Setup (Audio Track),” uncheck the “Rehearsal” option.
10.Press the SEQUENCER REC/WRITE switch.
In this example, choose punch‐in recording.
You will enter record‐ready mode.
Auto Punch In: on
Once you press the SEQUENCER REC/WRITE switch, you will be unable to change the audio track selection in “Track Select.”
M***–M***: Specify the range of measures for which you want to record.
AUDIO TRK 01 Name, Take, Take No.: Specify the region and wave file name that you want to record.
Note: If you set Recording Setup to Auto Punch In and set “M***–M***” to the desired range of measures, playback will occur until that range of measures, and then only the specified range of measures will be recorded.
If you set Recording Setup to Manual Punch In, the measures you specify by pressing the SEQUENCER REC/WRITE switch or foot switch will be recorded. In this case, press the SEQUENCER START/STOP 98
You will enter record‐ready mode.
11.Press the SEQUENCER START/STOP switch.
Playback will begin from the measure specified by “Location,” and recording will occur only in the range of measures specified by “M***–M***”. Then playback will resume, and will continue to the end of the song.
Note: If the “Recording Setup (Audio Track)” parameter “Auto Input” is Off, you will always be able to hear the REC Source.
12.Press the SEQUENCER START/STOP switch to stop recording.
Audio recording Other variations of audio track recording
Listen to the recorded result
Compare the recorded result
13.Press the SEQUENCER START/STOP switch to play back the song.
• Press the COMPARE switch (the COMPARE switch LED will light), and play back.
Make output settings for the audio track as described under “Listen to the recorded result” on page 96.
14.Press the SEQUENCER START/STOP switch to stop playback.
The audio track prior to punch‐in recording will play back.
• Once again press the COMPARE switch (the COMPARE LED will go dark), and play back.
The audio track following punch‐in recording will play back.
Other variations of audio track recording
Bouncing audio tracks
4. In the P0: Play/REC– Preference page, use “Track Select” to select Audio Track 03.
Bouncing lets you combine two or more tracks into either a single mono track, or a stereo pair.
5. In Recording Setup, Recording Setup (Audio Track), specify the desired recording method.
In this example, we’ll show how audio tracks 1 and 2 can be bounced to audio track 3.
– Recording Setup –
Before you proceed, you’ll need to record onto audio tracks 1 and 2. To record on audio track 2, make settings as described under “Recording Setup” on page 93, but in the P0: Play/REC– Audio Track Mixer page, set Audio Track 2 REC Source to REC1, and in the P0: Play/REC– Preference page, set “Track Select” to Audio Track 02.
– Recording Setup (Audio Track) –
Setup
1. In the P0: Play/REC– Audio Track Mixer page, set up both audio tracks 1 and 2 as shown below:
Play/Rec/Mute: Play
Solo On/Off: On
Pan: L000
Volume: 127
Note: By turning on Solo for both AUDIO 1 and AUDIO 2, you are specifying that only these audio tracks will be heard and recorded.
2. In the P8: Insert Effect– Audio Routing 1 page, set up both audio tracks 1 and 2 as shown below:
Overwrite: on
Automation Only: unchecked
Source Direct Solo: unchecked
Auto Input: checked
Rehearsal: unchecked
– Audio TRK 03 –
Name, Take, Take No.: Specify the desired region and WAVE filename to be recorded.
6. In the P0: Play/REC– Audio Track Mixer page, set REC Source so that L will be recorded on audio track 3.
Audio track 3 REC Source: L
Note: The settings up to this point are the same as if you used the page menu command Auto HDR/Sampling Setup to execute Bounce Audio Track with the following settings. For more information, see “Bounce Audio Track” on page 631 of the Parameter Guide.
Mode: Mono
Bus Select (IFX/Indiv. Out Assign): L/R
From: Audio Track 01: checked
Send 1 (MFX1) and Send 2 (MFX2): 000
Audio Track 02: checked
Note: If you want to apply insert effects to the audio tracks, set Bus Select (IFX/Indiv. Out Assign) to your choice of IFX1–IFX12. Then choose L/R for the Bus Select setting (P8: Insert Effect– Insert FX page) that follows the insert effect you’re using.
To: Audio Track 03
Note: If you want to apply master effects to an audio track, use “Send 1 (MFX1)” and “Send 2 (MFX2)” to adjust the send levels to the master effects. If you are using an insert effect on the audio track, adjust the Send1 and Send2 that follow the insert effect you’re using.
3. Press the SEQUENCER START/STOP switch to play back the song, and adjust the balance of the audio track 1 and 2 output levels.
The output level of each audio track is adjusted in the P0: Play/REC Audio Track Mixer page by the audio track 1 and audio track 2 Volume setting.
When you’ve finished making adjustments, stop playback.
When bounce‐recording audio tracks, turn the metronome off (Metronome Setup “Sound”: Off).
Record
7. Set “Location” to the beginning of the song (001: 01.000).
8. Press the SEQUENCER REC/WRITE switch.
You will be in record‐ready mode.
Once you press the SEQUENCER REC/WRITE switch, you will be unable to change the audio track selection in “Track Select.”
9. Press the SEQUENCER START/STOP switch.
Playback will begin, and bounce‐recording will also begin simultaneously.
When the audio tracks have finished playing back, recording will also end. Song playback will also end automatically.
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Creating songs (Sequencer mode)
Listen to the recorded result
10.In the P0: Play/REC– Audio TRACK Mixer page, mute the playback of both audio tracks 1 and 2.
Play/Rec/Mute: Mute
Solo On/Off: Off
11.Press the SEQUENCER START/STOP switch to play back the song.
Make output settings for audio track 3 as described in “Listen to the recorded result” on page 96.
12.Press the SEQUENCER START/STOP switch to stop playback.
If you want to create a WAVE file on the disk from a song that includes audio tracks, see “Resampling a song to create a Wave file” on page 152.
Recording automation events for pan,
EQ, and volume etc. on an audio track
All audio track parameters (Pan, Volume, Send1/2, and EQ) can be recorded in realtime. In this example, we’ll record Pan and Volume changes on audio track 3.
Go to the P0: Play/REC– Audio Track Mixer page, and use “Track Select” to select Audio Track 03 as the track to be recorded. You could use the VALUE controller to operate a desired parameter, but using the control surface lets you mix up to eight tracks simultaneously.
Setup
1. Go to the P0: Play/REC– Preference page.
2. In Recording Setup, Recording Setup (Audio Track), choose the desired recording method.
In this example, we’ll choose overdub recording so that we can record repeated passes, adding more automation data on each pass.
– Recording Setup –
Overdub: on
– Recording Setup (Audio Track) –
Automation Only: checked
If you record without checking “Automation Only,” audio events will also be recorded. Note that this will erase and overwrite the audio events that already exist.
3. Go to the P0: Play/REC– Control Surface page.
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4. Press the CONTROL ASSIGN AUDIO switch several times so that the HDR1–8 LED located at the right of the switch is lit.
5. In the center of the right edge of the LCD, check “Link KBD REC Trk to Ctrl Surface.”
If you check this and press the MIX SELECT 3 switch, each knob will control audio track 3, and at the same time “Track Select” will switch to Audio Track 03.
Press the SEQUENCER START/STOP switch to play back, and operate the knobs and sliders etc. to rehearse your mix.
If MIXER KNOB is set to CHANNEL STRIP, knob 1 will control pan, knobs 2–6 will control EQ, and knobs 7 and 8 will control the send levels. Use slider 3 to adjust the volume of audio track 3.
When you’ve finished rehearsing, press the SEQUENCER START/STOP switch to stop.
Press the LOCATE switch.
Record
6. Press the SEQUENCER REC/WRITE switch.
The metronome will begin sounding, and you will be in record‐ready mode.
7. Press the SEQUENCER START/STOP switch.
After a two‐measure count, recording will begin. Use the sliders etc. to control the volume.
Note: When recording automation events, you can use quantization, the resolution setting, and the compare function in the same way as for a MIDI track.
8. When you’re finished recording, press the SEQUENCER START/STOP switch to stop recording.
9. Listen to the recorded result.
Press the SEQUENCER START/STOP switch to play back.
If you want to record again, use the Compare function (press the COMPARE switch) to re‐record.
10.If you want to continue adding automation events, repeat the recording procedure from step 6.
Audio recording Placing a WAVE file in an audio track
Placing a WAVE file in an audio track
You can play back a WAVE file by importing it into a region of an audio track.
Important: You can only directly import WAVE files from the internal disk. To use files from CDs or external USB devices, you must first copy them to the internal disk, and then import the copied file into the Song.
5. Select the region into which you want to import the WAVE file, and press the Import button located below. A dialog box will open.
Note: To be imported, WAVE files must be at 44.1kHz or 48 kHz sample rate, and less than 80 minutes long.
1. Go to the P4: Track Edit page.
2. Use “Track Select” to select the audio track in which you want to place the WAVE file.
3. Choose the “Audio Event Edit” page menu command to open the dialog box.
Event
6. Use “Drive Select,” “Open,” and “Up” to navigate to the desired directory, select the WAVE file you want to import, and press the OK button to import the file into the region.
4. Select the event at which you want to insert a region, and press the Insert button located at the lower left. A dialog box will open.
When selecting a WAVE file, you can press the Play button to audition the files to help you find the desired one.
You can also use the “Name” field located above to assign a name to the region. Edit the “Name” after you’ve selected a file.
Note: The OK and Play buttons are available only if you’ve selected a 44.1 kHz or 48 kHz WAVE file. Otherwise, the button will be grayed‐out and you won’t be able to press it.
Editing a region will affect the audio track for the entire song. Use caution when editing a region that’s already used in an audio track.
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Creating songs (Sequencer mode)
7. Press the OK button, the selected region will be placed in the audio track.
8. Select the event that you want to edit, and use the location parameters “Measure” and “Beat Tick” to edit the location of the event.
You can’t place two or more events at the same location.
9. Press the Done button.
10.Press the SEQUENCER START/STOP switch, and make sure that the WAVE file plays back.
You can press the COMPARE switch to return to the state prior to the edit you just performed.
We’ve kept this example simple, but you can also perform editing operations such as changing the playback position of the WAVE file in steps of a single sample, changing the location relative to an anchor point, or crossfading two audio events. For more information, see “Audio Automation Edit” on page 641 of the Parameter Guide.
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Song editing Songs
Song editing
You can apply a variety of editing operations to Songs, MIDI Tracks, and Audio Tracks, as described below.
Songs
Initialize Song: This command erases all data in the current song, and restores all parameters to their default states. For more information, see “Initialize Song,” as described on page 624 of the Parameter Guide.
Copy From Song: This command copies all of the setting data and musical data from the specified song to the currently selected song. For more information, see “Copy From Song” on page 624 of the Parameter Guide.
FF/REW Speed: This allows you to set the speed at which fast‐forward or rewind will occur when you press the FF or REW buttons. For more information, see “FF/REW Speed” on page 625 of the Parameter Guide.
GM Initialize: This command transmits a GM System On message to the Sequencer mode, resetting all MIDI tracks to the GM settings. For more information, see “GM Initialize” on page 626 of the Parameter Guide.
Bounce All Tracks To Disk: This command records all tracks in the song to a single stereo WAVE file. For more information, see “Bounce All Tracks To Disk” on page 635 of the Parameter Guide.
Set Song Length: This command changes the length of the specified song. When it is executed, the length of the master track will change, and the number of measures played will change. For more information, see “Set Song Length” on page 642 of the Parameter Guide.
Auto HDR/Sampling Setup
This command walks you through making the appropriate settings for various common operations, including disk recording, audio track bouncing, sampling/resampling (in‐track sampling, etc.), and creating an audio CD. For more information, see “Auto HDR/Sampling Setup” on page 629 of the Parameter Guide.
Initialize: Sets audio recording and sampling parameters to their default values.
HDR (Audio Track Recording): Makes the necessary settings for recording external audio, such as guitars or vocals.
Bounce Audio Track: Makes the necessary settings for bounce‐recording audio tracks.
2ch Mix to Disk: Makes settings for resampling a completed song to a stereo WAVE file. You can then burn these files to a CD on a USB CD‐R/RW drive (not included), using the Disk mode Make Audio CD page.
Resample SEQ Play: Makes settings for resampling.
In‐Track Sampling: Makes settings for sampling external audio using In‐Track Sampling.
MIDI Tracks
Track editing
MIDI Step Recording: It allows you to specify the length and velocity of each note numerically, and to input MIDI data, the pitches, from the keyboard. You can use the Rest button and Tie button to enter a rest or tie. For more information, see “MIDI Step Recording” on page 636 of the Parameter Guide.
MIDI Event Edit: Here you can edit individual events of MIDI data. For more information, see “MIDI Event Edit” on page 637 of the Parameter Guide.
Bounce Track: This command combines the musical data of the bounce source and bounce destination tracks, and places the combined data in the bounce destination. All musical data in the bounce source will be erased. For more information, see “Bounce Track” on page 643 of the Parameter Guide.
Create Control Data: This command creates control change, aftertouch, pitch bend, or tempo data in the specified region of a MIDI track or the master track. For more information, see “Create Control Data” on page 647 of the Parameter Guide.
Erase Control Data: This command erases data such as control changes, after touch, pitch bend, or tempo in the specified range. For more information, see “Erase Control Data” on page 648 of the Parameter Guide.
Quantize: This command corrects the timing of MIDI data of the type you specify (note data, control change, aftertouch, pitch bend, program change, etc.) in the track. For more information, see “Quantize” on page 648 of the Parameter Guide.
Shift/Erase Note: This command shifts (moves) or erases the specified note numbers in a specified MIDI track and range of measures. For more information, see “Shift/Erase Note” on page 649 of the Parameter Guide.
Modify Velocity: This command modifies the velocity values of notes in the specified area so that they will change over time according to a selected curve. For more information, see “Modify Velocity” on page 650 of the Parameter Guide.
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Creating songs (Sequencer mode)
Pattern editing
Step Recording (Loop Type): Here you can perform step recording into a pattern. For more information, see “Step Recording (Loop Type)” on page 654 of the Parameter Guide.
Event Edit: Here you can edit individual events of the musical data in a pattern. For more information, see “Event Edit” on page 654 of the Parameter Guide.
Pattern Parameter: This command specifies the number of measures and the time signature of the selected pattern. For more information, see “Pattern Parameter” on page 655 of the Parameter Guide.
Erase Pattern: This command erases the data from the selected pattern. For more information, see “Erase Pattern” on page 655 of the Parameter Guide.
Copy Pattern: This command copies the settings and musical data of the selected pattern to another pattern. For more information, see “Copy Pattern” on page 655 of the Parameter Guide.
Bounce Pattern: This command combines the musical data of the bounce source pattern and bounce destination pattern, and places the combined musical data in the bounce destination. For more information, see “Bounce Pattern” on page 655 of the Parameter Guide.
Get From MIDI Track: This command takes musical data from a MIDI track and loads it into the specified pattern. For more information, see “Get From MIDI Track” on page 656 of the Parameter Guide.
Put To MIDI Track: This command places a pattern into a MIDI track. For more information, see “Put To MIDI Track” on page 656 of the Parameter Guide.
Copy To MIDI Track: This command copies the specified area of musical data from the specified pattern to a MIDI track as musical data. For more information, see “Copy To MIDI Track” on page 656 of the Parameter Guide.
Convert to Drum Track Pattern: This command converts a user pattern into a user drum track pattern, which can then be used with the Drum Track in any mode. For more information, see “Convert to Drum Track Pattern” on page 657 of the Parameter Guide.
Load Drum Track Pattern: This command loads a user Drum Track pattern into a user pattern. For more information, see “Load Drum Track Pattern” on page 657 of the Parameter Guide.
Erase Drum Track Pattern: This erases the specified Drum Track pattern. For more information, see “Erase Drum Track Pattern” on page 635 of the Parameter Guide.
Common to MIDI tracks and audio tracks
Erase Track: This command erases the data from the specified track. It is not possible to erase the master track by itself. For more information, see “Erase Track” on page 642 of the Parameter Guide.
Copy Track: This command copies musical data from the copy source track to the specified track. For more information, see “Copy Track” on page 642 of the Parameter Guide.
Erase Measure: This command erases the specified type(s) of musical data from the specified range of measures. The Erase Measure command can also be used to remove only a specific type of data. Unlike the Delete Measure command, executing the Erase Measure command does not cause the subsequent measures of musical data to be moved forward. For more information, see “Erase Measure” on page 643 of the Parameter Guide.
Delete Measure: This command deletes the specified measures. When the Delete Measure command is executed, the musical data following the deleted measures will be moved towards the beginning of the sequence. For more information, see “Delete Measure” on page 644 of the Parameter Guide.
Insert Measure: This command inserts the specified number of measures into the specified track. When you execute the Insert Measure command, the musical data following the insert location will be moved backward. For more information, see “Insert Measure” on page 645 of the Parameter Guide.
Repeat Measure: This command repeatedly inserts the specified measures for the specified number of times. When you execute the Repeat Measure command, the 104
measures will be inserted following the measure specified by “To End of Measure,” and musical data following the inserted data will be moved backward. For more information, see “Repeat Measure” on page 646 of the Parameter Guide.
Copy Measure: This command copies the measures of musical data specified as the “From” source to the beginning of the measure specified as the “To” location. When you execute the Copy Measure command, the existing track data at the copy destination will be rewritten. For more information, see “Copy Measure” on page 646 of the Parameter Guide.
Move Measure: This command moves the specified measures of performance data to another measure. When you execute the Move Measure command, the performance data following the move‐source measures will move forward by the corresponding number of measures, and the performance data following the move‐destination will move backward (i.e., later in the song) by the same number of measures. For more information, see “Move Measure” on page 647 of the Parameter Guide.
Song editing Audio Tracks
Audio Tracks
Audio Event Edit: This command lets you edit individual audio events that have been recorded, or trim (i.e., make adjustments in steps of a single sample to) the region used by audio events. For more information, see “Audio Event Edit” on page 638 of the Parameter Guide.
Audio Automation Edit: This lets you edit individual automation data events. For more information, see “Audio Automation Edit” on page 641 of the Parameter Guide.
Region Edit: Here’s how to edit the regions used in an audio track. In addition to Importing or Pasting a region, you can use the Trim dialog box to specify the range in which a WAVE file will play back. For more information, see “Region Edit” on page 651 of the Parameter Guide.
Volume Ramp: This command modifies the data values (volume) of the specified area. You can gradually increase (Fade In) or decrease (Fade Out) the volume between the start and end points. For more information, see “Volume Ramp” on page 653 of the Parameter Guide.
Copy Song’s Tempo to Region: This command changes the tempo used by the specified regions of audio events so that the audio event tempo will match the tempo of the location in which those regions play back. If the tempo of an audio track matches the tempo of the MIDI tracks, executing this command to match the region tempo will ensure that the “Adjust Region to Song’s Tempo (Time Stretch)” or “Adjust Song’s Tempo to Region” commands can be executed correctly. For more information, see “Copy Song’s Tempo to Region” on page 653 of the Parameter Guide.
Adjust Song’s Tempo to Region: This command creates tempo events in the master track to match the tempo of the regions used by the audio events in the specified range. This is useful if you create audio tracks in a previously‐
recorded region, and want all tracks (including MIDI tracks) to match that region. For more information, see “Adjust Song’s Tempo to Region” on page 653 of the Parameter Guide.
Adjust Region to Song’s Tempo (Time Stretch): If the tempo of regions used by audio events in the specified range differs from the tempo of the range in which those regions play back, you can execute Time Stretch (Sustaining) to create new WAVE files and regions. Audio events that use the newly created regions will also be created automatically.
If you want to modify the tempo of an existing song, it is convenient to first specify the desired tempo in the master track, and then execute this command so that the audio track(s) will be created according to the new tempo. For more information, see “Adjust Region to Song’s Tempo” on page 654 of the Parameter Guide.
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Using RPPR (Realtime Pattern Play/Record)
This section explains how to assign a pattern to RPPR, and how to play and record using RPPR.
Creating RPPR data
1. Create a new song, and choose a drum program for MIDI track 1.
7. With the C#2 parameter selected, press the Copy button.
2. Select the RPPR Setup tab of the P5: Pattern/RPPR page. In this page, the RPPR function is automatically turned on.
8. Assign patterns to other keys.
Select the D2 parameter, and press the Paste button.
The “Assign,” “Bank,” “Pattern Name,” “Track Name,” “Mode,” “Shift,” and “Sync” settings you made in steps 5 and 6 will be copied automatically.
3. Select the key to which the pattern will be assigned.
Select C#2. Hold down the ENTER switch and play a key, or use the scroll bar located at the right to find the key.
Note: C2 and lower keys are used to stop playback, and cannot be assigned.
4. Check “Assign” for C#2.
5. Set “Bank” to Preset, and set “Pattern Name” to P00.
9. Modify only the “Pattern Name.” Select “Pattern Name,” and press the switch to select P01.
10.Select the D#2 parameter, and press the Paste button.
The “Assign,” “Bank,” “Pattern Name,” “Track Name,” “Mode,” “Shift,” and “Sync” settings you made in steps 5 and 6 will be copied automatically.
As you did in step 9, set “Pattern” to P02.
Note: When making RPPR settings, you can use the Copy button and Paste button in this way to efficiently assign the “Bank,” “Pattern Name,” and “Track Name” etc. to each key.
11.As described above, assign several other patterns such as P03 and higher.
12.Press the C#2 key. The assigned pattern will play.
Take your finger off the C#2 key, and press the D2 key. The pattern will change, and playback will begin. At this time, the pattern operation will depend on the “Sync” and “Mode” setting.
Set “KEY” to C#2, and set “Sync” to Measure. Make the same setting for D2 (See the diagram above).
6. Set “Track Name” to T01.
The selected pattern will be played according to the settings (program, etc.) of the track you select here.
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Now press the notes consecutively. Notice that the patterns operate in a different way.
With the “Measure” setting, patterns will be handled in one‐measure units. The second and Using RPPR (Realtime Pattern Play/Record) RPPR playback
subsequent patterns will start in sync with the end of previously played pattern.
13.To stop playback, either press the same key once again, or press the C2 or lower key.
If you change the “Mode” setting to Once, the entire pattern will playback to the end even if you release your finger from the keyboard immediately.
RPPR playback
Let’s use the RPPR you created to perform in the P0: Play/REC– MIDI Track Prog Select/Mixer page.
1. Select the P0: Play/REC– MIDI Track Prog Select/ Mixer page (See the diagram below).
2. Check the “RPPR” check box.
The RPPR function will be turned on. Set the on/off for each song.
If you wish to trigger the RPPR function from an external MIDI device, use the MIDI channel that is selected for “Track Select.”
4. To turn off the RPPR function, uncheck the RPPR check box.
Play RPPR while a Song plays back
3. Play the keyboard, and patterns will begin playing according to the RPPR settings.
RPPR can be played in synchronization with the playback of a song.
• Pattern playback for a key with a “Sync” setting of Beat or Measure will sync to the playback of the first pattern. For more information, see “Sync” on page 592 of the Parameter Guide.
Pattern playback for a key with a “Sync” setting of SEQ will synchronize to the playback of the song. (See “Sync” on page 592 of the Parameter Guide.) Start the song playback, and then press the key. The pattern playback will start in synchronization with the measures of the song.
• If you are playing the pattern in synchronization (when “Sync” is Beat, Measure, or SEQ), the pattern will start accurately if you play the note slightly earlier than the timing of the beat or measure. Even if you play the note slightly later than the beat or measure (but no later than a 32nd note), it will be considered to have started at the beat or measure, and the beginning of the pattern will be compressed so that the remainder of the playback will be correct.
Synchronization will be lost if you use the << REW or FF >> switches while a song is playing.
Note: If you want RPPR pattern playback to begin at the moment that song playback begins, it is a good idea to insert an empty measure containing no musical data before the song playback begins.
Note: If the song is stopped, the pattern will synchronize to the timing of KARMA.
Recording an RPPR performance
You can record RPPR performances in real‐time. If you are using only one track (such as MIDI Track 01), set “Track Select” to the desired track, and un‐check Multi Rec.
On the other hand, even if RPPR uses only one track, use multi‐track recording if you will be selecting another track in “Track Select” and recording its performance at the same time.
You should also select multi‐track recording if you specified the RPPR data using multiple tracks rather than just a single track, and want to simultaneously record the performance of multiple tracks.
Note: The RPPR pattern will be recorded as performance data on the tracks used by the pattern.
In this example, we’ll explain how you can record an RPPR performance and a keyboard performance at the same time. Before you continue, use the P0: Play/REC– RPPR On
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MIDI Track Prog Select/Mixer page to assign a drum program to MIDI track 1, and a bass program to MIDI track 2.
1. Assign several keys starting with C#2 to preset patterns.
Check the C#2 “Assign” setting, and set “Bank” to Preset and “Pattern Name” to the desired preset pattern. For “Track Name,” select MIDI track 1 (T01) to which you assigned a drum program.
2. For each RPPR pattern, set “Sync” to SEQ (See the diagram above).
With a setting of SEQ, patterns played by the RPPR function while the sequencer is playing or recording will start in synchronization with the measures of the sequencer.
Sync settings
Key 1 on Key 2 on
Key 1 off
Song
Patterns 1 and 2 are set to
Mode=Manual, and have
identical Sync settings
Sync: Off
Pattern 1
Pattern 2
Sync: Beat
Pattern 1
Pattern 2
Sync: Measure
Pattern 1
Pattern 2
Sync: SEQ
Pattern 1
Pattern 2
3. Select the P0: Play/REC– MIDI Track Prog Select/Mixer page.
4. Check the “RPPR” check box, and set “Track Select” to MIDI Track 02.
When the RPPR function is on, pressing a key to which a pattern is assigned will cause the assigned 108
pattern to start playing, regardless of the track that’s selected in “Track Select.”
Keys to which patterns are not assigned can be played in the usual way. You can play the program that’s assigned to the MIDI track you select here.
5. Since you want the tracks you play via RPPR and the track you play from the keyboard to be recorded at the same time, check the Multi REC check box.
Note: If Recording Setup is set to “Loop All Tracks,” it will not be possible to select Multi REC. Set the Recording Setup to Overwrite.
6. Press the SEQUENCER REC/WRITE switch to enter record‐ready mode.
7. For the tracks you will be recording (MIDI Track 1, 2), press Play/Rec/Mute to make them indicate REC.
Make sure that the tracks you’re not recording are indicated as Play or Mute.
8. Press the LOCATE switch to set the location to 001:01.000.
9. Press the SEQUENCER START/STOP switch, and then press a key that plays an RPPR pattern.
If, during the pre‐count before recording, you press a key that’s assigned to an RPPR pattern, the pattern will begin playing (and being recorded) the moment that recording begins.
Record the RPPR pattern playback and keyboard performance.
When recording the playback of patterns triggered by RPPR, the timing of the recorded events may be slightly skewed. If this occurs, try setting “REC Resolution” to a setting other than Hi.
10.When you are finished performing, press the SEQUENCER START/STOP switch.
Recording will end, and the sequencer will return to the location at which recording began.
If you made a mistake during your performance or would like to re‐record, you can use the Compare function (press the COMPARE switch) to re‐record as many times as you wish.
11.If you want to record other tracks, un‐check the Multi REC (See step 5) or “RPPR” (See step 4) check boxes as necessary.
Sampling in Sequencer mode Recording an RPPR performance
Sampling in Sequencer mode
Sampling is still available in Sequencer mode ‐ which can be very convenient. The main areas of functionality are summarized below. For more information, see “Sampling in Sequencer mode” on page 151.
• Multisample etc. you create can be played back in Sequencer mode together with internal programs. • Time Slice (in Sampling mode) lets you divide up a rhythm loop sample, and create playback data that triggers the divided samples at the appropriate timing. You can play back this performance data in Sequencer mode, and adjust the playback tempo without affecting the pitch of the rhythm loop sample. You can even exchange the note numbers of the performance data or change its timing to transform the original rhythm loop sample into a completely new rhythm loop.
• In‐Track Sampling lets you sample an external audio source that’s playing along with the song, and automatically create note data in the track to play this sample at the correct time.
• You can resample your completed songs to WAVE files, and create an audio CD by burning those WAVE files in Disk mode.
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Saving your Song
This section explains how to save your song on the internal disk.
To ensure that your data will be reproduced perfectly, we recommend that you use Save All to save your song. This saves your sounds, samples, and Song at the same time, with names to tie them together:
• Programs, Combinations, global settings, Drum Kits, Wave Sequences, user Drum Track patterns, and Set Lists
• Songs, including any audio data
• Sampling Mode Multisamples and samples
• Links to loaded EXs and User Sample Bank data
Note: WAVE files created by recording audio tracks will be moved to a different directory. For details, see “How audio data is stored on the disk” on page 90.
When you turn off the power, the Sequencer mode settings, recorded songs, and user patterns will be lost. User drum patterns will be retained, however.
To save your data, proceed as follows.
1. Make sure that the media is able to save data. (“Setting up media”)
2. Press the DISK button to enter Disk mode.
3. Select the Disk–Save page by pressing the File tab, and then the Save tab.
4. Make sure that “Drive Select” is set to HDD:INTERNAL HD.
5. If the drive contains directories, select the directory in which you want to save the data.
Press the Open button to move to a lower level of the directory structure, or the Up button to move to a higher level.
If you want to create a new directory, move to the level at which you want to create the directory, and execute the Utility page menu command “Create Directory.”
6. Press the page menu button to open the page menu, and select “Save All.” 7. Use the text edit button to enter a filename.
8. Press the OK button to start the Save operation.
9. When saving is complete and you return to the Save page, the LCD screen will show the resulting files.
For more details, see “Saving memory contents to disk” on page 187.
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Other notes about Sequencer mode KRONOS sequencer file formats
Other notes about Sequencer mode
KRONOS sequencer file formats
The KRONOS sequencer supports both the internal KRONOS Song format, and Standard MIDI Files. If you like, you can convert data between the two formats, simply by loading the data in one format and then saving it in the other.
For more information, see “Save to Standard MIDI File” on page 849 of the Parameter Guide, and “Save SEQ” on page 847 of the Parameter Guide.
KRONOS Song format
This is the native KRONOS sequencer format, which is required to ensure that all KRONOS‐specific data is saved correctly.
Standard MIDI Files
You can also load and save Standard MIDI Files (SMF), for compatibility with other sequencers. Note that some KRONOS‐specific data may not be maintained when in SMF files.
GM, XG, and GS System Exclusive Data
The KRONOS sequencer can record System Exclusive messages, including XG or GS data. For more information, see “System Exclusive events supported in Sequencer mode” on page 661 of the Parameter Guide.
Note that GM, XG, and GS exclusive messages do not affect the KRONOS when they are played back.
OASYS Song Format
The KRONOS sequencer can load and play the OASYS song format, with the following caveats:
• The KRONOS preloaded Programs are not the same as those of the OASYS. Please load the PCG file saved with the Song.
• The resolution of the KRONOS sequencer is higher than that of the OASYS (480 ppq vs. 192 ppq). Playback timing may be subtly different.
• Audio directory names must be edited slightly. OASYS files were limited to 8 characters, and so the name of the audio file directory was typically abbreviated. For instance, if the .SNG file was named WAMOZART.SNG, the OASYS audio folder would be named WAMOZA_A.
The KRONOS supports long file names, and expects to see the entire .SNG name in the audio folder name. Before you load an OASYS .SNG file, edit the name of the audio directory so that it matches the KRONOS standard: the same name as the .SNG file, followed by “_A” (for “Audio”). In the case above, you’d rename “WAMOZA_A” to “WAMOZART_A.”
The Compare function
When you perform realtime recording, step recording, or track editing, this function allows you to make before‐and‐after comparisons.
If you continue editing when the COMPARE switch is lit, the key will go dark. This now becomes the musical data that will be selected when the COMPARE switch is dark. Any previous unsaved edits will be lost.
Operations for which Compare is
available
In general, MIDI track, audio track and pattern event data can not be returned to its original state.
Comparing song parameters is possible only during song editing (when executing a page menu command).
• Recording to a MIDI track
• Recording to a audio track
• Track Edit
All commands except for the page menu commands “Memory Status,” “FF/REW Speed” and “Set Location” of the P4: Track Edit– Track Edit page.
• Recording to a pattern
All commands except for the page menu commands “Memory Status” and “FF/REW Speed” of the P5: Pattern/RPPR– Pattern Edit page.
• Song Edit
P0–P3 and P7–P9 pages: Page menu commands “Delete Song” and “Copy From Song”
Comparing after sampling
The Convert to Program and Convert to Seq Event options in the Select Sample No. dialog affect the way that Compare works with sampling in Sequencer mode. If both are enabled, Compare affects sequencer events and returns Multisamples and Samples to the state prior to sampling; unwanted samples will not remain. If only Convert to Seq Event is enabled, Compare affects only sequencer events. If neither are enabled, Compare has no effect on the sampling process. For more information, see “Select Sample No.” on page 628 of the Parameter Guide.
The Program will not be affected by the Compare, and will not return to its prior state.
• Pattern Edit
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Creating songs (Sequencer mode)
WAVE files are not deleted when you compare edits to audio tracks. To delete a WAVE file you no longer need, use the menu command “Delete Unused WAV Files,” as described on page 852 of the Parameter Guide.
Operations for which Compare is not
available
• Editing song parameters
• Page menu commands other than those listed under “Operations for which Compare is available,” above.
Memory Protect
Before you record a track or pattern, or edit the musical data, you will need to turn off the memory protect setting in Global mode. For more information, see “Memory protect” on page 185.
About MIDI
Track status
You can specify whether each track will use the internal KRONOS sounds, or use an external MIDI tone generator.
When the Track Status (P2– MIDI page) is set to INT or BTH, operating KRONOS’s keyboard and controllers will sound and control KRONOS’s own tone generator.
When Status is set to EXT, EX2 or BTH, operating KRONOS’s keyboard and controllers will sound and control the external tone generator. (The MIDI channel of the external tone generator must match the MIDI Channel of the track that is set to EXT, EX2 or BTH.)
If you wish to use the Sequencer mode of the instrument as a 16‐track multi‐timbral tone generator, select INT or BTH. For more information, see “Status” on page 564 of the Parameter Guide.
Synchronizing the sequencer with an
external MIDI device
The record/playback tempo of KRONOS’s sequencer can be synchronized to an external MIDI device such as a sequencer or rhythm machine. For more information, see “Synchronizing the playback of KARMA or sequencer” on page 1138 of the Parameter Guide.
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Set Lists
Set List Overview
Set Lists make it simple to play and organize any of the sounds loaded into the KRONOS, without regard for what bank they’re stored in or whether they’re Programs, Combinations, or even Songs.
Large on‐screen buttons make sound selection fast and foolproof, and the Program Up or Down footswitch assignments can be used for hands‐free sound changes. Cut, copy, paste, and insert tools make re‐
ordering a snap.
Smooth Sound Transitions (SST) let the previous sound and its effects ring out naturally, making it easy to change sounds during a live performance. SST is active in all of the KRONOS modes, but Set Lists give you greater control over the transitions. You can fine‐tune the ring‐out time for each sound, so that (for instance) one sound fades out very quickly, while another sound’s delays continue to repeat for ten or twenty seconds.
Long comments (up to 512 characters) let you store lyrics or performance notes with the sound.
Set Lists are great for live performance, but they’re also handy for organizing sounds in general. For example, you can create a Set List with all of your favorite String sounds, including both Programs and Combinations.
Set Lists and Slots
A Set List has 128 Slots, each of which can be assigned to any Program, Combination, or Song. 16 Slots are shown at once, as large on‐screen buttons. You can have 128 Set Lists in memory at once. One way of thinking about this is that a Set List is a “bank” of Slots.
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Set Lists
Selecting and playing sounds
Set List Play page
Set List Name
Slot Name
Slot Comments
Selected Slot
Previous
button
Next button
Selecting Set Lists
The large name in the Set List display is the name of the current Slot, so that you can easily see the sound that you’re playing. The Set List name is in smaller text at the top left‐hand corner of the screen.
Selecting with the front-panel buttons
Once you’ve selected a Set List, you can select Slots within the list. For more information, see “Selecting Slots,” below.
You can select Set Lists using the front‐panel buttons, without touching the screen. To do so:
Selecting via the touch-screen
1. Press the SET LIST button to enter Set List mode.
You can select Set Lists from an on‐screen list, as well.
2. Press the Play tab to go to the Set List P0: Play page.
1. Press the Set List popup button (to the left of the Set List name).
The main Play page shows the 16 Slot buttons, the comments for the current Slot, and an overview of the EQ. The Set List Select dialog appears.
3. Touch the Set List name to select it.
The selected Set List will be highlighted, and the keyboard will immediately switch to the first Slot in the Set List.
The Set List name will become highlighted.
4. Use the VALUE controllers to select the desired Set List.
You can do any of the following:
• Turn the Value dial.
• Press the Inc or Dec buttons.
• Use the numeric keypad [0]–[9] to specify the number, and press the ENTER key.
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The VALUE slider is reserved for modulation, and sends CC#18 when the Slot contains a Program or Combination.
2. Press one of the names in the list to select a Set List.
3. If you like, play a few notes to hear the sound of the first Slot in the Set List.
4. When you are satisfied with the selected Set List, press the OK button to close the popup menu.
Alternately, you can press the Cancel button to return to the previously selected Set List.
Selecting and playing sounds Selecting Slots
Selecting Slots
Selecting within the current group of 16
To select one of the 16 Slots shown on the display:
Selecting with Inc/Dec
1. Touch one of the 16 on‐screen Slot buttons.
1. Press the desired button.
Once a Slot is selected, you can use the Inc and Dec buttons to step through the list of sounds.
The button becomes highlighted, and the large Slot number/name at the top of the screen are updated accordingly.
If you’re on the 16th Slot on the current page, pressing Inc will advance you to the first Slot of the next group of 16.
Also notice that the comments area, above the Slot buttons, updates to show the contents for the selected Slot.
Program Up/Down footswitch
Selecting outside the current group of 16
To select a new Slot which is not within the current group of 16:
1. Use the next and previous arrow‐buttons at the bottom of the screen to browse through the groups of 16.
The labels for next/previous will vary depending on the current group of 16; for instance, if the current group is 0‐15, the buttons will show 112‐127 and 16‐31, respectively.
As you browse, the current selection does not change until you actually press one of the 16 buttons. 2. When the desired group of 16 is displayed, press the button for the desired Slot.
The button becomes highlighted, and the comments and large Slot number/name at the top of the screen are updated accordingly.
Selecting using data entry controls
In addition to using the touch‐screen buttons, you can select Set List and Slots using the standard data entry controls, including the numeric keypad, rotary encoder, and Inc/Dec.
The VALUE slider is reserved for modulation, and sends CC#18 when the Slot contains a Program or Combination.
Returning to the current group of 16
Slots
If you have navigated away from the current group of 16, you can return easily:
The Program Up (or Program Down) footswitch always steps through the list, regardless of whether or not one of the buttons has the UI focus.
The assignable footswitch can be assigned to Program Up or Program Down on the Global mode Controllers page.
Wrapping between Set Lists
Inc/Dec and Program Up/Down wrap between Set Lists. For instance:
1. Select Slot 127 in Set List 5.
2. Press Inc, or the Program Up footswitch.
Slot 0 of Set List 6 is selected. Note that when changing to a different Set List, any edits to the Set List will be lost.
Selecting Slots and Set Lists via MIDI
MIDI In
Program Change messages on the Global Channel select the Slot, and Bank Select messages on the Global Channel select the Set List.
MIDI Out
Selecting a Slot sends Program Change and Bank Select messages, as above.
When selected, Combinations and Songs can transmit other Program Change and Bank Select messages on other channels, as they do in Combination and Sequencer modes.
Global P0 Bank Map
The Global P0 Bank Map (Korg, GM(2)) parameter does not affect the reception or transmission of Set List Program and Bank Select messages.
1a. Touch the name of the current item, at the top of the screen (e.g. “SGX‐1/PRG I‐A000 KRONOS German Grand”).
The display changes to show the group of 16 containing the current selection.
Stepping through Slots in order
In addition to selecting Slots via the on‐screen buttons, you can use Inc/Dec or a footswitch assigned to Program Up or Program Down to step through the Slots in order, one by one.
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Set Lists
Editing Set Lists
Set List Edit page
Bank & Number Select
Set List Name
Slot Name
Sound Type
Category Select
or
Keyboard Track
Selected Slot
Previous
button
Overview
For each Slot, you can:
• Assign any Program, Combination, or Song
• Name the Slot
• Enter a text comment (such as lyrics or performance notes), which is shown when the Slot is selected on the main screen
• Set the volume, hold time, and keyboard track (for Songs).
You can also easily rearrange the Slots using the Cut, Copy, Paste, and Insert buttons.
Selecting and re-arranging sounds
Choosing a sound for a Slot
1. Go to the Set List Edit page.
2. Select the Slot that you’d like to edit.
Notice the parameters which appear above the 16 Slot buttons. These let you set up the current Slot.
3. At the top left of the parameter box, select the desired Type: Program, Combination, or Song.
Each Slot can play either a Program, a Combination, or a Song. When you change the Type, the Bank & Number and Category or Track parameters will update accordingly.
Category appears for Programs and Combinations; Keyboard Track appears for Songs.
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4. Using either the Bank & Number or Category popup menus, select the desired Program, Combination, or Song.
For more information, see “Selecting by bank and number” on page 28, “Selecting by Category” on page 29, and “Song Select” on page 515.
Note that you can use the same sound in multiple Slots within the same Set List. For instance, you might have a favorite piano sound which you use in a number of different songs. You can create any number of Slots which use this same piano sound, each with different names and comments
Setting the MIDI Track for Songs
With Songs, you can assign the local keyboard to play any of the 16 MIDI Tracks. If you like, you can have the same Song in multiple Slots, each with a different Editing Set Lists Detailed Set List editing
Track. You can then switch between the Slots, changing the sound assigned to the keyboard, as the Song continues to play.
This parameter applies to Songs only. If the current Slot is a Program or Combination, it does not appear. Adding items to the Set List from other
modes
Program, Combination, and Sequencer modes each have a command in their P0 page menus: Add to Set List.
1. Select the Slot you’d like to copy.
2. Press the Copy button.
3. Select the Slot you’d like to replace.
4. Press the Paste button.
The selected Slot will be replaced by the copied Slot.
Inserting a Slot in the middle of a Set List
You can also insert a copied Slot in the middle of a Set List, while leaving the rest of the list intact. To do this:
1. Select the Slot you’d like to copy.
2. Press the Copy button.
3. Select the Slot to specify the insert point.
When you use the Add to set list command, the current Program, Combination, or Song is inserted at the current Slot of the current Set List, similar to using the Set List Edit page’s Insert command. The copied Slot will be placed in front of the selected Slot, and the rest of the Set List will move to make room.
The parameters of the Slot are set as follows:
4. Press the Insert button.
• The name of the Program, Combination, or Song is copied into the Slot name. You can change this later if desired. Removing a Slot from a Set List
• If the item being copied is a song, the current Keyboard Track is copied into the Slot’s Keyboard Track parameter.
Re-arranging Slots
The Cut, Copy, Paste, and Insert buttons make it simple to re‐arrange the Slots.
You can remove a Slot from the middle of a Set List, while leaving the rest of the list intact. To do so:
1. Select the Slot you’d like to remove.
2. Press the Cut button.
This removes the Slot from the list, and moves the rest of the list to fill in the now‐empty space.
If you like, you can Paste or Insert the Slot that was removed via Cut, similar to the Copy operations described above.
Copying a Slot to another location
To copy one Slot to another (for instance, if you have a sound that you’d like to use in multiple Slots):
Detailed Set List editing
Naming a Slot
You can name a Slot separately from the name of the Program, Combination, or Song it contains. For instance, if you’re creating a Set List for a gig, you can name the Slots after the section of music in which they’re used, such as “Montana Intro.” To do so:
Set List Slot Volume
Set List Slot Volume
Program,
Combination,
or Song
Master Volume
Universal Exclusive
Master Volume
(Fom Knobs, Pedals,
MIDI, or Sequencer)
TFX 2
& EQ
1. Press the “T” button to bring up the text edit dialog.
2. Enter the name as desired, and then press OK.
You can control the volume separately for each Slot. For instance, you might set the volume softer for a Slot playing an accompaniment part, and louder for a Slot with a lead sound. To do so:
Headphone
& Main L/R
Outputs
S/PDIF
Output
Slot names can have up to 24 characters.
Controlling Slot volume
Front Panel
Analog Volume
Knob
Entering comments
Each Slot can have a comment of up to 512 characters, for lyrics, performance notes, and so on. To do so:
1. Adjust the Volume parameter.
1. Press the Edit Comment button to bring up the text edit dialog box. Note that the stored Master Volume setting of the Slot’s Program, Combination, or Song still applies as well. You can edit this from the Control Surface, if desired. You can read the entire comment, even with multiple lines, on the Set List Play page.
2. Enter the comment as desired, and then press OK.
See the graphic below for details on how the Set List volume interacts with other volume controls.
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Set Lists
Saving your edits
Once you’ve made a Set List, you’ll want to save your work. To do so:
1. Select the Write Set List command from the page menu, at the upper right‐hand corner of the screen.
Editing a Slot’s Program, Combination, or
Song
When you’re in a rehearsal or sound‐check, you may need to make quick edits to a sound in the Set List.
With this in mind, you can:
You can also call up this menu command by holding ENTER and pressing 0 on the numeric keypad.
• Jump to the editing pages for the selected Program, Combination, or Song
This brings up a dialog box which allows you to save the Set List. Optionally, you can also select a new location, or change the Set List’s name.
• Make the desired edits
2. Press the “T” button to bring up the text edit dialog.
• Return easily to the original Set List page
You can give the Set List a descriptive name using the on‐screen keyboard. 1. Select the desired item in the Set List.
3. After entering the name, press OK.
The text edit window will disappear, returning you to the main Write dialog.
4. Under “To” at the bottom of the dialog, press the popup button next to Set List to bring up the save location dialog.
5. Select a location to save the edited Set List.
6. After selecting the location, press OK.
7. Press OK again to start the write process.
8. If you’re sure you want to write to this location, press OK again.
After that, you’re done!
Do not turn off the power for at least 10 seconds after writing the Set List data. This allows the system time to complete the process, which includes saving a backup of the data to the internal disk.
• Save the edits
To do so:
Next, from any of the Set List pages:
2a.In the menu, select the Edit [Type] command. The actual name of the command will be either Edit Program, Edit Combination, or Edit Song, depending on the selected Slot.
or:
2b.Hold the front‐panel ENTER button, and touch the Slot’s button.
The mode will change to Program, Combination, or Sequence as appropriate, and the system will display the P0 page for the selected item.
The Program, Combination, or Sequence mode button’s LED will blink, and the Set List LED remains solidly on, to show that you are editing an item in a Set List. The Set List settings, including EQ and volume, continue to affect the sound.
3. Edit as desired.
4. Write your edits.
For more information, see “Saving your edits” on page 42 (for Programs), “Saving your edits” on page 67 (for Combinations), or “Saving your Song” on page 110.
5. Press the SET LIST button to return to the Set List.
Set List mode will be as you left it, with the same Set List and Slot selected.
Set Lists and the Control Surface
Overview
The Control Surface is the group of knobs, buttons, and sliders to the left of the display. You can use it for hands‐on control of mixing, KARMA, and external devices, as well as synth modulation and editing. It’s a pretty deep and powerful part of the KRONOS; for an in‐depth look at some of what it can do, see “Quick edits using the knobs, sliders, and switches” on page 39. In this part of the manual, we’ll just look at the unique ways that the Control Surface works in Set List mode.
In general, the Control Surface works very similarly for Program, Combination, and Songs. However, there are some small differences between them, matching their different capabilities. For instance, Programs have 118
three mixer channels (for the two oscillators or EXi, plus Drum Track), while Combinations and Songs have sixteen channels. The Set List’s Control Surface page will change to match the current Slot type.
For more information on how the Control Surface works in the different modes, see:
Programs: “Control Surface knobs, sliders, & switches” on page 33, and “Quick edits using the knobs, sliders, and switches” on page 39
Combinations: “Adjusting the mix” on page 60, “Easy KARMA editing” on page 61, and “Editing Programs with Tone Adjust” on page 66
Songs (Sequencer mode): “The control surface in Sequencer mode” on page 74
Editing Set Lists Set Lists and the Control Surface
Most Control Surface edits not stored in the Set
List
All bands are peaking, including the high and low bands.
Important: Only the Graphic EQ settings are stored with the Set List. All other Control Surface edits are not stored with the Set List. Instead, they must be stored with the original Program, Combination, or Song. For more details, see “Saving Control Surface edits,” below.
There is a single graphic EQ setting for each Set List, which applies to all Slots in the list.
Saving Control Surface edits
Any changes that you make via the Control Surface—
editing mixer levels, for instance, or tweaking the real‐
time knobs—are temporary unless they are saved, just as they are in the other modes.
However, if you make changes that you’d like to keep, you can save your edits to Programs or Combinations directly from Set List mode. To do so:
1. Make your edits using the Control Surface.
2. In the page menu, select the command “Update Program” or “Update Combination.”
The actual name will depend on whether the current Slot is a Program or Combination.
Songs work slightly differently, since they don’t have a Write command (and must be saved to disk). All edits made in Set List mode apply directly to the Songs in memory, and can be saved to disk as desired.
Using the Control Assign From setting
Using the Control Surface with the Graphic EQ
The last button in the Control Assign section, TONE ADJ, has an additional option in Set List mode; pressing the button toggles the Control Surface between Tone Adjust and EQ. Similar to the Timbre/Track and Audio buttons, the setting is indicated by LEDs to the right of the button. To set the Control Surface to control the Graphic EQ:
1. Press the TONE ADJ/EQ button until the EQ button is lit.
If you press another Control Assign button, and then press TONE ADJ/EQ again, the Control Surface returns to the function last selected for the button. For instance, if you last used it for EQ, then EQ will be selected.
As a shortcut, you can also touch the EQ graphic on the Set List Play page. This will jump to the Control Surface page, and set Control Assign to EQ.
Reset Controls
When on the EQ page, RESET CONTROLS + TONE ADJ/EQ resets all EQ parameters, including Bypass, to the values stored in the Set List.
RESET CONTROLS + Slider resets the slider’s band to the stored value.
The Control Assign setting determines the functions assigned to the Control Surface, such as the mixer, Tone Adjust, KARMA and Real‐Time Knobs, and so on.
Control Assign From sets whether the Control Assign applies to the Set List as a whole, and stays the same regardless of which Slot is selected, or instead changes according to the saved value for the Program, Combination, or Song in the current Slot.
For instance, you may wish to have the Control Surface stay assigned to the Set List EQ all the time. In this case, set Control Assign From to Set List.
Or, you may wish to have the Control Surface update to match the current Program, Combination, or Song. For instance, you might want to use Tone Adjust for drawbars on an organ Program, and then on the next Slot use the sliders to control KARMA in a Combination. In that case, set Control Assign From to Slot.
Graphic EQ
Set Lists have an additional Control Surface option, not available in the other modes: EQ. This is a nine‐band graphic EQ applied to the sound after TFX2, which tailors the sound from the main stereo outputs (including the analog L/R outputs, S/P DIF, and USB).
You can use this EQ to compensate for the acoustic environment of a specific club or other performance venue. The sliders are mapped to the nine bands of the EQ, for quick and intuitive adjustments.
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Set Lists
Smooth Sound Transitions
Overview
Smooth Sound Transitions (SST) help to avoid jarring discontinuities when changing between Programs, Combinations, and Songs, by allowing the previous sound and its effects to ring out naturally as you play the newly selected sound. You can even continue to hold notes on the old sound (on the keyboard or with the sustain pedal) as you play the new sound.
SST applies to all modes—not just the Set List. For instance, notes and effects are sustained when changing from one Combination to another in Combination mode, or from a Program (in Program mode) to a Combination (in Combination mode).
There are only two parameters that relate to SST: the Global Hold Time, and the Hold Time for each Slot in a Set List. Under the hood, though, there’s a lot going on. We’ll talk about some of this in detail below, but if you’re in a hurry, here are the main things that you need to know:
• SST works between two sounds at a time: the current sound and the previous sound. If you select a new sound while two older sounds are still overlapping, the oldest sound stops.
• SST requires that the effects for both the old and new sounds fit into the available processing power. For factory sounds, this should almost never be a problem. In the unlikely event that the effects don’t fit, the older sound will be silenced, including all of its notes and effects.
• The Hold Time parameters control how long the old sound rings out after all of its notes have been released. • KARMA and the Drum Track stop when you change sounds. Their notes will continue to ring out naturally.
Using Smooth Sound Transitions
Using Hold Time
The KRONOS has two Hold Time parameters. As noted above, these control how long the old sound rings out after all of its notes have been released. One of these parameters is on the Global Basic page, and it controls the hold time for everything outside of the Set List, including Program, Combination, and Sequencer modes. The other, in the Set List Slot parameters, controls the hold time for each individual Slot. Let’s look at how this one works.
This time, the sound disappears very quickly. The Hold Time comes into play when you change between different sounds. Note that it’s the old Slot’s Hold Time (Slot 3 in this case) that determines the speed of the fade. Also, notice that even though Hold Time is set to 0 seconds, it’s still a smooth fade; after the Hold Time has elapsed, there’s always a half‐second or so fade to silence.
1. Go to the Set List Edit page.
11.Select Slot 1.
2. Select Set List 127.
Remember, this Slot’s Hold Time is set to 10 seconds.
This has been left initialized for your own use.
12.Play the phrase again, and immediately switch to Slot 2.
3. Select Slot 1, and set its Program to U‐E075 CX3/MS20 Lead Split.
Notice how the delay repeats for a long time.
This sound has a long delay on the lead sound, which will help to demonstrate the effect of Hold Time.
13.Play something briefly on Slot 2’s piano sound, and then pause to listen.
4. Set Slot 1’s Hold Time to 10 seconds.
Notice how the delay from Slot 1 is still fading out, alongside the piano sound.
5. With Slot 1 still selected, press the Copy button.
6. Select Slot 3.
We’ll leave Slot 2 set to the default piano sound.
7. Press the Paste button.
Slot 3 becomes a copy of Slot 1, with the same Program setting.
8. Set Slot 3’s Hold Time to 0 seconds.
9. Play a brief phrase on the lead synth sound on the right‐hand side of the keyboard, and then pause to listen.
Notice how the delay repeats for a long time, as the sound gradually fades away. Hold Time doesn’t affect the sound as long as you stay on the same Slot.
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10.Play the phrase again, and this time immediately switch to Slot 2.
So, why would you want to change this in the first place? Even though the default of 5 seconds works well to smooth transitions in general, there may be times in live performance when you’d either like the effects and decaying notes to ring out for a long time, or fade away immediately. The per‐Slot Hold Time gives you this control.
Hold Time starts after notes are released
The Hold Time starts only after you release any notes being played on the old sound. Continuing from the example above:
1. Select Slot 3.
Smooth Sound Transitions Using Smooth Sound Transitions
2. Play and hold a note on the lead synth sound on the right‐hand side of the keyboard.
3. While holding the note, switch to Slot 2.
Notice how the note continues to play.
4. After holding the note for a while, release the note.
After you release the note, the Hold Time starts, and the sound fades away quickly.
Global Hold Time
The Global Hold Time parameter is on the Global Basic page. As mentioned above, it controls the hold time for everything outside of the Set List, including Program, Combination, and Sequencer modes. The default setting is 5 seconds, which should work well in most cases, but you can change it if you like.
Limitations
When you select a new sound, the previous sound’s KARMA and Drum Track patterns stop. Any notes being played by the Drum Track or KARMA (including those generated by KARMAʹs Thru In and Thru Out Zones) are released, and then decay normally. Similarly, the PolysixEX arpeggiator stops playing on sound change.
When editing EXi Programs, changing the EXi model of the current Program will silence any voices from the previous sound. Note that this happens only when actually editing the Program, and not simply when changing from one Program to another.
Resource limitations may prevent the previous sound from ringing out until silence. For instance:
Stopping sustaining or held notes
• Notes may be stolen.
Sometimes, you may want to stop sounding voices immediately—for instance, if a sound is set to hold indefinitely. To do so:
• If there is not enough processing power for the old and new effects racks to coexist, both the old effects rack and all old voices will be silenced.
1. Select a different sound, including any Program, Combination, Song, or Set List Slot.
2. Select a different sound again. For instance, within a Set List with Slot 1 selected, select Slot 2 and then return to Slot 1. Or, on Program A000, press the front‐panel COMBI button (which selects a Combination) and then press the front‐panel PROG button (to re‐select the previous Program). At the second change, all notes held from the original sound will be stolen.
Other details
Controllers
Most controllers (Joystick +/‐Y, Aftertouch, real‐time knobs, etc.) affect only the new sound, and not the old.
Sustain, Sostenuto, Joystick X (pitch bend), and Note Gate continue to affect the old sound, as well as the new. You can use the Combination and Song MIDI Filters for additional control over these MIDI messages, if desired.
Effects
Internally, the KRONOS has two separate sets of effects, like two racks of effects. One of these racks is used by the current sound; the other is used by the previous sound. This allows the two sets of effects to work simultaneously; for instance, the previous sound’s delays can continue to ring out while you’re playing the new sound.
There are only two of these effects racks, however. Every time that you select a new sound, the older of the two effects racks is silenced and re‐configured for the new sound.
Also, it’s possible for the combined requirements of the two effects racks to exceed the available processing power. If this happens, the old effects rack is silenced immediately.
Note: When the old effects rack is silenced, all of the notes which were playing through it are silenced as well.
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Set Lists
122
Sampling (Open Sampling System)
Sampling overview
About sampling on the KRONOS
Overview
The KRONOS can sample external audio from the analog, S/P DIF, or USB inputs, at 48 kHz 16‐bit resolution (or 24‐bit when sampling to disk), in mono or stereo. You can record samples into RAM, or sample directly to disk.
You can also digitally resample the complete sound of a Program, Combi, or Song, played live or sequenced, including any effects and KARMA‐generated events.
Using an external USB CD drive (not included), you can also sample (or “rip”) directly from an audio CD, in the digital domain.
Finally, you can process the inputs through the IFX, MFX, and TFX, or through the synthesis functions of EXi such as the MS‐20EX and MOD‐7.
You can combine any and all of these features at once. For instance, you can sample a live guitar riff from the audio inputs, processed through KRONOS effects, while listening to and either recording or not recording a KARMA‐generated phrase.
You can use your samples directly in Drum Kits, or make them into Multisamples and use them anywhere that you use ROM Multisamples, such as in HD‐1 Programs or Wave Sequences.
KSC Files and User Sample Banks
KSC stands for Korg Sample Collection. KSC files group your Samples and Multisamples together, and let you load them as User Sample Banks. User Sample Banks may be loaded either into RAM, or may use Virtual Memory, just like EXs. They have other benefits as well. For more information, see “Creating and saving .KSC files” on page 165.
Note: To check the amount of sample RAM available, see “0–1f: Free Sample Memory/Locations” on page 684 of the Parameter Guide.
The amount of sampling time depends on the amount of free RAM, as shown below.
Free RAM and approximate sampling times
Free RAM
Approximate Sampling Time (min:sec)
Mono
Stereo
16 MB
2:54
1:27
64 MB
11:39
5:49
128 MB
23:18
11:39
256 MB
46:36
23:18
512 MB
93:12
46:36
Installing additional RAM
An additional 1 GB DIMM can be installed into the KRONOS at any authorized Korg service center, bringing the total physical RAM to 3 GB. (The KRONOS X ships from the factory with 3 GB already installed, and cannot be expanded further.)
This approximately doubles the maximum available sample RAM, up to about 2 GB. Of course, when loading EXs or User Sample Banks using Virtual Memory, the total size of the loaded sample data can be much greater.
The KRONOS uses widely available, off‐the‐shelf DIMMs. Installation by an authorized Korg service center is required; user installation is not supported and may void your warranty. For more information on how to purchase and arrange for installation of RAM, please contact your country’s Korg Distributor:
http://www.korg.co.jp/English/Distributors/index.html
Sampling and RAM
The KRONOS comes with 2 GB of RAM pre‐installed; the KRONOS X comes with 3 GB of RAM. Approximately 1 GB of this RAM is used by the operating system and ROM sample data. The remainder is shared between the samples in EXs, User Sample Banks, and Sampling Mode.
This means that the size of the currently loaded EXs and User Sample Banks trades off against the memory available for Sampling Mode. The more space used by EXs and User Sample Banks, the less is available for Sampling Mode.
Using Virtual Memory for EXs and User Sample Banks generally lets you load more samples at once, but may still use a substantial amount of RAM.
For compatibility with the KRONOS, RAM must comply with the following specification:
240‐Pin PC2‐6400 CL‐5 (or CL‐6) DDR2‐800 non‐ECC Unbuffered DIMM 1GB
Sampling to disk
You can sample directly to disk (including the internal disk and USB storage devices), creating a WAVE file. This lets you record up to 80 minutes continuously, in either mono or stereo (mono: approximately 440 MB, stereo: approximately 879 MB). As long as they fit into the available RAM, these WAVE files can then be loaded into Sampling Mode and used in Drum Kits, HD‐1 Programs or Wave Sequences. (Note that after loading them into Sampling Mode, you’ll need to save them again; the WAVE files can’t be used directly for Programs, etc.)
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Sampling (Open Sampling System)
WAVE files can also be used in audio tracks of the sequencer, or used to create an audio CD. For more information, see “Audio recording” on page 89, and “Creating and playing audio CDs” on page 195.
Do not turn off the power for at least 10 seconds after sampling to disk. This allows the system time to complete the process.
24-bit sampling to disk
When sampling to disk, you can choose either 16‐bit or 24‐bit resolution. Both 16‐ and 24‐bit WAVE files can be used directly in Sequencer mode audio tracks. When loaded as RAM samples, 24‐bit WAVE files are automatically converted to 16‐bit resolution.
Sampling in Sampling mode
In Sampling mode, you can sample analog audio from connected microphones or line inputs, or digital audio from S/P DIF or USB. If you like, you can also sample through the KRONOS effects.
The higher the sampling frequency, the closer to the original analog signal the waveform in memory will be.
Each level is read and converted into digital data. The accuracy of the level measurement is determined by the bit resolution. This process converts an analog signal with infinite resolution into a digital signal with finite resolution. With 16 bit resolution, each level is indicated in 65,536 steps (the sixteenth power of two).
The greater the bit resolution, the closer to the original analog signal the waveform in memory will be.
48 kHz 16 bit sampling is the same quality as in audio devices such as DATs. CDs use 44.1 kHz 16 bit sampling, which is a slightly lower sampling frequency.
Level
Analog waveform
Time
You can even sample directly from audio CDs in an external USB CD‐R/RW.
Samples can be processed through effects and internally sampled again (“resampled”). You can use either “Auto” mode which automatically applies the specified effect processing to the selected sample, or “Manual” mode which lets you play the sample manually with effects applied and resample your performance.
Program, Combination, Sequencer
modes
In Program, Combination, and Sequencer modes, you can resample a complete live performance including filters, effects, KARMA, and even sequencer playback.
You can also sample external audio sources, mix the KRONOS sounds with the external audio and sample the combined result, or even monitor the performance of the KRONOS while sampling only the external source.
In-Track Sampling in Sequencer mode
In Sequencer mode, you can sample while playing along with a Song, and automatically create note data to trigger the new samples at the appropriate moment in the Song. You can then manipulate these samples using the synthesis abilities of the HD‐1, for creative alternatives to HDR. This is called “In‐Track Sampling.”
Sampling frequency and bit resolution
As shown in the diagram, sampling reads the level of the analog signal at fixed intervals along the time axis, and stores the levels in memory as digital data.
The time between these intervals is called the “sampling frequency.” 48 kHz (kilo Hertz) means that sampling is performed 48,000 times each second, so that the intervals are 1/48,000 of a second apart— approximately 0.02083 ms (milliseconds).
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Level
Sampled digital
waveform
48 kHz
= 48,000 times every second
= 0.0208 mS cycle
Time
16 bit
= 65,536 levels
of data
Samples and Multisamples
Samples
The data that is recorded (sampled) into internal memory or loaded from a file is referred to as a sample or sample file. Samples consist of the actual waveform data, and parameters that specify how the data will be played back, such as Start, Loop Start, and End Address. Samples can be used in multisamples and drum kits.
Sampling Mode supports a maximum of 16,000 Samples at once. Samples in EXs and User Banks do not count towards this maximum.
The KRONOS can share a single waveform among multiple samples. This allows you to create multiple samples with different playback addresses from the same waveform without wasting internal memory. For example, suppose that you have waveform data that records a voice saying “One‐Two‐Three.” This single piece of waveform data could be shared by three samples, with the playback of sample A producing “One‐Two‐Three,” sample B producing “One‐Two,” and sample C producing “Two‐Three.” For more information, see “Copy” on page 735 of the Parameter Guide.
Multisamples
Multisamples lay out one or more Samples across the keyboard. For instance, a very simple guitar Multisample might have six Samples–one for each string.
Sampling overview About sampling on the KRONOS
Each Sample is contained in an Index, which includes parameters for the key range, original Sample pitch, tuning, level, and so on.
Multisample
Index001
Top Key
Index003
Top Key
Index002
Top Key
Index004
Top Key
Multisamples can each have up to 128 Indexes.
Using multisamples
When sampling an instrument that is able to produce a wide range of pitches, such as a piano, recording just one sample and applying it (playing it back) over the entire pitch range will not produce a natural‐sounding result. By using a multisample you can record separate samples for each pitch range, and assign these samples to their respective pitch ranges to avoid any unnatural sounds during playback.
Index 001
Index 002
Index 003
Index 004
0000:
Sample A
0001:
Sample B
0002:
Sample C
0003:
Sample D
Multisample
Program OSC (Single/Double)
Sample
All of the instrumental sounds in the KRONOS’s internal preset multisamples are constructed in this way. For example, you might record one sample per octave, and assign each of these samples to an index covering a one‐octave range on the keyboard. Wave Seq.
Program OSC (Single/Double)
Drum Kit
Program OSC (Drums/Double Drums)
By assigning multiple samples such as phrase samples or rhythm loops to different indexes within a Multisample, you can play multiple samples simultaneously. You can assign different phrases to each key. Alternatively, these samples could be assigned at one‐octave intervals, and played as phrase variations with different playback pitches and tempos.
Sampling Mode supports a maximum of 4,000 Multisamples at once. Multisamples in EXs and User Banks do not count towards this maximum.
Multisamples may be used directly in Programs, or within Wave Sequences. They can be used with KARMA to produce interesting results (for example, by using KARMA to automatically play sound effects or spoken samples).
Conceptual diagram of the Open Sampling System
Resampling
Programs, Combinations
and Songs
AUDIO INPUTS
Analog signal
Insert Effects
(Master Effects)
RAM (memory):
Digital/analog
convertor
Analog/digital
convertor
ADC
USB CD-R/RW Drive (Audio CD)
Sample 0000 ... 15999
Digital signal
Digital signal
DAC
Analog signal
AUDIO
OUTPUTS
(Ripping)
Digital signal
S/P DIF INPUT
Digital signal
USB Audio
Digital signal
Used by Combinations
and Songs
Program
Multisample 0000 ... 3999
Disk
RAM (internal memory)
WAVE File
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Sampling (Open Sampling System)
Preparations for sampling
Audio Settings
Sampling can bypass the mixer entirely
Audio input settings
The Audio Input page
This page is available in Program, Combination, Sequencer, and Sampling modes, and lets you adjust the volume, pan, effects sends, and bussing for the audio inputs, including analog inputs 1 & 2, USB 1 & 2, and S/P DIF L & R. Outside of Sampling mode, this is the main page for sampling‐related settings.
Pages with Audio input settings include:
Mode
Page
Sampling
P0: Recording– Audio Input
Combination
P0: Play– Audio Input/Sampling
Program
P0: Play– Audio Input/Sampling
Sequencer
P0: Play/REC– Audio Input/Sampling
Global
P0: Basic Setup– Audio
Using the control surface with the Audio Inputs
You can use the control surface to adjust most of the Audio Input mixer parameters, including Play/Mute, Solo, Pan, Level, and Sends 1 and 2.
For more information, and “Adjusting volume, Pan, EQ, and FX sends” on page 39.
Global audio input settings
Each Program, Combination, and Song can either use the single, Global audio input mixer setup, or have its own custom settings. Sampling mode, on the other hand, has its own, separate settings for the audio inputs.
For Programs, Combinations, and Songs, the choice of whether or not to use the Global setup is controlled by the Use Global Setting parameter.
When Use Global Setting is On, the Program, Combination, or Song uses the Global settings. This is the default, and lets you change freely between different sounds without affecting the audio inputs. Also, any edits made on Audio Input page will affect the Global setting, along with any other Programs, Combis, or Songs which use the Global setting.
On the other hand, it may sometimes be convenient to save a particular mixer setup with an individual Program, Combi, or Song, to set up special sub‐mixer settings or effects processing for particular inputs. For example, you can set up a Program to use a mic input with a vocoder, as described under “Vocoder (Program mode)” on page 861.
In this case, set Use Global Setting to Off, and the audio inputs will use the Program’s custom settings.
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When sampling, you’ll use the Source Bus parameter to select the source of the audio to sample. Depending on the selected Source Bus, you may or may not need to use the Audio Input mixer at all.
For instance, if you’re sampling through the KRONOS effects, you’ll need to use the Audio Input mixer to send the desired audio input to the effects.
However, if you simply want to sample the input directly, you can just set the Source Bus to the desired input, and you’re done—with no need to do any setup in the Audio Input mixer.
Audio Input mixer
Input 1 & 2, USB 1 & 2, S/P DIF L & R
Input 1 & 2: These are the analog audio inputs, for either microphones or line‐level signals. For more information, see “Analog AUDIO INPUTS” on page 8.
USB 1 & 2: These are the USB audio inputs, for sampling from a connected computer.
S/P DIF L & R: These are the input settings for digital input from an instrument or DAT player etc. connected to the S/P DIF IN jack. The KRONOS supports S/P DIF input and output at 48 kHz. When using S/P DIF, make sure that the System Clock is set correctly. For more information, see “System Clock” on page 756 of the Parameter Guide.
Bus Select (IFX/Indiv.)
This sets the output bus for the external audio input signal. You can send the audio directly to physical outputs, or to the insert effects.
L/R: The external audio input signal will be sent to the L/R bus. Choose this if you want to sample the performance of the KRONOS itself along with the other signals of the L/R bus. Set Source Bus to L/R.
IFX1…12: The external audio input signal will be sent to the IFX1–12 bus. Choose one of these settings if you want to apply an insert effect while recording. Set the Source Bus to match the Bus Select that follows the insert effect.
1…4: The external audio input signal will be sent to INDIVIDUAL 1…4 outputs in mono. Pan does not apply in this case.
1/2, 3/4: The external audio input signal will be sent to the selected pair of outputs in stereo, with the stereo position controlled by the Pan parameter. Set Source Bus to the corresponding Indiv. input.
Off: The external audio signal will not be sent to a bus. In Sampling mode, if you want to sample an external audio signal directly without routing it through a bus, go to the P0: Recording– Audio Input page, and choose the external input you want to sample (Audio Input 1–
2, S/P DIF L–R, USB 1–2) as the Source Bus.
Preparations for sampling Audio Settings
Please note that when you change Bus Select (IFX/Indiv.) from Off to L/R or IFX, the volume level to the AUDIO OUT L/MONO and R jacks or to the headphones may dramatically increase.
FX Ctrl Bus (FX Control Bus)
The FX Control Buses lets you create effects “sidechains.” Sidechains let you control an effect with one audio signal (the sidechain), while the effect processes a completely different audio signal. This is convenient for use with vocoders, compressors and limiters, gates, etc.
KRONOS includes two true‐ stereo FX Control Buses. For more information, see “FX Control Buses” on page 860 of the Parameter Guide.
REC Bus
This sends the external audio input signal to the REC buses (four mono channels; 1, 2, 3, 4).
The REC buses are dedicated internal buses used for sampling or for recording audio tracks in Sequencer mode.
If you want to sample these buses, set Source Bus to a REC bus.
In Sampling mode, you can mix several audio inputs to a REC bus for sampling, or you can mix the direct sound of audio inputs with the sound processed by insert effects and sample the combined result from the REC bus.
Send1 (to MFX1): Send the signal to master effect 1.
Send2 (to MFX2): Send the signal to master effect 2.
If Bus Select (IFX/Indiv.) is set to IFX1–12, the send levels to the master effects are set by the post‐IFX1–12 Send1 and Send2.
PLAY/MUTE
This indicates whether the external audio signal being input is in PLAY or MUTE status.
You can control this using the front‐panel MIX PLAY/MUTE 1–6 switches.
SOLO On/Off
This indicates the SOLO status of each external audio signal input. You can use the MIX SELECT 1–6 switches to change this.
Sound will be output only from channels for which SOLO is On. Other channels will be muted. The solo function includes the oscillators of the tone generator.
Pan
This specifies the panning of the external audio input signal. When inputting a stereo audio source, you will normally set the inputs to L000 and R127 respectively. Level
Specifies the level of the external audio signal that will be input. Normally you will set this at 127.
The audio signals from the analog inputs are converted by an A/D converter from analog to digital signals. This parameter sets the level of the signal immediately after it has been converted into digital form. If the sound is distorted even though this level setting is very low, it is possible that the sound is distorting earlier than the A/D converter. You’ll need to adjust the MIC/LINE gain select switch, the LEVEL knob, or the output level of your external audio source.
In other modes (e.g., Program mode), you can use the REC buses to sample just an audio input that’s playing along with a KARMA performance being output to the L/R bus.
Off: The external audio signal will not be sent to the REC buses. This is the default.
1, 2, 3, 4: The external audio input signal will be sent to the specified REC bus in mono. The Pan setting is ignored.
If Bus Select (IFX/Indiv.) isn’t Off, raising the Level will bring the external input signal into the KRONOS audio system. Any noise from the inputs (even if no actual signal is present) may be heard at the KRONOS outputs.
1/2, 3/4: The external audio input signal will be sent in stereo to the specified pair of REC buses. The Pan setting sends the signal in stereo to buses 1 and 2 or buses 3 and 4.
Send1 (to MFX1), Send2 (to MFX2)
These adjust the levels at which the external audio input signal is sent to the master effects.
Computer
Mic
Digital recorder, effect, etc.
Guitar
Effect unit
USB B
LINE
MIC
127
Sampling (Open Sampling System)
To prevent this, if you’re not using an input, turn its Bus Select (IFX/Indiv.) off, or set its Level to 0. REC Bus and FX Control Bus should also be turned off if you’re not using them.
If you choose REC1/2, REC bus 1 is input to the L channel and REC bus 2 is input to the R channel. If you choose REC3/4, REC bus 3 is input to the L channel and REC bus 4 is input to the R channel.
The same is true for the REC Source parameter. If REC Source is set to an input, that input will be passed through directly to the outputs—even if the input’s Bus Select is Off, or its Level is 0.
Audio Input 1/2, S/P DIF L/R, USB 1/2: Choose these settings if you want to directly sample from the analog, S/P DIF, or USB inputs. The input will be sampled directly without being routed through the L/R bus, REC buses, or Individual buses. The inputs will be connected directly, regardless of the Audio Input settings for Bus Select (IFX/Indiv), Pan, and Level.
Finally, for the same reason: if you’re not using the analog inputs, turn the rear‐panel LEVEL knobs to the minimum, and set the MIC/LINE switches to LINE.
If you choose Audio Input 1/2, AUDIO INPUT 1 is input to the left channel and AUDIO INPUT 2 is input to the right channel.
Setting the recording level
Indiv.1/2 and 3/4: The Indiv.1/2–Indiv.3/4 buses will be sampled. Choose these settings if you want to sample only the audio inputs while monitoring the L/R outputs, similarly to when using the REC buses.
The Recording Level L and R parameters adjusts the signal level at the final stage of sampling. For the best‐
quality sampling, set the level as high as possible without allowing the level meter to indicate “CLIP !”
If you choose Indiv.1/2, Indiv. bus 1 is input to the L channel and Indiv. bus 2 is input to the R channel. Similarly for Indiv.3/4, the buses are input to the L and R channels respectively.
Press the SAMPLING REC switch to enter record‐
standby mode; the level meters will indicate the recording level of the signal from the bus line you selected in Source Bus. You can use the slider to adjust the signal level. Start with the slider at 0.00, and adjust the level as high as possible without allowing the bar indicator to exceed 0 dB.
Source Direct Solo
If this is unchecked, the L/R (post‐TFX) signal and the signal of the bus line specified for Source Bus will be output from the L/R jacks and the headphone jack according to the Audio Input Bus Select (IFX/Indiv.) setting and the post‐IFX Bus Sel. setting.
The default setting is 0.0 dB.
Specifying the recording method
(Recording Setup)
Normally you will leave this unchecked, so that Source Bus and “L/R” are both heard. Check this if you want to monitor only the sound that’s being recorded. Only the signal of the bus line selected for Source Bus will be output from the L/R jacks and the headphone jack.
Source Bus
The Source Bus parameters controls what audio will be captured during sampling.
Note: If Source Bus is L/R, this setting is ignored, and the L/R (post‐TFX) signal will always be output from the L/R jacks and headphone jacks.
L/R: The L/R bus following TFX1 and 2 will be sampled. The audio signals sent to the L/R bus and sounds played on the KRONOS from the keyboard or via MIDI IN and sent to the L/R bus will be sampled. Normally you will use the L/R setting. (See the diagram below)
Trigger
This controls how sampling will be initiated.
The triggers you can select will differ depending on the mode.
REC1/2, REC3/4: The REC1/2 or REC3/4 buses will be sampled. Use the REC buses when you want to play the keyboard or play back an audio CD while sampling only the audio input. You can also mix several audio input sources to the REC buses, or mix the direct sound of an audio input with sound processed by an insert effect and mix them to the REC buses for sampling.
Source BUS = L/R
L/R
BUS
In Program and Combination modes, you can select either Sampling START SW or Note On.
In Sampling mode, you can select either of the above, plus Threshold.
REC REC
1/2 3/4
Indiv.
1/2 3/4
Master
Effects
CLIP !!
Total
Effects
Sampling
L-Mono
R-Mono Stereo
Insert
Effects
USB CD-R/RW Drive
Audio Input
Level
Monitor
Pan
L/MONO
R
Insert
Effects
OSC
BUS = L/R or IFX1-12
128
AUDIO OUTPUT
HEADPHONES
Preparations for sampling Audio Settings
Input
Recording Level [dB]
Sampling Setup
In Sequencer mode, you can select any of the above, plus the Sequencer START SW.
For the trigger mode that’s most appropriate in various situations, refer to the various examples of sampling later in this chapter.
Sampling START SW: When you press the SAMPLING REC, you will enter sampling‐standby mode; sampling will begin when you press the SAMPLING START/STOP switch.
Note On: Press the SAMPLING REC switch and then press the SAMPLING START/STOP switch to enter sampling‐standby mode. Sampling will begin when you play the keyboard.
Metronome Setup
The Recording Setup page in each mode
Mode
Sampling
Page
Sampling P0– Recording
Combination Combination P0– Audio Input/Sampling
Program
Program P0– Audio Input/Sampling
Sequencer
Sequencer P0– Audio Input/Sampling
Sampling mode
Threshold: Sampling will begin automatically when the input level exceeds the specified Level value.
Sequencer START SW: Press the SAMPLING REC switch and then the SAMPLING START/STOP switch to enter sampling‐standby mode. Then press the SEQUENCER START/STOP switch to begin sampling. Use this when you want to resample the song playback.
To stop sampling, press the SAMPLING START/STOP switch once again. Sampling will also end if you keep sampling until the time specified by “Sample Time.”
Making settings for the sample to be
recorded
(REC Sample Setup/Sampling Setup)
Save to
Mode
Sample Time
Free Sample
Memory /
Free Number
Next we will specify the location into which the data will be sampled, select mono or stereo sampling, and specify the sampling time.
In Sampling mode, these settings are made in REC Sample Setup. In Combination, Program, and Sequencer modes, these settings are made in Sampling Setup. These settings apply only in each respective mode.
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Sampling (Open Sampling System)
Program mode
Mode
Specifies the channel(s) that you want to sample, and specify whether a mono or stereo sample will be created.
The L and R channels of the bus specified by Source Bus will be sampled.
L‐Mono: The L channel of the bus specified by Source Bus will be sampled in mono.
R‐Mono: The R channel of the bus specified by Source Bus will be sampled in mono.
Stereo: The L and R channels of the bus specified by Source Bus will be sampled in stereo. This will create a stereo multisample and samples.
Sample Time
Specifies the amount of time that you wish to sample. This can be set in 0.001 second increments. If you record a sample in this condition ([REC]→[START]→[STOP]), the change in time will be displayed automatically.
Save to
Mode
Sample Time
Save to
Specifies the destination to which the data will be written during sampling.
RAM: The sample will be written to RAM memory. Samples written into RAM memory can be heard immediately in Sampling mode.
Disk: The sound will be recorded to disk as a WAVE file. You can select a disk, directory, and file name for the recorded file using the Select Directory/File for Sample to Disk menu command.
If Save to is set to Disk, the maximum value is calculated from the amount of remaining space on the disk specified by Select Directory/File for Sample to Disk. The maximum sample time is 80 minutes.
When sampling to disk, bit resolution may also affect the maximum sampling time. 24‐bit data uses 50% more space than 16‐bit data.
Auto +12 dB On
In general, the Recording Level should be set to 0 (dB). For more information, see “Setting the recording level” on page 128.
In order to maintain headroom, the KRONOS generally plays back samples 12 dB softer than the original volume (if +12 dB is off). This is appropriate for sounds which will be played back polyphonically, such as samples of acoustic instruments. For drum loops and similar material, on the other hand, you may wish to play back the data at the same level at which it was sampled. In this case, turn on the +12 dB parameter (Sampling P2– Loop Edit page).
If you sample with the Auto +12 dB On setting checked, +12 dB will automatically be turned on, and the recorded sample will play back at the same level at which it was sampled.
Sample to Disk (Bit Depth)
Drive Select
Done
Open
Up
Play
Use Drive Select to select the desired drive, which can be either an internal disk or a USB storage device. Then, use the Open or Up buttons to move to the desired folder level, and use the Name parameter at the top of the window to specify a name for the sample file. Press the Done button to confirm the settings you’ve made.
While this dialog is open, you can also audition the selected WAVE file by pressing the on‐screen Play button or the front‐panel SAMPLING START/STOP switch. To stop playback, either press the SAMPLING START/STOP switch again, or touch the on‐screen Stop button.
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When Save To is set to Disk, you can choose to record at either 16‐bit or 24‐bit resolution.
When Save To is set to RAM, the resolution is fixed at 16‐bit.
Optimizing RAM memory
Optimization rearranges any unused memory areas so that all of the remaining memory can be used, which may increase the amount of RAM available for sampling. This optimization can happen either manually or automatically.
Automatic optimization is enabled via the Auto Optimize RAM parameter on the Global mode P0: Basic Setup page. When this is turned on, RAM will automatically be optimized when sampling ends.
Preparations for sampling Audio Settings
This option will keep the greatest amount of RAM free for sampling. However, it requires a little time to work, and so the sound will stop for a time after sampling ends. Also, if a song is playing in Sequencer mode, the playback will stop.
Because of this, if you’re playing back a song or recording multiple samples at once, it’s probably better to leave Auto Optimize RAM turned off. Once you’re finished sampling, or if you notice that the amount of available RAM is getting low, use the Optimize RAM menu command to do the optimization manually. You can find this command on the menus of the Sampling pages in Program, Combination, and Sequencer modes, as well as on pages P0‐4 in Sampling mode.
You can check on the remaining amount of memory in Sampling mode on the P0: Recording page, under Free Sample Memory/Locations. For more information, see “0–1f: Free Sample Memory/Locations” on page 684 of the Parameter Guide.
Using the metronome
The metronome can be helpful when you want to play a Program or Combination at a specific tempo and sample your performance.
You can make metronome settings in Metronome Setup, in Program or Combination P0: Play– Audio Input/Sampling. You might find it convenient to set Bus (OUTPUT) Select to one of the Indiv. 1–4 outputs, connect the (INDIVIDUAL) 1–4 jacks to a mixer, and monitor the metronome via your mixer.
Automatically setting-up for the desired
sampling method (Auto Sampling Setup)
In each mode, Auto Sampling Setup automatically makes the appropriate settings for the sampling‐
related parameters. For example in Program mode you can use this to make the necessary settings for resampling your playing on a program, or to make settings for sampling only an external audio source while you monitor your playing on a program. However, these automatic settings assume typical situations, so you’ll need to adjust the parameters to meet your situation.
This function is available in the following pages:
Mode
Sampling
Page
Sampling P0: Recording
Combination Combination P0: Play– Audio Input/Sampling
Program
Program P0: Play– Audio Input/Sampling
Sequencer
Sequencer P0: Play/REC– Preference, Audio
Input/Sampling
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Sampling (Open Sampling System)
Sampling and editing in Sampling mode
In Sampling mode, you can record samples, and edit sample data that you sampled or loaded from media (including WAVE and AIFF formats). You can also assign the edited samples to indexes (zones) to create a multisample.
Sampling mode page structure
Page
Explanation
P0: Recording
•
•
•
•
P1: Sample Edit
• Sample waveform editing
P2: Loop Edit
•
•
•
•
Sampling and resampling
Various settings for sampling
Audio input settings
Edit using the control surface
Sample playback parameter settings
Start, loop start, and end address settings
Loop and reverse playback on/off
Editing operations such as Time Slice and
Time Stretch
P3: Multisample
Edit
• Assign samples to multisamples, and
specify the zone and original key
P4: EQ/
Controller
• EQ adjustments for multisample playback
• Assign functions to controllers
P5: Audio CD
• Play back audio CDs
• Rip audio CDs
P6:
---
P7:
---
P8: Insert Effect
• Select and edit insert effects, adjust send
levels to the master effects, and specify the
routing to the outputs
P9: Master,
Total Effects
• Select and edit master send effects and
total effects
For details on how to access each mode and page, refer to “Basic operations” on page 17.
Sampling can be performed in any page P0–P9 of Sampling mode by using the REC/WRITE switch and the START/STOP switch. Recording‐related settings such as input level are made by the parameters of P0: Recording, and these settings are valid for the other pages as well.
The selected multisample or sample can be played from the keyboard in any page, allowing you to hear the results of your editing in each page.
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Sampling and editing in Sampling mode Creating multisample indexes and sampling–P0: Recording
Creating multisample indexes and sampling–P0: Recording
Here’s how to create indexes in a multisample, and assign a sample to each index.
1. Press the SAMPLING button to enter Sampling mode.
2. Select the P0: Recording– Recording page.
3. Select “Multisample Select,” and create a multisample. To create a new multisample, press the Multisample Select popup button. Then press a Multisample No. in the list for which no name has been entered, or use the numeric keys 0–9 to input a number and then press the ENTER switch.
Immediately after the power is turned on, Position will be Right (to selected index), Zone Range will be 1 Keys, and Original Key Position will be Bottom, so that indexes will be created as shown below. This is convenient when you want to sample multiple takes of a phrase or rhythm loop in a single operation.
If you set Zone Range to 12 Keys, indexes will be created at intervals of one octave.
A dialog box will appear.
5. Select “Index.”
You can also select Index by holding down the ENTER switch and playing a pad or a note on the keyboard. For this example, select 001.
If you want to create a stereo multisample, check the Stereo box, and press the OK button.
If you want to create a monaural multisample, uncheck the Stereo box, and press the OK button.
4. Press the Create button to create an index.
Immediately after the power is turned on, Index will show 001/008. This indicates that there are eight indexes, and that the first index is selected (see the illustration below).
Press the Create button several times. Each time you press it, an index will be created. The keyboard display will indicate the zone and original key location of each index.
Note: The index that is created when you press the Create button will be created according to the P0: Recording– Recording page Create Zone Preference settings. (These settings can also be made in P3: Multisample Edit page, Create Zone Preference)
6. Assign a sample to the “Index.”
If RAM memory already contains samples, use Sample Select to select the sample and assign it.
If you want to record a new sample, you can sample it now.
The sample you record will be automatically assigned to the index you selected in step 4. The assigned sample will sound when you play the keyboard in the range of the index to which the sample is assigned.
7. Repeat steps 5 and 6 to assign a sample to each index.
The number and order of the indexes in a multisample, the range of each index, and the original key position can be freely changed later if desired. (See “Multisample editing” on p.145)
Multisample Select
Popup
Keyboard & Pad
Index
Sample Select
Create
Create Zone
Preference
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Creating multiple samples
In the example procedure described above, several indexes were created (by pressing the Create button several times), and then samples were assigned to each Index.
For example, you might assign the infrequently‐played highest eight notes of the keyboard to correspond to the pads. To make the setting, select the note number field, and play the desired key while holding down the ENTER switch.
On‐screen pads in Sampling mode
As an alternative method, it is also possible to create one index, sample into it, and then repeat these two steps.
1. Press the Create button once to create an index.
2. Record a sample.
The recorded sample will automatically be assigned to the index you created in step 1.
3. Repeat steps 1 and 2.
This is an efficient way to record multiple samples.
Assigning samples to the pads
In Sampling mode, you can use the pads to play samples directly. The on‐screen pads are available on the P4:EQ/Controls page. USB controllers, MIDI input, and the local keyboard can all control the pads as well; for more details, see “Playing the pads” on page 35.
By default, pads 1–8 correspond to the C2–G2 keys. For example, the default Index setting for 001/008 sets OrigKey and Top Key to C2. The assigned sample will sound when you play the C2 key. The same sample will also sound when you play pad 1.
Similarly, if you assign samples to Index 002–008, the samples that sound when you play the C#2–G2 keys will also sound when you play pads 2–8.
For each pad, you can change the note numbers used to play samples.
Assigning samples to the pads
Index zone (currently
selected Index is reversed)
Pads 1...8 correspond to C2...G2.
On-screen Pads are available on the P4:EQ/Control page.
Original Key (currently selected
Original Key is displayed in red)
Index01
Index02 Index03...Index08
C4 key
Keyboard range
By holding down the ENTER switch and playing a note, you can select the corresponding
index, and the specified key will be the base key and will be shown in blue.
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Sampling and editing in Sampling mode Basic examples of sampling
Basic examples of sampling
Sampling your voice from a mic, and
playing it back as a one-shot sample
In this example, we’ll use a mic connected to AUDIO INPUT 1 to sample your voice.
Connect a mic
1. Connect a mic to the rear panel AUDIO INPUT 1 jack.
2. Press the AUDIO INPUT MIC/LINE switch so that it’s in the MIC (outward) position, and set the LEVEL knob near the center. For more details, see “Audio input settings” on page 126.
4. Set “Source Audio” to Audio Input 1/2. This means that you’ll be sampling the instrument or other external audio input source connected to AUDIO INPUT 1 and 2. 5. To the right of Source Audio, select Mono‐L. With this setting, the input from the INPUT 1 jack will be sent to the internal L‐channel and sampled monaurally. 6. For the “Save to” field, select RAM. The sampled data will be written into RAM memory. 7. Turn “IFX” Off. You will be sampling without applying an insert effect.
8. Press the OK button to execute the command. Mic
You have now made the settings necessary for sampling. Note: Take a look at the settings that have been made. Audio Input: Inputs 1 and 2 have been routed to the L/R bus, with their Pan set hard left and hard right respectively, and input levels set to 127.
Source BUS: L/R MIC
The sound(s) sent to the L/R bus will be sampled. With the settings above, this includes Inputs 1 and 2.
Trigger: Sampling START SW Sampling Setup
1. Go to the Sampling P0: Recording– Audio Input page.
Sampling will start when you press the SAMPLING START/STOP switch. Recording Level: +0.0 Press the SAMPLING button to enter Sampling mode. Make sure that the Sampling P0: Recording page is displayed.
This is the default setting for recording an external input.
If it is not, press the EXIT switch, and then press the Audio Input tab.
You will be sampling to RAM memory. 2. Choose the menu command “Auto Sampling Setup.” Save to: RAM 9. Press the Recording tab to go to the P0: Recording– Recording page. A dialog box will appear. Auto Sampling Setup automatically sets many of the parameters necessary for sampling. You can use these settings as a guideline when sampling.
3. Select “REC Audio Input.”
This will make settings for sampling an external audio source. 135
Sampling (Open Sampling System)
Under REC Sample Setup. note that Sampling Mode has been set to L–Mono. This means that the sound of the internal L channel will be sampled in mono.
Next, let’s change the Trigger setting. This controls how sampling will start. Currently, it’s set to start when you press the Sampling START/STOP button. We’ll change it to make sampling start when the audio input exceeds a specified volume.
10.Go back to the Sampling P0: Recording– Audio Input page.
11.Make the following settings.
Trigger: Threshold
With this setting, sampling will start when the input exceeds a specific volume.
Threshold Level: –30 dB
From the record‐ready state, recording will start automatically when the audio input exceeds –30 dB.
Pre Trigger REC: 005ms
Recording will begin immediately (5 ms) before sampling is started, so that the attack of the sound is not lost.
14.When you’ve finished making adjustments, press the SAMPLING REC switch.
Record
15.Press the SAMPLING REC switch.
The KRONOS will be in record‐ready mode.
16.Speak into the mic, saying the word(s) you want to sample.
(Example: “It’s”)
Recording will start when the level exceeds the Level –30 dB setting.
17.When you’ve finished saying the word(s), press the SAMPLING START/STOP switch.
This completes the sampling operation. The new sample will be automatically assigned to “Sample (Sample Select).”
Hear the sampled result
18.The sample you just recorded will (by default) be assigned to Index 001. When you press the “OrigKey” key (C2) for Index 001, you will hear the sound you just sampled.
Notice that the sample will loop (play repeatedly) if you hold down the key. We’re going to turn looping off.
Turn looping off
19.Press the Loop Edit tab to go to the P2: Loop Edit page.
Uncheck Loop. Now the sample will not loop even if you hold down the C2 key.
Set the recording level
12.Speak or sing at the volume you intend to record.
If the “ADC OVERLOAD !” (AD converter input overload) indication appears, turn the rear panel LEVEL knob toward MIN to adjust the level appropriately.
For the best sound, adjust the level as high as possible without allowing the “ADC OVERLOAD !” indication to appear.
13.Press the SAMPLING REC switch.
Speak into the mic, and notice that the level meter indicates the volume of the sound that will be recorded.
If the “CLIP!” indication appears, use the VALUE controller to lower the Recording Level slider (shown in the right of the display) from the +0.0 setting to an appropriate position.
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Sampling and editing in Sampling mode Basic examples of sampling
Next, we’ll specify that looping will be turned off for each newly recorded sample.
20.Press the lower Recording tab and then the upper Recording tab to go to the P0: Recording– Recording page.
21.Uncheck Auto Loop On.
Trigger: Threshold
Threshold Level: –30 dB
Pre Trigger REC: 005ms
For details on Recording Setup, refer to step 3 of “Sampling your voice from a mic, …”
If Auto Loop On is checked, the Loop setting will automatically be turned on when you sample, so that the sample will loop.
Record the next sample
22.In the P0: Recording, Recording page, select “Index” and press the switch to select 002.
23.Press the SAMPLING REC switch and then the SAMPLING START/STOP switch.
Speak into the mic, saying the word(s) you want to sample.
(Example: “So”)
When you’ve finished speaking, press the SAMPLING START/STOP switch.
24.Repeat steps 14 and 15 several times more to record a few more samples.
(Example: “Easy,” “To,” “Sample,” “With,” “KRONOS”)
Listen to the recorded result
25.Play the keys one after another.
Play the keys starting at C2 in semitone steps. The samples you just recorded will play one after another.
(For example if you sequentially play the keys from C2 through F#2, you will hear “It’s So Easy To Sample With KRONOS.”)
3. Go to the P8: Insert Effect– Insert FX page.
Press the IFX tab, and then the Insert FX tab.
4. Select IFX1, use the numeric keys to input 1, 0, 1, and press the ENTER switch to select 101: Reverb Hall.
Press IFX1 On/Off to turn it on.
The multisample you created can be used as a program or combination. (See “Converting a Multisample to a Program” on page 146)
Sampling external audio through insert
effects
In this example, we’ll apply an insert effect to the sound from a mic connected to the AUDIO INPUT 1 jack, and sample the processed sound in stereo.
Connect a mic
1. Connect your mic to the rear panel AUDIO INPUT 1 jack. (See “Sampling your voice from a mic, and playing it back as a one‐shot sample” on page 135)
Setup
2. In the P0: Recording– Audio Input page, make the following settings.
– INPUT1 –
Bus Select (IFX/Indiv.): IFX1
Pan: C064
Level: 127
5. Speak into the mic, and verify that reverb is applied.
You can use the IFX1 page (IFX1 tab) to edit the effect settings.
This specifies the input level and pan of the INPUT 1 jack, and assigns IFX1 bus as the destination.
6. Make sure that the Bus Sel. that follows IFX1 is set to L/R.
– Sampling Setup –
7. Press the EXIT switch, and then press the Recording tab to go to the P0: Recording– Recording page.
Source Bus: L/R
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Sampling (Open Sampling System)
8. Set the REC Sample Setup Mode to Stereo.
With this setting, the sound of the internal L/R channels can be sampled in stereo.
Applying an insert effect to a sample and
resampling the result
The process of applying an insert effect etc. to a sampled sound and then sampling it once again is called “resampling.”
1. In the P0: Recording– Recording page, assign the sample that you want to resample to Sample Select.
When the power is first turned on, the assigned sample will be set to Orig.Key C2.
2. Make the following settings.
– INPUT1 –
Bus Select (IFX/Indiv.): Off
Turn off the busses for all six audio inputs.
– Sampling Setup –
Source Bus: L/R
The sound sent to the L/R will be sampled.
9. Select Index.
If you want to create a new index, press the Create button.
10.Sample the sound.
Trigger: Sampling START SW
After you’ve pressed the SAMPLING REC switch to enter sampling‐ready mode, resampling will begin when you press the SAMPLING START/STOP switch.
Resample: Auto
The sample assigned to the index will be resampled automatically.
Press the SAMPLING REC switch, and then the SAMPLING START/STOP switch to enter record‐
ready mode.
Key: C2
Use Key to specify the sample that will be resampled.
Speak the word you want to sample.
Recording Level: 0.0
This is the default setting for resampling.
Recording will start when the level exceeds the Level –30 dB setting.
Press the SAMPLING START/STOP switch to stop sampling.
11.Play the keyboard.
Press the “OrigKey” key to hear the sound you sampled.
Sampling from the S/P DIF input
In general, sampling from the S/P DIF inputs is very similar to sampling from the analog inputs. For instance, to record a stereo sample from the S/P DIF inputs, set up the sampling parameters as below:
Source Bus: S/P DIF L/R
Resample: Manual
Recording Level [dB]: as desired
Mode: Stereo
Important: Whenever using the digital inputs and outputs, make sure that the Global System Clock parameter is set correctly. For more information, see “System Clock” on page 756 of the Parameter Guide.
Save to: RAM
The data will be written to RAM memory.
Sampling Mode: Stereo
The sound of the internal L/R channels will be sampled in stereo.
Auto +12dB On: On
The +12 dB setting will automatically be turned on for the samples you record.
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Sampling and editing in Sampling mode Editing loops
Be aware that if you change the Bus setting from Off to L/R or IFX1–12, the volume level sent to the AUDIO OUT L/MONO and R jacks and the headphones may rise excessively.
Press the C2 key, and verify that reverb is applied.
Also make sure that the Bus Sel. following IFX1 is set to L/R.
6. Press the SAMPLING REC switch, and then the SAMPLING START/STOP switch.
3. In P2: Loop Edit, check the +12 dB setting.
4. In the P8: Insert Effect– Routing page, set Bus Select to IFX1.
The sample assigned to C2 will play automatically, and resampling will begin.
When the sample finishes playing, resampling will end.
The sample that was created by resampling will automatically be assigned to Sample Select.
Note: In Sampling mode, the P8– Routing page Bus Select parameter will automatically be set to L/R when resampling ends. This prevents an insert effect from being applied in duplicate when you monitor the results of resampling through an insert effect.
If you want to apply an insert effect once again, re‐
select IFX1.
Note: As an alternative to automatically resampling as described above (Resample Auto), you can simply sample the sounds that you play from the keyboard (Resample Manual).
5. In the P8: Insert Effect, Insert FX page, set IFX1 to 101: Reverb Hall, and turn IFX On/Off ON.
In Sample Select, assign the sample that you will resample, and set Resample to Manual. Set Trigger to Note On, and set Sample Mode to Stereo as desired. Then set the bus and effect as described in steps 2 and 7, press the SAMPLING REC and then the START/STOP switch, and then press the C2 key to start resampling. When you want to stop resampling, press the SAMPLING START/STOP switch.
Editing loops
You can edit the playback address at which the sample will be looped. The P2: Loop Edit page lets you do the following things.
• You can specify the looping addresses by editing Start, End, and Loop Start while watching the waveform. Functions like Zoom In/Out, Use Zero, and Grid make editing easy.
• You can turn looping on/off, adjust the tuning of the loop playback, apply a +12 dB playback boost, or reverse the playback.
• You can use the Time Slice function to automatically detect the attacks of kick and snare notes etc. in a rhythm loop sample (a looped sample containing a drum pattern), and automatically slice the sample at the appropriate locations. This function can automatically create performance data (notes) to play the divided samples at the appropriate moments, letting you play this phrase in Sequencer mode at the desired tempo without affecting the pitch of the individual notes. You can also do things like changing the pitch of just the snare drum, replacing it with an entirely different sample, or changing the playback 139
Sampling (Open Sampling System)
timing of the phrase in the sequencer to transform the original rhythm loop into an entirely different rhythm loop. (Stereo samples are supported.)
• You can use the Time Stretch function to modify the tempo without changing the sample’s pitch. When executing Time Stretch, you can choose either “Sustaining” (suitable for loops of sustained sounds such as strings or vocal) or “Slice” (suitable for loops of decay‐type sounds such as drums). (Stereo samples are supported.)
• Sometimes when looping a sample of pitched instruments such as strings or winds, the looped portion may play back in an unnatural way. By executing the Crossfade Loop function you can eliminate this problem so that the loop sounds right.
Select Loop Start (highlighted), and use the [VALUE] dial or other VALUE controllers to modify the value. The corresponding vertical line will move. Set Start and End in the same way. In the example shown below, Start is set immediately before the first waveform, Loop Start is set immediately before the second waveform, and End is set as desired.
Start (Red)
Loop Start (Green)
End (Blue)
ZOOM
Loop settings
1. Select the sample for which you wish to make loop settings.
To select the sample, use the Sample Select or Index parameters of P2: Loop Edit page or of the P0: Recording, Recording page.
4. By using the ZOOM button you can change the range that is displayed. When “Start” is highlighted, zoom will be performed from the start address.
cab
If you use Sample Select to select the sample, be aware that the assignment to the index will also change.
2. In the P2: Loop Edit page, use the “Loop” check box to turn loop playback on/off for the sample.
Looping will be turned on if the box is checked.
This will operate between the addresses you specify in step 3.
Loop On: Start→End→Loop Start→End→ (Loop Start→End is repeated)
Loop Off: Start→End
Area “a” shown in the illustration displays the entire sample. Area “b” indicates the region within the entire sample that is shown in area “c.” As you zoom‐in on the time axis, this shows you where the zoomed region is located within the entire sample. Use the Zoom buttons to specify how area “c” will show a magnified (zoom‐in) or reduced (zoom‐out) view of the waveform.
Use Zero
To play the sample, press the key to which the sample is assigned (the key range that is highlighted in Keyboard & Pad).
A sample waveform that was sampled with Sample Mode set to Stereo will be displayed in two levels. The upper level is the L channel, and the lower level is the R channel.
3. Set the start address in “Start,” the loop start address in “Loop Start,” and the end address in “End.”
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If the Use Zero check box is checked, only those addresses where the waveform data crosses the zero level will be found automatically when searching, and can be set. This lets you easily make address settings where noise is less likely to occur when looping.
Truncate
5. If necessary, use the page menu command “Truncate” to delete unwanted data that falls outside the start (or loop start) and end addresses.
Select the Front & End radio button.
In this example, we will not change the settings of the Save to No. and Overwrite check boxes, so press the OK button to execute.
Sampling and editing in Sampling mode Using Time Slice
When you execute this operation, the truncated sample data will automatically be assigned to the index.
Using the grid to make loop settings
Grid overlays a grid on the waveform display to indicate the tempo BPM. This helps you make loop settings that match the tempo.
You can also view the grid in the P1: Sample Edit page, and use the grid to edit the waveform to match the tempo.
1. Check “Grid.”
The grid will appear in the waveform display.
In the dialog boxes of some page menu items, there is a Save to No. setting that lets you specify the sample number to which the edited sample will be saved. At this time, a vacant sample number will be selected automatically, so you will change the setting only if you want to specify the save destination number. If you check Overwrite in the dialog box of the command, the data prior to editing will be deleted and overwritten by the edited data. Normally, you will execute the Write operation without checking this, so that the unedited data is preserved. When you are completely finished with your editing, you can use the page menu command Delete Sample to delete unneeded samples.
Set Resolution as desired, and specify the tempo BPM value.
The grid is displayed according to the playback pitch at the base key (the key shown in blue for “Keyboard & Pad”). You can select the base key by holding down the ENTER switch and playing a key.
Press the base key to play the sample, and press the TAP TEMPO switch at quarter‐note intervals along with the phrase. This will enable Tap Tempo and specify the tempo.
2. Set the end address “End” so that it coincides with a grid line.
This will make the loop length match the BPM.
If looping is on, the grid is displayed beginning at the Loop Start. If looping is off, the grid is displayed beginning at the Start.
3. If you want to hide the grid display, uncheck the “Grid” option.
Using Time Slice
Time Slice is a function that detects the attack of the kick or snare etc. in a rhythm loop sample (a sample consisting of a looped pattern of drums etc.), and automatically divides it into separate instrumental sounds. Each of the divided instrumental sounds is made into a sample of its own, and then automatically expanded into a multisample and program. Pattern playback data for the Sequencer mode using the divided samples is also created automatically.
Play back the sample, and verify that the beats that you want to loop are played cleanly.
If they are not played cleanly, make the appropriate settings for the start address Start and end address End, and execute the page menu command Truncate (See “Loop settings” on page 140).
The time‐slices sample can be used in the following ways by the song of Sequencer mode.
• Multiple rhythm loop samples of differing tempo can be matched to the same tempo without changing their pitch.
• You can change the tempo in realtime without affecting the pitch.
As an example, we will describe how a rhythm loop sample can be time‐sliced in Sampling mode, and then how the rhythm loop sample can be played in Sequencer mode.
You will need to provide rhythm loop samples of drums etc. You can either record these on the KRONOS, or load them in Disk mode. Initially, you should try this using a one‐measure pattern in 4/4 time with a fairly simple beat, and record the pattern as a mono rhythm loop sample.
1. Use “Sample Select” to select the sample data that you want to time‐slice.
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Sampling (Open Sampling System)
2. Go to the P2: Loop Edit page. Select the page menu command “Time Slice.”
The Set Sample Tempo dialog box will appear.
• If you want to create the performance data in a track:
Turn Program and Seq.Event On (checked)
Program: as desired (for instance, U‐G000)
Track: On
Song: 000, Track: 01, Meter: 4/4
Start Measure: 001, Time: 008
3. Specify the number of quarter‐note beats in the sample, and its tempo.
If you know the tempo in BPM, set the Source BPM accordingly.
If you do not know the BPM, use Beat to enter the total number of beats, and the BPM will be calculated automatically.
4. Press the OK button.
The sample will automatically be sliced, and a dialog box will appear.
Press the Save button to save the data.
You will return to the dialog box of step 4.
• If you want to create the performance data in a pattern:
In order to audition the performance data as it would be if created as a pattern, press the Save button once again to go to the Save Samples & MS dialog box.
Turn Program and Seq.Event On (checked)
When you play the keyboard, C2 will play the original sample (Source), and D2 and subsequent keys will play the divided samples. While listening to each divided sample, adjust Sensitivity so that each drum strike or other rhythm instrument sound is divided into its own sample. In some cases, it may not be possible to slice the sample cleanly even if you adjust Sensitivity. If the attack of the next sound is included in the end of the preceding sample, or if one sample contains two notes, you will need to edit the samples.
Program: as desired (for instance, U‐G001)
Pattern: On
Song: 001, Pattern: U00, Meter: 4/4
RPPR: On (checked), Key: C#2, Track: 01
If you want to edit, hold down the ENTER switch and select the Index that is assigned to the note that you want to edit. (This portion of the waveform display will be highlighted.) Then you can make adjustments by adjusting Start or End, and by using Divide to separate or Link to combine. For more information, see “Time Slice” on page 740 of the Parameter Guide.
5. Press the Save button.
The Save Samples & MS dialog box will appear.
Here you can save the time‐sliced samples and the multisample.
At this time, set the items in the Save With area to specify the conversion destination for the program that will use the samples and multisample, and for the performance data (track or pattern) that will be used in Sequencer mode to “recreate” the rhythm loop sample.
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Press the Save button to save the data.
You will return to the dialog box of step 4.
6. Press the Exit button.
Sampling and editing in Sampling mode Using Time Slice
7. Press the SEQ button to enter Sequencer mode, and select 000 for “Song Select.”
information, see “Time Stretch” on page 745 of the Parameter Guide.
8. In “Song Select,” choose 001.
The following song data has been set/created automatically as you specified in step 5.
• P0: Play/REC page
Song: 001, Meter: 4/4, Tempo: 112, RPPR: On
• P0: Play/REC– MIDI Track Prog Select/Mixer page
Track01 Program: as desired (for instance, U‐G001)
• P5: Pattern/RPPR, RPPR Setup page
Key: C#2, Assign: On,
Pattern: User, U00, Track: Track01
Pattern data: 1 measure (D2–)
The following song data has been set/created automatically as you specified in step 5.
• P0: Play/REC page
Song: 000, Meter: 4/4, Tempo: 112
• P0: Play/REC– MIDI Track Prog Select/Mixer page
Track01 Program: as desired (for instance, U‐G000)
• P5: Track Edit, Track Edit page
Track01: track data: 8 measures (D2–)
In the P0: Play/REC– MIDI Track Prog Select/Mixer page, press the C#2 key. The RPPR function will begin playing pattern U00.
In the P5: Pattern/RPPR, Pattern Edit page, press the SEQUENCER START/STOP switch to start playback of pattern U00.
When you press the C#2 key in the P5: Pattern/RPPR, RPPR Setup page, the RPPR function will start playing pattern U00.
In the same way as in step 7, changing the playback tempo will not affect the pitch.
Press the SEQUENCER START/STOP switch to start playback.
As an example, set “q (Tempo)” to 100. Notice that the pitch does not change when you play back at a different tempo.
If the beat of the original rhythm loop sample is not reproduced correctly when you change the tempo, or if obtrusive noise is heard, this is because the sample was not sliced appropriately in step 4. The way in which the percussion instrument sounds were divided will have a major impact on the quality of the playback when the tempo is changed. You will need to adjust the way in which the samples are divided in step 4.
The silence between samples may become obtrusive if you play back at a slower tempo, or noise may occur between samples if you play back at a faster tempo. To avoid such problems, you can set Stretch “New BPM” or “Ratio” in step 5 to the tempo at which you want to play back, and execute time stretch to adjust the length of each sample. For more 143
Sampling (Open Sampling System)
Sample waveform editing
In the P1: Sample Edit screen you can do the following things.
• You can set the Edit Range Start and End while watching the waveform. You can use functions such as Zoom In/Out, Use Zero, and Grid to edit the waveform efficiently.
• You can edit the sample waveform using a variety of commands such as cut, copy, mix, insert, normalize, volume ramp, and reverse.
• A Rate Convert function lets you lower the sampling frequency of the sample data in a range of 2/3 to 1/6, producing “down‐sampled” effects.
• The Link function (Link: with crossfade) lets you connect two samples into one. When doing so, you can apply a crossfade so that the sustained portion of the samples will change gradually to create a natural transition between the two samples.
1. Select the sample that you wish to edit.
Use Sample Select or Index in the P1: Sample Edit page or the P0: Recording, Recording page to select the sample.
If you use Sample Select to select the sample, be aware that the index assignment will also change.
2. Select the P1: Sample Edit page.
If you want to audition the selected region, press the Play button in the LCD or the SAMPLING START/STOP switch. The selected region will play at the pitch of the base key (the blue key in the keyboard display). You can specify the base key by holding down the ENTER switch and playing a note on the keyboard.
When you play a key to which the sample is assigned (the highlighted range of the keyboard displayed in “Keyboard & Pad”), the sample will be played back according to its loop settings.
The procedure for using the ZOOM and “Use Zero” check boxes is the same as for P2: Loop Edit.
4. From the list of page menu, select the desired editing command. Make the appropriate settings in the dialog box, and press the OK button to execute.
For details on the many sample editing features, see “Sampling: Page Menu Commands” on page 726 of the Parameter Guide.
The waveform data of the currently selected sample will be displayed.
Sample waveforms recorded with Sampling Mode set to Stereo will be shown in two lines. The upper line is the Left channel waveform, and the lower line is the Right channel waveform.
3. Use “Edit Range Start” and “End” to specify the range that you wish to edit.
The selected range will be highlighted.
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Sampling and editing in Sampling mode Multisample editing
Multisample editing
Editing a multisample is accomplished with a number of operations i.e. creating indexes for the multisample and assigning a sample to each index, editing operations such as deleting, copying, and inserting indexes, and detailed settings such as sample level and pitch for each index.
Multisample editing is performed in P3: Multisample.
You can also do some basic edits in the P0: Recording– Recording page.
The Create button has the same function as the Create button in P0: Recording (see “Creating multisample indexes and sampling–P0: Recording” on page 133).
Modifying the settings of an index
1. Make the settings described in steps 1–3 of “Editing the indexes.”
2. Set parameters for the selected index.
Editing the indexes
• Use Sample to specify the sample for the selected index. You can also select a sample here.
To change the number or order of the indexes, use the Insert, Cut, Copy, and Create buttons.
• Use Orig. Key (Original Key) to specify the original key of the sample.
1. Select the P3: Multisample Edit page.
• Changing the Top Key will change the upper limit of the zone. Simultaneously, the lower limit of the next‐numbered index will also change. Range indicates the zone determined by the Top Key setting.
• Level adjusts the playback level of the sample. You can use this to ensure that all samples in a multisample have a consistent level.
• If you check Constant Pitch, all notes in the index zone will sound the sample at its original pitch.
• Pitch adjusts the sample pitch for each index. You can use the Pitch BPM Adjust page menu command to set the loop interval to the desired tempo. For more information, see “Pitch BPM Adjust” on page 750 of the Parameter Guide.
2. Use “Multisample (MS)” to select the multisample that you wish to edit.
3. Select the “Index.”
You can also select an index by holding down the VALUE controller or ENTER switch and playing a note on the keyboard.
4. Press the buttons to modify the number or order of the indexes, and edit them.
To delete the selected index, press the Cut button. The Insert button is used in conjunction with the Cut and Copy buttons. The contents of the index that was Cut or Copied will be inserted.
EQ and controllers
The P4: EQ/Controller page lets you use a mid‐
sweepable three‐band EQ to adjust the sound. You can also use the control surface to control the EQ. Note that this is for temporary use in Sampling mode only; it does not affect the sample data itself.
Here you can also assign the functions of SW1/2, Real‐
Time Knobs 5–8, and the note numbers and velocities played by pads 1–8.
Sampling from an Audio CD
The KRONOS allows you to “rip” digital audio data from an audio CD inserted in a connected USB CD drive. To do so:
1. Go to the Sampling P5: Audio CD page.
Press the SAMPLING button, and then press the Audio CD tab in the LCD screen.
2. Insert an audio CD into the connected USB CD‐
R/RW drive.
Next, make a few settings so that you can monitor the CD‐R/RW Drive Audio Input. These settings don’t affect the ripping process itself.
3. For both the left and right channels, set Bus Select (IFX/Indiv.) to L/R, and Level to 127.
4. Set the left channel’s Pan to L000, and the right channel’s Pan to R127.
5. In “Drive” (Drive Select), choose the drive that contains the audio CD.
6. Raise the Volume.
7. Use Track to select the track that you want to rip.
8. Press the SEQUENCER START/STOP switch to play back the audio CD track.
9. During playback, press the ENTER switch at the points where you want ripping to begin and end.
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Sampling (Open Sampling System)
This will set Range Start and Range End.
If you press the ENTER switch three or more times, Range Start and Range End will respectively be set The method given above applies when something other than Range Start or Range End is selected (highlighted).
Select RAM if you want to rip the sample into RAM memory. In this case, you can also set Sample No. (L), (R) to specify the sample number that will be written. Normally you can leave this unchanged.
If Range Start or Range End are selected (highlighted), the setting will be updated each time you press the ENTER switch.
If Range Start or Range End are selected (highlighted), this region will play back.
When you finish making settings, press the SEQUENCER START/STOP switch to stop playback of the audio CD.
10.Verify the region that will be ripped.
Select either “Region Start” or “Region End” (the display will be highlighted), and press the SEQUENCER START/STOP switch. The CD will play from Range Start to Range End and then stop.
If you want to adjust the location, use the VALUE controllers to modify the Range Start or Range End settings, or move the cursor to a parameter other than Range Start and Range End and repeat step 8 to make the setting once again.
If you want to move the track playback start location to the beginning of the track, press the LOCATE switch.
11.When you have finished setting Range Start and Range End, select the page menu command “Destination.”
A dialog box will appear.
Specify the destination to which the ripped sample will be written.
Select DISK if you want to rip the sample to media. Use “Drive Select” to select the drive, and use the Open and Up buttons to select the directory in which the data will be saved. Also specify a name for the WAVE file that will be saved.
12.Press the OK button to execute ripping, or press the Cancel button to cancel without executing.
When you press the OK button, the “Obey Copyright Rules” dialog box will appear.
13.Carefully read the COPYRIGHT WARNING in the Quick Start Guide, and if you consent to the terms, press the OK button to begin ripping. If you do not consent to the terms, press the Cancel button to cancel the operation.
Saving, converting to Programs, and Comparing
Saving Samples and Multisamples
Any Samples and Multisamples that you create or edit in Sampling Mode must be saved in Disk mode, or they’ll go away when you turn off the power. This is different from Programs and Combinations, which can be written to memory. For more information, see “Some types of data must be saved to disk” on page 186.
To save only the Samples and Multisamples, use the Save Sample Data menu command on the Disk– Save page.
If you want to create an archive of the current setup, including any Programs, Wave Sequences, or Drum Kits which use the sample data, we recommend that you use Save All in order to ensure that the sounds will be reproduced correctly the next time you load them.
For more information, see “Saving to disks, CDs, and USB media” on page 186.
KSC Files and User Sample Banks
KSC stands for Korg Sample Collection. KSC files are saved to and loaded from disk; they group your Samples and Multisamples together, and let you load them as User Sample Banks. User Sample Banks may be loaded either into RAM, or may use Virtual Memory, just like EXs. They have other benefits as well. For more information, see “Creating and saving .KSC files” on page 165.
Converting a Multisample to a Program
In pages P0: Recording–P4: EQ/Controller, you can use the Convert MS To Program page menu command. When you execute this command, the settings of the currently selected Multisample will be converted into a Program. In Program mode you can make filter, amp and effect settings etc., and play the sample as a program. The resulting Program can be used in a combination or song.
If you want to use a Multisample created in Sampling mode as a Program, go to the Program P2: OSC Pitch page and select RAM Mono or RAM stereo as the Bank for OSC1 Multisample/Wave Sequence or OSC2 146
Sampling and editing in Sampling mode Saving, converting to Programs, and Comparing
Multisample/Wave Sequence Bank (when Type is set to Multisample). In this case, the Multisample will sound according to the settings of the program parameters.
1. Use “Multisample Select (MS)” to select the Multisample that you want to convert to a Program.
2. Choose “Convert MS To Program” to open the dialog box.
Compare
In Sampling mode, there is no Compare function that lets you return to the state prior to editing.
If you want to preserve the state prior to editing, use a function such as Copy Sample or Copy MS to copy the multisample or sample before you begin editing. For more information, see “Copy Sample” on page 727 of the Parameter Guide, and “Copy MS (Copy Multisample)” on page 729 of the Parameter Guide.
In some of the page menu commands on the Sample Edit and Loop Edit pages, you can execute with the Overwrite option unchecked in the dialog box, so that the sample data prior to editing will be preserved.
3. Press the text edit button to open the text edit dialog box, and input a new program name (up to 24 characters). By default, this will be the name of the multisample.
4. Enable or disable “Use Destination Program Parameters” as desired.
Use Destination Program Parameters unchecked:
When you execute the command, the multisample of the destination Program will be replaced by the multisample you select here, and the other Program parameters will be initialized so that it reproduces the sound heard in Sampling mode.
The program will be converted with an Oscillator Mode (Program 1–1a) of Single.
Use Destination Program Parameters checked:
When you execute the command, the multisample of the conversion‐destination program will be replaced by the multisample you select here, but the other program parameters will not be initialized. Choose this if you want to use the parameter settings of an existing program.
If you check Use Destination Program Parameters, please be aware of the following point.
The destination program’s Oscillator Mode must be Single. If this is not the case, the message “Oscillator Mode conflicts” will appear when you attempt to execute the command. To solve this, change the Oscillator Mode setting of the destination Program.
5. Use the To “Program” field to specify the conversion‐destination program.
We recommend that you use Program banks USER‐
G or AA…GG for saving Programs created in Sampling mode.
6. Press the OK button to execute.
7. Press the PROGRAM button to enter Program mode, select the converted program, and try it out.
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Sampling (Open Sampling System)
Sampling in Program and Combination modes
Overview
In addition to using Sample mode, you can also sample both external audio sources and internal sounds in Program, Combination, and Sequencer modes.
sample a full, multitimbral sequence, played either from the internal sequencer or an external MIDI sequencer.
For instance, you can resample a performance that uses the KRONOS’s full range of features, including filters, effects, Drum Track, and KARMA. You can even You can also sample the KRONOS’s performance together with audio from an external input source, or monitor the performance of the KRONOS’s KARMA function and sequencer etc. while you sample only the external audio from the input jacks.
Resampling a KARMA phrase in Program mode
You can resample the sound of a program or combination being played by yourself or by KARMA.
In this example, we’ll explain how to sample a KARMA‐generated phrase in Program mode. You can sample in a similar way in Combination or Sequencer modes as well.
1. Press the PROGRAM button to enter Program mode, and select the program that you want to resample.
2. Turn on KARMA (KARMA ON/OFF switch lit), play the keyboard, and verify that a phrase is generated.
3. Press the Audio In/Sampling tab to go to the P0: Play– Audio Input/Sampling page.
Make the following settings.
– Audio Input –
“Use Global Setting”: Off
When you’ve finished making adjustments, press the SAMPLING REC switch.
Press the KARMA ON/OFF switch to turn KARMA off.
5. Sample.
Press the KARMA ON/OFF switch to turn it on.
Press the SAMPLING REC switch.
Press the SAMPLING START/STOP switch to put the KRONOS in record‐ready mode.
Play the keyboard.
Recording will start the moment you play the keyboard.
Bus Select (IFX/Indiv.): Off
Turn all external inputs Off.
While recording continues, all the sound you produce using the keyboard or controllers will be recorded.
– RECORDING LEVEL–
Recording Level: 0.0
Press the SAMPLING START/STOP switch to stop recording.
This is the default setting for resampling.
– Sampling Setup –
Source Bus: L/R
The sound sent to the L/R bus will be resampled.
“Trigger”: Note On
Sampling will start the moment you play the keyboard.
“Save to”: RAM
Sampling will occur to RAM memory.
“Mode”: Stereo
The sound of the internal L/R channels will be sampled in stereo.
Tip: The KRONOS will automatically make the above settings for you if you execute the “Auto Sampling Setup– Resample Program Play” page menu command. In addition, it will also assign the Multisample to a new Program after you’ve finished resampling. For more information, see “Auto Sampling Setup” on page 149.
4. Adjust the recording level.
Press the SAMPLING REC switch and use the Recording Level slider to adjust the level.
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Play with KARMA turned on, and use the VALUE slider to adjust the Recording Level slider as high as possible without allowing the “CLIP!” indication to appear.
6. Listen to the sound you resampled.
Go to the Sampling P0: Recording– Recording page. Press the SAMPLING button, then the EXIT switch, and then the Recording tab in the upper line of the LCD screen.
Use “Multisample Select” to select the multisample that you resampled.
Play the C2 key to hear the resampled sound.
7. If you want to convert this multisample into a program, choose the “Convert MS To Program” page menu command, select the desired program, and execute the conversion. For more information, see “Converting a Multisample to a Program” on page 146.
Sampling in Program and Combination modes Auto Sampling Setup
Auto Sampling Setup
The KRONOS provides a lot of flexibility in sampling—which means that there are sometimes a lot of parameters to be set up. The Auto Sampling Setup menu command provides shortcuts to set up all of the parameters for various common sampling tasks, including resampling, sampling from the audio inputs, and restoring initialized settings.
In this example we’ll explain how you can use Auto Sampling Setup to make the settings described under “Resampling a KARMA phrase in Program mode” on page 148.
1. Carry out steps 1 and 2 of “Resampling a KARMA phrase in Program mode” on page 148.
2. Press the Audio Input/Sampling tab to go to the P0: Play– Audio Input/Sampling page.
3. Choose the Auto Sampling Setup page menu command. A dialog box will open.
4. Make the following settings in the dialog box.
“Resample Program Play”: On
This makes the appropriate settings for resampling your playing on a program.
“Save to”: RAM
The resampled data will be written into RAM memory.
“Convert to Program”: On
“Program”: as desired
After resampling, the data will automatically be converted into the program number you specified in “Program.”
5. Press the OK button to execute the command.
The KRONOS will make the appropriate settings for resampling.
6. Resample your playing as described in steps 4 and 5 of the preceding section.
7. Listen to the sound you resampled.
Go to the Program P0: Play– Main page. Press the PROGRAM button, then the EXIT switch, and then the Main tab in the upper line of the LCD screen.
Select the program you specified for “Program” in the dialog box.
Play the C2 key and you will hear the sound you resampled.
Mixing a KARMA drum phrase with a live guitar input, and sampling
the result
Here’s how you can resample KARMA together with an external audio input source.
In this example, we will explain how a guitar connected to the AUDIO INPUT jack can be played along to a drum phrase played by the KRONOS, and how both can be sampled together.
Guitar
Effect unit
Sampling can be performed in a similar way in Combination and Sequencer modes as well as in Program mode.
1. Press the PROGRAM button to enter Program mode, and select the drum program that you want to resample.
2. Turn KARMA on (KARMA ON/OFF switch lit), play the keyboard, and verify that the drum phrase plays.
Turn LATCH on. Press the LATCH switch to make it light.
Also adjust the tempo “q” as desired.
3. Press the KARMA ON/OFF switch to turn off KARMA.
4. Connect your guitar to the rear panel AUDIO INPUT 1 jack.
Press the AUDIO INPUT MIC/LINE switch inward to select the LINE position, and set the LEVEL knob at about the center.
LINE
If you connect a guitar with passive pickups (i.e., a guitar that does not contain a preamp), you will be unable to sample it at the correct level because of the impedance mismatch. Such guitars should be routed through a preamp or an effect unit.
5. Press the Audio In/Sampling tab to go to the P0: Play–Audio Input/Sampling page.
Make the following settings.
– Audio Input –
Use Global Setting: Off
INPUT1
Bus Select (IFX/Indiv.): L/R
Pan: as desired
Level: 127
REC Bus: Off
The input from AUDIO INPUT 1 will be sent to the L/R bus.
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– RECORDING LEVEL–
Recording Level: 0.0
This is the default setting for resampling.
– Sampling Setup –
Source Bus: L/R
The sound sent to the L/R bus will be sampled.
Trigger: Sampling START SW
Press the SAMPLING REC switch to enter record‐
standby mode. Then press the SAMPLING START/STOP switch to start sampling.
Metronome Precount: 4
When you press the SAMPLING REC switch to enter record‐standby mode and then press the SAMPLING START/STOP switch to start sampling, a four‐beat count will sound, and then recording will begin. (The metronome will not sound during recording.)
Press the KARMA ON/OFF switch to turn it on, play the keyboard to start the drum phrase, and play your guitar while adjusting the final volume.
If the “CLIP!” indication appears, use the VALUE controller to lower the Recording Level slider (located in the right side of the display) below +0.0 to an appropriate level.
If the balance between instruments is not to your liking, use the LEVEL knob or the performance editor “Amp Level” to adjust the balance.
8. When you have finished making adjustments, press the SAMPLING REC switch.
Press the KARMA ON/OFF switch to turn off KARMA.
9. Press the KARMA ON/OFF switch to turn it on, and then press the SAMPLING REC switch to enter record‐ready mode.
Save to: RAM
The sample will be recorded to RAM memory.
When you press the SAMPLING START/STOP switch, a count‐down will begin. Play the keyboard during the count‐down.
Mode: Stereo
The sound of the internal L/R channels will be sampled in stereo.
After a four‐beat count‐down, recording will start. Play your guitar. KARMA will also start after the count‐down.
– Metronome Setup–
Bus (Output) Select: L/R
Level: as desired
The output of the metronome will be sent to the L/R bus.
6. Play your guitar at the volume that you will be recording.
If the display indicates “ADC OVERLOAD !” (AD converter input overload), turn the rear panel [LEVEL] knob toward MIN to adjust the level appropriately.
The best audio quality will be obtained at the highest possible level that does not cause an overload; i.e., a level that is slightly below the point where “ADC OVERLOAD !” is displayed.
7. Press the SAMPLING REC switch.
Play your guitar, and the level meter will indicate the volume at which the guitar will be sampled.
10.Press the SAMPLING START/STOP switch to stop recording.
11.Press the KARMA ON/OFF switch to turn it off.
12.Listen to the sound that was sampled.
Go to the Sampling P0: Recording– Recording page. Press the SAMPLING button, then the EXIT switch, and then the Recording tab in the upper line of the LCD screen.
Use “Multisample Select” to select the multisample that you resampled.
Play the C2 key, and you will hear the sound that was resampled.
13.If you want to convert this multisample into a program, choose the “Convert MS To Program” page menu command, select the desired program, and execute. (See “Converting a Multisample to a Program” on page 146)
Sampling a guitar from the audio inputs, while listening to a KARMA
drum phrase
Here we’ll explain how you can sample just the sound of an external input source while listening to a performance generated by KARMA.
The sound sent to REC bus 1/2 will be sampled. The sound of the internal tone generator sent to the L/R bus will not be sampled.
You can do this by modifying the settings in step 5 of the preceding “Mixing a KARMA‐generated drum phrase …” to change them as follows.
Mode: L–Mono
INPUT1
Bus Select (IFX/Indiv.): Off
REC Bus: 1
The input from AUDIO INPUT 1 will be sent to REC bus 1.
– Sampling Setup –
Source Bus: REC 1/2
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The sound of the internal L channel will be sampled in monaural.
Modify the settings as shown above, sample your playing, and then listen to the sample.
Sampling in Sequencer mode In-Track Sampling
Sampling in Sequencer mode
In Sequencer mode, you can sample just like in Program and Combination modes, but there’s an additional option unique to Sequencer mode: In‐Track Sampling.
In‐Track Sampling lets you sample an audio source that’s being played along with the song. During the sampling process, the system will automatically create a Program to hold the new sample, and MIDI notes to play it in sync with the song. You might use this to record a vocal or guitar part, for instance.
In-Track Sampling
In this example, we’ll show the sound of a guitar connected to the AUDIO INPUT 1 jack can be added to your song.
1. In Sequencer mode, select the song to which you want to add the guitar sound.
You can either create a song, or use Disk mode to load a previously‐created song.
2. Connect your guitar to the rear panel AUDIO INPUT 1 jack.
Press the AUDIO INPUT MIC/LINE switch inward to select the LINE position, and set the LEVEL knob at about the center.
If you connect a guitar with passive pickups (i.e., a guitar that does not contain a preamp), you will be unable to sample it at the correct level because of the impedance mismatch. Such guitars should be routed through a preamp or an effect unit.
7. Make the following settings for “In‐Track Sampling.”
Source Audio: Audio Input 1/2
The input from the AUDIO INPUT 1 and 2 jacks will be sampled.
Mono–L/Mono–R/Stereo: Mono‐L
The sound will be sampled in mono.
To: as desired
The track you want to use for In‐Track Sampling. MIDI note data to trigger the sample will be recorded in the track you selected.
Program: as desired
The convert‐destination program number. When sampling is completed, a new multisample will be automatically created, converted to a program, and assigned as the program for the track.
8. Press the OK button to execute the command.
3. Go to the Sequencer P0: Play/REC– Audio Input/Sampling page.
Preparations for In‐Track Sampling are now completed.
4. We will be modifying the Audio Input settings, so turn the Input “Use Global Setting” off.
Let’s take a look at the settings that were made.
5. Choose the Auto HDR/Sampling Setup page menu command.
INPUT1
– Audio Input –
Bus Select (IFX/Indiv.): Off
The dialog box will appear.
Pan: L000
6. Choose “In‐Track Sampling.”
Level: 127
REC Bus: 1/2
The input from AUDIO INPUT 1 will be sent to REC bus.
– RECORDING LEVEL–
Recording Level: 0.0
This is the default setting for sampling.
– Sampling Setup –
Source Bus: REC 1/2
The sound sent to REC 1/2 bus will be sampled.
Trigger: Sampling START SW
Press the SAMPLING REC switch to enter record‐
standby mode. Then press the SAMPLING START/STOP switch to start sampling.
Save to: RAM
The sample will be recorded to RAM memory.
Mode: L‐Mono
The sound of the internal left channel will be sampled in mono.
9. For this example, change the settings as follows.
Pan: C64
“Trigger”: Threshold, “Threshold Level”: as desired
“Sample Time”: as desired
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10.Play your guitar at the volume that you will be recording.
If the display indicates “ADC OVERLOAD !” (AD converter input overload), turn the rear panel [LEVEL] knob toward MIN to adjust the level appropriately.
For the best sound, adjust the level as high as possible without allowing the “ADC OVERLOAD !” indication to appear.
11.Press the SAMPLING REC switch.
When you play your guitar, the level meter will indicate the volume at which the guitar will be sampled.
If the display indicates “CLIP!,” use the VALUE controllers to lower the Recording Level slider (in the right of the display) below +0.0 to an appropriate level.
12.When you have finished making adjustments, press the SAMPLING REC switch.
Press the LOCATE switch to reset the song playback location to the beginning of the song, and press the SEQUENCER START/STOP switch to play back.
Begin playing at the point where you want to record.
Sampling will begin when the Threshold Level volume is exceeded.
14.At the point where you want to stop sampling, press the SEQUENCER START/STOP switch.
Song playback and sampling will end.
Sampling will also stop if the specified Sample Time is reached.
15.Press the LOCATE switch to return to the beginning of the song, and press the SEQUENCER START/STOP switch. Notice that the sampled audio is played back along with the song.
For details on how the Compare function works for In‐Track Sampling, refer to “In‐Track Sampling” on page 151.
13.Press the SAMPLING REC switch, and then the SAMPLING START/STOP switch to enter recording‐standby mode.
Resampling a song to create a Wave file
You can record a completed Song to a stereo WAVE file, and then burn that WAVE file to an audio CD using a connected USB CD‐R/RW drive. For more information, see “Creating and playing audio CDs” on page 195.
1. In Sequencer mode, select the song from which you want to create a WAVE file.
Either create a song, or use Disk mode to load a previously‐created song.
A maximum of 80 minutes for either mono or stereo can be written to media in one sampling operation (mono: approximately 440 MB, stereo: approximately 879 MB).
2. Go to the Sequencer P0: Play/REC– Audio Input/Sampling page.
3. We will be modifying the Audio Input settings, so turn the Input “Use Global Setting” off.
4. Choose the Auto HDR/Sampling Setup page menu command.
The Auto HDR/Sampling Setup dialog box will appear.
5. Choose “2ch Mix to Disk.”
6. Press the OK button to execute the command.
Preparations for In‐Track Sampling are now complete.
– Audio Input –
INPUT 1 & 2, USB 1 & 2, S/P DIF L & R
Bus Select (IFX/Indiv.): Off
REC Bus: Off
Turn off the busses for all six audio inputs.
– RECORDING LEVEL–
Recording Level: 0.0
This is the default setting for resampling.
– Sampling Setup –
Source Bus: L/R
The sound sent to L/R bus will be sampled.
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Sampling in Sequencer mode Resampling a song to create a Wave file
Trigger: Sequencer START SW
Press the SAMPLING REC switch and START/STOP switch to enter record‐standby mode. Then press the SEQUENCER START/STOP switch to start recording.
Save to: Disk
The sample will be saved to the disk, directory, and file name specified in Select Directory/File for Sample to Disk.
Press the SEQUENCER START/STOP switch to play back the song. Sampling will begin at the same time.
When the song finishes playing back, press the SAMPLING START/STOP switch to stop sampling.
Use the page menu command Select Directory/File for Sample to Disk to verify that the WAVE file was created. Select the file and press the SAMPLING START/STOP switch to listen to the sound that was sampled.
Mode: Stereo
The sound of the internal L/R channels will be sampled in stereo.
7. Use the page menu command Select Directory/File for Sample to Disk to set the disk. directory, and file name for the WAVE file.
Use Drive Select and the Open and Up buttons to select the directory in which the WAVE file will be saved.
Press the text edit button to go to the text edit dialog box, and enter a filename.
Leave Take No. checked. The number at the right of Take No. will be input as the last two characters of the filename.
This number will increment each time you sample, ensuring that the filename will not be the same even if you sample repeatedly.
After you have made the settings, press the Done button to close the dialog box.
8. Set Sample Time to the length that you want to sample.
Set this to a value slightly greater than the length of the song.
9. Set the Sample to Disk parameter to the desired bit depth.
You can sample to disk at either 16‐bit or 24‐bit resolution.
10.Set the recording level.
Press the SAMPLING REC switch.
Note: It will take between several seconds to nearly a minute from the moment you press the SAMPLING REC switch until the KRONOS enters standby mode (i.e., until the SAMPLING REC switch changes from blinking to lit). This time is required in order to allocate sufficient space on the disk.
Press the SEQUENCER START/STOP switch to play back the song, and adjust the sampling volume while you watch the level meters. The default setting is 0.0 dB. If the level is too low, use the VALUE controller to raise the level as high as possible without causing the “CLIP !” indicator to appear.
When you finish making adjustments, press the SAMPLING REC switch.
Press the SEQUENCER START/STOP switch to stop the song playback. Then press the LOCATE switch.
11.Start sampling.
Press the SAMPLING REC switch and then the SAMPLING START/STOP switch to enter recording‐standby mode.
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Sampling (Open Sampling System)
User Sample Banks
Overview
User Sample Banks bring the benefits of EXs to your own sample libraries. You can load and play gigabytes of your custom or converted samples at once, using Virtual Memory. Disk and memory management is easy: you can create subsets of User Sample Banks, and mix and match parts of different banks, without duplicating samples on disk. It’s also easy to share sounds with friends and collaborators, since Programs maintain links to User Sample Banks even when samples are moved on disk or loaded onto different systems.
Sampling Mode and User Sample Banks
To free all RAM for use by Sampling Mode:
1. Go the KSC Auto‐Load page.
2. Un‐check all selected KSC files.
3. Press the Do Auto‐Load Now button.
A confirmation dialog appears.
4. Press OK to confirm.
All sample data will be un‐loaded, except for the ROM banks. Saving User Sample Banks
Saving a KSC file which includes Sampling Mode data automatically creates a User Sample Bank. To do so:
Sampling Mode and User Sample Banks are two different ways to work with your sample data, and you can switch back and forth between the two as necessary.
1. Create your own set of samples in Sampling Mode, load previously created samples, or load samples from Akai or SoundFont 2.0 formats.
Sampling Mode lets you create and edit Samples and Multisamples. However, it doesn’t have access to Virtual Memory. When loaded as a User Sample Bank, the samples are more like EXs; they can access Virtual Memory, but they can’t be edited.
3. Select the internal disk (if you have two internal disks installed, select either one).
2. In Disk mode, go to the Save page.
You can also save to a USB storage device, but in order to work as a User Sample Bank, the files must be on an internal SSD.
• Use Sampling Mode to create and edit your Samples and Multisamples, or to import sounds from Akai and SoundFont 2.0 formats.
4. In the menu, select the Save Sampling Data command.
• When you’re done editing, load the data as a User Sample Bank in order to access Virtual Memory.
This saves everything from Sampling Mode, and keeps the KSC file clean by not saving links to EXs or other User Sample Banks.
• At any time, you can load the sample data into Sampling Mode again, to edit the existing data or add more Samples or Multisamples.
5. Set the Include parameter to Sampling Mode Data.
Programs, Wave Sequences, and Drum Kits will remember which Multisamples and Samples they use, regardless of whether the data is loaded into Sampling Mode or as a User Sample Bank. (For more information, see “User Sample Bank IDs” on page 156.)
.KSC files
KSC stands for Korg Sample Collection. .KSC files contain links to Sampling Mode, EXs, and/or User Sample Bank data, including Multisamples, Samples, and Drum Samples. Loading a .KSC file loads all of the linked data. If a .KSC includes links to Sampling Mode data, other .KSC files can link to that .KSC as a User Sample Bank. For more information, see “Creating and saving .KSC files” on page 165.
Freeing up space in RAM
To create and edit data for User Sample Banks, you’ll use Sampling Mode. If you’re working with a very large set of samples, you may wish to free up RAM by temporarily un‐loading all other sample data. Important: this will clear all data from Sampling Mode, as well as un‐loading all EXs and User Sample Bank data. If you have any un‐saved edits to data in Sampling Mode, make sure that you save to disk before proceeding!
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6. Set Sampling Mode Data Options to All.
7. Give the KSC file a descriptive name.
8. Press OK to save the file.
That’s it! You’ve now saved a User Sample Bank to the disk. To use it, you’ll need to load it as described below.
Saving creates two KSC files
When you save a KSC which includes Sampling Mode data, two KSC files are created:
• A KSC with the name you’ve specified, which includes the actual Samples and Multisamples from Sampling Mode.
• A second KSC which includes links to the first KSC’s Sampling Mode Data, with Load Method set to Virtual Memory. The name for this KSC is the name you’ve specified followed by the text User Sample Banks Resampling a song to create a Wave file
“_UserBank.” For instance, if the first KSC is named BillGig.KSC, the second will be BillGig_UserBank.KSC. This is the file that you’ll load to access the sample data as a User Sample Bank.
That’s it! Any Programs, Wave Sequences, or Drum Kits which used the data from Sampling Mode will automatically use the same data from the User Sample Bank. Both files may contain references to other EXs or User Sample Banks, depending on the setting of the Include parameter in the Save dialog.
You can also use the KSC Auto‐Load settings to load it automatically at startup, as described in “Automatically loading sample data” on page 164. 6. Press OK to load the User Sample Bank.
Editing User Sample Banks
At any time, you can load a User Sample Bank’s data into Sampling Mode and edit the Samples or Multisamples as desired, or add new Samples or Multisamples. To do so:
1. Go to the folder in which you’ve saved your KSC from “Saving User Sample Banks,” above.
2. Select the “[name].KSC” file—the one without “UserBank” in the name.
3. Press the Load button.
The Load KSC dialog will appear.
4. Set .KSC Allocation to Clear Sampling Mode Data.
Loading User Sample Banks
Once saved to disk, User Sample Banks can be used much like EXs. To load a User Sample Bank:
1. Go to the folder in which you’ve saved your KSC from “Saving User Sample Banks,” above.
2. Select the “[name] UserBank.KSC” file.
3. Press the Load button.
The Load KSC dialog will appear.
This is important, in order to preserve the User Sample Bank ID. For more information, see “User Sample Bank IDs,” below.
5. Press OK to load the data.
6. Edit as desired, but don’t change the numbering of existing Multisamples (or Samples, if you’ve used them for Drum Kits). If you add new Multisamples or Samples, add them at the end of the list.
Programs, Wave Sequences, and Drum Kits refer to Multisamples and Samples by their number in the bank. To make sure that existing sounds continue to work properly, keep that numbering the same. 7. Save the KSC.
For details, see “Saving User Sample Banks,” above.
Converting older sounds
Older PCG and KSC files will continue to work just as they did previously: “RAM” sample data will load into Sampling Mode, and Programs, Wave Sequences, and Drum Kits will play that sample data. User Sample Banks offer many advantages, however, and it’s easy to convert your old PCGs and KSCs with “RAM” samples to the new format. To do so:
1. Load the old‐format KSC file, and the PCG(s) which use the KSC’s samples.
4. If you’ve just saved the KSC that you want to load, set .KSC Allocation to Clear Sampling Mode Data.
2. Follow all of the instructions under “Saving User Sample Banks” on page 154.
This will unload the data from Sampling Mode. Data in User Sample Banks can be loaded either into Sampling Mode (for editing), or as a User Sample Bank (for playback with Virtual Memory), but not both at the same time.
3. Go to Program Mode, and select a Program which uses the KSC’s samples.
5. For now, leave the Load Method set to the default of .KSC Setting. 5. Open the menu, and select the Remap/MS Sample Banks command.
The automatically‐created [name]_UserBank.KSC file will be set to use Virtual Memory.
The Remap/MS Sample Banks dialog appears.
4. If it’s an HD‐1 Program, go to the P2: OSC/Pitch page; for STR‐1 or MOD‐7 Programs, go to the PCM Osc page.
6. Set the “In” parameter appropriately.
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Sampling (Open Sampling System)
If all of the loaded sounds use just this one KSC, select All Programs, Wave Sequences, and Drum Kits.
If one entire bank uses just this KSC, but other banks use different KSCs, select the appropriate bank. If sounds within a single bank use multiple KSCs, select the Current Program option. For instance, some users keep all sample‐related Programs in Bank USER‐
G, but Program 000 uses Friday.KSC, Program 001 uses Saturday.KSC, and so on. The Current Program option lets you deal with each Program individually. There are similar commands for individual Wave Sequences and Drum Kits.
7. Set the “From” parameter to Smp: Old RAM.
8. Set the “To” parameter to Smp:[file name], matching the new name for the KSC.
This is the name you created in step 7 under “Saving User Sample Banks” on page 154.
9. Press OK.
All references to the old RAM bank will be changed to use the new User Sample Bank.
10.If you used the “Current Program” option, repeat the individual remappings as necessary.
11.Save a PCG file with the newly converted Program, Wave Sequence, and Drum Kit data.
User Sample Bank IDs
Under the hood, the KRONOS keeps track of User Sample Banks by a special ID saved in the KSC file. This lets the system find and recognize the User Sample Bank if you change the name or location on the disk, and even if it’s used on another KRONOS altogether.
An ID is initially assigned when the samples are created in Sampling Mode. This ID stays with the data as long as you load and save using KSCs—even if you save to a different location, or with a different name. It also stays with the data regardless of whether it’s loaded as a User Sample Bank, or loaded into Sampling Mode for editing.
It will not be preserved, however, if you load or save individual Samples or Multisamples.
If there are multiple files on internal disks with the same ID, the one with the most recent modification date one will be used. KSCs on USB storage devices are ignored for this purpose.
When you look at the bank name in Programs, Drum Kits, and Wave Sequences, you’ll see the full file path of the associated KSC file.
What triggers a change to the User Sample Bank
ID?
Sampling Mode is given a new ID under the following circumstances:
• At system startup
• If the Clear Sampling Mode Data option is used when loading a KSC which does not include Sampling Mode data.
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• When the Global Sample Management page’s Unload All command is used for Sampling Mode Data
• When the Global KSC Auto Load page’s Do Auto‐
load Now command is used (unless one of the auto‐
loaded files includes Sampling Mode Data, as described below)
• On save, if Force new User Sample Bank ID is selected (see “Force new User Sample Bank ID,” below)
Sampling Mode assumes the ID of an existing KSC under the following circumstances:
• When a KSC with Sampling Mode data is loaded using the Clear Sampling Mode Data or Clear All options, or when Sampling Mode has not been used since startup
• Similar to the above, but when loading the entire folder of Sampling Mode data when browsing within a KSC
Sampling Mode keeps its current ID under the following circumstances: • If Sampling Mode has been used since startup, and a KSC is loaded into Sampling Mode with allocation set to Append
• When individual Samples and/or Multisamples are loaded
Force new User Sample Bank ID
This option is available in the Save Sampling Data dialog, but not in the Save All dialog. It should be used only in special cases.
For instance, you might use Force new User Sample Bank ID if you have loaded a User Sample Bank, edited it substantially, and wish to save the result as a totally new User Sample Bank. After doing so, you’ll also need to use the Remap MS/Sample Bank References menu command to assign Programs, Wave Sequences, or Drum Kits to use the new bank instead of the old one.
Limitations: KARMA Wave Sequencing
and Tone Adjust
KARMA Wave Sequencing
Due to technical limitations, KARMA Wave Sequencing selection of Multisample and Drum Sample Banks supports only ROM, the current Sampling Mode data, and EXs1…EXs125. If you need to use KARMA Wave Sequencing with your own sample data, you must load it into Sampling Mode.
Tone Adjust “MS Bank”
Similarly, the Tone Adjust MS Bank meta‐parameter supports only ROM, the current Sampling Mode data, and EXs1…EXs125. Tone Adjust MS/WS/DKit Select can still be used to select different Multisamples or Drum Samples from within the current bank, including EXs above 125 and User Sample Banks, as long as MS Bank is not used.
Global Settings, Wave Seq., Drum Kits
Global mode overview
In Global mode you can make overall settings that apply to the entire KRONOS, such as master tune, key transpose, effect global switch, global MIDI channel, and system clock.
In addition, you can create user Drum Kits, Wave Sequence, and Scales, make settings for the damper pedal and assignable foot switches/pedals, and specify category names for programs and combinations.
Global mode page structure
Page
Features
P0: Basic Setup
• Basic settings for the entire KRONOS
• Audio input settings
• Sample management
P1: MIDI
• MIDI settings for the entire KRONOS
• MIDI controller settings in External mode
P2: Controllers
/Scales
• Footswitch and pedal setup
• MIDI settings for the KARMA sliders,
on-screen pads, and VJS
• User scales
P3: Category
Name
• Edit category/sub category names for
Programs, Combinations and KARMA
P4: Wave
Sequence
• Edit Wave Sequences
P5: Drum Kit
• Edit Drum Kits
P6: Options Info
• View system information
• Authorize options
Note: For details on how to access each mode and page, please see “Basic operations” on page 17.
To save changes, you must use the Write
command
Edits to Global mode parameters will not be preserved after the power is turned off unless you first save your settings. Three types of data are handled in Global mode: Wave Sequences (Global P4), user Drum Kits (Global P5), and all other global settings (Global P0–P3). Each type of data is stored separately, and can also be saved to internal or external drives in Disk mode. For more information, see “Writing Global settings” on page 185, “Saving to disks, CDs, and USB media” on page 186.
Note that Compare can’t be used in Global mode, except when editing Wave Sequences and Drum Kits.
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Global Settings, Wave Seq., Drum Kits
Global Settings
Basic Setup
Tuning and Transposing
Tuning to another instrument
To adjust the tuning in fine increments, in order to match other instruments or recorded music:
1. Press the GLOBAL button to enter Global mode.
2. Press the Basic tab to go to the Basic Setup page.
3. Adjust the Master Tune to the desired pitch.
The Master Tune is adjustable over a range of ±50 cents (one semitone = 100 cents). When Master Tune is at 0, middle A is tuned to 440 Hz.
Transposing the keyboard
4. Set the Velocity Curve to suit your playing style.
Velocity Curve 4 is the default, and should work for most players.
Curve 9 is designed specifically for playing piano sounds from the weighted RH3 keyboards in the 73‐
note and 88‐note models.
For details on the other curves, see the graphic below, as well as “Velocity Curve” on page 754 of the Parameter Guide.
Velocity curves
Convert Position = PreMIDI
You can also transpose the keyboard in semitones, for quick key‐changes (for instance, if the band decides to play a song in F rather than E). To do so:
6
7
Velocity
effect
4
3
2
7
When simply playing the internal sounds from the KRONOS keyboard, both settings work the same.
Velocity and after touch curves:
adjusting the keyboard response
Soft
3
2
Strong
Keyboard
1. If you’re using MIDI or the internal sequencer, press the MIDI tab to go to the main MIDI page.
2. Set the Convert Position according to whether or not you’re using an external MIDI controller to play the KRONOS.
See “Transposing the keyboard,” above, for details on Convert Position.
3. Press the Basic tab to go to the Basic Setup page.
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1
9
1
127
Transmitted Table
Curve 1–9
Received Table
Curve 4
Curve 4
Curve 1–9
Sound
MIDI
Pre
Post
Global Convert Position
5. Set the After Touch Curve to suit your playing style.
After Touch Curve 3 is the default, and should work for most players.
Curve 1 requires greater amounts of pressure, while Curve 5 produces effects with only light pressure. Curves 6‐8 are for special purposes; for more details, see “After Touch Curve” on page 754 of the Parameter Guide.
After Touch curves
For a setting of PreMIDI
For a setting of PostMIDI
After Touch (KBD→MIDI Out)
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Velocity and after touch curves let you adjust the way the KRONOS responds to how you play on the keyboard. The default settings should work for most players, but there are many other choices to let you customize the response to match your own style.
To set the velocity and after touch curves:
5
4
4. Set the Convert Position according to whether or not you’re using an external MIDI controller to play the KRONOS.
PostMIDI applies the transposition and curves to incoming MIDI, for adjusting the KRONOS response to an external MIDI controller.
6
9
You can adjust the transposition over a range of ±1 octave.
PreMIDI is the normal setting. This applies the transposition (as well as the velocity and after touch curves, described below) to both MIDI output from the KRONOS keyboard, and the internal sounds. This is also required in order to record the output of the curves into the internal sequencer.
8
1
1
3. If you’re using MIDI or the internal sequencer, press the MIDI tab to go to the main MIDI page.
Velocity (MIDI In to sound engines)
MAX
5
8
1. In Global mode, go to the Basic Setup page.
2. Adjust the Key Transpose as desired.
Convert Position = PostMIDI
Velocity (Keyboard to MIDI Out)
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After Touch (MIDI In→TG)
MAX
8:RANDOM
5
Aftertouch
effect
5
4
7
3
6
2
4
7
3
6
1
2
8:RANDOM
1
0
Soft
Strong
0
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Bypassing the effects
Insert effects, master effects, and total effects can be bypassed globally. This applies to the entire KRONOS regardless of the mode. For example, if you’ve connected the KRONOS’s outputs to an external mixer Global Settings Basic Setup
and are using an external effect processor to apply reverb or chorus to the sound, you can turn off the KRONOS’s master effects and total effects.
If the Effect Global SW IFX 1–12 Off, MFX1&2 Off, and TFX1&2 Off items are checked, the insert effects, master effect, will respectively be bypassed.
Tuning and transpose
settings
KARMA &
Drum Track settings
Velocity/aftertouch curve
settings
Effect bypass settings
Memory protect
settings
Select the mode that is
selected at power-on
Beep setting
Linking KARMA to Programs and
Combinations
If Power On Mode is set to Memorize, KRONOS will power on using the same mode and page that were selected when the power was turned off.
You can specify whether the KARMA settings written to a program or combination will also be selected when you select that program or combination, or whether the KARMA settings will not change when you switch the program or combination.
Sounding a beep when you press the LCD
screen
When the KRONOS is shipped from the factory, the former setting is selected. You can use the latter setting if you want to use the same KARMA settings to generate phrases and patterns while you select and try out different programs and combinations.
If the Load KARMA Settings When Changing Program or Combination boxes are selected, selecting a program or combination respectively will also select the KARMA settings that are written in that program or combination.
Globally disabling KARMA and the
Drum Track
If All KARMA/DT Off is checked, all KARMA and Drum Track functionality will be turned off. KARMA will not start even if the KARMA ON/OFF switch is on, and the Drum Track will not start even if the DRUM TRACK ON/OFF switch is on.
Recalling the last-selected mode and
page at power-on
The state of KRONOS when the power is turned on will depend on the setting of “Power On Mode”.
If Power On Mode is set to Reset (factory setting), KRONOS will automatically select the Set List mode P0: Play page.
If Beep Enable is selected, a beep will sound when you press an object in the LCD screen. Uncheck this item if you don’t want a beep to sound.
Protecting the memory
If one or more of the Memory Protect check boxes are checked, operations such as writing, loading, or song recording will be prohibited for the corresponding type of memory.
Adjusting the brightness of the LCD
You can adjust the appearance of the LCD display by using the LCD Setup menu command, on the Global Basic Setup page. To do so:
1. Press the GLOBAL switch to enter Global mode.
2. Press the Basic tab in the lower line, and then the Basic tab located above it. The Global Basic Setup page will appear.
3. From the page menu located in the upper right of the LCD, choose LCD Setup.
The LCD Setup dialog will appear.
4. Set the brightness as desired
5. Press the OK button to confirm the changes, or press the Cancel button to revert to the previous settings.
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Global Settings, Wave Seq., Drum Kits
Global audio settings
Making default audio input settings
The Global Audio Input page controls the default mixer settings for the audio inputs, including level, pan, effects bussing, and so on. It also lets you route the main L/R outputs to a pair of individual outputs, for specific applications in live performance and recording.
Each Program, Combination, and Song can either use these Global audio input mixer settings, or have its own custom settings. This is controlled by the Use Global Setting parameter, on the Program, Combination, or Song’s Audio Input/Sampling page.
The default for Use Global Setting is On (checked). This lets you change freely between different Programs, Combis, and Songs without affecting the audio inputs.
Also, any edits made in the mode’s Audio Input/Sampling page will affect the Global setting, and vice‐versa.
On the other hand, it may sometimes be convenient to save a particular mixer setup with an individual Program, Combi, or Song, to set up special sub‐mixer settings or effects processing for particular inputs. For example, you can set up a Program to use a mic input with a vocoder, as described under “Vocoder (Program mode)” on page 861 of the Parameter Guide.
In this case, set the Program, Combi, or Song’s Use Global Setting to Off (un‐checked), and the audio inputs will use the custom settings.
With this in mind, the Global settings apply in the following situations:
• When this page (Global Audio Input) is open.
• In Program, Combination, and Sequencer modes, if the Audio Input/Sampling page’s Use Global Setting check‐box is On (checked). This can be set independently for each Program, Combination, and Song.
• In other pages of Global mode, if you switch to Global mode from a Program, Combi, or Song with Use Global Setting set to On (checked).
• Similarly, in Disk mode, if you switch to Disk mode from a Program, Combi, or Song with Use Global Setting set to On (checked).
MIDI settings
Global MIDI Channel
The Global MIDI Channel is the most important MIDI‐
related setting in the KRONOS. It determines the main MIDI channel used for both Program and Combination modes, for instance. To set the Global MIDI Channel:
1. Go to the Global P1: MIDI page.
2. In the MIDI Setup section, set the MIDI Channel as desired.
MIDI Clock synchronization
The KRONOS can use its own internal tempo, or synchronize to external clocks from either MIDI or USB. The two best general‐purpose settings are Auto MIDI and Auto USB. These combine the functionality of Internal and External MIDI/USB, so that you don’t have to manually switch between the two:
• If external clocks are being received, they control the KRONOS tempo.
• If external clocks are not being received, the KRONOS uses its internal tempo instead.
Synchronizing to a USB-connected computer
If you want to synchronize the KRONOS tempo to a computer connected via USB:
1. Go to the Global P1: MIDI page.
2. In the MIDI Setup section, set the MIDI Clock to Auto USB.
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3. Use the Write Global Setting menu command to save the MIDI Clock setting.
For more information, see “Writing Global settings” on page 185.
Synchronizing to a MIDI-connected computer
If you want to synchronize the KRONOS tempo to a computer connected via MIDI:
1. Go to the Global P1: MIDI page.
2. In the MIDI Setup section, set the MIDI Clock to Auto MIDI.
3. Use the Write Global Setting menu command to save the MIDI Clock setting.
For more information, see “Writing Global settings” on page 185.
External Controllers
You can use the control surface to transmit MIDI CC messages to external MIDI devices. Each slider, knob, and switch can be assigned to a separate MIDI controller and MIDI channel. You can create up to 128 different External Setups. For instance, you might make one setup for controlling several different pieces of MIDI gear on stage, another for controlling a software synthesizer (such as one of Korg’s Legacy Collection synths), and so on.
Global Settings Pedal and other controller settings
Creating an External Setup
To create a new External Setup:
1. Go to the Global P1: MIDI page, and press the External1 tab.
1. On the Global External1 page, set the External Mode Setup parameter to the External Setup that you’d like to use.
2. Press the PROG button to enter Program mode.
3. Under CONTROL ASSIGN, press the EXT button. The External1 page appears, with MIDI channel and CC assignments for each of the Control Surface sliders, knobs, and switches.
This puts the Control Surface into External mode.
2. At the top of the page, set the External Mode Setup parameter to the External Setup that you’d like to edit.
Look at the Setup parameter on the right‐hand side of the display. Notice that the External Setup you selected in step 1 is still active.
3. Set up each slider, knob, and switch as desired.
5. Use the Setup parameter to select a different External Setup.
Sliders and knobs send the full range of CC values, from 0 to 127. Switches just send a value of 0 when they’re turned off, and 127 when they’re turned on.
4. Go to the Control Surface page.
6. Press the COMBI button to enter Combination mode.
Gch means that the slider will transmit on the Global MIDI Channel.
7. Under CONTROL ASSIGN, press the EXT button. 4. Use the Write Global Setting menu command to save the new External Setup.
Look at the Setup parameter on the right‐hand side of the display. Notice that the External Setup you selected in Program mode is still active. The selection stays active until you change it, regardless of what sound you select or which mode you’re in. This makes it easy to select different KRONOS sounds without disrupting any external MIDI control, and vice‐versa.
For more information, see “Writing Global settings” on page 185.
Selecting External Setups
Once you’ve created one or more External Setups, you’re ready to use it to control external devices. First, you’ll want to select the setup.
8. Go to the Control Surface page.
Pedal and other controller settings
The Controllers tab of the Controllers/Scales page lets you control how the footswitches and foot pedal will work, as well as setting up controller mappings for the KARMA controls and the chord pads.
• Dmod (dynamic modulation) source for controlling effects
Setting up the Assignable Switch and
Pedal
• Soft pedal
• Portamento on/off
• Sostenuto
• Step up or down through sounds, including Programs, Combinations, and Set List Slots
• Start/stop the sequencer
• Punch‐in/out on the sequencer
• Tap tempo
• KARMA on/off
• Drum Track on/off
• Chord Mode on/off
• Select min and max values for controllers, including the joystick, ribbon, knobs, and KARMA sliders.
• Trigger chords from the on‐screen pads
Assignable Pedal
Assignable Switch
Foot Switch Assign lets you assign a function to a footswitch (such as the optional Korg PS‐1) connected to the rear‐panel ASSIGNABLE SWITCH jack.
You can specify the function that will be performed by an assignable pedal (the optional XVP‐10 EXP/VEL pedal or EXP‐2 foot controller) connected to the ASSIGNABLE PEDAL jack.
This is controlled by the Foot Pedal Assign parameter.
You can choose from the following functions:
You can choose from the following functions:
• Master volume
• AMS (Alternate Modulation) source for controlling sounds
• Alternate modulation source
• Effect dynamic modulation source
• Portamento pitch change speed
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Global Settings, Wave Seq., Drum Kits
• Volume
• Pan
• Pan (following insert effects)
• Send levels to the master effects
• Duplicate the function of another controller, such as the joystick or ribbon Note: You can use this as a source for alternate modulation or effect dynamic modulation, and use it to control program parameters or effect parameters. In this case, set Foot Switch Assign to Foot SW (CC#82), and Foot Pedal Assign to Foot Pedal (CC#04).
Changing Programs and Combinations with the
foot switch
1. Press the “Foot Switch Assign” popup button, and select either Program Up or Program Down.
Program Up will cause the next higher program number to be selected each time you press the foot switch.
Program Down will cause the next lower program number to be selected each time you press the foot switch.
2. Set the “Foot Switch Polarity” to the polarity of the foot switch you have connected.
If you have connected a Korg PS‐1 pedal switch, set this to (–) Korg Standard. If the polarity is not set correctly, the pedal will not function appropriately.
3. Either press the PROG switch to enter Program P0: Play, or press the COMBI switch to enter Combination P0: Play.
When you press the foot switch, the program/ combination will change.
KARMA, Pad, Vector
You can assign control change messages to the KARMA switches and sliders, and to the vector joystick X‐axis and Y‐axis. You can also assign either control change messages or note numbers to pads 1–8. For more details on pads and MIDI, see “Playing the pads from MIDI or the keyboard” on page 35 and “2–1c: MIDI CC# Assign —
Vector Joystick / Pads” on page 782 of the Parameter Guide.
The default settings should work well in most cases. To restore the default settings, use the Reset Controller MIDI Assign page menu command and choose Default Setting.
Creating user scales
Creating an original scale, and assigning
it to a Program
You can choose these scales from the following pages.
Mode
Page
Program
P1– Program Basic: Scale
Combination
P2– Pitch: Scale, Use Program’s Scale
Sequencer
P2– Pitch: Scale, Use Program’s Scale
Here is how to set the scale type for each timbre in Sequencer mode.
1. Create a user octave scale or a user all notes scale.
Select a key, and use the VALUE controllers to adjust the pitch. The range of ±99 raises or lowers the pitch approximately one semitone above or below the standard pitch.
Note: You can also select a key by holding down the ENTER switch and playing the desired note on the keyboard.
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On the User Scale page, you can create your own original scales. These include sixteen different User Octave Scales, in which the pitch of each note of the octave is repeated for all octaves, and one User All Note Scale, in which the pitch of each of the 128 notes can be specified independently.
Note: You can copy one of the preset scales and edit it to create an original scale. To do so, use the page menu command Copy Scale.
By adjusting the pitch of each key in the range of ±99 cents, you can raise or lower it by approximately one semitone relative to the normal pitch.
4. If you want the Track to use the scale saved with its individual Program, check the track’s “Use Program’s Scale” check box.
The user scales you create here can be used by specifying the scale for a program, for each timbre of a combination, or for each track of a song.
Tracks that are not checked will use the scale specified by Scale “Type (Song’s Scale).”
2. Press the SEQ button to enter Sequencer mode.
3. Press the Track Parameter tab and then the Pitch tab to go to the P2: Track Parameters – Pitch page.
5. Set “Type (Song’s Scale)” to select the scale for the currently selected song.
Global Settings Setting Category Names for Programs, Combinations, and KARMA
Setting Category Names for Programs, Combinations, and KARMA
Program, Combination, KARMA Category
The Category Name pages let you assign names to the Program, Combination, and KARMA categories and sub‐categories.
Editing the Category names is very simple: 1. Press the T (Text) button next to the name you’d like to edit.
The text editing dialog will appear.
2. Enter the new name, and press OK.
To edit a Sub Category name:
1. Choose the Main Category from the popup menu.
2. Edit the Sub‐Category names as described above.
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Global Settings, Wave Seq., Drum Kits
Automatically loading sample data
Using the KSC Auto-Load list to select which samples to load
What’s a KSC?
KSC stands for Korg Sample Collection. KSC files contain links to Sampling Mode, EXs, and/or User Sample Bank data, including Multisamples, Samples, and Drum Samples. Loading a KSC file loads all of the linked data.
You can load KSC files in Disk mode, and the KRONOS can also automatically load one or more KSC files at startup. The Global KSC Auto‐Load page lets you keep a list of your favorite KSC files, and select which ones from the list are loaded automatically at startup. You can also load KSC files immediately, without re‐starting, directly from this page.
Note that you can keep files in the list without loading them. For instance, you might have one KSC file for a recording project, and a different KSC file for a live band. The list lets you keep them at hand for easy loading when desired, and may often be more convenient than using Disk mode.
Note: The KSC Auto‐Load settings are saved automatically, and are not part of the Global PCG file.
Do not turn off the power for at least 10 seconds after making any changes to the Auto‐Load settings. This allows the system time to complete the process, which includes saving the settings to the internal disk.
Note: When you load a KSC in Disk mode, it’s automatically added to the list on a temporary basis. If you then check the KSC’s Auto‐load check‐box, the KSC is added to the list just as if it had been added by using Add KSC. Otherwise, any automatically‐added KSCs are cleared from the list at the next startup.
Removing a KSC from the list
You can also remove KSCs from the list. Note that this only affects the contents of the list; it does not affect the files themselves. To do so:
1. Select the KSC file that you’d like to remove.
2. Press the Remove KSC button.
A confirmation dialog appears.
3. Press OK.
The KSC file will be removed from the list.
Selecting which KSC will be loaded
To select whether or not a KSC will be loaded:
1. Check or un‐check the Auto‐load box next to the KSC name in the list.
That’s it! The next time that the system powers on, the checked KSC files will be loaded. You can also load them immediately, as described below.
Applying changes immediately
Normally, changes the auto‐load settings only take affect after the next restart. You can also load and un‐
load KSCs immediately. Important: this will clear all RAM and EXs data in memory. If you have any un‐saved edits to RAM Sample or Multisample data, make sure that you save your edits before proceeding!
1. Press the Do Auto‐load Now button.
A confirmation dialog appears.
2. Press OK.
Adding a KSC to the list
To add a KSC to the list:
1. Go to the Global Basic—KSC Auto‐Load page.
Any changes you’ve made by adding or removing KSC files will be applied, with sample data loaded and un‐
loaded as necessary. Note that this may take some time to complete.
The Do auto‐load now button is grayed out if the selected samples exceed the maximum available RAM, # of MS, # of Samples, or # of MS Indexes.
2. Press the Add KSC button.
The Add KSC file dialog appears, allowing you to select KSC files from disk. Loading into RAM or Virtual Memory
3. Select the desired KSC files.
The Load Method sets the preferred way to load the KSC’s samples: load them entirely into RAM, or use Virtual Memory. You can use Multiple select to choose more than one file, if desired.
4. Press Add.
The selected KSC files will be added to the list.
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Automatically loading sample data Creating and saving .KSC files
Note that if the data is extremely large, and would not fit into RAM regardless of which other samples were loaded, the data will use Virtual Memory regardless of this setting.
These settings apply only to EXs and User Sample Bank data; Sampling Mode data is always loaded into RAM.
RAM: The samples will be loaded into RAM. This has the advantage of allowing reverse sample playback.
Virtual Memory: The samples will use Virtual Memory. This generally allows you to load more large samples at once. Note that the samples may still require a significant amount of RAM.
KSC Settings: KSCs can store separate load method settings for each Multisample or Drum Sample, based on the settings when the KSC was saved. Setting Load method to KSC Settings uses these individual settings.
Memory usage graphic
This shows the amount of memory used by the different types of samples, along with the slots used for Sampling Mode Multisamples, Samples, and Multisample Indexes (key zones within Multisamples). Show Current or Selected Auto-Load
This selects whether the graphic shows the current state of memory, or the state of memory as it would be after doing an auto‐load using the current settings.
It’s possible for different KSC files to refer to the same sample data; for instance, two KSC files may point to the same set of Grand Piano multisamples. The system takes note of this, so that the redundant data is counted only once.
EXS/USR BANK shows the amount of memory used for samples in EXs and User Sample Banks.
SAMPLING shows the amount of memory used for samples in Sampling Mode.
Free shows the amount of memory still available.
The next section shows the numbers of Multisamples, Samples, and Multisample Indexes currently used in Sampling Mode, out of the available maximum. Data in EXs and User Banks does not count towards these maximums.
Multisamples shows the current number of Multisamples in Sampling Mode, out of the maximum of 4,000.
Samples shows the number of Samples in Sampling Mode, out of the maximum of 16,000.
MS Indexes shows the total number of Indexes in all Multisamples in Sampling Mode, out of the maximum of 16,000.
Memory capacity exceeded
If the size of the sample data in MB adds up to greater than the total available memory, then there are several indications in the graphic: • The Free box turns red, and shows the amount by which the selected data exceeds the available memory, as a negative number
• The word OVER appears in red to the right of the Free box, with three exclamation points on a second line
Max numbers exceeded for Sampling Mode
Multisamples, Samples, or Multisample Indexes
As noted above, Sampling Mode can have up to 4,000 Multisamples, 16,000 Samples, and 16,000 Multisample Indexes. If any of these limits would be exceeded by the selected auto‐load, then there are two indications in the graphic:
• The numbers for the affected data type (e.g., number of Samples) are shown in red
• The bar‐graph for the data type turns red, instead of blue, and extends to fill the entire length
Creating and saving .KSC files
Creating a subset of PRELOAD.KSC
The Unload all data from selected bank dialog will appear. You may decide that you want to remove some of the factory‐loaded samples from memory, in order to make room for optional Korg or third‐party EXs, or for your own samples. This is easy to do. You can unload an entire EXs, if you wish, or unload individual Multisamples or Drum Samples.
3. Select the desired bank (such as an EXs).
Unloading does not affect the data stored on disk; it only changes what is currently loaded into memory.
Unloading individual items
4. Press the OK button to confirm, or Cancel to exit the dialog without making changes.
5. Proceed to the instructions under “Saving a KSC file,” below.
Unloading an entire bank of data
To unload individual Multisamples, Drum Samples, or Samples:
To un‐load an entire bank of data at once:
1. Go to the Global Sample Management page.
1. Go to the Global P0: Sample Management page.
2. Above the list of sample data, select the desired Bank and Type.
This page offers tools for managing the sample data currently loaded into the KRONOS.
2. In the menu, select the Unload all in bank command.
For EXs and User Sample Banks, the possible Types are Multisample or Drum Sample. For Sampling Mode, the possible Types are Multisample or Sample.
3. Select the desired items (Multisamples or Samples) from the list.
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To select two or more items at once, enable the Multiple Select check‐box.
In order to navigate back out of the .KSC file, this must be disabled.
4. Press the Unload button.
A confirmation dialog will appear.
14.Press the Up button several times, until you’re back at the root level of the disk.
5. Press the OK button to confirm, or Cancel to exit the dialog without making changes.
15.Proceed to the instructions under “Saving a KSC file,” below.
Sample data may be shared by two or more Multisamples or Drum Samples. If a Sample is used only by the Multisample or Drum Sample being unloaded, the Sample will be unloaded as well. If the Sample is used elsewhere, it will stay loaded.
Creating a new KSC by loading individual
Multisamples
You can also load a few Multisamples from an existing KSC, and then save out the result as a new KSC.
1. In Disk mode, go to the Save page.
2. In the menu, select the Save Sampling Data command.
A dialog appears. There are many options here; you can save either Sampling Mode Data, Links to EXs and User Sample Banks, or both. There are also various options for saving only a single Multisample or Sample from the user data. In this case, we’re going to save everything.
Important: this example will delete any Samples or Multisamples in Sampling Mode! Make sure that you save any data that you want to keep.
4. Set Sampling Mode Data Options to All.
1. Go to the Disk Load page.
5. Give the KSC file a descriptive name.
2. Select a .KSC file on disk.
6. Press OK to save the file.
3. Press the Open button.
That’s it! You’ve now created and saved your own .KSC file. You can now load this later, or set it to automatically load at startup. You’re now looking inside the .KSC file. Even though the .KSC file is just a list, pointing to other files, you can browse through it on the disk as if it contained directories. At the top level of the KSC file, you’ll see one or more folders, depending on the KSC: one for Sampling Mode Data, and one for each referenced User Sample Bank or EXs. If the .KSC file doesn’t have a type of data, there won’t be a folder for it.
4. Select the one of the folders, and press Open to look inside.
User Sample Data will contain one or two folders, for Multisamples and Samples. Usually, there will be both.
EXs and User Sample Bank folders will contain one or two folders, for Multisamples and Drum Samples.
5. Select a folder of Multisamples, and press Open to look inside.
6. Touch the Multiple Select check‐box at the bottom of the screen, so that it’s checked.
7. Touch a few Multisamples to select them.
8. Press the Load button.
9. An Are You Sure message appears, to confirm that you want to load multiple files; press OK.
The Load dialog appears.
10.Set Sample & MS Allocation to Clear All.
When we save the .KSC file, we’ll be including all of the loaded samples. This option lets us start with a clean slate.
11.If you’re loading EXs or User Sample Bank data, set the Load Method as desired.
See “Loading into RAM or Virtual Memory” on page 164.
12.Press OK to load the Multisamples.
Now, only the selected Multisamples are loaded.
13.Un‐check the Multiple Select check‐box.
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Saving a KSC file
3. Set Include to Both Sampling Mode & Links.
If you’ve created this .KSC file as a subset of PRELOAD.KSC to make room for other samples, make sure to disable auto‐load for PRELOAD.KSC as described under “Selecting which KSC will be loaded” on page 164.
To reload your previous set of auto‐loaded samples, follow the instructions under “Applying changes immediately” on page 164.
Connecting to computers via USB Ethernet and FTP Creating and saving .KSC files
Connecting to computers via USB Ethernet and FTP
Overview
If you need more information about how to configure your FTP software, see its documentation.
You can use a separately‐purchased USB Ethernet adaptor and the KRONOS’s built‐in FTP server for fast, easy file transfer with personal computers. For instance, you can:
After connecting, you should be able to see the internal disk(s) of your KRONOS. You can then use your FTP client software to transfer files between the KRONOS and your computer.
• back up files to your computer
• transfer samples to the KRONOS
Network Troubleshooting
• organize and re‐name files and directories on the KRONOS internal disks
The Status parameter shows the current state of the KRONOS network connection. Normal states are shown in black text, and errors are shown in red.
Important: compatible USB ethernet adaptor
required
If the Status shows an error, try the following:
The KRONOS supports a specific set of off‐the‐shelf USB Ethernet adaptors. For a complete list, see “USB Ethernet and FTP support” on page 25.
1. Press the Configure button to open the Configure TCP/IP dialog.
What’s FTP?
This will make KRONOS attempt to reconnect to the network; watch the Status parameter to see its progress.
FTP stands for “File Transfer Protocol,” and is a standard way to access files over networks. You can use FTP to transfer files between the KRONOS internal disk(s) and any modern computer system.
2. Press OK to close the dialog.
3. Make sure that all ethernet cables are connected properly.
If possible, it’s sometimes helpful to swap the cables themselves.
The KRONOS is an FTP “server,” and your computer will be the FTP “client.” Free FTP client software is available for all modern operating systems; some may include built‐in FTP support. If you don’t already have FTP client software, try searching for “free ftp client” for your operating system (e.g., Windows or Mac).
4. If possible, use DHCP instead of manual addressing.
Connecting to the KRONOS via FTP
5. Try restarting the DHCP server (usually, this will be the network router).
Network troubleshooting is outside the scope of this manual, but here are a few other things to try:
On the KRONOS:
1. Connect a compatible USB ethernet adaptor.
2. Connect an ethernet cable from the adaptor to your local network.
For connection to a wireless network, you’ll need to use a wireless‐to‐ethernet bridge.
3. Go to the Global 0‐5 Network page.
This page lets you set up the USB ethernet connection and configure the FTP server .
4. Set the User Name and Password as desired.
The user name must be at least one character, and can be up to 32 characters, including letters, numbers, and dashes. The password may be left blank, if you are not concerned about security; like the user name, it can be up to 32 characters.
5. Leave the other parameters set to their defaults.
6. Note the IP address shown in the TCP/IP section.
This will be something like 10.0.1.2, or 192.168.1.2.
You’re now ready to connect to the KRONOS from your computer.
On your computer:
7. If you haven’t already done so, install FTP client software.
8. In the FTP client software, connect to the IP address from step 6 above, with the name and password from step 4.
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Using Wave Sequences
Wave Sequence Overview
What’s a Wave Sequence?
Velocity-Switching Wave Sequences
Wave Sequences play back a series of different Multisamples over time. You can use this to create a variety of unique timbral and rhythmic effects, as described below.
By setting each step’s duration to GATE, and then modulating the Start Step by velocity, you can create a sound with up to 64 velocity switches. For instance, you can use this to switch between a large number of different attack transients.
Wave Sequences are similar to Drum Kits, in that you create and edit them in Global mode, and then use them in Programs. In HD‐1 Programs, you can use Wave Sequences just as you would normal Multisamples, including velocity switches or crossfades, layering different Wave Sequences on the two Oscillators, and so on.
Also like drum kits, when you play a Wave Sequence in Global mode, it will use the settings from the previously selected Program or Combi.
You can create many different effects with wave sequences, from subtle to extreme. Here are descriptions of three common uses: rhythmic Wave Sequences, crossfading Wave Sequences, and velocity‐
switched Wave Sequences.
Wave Sequence banks
There are built‐in “factory” sounds in the Internal bank (I‐000 through I‐139) as well as some of the user banks, as shown below. You can over‐write them if you wish, but doing so may change the sounds of the factory HD‐
1 Programs, as well as the Combis which use them.
USER–B through USER–GG are empty when shipped from the factory. You can use these for storing sounds that you create yourself, optional sound banks from Korg, or third‐party sound libraries. Each user bank contains 32 Wave Sequences.
Wave Sequence bank contents
Bank
Rhythmic Wave Sequences
Rhythmic Wave Sequences use short or abrupt crossfades, so that transitions between the different Multisamples create a rhythmic phrase. Flexible swing amount, rests, and ties let you build complex patterns, which you can then sync to KARMA and the system tempo.
Contents
INT 000…139
Factory Wave Sequences
INT 140…149
Initialized Wave Sequences
USER–A 00…24
Factory Wave Sequences
USER–A 25…31
USER–B00…G31
USER–BB00…GG31
Initialized Wave Sequences
Crossfading Wave Sequences
By using long durations and crossfade times, Wave Sequences can produce complex, evolving timbres. Modulating the Start Step, Position, and Duration makes the sound even more organic, so that every note can play the Wave Sequence a little differently.
Programming Basics
The Wave Sequence parameters are spread over two pages. The Seq Parameters page has controls for the Wave Sequence as a whole, such as the start and end steps, looping, and modulation. • White boxes are Rest steps.
The Step Parameters page goes deeper into the structure of the Wave Sequence, allowing you to edit each of the 64 Steps.
• The length of the Wave Sequence, from the Start Step to the End Step, is shown by a rectangular outline.
Programs, Combinations, and Songs also have a handful of Wave Sequence‐related parameters, to make it easier to fit Wave Sequences in with other sounds and rhythmic components (such as KARMA).
• The Loop is highlighted in blue.
The Wave Sequence graphic, shown on both the Seq Parameters and Step Parameters pages, gives you a quick overview of the sequence, at a glance:
• The current step is marked by a red arrow. 168
• Red boxes are Multisample steps.
• Green boxes are Tie steps.
• On the Step Parameters page, the horizontal scroll‐
bar at the top of the graphic shows you the eight steps currently displayed on the screen.
• At the bottom right of the graphic is a Solo button. When this is turned on, the Wave Sequence will play only the current step, including its fade‐in and fade‐out.
Using Wave Sequences Adjusting the sound of an individual step
Wave Sequence graphic
What’s in a step?
Wave Sequences have 64 steps (although you don’t have to use all of them–see “Setting the length of the sequence” on page 169). Each step includes:
• A “type” setting, which makes the step either play a Multisample, continue the previous step like a tied note, or play only silence like a musical rest.
• A selected Multisample, which sets the basic sound of the step.
• Multisample Reverse and Start Offset parameters, which modify the basic sound of the Multisample.
• Volume, coarse tuning, and fine tuning for the Multisample.
• A duration, which controls how long the step lasts. You can set the duration in either milliseconds or musical beats.
• A crossfade time, which sets how long it takes to fade into the next step.
• Fade‐in and fade‐out shapes for the crossfade, for subtle control of the transition between this step and the next step.
• Two AMS output values, which can be used to control other Program parameters.
Setting the length of the sequence
You can use anything from 1 to 64 steps in a Wave Sequence. You also don’t have to start on step 1. To set the length of the sequence:
1. Go to the Seq Parameters page.
2. Set the Start Step as desired.
You can also modulate the Start Step in real‐time; for more information, see “Start Step modulation” on page 174. Modulating the start step does not change the End Step.
3. Set the End Step as desired.
The read‐only Length parameter will show you the total number of steps between the two points.
Setting up the loop
Wave Sequences can loop, so that some or all of the steps are played repeatedly–like a drum loop, or a loop in a sequencer. You can set the start and end of the loop separately from the start and end of the Wave Sequence itself. The loop can either play for as long as the note is played, or repeat a specified number of times. Finally, you can choose whether the loop plays forwards, plays backwards, or alternates between backwards and forwards.
To set up the loop:
1. Set the Loop Start and End Steps as desired.
2. Set the Loop Direction.
Forwards plays from the Start Step to the Loop End, and then skips back to the Loop Start. Backwards/Forwards plays from the Start Step to the Loop End, then backwards from the Loop End to the Loop Start, and then forwards again to the Loop End, and so on.
Backwards plays from the Start Step to the Loop End, then backwards from the Loop End to the Loop Start, and then skips back to the Loop End, and so on. 3. Set the Loop Repeats.
You can set the loop to repeat a specific number of times, between 1 and 127. You can also make the loop keep playing for as long as the note is held (the INF setting), or not repeat at all (the Off setting).
Adjusting the sound of an individual step
You can make some basic adjustments to the sound of each step’s Multisample, including changing its volume and pitch, making it play in reverse, and changing the sample start points. You can also use the AMS Outputs to modulate other Program parameters outside of the Wave Sequence, such as Filter Frequency, Pan, and so on.
To edit steps:
1. Go to the Step Parameters page.
This page shows the parameters for eight steps at a time. Use the scroll bar at the right of the screen to change which steps are in view.
2. In order for a step to make a sound, set its Type to Multi (Multisample).
3. Select a Multisample using the Bank and Multisample pop‐up menus.
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Mono and stereo Multisamples are stored in different Banks. Each step can be either mono or stereo. Note that even if only one step uses a stereo Multisample, the entire Wave Sequence becomes “stereo,” and uses twice as many voices ‐ it’s the price that you pay for power!
4. Set the Level (volume) as desired.
This can be useful for evening out the perceived levels of different Multisamples, or for accenting steps in rhythmic sequences.
5. Set the Transpose and Tune as desired.
Transpose sets the Multisample’s coarse tuning, in semitones. You can use this to change the octave for individual steps, to create melodies, or to create interesting variations on percussion sounds by extreme transposition.
Tune controls the fine tuning, in cents (1/100 of a semitone). Small variations in tuning can create an interesting, organic feel.
Modulating Program parameters per
step
Each step has two AMS Output values. These act kind of like step sequencers, allowing you to modulate any AMS destination in the Program. In other words, virtually any Program‐level parameter can have a different setting for each step of the Wave Sequence. For instance, to adjust the Filter Frequency separately for each step:
1. Select the Program that you’ll use for the Wave Sequence.
2. Go to the Filter Mod 1 tab of the Filter page.
This page has the filter modulation parameters for OSC1.
3. Under Filter A Modulation, set one of the AMS sources to Wave Seq AMS Out1.
6. Use Reverse and Start Offset to change the way that the Multisample plays.
Reverse plays the selected Multisample backwards, without looping. (If individual samples within the Multisample are already set to Reverse, they will still play in reverse, regardless of this setting.)
Start Offset lets you select from up to 8 pre‐
programmed sample start points (for ROM and EXs), or between the normal start point and the loop start (for Sampling Mode and User Sample Banks).
Using Insert/Cut/Copy/Paste
4. Set the Intensity as desired.
You can use the Insert, Cut, Copy, and Paste buttons to copy all of the parameters from one step to another, or to move a step to a different position in the sequence.
This means that the AMS 1 output will modulate the Filter Frequency. Now, you just need to set up the Wave Sequence to send values out:
To insert a copy of a step into the sequence:
5. Go to the Wave Sequence Step Parameters page.
1. Select the step you’d like to copy.
6. For each step, enter the desired value for AMS Out1.
You can do this by touching any of the step’s parameters, or by directly editing the Step parameter under the Wave Sequence graphic. The selected step is shown by a red arrow on the left side of the screen, as well as a red arrow in the graphic.
2. Press the Copy button.
You’re now ready to insert or paste the step.
3. Select the step which you’d like to follow the new step.
4. Press the Insert button.
The copied step is inserted at the selected position. The previously selected step, and all steps following it, move down to make room for the inserted step.
To remove a step from the sequence:
1. Select the step you’d like to remove.
2. Press the Cut button.
The selected step will be removed from the sequence, and all following steps will shift up to fill in the space.
7. Go to the OSC1 Basic tab of the OSC/Pitch page.
8. Set MS1 to use the Wave Sequence you edited in step 5.
The Filter Frequency will now change with every step. You may wonder ‐ what if the Program uses more than one Wave Sequence, and each is sending out different AMS values? Not to worry. Under the hood, each Wave Sequence actually has its own complete voice structure, which allows the AMS values to be different for each one.
Modulating individual steps with the AMS Mixer
You can combine the Wave Sequence AMS Outputs with the AMS Mixer to modulate individual steps. For instance, you can set up SW1 to mute a particular step. We’ll start by assuming that you have already set OSC1 to play the Wave Sequence. Then:
1. On the Wave Sequence Step Parameters page, set step 1’s AMS Out1 to 127.
2. Set AMS Out1 for all other steps to 0.
3. Go to the AMS Mix 1 tab of the AMS Mix/Common KTrack page.
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Using Wave Sequences Using rhythmic Wave Sequences
10.Under Amp Modulation, set the AMS source to AMS Mixer 1.
4. On AMS Mixer 1, set the Type to Amt A x B.
5. For AMS A, select Wave Seq AMS Out 1.
11.Under the AMS source selection, set the Intensity to –99.
6. Set the AMS A Amount to 00.
7. For AMS B, select SW 1 Mod (CC#80).
8. Set the AMS B Amount to +99.
9. Go to the Amp 1 Mod tab of the Amp/EQ page.
SW1 will now mute and un‐mute step 1. You can use this same technique for any per‐step modulation.
Wave Sequence step Durations, Crossfade times, and Fade‐In and Fade‐Out shapes
Step 1
Duration
Step 2
Duration
Step 3
Duration
Step 4
Duration
Volume
Time
Step 1
Crossfade
Xfade In = Log
Step 3
Crossfade
Step 2
Crossfade
Xfade Out = Exp
Step 4
Crossfade
Xfade In = Off
Xfade In = Lin
Xfade Out = Off
Xfade Out = Log
Using rhythmic Wave Sequences
Creating rhythmic Wave Sequences
To create a rhythmic Wave Sequence:
1. On the Seq Parameters page, set the Mode to Tempo.
This makes the Wave Sequence synchronize to the system tempo, as set by either the Tempo knob or MIDI Clock.
2. Set Run to On.
This is the default setting; the Wave Sequence will move from step to step automatically.
3. Select the Multisamples that you’d like to use, and set the Start, End, and Loop Start/End steps as desired.
4. Set the Loop Repeats to INF.
This will make the sequence repeat as long as you hold the note.
5. On the Step Parameters page, use the Base Note and Multiply (“x”) parameters to set the rhythmic values for each step.
For instance, to create a dotted eighth note, set the Base Note to 1/16, and Multiply (“x”) to 3.
Doubling or halving the rhythmic pulse
You may sometimes want to slow down a 16th‐note rhythm so that it becomes 8th‐notes instead, or vice versa. The /2 and x2 buttons make this easy.
Press the /2 button to cut the Base Note and/or Multiply settings in half, so that 1/4 notes become 1/8 notes, 1/8 notes become 1/16 notes, and so on. Press the x2 button to multiply the Base Note and/or Multiply settings by two, so that 1/8 notes become 1/4 notes, 1/4 notes become 1/2 notes, and so on.
Note: these buttons only appear when the Mode is set to Tempo.
Setting the tempo
Each Program, Combi, and Song has its own tempo setting. You can change the tempo simply by adjusting the front‐panel TEMPO knob, or by tapping in quarter‐
notes on the TAP TEMPO button.
There’s also a Global mode parameter which lets you switch between using the internal tempo or tempo from an external MIDI source (such as a computer‐
based sequencer). To sync to an external MIDI source:
6. Set the Step Xfade times to relatively short values, such as 0–5 ms.
1. Press the GLOBAL button to enter Global mode.
This preserves the initial transients of the samples.
3. Under MIDI Setup, set the MIDI Clock parameter as desired.
7. To create pauses in the rhythm, set the Step Type to Rest.
2. Select the MIDI tab.
Internal uses the tempo stored with the Program, Combi, or Song, and set by the TEMPO knob.
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External MIDI syncs to incoming MIDI clocks, and ignores the TEMPO knob.
Auto is a combination of the above. When clocks are received via MIDI, it syncs to the incoming clocks; when no clocks are being received, it defaults to the stored tempo settings.
Wave Sequence Swing
Swing Resolution =
Beat 1
3
Swing = 0%
Swing = +100%
Swing adds a human feel to the rhythm, and provides an easy way to turn a “square” rhythm into a shuffle groove.
This works by adjusting the position of the up‐beats, relative to the Wave Sequence’s Swing Resolution setting. For instance, if the Swing Resolution is set to 1/8, Swing affects every other 8th note.
While the Swing Resolution is stored in the Wave Sequence, the Swing amount is set in the Program, Combi Timbre, or Song Track. This lets you use a single Wave Sequence in different Programs, Combis, and Songs, each with different amounts of swing.
For instance, to turn an 8th‐note rhythm into a shuffle:
1. Create or select a Wave Sequence with an 8th‐note rhythm.
2. On the Seq Parameters page, make sure that Swing Resolution is set to an 8th‐note.
3. Create or select the Program in which you’d like to use the Wave Sequence.
4. Go to the OSC1 Basic tab of the OSC/Pitch page.
5. Set MS1 to use the Wave Sequence you selected in step 1.
6. Go to the Program Basic tab of the Basic/Vector page.
7. Under Wave Sequence, set the Swing parameter to +100%.
3
3
+100
–100
Swing = –100%
Using Swing
Beat 2
3
+200
Swing = +200%
Swing = +300%
+300
Keeping notes in sync
By default, the Wave Sequences for each note run independently from one another, so that each note sounds as an individual voice. With rhythmic Wave Sequences, however, you may sometimes want all of the Wave Sequences in a chord to start together and sync together, in lock‐step. KRONOS gives you two tools to make this happen: Key Sync Off, and Quantize Triggers.
Key Sync Off
Each Program, each Combi Timbre, and each Track in a Song has its own Key Sync setting. The name “Key Sync” comes from the similar setting for LFOs, meaning “restart separately for each note‐on.”
When Key Sync is On, each note’s Wave Sequence(s) will progress independently, so that each one can be on a different step, or moving at a different rate.
When Key Sync is Off, on the other hand, all of the Wave Sequences will be synchronized on the same step. There is one exception to this, however: if Duration is modulated with velocity or note‐number, the Wave Sequences can still progress at different rates.
This makes the 8th‐notes into a triplet, shuffle pattern.
To turn Key Sync Off in a Program:
Positive values make the up‐beats later, and negative values make them earlier. When Swing is set to +300%, up‐beats will be moved all the way to the next down‐
beat. At this point, the notes on the up‐beats will not be heard at all.
1. Go to the Program Basic tab of the Basic/Vector page.
If you are using the Wave Sequence in conjunction with KARMA, you may wish to adjust KARMA’s swing amount as well.
1. Go to the Wave Sequence/KARMA tab of the Timbre Parameters page (for Combis), or Track Parameters page (for Songs).
Swing with multiple Wave Sequences
Each of the 16 Timbres or Tracks has its own Key Sync parameter. If you like, you can set them all separately.
If a Program contains multiple Wave Sequences with different Swing Resolution settings, the Program will use the finest value. For instance, if one Wave Sequence is set to 1/8 and the other is set to 1/16, the Program will use 1/16.
2. Make sure that the Key Sync parameter is not checked.
To turn Key Sync Off in a Combi or Song:
2. Set the Key Sync check‐boxes as you like.
Remember, to synchronize all of the notes, turn Key Sync off. Quantize Triggers
Quantize Triggers allows you to force most Tempo‐
mode Wave Sequence note‐ons to be in sync, making it easier to play along with other rhythmic elements. When Quantize Trigger is On, note‐ons are quantized to 8th notes using the current tempo reference. (See below for a few more details.)
The tempo reference can come from different sources, depending on the current mode, and whether or not KARMA is on:
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Using Wave Sequences Creating smooth, evolving timbres
• In Program and Combi modes, if KARMA is off, note‐ons are synchronized with the sounding Tempo‐mode Wave Sequence, if any. Quantize Triggers
• In Program and Combi modes, if KARMA is on, note‐ons are synchronized with KARMA.
• In Sequence mode during playback or recording, note‐ons are synchronized with the sequence.
• In Sequence mode, while the sequencer is stopped, note‐ons are synchronized with RPPR and KARMA.
Note-On
Wave Sequence Rhythm
Quantize
Triggers
Quantize
Triggers
Each Program, each Combi Timbre, and each Track in a Song has its own Quantize Triggers setting.
Note-On
To turn on Quantize Triggers in a Program:
1. Go to the Program Basic tab of the Basic/Vector page.
Quantize
Triggers
2. Check the Quantize Triggers box.
To turn on Quantize Triggers in a Combi or Song:
1. Go to the Wave Sequence/KARMA tab of the Timbre Parameters page (for Combis), or Track Parameters page (for Songs).
Each of the 16 Timbres or Tracks has its own Quantize Triggers parameter. If you like, you can set them all separately.
2. Set the Quantize Triggers check‐boxes as you like.
Quantize
Triggers
How Quantize Triggers works
The Quantize Triggers feature tries to make a good guess at where you intended the note to be. If you play the note just a bit late–within a 32nd note of the 8th note–it will assume that you meant the note to sound on the beat that just passed. In this case, the note will play immediately.
On the other hand, if you play the note up to three 32nd notes early, it will assume that you’re intending the note to sound on the next beat. In this case, the note‐on is delayed until the next 8th note.
Creating smooth, evolving timbres
Crossfaded Wave Sequences
The shapes can help you to fine‐tune the transitions between the steps.
To create a smooth, crossfading Wave Sequence:
1. On the Seq Parameters page, set the Mode to Time.
Stretching or compressing the sequence
This turns off tempo synchronization, so that you can set Wave Sequence durations in milliseconds.
If you like the proportions of the step durations and crossfades, but want the whole sequence to go faster or slower. The Exp/Comp (Expand/Compress) button makes this easy:
2. Set Run to On.
This is the default setting; the Wave Sequence will move from step to step automatically.
3. Select the Multisamples that you’d like to use, and set the Start, End, and loop steps as desired.
1. On the Step Parameters page, press the Exp/Comp button.
A dialog box will appear.
4. On the Step Parameters page, set the Durations to relatively long values, 500ms or more.
2. In the dialog box, set the Expand/Compress % parameter as desired.
5. Set the Xfade parameters to long values as well.
100% means the current duration and crossfade times. Values 99 and below make the times shorter, and values 101 and above make them longer.
To crossfade continually, without pausing to hear a single step on its own, set the Xfade times the same as the Durations.
3. Press the OK button.
Note: In Time mode, the actual crossfade time cannot exceed the total duration of the two steps being crossfaded. If the Xfade setting would exceed this limit, the crossfade time will be clipped internally.
The step durations and crossfade times will be adjusted by the selected percentage.
6. Adjust the step Levels to smooth out perceived volume differences between different Multisamples.
You can also stretch and compress Wave Sequences in real‐time, via AMS. For more information, see “Duration modulation” on page 174.
Note: the Exp/Comp button appears only when the Mode is set to Time. 7. Adjust the Fade‐In and Fade‐Out shapes to taste.
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Modulating Wave Sequences
Position modulation
Position modulation lets you offset the Wave Sequence from the current step. If Run is turned On, The Wave Sequence will continue to progress through its steps during modulation, kind of like fast‐forwarding while playing a tape or CD.
To sweep through a sequence manually, creating the distinctive sound of a famous German synthesizer:
1. Set Run to Off.
This means that the Wave Sequence will stay on the current step, until you modulate the position.
2. Under Modulation and Position, select an AMS source, such as the ribbon or an EG.
3. Set the Intensity to a positive value to move forward through the steps, or a negative value to move backwards.
For instance, if Intensity is set to +14, the maximum amount of modulation will move 14 steps forward in the Wave Sequence.
1. Make sure that Note‐On Advance is Off.
When Note‐On Advance is On, Start Step modulation is disabled.
2. Set the Start Step to 10, and the End Step to 25.
3. Set the Loop Start and Loop End to the same points –10 and 25.
The sequence will now loop through 16 steps, from 10 to 25.
4. Set the Start Step AMS (to the right of the Start Step parameter) to Velocity.
5. Set the Intensity to –9.
Playing at the highest velocities will now start the sequence at step 1 (moving it forward by 9 steps); at the lowest velocities, the sequence will still start at step 10.
In general, negative modulation moves the Start Step earlier in the sequence, to the limit of Step 1. Positive modulation moves the Start Step later in the sequence, to the limit of the End Step.
Position modulation and loops
Note-On Advance
Position AMS affects only the current step, and does not change the loop start or loop end. This means that Position AMS can make the Wave Sequence jump into the middle of the loop, or jump back out of the loop again.
This feature lets you advance the start point of the Wave Sequence by one step with each new note‐on. If Loop Repeats is not set to Off, Note‐On Advance will step through the loop, paying attention to the loop direction and number of repeats.
Duration modulation
Duration modulation lets you dynamically control the step duration and crossfade times. You can speed up or slow down the Wave Sequence so that it runs between 1% and 400% of the original rate. By using Velocity, key tracking, or note number as the AMS source, you can make the Wave Sequences on every note have slightly different timing (or dramatically different timing, for that matter!) This can be very useful for making a cross‐faded Wave Sequence sound more organic. For instance, to make the Wave Sequence move faster when you play at higher velocities: 1. Go to the Sequence Parameters page.
2. Under Modulation and Duration, select Velocity as the AMS source.
3. Set the Intensity to a value less than 100%, such as 90%.
Values below 100% make the durations shorter, so the Wave Sequence moves more quickly. Values above 100% make the durations longer, so the sequence moves more slowly.
For instance, let’s say that the Wave Sequence Start Step is 2, and the End Step is 6. Also, the Loop Start is set to 3, the Loop End is set to 5, and the Loop Direction is set to Forward. If Repeat Times is Off, Note‐On Advance will make the Wave Sequence play as follows:
1st note: 2, 3, 4, 5, 6
2nd note: 3, 4, 5, 6
3rd note: 4, 5, 6
4th note: 5, 6
5th note: 6
6th note: 2, 3, 4, 5, 6
7th note: 3, 4, 5, 6
8th note: 4, 5, 6
9th note: 5, 6
10th note: 6
11th note: 2, 3, 4, 5, 6
etc…
If Repeat Times is 1, Note‐On Advance will make the Wave Sequence play as follows:
first note: 2, 3, 4, 5, 3, 4, 5, 6
Start Step modulation
2nd note: 3, 4, 5, 3, 4, 5, 6
You can use a MIDI controller, such as Velocity, to select a different start step for each note, to introduce more variety into the timbre. You can move the start step either forwards or backwards. For instance:
3rd note: 4, 5, 3, 4, 5, 6
4th note: 5, 3, 4, 5, 6
5th note: 3, 4, 5, 6
6th note: 4, 5, 6
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7th note: 5, 6
3rd note: 4, 5, 3, 4, 5, 3, 4, 5, 3, 4, 5…
8th note: 6
4th note: 5, 3, 4, 5, 3, 4, 5, 3, 4, 5…
9th note: 2, 3, 4, 5, 3, 4, 5, 6
5th note: 3, 4, 5, 3, 4, 5, 3, 4, 5…
10th note: 3, 4, 5, 3, 4, 5, 6
6th note: 4, 5, 3, 4, 5, 3, 4, 5…
11th note: 4, 5, 3, 4, 5, 6
7th note: 5, 3, 4, 5, 3, 4, 5…
12th note: 5, 3, 4, 5, 6
8th note: 3, 4, 5, 3, 4, 5…
13th note: 3, 4, 5, 6
9th note: 4, 5, 3, 4, 5, 3, 4, 5…
14th note: 4, 5, 6
10th note: 5, 3, 4, 5, 3, 4, 5…
15th note: 5, 6
etc…
etc…
Note-On Advance and Key Sync
Finally, if Repeat Times is INF, Note‐On Advance will make the Wave Sequence play as follows. Note that the Wave Sequence never returns to the start step, since it’s outside of the loop:
Note‐On Advance is also affected by the setting of the Key Sync parameter.
first note: 2, 3, 4, 5, 3, 4, 5, 3, 4, 5, 3, 4, 5…
2nd note: 3, 4, 5, 3, 4, 5, 3, 4, 5, 3, 4, 5…
If Key Sync is On, the start point will advance by one step for each note.
If Key Sync is Off, the start point will advance by one step for each new phrase. For more information, see “Key Sync” on page 788 of the Parameter Guide.
Saving Wave Sequences
Once you’ve spent all this time editing, you’ll want to save your work. To save your Wave Sequence edits:
1. Select the Write Wave Sequence command from the page menu, at the upper right‐hand corner of the screen.
Wave Sequence. If you’ve moved from Program or Combination mode and edited these parameters, return to the previous mode and write your edits.
This brings up a dialog box which allows you to save the Wave Sequence. Optionally, you can also select a new location, or change de the Wave Sequence’s name.
2. Press the “T” button to bring up the text edit dialog.
You can give the Wave Sequence a descriptive name using the on‐screen keyboard. 3. After entering the name, press OK.
The text edit window will disappear, returning you to the main Save dialog.
4. Press the popup button next to WaveSeq to bring up the save location dialog.
5. Select a location to save the edited Wave Sequence.
To avoid overwriting the factory sounds, it’s safer to use a slot in one of the seven User banks.
6. After selecting the location, press OK.
7. Press OK again to start the write process.
8. If you’re sure you want to write to this location, press OK again.
After that, you’re done!
Do not turn off the power for at least 10 seconds after writing the Wave Sequence data. This allows the system time to complete the process, which includes saving a backup of the data to the internal disk.
The Wave Sequence Tempo, Key Sync, Swing, and Quantize Trigger settings are stored with each Program, Combination, or Song. These parameters are provided on the Wave Sequence pages for use during editing, but are not actually saved with the 175
Global Settings, Wave Seq., Drum Kits
Using Drum Kits
Drum Kit Overview
What’s a Drum Kit?
Drum Kits, as the name implies, are optimized for creating drum sounds. They offer a number of special features, such as:
• Each note can play a different sound
• Instead of selecting Multisamples (which span the entire keyboard), you can select Drum Samples (which contain a single drum sound). These can be from the ROM, RAM, or EXs banks.
• On each note, you can use up to eight Drum Samples, with velocity crossfades
• Each note has separate settings for the most important sound parameters, including volume, filter cutoff and resonance, envelope attack and decay, pitch, drive and low boost, and gain for each band of the Program EQ. For instance, you could combine high drive and low cutoff frequency to create a lo‐fi effect on only a few sounds, while the rest of the sounds remained clear and pristine.
• Each note can be routed to different Insert Effects, or have separate FX Send amounts. For instance, you can send a snare sound through a dedicated compressor. You can use Drum Kits only in Programs whose Oscillator Mode is set to Single or Double Drums.
Drum Kit memory structure
The KRONOS has over 270 Drum Kits, divided into Internal, User, and GM (General MIDI) groups as shown below. You can edit or write into any of the locations except for the GM bank, which cannot be erased. For details on the factory‐programmed Drum Kits, please see the Voice Name List.
Drum Kit bank contents
Bank
Contents
INT–00…39,
USER–A00…USER–C05
Factory Drum Kits
GM 0…8
GM2 Drum Kits
USER–C06…USER–G15
USER–AA00…USER–GG15
User Drum Kits
The 9 Drum Kits in the GM bank are compatible with the GM2 sound map. The other Drum Kits may use different mappings, where appropriate.
Drum Kit Programs and Oscillator Mode
The Program’s Oscillator Mode setting, on the Program Basic tab of the Basic/Vector page, sets whether the Program is used to play Drum Kits or to play normal Multisamples (such as pianos, strings, etc.).
You’ll see the results of this setting on the OSC1/Basic tab of the OSC/Pitch page. If the Oscillator Mode is set to Single or Double, you can select up to eight Multisamples for each Oscillator, with velocity switches or crossfades.
If the Oscillator Mode is set to Single Drums or Double Drums, you’ll be able to select a one or two Drum Kits. There are still eight levels of velocity switches and layers ‐ but these are within the Drum Kit itself, and not stored or edited in the Program.
Before you start editing…
First, select a Drum Program
Drum Kits are edited in Global Mode. While you’re in Global Mode, you’ll play the kit that you’re editing as if you were playing it from within the Program, Combi, or Song which was selected before you entered Global mode.
So, before you enter Global mode, it’s best to select a Program which is already set up for drums, with the appropriate EG settings, effects, and so on. Just use the Program Category select popup, and choose a drum Program such as “Studio Standard Kit.”
Working with Double Drum Programs
If you select a Double Drums Program before entering Global mode, the Drum Kit from Oscillator 1 will be selected and ready for editing. When editing in Global mode, the selected Drum Kit will always play as if it were in the Program’s Oscillator 1. The Drum Kit in Oscillator 2 will continue to sound as well, although you can’t edit it directly. You can control the volume balance between the two kits using the control surface, without leaving Global mode. To do so:
1. Press the CONTROL ASSIGN [TIMBRE/TRACK] button.
The Control Surface will then control the volumes of the two Oscillators.
2. Use the MIX VOLUMES [1]‐‐[2] sliders to adjust the volumes of the drum kits.
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Using Drum Kits Editing Drum Kits
OSC1/Basic Octave setting
In order for the note mappings to match the keyboard, the Oscillator’s Octave setting needs to be +0 [8ʹ]. All Drum Kit Programs should have this setting already. If you’re unsure, you can check this yourself: 1. Go to the OSC1/Basic tab of the OSC/Pitch page.
2. Check that the Octave parameter (near the top of the page) is set to +0 [8ʹ].
With a setting other than +0 [8ʹ], the relationship between the keys and the Drum Kit sound map will be incorrect.
Make sure that Memory Protect is
disabled
Before you start editing, go to the Global Basic page, and look in the Memory Protect section. Make sure that Drum Kit is not checked–if so, you won’t be able to make any edits.
Drum Kits may be used by more than one
Program
When you edit a Drum Kit, all Programs that use that Drum Kit will be affected. To avoid changing the factory voicing, you may wish to copy Drum Kits to empty locations in the USER banks before editing.
Editing Drum Kits
Basic Editing
Creating a velocity crossfade
1. Select the Program that you wish to use while editing the Drum Kit.
For this key, let’s create a simple velocity crossfade between two stereo drum samples.
For more information, see “First, select a Drum Program,” above.
1. On the left side of the screen, make sure that DS1 and DS2 are turned On.
2. Press the front‐panel GLOBAL button to enter Global mode.
Just press the On/Off buttons to toggle them, if necessary.
3. Go to the Sample Setup tab of the Drum Kit page.
2. Similarly, make sure that DS3…8 are turned Off.
4. Use the Drum Kit parameter, at the top of the screen, to select the Drum Kit that you wish to edit.
When they are turned off, most of their parameters will be grayed out.
You can save this to a different memory location after editing, if you like.
5. Use the Key parameter to select the note that you wish to edit.
To select a key, you can use any of the standard VALUE controllers (the slider, dial, numeric keypad etc.). As a shortcut, you can also hold down the ENTER key and play a note on the keyboard.
This Key selection applies to all three Drum Kit editing tabs.
6. Use the Assign check box to specify whether the key will have its own settings, or use the same settings as the next higher note.
If Assign is checked, the key will have its own settings. This is the default.
3. Select ROM Stereo as the Bank for DS1 and DS2.
There are three main types of Drum Sample Banks: ROM, RAM, and EXs. For each type, you can also choose between looking at mono and stereo Drum Samples. Note that stereo Drum Samples will require twice as many voices as mono Drum Samples.
ROM Drum Samples are the built‐in “factory” sounds, and are always available. These are organized by category, such as bass drums, snares, hats, etc.
RAM Drum Samples include Akai, SoundFont 2.0, AIFF or WAV files loaded from disk, and samples created in Sampling mode.
EXs Drum Sample banks are PCM expansion sets created especially for the KRONOS. Each has its own unique number; for instance, the ROM Expansion is EXs1, and the Concert Grand Piano expansion is EXs2. Only the currently loaded EXs banks will appear on this menu.
If Assign is not checked, the key won’t have its own settings. Instead, it will use the same settings as the next higher note–except that the drum samples will be played at a lower pitch. The amount of pitch change depends on the Pitch Slope parameter, on the OSC1 Pitch tab of the OSC/Pitch page.
This brings up a list of Drum Samples, organized by category. Use the tabs at the left of the screen to browse through the different categories.
Use this setting when you want only to change the pitch, such as with tom or cymbal sounds.
For a list of the Drum Sample names, please see the Voice Name List.
4. Press the Drum Sample popup for DS1.
5. Select a Drum Sample by touching its name in the list.
6. Press the OK button to confirm your selection.
7. Do the same for DS2.
Now that you’ve assigned Drum Samples to DS1 and DS2, let’s set up the velocity ranges and crossfades.
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Global Settings, Wave Seq., Drum Kits
8. Set DS2’s Bottom Velocity to 001, and its Xfade Range to 0.
9. Set DS1’s Bottom Velocity to 80.
Now, DS2 will sound when you play softly, at velocities of 79 or less–and DS1 will sound when you play harder, with velocities of 80 or more.
You can also see this split visually, in the graphic on the right side of the LCD.
10.Next, set DS1’s Xfade Range to 20, and its Curve to Linear.
Notice that the graphic now shows the two ranges tapering into one another. Between 80 and 100, DS2 will fade out, and DS1 will fade in, creating a gradual velocity transition instead of a hard split.
Fine-tuning the sound of each sample
1. If you like, adjust the Levels for the two Drum Samples.
This can be very useful in creating a smooth velocity split or crossfade.
2. Set the tuning and EG parameters as desired.
For each Drum Sample, you can control offsets to the Program’s settings for transposition, tuning, and EG attack and decay times.
3. Go to the Sample Parameter tab.
Using Hold
The Program Hold parameter can be especially useful for drum programs, since it lets the samples ring out naturally regardless of how long you hold down the note. The way that this works depends on settings in both the Program and the Drum Kit, as described below.
To enable Hold:
1. In Program mode, go to the Program Basic tab of the Basic/Vector page.
2. Under Key Zone, make sure that the Hold check‐
box is checked.
Once you’ve turned on Hold for the Program, the function is controlled on a note‐by‐note basis according to settings within the Drum Kit. 3. In Global mode, go to the Voice Mixer tab of the Drum Kit page.
4. For each key, set the Enable Note Off Receive parameter as desired.
If this parameter is unchecked, the key will be held.
If it is checked, the key will not be held.
If you turn off Hold in the Program, no keys will be held ‐ regardless of their Enable Note Off Receive setting.
This page lets you make even more adjustments to the sound. For each Drum Sample, can control offsets to the Program’s settings for filter cutoff and resonance, drive, and low boost. Additionally, you can control the gain for each band of the EQ.
Controlling effects for each key
For more information, please see “Global P5: Drum Kit” on page 796 of the Parameter Guide.
To use separate bus settings for each key:
4. Repeat steps 1–3 to set up each key of the Drum Kit.
You can also copy settings from one key to another, using the Copy Key Setup menu command.
Using Exclusive Groups
1. Select the Voice/Mixer tab.
2. Use the Exclusive Groups to make one drum sound cut off another drum sound ‐ such as closed and open hi‐hats.
For example, let’s say that you’ve assigned an open hi‐
hat and a closed hi‐hat to the same exclusive group:
• Play the open hi‐hat sound.
• While it’s still ringing, play the closed hi‐hat.
• The open hi‐hat sound will be cut off–simulating the action of a physical hi‐hat.
Drum Kits have their own, built‐in mixers. For each key, you can control the Insert Effects bussing, Master Effects sends, and pan.
1. In Program mode, go to the Routing tab of the IFX page.
2. Make sure that the Use DKit Setting check‐box is checked.
When Use DKit Setting is on, the Program will use the Bus Select and Effects Send settings for each key of the Drum Kit.
When Use DKit Setting is off, the Program will ignore the Drum Kit’s Bus Select and Effects Send settings.
3. In Global mode, go to the Voice Mixer tab of the Drum Kit page.
4. Use the Bus Select (IFX/Indiv. Out Assign) parameter to send drum sounds through their own Insert effects, or to the individual outputs.
If you like, you can send each note to its own Insert effect, or to the individual audio outputs, in addition to the main L/R outputs.
For example, you might send all snare sounds to IFX1, all kick sounds to IFX2, and the remaining sounds to L/R.
5. Use “Send1(MFX1)” and “Send2(MFX2)” to set the send levels to the master effects.
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Using Drum Kits Saving Drum Kits
Controlling pan for each key
4. Use the Pan parameter to specify the key’s stereo output position.
To use separate pan settings for each key:
1. In Program mode, go to the Amp1/Driver1 tab of the Amp/EQ page.
2. Under Pan, make sure that the Use DKit Setting check‐box is checked.
When Use DKit Setting is on, the Program will use the pan settings for each key of the Drum Kit.
3. In Global mode, go to the Voice Mixer tab of the Drum Kit page.
Double Drum Programs
Double Drum Programs let you layer two Drum Kits together. Most often, these will be close‐mic’d and ambient versions of the same acoustic drums, so that you can control the balance between the two. You could also use this for creative layering and special effects, of course!
Everything else about Double Drum Programs is the same as for Single Drum Programs.
Saving Drum Kits
Once you’ve spent all this time editing, you’ll want to save your work. To save your Drum Kit edits:
1. Select the Write Drum Kit command from the page menu, at the upper right‐hand corner of the screen.
This brings up a dialog box which allows you to save the Drum Kit. Optionally, you can also select a new location, or change the Drum Kit’s name.
2. Press the “T” button to bring up the text edit dialog.
You can give the Drum Kit a descriptive name using the on‐screen keyboard. 3. After entering the name, press OK.
The text edit window will disappear, returning you to the main Save dialog.
4. Press the popup button next to Drum Kit to bring up the save location dialog.
5. Select a location to save the edited Drum Kit.
To avoid overwriting the factory sounds, it’s safer to use a slot in one of the seven USER banks.
Note that although you can edit General MIDI kits, you can only save these edits to locations in the INT or USER banks. The original GM kits cannot be over‐
written.
6. After selecting the location, press OK.
7. Press OK again to start the write process.
8. If you’re sure you want to write to this location, press OK again.
After that, you’re done!
Do not turn off the power for at least 10 seconds after writing the Drum Kit data. This allows the system time to complete the process, which includes saving a backup of the data to the internal disk.
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180
Loading & saving data, and creating CDs
Saving data
Overview
There are three ways to save data; you can write it into internal memory, save it to disk (on the internal disk or external USB storage media, including CD‐R/RW), or transmit it as a MIDI data dump. You can also use WAVE files to create an audio CD that can be played by CD players.
Songs must be saved to disk
As with Sampling Mode data, Songs must be saved to disk; they cannot be saved in internal memory.
Saving to disk, CDs, and USB media
The following file types can be saved to disk:
Writing to internal memory
The following types of data can be written into the internal memory.
• Programs
Programs 000–127 in banks INT–A…F, USER–
A…G and AA…GG
• Combinations
Combinations 000–127 in banks INT–A…G, USER–
A…G
• .PCG files
Set Lists, Programs, Combinations, global settings, Drum Kits, User Drum Track Patterns, and Wave Sequences . (You can choose which data types are included, via options in the Save dialog.)
• .SNG files
Song and region data.
• .KMP files
These are Korg format Multisamples.
• Global settings
(Global P0: Basic–P3: Category Name)
• .KSF files
These are Korg format Samples.
• User Wave Sequences
Banks INT: 000…149, Banks USER–A…GG: 00…31
• .KSC files
These store collections of EXs Multisamples and Drum Samples, and/or User Multisamples and Samples.
• User Drum Kits
Banks INT: 00…39, Banks USER–A…GG: 00…15
• User Drum Track Patterns
User 000…999
• FX Presets
Preset 00…15 and User 00…15 for each effect
• User Template Songs
User 0…15. These include the program selections, track parameters, effect settings, KARMA settings, and the name and tempo of the current song as a re‐usable template. For more information, see “Save Template Song” on page 625 of the Parameter Guide.
Sample data must be saved to disk
Sampling Mode Multisamples and Samples must be saved to and loaded from disk; they cannot be written into internal memory. This means that if you turn the power off and then on once again, but do not re‐load the necessary Multisamples or Samples into Sampling Mode, any data that uses those Multisamples or Samples will not sound as intended. This can include Combinations, Programs, Drum Kits, Wave Sequences, and Multisamples.
Once they’ve been saved to disk, you can set the KRONOS to automatically load them at startup. For details, see “Automatically loading sample data” on page 164.
• .KFX files
Effect preset data.
• .KGE files
KARMA GE data.
• .MID files
Saves a Sequencer mode song in Standard MIDI File (SMF) format.
• .EXL files
System exclusive data from an external device that was saved on the KRONOS. (This allows the KRONOS to be used as a data filer.)
• .WAV and .AIF files:
User samples can be exported as WAVE or AIFF files.
• .KCD files:
These are track lists for audio CDs.
MIDI data dump
The following types of data can be transmitted as a MIDI data dump and saved on an external data filer or other device.
• Set Lists, Programs, Combinations, global settings, Drum Kits, Drum Track Patterns, and Wave Sequences
• Songs
For more information, see “Dump Program” on page 809 of the Parameter Guide.
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About preload data and preset data
• Wave Sequences INT: 000–139 and USER A00…24
“Preload data” refers to the sounds and other data loaded in the KRONOS when it is shipped from the factory. You are free to rewrite this data, and with the exception of the demo songs, the data will be written to the location listed in “Writing to internal memory.” All of this data is stored in the internal disk, and backups are provided on the included Accessory Discs.
• Demo songs
• Preset Drum Kits 144 (GM)–152 (GM)
• Programs INT–A…F and USER–A…F • Preset Template Songs P00–P17
• Combinations INT–A…C and INT–D 000…095
• Preset patterns P000–P697
Preset data is data that cannot be rewritten by the Write operation. This includes the following data:
• The General MIDI Program banks, including G, g(1)–g(9), and g(d): 001–128
• Drum Kits INT: 00–39, A00…B15, and C00…05
Writing to internal memory
Writing Programs and Combinations
Edits to Programs and Combinations can be saved to the internal memory, which we’ll refer to as “Writing.” If you want edits to be preserved after the power is turned off, you must write them.
There are two ways to write Programs and Combinations, as described below: using the Write menu commands, and using the SEQUENCER REC/WRITE button.
Do not turn off the power for at least 10 seconds after using any of the Write commands. This allows the system time to complete the process, which includes saving a backup of the data to the internal disk.
Before you write data into memory, you must turn off the related memory protect setting(s) in Global mode. (See “Memory protect” on page 185.)
Combinations rely on Programs to make sounds, but they don’t contain the actual Program parameters. Instead, they simply remember the Program banks and numbers. If you edit a Program that’s used by a Combination, or load a different Program into the same bank and number, the sound of the Combination will also change.
Using the Write commands
1. Anywhere in Program or Combination modes, select the page menu command “Write Program” or “Write Combination.”
The Write Program or Write Combination dialog box will appear.
Note: You can also reach the same dialog box by holding down the ENTER button and pressing 0 on the numeric keypad. (See “Shortcuts” on page 7.)
The screen shown is for Program mode
2. Check the program/combination name displayed in the upper line (the writing source).
3. If you wish to change the name of the program/ combination, press the text edit button.
The text dialog box will appear. Enter the name of the program/combination. See “Editing names” on page 184.
After you have entered the name, press the OK button to return to the Write Program/Write Combination dialog box.
4. In “Category,” specify the category of the Program/ Combination.
5. Select a Sub Category as well.
Both Combinations and Programs can be selected by Category, in addition to bank and number. For more information about Categories and Programs, see “Selecting by Category” on page 29; for similar information about Combinations, see “Selecting by Category” on page 58.
You can also select Programs by Category from within Combinations and Songs. For more information, see “Selecting Programs for Combi Tracks” on page 60.
6. Use “To” to specify the bank and number of the writing destination program/combination.
Use the VALUE controllers or the BANK switches to make your selection.
7. To execute the Write operation, press the OK button. To cancel without executing press the Cancel button.
When you press the OK button, the display will ask “Are you sure?” When you press the OK button once again, the data will be written.
Using the SEQUENCER REC/WRITE button
In Program and Combination modes, pressing the SEQUENCER REC/WRITE button opens the Update dialog box.
This is a shortcut method which saves changes to the current bank/number location, overwriting the old version of the Program or Combination. (If you want to save changes to a different bank and/or number, use the Write menu command instead.)
To update a Program or Combination:
1. Press the SEQUENCER REC/WRITE button.
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Saving data Writing to internal memory
The Update Program/Update Combination dialog box will appear.
The Edit Buffer, Write, and Compare
“Edit buffers” are temporary areas in memory used for storing edits. There are five separate edit buffers, one for each of the following data types:
• Set Lists
• Programs
• Combinations
2. To write the data, press the OK button. To cancel without writing, press the Cancel button.
• Wave Sequences
Saving Tone Adjust edits
Each time you select one of these items—a Set List, Program, etc.—it’s copied into the data type’s edit buffer. When you make edits, the changes are applied to version in the edit buffer, and not to the stored version.
Tone Adjust edits are saved in different ways depending on whether the parameter is Relative or Absolute, and whether you’re saving a Program, Combination, or Song.
• Relative parameters typically adjust two or more Program parameters simultaneously. For instance, Filter/Amp EG Attack Time affects a total of six Program parameters. The value of the Relative parameter shows the amount of change to these underlying Program parameters. • Absolute parameters usually control a single Program parameter, such as Oscillator 1 Transpose. The Program and Tone Adjust parameters mirror one another; when you change one, the other will change to match. Program mode:
• Edits to Relative parameters affect the sound immediately, but don’t change the underlying Program parameter settings until the Program is saved. When the Program is saved, the KRONOS calculates the combined effects of Tone Adjust and dedicated CC modulation (from the Real Time Knobs, for instance), and saves the results into the Program parameters directly. At that point, all of the Relative parameters are reset to 0.
• Edits to Absolute parameters are immediately reflected in the corresponding on‐screen parameters, and vice‐versa.
• Drum Kits
Using the menu command Write copies the edit buffer back to the stored version, making the edits permanent.
Note that there is only one edit buffer for each data type. For instance, if you start to edit Program INT–
A000, and then change to Program USER–G127, the edits to INT–A000 will be lost. Changing to a different data type does not clear the edit buffer, however. For instance, you can edit a Program, switch to Combi mode to hear how the Program sounds in a Combination, and then switch back to Program mode without losing your edits to either the Program or the Combination.
Editing applies to the data in the edit
buffer. Programs or combinations will
play according to the data in the edit
buffer.
When you write, the
program or combination
settings will be saved in
internal memory.
Edit Buffer
Write
Select
Edit
When you select a program
or combination, its data is
called from internal memory
into the edit buffer.
Internal Memory
Program
INT–A 0...127
Combination
INT–A 0...127
Wave Seq
INT 0...149
Drum Kit
INT 0...39
Combination and Sequencer modes:
• Edits to both Relative and Absolute parameters are written and preserved as the Tone Adjust settings for the Timbre or Track.
Writing Drum Kits and Wave Sequences
For details on how to write Wave Sequence edits to memory, see “Saving Wave Sequences” on page 175.
For details on how to write Drum Kit edits to memory, see “Saving Drum Kits” on page 179.
Compare
The COMPARE button lets you go back and forth between the stored version of the sound and the version in the edit buffer. The LED on the COMPARE button lets you know which version you’re listening to. For instance:
1. Select a Combination.
2. Change Timbre 1 to play a different Program.
3. Press the COMPARE button.
The COMPARE LED lights up, and Timbre 1 returns to the original Program.
4. Press the COMPARE button again.
The COMPARE LED turns off, and Timbre 1 switches back the new Program.
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Compare operates on the type of data you’re currently working with. For instance, when you’re in Set List mode, it acts on the Set List; when you’re in the Wave Sequence edit pages on Global P4, it acts on the Wave Sequence.
Editing names
You can change the names of Set Lists, Programs, Combinations, Songs, User Patterns, Drum Kits, Wave Sequences, Multisamples, Samples, and more, as shown in the table below. You can also change the names of Program, Combination, and KARMA Categories and Sub Categories.
As an example, here’s how to change the name of a Program to “Piano 01” using the Write page menu command:
1. Press the text edit button to open the text edit dialog box. (See the graphic “Text edit dialog,” below.)
2. Press the Clear button to delete the previous name.
3. Press the Shift button to switch to uppercase characters, and press the character P.
4. Press the Shift button again to switch to lowercase characters, and press the characters i, a, n, o.
The text will now read “Piano.”
5. Press the Space button to enter a space, and then press the characters 0, 1.
The text will now read “Piano 01.”
6. Press the OK button to close the dialog box.
If you don’t need to make any corrections, press the OK button again to complete the Write command, including the edited name.
Text edit dialog
Text
Cursor
Character Set
Selects the type of
character.
Character buttons
Shift button
Switches between
uppercase and
lowercase characters.
Cursor buttons
Move the cursor to
left or right.
Clear button
Delete all characters of
the text.
Space button
Insert a space at the
cursor location.
Where can names be changed?
Names can be changed on the following pages.
184
Delete button
Deletes the character
to the left of the
cursor.
Cancel button, OK button
If you are satisfied with the text that
you input, press the OK button. If you
wish to discard your input and exit
the text edit box, press the Cancel
button.
Tracks
Sequencer P4: Track Name
Patterns
Sequencer P5: Pattern Name
Set Lists
Set List P0…9 page menu command:
Write Set List
Sampling Mode
Multisamples
Sampling P0…4 page menu command:
Rename MS
Set List Slots
Set List P1: Slot Name parameter
Programs
Program P0…9 page menu command:
Write Program
Sampling Mode
Samples
Sampling P0…4 page menu command:
Rename Sample
Combinations
Combination P0…9 page menu command:
Write Combination
Categories &
sub categories
Global P3: Program, Combination, and
KARMA Category tabs
Wave Sequences
Global P4 page menu command:
Write Wave Sequence
Files
Disk Save: Save All…Save Audio CD Track
List, Disk Utility page menu command:
Rename
Drum Kits
Global P5 page menu command:
Write Drum Kit
Effect Presets
Program, Combination, Sequencer, and
Sampling modes P8 & P9 page menu
command: Write FX Preset
Songs
Sequencer P0, 1, 2, 3 page menu command:
Rename Song
Regions
P4: Track Edit– Edit Region
Saving data Writing to internal memory
Memory protect
Writing Global settings
Memory Protect lets you prevent certain types of data from being overwritten accidentally. There are individual check‐boxes to enable Memory Protect for different parts of the system, as described below.
Any edits in Global pages P0–P3 are temporary until you use the Write command to store them in the internal memory. If you don’t use the Write command, your changes will be gone when you turn off the power.
For Programs, Combinations, Songs, Set Lists, Drum Kits, Wave Sequences, and KARMA GEs, Memory Protect prevents:
• Using the Write command to save edits
• Loading the data type from disk
• Receiving dumps of the data type via MIDI SysEx
When enabled for Songs, Memory Protect also prevents recording in Sequencer mode.
When enabled for Internal HDD Save, Memory Protect prevents saving any data to the internal disk.
Before saving edits, loading data, and so on, use the following procedure to turn the memory protect off.
1. Press the GLOBAL switch to enter Global mode.
2. Go to the Global P0: Basic Setup– Basic page, and select the Basic page.
Press the Basic tab at the bottom, and then press the Basic tab above it.
(Note that Wave Sequences and Drum Kits are stored separately from the other Global parameters.)
Editing will affect the data that has
been called into the memory area.
Edit
Memory Area
When you Write, the
When the power is
various Global mode
turned on, the settings
P0–P3 settings will be
Write
Power On are called into the
saved in internal memory.
memory area.
Internal Memory
Global Setting
P0...P3
There are two ways to write global settings.
Using the Write page menu command
1. To write global settings (the various settings in Global P0–P3), press the page menu command Write Global Setting in Global P0–P3.
The Write Global Setting dialog box will appear.
Note: The same dialog box will also appear if, in each of the above pages, you hold down the ENTER switch and press the 0 switch. (See “Shortcuts” on page 7)
2. To execute the Write operation, press the OK button. To cancel, press the Cancel button.
When you press the OK button, the display will ask “Are you sure?” Press the OK button once again to write the data.
Using the (SEQUENCER) REC/WRITE switch to
write
3. Press the “Memory Protect” check box for each type of data you wish to write or save, so that the box is unchecked.
1. In the Global P0–P3 pages, press the SEQUENCER REC/WRITE switch.
A dialog box will appear.
2. To execute the Write operation, press the OK button. To cancel, press the Cancel button.
Do not turn off the power for at least 10 seconds after writing the Global data. This allows the system time to complete the process, which includes saving a backup of the data to the internal disk.
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Saving to disks, CDs, and USB media
Some types of data must be saved to disk
Everything that you create or edit within the KRONOS—sounds, songs, samples, etc.—can be saved to disk, and backed up on external media.
As described under “Writing to internal memory” on page 182, some types of data can be written into internal memory, without using the Disk mode Save commands. Other types of data must be saved to disk before the power is turned off, or any changes will be lost. This includes Song and region data from Sequencer mode, as well as Sampling Mode Multisamples and Samples. In order to keep this data, you must write it to the internal disk or to an external USB storage device (hard disks, flash media, CD‐R/RW drive, etc.). When you’ve come up with settings you like, it’s a good idea to save them, so that you’ll always be able to reload them if desired.
Finally, you can sample audio from CD‐DA (audio CD) discs, and can also record your own music to audio CDs. For more information, see “Sampling from an Audio CD” on page 145, and “Creating audio CDs” on page 195.
USB Floppy disks
MS‐DOS format 3.5 inch 2HD and 2DD floppy disks can be used. The formatted capacity of the floppy disks will be 1.44 MB (18 sectors/track) for 2HD, and 720 KB (9 sectors/track) for 2DD.
Media setup
Before saving or loading data, make sure that the desired disk or USB storage media is selected.
Setup for saving data on the internal disk
1. Press the DISK button to enter Disk mode.
2. Use Drive Select to select HDD: INTERNAL HD.
Do not turn off the power for at least 10 seconds after saving data. This allows the system time to complete the process, which may continue in the background even after the disk operation appears to be complete.
Types of media you can use
Internal SSD
The internal disk is a 30 GB solid‐state drive, providing fast, quiet operation and shock resistance.
USB storage media (hard drives, flash media, etc.)
The KRONOS supports MS‐DOS FAT16 and FAT32 formatted USB storage devices, including hard disks, removable disks, and flash media.
Capacity recognized:
FAT32: up to 2 terabytes = 2,000 Gigabytes (GB)
FAT16: up to 4 GB
USB CD-R/RW and DVD drives
KRONOS supports three CD‐R/RW formats: UDF, CD‐
DA (audio CDs) and ISO9660 (level 3).
Standard saving and loading from CD‐R/RW drives uses the UDF format, which allows you to treat CDs much as you would a hard drive. For more information, see “CD‐R/RW disks on the KRONOS: UDF and packet‐writing” on page 1153 of the Parameter Guide.
You can load data from ISO9660 (level 3) discs, but KRONOS does not write directly to ISO9660 format. You can, however, convert a UDF‐formatted CD‐R/RW to ISO9660 format, for easier loading on other systems. For more information, see “Convert to ISO9660 Format” on page 853 of the Parameter Guide.
You can also load data from UDF‐formatted DVD‐
ROMs.
Drive Select
Setup for using a USB device
1. Use a USB cable to connect the USB 2.0 connector of the KRONOS to the USB connector of your USB device (hard disk, removable disk, CD‐R/RW).
Note: The KRONOS’s USB 2.0 connectors support hot‐
plugging; you can connect or disconnect the USB cable while the power is on. However in order to do so, your USB device must also support hot‐plugging.
2. Turn on the power.
3. If you are using a USB hard disk, removable disk, or CD‐R/RW drive, turn on the power of your USB device and use a USB cable to connect it to the KRONOS’s USB 2.0 connector.
Note: The above step assumes that your USB device supports hot‐plugging. If you are using a device that does not support hot‐plugging, connect it with the power turned off. After plugging it in, turn on the power.
While the KRONOS is accessing the USB device, do not connect another USB device or disconnect the connected device. Doing so may damage your data.
4. Press the DISK button to enter Disk mode.
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Saving data Saving to disks, CDs, and USB media
5. Wait a few seconds to allow USB devices to be recognized.
6. Use Drive Select to select the desired device.
If you are using a removable disk, insert the media. After you exchange media in your USB device, press the LCD screen to make the KRONOS detect the media. When the media has been detected, the LCD screen will display information about the media.
7. If the media needs to be formatted, execute the Format operation.
Media requiring formatting is indicated as Unformatted in Drive Select. For more information, see “Formatting media” on page 188.
Saving memory contents to disk
You can save various types of data individually, as listed under “Saving to disk, CDs, and USB media” on page 181. However, you can also save all of the most important contents of memory at once, including:
• Set Lists, Programs, Combinations, Drum Kits, Wave Sequences, User Drum Track Patterns, and global settings
7. Press the text edit button and enter a name for the files. (See “Editing names” on page 184.)
All of the files created by Save All will share this name, but with different file extensions. If you load one of these files later, you’ll be given the option to automatically load all of the other related files as well—a handy time‐saver.
8. For now, leave all of the boxes checked in the Selection button dialogs.
There are individual check‐boxes for each bank of Programs and Combis, and for various other types of data. Leaving all of these checked ensures that you’re saving everything you’ll need.
• Songs and recorded audio
• Sampling Mode Multisamples and Samples
• Links to loaded EXs and User Sample Bank data
If you save this data to low‐capacity media, you may need more than one disk.
To save all of the above data at once:
1. Prepare the media on which you want to save the data. (See “Media setup” on page 186.)
2. Press the front‐panel DISK switch to enter Disk mode.
9. Press the OK button to execute the Save operation.
3. Select the Disk–Save page. Press the File tab, and then the Save tab.
All of the data will be saved, creating a handful of different files. For details, see “File types included in Save All,” below.
4. Press Drive Select to select the save‐destination drive.
5. If the media contains directories, select the directory in which you want to save the data.
Press the Open button to move to a lower level, or press the Up button to move to an upper level.
Note: If you are saving data on high‐capacity media, we recommend that you create directories to organize the media into sections.
To create a new directory, move to the level at which you want to create the directory, and use the Utility page menu command Create Directory.
6. Select the Save All command from the page menu.
Save All will save the sounds, songs, and sample data, and KARMA GEs at the same time. A dialog box will appear. The contents, settings, and operations for the dialog box will depend on the type of data that you are saving.
When the save is complete, the system returns to the Save page, and the display will show the resulting file(s). The amount of time required will depend on the amount of data being saved.
If a file with the same name already exists on the media, you will be asked whether you want to overwrite. If you wish to overwrite, press the OK button. If you wish to save without overwriting, press the Cancel button, re‐do the operation from step 6, and rename the data in step 7 before saving it.
Split files
If the data does not fit onto the selected volume, the “No space available on medium” dialog box will appear. You can press the OK button to divide the file will be divided and save it to multiple volumes of media (such as multiple USB sticks). If you don’t want to divide the file, press the Cancel button, and save the file to larger‐capacity media.
For more information, see “Save All (PCG, SNG and KSC)” on page 846 of the Parameter Guide.
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File types included in Save All
The various types of data are saved as the following files.
.PCG file: This contains all of the Programs, Combinations, Drum kits, Wave Sequences, and global settings from the internal memory.
.SNG file: This contains all of the Songs from Sequencer mode.
Note: If the audio tracks contain recorded data, region data will also be saved at this time. The WAVE files are stored in a directory named after the .SNG plus “_A” at the end, in the same directory as the .SNG file itself.
4. Un‐check the Global Setting and Set List check‐
boxes.
.KSC file: This lists all of the Multisamples and Samples in Sampling Mode, along with all of the loaded EXs and User Sample Bank Multisamples and Drum Samples. If you’re saving just one or two banks of sounds, you don’t need to save these.
Directory: A directory containing the User Multisamples (.KMP files) and Samples (.KSF files) that are listed in the .KSC file.
6. Press the text edit button and enter a name for the file. (See “Editing names” on page 184.)
5. If the sounds rely on user Drum Track patterns, leave Drum Track Pattern checked.
7. Press OK to save the sounds.
Data dependencies
When using Save All, “Save PCG & SNG,” and Save PCG to save Combinations, you should also remember to save the Programs used by each timbre (or the Drum Kits and Wave Sequences used by the Programs) at the same time.
Similarly when saving Programs, you should also remember to save the Drum Kits and Wave Sequences used by the programs.
Note: If your programs or drum kits use multisamples and samples that were created in on KRONOS, we recommend that you use Save All to save the data.
When you use Save PCG or Save Sampling Data to individually save a program or drum kit, or a multisample or sample that you created, we recommend that you save them under the same filename in the same directory. When you use “Load PCG” to load a .PCG file, the identically‐named .KSC file will also be loaded so that the correct multisamples/samples will correspond automatically.
Saving only a single bank of sounds
You can also choose to save only a single bank of sounds, or just a few banks, without saving any other data. To do so:
The KRONOS can receive MIDI System Exclusive data sent by an external device, and save this data to media. (This is sometimes referred to as “Data Filer” functionality.) For more information, see “Save Exclusive” on page 850 of the Parameter Guide)
Formatting media
Newly purchased media or media that has been used by another device may not be able to be used “as is.” In this case, you may need to format the media before you can use it with the KRONOS.
• The KRONOS is shipped with the internal disk already formatted.
• When creating audio CDs, you don’t need to format the CD‐R/RW media.
When you format, all data saved on that media will be erased. If you had used a computer etc. to set up that drive so that it can be used as multiple drives (partitions), this data will also be erased. Be sure to double‐check before you format.
After formatting, it is not possible to press the COMPARE switch to return to the previous state.
1. Go to the Save page, and select the disk and directory into which you’d like to store the sounds.
1. Make sure that the media you want to format is inserted.
For details, see steps 1 through 5 under “Saving memory contents to disk” on page 187.
2. Press the DISK button to enter Disk mode.
2. Select the Save .PCG command from the page menu.
3. Select the Disk–Utility page. Press the File tab, and then the Utility tab.
The Save PCG Data dialog appears.
4. Press Drive Select, and choose the drive that you want to format.
3. Press each Selection button, and in the dialog box that appears, select only the banks that you’d like to save.
Remember to save any dependent data! For instance, if Programs use Wave Sequences, you need to save the Wave Sequences as well. See “Data dependencies,” above.
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Using the KRONOS as a data filer
(See “Media setup” on page 186)
Saving data Saving to disks, CDs, and USB media
5. Press the page menu button to access the page menu, and press “Format” to open the dialog box.
6. In “Volume Label,” use the text edit button to access the text edit dialog box, and specify the volume label.
The previously‐specified volume label will be displayed. If no volume label had been specified for the media, or if a non‐DOS media was inserted, this will indicate “NEW VOLUME.”
7. Specify the initialization format.
Quick Format: Normally you should use Quick Format to initialize the media.
Select this if the media has already been physically formatted, or if you want to format media that has been UDF‐formatted by the KRONOS. Since only the system area of the media need be formatted, this will require less time.
Note: For the internal disk you can only select “Quick Format.”
Full Format: Select this when formatting media that has not been physically formatted, or media (CD‐RW) that has not been UDF‐formatted.
Note: Normally, it is not necessary to perform a Full Format on media that has been physically formatted at 512 bytes/block. Execute the Quick Format for such media.
Note: You will normally select Full Format for CD‐RW media etc. that has not been UDF‐formatted. If an error message of “Media not formatted” appears, execute Full Format.
Depending on the capacity of the media, executing Full Format may require a substantial length of time.
8. Specify the file system.
Use FAT16 to format media of 4 GB or less (such as flash media), and use FAT32 to format larger media (theoretically, up to 2 Terabytes). 9. Press the OK button to format, or press the Cancel button if you decide to cancel.
When you press the OK button, a message will ask you for confirmation. Press the OK button once again to execute the Format operation.
You must format a CD‐R/RW disc if you want to use it for packet writing, or if it has previously been used by another device.
You do not need to format a CD‐R/RW disc that you will use to create an audio CD.
You must use the KRONOS to format the media. The KRONOS will not correctly recognize media that has been formatted by another device.
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Loading data from disk
The types of data that can be loaded from media are shown in the diagram “Supported file types” on page 192. (For more details, see “Load selected” on page 828 of the Parameter Guide.)
The Disk mode Load page lets you load data from the internal disk or any USB 2.0 Mass Storage Device, such as hard drives, flash media, CD‐R/RW drives, etc.
Loading Songs, sounds, samples, and KARMA GEs together
As an example here, we’ll explain how to load a song which uses Programs that you’ve edited, Multisamples that you’ve created, and custom KARMA GEs. In such cases, it is best to load “all data.”
When loading data, make sure that the Global mode memory protect setting is unchecked. For more information, see “Memory protect” on page 185.
1. Make sure that the disk or USB storage media is ready for you to load data. (See “Media setup” on page 186.)
2. Press the DISK button to enter Disk mode.
3. Select the Disk–Load page. Press the File tab, and then the Load tab.
Press Drive Select and select the media from which you want to load.
4. Navigate to the directory that contains the file you want to load, and select the .SNG file.
Press the Open button to move to a lower level, or press the Up button to move to a higher level.
The selected .SNG file will be highlighted.
Note: The contents and settings of the dialog box will differ depending on the type of file that you are loading.
As described under “Saving memory contents to disk” on page 187, the KRONOS assumes that if .SNG, .PCG, .KSC, and .KGE files share the same name, they’re associated with one another. The next few options let you load these similarly‐named files, if they exist.
6. Check the “Load ********.PCG too” check box.
This loads the Programs, Wave Sequences, Drum Kits, etc. along with the .SNG file.
7. Use “.PCG Contents” to specify the data that you want to load from the .PCG file.
You can load only a single bank, if you like. For this example, we want to all the data in the .PCG file, so we’ll select All.
8. Check the “Load ********.KGE too” check box.
This loads the user KARMA GEs along with the .SNG file.
5. Press the Load button.
9. Check the “Load ********.KSC too” check box.
Alternatively, you can use the Load Selected command in the page menu.
This loads the Multisamples, Samples, etc. along with the .SNG file.
A dialog box will appear.
10.Use “.SNG Allocation” to specify whether or not to erase any Songs currently in memory.
Append will load the song into the song number that follows the song(s) currently existing in internal memory, without leaving a vacant number.
Clear will erase all songs from internal memory, and load the songs into the numbers from which they were saved.
11.Use “.KSC Allocation” to specify whether or not to erase any samples currently in memory.
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Loading data from disk Loading Songs, sounds, samples, and KARMA GEs together
Append will leave all currently‐loaded Sampling Mode, EXs, and User Sample Bank data intact. Sampling Mode Multisamples and Samples will be loaded into the next available vacant numbers following the existing data.
Clear Sampling Mode Data will erase all Multisamples and Samples from Sampling Mode, and load the data in the same configuration with which it was saved. Existing EXs and User Sample Bank data is left intact.
Clear All is similar to Clear Sampling Mode Data, above, but also un‐loads existing EXs and User Sample Bank data before loading the new .KSC file. This frees up the most memory for the new .KSC.
You can use the information at the bottom of the dialog box, including Memory Required, (Memory) Available, and Enough slots for Samples & MS, to determine whether or not you need to free up room for the new .KSC.
12.Set the Load Method as desired.
This sets the preferred way to load the EXs and User Sample Bank data in the KSC: load it into RAM, or use Virtual Memory. Note that if the data is extremely large, and would not fit into RAM regardless of which other samples were loaded, the data will use Virtual Memory regardless of this setting.
These settings apply only to EXs and User Sample Banks; Sampling Mode data is always loaded into RAM.
RAM: The samples will be loaded into RAM. This has the advantage of allowing reverse playback.
Virtual Memory: The samples will use Virtual Memory. This generally allows you to load more large samples at once. Note that the samples may still require a significant amount of RAM
KSC Settings: KSCs can store separate load method settings for each Multisample or Drum Sample, based on the settings when the KSC was saved. Setting Load method to KSC Settings uses these individual settings.
13.Press the OK button to load the data.
Never remove or disconnect USB storage devices while data is being loaded.
Loading multiple files at once
You can use “wild cards” to specify multiple .KMP, .KSF, .AIF, .WAV, SoundFont 2, Akai Program, and Akai Sample files, and load them simultaneously. For more information, see “Loading multiple files at once” on page 837 of the Parameter Guide.
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Loading & saving data, and creating CDs
Supported file types
DOS file
.PCG file
All programs
1 program
bank I-A...F, U-A...GG
1 program
All combinations
1 combination
bank I-A...G, U-A...G
1 combination
All drum kits
(User)
1 drum kit
bank INT, U-A...GG
1 drum kit
All wave
sequences
1 wave sequence
bank INT, U-A...GG
1 wave sequence
All set lists
1 set list
1 slot
All drum track
patterns
1 drum track
pattern
(Grey)
DOS directory
(Red)
DOS directory (created by Save SEQ on the KRONOS)
(Purple)
DOS directory
(created by Save Sampling Data on the KRONOS)
(Grey)
Undefined DOS file
Global settings
(Blue)
.SNG file
1 song
(000-199)
Track
User pattern
(U00...99)
All regions
.KFX file
Region
DOS file
(Red)
All effects
All presets (P)
1 effect
All presets (P)
1 effect
1 preset (P)
All effects
All presets (U)
1 effect
All presets (U)
1 effect
1 preset (U)
.MID file
.EXL file
.KCD file
.KGE file
All GEs
All Template
.KSC file
UserBank
.KSC file
Sampling mode
data
EXs and User
Sample Bank data
1 GE Bank
USER-A...USER-L
1 GE
.SYX file
1 GE bank Template
USER-A...USER-D
(Grey)
1 sample
.KSF file
.exsins
.KMP file
All multisamples
1 multisample
.KMP file
All un-referenced samples
1 sample
.KSF file
.KSF file
All multisamples
1 multisample
Sound font
file
All drumsamples
1 drumsample
.AIF file
AKAI S1000/S3000
.WAV file (16bit)
Partition
Volume
AKAI format
Program file
.WAV file (24bit)
AKAI format
Sample file
192
(Purple)
Loading data from disk Loading individual banks from a .PCG file
Loading individual banks from a .PCG file
1. Select the .PCG file containing the data you want to load.
Refer to steps 1–4 of “Loading Songs, sounds, samples, and KARMA GEs together” on page 190.” Select the .PCG file in step 5.
When you press OK, the source bank’s Programs, Combinations, Drum Kits, and Wave Sequences will be loaded into the destination bank. Global setting data will not be loaded.
If you set “.PCG Contents” to Bank INT–A, and “To” to Bank INT–A, data will be loaded as follows.
Programs
• Bank INT–A: loaded into Bank INT–A
Combinations
• Bank INT–A: loaded into Bank INT–A
Drum Kits
• INT: loaded into Bank INT
Wave Sequences
• INT: loaded into Bank INT
When data is loaded into a bank that is different than its original bank, the data (bank, program, pattern, and kit numbers, etc.) will automatically be reconfigured so that after loading, the various types of data will correspond correctly in each mode.
2. Press the Load button.
You can load individual banks by using “.PCG Contents” in the dialog box to select the load‐source bank, and “To” to select the load‐destination bank.
The following data will also be reconfigured automatically if you have checked “Load .SNG too” (so that song data is loaded at the same time), the following data will also be reconfigured automatically in order to ensure that the song data plays back correctly. • The bank of each program used by combinations
• The bank of each drum kit and wave sequence used by each program
• The bank of the program used by each track of the song
• If the song contains track/pattern events, the program banks within these events
Loading data by individual item or bank
The KRONOS lets you load programs, combinations, drum kits, and wave sequences individually or by individual banks. This is a convenient way to rearrange combinations in the order in which you will use them during a live performance.
Be aware that if you change the order of Programs, the sounds played by Combinations may also be affected.
As an example here, we will explain how a Combination saved in bank INT‐F can be loaded into INT‐E000.
1. Move to the “Bank INT‐F” directory, and select the combination that you want to load. (.PCG file/Combinations/Bank INT‐F/)
The procedure is as follows.
1) Perform steps 1–5 under “Loading Songs, sounds, samples, and KARMA GEs together” on page 190. Select the .PCG file containing the data you want to load (it will be highlighted), and press the Open button.
2) Press “Combinations” to highlight it, and press the Open button.
3) Press “Bank F” to highlight it, and press the Open button.
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Loading & saving data, and creating CDs
4) Press the scroll bar to find the combination you want to load, and highlight it in the display.
Alternatively, you could select any file, since the desired file can be selected later from the dialog box.
Note: When you press the keyboard of the KRONOS, the selected combination will sound. However, the internal programs will be used as the program of each timbre.
2. Press the page menu button and select the “Load Selected” page menu command.
The dialog box will appear.
3. Use the “Combination” (upper line) to select the load‐source combination, and use “(To) Combination” (lower line) to specify the destination combination. For this example, select INT‐E000.
As shipped from the factory, this Combi location is empty; it has no name, and makes no sound.
4. Press the OK button to execute loading; the loaded combination will be assigned to INT‐E000.
194
Creating and playing audio CDs Creating audio CDs
Creating and playing audio CDs
Requires a USB CD-R/RW drive (not included)
If you have an external USB CD‐R/RW drive, you can sample directly from audio CDs (as well as simply playing them), and create your own audio CDs.
Creating audio CDs
In conjunction with an external USB CD‐R/RW drive, you can use the KRONOS to create audio CDs of your music. To do this, you’ll:
• Bounce the completed Songs to WAVE files
• Arrange the WAVE files in a track list, in the order that you’d like them to appear on the CD
• Burn the track list to a CD
Part 1: Bouncing to disk
If you’re starting with Songs you’ve created in Sequencer mode, you’ll first need to bounce the Songs to WAVE files on the internal disk.
1. In Sequencer mode, select the first song that you want to burn to the CD.
2. Go to the 0–8: Audio In/Sampling page.
3. Add the WAVE files that you want to write to the CD.
3. Select the menu command Bounce All Tracks To Disk.
Select “====End====” (it will be highlighted), and press the Insert button.
A dialog box will appear, showing the file system.
The Insert Track dialog box will appear.
4. Use Drive Select, Open, and Up to select the directory in which the WAVE file will be saved.
5. Use Name to specify the WAVE file’s name.
6. Press the OK button to start the bounce. The Song will start playing. Recording will begin and end automatically, and the resulting stereo WAVE file will be saved to the disk.
Repeat the steps above for all of the Songs that you’d like to burn to the CD, and then proceed to Part 2 below.
Make sure that there’s space on the drive
When you create an audio CD, the KRONOS first saves a draft version of the CD onto the same drive that contains the original WAV files, and then burns the actual CD. This means that the drive must have enough free space to write a second, temporary copy of all the CD’s WAVE files. Make sure that you have enough space before you start.
Part 2: Making the CD
1. Press the DISK button to enter Disk mode.
2. Go to the Audio CD—Make Audio CD page.
This page lets you select a group of WAVE files to burn to the audio CD. Each WAVE file will becomes a track on the CD, and so we’ll call this group of WAVE files the “track list.” Before you add any files, the track list will show only “====End====.”
Use the drive select, Open and Up buttons to go to the directory that contains the WAVE file, and select the WAVE file that you want to add to the list.
You can press the Play button to play back the sample for auditioning. Alternatively, you can press the SAMPLING START/STOP switch to play it.
If you have selected a WAVE file with a sampling frequency other than 44.1 kHz or 48 kHz, it will not be possible to press the Insert button.
48 kHz WAVE files will be automatically converted to 44.1 kHz when you use the Write to CD command.
To add the file, press the Insert button.
You can continue adding files until you press the Exit button. The files will be added to the track list in the order in which you selected them. If you want 195
Loading & saving data, and creating CDs
to add all the WAVE files in the directory, press the Insert All button.
Note: If you check the Multiple Select option, you’ll be able to select multiple WAVE files and insert them in a single operation.
When you have finished adding files to the list, press the Exit button to close the dialog box.
Notice that the WAVE files have been added to the track list.
Use Speed to set the writing speed. This will indicate the speeds supported by the CD‐R/RW drive you are using. In this example, set the Speed to the lowest value available (such as 1x).
In some cases, faster speeds may cause write errors.
Use Mode to specify the writing method.
You can also use the Play button to play any 44.1kHz or 48kHz WAVE file.
Note: Depending on the drive you are using, it may not be possible to write at the specified speed. We recommend that the first time you write, you select Test to perform a writing test in order to determine the speed capabilities of your drive. Test will not write data to the CD‐R/RW media, but will perform all other processing just as when data is actually written. If an error occurs, the display will show the message “Error in writing to medium.”
Press the OK button to execute the writing test.
To add other WAVE files to the track list, press the Insert button once again.
After verifying that data can be written correctly at the specified speed, select Write.
If you want to add another track, select the WAVE file that follows the track you want to add. If you want to add the track to the end of the track list, select “====End====.” Then press the Insert button.
Execute finalize too specifies whether Finalization will be executed after the audio tracks have been written to the CD‐R/RW media. If finalization has been executed, the disc can be played back on a CD player, but it will no longer be possible to add more tracks.
To delete a WAVE file from the track list, select the WAVE file that you want to delete, and press the Cut button. Subsequent tracks will be moved forward in the list.
Note: For more details on other editing operations, please see “1–1c: Drive Select, Command buttons” on page 824 of the Parameter Guide, and “Swap Track” on page 854 of the Parameter Guide.
4. Insert a blank CD‐R or CD‐RW disk into the drive.
In the Make Audio CD page, use Drive Select to select the external USB CD‐R/RW drive. The CD‐R/RW drive is shown as “CDD: Blank Disc.”
An audio CD cannot be created on a disc that contains data other than audio (e.g., files). In this case, it will not be possible to select the menu commands Write to CD or Finalize Audio CD.
Note: Since some audio CD players are unable to play back CD‐RW media, we recommend that you use CD‐
R media for audio CDs.
5. Select the menu command Write to CD to open the dialog box, and specify how the CD will be written.
Note: If you only want to execute finalization, use the Finalize Audio CD command.
6. When you are ready to write to the CD‐R/RW media, or to execute a writing test, press the OK button. To cancel without executing, press the Cancel button.
When you press the OK button, the “Obey Copyright Rules” dialog box will appear.
7. Carefully read “COPYRIGHT WARNING” on page 3 of the Quick Start Guide, and if you consent to the terms, press the OK button to begin burning the CD. If you do not consent to the terms, press the Cancel button to cancel the operation.
In order to avoid errors, do not subject the drive to physical shock or vibration while CD‐R/RW media is being written.
Saving Track Lists
The track list will be lost when the power is turned off. If you want to keep this data, you must save it.
1. In the Save page, select the directory in which you want to save the track list.
2. Select the page menu command “Save Audio CD Track List” to open the dialog box.
3. Press the OK button to save the data, or press the Cancel button to cancel without saving.
196
Creating and playing audio CDs Playing audio CDs
Playing audio CDs
You can play audio CDs–including CDs you’ve created–directly on the KRONOS, in conjunction with an external USB CD‐R/RW drive.
To do so:
1. Press the Play Audio CD tab to go to the Play Audio CD page.
2. In Drive Select, select your USB CD‐R/RW drive.
Drive Select will indicate Audio CD.
3. To allow monitoring, set the CD‐R/RW Drive Audio Input as follows.
LEFT: Bus (IFX/Indiv.) L/R, FX Ctrl Bus Off, REC Bus Off, Send1/Send2 000, Pan L000, Level 127
RIGHT: Bus (IFX/Indiv.) L/R, FX Ctrl Bus Off, REC Bus Off, Send1/Send2 000, Pan R127, Level 127
Volume: 127
4. Use Track to select the track, and press the SEQUENCER START/STOP switch to begin playback.
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Loading & saving data, and creating CDs
Other disk operations
Setting the date and time
KRONOS has an internal calendar, which is used to record the date and time when you save data. You can set the date and time by using the Disk Utility page’s Set Date/Time menu command.
You will need make these settings after you purchase the KRONOS, and after replacing the calendar backup battery.
1. Press the DISK button to enter Disk mode.
2. Select the Disk–Utility page. Press the File tab, and then the Utility tab.
3. Open the page menu, and select the Set Date/Time command.
The following dialog box will appear.
4. Use the VALUE controllers to set the correct year, month, day, hour, minute, and second.
5. Press the OK button.
If the calendar backup battery runs low, the following message will appear in the LCD screen:
“The clock battery voltage is low. Please replace the battery, and set the date and time in Disk mode”
If the calendar backup battery runs down completely, the calendar will be initialized, and the date and time will not be recorded correctly. Your Korg Distributor can help you find a service center to replace the battery.
198
Using Effects
Effects overview
Effects basics
The KRONOS provides 12 insert effects, two master effects, and two total effects, together with a mixer that controls the routing of these effects. All of these are stereo in/out.
Specific parameters of these effects can also be controlled in real time from the KRONOS’ controllers or via MIDI messages using Dynamic Modulation (Dmod), by MIDI/Tempo Sync, or by using a common LFO or the Vector EG to apply synchronized change to differing modulation effects.
Effect types
You can choose from 185 different effects in the following categories:
Effect types
Dynamics:
000…010
Effects which control volume, such as
compressors, limiter, and gates
EQ/Filter:
011…026
Effects which control frequency content, such
as EQ, multi-mode filter, exciter, and wah
OD/Amp/Mic:
027…039
Overdrive and amp modeling effects such as
guitar/bass amps and mic preamps
Cho/Fln/Phs:
040…054
Choruses, Flangers, Phasers, and other pitch
and phase modulation effects
Mod/P.Shift:
055…076
Other modulation effects such as tremolo and
rotary speaker, and pitch shifters
Delay:
077…099
Delays
Reverb/ER:
100…108
Reverb and early reflections
Mono-Mono:
109…140
Chains of two mono effects in series
Mono/Mono:
141…185
Dual Mono parallel effects, with independent
mono effects for the left and right inputs
Please note that power used by the effects may sometimes have an impact on the available number of voices (although generally only in extreme conditions). For more information, see “About polyphony” on page 16.
What is REMs
*?
(Resonant structure and Electronic circuit Modeling System) is Korg’s proprietary technology for digitally recreating the numerous factors that produce and influence a sound, ranging from the sound‐
production mechanisms of acoustic instruments and electric/electronic musical instruments, to the resonances of an instrument body or speaker cabinet, the sound field in which the instrument is played, the propagation route of the sound, the electrical and acoustic response of mics and speakers, and the changes produced by vacuum tubes and transistors.
Maximum number of effects and
maximum voice polyphony
For each effect IFX1–12, MFX 1 and 2, and TFX 1 and 2, you are free to choose and use any of 185 types of effect. There is no limitation on the maximum number or type of effects you can use. During Smooth Sound Transitions, the KRONOS may use up to 34 effects at once (including the Set List EQ). However, a certain amount of digital processing capability must be used in order to produce each effect. The Performance Meters page shows the amount of processing power currently being used. You can find this on the Perf Meters tab of P0 in Program, Combination, and Sequencer modes. 199
Using Effects
Effect I/O
Selecting “000: No Effect” will mute the output. The processed signal will be output in one of the following ways, according to the type of effects 001–185.
Insert effects
Insert Effects (IFX 1–12) are stereo‐in/stereo‐out. If you set Wet/Dry to Dry, the input signal will pass through without being processed by the effect. If you set Wet/Dry to Wet, the processed signal will be output in one of the following ways:
Wet
Mono In - Mono Out
+
Effect
Mono In - Stereo Out
+
Effect
Wet
+
Effect
Mono In - Stereo Out
+
Effect
Effect
Effect
Stereo In - Stereo Out
Total Effects
Effect
Effect
Stereo In - Stereo Out
Mono In - Mono Out
The total effects TFX1 and TFX2 are stereo‐in/stereo‐
out. The Dry (unprocessed) side of the Wet/Dry parameter sends the stereo input sound directly to the stereo output. The way in which the Wet (processed) side is output depends on the type of effect, as follows.
Master Effects
The I/Os of Master Effects MFX1 and MFX2 are stereo‐
in/stereo‐out. Send1 and Send2 determine the send level to the Master Effects.
Master effects will not output the Dry (unprocessed) signal specified in Wet/Dry. Only the Wet (processed) signal will be output. The output signals from the Master Effects are routed to the L/R bus with the output level specified by Return1 and Return2. These output signals are mixed with the output signals from the bus specified by Bus Select (P8: “Routing” page in each mode) L/R, or with the output signals from the bus specified by Bus Select (“Insert FX” page in each mode) L/R, then routed to the total effect.
Wet
Mono In - Mono Out
+
Effect
Mono In - Stereo Out
+
Effect
Effect
Effect
Stereo In - Stereo Out
Note: The Parameter Guide includes block diagrams for each individual effect, which include the effect’s input/output structure.
Set List EQ
Set Lists have an additional effects slot not available in the other modes: a dedicated nine‐band graphic EQ applied to the sound after TFX2, which tailors the sound from the main stereo outputs (including the analog L/R outputs, S/P DIF, and USB).
For more information, see “Graphic EQ” on page 119.
Effects in each mode
EXi Programs may have a different filter and amp structure for each type, but you can also apply insert effects, master effects, and total effects to EXi 1 & 2, just as for OSC 1 & 2 an HD‐1 Program.
Program mode
For HD‐1 Programs, you can use insert effects to process the final sound in the same way that you use the Filter, Driver, Amplifier, and EQ (equalizer) to process the sound from the oscillators (OSC 1 & 2). Then the master effects are used to create overall ambience such as reverb, and use the total effects to make final adjustments. All of these settings can be made independently for each Program. In both HD‐1 and EXi Programs, the Drum Track also has its own independent routing to the effects.
Combination and Sequencer modes
In Combination and Sequencer modes, you can use the track EQ and insert effects to process the program sound (and audio track sound) of each timbre/track. Program mode
Oscillator1
Filter1
Driver1
Amplifier1
Oscillator2
Filter2
Driver2
Amplifier2
Drum Track
200
EQ
Send
EQ
Insert Effect 1–12
Master Effect 1, 2
Return
Total Effect 1–12
OUTPUT
L/MONO, R
Effects overview Effects in each mode
Then you can use the master effects to create overall ambience, and use the total effects to make final adjustments.
In Sequencer mode you can also use the effects when recording external audio sources to audio tracks.
Use the P0– Audio Input/Sampling page of each mode to make audio input settings. Alternatively, you can check Use Global Setting and make these settings in the Global mode P0: Basic Setup– Audio page. Normally you will leave Use Global Setting checked. Uncheck this if you want programs and combinations to use their own settings. For example when writing the program as a vocoder effect program.
In Combination mode you can make these settings for each combination, and in Sequencer mode you can make them for each song.
In Sequencer mode, you can switch between effects or modify the effect parameters and record these changes, so that effects will switch automatically or effect parameters will be modified automatically as the song plays back.
When effects are applied to the audio inputs, certain effect types or parameter settings may cause oscillation to occur. If this occurs, adjust the input level, output level, or effect parameters. Please be aware of this particularly when using an effect that has a high gain.
Sampling mode
In Sampling mode, the analog, S/P DIF, and USB audio inputs, as well as playback from a USB CD drive, can be processed by insert effects, master effects, and total effects, and then sampled. Use the P0: Recording– Audio Input page to make audio input settings for Sampling mode. These settings apply only to Sampling mode.
Samples that you’ve assigned as a multisample can also be processed by the insert effects, master effects, and total effects, and then resampled.
Audio Inputs
You can also use audio from the analog, S/P DIF, and USB audio inputs in Programs, Combinations, and Songs.
You can apply the insert effects, master effects, and total effects to external audio sources and sample them, or use the KRONOS as a 6‐in (AUDIO INPUT 1‐
2, S/P DIF IN L, R, and USB) 6‐out effect processor. You can also use an external mic input to control a vocoder effect (093: Vocoder), and modulate the internal sounds. For examples, see “Vocoder (Program mode)” on page 861 of the Parameter Guide and “Rhythmic Vocoder (Combination mode)” on page 862 of the Parameter Guide. Combination and Sequencer modes
Send
Timbre 1 /MIDI Track 1
EQ
Timbre 16 /MIDI Track 16
EQ
Audio Track 1
EQ
Audio Track 16
EQ
Master Effect 1, 2
Insert Effect 1–12
Sampling mode
Send
Total Effect 1–12
Master Effect 1, 2
Insert Effect 1–12
AUDIO INPUT (1, 2)
Return
OUTPUT
L/MONO, R
Return
Total Effect 1–12
Sample
Recording
USB B (1, 2)
S/P DIF IN (L, R)
Audio CD
Send
Sampling
Audio Input
EQ
Oscillator1
Filter1
Driver1
Amplifier1
Oscillator2
Filter2
Driver2
Amplifier2
Insert Effect 1–12
Send
EQ
Master Effect 1, 2
Insert Effect 1–12
Return
Total Effect 1–12
Master Effect 1, 2
Resampling
Return
Total Effect 1–12
OUTPUT
L/MONO, R
AUDIO INPUT (1, 2)
USB B (1, 2)
S/P DIF IN (L, R)
201
Using Effects
Effects selection and routing
The insert effects, master effects, and total effects have the same structure in all modes, but the routing settings will determine how the oscillators of a Program, timbres of a Combination, or tracks of a Song will be sent to each insert effect, master effect or total effect. In the pages that follow, we will explain how you can make routing settings and effect settings in each mode.
Using effects in Programs
Routing to IFX, outputs, and buses
1. Go to the Program P8: Insert Effect– Routing page.
5. REC Bus sends the oscillator 1 and 2 output to the REC buses.
In the P0– Audio Input/Sampling page, you can set the Sampling Setup Source Bus to a REC bus, and sample the signal being sent to the REC bus. Normally you will turn this Off, since you will usually set Source Bus to L/R when sampling the output of oscillator 1 and 2.
Drum Track routing
The Drum Track routing is controlled separately from the main Program. The options are very similar to those for the main Program, as described above. The Drum Track routing parameters are on the Program P1: Basic/Vector Drum Track page (P4 in EXi Programs).
2. Use Bus Select (IFX/Indiv. Out Assign) to specify the bus to which the oscillator output will be sent. If you want the oscillator output to be input to insert effect 1, choose IFX1.
Insert effects
1. Go to the Insert FX page.
L/R: The output will not be sent to the total effects. After passing through the total effect, the sound will be sent to AUDIO OUTPUT (MAIN) L/MONO and R.
IFX1–12: The output will be sent to insert effect IFX 1–12.
1–4, 1/2–3/4: The output will be sent to AUDIO OUTPUT (INDIVIDUAL) 1–4. It will not be sent to the insert effects, the master effects, or the total effects.
Off: The output will not be sent to AUDIO OUTPUT (MAIN) L/MONO, R, or to (INDIVIDUAL) 1–4. Choose this if you want the signal to be series‐connected to the master effects at the send levels specified by “Send 1 (MFX1)” and “Send 2 (MFX2).”
This can be set only when “Bus Select (IFX/Indiv.Out Assign)” is either L/R or Off.
When you press the popup button, all effects will be displayed, organized into nine categories. Use the pages located at the left to select a category, and select an effect from that category on the LCD screen.
If “Bus Select (IFX/Indiv.Out Assign)” is set to IFX1–
12, the send level to the master effects is set by Send1 and Send2 (Insert FX page) after the signal passes through the insert effects.
You can use the “Copy Insert Effect” page menu command to copy effect settings from another program etc. Also, you can use “Swap Insert Effect” to exchange (for example) IFX1 and IFX12.
3. OSC MFX Send specifies the send level from each oscillator to the master effects.
4. “FX Control Bus (All OSCs to)” sends the oscillator 1 and 2 output to the FX Control bus. Use this if you want the audio input to the effect to be controlled by a different sound.
You can use the two FX Control buses to control effects freely. 202
2. Choose the effect type that you want to use for each insert effect IFX1–12.
3. Press the On/Off button to turn on the insert effect.
Each time you press the button, the insert effect will be switched on/off. When Off, the result will be the same as when 000: No Effect is selected. The input sound will be output without change.
Effects selection and routing Using effects in Programs
4. Make Chain settings.
Effect On/Off
P (Effect preset)
If the Chain check box is checked, the insert effect will be connected in series. Since the output of the oscillator is being sent to IFX1 in step 2, making settings as shown in the diagram step 6 would connect all five insertion effects IFX1 → IFX2 → IFX3 → IFX4 → IFX5 in series, so that these effects would be inserted into the output of the oscillator.
5. Make settings for Pan (CC#8), Bus Sel. (Bus Select), Send 1, Send 2, REC Bus and Ctrl Bus for the sound after it has passed through the insert effects.
If you’ve specified a chain, the settings that follow the last IFX in the chain will be valid (except for “Ctrl Bus”).
Pan: Sets the pan of the IFX output.
Bus Sel. (Bus Select): Specifies the output destination. Normally you will set this to L/R. If you wish to send the sound that has passed through the insert effects to AUDIO OUTPUT (INDIVIDUAL) 1–4, select 1–4, 1/2, or 3/4.
Send 1, Send 2: Sets the send levels to the master effects. For this example, set this to 127.
Ctrl Bus: The FX Control Buses lets you create effects “sidechains.” Sidechains let you control an effect with one audio signal (the sidechain), while the effect processes a completely different audio signal. This is convenient for use with vocoders, compressors and limiters, gates, etc. For more information, see “FX Control Buses” on page 860 of the Parameter Guide.
REC Bus: The sound processed by the insert effect will be sent to the REC bus. In the P0– Audio Input/Sampling page, you can set the Sampling Setup Source Bus to a REC bus, and sample the signal that is sent to the REC bus. Use this if you want to sample only the sound of an audio input source being processed by an insert effect (and not sample the sound of the oscillator output). Alternatively, the direct sound from the audio inputs can be mixed with the sound processed by an insert effect, sent to a REC bus, and sampled.
6. Go to the P8: Insert Effect– Insert FX page, and edit the parameters of the insert effect you selected.
Press the IFX 1–12 tab, use the tabs at the left to select IFX1–12, and edit the effect parameters.
Wet/Dry
Effect Parameters
For details on the individual effects, see:
• “Dynamics” on page 889 of the Parameter Guide
• “EQ and Filters” on page 902 of the Parameter Guide
• “Overdrive, Amp models, and Mic models” on page 918 of the Parameter Guide
• “Chorus, Flanger, and Phaser” on page 927 of the Parameter Guide
• “Modulation and Pitch Shift” on page 940 of the Parameter Guide
• “Delay” on page 961 of the Parameter Guide
• “Reverb and Early Reflections” on page 983 of the Parameter Guide
• “Mono‐Mono Serial” on page 988 of the Parameter Guide
• “Mono/Mono Parallel” on page 1004 of the Parameter Guide
Master effects
The input levels to the master effects are set by the Send 1 & 2 levels. If Send 1 & 2 are zero, the master effects will not be heard. Send 1 goes to MFX1, and Send 2 goes to MFX2.
1. Go to the Program P9: Master/Total Effect– Routing page.
Effect 1 On/Off: Turns the insert effect on/off. This is linked with the on/off setting in the Insert FX page.
P (Effect Preset): Selects an effect preset. The KRONOS’ internal memory contains “effect presets” which are parameter settings for each effect from 001: St.Dyna Compressor through 185: Mt.BPM Dly//Mt.BPM Dly.
Effect parameters you edit are saved as part of each program, but effect presets allow you to save favorite parameter settings for each effect. For more information, see “Effect Presets” on page 211.
2. In MFX1 and MFX2, select the type of each master effect.
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Using Effects
The procedure is the same as when selecting an insert effect.
3. Press the On/Off button to turn on the master effect.
Each time you press the button, the master effect will be switched on/off. When Off, the output of the master effect will be muted.
4. Use “Return 1” and “Return 2” to adjust the output levels of the master effects.
Note: For each effect, the Wet value of the Wet/Dry parameter is the output level at the effect. The return value is multiplied with this (“Return” = 127 will be x1.0) to determine the actual output level of the master effect.
5. Select the MFX1 and MFX2 pages, and set the parameters for each selected effect as desired.
Total Effects
If you use Bus Select (IFX/Indiv.Out Assign) to choose L/R as the oscillator output, or if you set the post‐IFX Bus Select to L/R, the signal will go through the total effect.
The output from the master effects is sent to the total effects via the Return 1 and Return 2 settings on the Program P9: Master/Total Effect– Routing page.
After being processed through the total effects, the signal goes to the AUDIO OUTPUT (MAIN) L/MONO and R outputs.
1. Go to the Program P9: Master/Total Effect– Routing page.
2. Choose the desired total effect for TFX1 and TFX2. The procedure is the same as when selecting an insert effect. (See step 7)
3. Press the On/Off button to turn the total effects on.
The total effect will be switched on/off each time you press the button. If this is Off, the result will be the same as if 000: No Effect is selected. The input sound will be output without change.
4. Access the TFX1 or TFX2 pages, and edit the parameters of each effect to adjust the final sound as desired.
For details on the “Using effects in Programs” step 11.
Using effects in Combinations and Songs
In Combination, and Sequencer modes, you can specify the routing of each timbre/track to the insert effects, master effects and total effects. These settings are made in the same way in each of these modes. We will be using the example of Combination mode in our explanation here.
Routing to IFX, outputs, and buses
1. Go to the Combination P8: Insert Effect– Routing1 page.
3. Use Send1 and Send2 to specify the send level of each timbre to the master effects.
This can be set only if “Bus Select (IFX/Indiv.Out Assign)” is set to L/R or Off.
Note: The actual send level is determined by multiplying this by the “Send 1” or “Send 2” settings for oscillators 1 and 2 within the program selected by the timbre. If the program parameter “Send 1” or “Send 2” is set to 0, the resulting level will still be 0 even if you raise this send level.
If “Bus Select (IFX/Indiv.Out Assign)” is set to IFX1–
12, the send levels to the master effects are set by Send1 and Send2 (Insert FX page) following the insert effects.
4. Go to the Combination P8: Insert Effect– Routing 2 page.
Bus Select (IFX/Indiv. Out Assign) is the same as in the Routing 1 page. You can set it from either page.
FX Control Bus sends the output of the timbre to an FX Control bus. Use this when you want the audio input to an effect to be controlled by another sound. There are two FX Control buses, which gives you a great deal of freedom for controlling effects freely.
2. Use “Bus Select (IFX/Indiv.Out Assign)” to specify the bus to which each timbre will be output. Choose IFX1 if you want to send the output of a timbre to insert effect 1.
The routing, insert effects, and chain settings are shown graphically in the upper part of the display screen. In this example, T01 (timbre 1) uses IFX1 and 2. T02 uses IFX2, T03 uses IFX3 and 4, T02 and T05 use IFX4, and T06 and T07 use IFX5.
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REC Bus sends the output of the timbre to a REC bus. In the P0– Audio Input/Sampling page, you can set the Sampling Setup Source Bus to a REC bus, and sample the signal that is sent to the REC bus. Use this if you want to sample only the sound of a specific timbre.
Note: Sequencer mode has settings for MIDI Routing 1/2 and Audio Routing 1/2. These specify the effect routing for MIDI tracks and audio tracks.
In Sequencer mode, you can also choose a REC bus as the REC Source for each track in the P0– Audio Effects selection and routing Using effects in Combinations and Songs
Track Mixer page, so that the signals sent to the REC bus(es) can be recorded to the disk.
Insert effects
Continuing from the above:
1. Go to the Combination P8: Insert Effect– Insert FX page.
Sampling Setup Source Bus to a REC bus, and sample the signal that is sent to the REC bus. Use this if you want to sample only the sound of an audio input source being processed by an insert effect (and not sample the sound of the oscillator output). You can also use this if you want to sample only a specific timbre. Alternatively, the direct sound from the audio inputs can be mixed with the sound processed by an insert effect, sent to a REC bus, and sampled.
Note: In Sequencer mode, you can also choose a REC bus as the REC Source for each track in the P0– Audio Track Mixer page, so that the signals sent to the REC bus(es) can be recorded to the disk.
You can use MIDI to control dynamic modulation (Dmod) for each effect, the post‐IFX pan (CC#8), and Send 1 and Send 2.
An asterisk “*” is shown at the right of Ch01–Ch16 for the channel number of tracks routed to IFX. If you’ve routed multiple tracks that have differing MIDI channel settings, this specifies the channel on which they will be controlled.
2. Choose the effect type that you want to use for each insert effect IFX1–12.
Press the popup button, and choose an effect from the nine categories.
3. Press the On/Off button to turn on the insert effect.
Each time you press the button, the insert effect will be switched on/off. When Off, the result will be the same as when 000: No Effect is selected. The input sound will be output without change.
4. Make Chain settings.
5. Go to the IFX1–12 pages to edit the individual effect parameters.
For more details, see step 6 under “Using effects in Programs,” beginning on page 202.
Master effects and Total effects
These settings can be made in the same way as in “Using effects in Programs” (p.203).
You can control these effects via MIDI on the “Ctrl Ch.” The specified MIDI channel will control dynamic modulation (Dmod) for the Master and Total Effects.
If the Chain check box is checked, the insert effect will be connected in series. Make settings for Pan (CC#8), “Bus Sel. (Bus Select),” “Send 1,” “Send 2,” REC Bus and “Ctrl Bus” for the sound after it has passed through the insert effects.
If you’ve specified a chain, the settings that follow the last IFX in the chain will be valid (except for “Ctrl Bus”).
Pan: Sets the pan.
Bus Sel. (Bus Select): Specifies the output destination. Normally you will set this to L/R. If you wish to send the sound that has passed through the insert effects to AUDIO OUTPUT (INDIVIDUAL) 1–4, select 1–4, 1/2, or 3/4.
Send 1, Send 2: Sets the send levels to the master effects. For this example, set this to 127.
Ctrl Bus: The FX Control Buses lets you create effects “sidechains.” Sidechains let you control an effect with one audio signal (the sidechain), while the effect processes a completely different audio signal. This is convenient for use with vocoders, compressors and limiters, gates, etc. For more information, see “FX Control Buses” on page 860 of the Parameter Guide.
REC Bus: The IFX output will go to the REC bus. In the P0– Audio Input/Sampling page, you can set the 205
Using Effects
Using effects in Sampling mode
In Sampling mode, you can apply effects to external audio sources from the AUDIO INPUT 1–2 and S/P DIF IN jacks, and sample the result. You can also apply effects to the audio from a USB audio CD, and sample the result. It’s also possible to apply effects to a multisample and resample the result.
Routing an external input
1. Go to the Sampling P0: Recording– Audio Input page.
2. Use Bus Select (IFX/Indiv.) to specify the bus to which each audio input will be sent.
For example if you want the signal from a device connected to AUDIO INPUT 1 to be input to insert effect 1, set the INPUT 1 Bus Select (IFX/Indiv.) to IFX1.
3. Use Send1 and Send2 to specify the send level of each timbre to the master effects.
This can be set only if Bus Select (IFX/Indiv.) is set to L/R or Off.
If Bus Select (IFX/Indiv.) is set to IFX1–12, the send levels to the master effects are set by Send1 and Send2 (Insert FX page) following the insert effects.
4. Set PLAY/MUTE and Solo On/Off as desired. You can use the control surface to make these settings.
5. Use Pan to set the panning of the audio input.
If you’re inputting a stereo audio source, you will normally set the inputs to L000 and R127 respectively.
6. Use Level to adjust the level of the audio input. Normally you will leave this at 127.
7. FX Control Bus sends the output of the timbre to an FX Control bus.
The FX Control Buses lets you create effects “sidechains.” Sidechains let you control an effect with one audio signal (the sidechain), while the effect processes a completely different audio signal. This is convenient for use with vocoders, compressors and limiters, gates, etc. For more information, see “FX Control Buses” on page 860 of the Parameter Guide.
8. REC Bus sends the audio input to a REC bus.
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By selecting a REC bus as the “Source Bus,” you can sample the signal thatʹs being sent to the REC bus.
Normally when sampling in this mode, you will turn this Off, since the Source Bus will be set to L and R.
Insert effects
1. Go to the Insert FX page.
2. Choose the insert effect that you want to use on the audio input.
Press the popup button, and choose an effect from the nine categories.
3. Press the On/Off button to turn on the insert effect.
Each time you press the button, the insert effect will be switched on/off. When Off, the result will be the same as when 000: No Effect is selected. The input sound will be output without change.
4. Make Chain settings.
If the Chain check box is checked, the insert effect will be connected in series. 5. Make settings for Pan (CC#8), “Bus Sel. (Bus Select),” “Send 1,” “Send 2,” REC Bus and “Ctrl Bus” for the sound after it has passed through the insert effects.
If effects are chained, the settings that follow the last IFX are valid (except for “Ctrl Bus”).
Pan: Sets the pan.
Bus Sel. (Bus Select): Specifies the output destination. Normally you will set this to L/R. If you wish to send the sound that has passed through the insert effects to AUDIO OUTPUT (INDIVIDUAL) 1–4, select 1–4, 1/2, or 3/4.
Send 1, Send 2: Sets the send levels to the master effects. For this example, set this to 127.
Ctrl Bus: The signal processed by the insert effect will be sent to the FX Control bus. Use this if you want to use another sound to control the audio being input to an effect. You can use the two FX Control buses to control effects freely. For more information, see “FX Control Buses” on page 860 of the Parameter Guide.
Effects selection and routing Using effects with the audio inputs
REC Bus: The sound processed by the insert effect will be sent to the REC bus. In the P0– Audio Input page, you can set the Sampling Setup Source Bus to a REC bus, and sample the signal that is sent to the REC bus. Normally you will sample with Source Bus set to L/R and REC Bus turned Off. However by using the REC bus, the direct sound of the audio input and the sound processed by the insert effect can be mixed to a REC bus and sampled.
Sending the output of a multisample to
an effect bus
1. If you want the samples assigned to a multisample to be sent to an effect bus, go to the Sampling P8: Insert Effect– Routing page, and make settings for “Bus Select (All OSCs to)”.
6. Access the IFX1–12 pages and edit the parameters of each effect.
For more details, see step 6 under “Using effects in Programs,” beginning on page 202.
For details on applying an effect to an external audio input and sampling the result, see “Sampling external audio through insert effects” on page 137.
Master effects and Total effects
Master effects work the same as the do in Program mode, as described under “Master effects” on page 203.
For details on resampling through effects, see “Applying an insert effect to a sample and resampling the result” on page 138.
Using effects with the audio inputs
Just as you can in Sampling mode, the Program, Combination, and Sequencer modes also let you apply the KRONOS’ effects to the signals from the analog, S/P DIF, or USB inputs and sample the result, or to use the KRONOS as a 6‐in (analog, S/P DIF, and USB) 6‐out effect processor. You can also use the KRONOS as a vocoder effect (026:Vocoder) that uses an external mic input to control the internal sounds.
settings. If so, adjust the input level, output level, and effect parameters. In particular, use caution when using high‐gain effects.
Input‐related settings are made in the P0– Audio Input/Sampling page of each mode. Normally, you will make settings in the Global mode P0: Basic Setup– Audio page and share these settings in all modes, but you can also make individual settings for a specific program (in Program mode) if, for example, you want to use that program as a vocoder.
Routing to IFX, outputs, and buses
1. Go to the Global P0: Basic Setup– Audio page.
Note: You must move to Global mode from the mode (other than Sampling mode) in which you want to input the external audio signals. If you move from Sampling mode to Global mode, the Audio Input settings of Sampling mode will be maintained, and you won’t be able to view the settings of this page.
These settings are not used in Sampling mode. Audio input settings for Sampling mode are made in the Sampling P0: Recording– Audio Input page.
When applying effects to the signals from the analog, S/P DIF, or USB inputs, oscillation may occur depending on the effect type and parameter 2. Use Bus Select (IFX/Indiv.) to specify the bus to which each audio input will be sent.
For example if you want the signal from a device connected to AUDIO INPUT 1 to be input to insert effect 1, set the INPUT 1 Bus Select (IFX/Indiv.) to IFX1.
3. Use Send1 and Send2 to specify the send level of each timbre to the master effects.
This can be set only if Bus Select (IFX/Indiv.) is set to L/R or Off.
If Bus Select (IFX/Indiv.) is set to IFX1–12, the send levels to the master effects are set by Send1 and Send2 (Insert FX page) following the insert effects.
4. Set PLAY/MUTE and Solo On/Off as desired. You can use the control surface to make these settings.
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Using Effects
5. Use Pan to set the panning of the audio input. If you’re inputting a stereo audio source, you will normally set the inputs to L000 and R127 respectively.
6. Use Level to adjust the level of the audio input. Normally you will leave this at 127.
7. FX Control Bus sends the output of the timbre to an FX Control bus.
Use this when you want the audio input to an effect to be controlled by another sound. There are two FX Control buses, which gives you a great deal of freedom for controlling effects freely.
8. REC Bus sends the audio input to a REC bus.
In the P0– Audio Input/Sampling page, you can choose a REC bus as the Sampling Setup Source Bus so that the signal sent to the REC bus can be sampled or recorded (only in Sequencer mode).
Noise can enter the KRONOS via these buses; see “Avoiding extraneous noise” on page 91.
If you want to save the edited settings in the KRONOS, you must write them. Use the Global mode page menu command Write Global Setting to do this.
9. If you want to use the Global mode Input settings in the other modes, check the “Use Global Setting” option.
If you want to make independent settings for programs, combinations, and songs, uncheck this setting.
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Detailed effects editing Dynamic modulation (Dmod)
Detailed effects editing
Dynamic modulation (Dmod)
Dynamic modulation (Dmod) lets you use MIDI messages or the KRONOS’s controllers to modulate specific effect parameters in real‐time.
Using Dmod to change the feedback level via
SW1
For more information, see “Dynamic Modulation Sources (Dmod)” on page 1101 of the Parameter Guide.
5. In the P1: Basic/Vector– Set Up Controllers page, set the SW1 function to SW1 Mod.CC#80, and the Mode to Toggle.
Dmod Example
6. Choose P8. Set the Feedback Source to SW1 Mod. (CC#80), and set Amount to +30.
As an example, let’s set up dynamic modulation to control an effect parameter in real‐time.
1. As described in the procedure for “Using effects in Programs” on page 202, set IFX1 to 091: L/C/R BPM Delay. Verify that you’re hearing a delay effect.
2. Go to the Program P8: Insert Effect– IFX1 page.
Using Dmod to change the delay level via the
Joystick
3. Set Input Level Dmod to +100.
4. Set Source to JS+Y: CC#01. The delay sound will disappear.
The input level to the effect can be controlled by the joystick. As you move the joystick away from yourself, the delay sound will gradually increase.
When you move the joystick away from yourself and press the SW1 switch, the feedback level will increase, and the delay sound will continue for a longer time. The Amount setting specifies the feedback level that will be in effect when the SW1 switch is pressed. If Amount is set to –10, pressing the SW1 switch will reduce the feedback level to 0.
MIDI/Tempo Sync
MIDI/Tempo Sync lets you synchronize effects LFOs and delay times to the system tempo. For more information, see “Tempo Synchronization” on page 859 of the Parameter Guide.
Using MIDI/Tempo Sync to synchronize
delay time to tempo
1. Set up the effects as described under “Dmod Example” on page 209.
2. Set BPM to MIDI.
3. For L, C, and R, set the Delay Base Note and Times as desired.
209
Using Effects
For this example, set Delay Base Note to e and Times to x1 so that the effect will be easily understandable. The delay time will repeat at an interval of a 8th note.
4. Rotate the TEMPO knob, and the delay time will change.
When you (push the joystick away from yourself and) press the SW switch, the feedback level will rise, and the delays will become longer.
5. When you turn on the KARMA ON/OFF switch, KARMA will begin playing.
Common FX LFO
Two Common FX LFOs are available for modulation effects, such as choruses, filters, phasers, etc. In the P8– Common FX LFO page of Program, Combination, Sequencer, or Sampling modes, you can specify the reset conditions and speed of Common FX LFO 1 and 2.
Normally, the LFOs of two or more modulation‐type effects used simultaneously will not have synchronized phase even if you set them to the identical Frequency, since the LFOs are being generated independently. However if you select Common 1 or Common 2 for the LFO Type parameter of a modulation‐type effect, the effect will use not its own individual LFO but the Common LFO you specify here. This allows you to use a single Common FX LFO to simultaneously control two or more modulation‐type effects such as flanger, phaser, or auto‐pan with the same phase. Since you can make independent settings for LFO waveform and phase offset for each effect, you are free to create complex combinations of effects.
Common FX LFO
LFO Type = Common1
Common FX LFO1
Frequency[Hz]
Reset
Stereo Flanger
Waveforem = Triangle
Phase Offset = 0 [deg]
Generate original LFO waveform
Stereo Phaser
Waveforem = Sine
Phase Offset = 0 [deg]
Stereo Auto Pan
Waveforem = Sine
Phase Offset = +90 [deg]
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Select any desired KARMA GE. When you rotate the TEMPO knob, the delay time will change in synchronization with the changing tempo of the KARMA.
Depending on the specific delay effect, you may hear a noise if you change the tempo while the delay is sounding. This is because the delay sound becomes discontinuous, and is not a malfunction.
For some effects, you can synchronize the LFO frequency to the tempo. Set the effect parameters MIDI/TEMPO Sync to On, and BPM to MIDI. For more information, see “Tempo Synchronization” on page 859 of the Parameter Guide.
Detailed effects editing Effect Presets
Effect Presets
Effect Presets let you easily store and recall all of the settings for an individual effect. You can store up to 16 user presets for each effect type, in addition to 15 re‐
writable factory presets.
Effect On/Off
P (Effect preset)
‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐: This shows that no Effect Preset has been selected. You’ll see this if you’ve just selected an effect, written a Program, or selected a new Program. Selecting this setting from the menu will not have any effect.
4. Edit the recalled parameters as desired.
Saving Effect Presets
If you’ve come up with settings you like and want to save them as a new preset, you can save them.
1. On the IFX 1‐12 page, touch the menu button to open the page menu.
2. In the menu, select the Write FX Preset command.
The Write FX Preset dialog will appear.
3. Name the Preset as desired.
4. Open the “To” popup, and select the Preset number to save to.
Wet/Dry
Effect Parameters
The same presets appear in all of the modes (Program, Combination, Sequence, and Sampling), and sets of presets can be saved to and loaded from disk.
You can save into any of the slots, but we recommend that you store your settings in U00–U15.
5. Press OK to save the Preset, or Cancel to exit without saving.
Note that edits to effects parameters are automatically stored with the Program, Combination, or Song–you don’t need to store them as an Effect Preset. Presets just make it easier to re‐use your favorite settings. For instance, you can save an Effect Preset while working on a particular Program, and then later use the same Effect Preset in a different Program, Combi, or Song.
Note: Programs, Combinations, and Songs save the effects parameter settings, but they don’t save the number of the selected Effect Preset. If you select an Effect Preset, and then save the Program, the Effect Preset setting will revert to “‐‐‐‐‐‐‐‐‐‐‐‐‐‐.”
Selecting Effect Presets
1. Select an effect in the Insert FX page.
2. The P00: Initial Set settings will be recalled.
“P (Effect Preset)” will show ‐‐‐‐‐‐‐‐.
3. Use “P (Effect Preset)” to select an effect preset: P00–P15 or U00–U15.
The stored parameters will be recalled. Note that this will overwrite all parameters of the effect.
P00: Initial Set: These are the default settings that are recalled when you select an effect type in the Insert FX page. You can’t save your own settings here.
P01…P15: These contain Korg preset data. We recommend that you store your settings in U00–U15.
U00…U15: These are areas in which you can store your own settings.
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Using Effects
212
Using KARMA
Overview - What is KARMA?
KARMA stands for Kay Algorithmic Realtime Music Architecture, named after its inventor, Stephen Kay.
KARMA generates MIDI data, using many different algorithms seamlessly integrated to provide a powerful “music generation engine.” Based on the notes and chords you play, KARMA creates phrases and patterns in real‐time, generating not just notes but MIDI control data as well. The KARMA architecture allows the various algorithms to be reconfigured and varied in realtime, as you play them.
drum phrase, the crescendo and diminuendo of a fill‐
in, changes in phrase or tone of a techno groove, complex interweaving phrases that would be impossible to play on a keyboard, guitar strumming and finger‐picking simulations with natural‐sounding changes, and backing grooves that follow your keyboard playing in realtime – all under your control. KARMA lets you produce phrases and patterns at a far more musical and flexible level than conventional arpeggiators or pattern playback functions.
For example, you can create the dynamic tempo changes that occur within a harp glissando, the synchronized changes in volume and tone that occur as part of a brass phrase, the randomness within a On the KRONOS, KARMA is designed to work in close conjunction with the numerous other functions, giving you unbelievable performance power on stage or in the studio.
The structure of KARMA
KARMA consists of the following major parts.
Based on note data from the keyboard, the GE uses various internal parameters to control how the note data will be developed, and how rhythm, chord structure, and velocity etc. will be controlled to generate a phrase or pattern. MIDI control changes and pitch bend data can also be generated in synchronization with the phrase or pattern. As a capability unique to the KRONOS, KARMA can generate MIDI exclusive messages to control wave sequencing, which switches between multisamples etc. of a program in realtime. This lets you create phrases and patterns in which the tone color and note pitches change independently.
KARMA modules
A KARMA module uses a GE (Generated Effect) to create a phrase or pattern.
In Program mode, only one KARMA module (A) is used. In Combination or Sequencer modes, four KARMA modules (A, B, C, D) can be used. For example, each module might be used to generate phrases and patterns for a separate sound, such as drums, bass, guitar, and piano.
In Program mode, the KARMA module transmits and receives all MIDI data on the Global MIDI channel specified by “MIDI Channel.”
In Combination and Sequencer modes, the MIDI data from each KARMA module is transmitted and received on the “Input Channel” and “Output Channel” specified for each module.
GE (Generated Effect)
The KRONOS provides a large number of GEs that can be used for a variety of instruments, performance techniques, and musical styles.
GE RTP – Real Time Parameters
A GE consists of over two hundred internal parameters. In each GE, up to 32 of these internal parameters are pre‐selected as the most suitable The phrases and patterns produced by a KARMA module are created by a GE (Generated Effect).
MIDI IN
KARMA function
GE
(Generated Effect)
MIDI OUT
KARMA module
parameters
Phrases or
patterns
Tone
generator
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Using KARMA
parameters for use in controlling the phrase or pattern. These parameters are called the “GE realtime parameters.”
You can control the phrase or pattern by editing these parameters, or by assigning them to the KARMA CONTROLS sliders or KARMA SWITCH buttons and operating these during your performance.
KARMA - Program mode
KARMA function
KARMA module A
GE (Generated Effect)
MIDI IN
KARMA module parameters
Key Zone Bottom
Key Zone Top
Receive MIDI Filter
Transmit MIDI Filter
Transpose
Note Trigger
Env1 Trigger
etc . . .
GE parameters
01: Rhythm: Swing%
02: Note Series: Interval
03: Note Series: Inversion
....
32: Repeat: Repetitions:
Phrases or
patterns
GE RTP, Perf RTP (Real-Time Parameters)
GE Parm 01
(Rhythm: Swing)
Module Parm
(Env1 Trigger)
KARMA REALTIME CONTROLS
MASTER
Dynamic MIDI
KARMA - Combination/ Sequencer mode
KARMA function
MIDI IN
KARMA module A
x xx x
Input Ch
01ch
= 01ch
GE : #0010: Drums1
KARMA
module parameters
Output Ch
= 02ch
GE Real-Time parameters: 01 ... 32
Drums Pattern
KARMA module B
Input Ch
= 01ch
GE : #0100: Bass Riff10
KARMA
module parameters
Output Ch
= 03ch
GE Real-Time parameters: 01 ... 32
Bass Riff
KARMA module C
Input Ch
= 01ch
GE : #0200: Funk Guitar2
KARMA
module parameters
Output Ch
= 04ch
GE Real-Time parameters: 01 ... 32
E.Guitar Riff
KARMA module D
Input Ch
= 01ch
GE : #0300: E.P Phrase3
KARMA
module parameters
Output Ch
= 05ch
GE Real-Time parameters: 01 ... 32
E.Piano Phrase
GE RTP, Perf RTP (Real-Time Parameters)
GE Parm 01
(Rhythm: Swing)
Module Parm
(Env1 Trigger)
KARMA REALTIME CONTROLS
Dynamic MIDI
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RTC Model
GE, based on the type and purpose of that GE.
All of the preset GEs have an internally‐specified RTC Model. The RTC Model is a certain standardization of the more than two hundred internal parameters of the GEs for which the same RTC Model has been specified will (by default) have the same parameters assigned as their GE realtime parameters. This means that even if Overview - What is KARMA? The structure of KARMA
you’re switching through various GEs that have the same RTC Model, you will be able to control them in a uniform manner and make valid comparisons between them, since their default state will be the same. Of course, you are free to edit the GE realtime parameters.
In the pre‐loaded programs and combinations, the KARMA CONTROLS sliders and switches are assigned in a uniform manner depending on the RTC Model for the GE used by each module. For example if a KARMA module used by a program or combination uses a GE of the Drum/Percussion category, the KARMA REALTIME CONTROLS sliders and KARMA SWITCHES will be assigned so that Slider 1 controls the swing and Slider 2 controls the pattern variation. Of course, you are also free to edit the REALTIME CONTROLS assignments.
Each GE is assigned one of the following RTC Models.
• DP1 ‐ Drum/Perc
• BL1 ‐ Bass/Lead
KARMA module parameters
These are the parameters that control the phrases and patterns generated by a KARMA module.
You can set these parameters independently for each KARMA module. These parameters include the GE selection, MIDI input/output channel, key zone, MIDI filtering, and triggering.
GE RTP (GE Real-Time Parameters)
Perf RTP (Perf Real-Time Parameters)
These are the parameters that you can control via the KARMA CONTROLS sliders or KARMA SWITCHES.
If GE realtime parameters (GE RTP) and KARMA module parameters (Perf RTP) are assigned to the KARMA CONTROLS sliders and KARMA SWITCHES, you’ll be able to control them in realtime to modify the phrase or pattern while you play.
• DM1 ‐ Drum Melodic
• GV1 ‐ Gated Vel/Pattern
Dynamic MIDI
• GC1 ‐ Gated CCs
Dynamic MIDI is a function that uses the KRONOS’ controllers or MIDI control messages to control specific functions of KARMA.
• CL1 ‐ Comp/Lead
• WS1 ‐ WaveSeq 1
• WS2 ‐ WaveSeq 2
• EG1 ‐ Dual Env Gen
• LF1 ‐ Dual LFOs
• MR1 ‐ Melodic Repeat
For example, this enables you to use the joystick to play strummed guitar chords, use a foot switch to control the Run/Mute status of a KARMA module, or use the damper pedal to latch a KARMA module. You’ll be able to control them in realtime while you play.
• MB1 ‐ Mel Rpt/Bend
• RB1 ‐ Real‐Time Bend
KARMA CONTROLS
• Custom ‐ a few GEs may require special RTC setups, outside of the normal RTC Models. In this case, the assignment of RTC Controls is left up to the sound designer of the specific Program or Combination. These are front panel controls used to control KARMA. The settings of these controls can be saved independently for each program, combination, and song.
An example is 2028: VJS Motion. If you load this GE, it clears all RTC Model assignments (when the GE Load Options are set to the default setting). With such GEs, it’s generally best to copy the Module from an existing Program, so that you have an example of how to map the controls.
ON/OFF switch
This switches KARMA on/off.
LATCH switch
If this is on, the phrase or pattern will continue playing even after you remove your hand from the keyboard.
Auto RTC Setup
MODULE CONTROL switch
This is a convenient function that automatically makes KARMA CONTROLS sliders and KARMA SWITCH assignments according to the RTC Model setting of a GE. Use the Load GE Options dialog box to make these settings automatically. Here you can choose whether you want KARMA controller assignments to be made automatically when you use the GE Select parameter to select a GE. If you’ve chosen “Auto RTC Setup” in this dialog box, the assignments will be made automatically each time you change the GE. This means that regardless of the type of GE that’s selected, you will immediately be able to use the standard KARMA CONTROL assignments.
In Combination or Sequencer mode, this selects the module that will be controlled by the KARMA sliders 1–8, KARMA SWITCHES 1–8, and KARMA SCENE switches 1–8.
MASTER: Choose this setting if you want to control modules A, B, C, and D simultaneously. For example, this lets you use slider 1 to control the GE realtime parameter Swing for all modules A, B, C, and D.
A, B, C, D: Choose one of these settings if you want to control the corresponding module individually.
Note: In Program mode only MASTER can be selected, and module A will be controlled.
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Using KARMA
KARMA CONTROLS sliders 1–8
KARMA SWITCHES 1–8
KARMA SCENES 1–8
When CONTROL ASSIGN is set to RT KNOBS/ KARMA, these control the KARMA module(s) selected by MODULE CONTROL.
By operating these controls, you can adjust GE realtime parameters and KARMA module parameters to freely vary the phrases or patterns generated by the KARMA module. (Use “GE RTP, Perf RTP” to specify the parameter that each control will affect.)
SCENE switches
These switches let you store the settings of sliders 1–8 and switches 1–8 as eight different “scenes” (SCENE 1–
8). In Combination or Sequencer modes, scenes can store separate settings for each module, and you can use the MODULE CONTROL switch and the Scene Matrix function to control this. For more information, see “7–5d: Module Control Scene Matrix” on page 479 of the Parameter Guide.
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Performing with KARMA Performing with KARMA in Program mode
Performing with KARMA
Based on your keyboard playing or on the note data received from MIDI IN, KARMA automatically generates a diverse variety of phrases or patterns, such as guitar or keyboard backing riffs, bass phrases, or drum patterns. You can use the KARMA CONTROLS sliders and the KARMA SWITCHES to freely modify these phrases or patterns.
The KRONOS contains pre‐loaded programs and combinations that take full advantage of KARMA, covering a wide range of instruments, playing techniques, and musical genres. In these programs and combinations, the parameters most useful for controlling KARMA have been assigned to the KARMA CONTROLS sliders and KARMA SWITCHES.
Performing with KARMA in Program mode
In Program mode you can use one KARMA module to generate a phrase or pattern appropriate for the sound of the program.
Selecting a Program and switching
KARMA on/off
1. Press the PROGRAM switch to enter Program mode, and select the desired program. (See “Selecting Programs” on page 27.)
Adjusting the performance tempo
1. Use the TEMPO knob or the TAP TEMPO switch to adjust the performance tempo.
This will change the “q =” value located in the upper right of the display. You can adjust the tempo in a range of 40.00–
300.00. The LED located above the TAP TEMPO switch will blink at intervals of a quarter note ( q ).
As an alternative to using the TEMPO knob or the TAP TEMPO switch, you can choose “q =” in the display, use numeric keys 0–9 to enter the tempo, and then press the ENTER switch. You can also use the VALUE controller to set the tempo. The LED will blink at the tempo you specify.
Note: The setting of the TEMPO knob is also saved when you write a program.
As you step through the programs, you’ll find some programs for which the KARMA ON/OFF switch LED is lit.
If the Global P1: MIDI–MIDI page MIDI Clock parameter is set to External, or set to Auto and MIDI Clock messages are being received, the Tempo display will indicate “q =” EXT, and the KRONOS will be synchronized to an external MIDI device. In this case, you won’t be able to change the tempo by operating the KRONOS.
Press a key or on‐screen pad (on the P1: Basic/Vector‐Pads page), and KARMA will begin playing.
In other Programs as well, you can press the ON/OFF switch (LED lit) to turn KARMA on.
Note: If the Drum Track is on, and the Trigger Mode is set to Wait KBD Trig, the Drum Track will start playing simultaneously.
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Using KARMA
Checking note-on/off and key zone
The screen shown below is a realtime display of the note data received from the keyboard, pads 1–8, and MIDI IN, and the note on/off data generated by the KARMA module, together with the name of the chord that was detected.
1. Go to the Program P0: Play– KARMA GE page.
sliders, KARMA SWITCHES 1–8, SCENE 1–8
switches
Parameters useful for controlling the phrase or pattern are already assigned to the KARMA CONTROLS 1–8 sliders, KARMA SWITCHES 1–8, and SCENE 1–8 switches. You can operate these controllers to create a wide range of changes in the phrase or pattern that’s playing.
1. Go to the Program P0: Play– KARMA GE page.
When you play the keyboard, the name of the chord detected by the KARMA module will appear in the “Chord” field of KARMA Module Info.
The CCs/Notes area shows the key zone of the KARMA module, and the state of the control data and note on/off data generated by the KARMA module. (See “Setting KARMA’s keyboard zone” on page 224.)
Using the KARMA controllers
Note: The state of the KARMA controllers is saved when you write the program.
The lower part of the display shows the names of the sliders and switches that are assigned in this program. In the pre‐loaded programs, the KARMA CONTROLS sliders and KARMA SWITCHES have already been assigned.
2. Operate the front panel KARMA CONTROLS 1–8 sliders and KARMA SWITCHES 1–8.
The pattern or phrase will change accordingly.
You can also turn the switches on/off by pressing them in the display. You can operate the sliders by selecting them and then using the VALUE controller to adjust the value.
The type or value of the parameter being controlled by the sliders and switches is shown in the KARMA Module Info “KARMA Value” field. This lets you see how the parameters are being affected by your slider or switch operations.
KARMA on/off: ON/OFF switch
KARMA will turn on/off each time you press the ON/OFF switch. If it is on, the switch LED will light. When you play the keyboard, the GE selected for the KARMA module will start generating a phrase or pattern.
Making the performance continue after you
remove your hand from the keyboard: the LATCH
switch
You can make KARMA continue playing even after you remove your hand from the keyboard.
LED lit: Latch is on. The performance will continue even after you remove your hand from the keyboard.
LED dark: Latch is off. The performance will stop when you remove your hand from the keyboard.
Modifying the phrase or pattern generated by
the KARMA module: KARMA CONTROLS 1–8
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The saved value is shown at the lower right of each slider or switch.
Performing with KARMA Performing with KARMA in Program mode
3. Use the front panel SCENE 1–8 switches to choose a scene.
The sliders and switches will change to the settings that were saved in the scene you chose.
Each of the eight scenes contains the values of sliders 1–8 and switches 1–8. By pressing a SCENE 1–8 switch to choose a scene, you can instantly recall settings for the eight sliders and eight switches.
Even if you switch scenes, the changes you make using sliders 1–8 and switches 1–8 are remembered until you select another program. When you write a program, your slider and switch settings are saved in the respective scene 1–8.
Restoring the state of the sliders and switches
You can do this by adjusting the controls while you watch the sliders and switches in the screen, or you can use the following method.
Restoring the entire program
1. Press the COMPARE switch.
The entire program will revert to the state in which it was written. (See “Using COMPARE” on page 42.)
2. Press the COMPARE switch once again.
The program will return to the edited state.
Restoring all sliders and switches of the selected
scene
1. Use the REALTIME CONTROL knobs to edit the sound of the program, and use the sliders and switches to modify the saved settings in each scene.
2. Hold down the RESET CONTROLS switch, and press the CONTROL ASSIGN RT KNOBS/KARMA switch.
The Real‐Time Controls knob settings will be reset (to the center value of 064), and the settings of all scenes will return to their stored settings.
If you’ve used the RESET CONTROLS switch to reset the Real‐Time Controls knobs and to return all scenes to their saved setting, there is no way to return to the edited settings of step 1.
Selecting a GE (Generated Effect)
When KARMA is on, the KARMA module uses a GE to generate phrases or patterns. The KRONOS provides a wide range of GEs that you can use for a variety of instruments, playing techniques, and musical styles (See “The structure of KARMA” on page 213).
For each of the pre‐loaded programs, a GE that’s appropriate for the sound of the program is already selected. If you switch to a different GE, the generated phrase or pattern will change dramatically.
1. Go to the Program P0: Play– KARMA GE page.
1. Operate the sliders and switches to edit the values saved in the program.
The LED of the selected SCENE switch will blink.
2. Hold down the RESET CONTROLS switch, and press the SCENE switch.
All sliders and switches will be reset to their stored settings, and the SCENE switch LED will light.
3. Once again, hold down the RESET CONTROLS switch and press the SCENE switch.
All sliders and switches will return to the edited state of step 1, and the SCENE switch LED will blink.
Restoring a single slider or switch
1. Operate the sliders and switches to edit the values saved in the program.
2. Hold down the RESET CONTROLS switch, and operate the slider or switch that you want to restore.
2. In the display, press the “GE Select” popup button to open the “GE Select” menu.
The selected slider or switch will return to its stored setting.
Restoring all scene settings
1. In each scene, operate the sliders and switches to edit the values saved in the program.
2. Hold down the RESET CONTROLS switch, and press the MODULE CONTROL switch.
All scenes will return to their stored settings.
If you’ve used the RESET CONTROLS switch to return all scenes to their original setting, there is no way to return to the edited settings of step 1.
Resetting the REALTIME CONTROL knob settings for all scenes
3. Select a GE from the list in the right side of the display.
The selected GE will be highlighted and will become active.
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Using KARMA
If you now play the keyboard, this GE will generate a phrase or pattern.
While this menu is displayed, you can select and play these GEs without pressing the OK button.
4. If you are satisfied with the program you selected, press the OK button to close the menu.
Alternatively, you can select a GE by choosing “GE Select” in the display, and operating the VALUE slider or VALUE dial. You can also use “GE Category Select” to choose a GE by category. (See “GE Category Select” on page 10 of the Parameter Guide.)
Editing KARMA module parameters
For details on editing the parameters of a KARMA module, see “Editing KARMA” on page 223.
Performing with KARMA in Combination mode
In Combination mode, up to four KARMA modules can be operating simultaneously. You can use the four KARMA modules together with the sixteen timbre programs in a wide variety of ways, for example by using them to independently play phrases and patterns for separate programs such as drums, bass, guitar, and strings.
Selecting a Combination and turning
KARMA on/off
Checking note-on/off and key zone
The screen shown below is a realtime display of the note data received from the keyboard, pads 1–8, and MIDI IN, and the note on/off data generated by KARMA modules A, B, C, and D, together with the name of the chord that was detected.
1. Go to the Combination P0: Play– KARMA GE page.
1. Press the COMBI switch to enter Combination mode, and select the desired combination. (See “Selecting Combinations” on page 57.)
When you play the keyboard, the name of the chord detected by each KARMA module will appear in the “Chord” field of KARMA Module Info.
As you step through the combinations, you will notice that the KARMA ON/OFF switch LED is lit for some combinations.
With these combinations, KARMA will begin playing when you play the keyboard.
Note: If the Drum Track is on, and Trigger Mode is set to Wait KBD Trig, the Drum Track will start playing simultaneously.
Even for other combinations, you can press the KARMA ON/OFF switch (LED lit) to turn on KARMA.
The displayed chord name is the chord that is detected by the module selected by the front panel MODULE CONTROL switch. The way in which chords are detected will depend on the settings of the KARMA module.
The CCs/Notes area shows the status of the control data and note‐on/off data generated by KARMA modules A, B, C, and D, and the key zone settings of the KARMA modules.
Adjusting the performance tempo
In the same way as for a program, you can use the TEMPO knob or the TAP TEMPO switch to adjust the performance tempo. Changing the tempo will affect the tempo of all KARMA modules that are operating. (See p.217)
You can’t adjust the performance tempo of each KARMA module individually.
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Note: Chord detection is affected by the KARMA module’s key zone settings (Combination 7–1b), “Transpose” (Combination 7–3b: Module Parameter‐
Control), and Dynamic MIDI “Destination” (Combination 7–8) Chord Scan and Smart Scan.
Performing with KARMA Performing with KARMA in Combination mode
Using the KARMA controllers
You can operate the KARMA controllers to control the phrase or pattern generated by each KARMA module. In Combination mode, you can choose the KARMA module that you want to control.
Note: The state of the KARMA controllers is saved when you write the combination.
1. Go to the Combination P0: Play– KARMA GE page.
4. Use the front panel SCENE 1–8 switches to choose a scene.
This changes the scene for the KARMA module(s) selected by the MODULE CONTROL switch.
If MODULE CONTROL is set to MASTER, each KARMA module will change to the scene that is saved as the master setting.
Each of the eight scenes contains the values of sliders 1–8 and switches 1–8. By pressing a SCENE 1–8 switch to choose a scene, you can instantly recall settings for the eight sliders and eight switches.
Even if you switch scenes, the changes you make using sliders 1–8 and switches 1–8 are remembered until you select another combination. When you write a combination, your slider and switch settings are saved in the respective scene 1–8.
Name display for the KARMA CONTROLS 1–8
sliders and KARMA SWITCHES 1–8
Just as in the equivalent page of Program mode, the Combination P0: Play– KARMA GE page displays the sliders and switches assigned to the combination, and their names.
The lower part of the display shows the names of the sliders and switches that are assigned in this combination.
In the pre‐loaded combinations, the KARMA CONTROLS sliders and KARMA SWITCHES have already been assigned.
2. Use the front panel MODULE CONTROL switch to select the module that you want to control.
In the combination, the name shown in square brackets [ ] is the category of the program selected for the timbre being controlled by the KARMA CONTROLS 1–8 sliders and KARMA SWITCHES. This tells you the timbre whose phrase is being controlled by the KARMA CONTROLS 1–8 sliders and KARMA SWITCHES.
If multiple timbres are being controlled simultaneously, this will indicate [MLTI].
If you select MASTER, you will be controlling all four KARMA modules simultaneously.
KARMA module “Run” and “Solo”
settings
If you select A–D, you will be controlling the corresponding KARMA module.
In Combination mode, up to four KARMA modules can be operating simultaneously.
3. Operate the front panel KARMA CONTROLS 1–8 sliders and KARMA SWITCHES 1–8.
If KARMA is off, all KARMA modules will be stopped. If KARMA is on, the KARMA module(s) you specify here will operate.
The sliders and switches will control the pattern or phrase generated by the KARMA module selected by the MODULE CONTROL switch. If you’ve selected MASTER, you’ll be able to control the module on/off status and vary the patterns and phrases generated by all of the KARMA modules.
1. Go to the Combination P7: KARMA– GE Setup/Key Zones page.
You can also operate the sliders and switches in the display or using the VALUE controller, just as in Program mode.
The KARMA module and the type or value of the parameter being controlled by the sliders and switches is shown in the KARMA Module Info “KARMA Value” field. This lets you see the KARMA module and parameters that are being affected by your slider or switch operations.
KARMA module
Value
Parameter
2. Use the “Run” and “Solo” settings to specify the module(s) that will operate when KARMA is on.
KARMA modules whose “Run” setting is On (checked) will operate.
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Using KARMA
If you turn “Solo” On (checked), only that KARMA module will sound. This is useful when you are selecting a GE, or when you want to audition the phrase that a module is generating.
Modules whose “Solo” is On (checked) will sound even if “Run” is Off (unchecked).
The “Solo” setting is cleared when you switch to another combination. It is not saved when you write the combination.
KARMA module A will sound.
KARMA module B will sound.
KARMA modules A and B will sound.
Note: If “ ” is not shown in the display, “Run” has been assigned as a performance realtime performance. The KARMA SWITCHES etc. will control “RUN.”
KARMA module MIDI I/O channel
settings
The MIDI input/output channel setting for each KARMA module and the MIDI channel setting of each timbre together determine how the KARMA modules will play the timbres.
If a KARMA module’s MIDI output channel matches the MIDI channel of a timbre, the phrase or pattern generated by that KARMA module (if it’s operating) will play that timbre. For details on making these settings, see “Editing KARMA in Combination mode” on page 227 and “7–1c: MIDI I/O” on page 471 of the Parameter Guide.
GE (Generated Effect) selection
Just as for a program, you can use the “GE Select” field to select the GE used by each module. (See “Editing KARMA in Combination mode” on page 227)
KARMA module parameter settings
For details on editing KARMA module parameters, see “Editing KARMA in Combination mode” on page 227.
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Editing KARMA Editing KARMA in Program mode
Editing KARMA
This section explains how to make settings for KARMA in each mode. For details on how to perform using KARMA, see “Performing with KARMA” on page 217.
Editing KARMA in Program mode
In Program mode you can use only one KARMA module (module A). KARMA settings for a program are made in the various pages of Program P7: KARMA. Here we will explain how to use the major parameters, such as selecting a GE. For other parameters, see “Program P7: KARMA” on page 107 of the Parameter Guide.
“Load GE Options” specifies whether the settings of the KARMA CONTROLS sliders and KARMA SWITCHES settings will be automatically set, initialized, or maintained when you select a GE.
Switching KARMA on/off
3. Use “GE Select” to select the GE used by the KARMA module.
Each time you press the KARMA ON/OFF switch, KARMA will be turned on or off. When on, the switch LED will be lit.
The on/off status is saved when you write the program.
Selecting a GE
Here’s how to select the GE used by the KARMA module.
1. Go to the Program P7: KARMA– GE Setup/Key Zones page.
In this example, we’ve opted to automatically set the slider and switch functions to the standard settings for the RTC Model of the selected GE, so that you’ll be able to control the phrase or pattern immediately.
Use “Tempo” to set the tempo of the pattern or phrase generated by the GE.
Use “KARMA T.Sig” to specify the time signature of the pattern or phrase generated by the GE. If you select GE/TS the time signature specified by the GE will be used; with any other setting, the time signature will change temporarily.
The KRONOS provides numerous preset GEs that can be used for a wide range of instruments, playing techniques, and musical styles.
“Category Select” shows the category of the GE that’s selected for the KARMA module. All GEs are organized by category. You can press “Category Select” to open the Category/GE Select screen, and choose a GE by category and sub‐category (see “GE Category Select” on page 10 of the Parameter Guide).
Copying KARMA settings from another
Program
You can use the “Copy KARMA Module” page menu command to copy KARMA settings (EG selection, KARMA module parameter settings, etc.) from another program.
2. Press “Load GE Options” to open the dialog box, turn Auto RTC Setup on, and check the User RTC Model and Reset Scenes options.
1. Press the page menu button to open the page menu, and choose “Copy KARMA Module.”
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Using KARMA
2. Specify the copy‐source mode, bank, and number.
If you want to copy the GE realtime parameter settings and scene settings from the copy‐source program, choose the “GE RTP Control Settings & Scenes” option (checked).
KARMA module MIDI filtering and CC
offset
1. Go to the Program P7: KARMA– MIDI Filter/CC Offset page.
If you want to copy performance realtime parameters settings and front panel settings from the copy‐source program, choose the “Perf. RTP & Panel Settings” option (checked).
If you to copy the pad settings from the copy‐source program, choose the “Pads” option (checked).
3. Press OK to execute the copy, or press Cancel if you decide to cancel.
Setting KARMA’s keyboard zone
Here’s how to specify the zone of keys that will trigger KARMA. For example you might make settings so that the keys at the bottom of the keyboard will trigger phrases, and keys above this range can be played normally.
1. Go to the Program P7: KARMA– GE Setup/Key Zones page. (See the diagram in step 1 of “Selecting a GE”)
2. Use the Key Zones Bottom and Top to specify the key zone.
Any notes that fall within this range—including both playing on the local keyboard and notes received from MIDI IN—will be sent to the KARMA module.
Receive MIDI Filter
This specifies whether filtering will be applied to the MIDI control data received by the KARMA module. If an item is on (checked), the corresponding data will be received.
When KARMA is on, MIDI control data received by the KARMA module is sent directly to the tone generator. If this setting is off (unchecked), that data will not be sent to the tone generator.
In the example shown above, damper pedal messages are enabled when KARMA is off, and disabled when it is on.
Transmit MIDI filter
This specifies whether filtering will be applied to the MIDI control data generated by the GE selected for the KARMA module. If an item is on (checked), transmission is enabled.
In the example shown above, the notes from C‐1 through B3 are being input to the KARMA module. When you play B3 or a lower note, KARMA will generate a phrase or pattern.
3. If “Thru In Zone” and “Thru Out Zone” are on (checked), the notes you play on the keyboard will play in addition to the phrase or pattern generated by KARMA. These two fields are the settings for inside and outside the key zone.
You can use “Transpose In Zone” and “Transpose Out Zone” to transpose the notes played on the keyboard in semitone steps.
In the example shown above, the B3 and lower keys will control only the phrase or pattern generated by KARMA, and the C4 and higher keys will be used for manual playing on the keyboard. Use “Transpose Out Zone” to adjust the pitch of the manually‐played region.
Normally you will leave these items on. If you don’t want to use the pitch bend or other control change data generated by the selected GE, turn these items off (unchecked).
In the example shown above, pitch bend data generated by the GE will not be transmitted.
CC Offset
Use this if you want to control the effects or the sound of the program while KARMA is on. For example, you might use this to decrease the brightness of the sound or raise the resonance of the sound in conjunction with the phrase that’s being generated. Alternatively, you might use this to control effects, for example by turning on a delay effect in conjunction with a generated phrase.
Use “CC Number” to specify the MIDI control change number. Choose one of the CC numbers in the 70’s which control the sound, or an AMS or Dmod source (see “7–2c: CC Offset” on page 111 of the Parameter Guide).
In the example shown in the preceding page, CC#74 and CC#71 are controlling filter cutoff and resonance level.
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Editing KARMA Editing KARMA in Program mode
KARMA module parameters
In the Program P7: KARMA– Module Parameters‐
Control and Trigger pages you can edit KARMA module parameters.
Here we will describe how to edit the most frequently‐
used parameters. For details on the other parameters, refer to “7–3a: Program Name and Tempo” on page 112 of the Parameter Guide.
1st: Triggering will occur only at the first note you play after turning on KARMA.
Dyn: Playing the keyboard will not cause triggering. Triggering will occur when you operate the controller specified by Dynamic MIDI.
GE Real-Time Parameters
Here you can edit the GE realtime parameters that are selected by the KARMA module. You can also assign GE realtime parameters to the KARMA CONTROLS sliders and KARMA SWITCHES so that you can use them to control the phrase or pattern in realtime while you perform.
Note: If you use the Auto RTC Setup function of “Load GE Options,” the standard slider and KARMA SWITCH assignments for the RTC Model of that GE will automatically be made when you select a GE. (See “Selecting a GE” on page 223)
1. Go to the Program P7: KARMA– GE Real‐Time Parameters page.
Control – Transpose
This lets you transpose the note data being input to the KARMA module in semitone steps. This will control the pitch of the phrase or pattern generated by the KARMA module. For example if you want to lower a bass phrase by one octave, set this to –12.
Use “GE RTC Select” to switch the set of GE realtime parameters you want to see.
These buttons display GE realtime parameters 1–16 or 17–32.
Control – Quantize Trig (Quantize Triggers)
This quantizes the timing of the triggering produced by the note data. (See “Synchronizing KARMA” on page 235)
Off (unchecked): Triggering will occur the moment you play the key.
On (checked): Trigger timing will be quantized to the selected note interval relative to the base tempo.
Note – Trigger
This specifies the triggering conditions for the phrase or pattern generated by the GE. Try these out and see how they differ.
Any: Triggering will occur each time you play a key, and the phrase or pattern will play from the beginning.
The number and type of GE realtime parameters you can edit here will differ depending on the selected GE. (There will be a maximum of 32.) In each GE, the parameters most useful for controlling the phrase or pattern are provided as presets.
Note: RTC Model: Every GE contains an internal setting that indicates its RTC Model. Based on the type or purpose of the GE, the RTC Model provides a certain degree of standardization to the over 200 internal parameters of the GE. By default, GEs that have the same RTC Model will be preset with the same GE realtime parameters.
2. Use “VALUE,” “MIN,” and “MAX” to specify the value, minimum value, and maximum value of each GE realtime parameter.
When you select a GE, the default parameter values that are preset for that GE will be assigned.
AKR: Triggering will occur only the first time you play a key after having released all notes on the keyboard.
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Using KARMA
The values you assign here are controlled as follows by the KARMA CONTROLS you specify in the “ASSIGN” field.
4. Use “Assign” to assign the desired controller.
For this example, we’ll assign Slider 1.
Slider 1–8
000-064-127 =MIN-VALUE-MAX
Slider 1–8 (SW)
000-063 = MIN, 064-127 = MAX
5. Use Polarity to specify the polarity of control.
SW 1–8
Off = MIN, On = MAX
For this example, specify “+”.
DynaMIDI 1–8
Depending on Dynamic MIDI setting
When you set CONTROL ASSIGN to RT KNOBS/KARMA and operate slider 1, the Transpose setting will change in semitone steps over a range of –
24 to +0, with –12 as the center value.
3. Use “ASSIGN” to assign each GE realtime parameter to the desired controller.
4. Use Polarity to specify the polarity of control.
+: Control the parameter as shown in the table above.
–: The relationship of MIN and MAX will be inverted. For example as you move a slider from 000 to 127, the value will be controlled from the MAX value to the MIN value.
Perf RTP (Perf Real-Time Parameters)
Here’s how KARMA parameters such as KARMA key zone and KARMA module parameters (i.e., KARMA parameters other than GE realtime parameters) can be assigned to controllers.
If you’ve assigned these parameters to KARMA CONTROLS, you’ll be able to control them in realtime while you perform (see “Control Surface knobs, sliders, & switches” on page 33, and “7–6b: Perf Real‐
Time Parameters” on page 123 of the Parameter Guide).
1. Go to the Program P7: Perf Real‐Time Parameters page.
As an example, we’ll show how you can use a KARMA CONTROLS slider to control the KARMA module parameter “Transpose.”
2. Use “Group” and “Parameter” to select the parameter you want to control.
For this example, set “Group”: Mix, and “Parameter”: Transpose. Turn “A” on (checked) so that the slider will control KARMA module [A].
3. Specify the range and value that you want to control.
The setting of the parameter will be assigned by default (–12 in this example), as described under “7–
3b: Module Parameter‐Control” on page 113 of the Parameter Guide.
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For this example, set “Min,” “Max,” and “Value” to –
24, +0, and –12 respectively.
Note: If you set “Parameter” to Transpose Octave, the change will occur in steps of one octave over a range of –24 to +0, with –12 as the center value.
If you select Transpose Octave/5th, the change will occur in alternating steps of an octave or a fifth, over a range of –24 to +0 with –12 as the center value. For example if this parameter is at the Min setting and a C3 note is sounding, moving slider 1 from 000 toward 127 will cause a pitch change of C3 → G3 → C4 → G4 → C5.
Dynamic MIDI setting
Dynamic MIDI lets you use a KRONOS controller or a MIDI control message to control a specific parameter of KARMA. You can specify up to eight controllers (Source) and what they will do (Destination). For more information, see “Dynamic MIDI Sources & Destinations” on page 1109 of the Parameter Guide.
Naming the KARMA RTC sliders 1–8 and switches
1–8
1. Go to the Program P7: KARMA– Name/Note Map page.
Here you can select names for the KARMA CONTROLS sliders and KARMA SWITCHES. You can save these settings independently for each program. The KRONOS provides suitable preset names for the KARMA CONTROLS sliders and KARMA SWITCHES.
Auto Assign KARMA RTC Name
An appropriate name for each KARMA CONTROLS slider and KARMA SWITCH will be determined based on the GE RTP or Perf RTP being controlled, and will be assigned automatically. (See “Auto Assign KARMA RTC Name” on page 148 of the Parameter Guide.)
Editing KARMA Editing KARMA in Combination mode
Linking KARMA settings to Program changes
1. Go to the Global Basic page.
KARMA settings can be saved individually for each Program. Normally, when you select a new Program, its KARMA settings will be loaded as well. In some cases, however, you may wish to try out different Programs while keeping the KARMA settings the same.
2. Under “Load KARMA setting when changing”, set the “Programs” check‐box as desired.
The Global Basic page Load KARMA Settings when changing parameters let you select between these two behaviors. There are separate settings for Programs, Combis, and Songs. To set this up:
Check the box to load the individual Programs’ KARMA settings.
Un‐check the box to keep KARMA settings the same, even when changing Programs.
For more information, see “Load KARMA settings when changing” on page 755 of the Parameter Guide.
Editing KARMA in Combination mode
In Combination mode (and Sequencer mode) you can use four KARMA modules (modules A, B, C, and D). In a combination, you can use the four KARMA modules and the sixteen timbre programs in a variety of ways; for example, separate phrases or patterns can play programs such as drums, bass, guitar, and strings.
KARMA settings for a combination are made in the various pages of Combination P7: KARMA. Here we will explain the procedure for setting the major parameters, such as “Run” and “Solo” settings, the selection of a GE, and MIDI I/O settings. For other parameters, see ‐“Editing the parameters of each KARMA module” on page 229. and “7–1b: GE Setup/Key Zones” on page 471 of the Parameter Guide.
Switching KARMA on/off
Each time you press the KARMA ON/OFF switch, KARMA will be turned on or off. When on, the switch LED will be lit. This on/off status is saved when you write the Combination.
When KARMA is off, all KARMA modules A, B, C, and D will be off. When KARMA is on, the KARMA modules will operate as specified by their “Run” and “Solo” settings.
“Run” and “Solo” settings
1. Go to the Combination P7: KARMA– GE Setup/Key Zones page.
Note: Alternatively, you can make these settings in the Combination P0: Play– KARMA GE page.
2. Use “Run” and “Solo” to select the module(s) that will operate when KARMA is on.
For more information, see “0–6b: GE Select” on page 422 of the Parameter Guide.
Note: For the preloaded combinations, when the MODULE CONTROL switch is set to MASTER, KARMA SWITCHES 1, 2, 3, and 4 will switch “Run” on/off for modules A, B, C, and D.
Selecting a GE
Here’s how to select the GE used by each KARMA module. (See “Editing KARMA in Program mode” on page 223)
1. Go to the Combination P7: KARMA– GE Setup/Key Zones page.
Note: Alternatively, you can make these settings in the Combination P0: Play– KARMA GE page.
2. Press “Load GE Options” to open the dialog box, turn Auto RTC Setup on, and check the User RTC Model and Reset Scenes options.
“Load GE Options” specifies whether the settings of the KARMA CONTROLS sliders and KARMA SWITCHES will be automatically set, initialized, or maintained when you select a GE.
For this example, we’ll choose to set the slider and switch functions for KARMA modules A, B, C, and D to the standard settings for the RTC Model of the selected GE, so that you’ll be able to control the phrase or pattern immediately.
3. Use “GE Select” to select the GE used by the KARMA module.
Use “Tempo” to set the tempo of the pattern or phrase generated by the GE.
Use “KARMA T.Sig” to specify the time signature of the pattern or phrase generated by the GE. If you select GE/TS the time signature specified by the GE for each module will be used; with any other setting, the time signature of all GEs will change temporarily.
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Using KARMA
MIDI I/O channel settings
You can specify the MIDI input and output channels for each of the four KARMA modules used by a combination.
The MIDI input/output channel setting for each KARMA module and the MIDI channel setting for each timbre will determine the routing that specifies how the KARMA modules play the timbres. These are the most important settings when using multiple KARMA modules in a combination.
1. Go to the Combination P7: KARMA– GE Setup/Key Zones page.
2. Specify the “Input Channel” and “Output Channel” of each KARMA module.
“Input Channel”: For a combination, you will normally set this to Gch so that your keyboard playing will control the KARMA module.
“Output Channel”: Set this to the MIDI channel of the timbre(s) that should be played by this KARMA module.
Gch Also: This option is available if Input Channel is set to other than Gch. If you select (check) this option, a module that would normally be triggered only by the Input Channel will also be triggered by the Gch. (Gch, Global 1–1a)
Timbre Thru: If this option is on (checked), timbres differing from the global MIDI channel will sound when KARMA is off.
When you strike pads 1–4, KARMA modules A–D will each trigger a different GE which will play phrases or patterns on timbres 2–5.
6. For KARMA module A, turn “Gch Also” on (checked).
7. Turn off KARMA.
When you play the keyboard, timbre 1 will sound.
When you strike pads 1–4, timbres 2–5 will sound.
8. Turn on KARMA.
When you play the keyboard, timbre 1 will sound. KARMA module A for which you turned “Gch Also” on (checked) will trigger its GE and play a phrase or pattern on timbre 2.
When you strike pads 1–4, KARMA modules A–D will trigger their respective GEs and play phrases or patterns on timbres 2–5.
Setting example 2
This example shows how the “Timbre Thru” option works.
Select a piano program for timbre 1, a bass program for timbre 2, and a drum program for timbre 3.
We’ll play timbre 1 manually from the keyboard. KARMA module A will be used to play a bass phrase on timbre 2, and KARMA module B to play a drum phrase on KARMA module B. (Make sure that the global MIDI channel is 01.)
1. Set the MIDI Channel for timbres 1, 2, and 3.
Setting example 1
This example shows how the “Gch Also” option works.
1. Set MIDI Channel for the following timbres as follows.
Timbre 1: G ch
Timbre 2: 2 ch
Timbre 3: 3 ch
Timbre 4: 4 ch
Timbre 5: 5 ch
2. Set the MIDI channels for the pads as follows.
Pad 1: MIDI channel = 2 ch
Pad 2: MIDI channel = 3 ch
Pad 3: MIDI channel = 4 ch
Pad 4: MIDI channel = 5 ch
3. For each KARMA module, set “Input Channel” and “Output Channel” as follows.
KARMA module A: “Input Ch” = 2 ch, “Out Ch”= 2 ch
KARMA module B: “Input Ch” = 3 ch, “Out Ch”= 3 ch
KARMA module C: “Input Ch” = 4 ch, “Out Ch”= 4 ch
KARMA module D: “Input Ch” = 5 ch, “Out Ch”= 5 ch
4. Turn KARMA off.
When you play the keyboard, timbre 1 will sound.
When you strike pads 1–4, timbres 2–5 will sound.
5. Turn KARMA on.
When you play the keyboard, timbre 1 will sound.
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For this example, set timbre 1 to 01, timbre 2 to 02, and timbre 3 to 03. Since each timbre is set to a separate channel, the KARMA module set to the corresponding channel will play only that timbre.
Editing KARMA Editing KARMA in Combination mode
2. Set the “Input Channel” and “Output Channel” of each KARMA module as follows.
KARMA module A: “Input Ch” = G ch, “Out Ch”= 02
KARMA module B: “Input Ch” = G ch, “Out Ch”= 03
The timbres played by the KARMA modules are shown in red, as specified by the timbre’s MIDI channel setting and the KARMA module’s Out Channel setting.
Editing the parameters of each KARMA
module
You can specify the keyboard zone in which each KARMA module operates, make MIDI filter settings, and edit KARMA module parameters. Just as for a program, these parameters can be specified independently for each KARMA module.
GE Real-Time Parameters
Here’s how to edit the parameters of the GE selected for each KARMA module.
3. For KARMA modules A and B, turn “Run” on (checked), and set “GE Select” to GE. (See ““Run” and “Solo” settings” on page 227.)
1. Go to the Combination P7: KARMA– GE Real‐
Time Parameters page.
KARMA module A: select a bass phrase as the GE
KARMA module B: select a drum phrase as the GE
When KARMA is on, your playing on the keyboard will sound a piano on timbre 1, and will simultaneously be sent to KARMA modules A and B.
The bass phrase generated by module A is sent on MIDI channel 02 to play timbre 2.
The drum phrase generated by module B is sent on MIDI channel 03 to play timbre 3.
4. Use “Timbre Thru” to specify what will sound when KARMA is off.
When KARMA is off, playing the keyboard will normally sound only the timbres that match the global MIDI channel (Ch 01).
In this example, this will be the piano sound produced by timbre 1 (Ch 01).
If “Timbre Thru” is on (checked), you’ll be able to play timbres that differ from the global channel when KARMA is off.
For KARMA module A, turn “Timbre Thru” on (checked). When KARMA is off, playing the keyboard will sound the piano of timbre 1 (Ch 01) as well as the bass of timbre 2 (Ch 02).
2. In the tabs at the left, select Master A.
3. Set “MIN,” “MAX,” “VALUE,” “ASSIGN,” and “POLARITY.”
In the Master tabs, specifying “ASSIGN” lets you edit the “MIN,” “MAX,” “VALUE,” and “Polarity” settings.
4. Make settings in the same way for Master B, C, and D.
The settings you make here are used when MODULE CONTROL is set to MASTER.
Master lets you control any parameters of modules A, B, C, or D. You can also use a single controller to simultaneously control multiple parameters in different modules; for example, you might use Slider 1 to control the “Rhythm: Swing%” parameter of modules A, B, C, and D.
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Using KARMA
KARMA module [A]
MODULE
CONTROL
KARMA module [C]
In the same way as for a program, KARMA parameters other than GE realtime parameters (e.g., KARMA module parameters) can also be assigned to controllers.
KARMA module [D]
These settings are valid when MODULE CONTROL is set to MASTER.
KARMA module [B]
KARMA REALTIME CONTROLS
MASTER
KARMA SCENES
A
KARMA SWITCHES
B
1
2
3
4
5
6
7
8
KARMA CONTROLS
C
Perf RTP (Perf Real-Time Parameters)
D
1. Go to the Combination P7: KARMA– Perf Real‐
Time Parameters page.
5. In the tabs at the left, select Module A.
6. Set “MIN,” “MAX,” “VALUE,” “ASSIGN,” and “POLARITY.”
7. Make settings in the same way for Module B, C, and D.
The “ASSIGN” settings for module A, B, C, and D are used when MODULE CONTROL is set to A, B, C, or D respectively.
KARMA module [A]
MODULE
CONTROL
KARMA module [B]
KARMA REALTIME CONTROLS
KARMA SCENES
MASTER
KARMA SWITCHES
A
B
1
2
3
4
5
6
7
8
KARMA CONTROLS
C
KARMA module [C]
D
KARMA module [D]
With the appropriate “ASSIGN” settings, a GE realtime parameter of (for example) module A can controlled independently by Master and Module A. For example you can make settings so that the Swing parameter of a drum GE on module A is controlled in MASTER by slider 1 over a range of 0–
50%, and in MODULE A by slider 1 over a range of 50–100%.
Master: 0–50%
Module A: 50–100%
In this case, if you switch MODULE CONTROL between MASTER and A while using slider 1 to control the parameter, the parameter will operate in its last‐controlled state. If you set Swing to 0% in MASTER, and then switch to module A, Swing will remain at 0% as long as you don’t move slider 1. However Swing will change once you move slider 1 to control the parameter in the range of 50–100%.
1. Set MODULE CONTROL to MASTER, and set slider 1 to the minimum position. → “Swing” operates at 0%.
2. Change MODULE CONTROL to A. → “Swing” operates at 0%.
3. Move slider 1 to the maximum position. → “Swing” operates at 100%.
The internal settings are automatically controlled so that the phrase being generated does not change abruptly. In the above example when you use MASTER to set “Swing” to 0% and then switch to module A, the displayed indication is 50–100% but the parameter is actually operating at a value of 0%. In this way, you need to be aware that the displayed indication may not match the actual result.
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In the same way as for a program, set “Group,” “Parameter,” “Min,” “Max,” “Value,” “Assign,” and “Polarity.” In a combination, you can use the four KARMA modules A, B, C, and D.
Turn on (check) the “A,” “B,” “C,” and/or “D” boxes to select the module(s) you want to control.
In the above example, KARMA REALTIME CONTROLS switches 1, 2, 3, and 4 are controlling the Run/Mute setting of modules A, B, C, and D respectively.
Dynamic MIDI settings
You can make these settings in the same way as for a program. For more information, see “Dynamic MIDI Sources & Destinations” on page 1109 of the Parameter Guide.
Naming the KARMA RTC sliders 1–8 and switches
1–8 for MASTER and module A–D
In the same way as for a program, you can select names for the KARMA CONTROLS sliders and KARMA SWITCHES. These settings are saved as part of the combination.
Editing KARMA Editing KARMA in Combination mode
Linking KARMA settings to Combi
changes
KARMA settings can be saved individually for each Combination. Normally, when you select a new Combination, its KARMA settings will be loaded as well. In some cases, however, you may wish to try out different Combinations while keeping the KARMA settings the same.
The Global Basic page Load KARMA Settings when changing parameters let you select between these two behaviors. There are separate settings for Programs, Combis, and Songs. To set this up:
1. Go to the Global Basic page.
In a combination, the area in square brackets [ ] automatically shows a portion of the category name of the program selected for each timbre controlled by the KARMA CONTROLS sliders and KARMA SWITCHES. This lets you know the timbre whose phrase is being controlled by each KARMA CONTROLS slider and KARMA SWITCH.
If more than one timbre is being controlled, the area in square brackets will indicate “MLTI.”
2. Under “Load KARMA setting when changing”, set the “Combinations” check‐box as desired.
Check the box to load the individual Combinations’ KARMA settings.
Un‐check the box to keep KARMA settings the same, even when changing Combinations.
For more information, see “Load KARMA settings when changing” on page 755 of the Parameter Guide.
Auto Assign KARMA RTC Name (See “Auto Assign KARMA RTC Name” on page 148 of the Parameter Guide)
Specifying the random seeds
For each GE realtime parameter group, you can specify whether the random seed (used to generate random values) will be shared between the four KARMA modules.
1. Go to the Combination P7: KARMA– Random Seeds page.
Normally, you will set the four modules to use separate random seeds as shown above; “A”: 1, “B”: 2, “C”: 3, and “D”: 4. If you have selected the same GE for two or more KARMA modules and want them to play in unison using the identical random values, you must select the same random seed for each of these modules. For more information, see “7–8: Random Seeds” on page 484 of the Parameter Guide.
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Using KARMA
Using KARMA in Sequencer mode
In Sequencer mode you can use four KARMA modules (modules A, B, C, and D). As in a combination, you can use the KARMA modules to generate independent phrases or patterns that play (for example) drum, bass, guitar, and strings programs, or you can combine the four KARMA modules and the sixteen track programs in a wide variety of ways.
You can also copy the settings from a combination, and use multi‐track recording to realtime‐record your keyboard performance.
The structure of the KARMA‐related parameters is the same as in Combination mode. (See “Editing KARMA in Combination mode” on page 227)
Here we’ll explain how to use the Auto Song Setup function to get started with realtime recording. We will also describe the procedure for realtime recording (single‐track recording) using KARMA, and for realtime recording (multi‐track recording) by copying the settings from a combination.
In Sequencer mode, you can use KARMA while realtime‐recording song tracks or patterns.
The note‐on/off data and MIDI control data generated by a KARMA module can be recorded as events in a track or pattern. At this time, you can use the KARMA CONTROLS sliders and KARMA SWITCHES to control the phrase in realtime while you record it.
Data from the internal sequencer is not input to the KARMA module. Also, you cannot use note data from the internal sequencer to trigger a KARMA module so that it generates phrases etc.
Auto Song Setup
The Auto Song Setup function automatically copies the settings of a program or combination into a song, and then puts the KRONOS in record‐ready mode. You can then begin recording immediately just by pressing the SEQUENCER START/STOP switch. This lets you seamlessly move from playing a program or combination into producing a song, so that phrases or ideas for a song that occur to you while using KARMA can be immediately turned into a song.
Procedure (using the example of Combination mode)
1. Enter Combination mode.
2. In the Combination P0: Play– Prog Select/Mixer page, select a combination and edit the KARMA RTC parameters etc. as desired.
Note: If you want to keep the edited state of your combination, execute “Update Combination” or “Write Combination.”
3. Hold down the ENTER switch and press the REC/WRITE switch.
The “Setup to Record” dialog box will appear.
4. To execute the Auto Song Setup function, press the OK button. If you decide to cancel, press the Cancel button.
You will automatically move to Sequencer mode, and the settings of the combination will be copied to a song.
The copy‐destination song will be the first unused song.
Content copied from a Combination:
The same content will be copied as when you execute the Copy From Combi page menu command with IFXs, MFXs, and TFXs checked, and Multi REC Standby checked. For more information, see “Copy from Combination” on page 626 of the Parameter Guide.
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Content that is copied from a Program:
The same content will be copied as when you execute the “Copy From Program” page menu command with IFXs, MFXs, and TFXs checked, To: set to MIDI Track01, with KARMA checked and To: set to KARMA Module A, and with Drum Track checked and To: to set to Track 10.
5. The KRONOS will automatically enter record‐
ready mode, and the metronome will begin sounding according to the Metronome setting (Sequencer 0–5c).
6. Press the START/STOP switch to begin realtime recording. When you’ve finished recording, press the START/STOP switch once again. (See “Recording MIDI in real‐time” on page 78.)
Using KARMA in Sequencer mode Recording using KARMA (single-track recording)
Recording using KARMA (single-track recording)
In the following example, we’ll use KARMA to record a drum pattern on track 1.
1. Select the desired drum program for track 1 as described in the procedure for realtime‐recording a track and for preparing to record (see p.78).
Also make any other necessary settings for recording, such as setting “Track Select” to T01.
Specify the copy‐source program. Turn on (check) “GE RTP Control Settings & Scenes” and “Perf. RTP & Panel Settings.” Press OK to execute the copy.
The settings of the KARMA REALTIME CONTROLS sliders, switches, and scenes will be copied to Module Control A.
2. Press the KARMA ON/OFF switch to turn on KARMA.
2. Go to the Sequencer P7: KARMA– GE Setup/Key Zones page.
When you play the keyboard, KARMA will generate a drum pattern just as it did for the program.
Make MIDI I/O settings for the KARMA modules so that KARMA module A will play track 1 (See “Editing KARMA in Combination mode” on page 227).
3. Use the SEQUENCER REC/WRITE switch and the START/STOP switch to realtime‐record on track 1. (See “Recording MIDI in real‐time” on page 78)
For KARMA module A, set the “Input Channel” and “Output Channel” to 01 and 01 respectively. Setting them to Tch and Tch will have the same result. For more information, see “7–1c: MIDI I/O” on page 471 of the Parameter Guide.
You can operate the KARMA REALTIME CONTROLS sliders/switches and the SCENE switches while recording, and the changes in the pattern or sound that occur will be recorded just as they occur.
The song tempo and KARMA tempo cannot be set independently.
4. If you want the KARMA module to be in synchronization with the sequencer during recording, check the “Quantize Trigger” option.
As specified by the MIDI track’s MIDI Channel setting and the KARMA module’s Out Channel setting, the MIDI track played by the KARMA module is displayed in red.
Go to the Sequencer P7: KARMA– Module Parameters‐
Trigger page.
3. Select a GE for KARMA module A, and set its parameters.
You are free to select a GE and make settings as desired, but in this example we’ll use the “Copy KARMA Module” page menu command to copy all of the program’s KARMA settings. This is an easy way to set up and record the phrase or pattern that the program’s KARMA is generating.
1. Use the page menu button located in the top left of the screen to display the page menu, and choose “Copy KARMA Module.”
The trigger timing will be synchronized to sixteenth‐
note intervals of the sequencer beat. (See “Synchronizing KARMA” on page 235)
5. You can synchronize the KARMA module to the start timing of the sequencer.
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Using KARMA
• While KARMA is running, press the START/STOP switch; KARMA will synchronize to the synthesizer timing.
• If you again press the START/STOP switch, the sequencer and KARMA will both stop. If you want to stop only KARMA, press the (KARMA) ON/OFF switch to turn it off.
• If you want KARMA to start at the moment recording begins, press the (KARMA) ON/OFF switch to turn it on, and then play the keyboard during the pre‐count before recording. The KARMA module will not be triggered immediately, but will be triggered in synchronization with the sequencer when recording begins. (See “Synchronizing KARMA” on page 235)
Multi-track recording using settings copied from a Combination
The pre‐loaded combinations include a diverse array of combinations that take full advantage of KARMA. You can play these combinations to stimulate ideas for songs, and record your playing to create basic tracks. Many of these combinations consist of timbres and KARMA modules with differing MIDI channel settings.
In the example below, we’ll show how you can use multi‐track recording to record a performance consisting of multiple MIDI channels.
1. We’ll start by copying the settings of a combination into a song. Go to the Sequencer P0: Play/REC– MIDI Track Prog Select/Mixer page.
2. In the upper left of the screen, press the page menu button to open the page menu, and choose “Copy From Combination.”
Set the tracks you’re not recording to either Play or Mute. However if you’re recording the performance of a combination, and none of the tracks have already been recorded, it’s ok to leave all tracks set to REC.
6. Press the REC/WRITE switch and then the START/STOP switch to begin realtime recording. (See “Recording MIDI in real‐time” on page 78)
While you record, you can operate the KARMA REALTIME CONTROLS sliders, KARMA SWITCHES, and SCENE switches to vary the pattern or sound. The changes you create will be recorded just as you make them.
Select the copy‐source combination. Turn IFX‐All, MFXs, TFXs, and Multi REC Standby on (checked). Press OK to execute the copy.
3. The settings of the combination’s timbres 1–16 will be copied to MIDI tracks 1–16. Effect settings, KARMA settings, and all other common parameters will be copied to the tracks of the song.
4. Choose “Track Select.” Select a track whose MIDI channel matches the global MIDI channel.
Press the ON/OFF switch to turn KARMA on, and play the keyboard and/or pads to make KARMA begin playing in the same way as it did in the copy‐source combination. (Depending on the track you selected in “Track Source,” the performance may not be the same as when you were playing the combination. Be sure to select the track whose MIDI channel is the same as the global MIDI channel.)
5. Perform multi‐track recording. Make preparations for recording as described in “Multi (multitrack recording)” on page 80. Turn “Multi REC” on (checked).
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The song tempo and KARMA tempo cannot be set independently.
Synchronizing KARMA Synchronization basics
Synchronizing KARMA
Synchronization basics
Synchronization with Wave Sequences
KARMA will be reset, and the phrases or patterns it generates will start from the beginning.
If you want a KARMA module to synchronize with currently‐playing Wave Sequences (“Mode”= Tempo), turn “Quantize Trigger” on (checked) so that it will synchronize to the selected note interval.
• While the sequencer is playing and KARMA is stopped, and you change the location by pressing the LOCATE switch etc., KARMA will be reset, and the phrases or patterns it generates will start from the beginning.
Synchronization with the Drum Track
• If you then press the START/STOP switch, the sequencer and KARMA will both stop. If you want to stop only KARMA, press the (KARMA) ON/OFF switch.
For information on synchronizing KARMA with the Drum Track, see “Using KARMA and the Drum Track together” on page 243.
Synchronization with song start/stop
• While KARMA is running, pressing the START/STOP switch will synchronize KARMA with the sequencer.
• If you want KARMA to start the moment recording begins, press the (KARMA) ON/OFF switch, and then play the keyboard during the pre‐count before recording. The KARMA modules will not be triggered immediately, but will be triggered in synchronization with the sequencer the moment recording starts.
The “Quantize Trigger” parameter
The trigger timing of a KARMA module will depend on the setting of its “Quantize Trigger” parameter. On (checked): The trigger timing of a KARMA module will be quantized to the selected note interval.
Off (unchecked): The KARMA module will be triggered at the timing at which you play the keyboard.
For more information, see “Quantize Trigger” on page 117 of the Parameter Guide.
Note: If you want a wave sequence to synchronize to the currently‐playing KARMA, go to the P2: Track Parameters Wave Sequence/KARMA page and turn “Wave Sequence Quantize Trigger” on.
Synchronization between KARMA
modules A, B, C, and D
In Combination and Sequencer modes, four KARMA modules can be running. Each module has a “Quantize Trigger” setting that determines how that module will synchronize with the other modules.
“Quantize Trigger” Off: The KARMA module will be triggered at the timing at which you play the keyboard. There will be no synchronization between KARMA modules; each will be triggered at their own timing.
“Quantize Trigger” On: The KARMA module will synchronize to the selected note interval of the timing the first‐triggered KARMA module that is currently running.
Synchronization with songs, patterns,
and RPPR performance in Sequencer
mode
If you want a KARMA module to play (or be recorded) in synchronization with the currently‐playing song, pattern, or RPPR, turn “Quantize Trigger” on.
“Quantize Trig” Off: The KARMA module will be triggered at the timing at which you play the keyboard. It will not synchronize to the currently‐playing song, pattern, or RPPR.
“Quantize Trig” On: The trigger timing of the KARMA module will be quantized to the selected note interval of the currently‐playing song, pattern, or RPPR.
Note: If you want patterns played by RPPR to synchronize to the currently‐operating KARMA, set “Sync” (Sequencer P5: Pattern/RPPR– RPPR Setup page) to SEQ.
Note: If you want a wave sequence to synchronize to the currently‐playing song, pattern, RPPR, or the currently‐running KARMA, go to the P2: Track Parameters Wave Sequence/KARMA page and turn on “Wave Sequence Quantize Trigger” as well. For more information, see “Wave Sequence Quantize Trigger” on page 460 of the Parameter Guide.
If you want to simultaneously trigger multiple KARMA modules from the keyboard or pads, turn “Quantize Trigger” on for each of these KARMA modules.
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Using KARMA
Slave operation
Connect the MIDI OUT of your external MIDI device to the KRONOS’ MIDI IN.
Set MIDI Clock (Global 1–1a: MIDI Setup) to External MIDI. The KRONOS will synchronize to MIDI realtime clock and realtime command messages it receives from the connected MIDI device.
Note: If the KRONOS is set to MIDI Clock= Auto, it will also synchronize to the external MIDI device in the same way if MIDI realtime clock messages are being received from the external device.
Synchronization to MIDI clock
front panel START/STOP switch. KARMA also will be controlled in the same way as when you operate the front panel START/STOP switch. (See “Synchronization with song start/stop”)
When the KRONOS receives a Song Position Pointer message, it will change the location of the song just as when you change the song location by operating the KRONOS, and KARMA will be controlled in the same way as when you change the location on the KRONOS.
In Program and Combination modes, Song Start, Continue, and Stop messages that the KRONOS receives will control KARMA.
KARMA will synchronize to a tempo based on the external MIDI clock timing.
• While KARMA is running, Song Start, Continue, and Song Position Pointer messages received by the KRONOS will reset KARMA, causing the generated phrases or patterns to start from the beginning.
Synchronization with MIDI realtime
commands
• If a Song Stop message is received, KARMA will stop.
In Sequence mode, Song Start, Continue, and Stop messages that the KRONOS receives will control song playback and recording just as when you operate the Master operation
Connect the KRONOS’ MIDI OUT to the MIDI IN of your external MIDI device.
Set MIDI Clock (Global 1–1a) to Internal. The connected external MIDI device will synchronize to the MIDI realtime clock and realtime commands it receives.
Note: The same applies if MIDI Clock=Auto and MIDI realtime clock messages are being transmitted. For more information, see “MIDI Clock (MIDI Clock Source)” on page 772 of the Parameter Guide.
Synchronization via MIDI clock
The connected external MIDI device will synchronize to the MIDI clock of the KRONOS.
Synchronization via MIDI realtime
commands
Enable Start/Stop Out in Prog/Combi
You can set up KRONOS so that starting and stopping KARMA in Program and Combi modes will also control start and stop on external MIDI devices, such as sequencers and drum/groove machines (such as the Korg Electribe series).
To do so:
1. Go to the Global MIDI page.
2. Under MIDI Routing Setup, turn on “Enable Start/Stop Out in Prog/Combi.”
• In Program and Combination modes, playing a note‐on from the keyboard or pads to trigger the GE selected for a KARMA module will also cause 236
the MIDI system realtime message “Start” to be sent at the trigger timing.
• After the Start message has been sent, turning off KARMA ON/OFF will send the MIDI system realtime “Stop” command.
Using the Drum Track
Overview
What is the Drum Track?
The Drum Track is a built‐in drum machine, fueled by the KRONOS’s high‐quality drum sounds.
It gives you a beat to play along with as you experiment with Programs and Combinations, or as you work out the outline of a song. If you’re playing with the Drum Track and want to capture your inspiration quickly, you can use Auto Song Setup to immediately start recording in Sequencer mode.
There are hundreds of preset Drum Track patterns covering a wide range of musical styles, and you can also create your own (as we’ll explore later in this chapter).
Drum Track Pattern contents
Bank
Contents
Preset P000…697
Factory Drum Track patterns
User U000…999
User Drum Track patterns
There are options to control how the Drum Track pattern starts, such as starting immediately when you press the DRUM TRACK button, or waiting until you start to play the keyboard. If you’re starting the pattern by playing the keyboard, you have the option of starting it by using a specific range of notes or velocities.
You can also link the Drum Track with KARMA, so that they play in sync and start and stop together.
In Program mode, the Drum Track has its own mixer channel (including EQ) and separate effects routing, for independent control of the sound. In Combinations and Songs, the Drum Track plays normal Timbres and Tracks, with all the normal controls over Program selection, EQ, effects routing, and so on.
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Using the Drum Track
Performing with the Drum Track
Using the Drum Track in Program mode
In Program mode, the Drum Track lives alongside the main Program, similar to a second MIDI Track in Sequencer mode.
Selecting the Drum Track pattern &
sound
Here we’ll explain how to make the most important settings. For more details, please see “1–3: Drum Track” on page 42 of the Parameter Guide.
1. Press the Basic/Vector tab, and then press the Drum Track tab.
Turning the Drum Track on and off
The Drum Track page will appear. Pattern Bank/No.
Drum Track Program
1. Press the DRUM TRACK switch.
The switch’s LED will either light solidly or blink on and off, depending on the Program’s Trigger Mode setting.
If the LED is solidly lit: this means that the Trigger Mode is set to Start Immediately. The Drum Track pattern will start according to the Sync setting (for more information, see “Controlling how the Drum Track starts and stops” on page 241). When you turn it off, the pattern will stop.
If the LED is blinking: this means that the Trigger Mode is set to Wait KBD Trig. The Drum Track pattern will start when you play the keyboard or when a MIDI note‐on is received. If the front panel LINKED LED and KARMA ON/OFF switches are lit, the KARMA performance will start and stop together with the Drum Track.
Note: If the selected pattern is either P000:Off or is empty (which can happen with User patterns), the DRUM TRACK switch won’t turn on.
The Pattern parameter has two popup menus. The one on the left selects between the Preset and User banks; the one on the right selects the pattern within the bank.
3. In the popup menu on the left, select the Preset bank.
Setting the tempo
4. In the popup menu on the right, select pattern P001: Pop & Ballad [All].
1. Use the TEMPO knob or the TAP TEMPO button to set the tempo.
Next, note the Drum Program section of the page (to the right of the Drum Pattern section). This area contains a few parameters for adjusting the basic sound of the Drum Track.
This sets the system tempo, as shown in the “q =” value located in the upper right of the display. The TAP TEMPO button’s LED also shows the tempo, blinking at intervals of a quarter note ( q ).
5. Press the Program popup menu.
The Category/Program Select dialog appears. By default, the Drum category will already be selected.
You can also edit the tempo directly from the display using the standard data entry controls, including the numeric keypad. Simply select the “q =” in the display, and then enter a value.
You can actually select any sound, even outside of the Drum category—but the in general, the patterns will only make sense when playing a drum Program.
The tempo is variable between 40.00–300.00 bpm, and is saved when you write the Program.
7. Use Volume to adjust the volume of the Drum Track Program.
External clock
8. Use Detune to adjust the overall pitch of the Drum Program in one‐cent increments. If the MIDI Clock parameter (on the Global MIDI Basic page) is set to External MIDI or External USB, or to Auto MIDI or Auto USB if MIDI Clock messages are being received, the tempo value will display as “q =” EXT, and the KRONOS will sync to the incoming clocks. When syncing to external clock, the TEMPO knob and TAP TEMPO button have no effect.
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2. Note the Drum Pattern section, in the upper left of the display.
6. Select a drum Program for the Drum Track to play.
One cent is 1/100th of a semitone.
You can adjust the pitch of individual drum samples by editing Drum Kits in Global mode.
Performing with the Drum Track Using the Drum Track in Program mode
Drum Track
Play/Mute,
(SWITCHES [3])
Drum Track
Select,
(SWITCHES [11])
[MIXER]
T1–8
KARMA LINKED LED
[DRUM TRACK]
Drum Track Volume
(SLIDERS [3])
Shift
Shift lets you transpose the Drum Track pattern in semitone steps, causing different instruments of the drum kit to play. This will generally cause unexpected results, which may often be interesting—experiment and see!
Drum Track and the Control Surface
You can use the control surface to control the Drum Track’s mix parameters, including volume, play/mute, solo on/off, EQ, and effects sends.
1. Play a Drum Track pattern. See “Turning the Drum Track on and off” on page 238.
Linking with KARMA
You can link KARMA and the Drum Track so that they start and stop together.
1. Go to the KARMA Trigger page.
2. In the Module Parameters ‐ Trigger section, in the Control Group, note the Link to Drum Track check‐box.
3. Turn on Link to Drum Track. The front panel LINKED LED will light.
If Link to Drum Track is on, KARMA will be linked with the Drum Track start/stop.
4. Turn the KARMA ON/OFF switch on.
When linked, KARMA will always wait for the Drum Track. So, unless the DRUM TRACK switch is on, KARMA won’t start yet.
5. Turn the DRUM TRACK switch on.
KARMA will start to play along with the Drum Track, according to the Drum Track’s Trigger Mode. See “Turning the Drum Track on and off,” above, for more information. If you turn off the DRUM TRACK switch while KARMA is operating, KARMA will also stop.
For more details, please see “Using KARMA and the Drum Track together,” on page 243.
2. Press the CONTROL ASSIGN TIMBRE/TRACK switch.
3. On the display, press the Play tab, and then press the Control Surface tab.
The Control Surface page will appear. This page displays and reflects the control surface settings. It’s convenient to watch this page while using the control surface, since it shows the parameter names and precise values.
Note: You can use the control surface regardless of the page that’s currently shown in the display.
4. Use slider 3 to adjust the Drum Track volume.
5. Use Play/Mute switch 3 to toggle the Drum Track’s sound on and off.
Note that this controls only the sound of the Drum Track Program, and is independent of whether or not the Drum Track pattern is playing.
6. Press the MIXER KNOBS button until the CHANNEL STRIP LED lights up.
This makes the knobs control a virtual channel strip, including pan, EQ, and effects sends.
7. Press the MIX SELECT 3 button to select the Drum Track on the Control Surface.
8. Use knobs 2‐6 to adjust the Drum Track’s EQ.
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Using the Drum Track
Using the Drum Track in Combination mode
Turning the Drum Track on and off
You can turn the Drum Track on and off, and control the tempo, just as in Program mode. For more information, see “Turning the Drum Track on and off” on page 238, and “Setting the tempo” on page 238.
Selecting a Drum Track pattern and
sound
In Program mode, the Drum Track has a special reserved mixer slot, a dedicated Program select parameter, and so on—and the Drum Track pattern always plays that dedicated Program. In Combinations (and Songs), the Drum Track simply sends MIDI to play one or more of the 16 Timbres/Tracks.
To set up the Drum Track in Combination mode:
1. Go to the Combination Play page.
2. Choose a Timbre to use as the Drum Track Program.
You can use two or more Timbres at once, if you want to get really fancy—but in general, all you’ll need is one. In this case, let’s use Timbre 10.
3. Open the Timbre’s Category popup, and select a drum Program. I‐F078 Standard Kit is a good first choice.
4. Go to the Timbre Parameters MIDI page.
5. Set Timbre 10 (the drum Program) to MIDI channel 10.
Note: if another timbre uses the same MIDI channel, the drum pattern will play that timbre as well.
You can use any MIDI channel, but it’s best to use something other than the Global MIDI channel. Otherwise, the Drum Track pattern will play all of the sounds assigned to the keyboard, with unpredictable results.
6. Go to the EQ/Vector/Control page, and select the Drum Track tab.
In the MIDI Channel section, set the Output to 10 (to match the Timbre’s channel, as set in step 5).
7. In the upper left of the page, select a Drum Pattern. For more details, see “Selecting a Drum Track pattern and sound” on page 240.
Note: If you select an empty pattern, you won’t be able to turn the DRUM TRACK switch on.
8. Press the DRUM TRACK switch to verify that the pattern sounds correctly.
The method of triggering will depend on the Trigger settings. If Trigger Mode is Start Immediately, the Drum Track pattern will start when you press the ON/OFF switch. For more information, please see “Synchronizing the Drum Track” on page 244.
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Drum Track settings Drum Track settings in Program mode
Drum Track settings
Drum Track settings in Program mode
Controlling how the Drum Track starts
and stops
You have several options to control how and when the Drum Track starts and stops.
1. Go to the Basic/Vector page, and select the Drum Track tab.
2. In the Trigger section, set the Mode to control how the pattern will start and stop.
Start Immediately: When you turn on the Drum Track by pressing the DRUM TRACK switch, the LED will light and the Drum Track pattern will start according to the Sync setting. It will stop when you turn off the switch.
Wait KBD Trig: When you press the DRUM TRACK switch to turn it on, the LED will blink and the Drum Track pattern will wait to start. When you play the keyboard or receive a MIDI note‐on, the Drum Track pattern will start according to the Sync setting.
3. Specify the Sync setting.
Off: The Drum Track pattern will not synchronize to the currently‐running KARMA, but will start immediately.
Storing the on/off setting
If the Trigger Mode is set to Wait KBD Trig, the on/off status of the DRUM TRACK switch is also saved when you save the Program.
If the Trigger Mode is set to Start Immediately, the switch status is always saved as Off, regardless of the whether the switch is on or off when you Write.
EQ adjustments for the Drum Track
Program
The Drum Track Program has its own three‐band EQ, just like the Program’s oscillators. You can control this on the Drum Track page, or directly from the Control Surface as with the oscillator EQs.
If you enable Auto Load Program EQ, the EQ settings stored in the Drum Program will be automatically loaded when you switch Drum Track Programs. Normally, you should leave this enabled.
Even if Auto Load Program EQ is enabled, you can still adjust the EQ manually.
MIDI in and out
On: The Drum Track pattern will synchronize to the currently‐running KARMA.
The Drum Track can interact with MIDI in several different ways. You can:
For more information, see “The Trigger “Sync” parameter” on page 244.
• Trigger the Drum Track pattern via MIDI in
4. If Trigger Mode is set to Wait KBD Trig, specify the Latch setting. • Transmit the Drum Track pattern via MIDI out
Latch controls whether the Drum Track pattern will continue playing even after you take your hands off of the keyboard.
Off: If the DRUM TRACK switch is on, the LED will blink, and the pattern will start when you play the keyboard. When you stop playing, the Drum Track will stop as well.
On: If the DRUM TRACK switch is on (the LED will blink), the pattern will start when you play the keyboard (note‐on). The pattern will continue when you release the keyboard (note‐off). The pattern will stop when you turn the DRUM TRACK switch off (the LED will go dark).
Use KARMA Latch Switch: The on/off status of the KARMA LATCH switch will correspond to the above Off and On modes of operation. You will probably want to use this in conjunction with KARMA’s Latch operation.
• Play the Drum Track Program via MIDI in
Triggering the Drum Track pattern via MIDI
If you’re triggering the Drum Track pattern by playing the keyboard, input on the Global MIDI Channel will trigger the Drum Track as well.
Playing the Drum Track Program via MIDI
You can play the Drum Track Program via MIDI, separately from the main Program sound. In Program mode, the Drum Track’s MIDI channel is set by the Global MIDI page’s Prog MIDI Ch parameter. The default is channel 10.
(In Combination and Sequencer modes, this works a little differently; see “Drum Track settings in Combination mode,” below.)
Note that the Drum Track Program does not transmit or receive Program changes.
5. If Trigger Mode is set to Wait KBD Trig, specify the Keyboard Zone and Velocity Zone.
These settings specify the range of keys and velocities that will trigger the Drum Track pattern when you play the keyboard (or receive a note‐on).
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Using the Drum Track
Transmitting the Drum Track pattern via MIDI
1. Go to the Global MIDI page.
With the factory settings, the Drum Track pattern will not be sent via MIDI out. If you like, however, you can do so—for instance, you could use it to play an external MIDI device, or record it into an external sequencer. To do so:
2. Under Drum Track MIDI Setup, enable Prog MIDI Out.
3. Set the Prog MIDI Ch. as desired.
The Drum Track pattern will then transmit MIDI on the selected channel.
Drum Track settings in Combination mode
Unlike Program mode, Combination mode does not have a dedicated track for the Drum Track. Instead, you can assign any of the 16 Timbres to the Drum Track.
To do so, select a drum Program for the desired Timbre. Then, set the Drum Track’s Output MIDI channel to match the timbre’s MIDI channel.
MIDI in and out
In Combination mode, MIDI interacts with the Drum Track differently than in Program mode. You can still:
• Trigger the Drum Track pattern via MIDI in
• Play the Drum Track Program via MIDI in
• Transmit the Drum Track pattern via MIDI out
Triggering the Drum Track pattern via MIDI
If you’re triggering the Drum Track pattern by playing the keyboard, input on the Global MIDI Channel will trigger the Drum Track as well.
Playing the Drum Track Program via MIDI
Since the Drum Program(s) use standard Combination Timbres, you can play the Drum Program just as you would any other Timbre.
Transmitting the Drum Track pattern via MIDI
The Drum Track will transmit on the MIDI channel specified by the Drum Pattern Output setting of each Combination.
Set this to match the MIDI channel of the timbre you’ve specified for the drum Program.
If the timbre’s Status is EXT or EX2, the Drum Track pattern will be transmitted via MIDI out
Drum Track settings in Sequencer mode
The Drum Track works much the same in Sequencer mode as it does in Combination mode.
However, while Combinations trigger the Drum Track pattern via the global MIDI channel, Songs trigger the Drum Track pattern on the MIDI channel specified by Drum Pattern Input. Normally you’ll set this to Tch. With the Tch setting, the MIDI channel of the track selected by Track Select will automatically be used as the trigger channel.
For details, please see “Selecting the Drum Track pattern & sound” on page 238.
You can’t use note data from the internal sequencer as a trigger to start Drum Track patterns.
If you’re playing a Program or Combination along with the Drum Track and come up with an idea for a song, you can use Auto Song Setup to immediately start recording. For more information, see “Auto Song Setup” on page 82.
Drum Track MIDI in and out
In Sequencer mode, the Drum Track transmits and receives on the following MIDI channels.
Receive: The Drum Track will receive on the MIDI channel specified by the Drum Pattern Input setting of each song. Normally you’ll set this to Tch and use the KRONOS’s keyboard to control the triggering.
Transmit: The Drum Track will transmit on the MIDI channel specified by the Drum Pattern Output setting of each song. Set this to match the MIDI channel of the MIDI track for which you’ve assigned the drum Program.
If the track’s Status is BTH, EXT, or EX2, note data etc. of the Drum Track pattern will be transmitted.
In Sequencer mode you can use the Drum Track while real‐time‐recording a song track or pattern.
The note‐on/off data transmitted by the Drum Track pattern can be recorded as events in a track or pattern.
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Drum Track settings Using KARMA and the Drum Track together
Using KARMA and the Drum Track together
If you’re using the Drum Track and KARMA together, you can link the start/stop operation of both, and specify whether or not the Drum Track pattern will play for each KARMA scene.
Settings in Program mode
Linking KARMA with Drum Track start/stop
Here’s how to start and stop the KARMA performance along with the Drum Track pattern:
1. Go to the Program P7: KARMA Module Parameters– Trigger page.
2. Turn on Link To Drum Track. The front panel LINKED LED will light.
If Link to Drum Track is on (selected), KARMA will be linked with the Drum Track start/stop.
3. Turn the KARMA ON/OFF switch on.
Even when you play the keyboard (or receive a note‐
on), KARMA will not be triggered.
4. When you turn the DRUM TRACK switch on, the Drum Track will start at the specified timing.
If Trigger Mode is set to Start Immediately, KARMA will be triggered and begin operating when you turn the DRUM TRACK switch on (if you’re playing the keyboard, or if the KARMA LATCH switch is on).
If Trigger Mode is set to Wait KBD Trig, operation will begin when you play the keyboard (or when a note‐on is received).
If you turn the DRUM TRACK switch off while KARMA is operating, KARMA will also stop.
Turning Drum Track on and off for each KARMA
scene
For each KARMA scene, you can control whether or not the Drum Track will play. To do so:
1. Go to the Prog P7: KARMA GE Real‐Time Parameters/Scenes page.
2. Select the Scenes tab, on the left‐hand side of the page.
The Scenes page will appear.
3. In Drum Track Run, clear the check box of each scene for which you don’t want the Drum Track to play.
For example, you might turn this on for scene 1 and off for scene 2.
4. Press the KARMA ON/OFF switch to turn it on.
You’ll stop hearing the Drum Track pattern. If you press the SCENE 1 switch, you’ll hear the Drum Track pattern again.
Settings in Combination and Sequencer
modes
Linking the KARMA performance with the Drum
Track pattern start/stop
In Combination mode and Sequencer mode, KARMA can operate up to four KARMA modules simultaneously. Start/stop for each KARMA module can be synchronized with the Drum Track pattern start/stop.
Here we’ll explain how to make settings in Combination mode. Settings for Sequencer mode are the same as in Combination mode.
1. Go to the Combi P7: KARMA Module Parameters– Trigger page.
2. Under Control, turn on the Link to Drum Track setting for the KARMA module(s) that you want to link with the Drum Track pattern start/stop.
When you turn on Link for at least one of the four modules, the front panel LINKED LED will light.
3. When you turn the KARMA ON/OFF switch on and play the keyboard (or receive a note‐on), the KARMA modules whose Link to Drum Track is off will be triggered, and will start. KARMA modules whose Link to Drum Track is on will not be triggered.
4. When you turn the DRUM TRACK switch on, the KARMA modules whose Link to Drum Track is on will start along with the Drum Track.
If Trigger Mode is set to Start Immediately, KARMA will be triggered when you turn the DRUM TRACK switch on, and will begin operating (if KARMA LATCH is on).
If Trigger Mode is set to Wait KBD Trig, it will begin operating when you play the keyboard (or receive a note‐on).
If you turn the DRUM TRACK switch off while KARMA is operating, KARMA will also stop if KARMA LATCH is off.
5. Make settings so that the beat will match (synchronize to) the operating KARMA modules.
In the Trigger section of the Drum Track page, turn Sync on.
5. Press the DRUM TRACK switch.
6. Make settings so that the KARMA modules will synchronize to the currently‐running Drum Track pattern.
If Trigger Mode is set to Wait KBD Trig, play the keyboard (or transmit a note‐on via MIDI).
In the P7: KARMA– Trigger A/B/C/D page, turn Quantize Trigger on (selected).
On the Control Surface, select scene 1.
Verify that KARMA and the Drum Track pattern are playing.
6. On the Control Surface, select scene 2.
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Using the Drum Track
Specifying whether the Drum Track will play for
each KARMA scene
Just as you can in Program mode, you can specify whether the Drum Track will play for each KARMA scene in Combination mode and Sequencer mode. These settings are made by the respective P7: KARMA– Scene Matrix page Drum Track Run parameters. For more information, see “Turning Drum Track on and off for each KARMA scene” on page 243.
Synchronizing the Drum Track
The Trigger “Sync” parameter
The trigger timing of a Drum Track will depend on the setting of its Trigger Sync parameter. On (checked): The trigger timing will be quantized to the nearest beat relative to the base tempo.
Off (unchecked): If Trigger Mode is Start Immediately, triggering will occur at the moment you press the DRUM TRACK switch. If this is set to Wait KBD Trig, triggering will occur at the moment you play the keyboard.
Synchronizing the Drum Track with KARMA, the
Sequencer, and RPPR performance
If you want the Drum Track pattern to play in sync with the currently‐operating KARMA function, currently‐playing song, or RPPR performance, turn Trigger Sync on.
Trigger Sync Off: If the Trigger Mode setting is Start Immediately, the Drum Track pattern will be triggered the moment you press the DRUM TRACK switch. If this is set to Wait KBD Trig, the Drum Track pattern will be triggered the moment you play the keyboard. It will not synchronize to the currently‐operating KARMA function or to the currently‐playing song, pattern, or RPPR.
Trigger Sync On: Triggering will synchronize to the currently‐playing song, pattern or RPPR performance in units of a measure. Triggering will synchronize to the currently‐operating KARMA function (in Sequencer mode if the song or pattern is stopped) in units of a beat.
Note: If you want to synchronize KARMA to the currently‐running Drum Track, enable the Quantize Trigger parameter (Prog P7: KARMA– Trigger, Combi/Seq P7: KARMA– Trigger A/B/C/D).
Note: If you want to synchronize the RPPR pattern performance to the currently‐running Drum Track, set the Sync parameter to Beat or Measure.
Synchronization with Songs
• When you press the SEQUENCER START/STOP switch, the Drum Track will stop along with the sequencer.
• If you want the Drum Track to start simultaneously with the beginning of recording, press the DRUM TRACK switch during the pre‐count before recording (if Trigger Mode is Start Immediately) or play the keyboard (if Trigger Mode is Wait KBD Trig). The Drum Tracks will not be triggered immediately, but will be triggered in 244
synchronization with the sequencer the moment recording starts.
Slave operation
Connect the KRONOS’s MIDI IN to your external MIDI device’s MIDI OUT, or connect the KRONOS’s USB B connector to your computer’s USB port. Then, set up the KRONOS as described under “MIDI Clock synchronization” on page 160.
Synchronization with MIDI real-time commands
In Sequencer mode, Song Start, Continue, and Stop messages that the KRONOS receives will control song playback and recording just as when you operate the front panel START/STOP switch. KARMA also will be controlled in the same way as when you operate the front panel START/STOP switch. (See “Synchronization with Songs,” above.)
Master operation
Connect the KRONOS’s MIDI IN to your external MIDI device’s MIDI OUT, or connect the KRONOS’s USB B connector to your computer’s USB port.
Set the Global MIDI Clock to Internal. The connected external MIDI device will synchronize to the MIDI real‐time clock and real‐time commands it receives.
Note: You can also use MIDI Clock=Auto MIDI or Auto USB, as long as clock messages are not being received. For details, please see “MIDI Clock synchronization” on page 160.
Synchronization via MIDI clock
The connected external MIDI device will synchronize to the MIDI clock of the KRONOS.
Creating Drum Track patterns Preparing a user pattern
Creating Drum Track patterns
To create a Drum Track pattern, you’ll use the Sequencer mode P10: Pattern/RPPR– Pattern Edit page to convert a user pattern into a user Drum Track pattern. Once you’ve converted the pattern in this way, you’ll be able to use it with the Drum Track in each mode. These converted Drum Track patterns are held in internal memory even after you turn off the power. This means you can manage them together with the Programs and Combinations.
Preparing a user pattern
You’ll first need to prepare the user pattern that you want to convert to a Drum Track pattern.
To create a user pattern, you can record the pattern in real‐time in the Sequencer Pattern/RPPR– Pattern Edit page, or step‐record it.
Alternatively, performance data from a track can be imported into a pattern, meaning that performance data you’ve created in a track or SMF data you’ve loaded in Media mode can be used as a user pattern. To do this, execute the Get From Track menu command in the Sequencer Pattern/RPPR– Pattern Edit page.
Converting a Sequencer pattern to a Drum Track pattern
1. Press the front‐panel SEQ switch to enter Sequencer mode. 2. Go to the Sequencer Pattern/RPPR– Pattern Edit page.
3. Select the user pattern that you want to convert to a Drum Track pattern.
Set Pattern to User, and use Pattern Select to select the desired pattern.
4. Choose the menu command Convert to Drum Trk Pattern to open the dialog box.
Song
Drum Track
522
Preset
Patterns
Program
/Combination
Track/RPPR
Drum Track
100
User
Patterns
1,000
User
Drum Track
Patterns
Convert to
Drum Track Pattern
Sequencer memory
(stored on disk)
Internal memory
(saved in RAM)
5. Use the To “Drum Track Pattern Select” field to specify the user Drum Track pattern number that will hold the converted data. When you execute the command, the data will be overwritten onto this number.
6. If you select the “All Patterns available in Song ***” option, all patterns in the song that contain note data will be converted, starting with the number you specified in step 4.
7. If you execute this command with “Note Only” selected, only the note events will be converted.
8. Press the OK button or the ENTER switch to execute. If you decide not to execute, press the Cancel button or the EXIT switch.
9. As described in “Using the Drum Track in Program mode” on page 238, set the Drum Track “Pattern Bank” to User, and set “Pattern No.” to the user Drum Track pattern you converted. Then play the Drum Track pattern.
245
Using the Drum Track
246
Appendices
Troubleshooting
Power supply
Power does not turn on
Startup does not complete
Is the power cable connected to an outlet? For more information, see “Connections” on page 20.
In some cases, the KRONOS will not start up properly if certain USB storage devices are connected. In this case, disconnect the USB devices from the KRONOS, wait about 10 seconds, and then turn on the power again. You may be able to solve the problem by formatting the USB device on the KRONOS (see “Formatting media” on page 188).
Is the POWER switch turned on?
• Turn on the rear panel POWER switch. See “Turning the power on/off” on page 20.
LCD screen
Display is blank or incorrect
The power is turned on, but nothing is shown in
the LCD screen. However, the KRONOS functions
normally when you play the keyboard or perform
other operations.
Is the LCD screen’s backlight brightness adjusted correctly?
For more information, see “1–1h: Play Page MS/WS/DKit Display” on page 41 of the Parameter Guide and “Show MS/WS/DKit Graphics,” on page 148 of the Parameter Guide.
Problems using the touch-screen
Can’t operate the LCD screen correctly
1. Press the GLOBAL switch, and then press the EXIT switch twice.
On the Basic Setup tab of the Global P0 page, use the Touch Panel Calibration page menu command to adjust the touch panel response.
2. Hold down the ENTER switch, and press numeric key 6.
Note: If you are unable to select commands from the page menu, do the following:
The LCD Setup dialog will appear.
3. Select the Brightness parameter, and increase the value until the screen is bright enough.
4. Press the OK button to confirm the change.
The power is turned on, but the LCD screen does
not display normally, or an error message is
displayed. There is no sound when you play the
keyboard, and the KRONOS does not function
normally.
It is possible that the system has been damaged. Use the included Accessory Disks to restore the KRONOS to its factory state.
HD-1 Program P0: Play page display
The HD‐1’s Program P0: Play page can display either photos or other images representing the sound, or the Overview/Jump graphics which show the settings of various important parameters (such as EGs, LFOs, and so on). The choice of which to display is controlled by a combination of the Program P1:Program Basic page’s Play Page MS/WS/DKit Display parameters (one for each Oscillator) and the Program P0:Play page’s Show MS/WS/DKit Graphics menu command. You can set these as desired.
1. Press the GLOBAL switch.
2. Press the EXIT switch twice.
3. Hold down the ENTER switch and press 3 on the numeric keypad.
The Touch Panel Calibration page will appear. Follow the on‐screen instructions to re‐calibrate the touch panel.
Can’t switch modes or pages
If the KRONOS is doing any of the following, you may not be able to change modes or switch to a different page:
• Recording or playing back a song or pattern
• Sampling (if the Sampling REC button is lit)
• Playing a CD on a connected USB CD drive
• Playing a WAVE file
• A menu dialog or select dialog is on the LCD display
In Combination or Sequencer modes, can’t edit
the value of Timbre/Track parameters such as
MIDI Channel or Status
Some parameters can’t be edited while notes are playing, either locally or from MIDI. If the damper pedal is held down, or if its calibration is incorrect, notes may be sustaining even if they aren’t audible.
247
Appendices
• Are you using a damper pedal with a polarity that does not match the Damper Polarity setting (Global P2: Controllers/Scales)? For more information, see “Damper Polarity,” on page 781 of the Parameter Guide.
• In some cases, this problem can be solved be executing the page menu command Half Damper Calibration (Global P0: Basic Setup). For more information, see “Half Damper Calibration,” on page 807 of the Parameter Guide.
No beep sounds when you touch the LCD screen
Check the Beep Enable check box (Global P0: Basic Setup). For more information, see “Sounding a beep when you press the LCD screen” on page 159.
Audio input and output
No sound
Are connections made correctly to your amp, mixer, or headphones? For more information, see “Connections” on page 20.
Is the connected amp or mixer powered‐on, and is its volume raised?
Is Local Control turned on?
• In Global P1: MIDI, check the Local Control On check box.
Is the MAIN VOLUME knob raised? See “MAIN VOLUME knob” on page 1.
Is the MASTER slider raised? (See “Master Volume” on page 24 of the Parameter Guide.)
Could MASTER VOLUME have been assigned to the ASSIGNABLE PEDAL, and the pedal set in the minimum position?
Could the vector joystick be controlling the volume? • Try moving the vector joystick as you play.
If there is no sound from the AUDIO OUTPUT (INDIVIDUAL) 1–4 jacks, make sure that Bus Select or Bus Sel. (Bus Select) following the insert effect is set to 1–4, or 1/2–3/4.
If a specific timbre doesn’t sound in Combination mode, is its Play/Mute button set to Play? Alternatively, are all Solo settings turned off? (If the Solo button is blinking, this means that at least one timbre is being soloed.)
If a specific track doesn’t sound in Sequencer mode, is its Play/Rec/Mute button set to Play? Alternatively, are all Solo settings turned off? (If the Solo button is blinking, this means that at least one track is being soloed.)
Make sure that the Status is INT or BTH. (See “Preparations for recording” on page 76.)
• Is the Drive Select setting correct?
Is the MAIN VOLUME knob raised?
If you created the CD using the KRONOS, has the CD been finalized?
• A CD‐R/RW disc created using the Disk mode Make Audio CD page cannot be played until you also finalize the disc. Use the page menu command Finalize Audio CD to finalize the disc. For more information, see “Finalize Audio CD” on page 855 of the Parameter Guide.
Audio inputs don’t work properly
Are the appropriate sources connected to the analog, S/P DIF, or USB inputs? If there is no sound in Sampling mode, check that Bus Select (IFX/Indiv.), and Level are set correctly in the Sampling P0: Recording– Audio Input page.
Alternatively, is SAMPLING REC turned on?
If there is no sound in Program, Combination, and Sequencer modes, check that Bus Select (IFX/Indiv.), and Level are set correctly in Global P0: Basic Setup– Audio page; or in the P0: Sampling pages of Program, Combination, or Sequencer modes.
On the 0–8: Audio Input/Sampling page, is the Use Global Setting parameter set correctly?
Analog audio inputs
If you are using AUDIO INPUT 1 and/or 2, make sure that the AUDIO INPUT LEVEL knobs are raised. If you are using AUDIO INPUT 1 and/or 2, are the MIC/LINE switches set appropriately?
S/P DIF input
Are the Key Zone and Velocity Zone set so that sound will be produced when you play?
If you are using the S/P DIF IN, is the input signal in an unsupported format?
Is the Global System Clock set to S/P DIF? If this is the case, and a valid 48kHz S/P DIF source is not connected, then the KRONOS outputs will be silent.
• Please make sure that the connected digital audio device is compatible with CP‐1201 or S/P DIF.
Can’t output sound from an audio CD
• Only 48 kHz sampling rate is supported. If the connected device is using an unsupported rate, you may hear noise, and the message “CLOCK ERROR!” may appear.
Make sure that you have selected the Disk mode Play Audio CD page or Sampling mode.
Is the output of the audio CD being input correctly?
• In the Disk mode Play Audio CD Page, make the appropriate settings for Bus Select (IFX/Indiv.) and 248
Level. Alternatively, in the Sampling mode P5: Audio CD– Ripping page, make the appropriate settings for Bus Select (IFX/Indiv.) and Level.
Is the S/P DIF device set to a compatible sample rate?
Troubleshooting Programs and Combinations
Noise or distortion on audio inputs or recorded
sound
If you are recording from audio inputs 1 and/or 2, are the AUDIO INPUT LEVEL knobs and Recording Level settings appropriate?
• If Recording Level shows “ADC OVERLOAD !,” adjust the LEVEL knob. If “CLIP !” is displayed, adjust the Recording Level slider. If you are recording from the S/P DIF or USB inputs, are the level of the output device and the Recording Level set appropriately?
• If “CLIP !” appears, adjust the Recording Level slider.
When using the MIDI/Tempo Sync function to control the delay time of an effect, noise may occur in the delay sound. This noise is due to discontinuities in the delay sound, and is not a malfunction.
Some effects, such as 023: Stereo Analog Record, generate noise intentionally. It is also possible to create oscillation using a filter with resonance. These are not malfunctions.
Disk access noise is heard in the analog outputs
Check that the electrical grounding is correct for the KRONOS and all connected audio equipment, and remove any ground loops.
Is the system clock set correctly?
Notes do not stop
• If cyclic click noise is occurring, check that you have selected the System Clock that is being input.
In Program P1: Basic/Vector, select the Program Basic page, make sure that the Hold check box is unchecked.
After sampling or sample edits
Could you have used Tone Adjust to turn Hold on?
After a sample edit has been executed, or after a stereo sample has been recorded, a small noise may be heard. This has no effect on the audio data that was edited or sampled.
In Global P2: Controllers/Scales, make sure that Damper Polarity or Foot Switch Polarity is set correctly.
Noise or oscillation with effects
Sound fades in and out
When using an effect on external audio inputs, oscillation may occur depending on the type of effect or on the parameter settings. Please adjust the input level, output level, and effect parameters. You need to be particularly careful when using a high‐gain effect.
If an option is in demo mode, any sound which uses the option will fade in and out.
Programs and Combinations
Program or Combination does not play
correctly
Preloaded programs don’t play correctly.
Does the “Samples Not Loaded” message appear? If so, is the required EXs sample data loaded?
• In Global mode, use the Auto‐Load KSC feature to load the PRELOAD.KSC file. For more information, see “Automatically loading sample data” on page 164.
Settings for oscillator 2 are not displayed
Make sure that the Oscillator Mode (Program P1: Basic/Vector) parameter is set to Double.
• Use the Global P0: Sample Management page to change the Multisample or Drum Sample’s Load Method to RAM. EXi programs don’t play correctly in a
Combination.
Does the Timbre’s number have a gray background color, instead of blue? And, does [Inactive] appear after the Program name in the Selected Timbre Info?
• The Programs in the Combination are asking for more than the maximum available EXi fixed resources. Remove one or more of the EXi Programs which uses fixed resources. For more information, see “CX‐3 & other EXi: Limitations on EXi fixed resources” on page 420 of the Parameter Guide.
EXi2–related settings are not displayed
On the Basic/Vector page, is there an EXi instrument selected for EXi2? For more information, see “EXi 2 Instrument Type” on page 169 of the Parameter Guide.
Reverse can’t be enabled
If a Multisample or Drum Sample is loaded using Virtual Memory, Reverse cannot be enabled.
Combination does not play correctly
after loading from disk
In the dialog box when you saved the data, did you check the items that you wanted to save?
Are the bank/numbers of the programs used by the combination the same as when the combination was created?
• If you have switched program banks, you can use the Change all bank references menu command to 249
Appendices
change the program bank for each timbre of a combination. For more information, see “Change all bank references” on page 807 of the Parameter Guide. the Global mode page menu command Set Program User‐Bank Type to change the type of each bank, so that it will accommodate the desired type of programs. For more information, see “Changing the Bank Type for USER banks” on page 27.
Can’t write a Program
You can’t write HD‐1 programs into bank USER‐A. Conversely, you can’t write EXi programs into banks USER‐B–F. However for banks USER‐A–G, you can use Songs
Song does not play correctly after being
loaded
Playback does not start when you press
the SEQUENCER START/STOP switch
In the dialog box when you saved the data, did you check all of the items that you wanted to save?
Is the MIDI Clock (Global P1: MIDI) set to Internal or Auto?
Are the Programs used by the Song the same as when the song was created?
Can’t record in Sequencer mode
• If you have switched Program banks, you can use the page menu command Change all bank references to change the Program bank for each track of a Song. For more information, see “Change all bank references” on page 807 of the Parameter Guide.
• When saving the song, it is best to use Save All or Save PCG & SEQ so that the programs are saved together with the song. Then when loading, load both the .PCG and the .SEQ data.
Have you loaded the multisamples and samples used by the program?
Audio tracks don’t play
The audio files for the Song must be stored within a directory at the same directory level as the .SNG file, and that directory must be have the same name as the .SNG file , followed by “_A” (for “Audio”). For instance, if the .SNG file is named WAMOZART.SNG, its audio folder must be named WAMOZART_A. If you move or rename the .SNG file, make sure to move or rename the main audio folder as well.
If the folder containing the WAVE files for the song you loaded has the wrong name, the icon is shown in gray. Could you have moved or renamed the folder?
Loading OASYS-format Songs
The KRONOS can play Songs created on the Korg OASYS. However, the name of the audio directory will need to be changed slightly.
OASYS files were limited to 8 characters, and so the name of the audio file directory was typically abbreviated. For instance, if the .SNG file was named WAMOZART.SNG, the OASYS audio folder would be named WAMOZA_A.
Before you load an OASYS .SNG file, edit the name of the directory so that it matches the KRONOS standard: the same name as the .SNG file , followed by “_A” (for “Audio”). In the case above, you’d rename “WAMOZA_A” to “WAMOZART_A.”
250
Did you use Track Select to select the MIDI track or audio track that you want to record?
Is the Memory Protect Song check box (Global P0) unchecked?
Is the MIDI Clock (Global P1: MIDI) set to Internal or Auto?
EXi programs don’t play correctly in a
Song.
Does the Track’s number have a gray background color, instead of blue? And, does [Inactive] appear after the Program name in the Selected Track Info?
• The Programs in the Song are asking for more than the maximum available EXi fixed resources. Remove one or more of the EXi Programs which uses fixed resources. For more information, see “CX‐3 & other EXi: Limitations on EXi fixed resources” on page 420 of the Parameter Guide.
KARMA doesn’t record properly after
using “Copy From Combi”
Is Multi REC (Sequencer P0: Play/REC) checked? Are the settings in the Copy From Combination dialog box correct?
• In the Copy From Combination dialog box, check the Multi REC standby option before you execute the copy. This will cause the settings to be adjusted automatically.
Can’t record your performance using
Tone Adjust
Changes you make using Tone Adjust are recorded as system exclusive data. Did you check the Global mode MIDI Filter Enable Exclusive check box? Troubleshooting Set Lists
RPPR does not start
Is the Sequencer P0: Play/REC RPPR setting checked? (See “Using RPPR (Realtime Pattern Play/Record)” on page 106.)
Are Assign, Pattern Select, and Track set correctly? See “Using RPPR (Realtime Pattern Play/Record)” on page 106.
If the MIDI Clock (Global P1: MIDI) parameter set to Internal or Auto? See “MIDI Clock (MIDI Clock Source)” on page 772 of the Parameter Guide.
Can’t record on an audio track
Have you unchecked the Memory Protect Internal HDD Save check box (Global P0)?
Have you set Track Select to the audio track you want to record?
If you want to perform multi‐track recording (Multi REC checked), is Play/Rec/Mute set to REC?
Are the audio input settings correct?
• Please see Audio input and output, and Audio inputs don’t work properly.
Is there space remaining on the disk?
• Delete unwanted WAVE files.
• Save a copy of important WAVE files on external media, and then delete them from the disk.
Are the REC Source settings correct?
A “File already exists” message appears, and you can’t record.
• In the P0: Play/REC– Preference page, change the name of the WAVE file that you’re going to record. • Delete the files in the TEMP folder.
Can’t import WAVE files into a region of
an audio track
In the Import Region/WAVE dialog box, you selected a WAVE file but can’t press the OK button.
• Only 44.1 kHz and 48 kHz WAVE files can be imported. • You can only directly import WAVE files from the internal disk. To use files from CDs or external USB devices, you must first copy them to the internal disk, and then import the copied file into the Song.
Noise in sampled audio
If you use COMPARE or change the EXi Instrument type in an EXi Program while recording a sample, this can cause a glitch in the resulting sample.
Set Lists
COMPARE doesn’t affect Control Surface
When you’re in Set List mode, the COMPARE button acts on edits to the Set List, such as the sounds selected for each Slot, hold times, comments, and so on.
Control Surface edits in Set List mode apply to the Slot’s Program, Combination, or Song, and not to the Set List itself. This means that pressing COMPARE in Set List mode will not revert such edits.
To revert Control Surface edits made in Set List mode:
1. Go to the sound’s native mode. For instance, if the Slot contains a Program, go to Program mode.
2. Press COMPARE.
The Control Surface edits will be reverted. You can then return to Set List mode if desired.
Sampling
Are the audio input settings correct?
• Delete unneeded samples. For more information, see “Delete Sample” on page 726 of the Parameter Guide.
• See “Audio inputs don’t work properly” on page 248
• Save important samples on external media, and then delete them from memory. Is there enough free RAM memory for sampling?
If you’re sampling to the internal disk, did you uncheck the Memory Protect “Internal HDD Save” dialog box? (Global P0)
Can’t sample
Is there free space in memory? For more information, see “0–1f: Free Sample Memory/Locations” on page 684 of the Parameter Guide, and “0–9: Media Information” on page 822 of the Parameter Guide.
If you’re sampling to external USB storage media, did you select recordable media?
• In order to sample to RAM memory, you must allocate sufficient space for sampling.
Is the Trigger setting correct? For more information, see “Trigger” on page 19 of the Parameter Guide. • If you are sampling to disk, select a different disk. For more information, see “Select Directory” on page 149 of the Parameter Guide.
In Sampling mode if you are resampling with Resample set to Auto, has the sample to be resampled been assigned to the keyboard, and selected for Key? “Applying an insert effect to a sample and resampling the result” on page 138.
251
Appendices
Is the Source Bus setting correct?
If a “buffer overrun error occurred” message is displayed frequently when you are sampling to disk, execute the page menu command Check Medium (Disk– Utility page) to find and correct any errors on the selected MS‐DOS format media. For more information, see “Check Medium” on page 854 of the Parameter Guide.
A stereo sample can’t be played in stereo
Is the multisample actually stereo?
• Execute the page menu command “MS Mono To Stereo” to convert the multisample to stereo. For more information, see “MS Mono To Stereo/MS Stereo To Mono (Change Multisample Type)” on page 730 of the Parameter Guide
Is the sample name assigned correctly? (See “Stereo” on page 681 of the Parameter Guide.)
Volume of a recorded sample is too
low/too high
Samples that you resampled at a Recording Level of approximately 0.0 (dB) have a lower volume than when you resampled them.
• Did you turn on the Auto +12 dB On setting when you resampled? See “Auto +12 dB On” on page 130.
• If you resampled with Auto +12 dB On turned off, turn on +12 dB (Sampling mode Loop Edit page) for that sample.
Song or CD playback stops temporarily
when you sample
Is Auto Optimize RAM checked?
KARMA
KARMA does not start
Is the KARMA ON/OFF switch turned on (lit)?
If a KARMA module does not start in Combination or Sequencer mode, is the Run Check Box checked for that module? Also, are the Input Channel and Output Channel settings appropriate?
Is MIDI Clock (Global P1: MIDI) set to Internal or Auto?
In the Global P0: Basic Setup page, could All KARMA Off be checked?
Is the KARMA LINKED LED lit? If so, KARMA is linked with the Drum Track. Start the Drum Track to trigger KARMA. For more information, see “Using KARMA and the Drum Track together” on page 243.
252
• If this is checked, RAM will be optimized automatically when sampling ends, causing the sound to stop at that point. If a song is being played in Sequencer mode or if a CD is being played back, the playback will stop.
AIFF file can’t be loaded
Make sure that the file suffix is three characters: .AIF. Some computer applications create files with a four character suffix, .AIFF, which is not recognized by the KRONOS.
Time lag between pressing the
SAMPLING REC switch and entering
sampling-standby mode
The length of time until you enter sampling‐standby mode will depend on the state of the free space on the disk (i.e., whether the free space is continuous or fragmented).
• When sampling to the disk, pressing the SAMPLING REC switch will cause the amount of space specified by Sample Time to be allocated within the disk.
• Set Sample Time only slightly longer than the length that you will actually sample; avoid specifying an excessively long sample time.
Snap/click noise in recorded sample
Some things can cause the system to pause briefly in the middle of recording a sample, creating a snap or click noise. These include pressing the COMPARE button, changing the EXi type parameters on the EXi Program P4: Program Basic page, or receiving a System Exclusive bulk dump. Avoid these while sampling.
Troubleshooting Drum Track
Drum Track
Drum Track does not start
Is the DRUM TRACK ON/OFF switch turned on (lit)?
If you’re in Sequencer mode, are the Input Channel and Output Channel settings appropriate? See “Drum Track settings in Sequencer mode” on page 242.
Is the DRUM TRACK [ON/OFF] switch blinking? Trigger Mode is set to Wait KBD Trig. The drum track pattern will start when you play the keyboard or receive a note‐on. See “Turning the Drum Track on and off” on page 240.
Is the MIDI Clock parameter set correctly? See “MIDI Clock synchronization” on page 160.
Does the current Drum Track pattern contain data? If there’s no data in the pattern, the Drum Track won’t play.
If the Drum Track stops when you switch the KARMA Master scene, have you checked the DT Run (Drum Track Run) check box of the KARMA Master scene?
In the Global P0: Basic Setup page, is All KARMA/DT Off checked? See “Globally disabling KARMA and the Drum Track” on page 159.
If you’re in Combination mode, is the Output Channel setting appropriate? See “Using the Drum Track in Combination mode” on page 240.
Vector
Can’t control the volume
Is the Enable Volume Control check box checked? Is the Combination or Sequencer mode VJS Assign setting appropriate?
Have you checked the Enable Program Vector Volume check box so that the volume control of a program can be reproduced in Combination or Sequencer mode?
CC control does not work
Is the Enable CC Control check box checked? Are the VJS X mode and VJS Y mode settings appropriate?
In Combination or Sequencer mode, are the Enable Combi Vector CC or Enable Song Vector CC check boxes checked?
Have you checked the Enable Program Vector CC check box so that the CC control of a program can be reproduced in Combination or Sequencer mode?
An envelope doesn’t operate according
to its settings
Is the front panel vector joystick set to the center position? The operation of the envelope is offset by the position of the vector joystick.
• Hold down the RESET CONTROLS button and move the vector joystick to reset it to the center. Drum Kits
The drum sample’s pitch does not change
You have left the Assign check box unchecked, and want to play the drum sample at the adjacent right a semitone lower, but the pitch does not change.
• If you have selected a drum program in Program mode, and then want to edit the drum kit in Global mode, go to the Program P2: Edit‐Pitch, OSC1 Pitch Mod. page and set Pitch Slope to +1.0 before you enter Global mode.
Wave Sequences
The wave sequence does not advance
Is the Run check box checked?
Swing does not work properly
Is the wave sequence’s Mode set to Tempo? Is the wave sequence’s Swing Resolution set appropriately?
253
Appendices
Effects
Effects are not applied
Have you selected effect program 000?
• Select an effect other than 000: No Effect for IFX1–
12, MFX 1, 2 or TFX 1, 2.
Are the Effect Global SW IFX 1–12 Off, MFX1&2 Off, or TFX1&2 Off (Global P0: Basic Setup page) settings checked?
If you are in Combination or Sequencer mode and master effects are not applied when you raise the timbre/track Send1 or Send2 settings, does Return 1 or Return 2 from the master effect need to be raised? Alternatively, have Send 1 or Send 2 for each oscillator of the program used by the timbre/track been lowered? Note: The actual send level is determined by multiplying the send setting of each oscillator in the program with the send setting of the timbre/track.
Have you routed the output to an insert effect?
MIDI
The KRONOS does not respond at all to
incoming MIDI data
The KRONOS does not respond correctly
to incoming MIDI data
Are all MIDI cables connected correctly?
Are the Global P1: MIDI settings MIDI Filter Enable Program Change, Enable Bank Change, Enable Control Change, Enable AfterTouch, and Enable Exclusive each checked? Is the MIDI data being received on the channel on which it is being transmitted?
Does the KRONOS support the types of messages that are being sent to it? Incorrect response to program change messages
Is the Bank Map setting correct?
Disks, CDs, and USB Media
Internal disk and external USB devices
If you are writing audio tracks to create an audio CD, it is not necessary to format the disc.
External USB devices are not recognized
Are you using the recommended media for your drive?
Has the drive been formatted? If you are writing from an external USB drive to CD‐
R/RW, it is possible that the transfer speed is insufficient.
Is the external device connected correctly? Have you waited a few seconds for newly‐connected USB devices to be recognized?
“Error in writing to medium” occurs frequently
when saving data
Use the page menu command Check Medium (Disk– Utility page) to detect and repair errors on the media. For more information, see “Check Medium” on page 854 of the Parameter Guide.
Save or Load operations cannot be completed
• Writing may be successful if you first copy the data from the external USB drive to the internal disk, and then execute the writing operation from the internal disk.
Are you using blank media?
• If using CD‐R, please use new media. If using CD‐
RW, use the page menu command Erase CD‐RW (Disk– Make Audio CD) to erase the contents of the media before you execute Save.
If there is no more room on the internal disk (the Disk mode Media Info page’s Free Space parameter will show zero free space), then Write, Save, or Load operations may not be completed.
A KRONOS CD-R/RW is not recognized by an
external device
CD-R/RW
A CD‐R/RW saved or copied on the KRONOS using packet writing is not recognized on a computer.
CD-R/RW drive is not recognized, or Can’t write
Was the drive subjected to physical shock or vibration while data is being written?
If you are unable to save data such as PCG or SNG files, has the disc been formatted?
254
• Writing may be successful if you lower the writing speed. • If you install a UDF version 1.5 compatible UDF reader or packet writing software on your computer, it will be possible to recognize the disc.
• In the case of a CD‐R, it may be possible to make the disc be recognized by executing the page menu Troubleshooting Other problems
command Convert to ISO9660 Format (Disk– Utility page) to convert the disc to ISO9660 format. However depending on the state in which the disc was saved, it may be converted into ISO9660 level 3 format, and may still not be recognized. In this case if you install ISO9660 level 3 compatible reader software or packet writing software on your computer, it will be possible to recognize the disc. A CD‐R/RW that was saved or copied on the KRONOS using packet writing is not recognized by the TRITON/TRITON pro/TRITON proX/ TRITON‐
Rack/TRITON Le.
• These models do not support UDF version 1.5, and therefore will not recognize such a disc.
• In the case of a CD‐R, it may be possible to make the disc be recognized by executing the page menu command Convert to ISO9660 Format (Disk– Utility page) to convert the disc to ISO9660 format. However depending on the state in which the disc was saved, it may be converted into ISO9660 level 3 format, and may still not be recognized. Can’t write audio tracks
Additional writing is not possible on a CD‐R/RW disc that has been finalized.
Can’t play back the disc on an audio CD player
Did you finalize the disc?
• If you want to finalize the disc after writing additional data, check the Execute finalize too check box when executing the page menu command “Write to CD” (Disk– Make Audio CD), so that the disc will be finalized. For more information, see “Write to CD” on page 854 of the Parameter Guide.
• If you only want to finalize the disc, select the page menu command Finalize Audio CD (Disk– Make Audio CD), and press the OK button to finalize the disc. For more information, see “Finalize Audio CD” on page 855 of the Parameter Guide. Are you using CD‐R media?
• Since some CD players are unable to play CD‐RW media, we recommend that you use CD‐R media.
Have you tried using a different type of media?
• Some CD‐R/RW media cannot be played by some CD players. You may be able to play back successfully by using a different type (brand) of CD‐R/RW media.
WAVE files
Can’t load
Is the WAVE file in a format that the KRONOS can load?
• Only 48 kHz or 44.1 kHz WAVE files can be inserted into an audio track in a Song, or into the Track CD List.
Can’t preview
Is the WAVE file in a format that the KRONOS can load?
• Only 48 kHz or 44.1 kHz WAVE files can be previewed by pressing the Play button in the directory window.
Other problems
Power turns off automatically
If the KRONOS is not cooled adequately, the internal temperature will rise. The power supply may shut down automatically to protect the device from high temperatures.
Date and time are incorrect
Saved files or sampled WAVE files have an incorrect date or time.
• Use the page menu command Set Date/Time (Disk– Utility page) to set the current date and time. For more information, see “Setting the date and time” on page 198.
Does the message “The clock battery voltage is low. Please replace the battery, and set the date and time in Disk mode” appear? If so, the calendar backup battery needs to be replaced. Your Korg Distributor can help you find a service center to replace the battery.
255
Appendices
Error and confirmation messages
A (ADC–Are You Sure)
ADC Overload
Meaning: If the ADC OVERLOAD! indication appears above the Recording Level bar, the signal is distorting because of an overload at the AUDIO INPUT stage. To solve this problem:
• Adjust the MIC/LINE gain select switch, the LEVEL knob , or the output level of your external audio source.
Are you sure?
Meaning: This message asks you to confirm execution. To execute press the OK button. To cancel, press the Cancel button.
B (Buffer)
Buffer overrun error occurred
Meaning: When sampling to external USB media, the processing could not keep up with the sampling. To solve this problem:
• Execute the Disk Utility page menu command Check Medium. Then try the sampling operation again. If this does not resolve the problem, copy several files from that media to other media, delete those files, and then try the sampling operation again.
Note: Sampling may not be possible because of the media you’re using. Please use the recommended types of media.
Note: If the “Buffer overrun error occurred” error message appears. the data up to the point the error occurred has been sampled, but the data at the point the error occurred may not play back correctly.
Buffer underrun error occurred
Meaning: When playing back a WAVE file from external USB media, the data could not be read fast enough for playback processing.
• Copy the file you want to play into another folder, and then execute the operation again.
Note: Playback may not be possible because of the media you’re using. Please use the recommended types of media. (Media that can be used on the KRONOS.)
C (Can’t calibrate–Completed)
Can’t calibrate
Meaning: Calibration could not be performed correctly.
• Try again.
Can’t execute Audio Track recording
Meaning: You attempted to record audio tracks when Recording Setup is set to Loop All Tracks
• You cannot perform audio track recording with Loop All Tracks. Choose a different Recording Setup, and try recording again.
Meaning: You attempted to record audio tracks with the Global mode MIDI Clock set to External MIDI/USB or Auto MIDI/USB, and an external device (such as a computer or another MIDI device) is acting as the MIDI clock master
• You cannot perform audio track recording when an external device is the MIDI clock master. Set MIDI Clock to Internal so that the KRONOS is the MIDI clock master.
256
Meaning: If the Global mode Memory Protect parameter Internal HDD Save is checked, writing to the internal disk is prohibited. This error message will appear if you attempt to record on audio tracks in this state.
• Uncheck the Internal HDD Save item, and try the recording again.
Can’t insert event in stereo track
Meaning: In Sequencer mode, you were performing audio event editing on an audio track that is assigned as a stereo pair, and were unable to insert an audio event because the paired track contained an audio event.
• Delete the unwanted audio event from the paired audio track, and then insert the desired event.
Can’t load divided PCG file
Meaning: The page menu command Load PCG (RAM) and Samples cannot be performed on a divided PCG file.
Error and confirmation messages D (Destination–Disk)
Can’t open pattern
Continue?
Meaning: When you finished recording, it was not possible to allocate enough memory to open the pattern that was Put into the track. (When it must be opened automatically.) If you press the OK button, the pattern data will be deleted, and the recorded or edited content will be saved. If you press the Cancel button, the recorded content will be discarded.
• Whenever you use digital audio connections, make sure that all connected systems are set so that there is one and only one word clock master. You can set the word clock for the KRONOS using the Global page System Clock parameter. For more information, see “System Clock” on page 756 of the Parameter Guide.
• Make sure that your external device is correctly transmitting a digital signal. • Make sure that the sample rate of the external device is 48 kHz.
CLIP!
• Make sure that there is no problem with the cable.
Meaning: The “CLIP!” indication will appear if the signal level exceeds 0 dB.
Completed
• The signal being sampled or recorded to an audio track has overloaded; use the Recording Level slider to adjust the level.
Note: When using the analog audio inputs, you will obtain the widest possible dynamic range if you adjust the MIC/LINE gain select switch and the LEVEL knobs as high as possible without allowing “ADC OVERLOAD!” to appear. In addition, you should set Level (0–2a) to 127, and adjust Recording Level as high as possible without allowing “CLIP!” to appear.
CLOCK ERROR!
Meaning: The Global System Clock is set to S/P DIF, but the clock at the digital input is not being detected correctly.
Meaning: Execution of the command ended normally.
Could not execute Capture Random
Seed, because the selected Start Seed is
assigned as an RTParam
Meaning: If the KARMA moduleʹs “Start Seed” parameter has been assigned as a performance realtime parameter, this message will appear when you attempt to execute the Capture Random Seed command; the command cannot be executed. (Press the OK button to close the message.)
• In the Perf RTP page, cancel the performance realtime parameter assignment for Start Seed.
D (Destination–Disk)
Destination and source are identical
Destination measure is empty
Meaning: When copying or bouncing, the same song, track or pattern was selected for both the source and destination. To solve this problem:
Meaning: The measure that was specified as the destination contains no data.
• Select a different song, track, or pattern for the source and destination.
Destination from-measure within the
limits of source
Meaning: When executing the Move Measure command for all tracks or within the same track, the specified destination measure is within the source range. To solve this problem:
• Set a destination measure that is outside of the source range.
Destination is empty
Meaning: When editing, the track or pattern that was specified as the destination contains no musical data. To solve this problem:
• Select a track or pattern that contains musical data.
• Specify a destination measure that contains data.
Destination multisample already exists
Meaning: A multisample already exists at the destination (save location) multisample.
• Either delete the multisample at the destination (save location), or change the save destination multisample number.
Destination multisample and source
multisample are identical
Meaning: The same multisample is selected for the source and destination.
• Select different multisamples for the source and destination.
Destination sample already exists
Meaning: A sample already exists at the destination (save location).
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Appendices
• Either delete the sample at the destination (save location), or change the save destination sample number.
Destination sample data used in source
sample
Can’t overwrite
Meaning: Since the sample data at the destination (save location) is also used by the source sample, it cannot be overwritten.
• Without using Overwrite, specify a different sample for the destination (save location).
Destination sample is empty
Meaning: The sample for editing is empty.
Directory is not empty Cleanup directory
Are you sure?
• Press the OK button to delete all files and/or directories within that directory.
Disc full
Meaning: When using the Write to CD command in the Disk mode Make Audio CD page, there is insufficient space remaining on the CD‐R/RW for the data to be written.
• Either write to other media, or remove unneeded tracks.
Disk not formatted
Meaning: When you attempted to perform a high‐level format (quick format) of media, the media had not been physically formatted yet. To solve this problem:
• Use the Disk mode Utility page menu command Format to physically format the media (full format).
Meaning: When deleting a directory, files or directories exist within that directory.
E (Error–Exceeded)
Error in formatting medium
Error in writing to medium
Meaning: An error occurred while performing a physical format (full format) or high‐level format (quick format) of the media. To solve this problem:
Meaning: A verification error occurred while writing data to a medium. To solve this problem:
• Use other media.
Meaning: When executing the Disk mode Utility page menu command Convert to ISO9660 Format, an error occurred while rewriting the UDF area. To solve this problem:
• It is possible that the media has been physically damaged. Try another media. Avoid using the media that produced the error.
• When using external USB media, execute the Disk mode Utility page menu command Check Medium.
• Use other media.
Error: invalid option file
Error in mount process. Please backup
files
Meaning: An error was found on a UDF‐format CD‐
R/RW or DVD‐R/RW disk. To solve this problem:
• Make a backup of the data, and stop using the disk which caused the error.
Error in reading from medium
Meaning: An error occurred while reading data from media. This error may also appear when data is being written to media by a Save or Copy operation. To solve this problem:
• Execute the reading operation once again. If the same error occurs, it is possible that the data on the disk has been damaged.
Meaning: While preparing to install an option (such as an EXs), the system has detected corrupted data in the files to be installed. To solve this problem: • Copy the file to the USB media again, or if that fails, download the data again.
Error loading Drumsamples.
Error loading Multisamples.
Meaning: When executing Change load method, a sample could not be loaded correctly.
Error: not enough disk space for the
installation
Meaning: While preparing to install an option (such as an EXs), the system has determined that the internal SSD is too full. To solve this problem: • Remove data from the SSD, backing it up to USB media, in order to free up space. 258
Error and confirmation messages F (File–Front)
Error unloading Drumsamples.
Error unloading Multisamples.
Error unloading Exs
Error unloading RAM
multiple programs and one combination according to its structure. At this time, the maximum number of KRONOS programs resulting from this conversion is limited to 16, which is the maximum number of programs that can be used in a combination. To solve this problem:
Meaning: When executing Change load method or Unload all data from selected bank, a sample could not be unloaded correctly.
• Load the AKAI programs individually, and edit them on the KRONOS.
Exceeded 16 Programs
• Instead of using Advanced Conversion Load, load the multisamples or samples, and edit them on the KRONOS.
Meaning: You exceeded 16 programs while performing Advanced Conversion Load. When an AKAI Program is loaded, it will be converted into F (File–Front)
Failed. Source device not found
Failed. Bad install.info - invalid SOURCE
Failed. Bad install.info - VERSION missing
Failed. Bad install.info - CRC fails
Meaning: When executing the Global mode Update System Software command, these messages will appear if the update could not be performed correctly. To solve this problem:
• Try the update again. Alternatively, try again using another CD/DVD or USB flash memory.
File already exists
Meaning: When executing a Create Directory or File Rename operation, a directory or file of the same name already exists on the disk.
Meaning: When executing the Disk mode Utility Copy command without using wild cards, the copy destination contained a file of the same name as the copy source.
Meaning: When you executed the Disk mode Utility Save Sampling Data for All, All Multisamples, All Samples, or One Multisample, a directory already existed on the disk with the same name as the directory that you attempted to create on the KRONOS.
Meaning: When sampling to the disk, an identically‐
named file exists in the save‐destination.
• Either delete the existing directory or file, or specify a different name.
Meaning: When recording an audio track, an identically‐named WAVE file exists in the save‐
destination on the disk.
• Either delete the existing file, or use the Sequencer P0– Preference page to specify a different name.
Meaning: If an audio track you recorded before last powering‐off was not saved as a SNG file, the following message will appear when you turn on the power.
There are un‐saved audio files from your previous recording session.
Do you want to restore these files, or delete them from the disk?
[Restore] [Delete]
If you choose Restore, a folder named TEMP will remain on the internal disk. If you then record audio tracks in this state, and use the default name in the Preference page, the name may be identical to the already‐existing WAVE file, causing this message to appear.
• Specify a different name. (Sequencer P0– Preference page)
• Use the Disk Utility page menu command Delete to delete the TEMP folder.
Meaning: When saving a .SNG file, a separate directory is created for the Song’s audio files. The directory’s name consists of the .SNG file name followed by “_A” (for “Audio”). If this error appears when saving a .SNG file, it can mean that a directory with this name already exists. To solve this problem:
• Change the .SNG file name to something other than the name of an existing directory, and then save the data again.
File contains unsupported data
Meaning: You attempted to load an AIFF, WAVE, or KSF file that was in a format not supported by the KRONOS. • In the case of a AIFF or WAVE file, use a computer (if possible) to convert the file into a format that is supported on the KRONOS, and then load it.
File is read-only protected
Meaning: You attempted to write to a file or to delete a file that had a read‐only attribute.
Meaning: You attempted to save a file to media that contained a read‐only file of the same name.
• Save the file with a different name.
Meaning: You attempted to save a file or directory in a Locked directory.
• Use the page menu command Lock/Unlock to unlock the directory.
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Appendices
File name conflicts
Meaning: When saving a .SNG file, the directory in which the WAVE file used by the region is to be saved already contains a directory with the same name as the .SNG file , followed by “_A,” and that directory contains an identically‐named WAVE file.
Meaning: When saving a SNG file, the WAVE files being saved are such that some of them would have the same filenames as files in the save‐destination.
• Using the text edit field shown below “Rename,” edit the name of the WAVE file being saved so that it does not conflict. Then press “OK.” If you press “Cancel,” that WAVE will not be saved, so you should normally edit the name and save the data.
File unavailable
Meaning: You attempted to load or open a file whose format was incorrect.
File/path not found
Meaning: When loading a sample file in Disk mode, the specified file does not exist. Alternatively, the specified filename does not exist in the location you selected in a dialog box for choosing another directory level or other media.
Meaning: When executing the Delete command in the Disk mode Utility page, the specified file did not exist.
Meaning: When executing the Copy command in the Disk mode Utility page, and you used a wild card to specify the copy file name, the specified file was not found. Alternatively, the length of the copy source path name exceeded 76 characters.
Meaning: In Disk mode when you used the Open button to open a directory, the path length including the selected directory name exceeded 76 characters.
Meaning: When executing Insert in the Disk mode Make Audio CD page, you attempted to use the Insert All button to add a WAVE file, but no WAVE file with a sampling frequency of 44.1 kHz or 48 kHz exists in the selected directory.
• Check the file or directory.
Meaning: In Disk mode when loading a .KCD file, a WAVE file listed in the Audio Track List could not be found.
• The file whose Size is not shown in the Disk mode Make Audio CD page is the one that could not be found. Check the file or directory, or delete it from the Audio Track List.
Front sample data used in rear sample
Can’t overwrite
Meaning: When executing Link in the Sampling mode Sample Edit page, the sample data of the front sample is also being used by the rear sample, and therefore cannot be overwritten. To solve this problem:
• Instead of using Overwrite, specify a different sample as the save‐destination.
I (Illegal–Index)
Illegal file description
Inconvertible file exists
Meaning: The filename that you specified when saving a file or creating a directory contained invalid characters. To solve this problem:
Meaning: A file that cannot be used with ISO9660 format exists on the media. To solve this problem:
• Change the filename you are specifying. Filenames not permitted by MS‐DOS cannot be used as a filename.
Illegal SMF data
Meaning: You attempted to load a file that was not a Standard MIDI File.
Index number over limit
Illegal SMF division
Meaning: When sampling into RAM in Combination, Program, or Sequencer mode, there are too many indexes to be simultaneously converted into a multisample.
Meaning: You attempted to load a Standard MIDI File that was timecode‐based.
Illegal SMF format
Meaning: You attempted to load a Standard MIDI File of a format other than 0 or 1.
260
• Media that was formatted or written by a device other than the KRONOS may be impossible for the KRONOS to convert into ISO9660 format. To perform the conversion, use the packet writing software that was used to format or write the media.
• Either convert the samples into a different program or multisample, or use Sampling mode to delete some of the indexes before you continue sampling.
Error and confirmation messages H
H
HD Protected
Meaning: The internal SSD is protected. To solve this problem:
• On the Global‐Basic tab, under Memory Protect, turn off (un‐check) the Internal HDD Save check box.
K
KRONOS system version ... update
complete. Please restart the system.
Meaning: This message will appear when youʹve used the Global P0 page menu command Update System Software, after the update is complete. Restart the system to use the updated software. • Turn the power switch off, and then on again.
M (Master–Multisample)
Master Track can’t be recorded alone
Medium changed
Meaning: When real‐time‐recording a single track, you attempted to begin recording with the master track as the current track.
Meaning: When executing the Copy command in the Disk mode Utility page, the media was exchanged or ejected, and it was not possible to copy between separate media on the same drive.
• Select a MIDI or Audio Track for recording, instead of the Master Track.
Medium unavailable
Master Track is empty
Meaning: You cannot open Audio Event Edit because the Master Track is empty. To solve this problem:
• Execute the Sequencer P4– Track Edit page menu command Set Song Length etc. with an appropriate length to create a master track, and then open Audio Event Edit.
Measure number over limit
Meaning: The attempted edit operation would cause the track length to exceed 999 measures.
• Delete unnecessary measures.
Measure size over limit
Meaning: When loading a Standard MIDI File, the number of events in a measure exceeded the maximum (approximately 65,535 events).
Meaning: The attempted edit operation would cause the maximum number of events in a measure (approximately 65,535) to be exceeded. To solve either of these problems:
• Use event editing etc. to delete unwanted data.
Meaning: You selected a medium that does not allow writing.
Medium write protected
Meaning: The other writing‐destination media is write‐protected.
• Turn off write protect on the other media, and execute the command once again.
Memory full
Meaning: In Sequencer mode when editing a song, track or pattern, the total data of all songs has used up all of the sequence data memory, and further editing is not possible. To solve this problem:
• Delete other song data etc. to increase the amount of free memory.
Meaning: While real‐time recording in Sequencer mode, there is no more free memory to accommodate the recorded data, so recording has been forcibly halted. To solve this problem:
• Delete other song data etc. to increase the amount of free memory.
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Appendices
Memory overflow
MIDI data receiving error
Meaning: While receiving exclusive data in Disk mode Save Exclusive, all remaining internal memory was used up. To solve this problem:
Meaning: While receiving MIDI System Exclusive data, the format of the received data was invalid, for example because the size of the data was incorrect.
• If you are receiving two or more sets of exclusive data, transmit them separately to the KRONOS.
Mount Error
Meaning: In Disk mode, you attempted to load more sample waveform data than there was free memory capacity. To solve this problem:
• In Sampling mode, execute Delete sample to create free space in the sample waveform data area, and re‐load the data.
Memory Protected
Meaning: The internal program, combination, song, drum kit, wave sequence, KARMA GE, or Internal HDD Save is protected.
Meaning: The song was protected when you executed .
• In Global mode, turn off write‐protect, and execute the write or load operation once again.
Meaning: This message will appear when you execute the Global mode Update System Software command if the CD could not be executed successfully. To solve this problem:
• Try again. Alternatively, try again using a different CD.
Multisample L and R are identical
Meaning: Since the destination (save location) L and R multisample numbers are the same, the editing operation could not be executed. To solve this problem:
• Select a different multisample number for the L and R of the destination (save location).
N (No data–Not enough song memory)
No data
Meaning: When loading a Standard MIDI File, the file contained no events.
Meaning: When you executed Samples in One Multisample in the “Export Samples as AIF/WAV” command in the Disk mode Save page, there were no samples.
To solve either of these problems:
• First select the KSC that you want to add, and then press Add.
Meaning: When executing Insert Track on the Media ‐ Audio CD ‐ Make Audio CD tab, you pressed Insert without selecting a file.
• Create sample data.
• First select the WAVE file that you want to add, and then press Insert.
No medium
No space available on medium
Meaning: When executing a command in Disk mode, no media was inserted in the drive. To solve this problem:
Meaning: When you attempted to save or copy a file, or to create a directory, there was not enough free space on the other medium. To solve this problem:
• Insert media such as a mount the drive.
• Either delete an existing file, or exchange the medium with one that has sufficient free space.
No recording track specified
Meaning: When performing real‐time multi‐track recording, you attempted to begin recording with no tracks set to REC. To solve this problem:
• Set the desired tracks for recording to REC.
No Selected Item
Meaning: When you attempted to save a single effect with Save Effect Preset, there was no effect to be saved.
• If you want to save a single effect, select either the Preset or the User check box before executing the save.
262
Meaning: When executing Add KSC on the Global ‐ Basic KSC Auto‐Load tab, you pressed Add without selecting a file.
No space available on medium
Do you want to make a divided file?
Meaning: When saving a .PCG or .KSF file, there was insufficient free space on the media. Please specify whether you want to save the file in divided form.
• Press the OK button to save the file across multiple volumes of media, or press the Cancel button to cancel.
Error and confirmation messages N (No data–Not enough song memory)
Not enough Drum Track pattern
locations available
Meaning: When converting a songʹs user patterns to user drum track patterns, the allowable number of user drum track patterns was exceeded. To solve this problem:
• As necessary, use the Disk mode Save PCG command to save the user drum track patterns. Then in Sequencer mode, use the Erase Drum Track Pattern menu command to free up more drum track user patterns. After that, try the conversion again.
Not enough Drum Track pattern memory
Meaning: When converting a songʹs user patterns to user drum track patterns, there was not enough free memory. To solve this problem:
• As necessary, use the Media mode Save PCG command to save the user drum track patterns. Then in Sequencer mode, use the Erase Drum Track Pattern menu command to delete the other user drum track patterns to free up more memory. After that, try the conversion again.
Not enough empty slot to copy
Meaning: This message will appear when you execute Copy Insert Effect or Copy From Program if there are not enough vacant insert effects in the copy‐
destination. To solve this problem:
• Set unused insert effects in the copy‐destination to 000: No Effect so that there will be enough vacant insert effects.
Not enough memory
Meaning: When starting real‐time recording in Sequencer mode, the minimum amount of free memory (such as memory for the BAR events up to the recording start location) could not be allocated. To solve this problem:
• Delete other song data etc. to increase the amount of free memory.
Meaning: When executing “Load Exclusive,” you attempted to load an .EXL file that required more than 1,048,576 bytes. Such a file cannot be loaded by the KRONOS.
Meaning: When in Disk mode you attempted to load an EXL file from media other than the internal disk, memory for temporary use could not be allocated on the internal disk.
To solve either of these problems:
• On the internal disk, create free space that is larger than the .EXL file.
Not enough memory to load
Meaning: When you attempted to load a .SNG file or a standard MIDI file in Disk mode, there was insufficient free memory in the sequence memory. To solve this problem:
• Delete other song data etc. to increase the amount of free memory.
Not enough memory to open pattern
Meaning: There was insufficient sequencer memory to open the pattern, so editing is not possible.
• Either delete unwanted data such as a song, track, or pattern, or do not open the pattern.
Not enough multisample memory
Meaning: There is insufficient multisample memory. (The number of multisamples would exceed the maximum of 4,000.) To solve this problem:
• Delete multisamples to increase the amount of free memory.
Not enough pattern locations available
Meaning: When using the Load Drum Track Pattern command, you attempted to load more than the remaining number of user patterns in the selected song. To solve this problem:
• Create a new song, and reload the patterns into user patterns of the new song. You can load up to 100 user patterns for each song. If you need to load more than this number of drum tracks or patterns, you can distribute them between two or more songs.
Meaning: When using Auto Song Setup, the new song could not be automatically created because there was no song with the initial settings. If you executed the Global mode Change all bank references command on the song, all songs will differ from the initial settings, causing the system to determine that there is no song with the initial settings.
Not enough region locations available
Meaning: The allowable number of regions was exceeded during realtime‐recording, or when you attempted to load an entire SNG file, 1 Song, or Tracks with regions being appended.
• In Sequencer P4– Track Edit, select the audio track and use the page menu command Region Edit to create enough vacant space following the last region so that the allowable number of regions will not be exceeded. Then try the operation again.
Not enough relative parameter memory
Meaning: There is insufficient memory for relative parameters. (The number of samples in the multisamples would exceed the maximum of 16,000.)
• Delete multisamples or indices of multisamples to increase the amount of free memory.
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Appendices
Not enough sample memory
Meaning: There is insufficient sample memory (for sample parameters or sample waveform data).
• Delete samples to increase the amount of free memory.
Not enough sample/multisample
locations available
Meaning: The data you attempted to load would exceed the maximum number of multisamples or samples. To solve this problem:
• In Sampling mode, use Delete Multisample or Delete Sample to free a sufficient number, and reload the data.‘
caused by using the Global mode “Change all bank references” command with the Song option selected, since this modifies the settings of all songs away from the defaults; after this, the system will not recognize those songs as being empty and available.
• In Sequencer mode, use the Initialize Song command to increase the number of Songs that can be used, and then load the song again.
Not enough song memory
Meaning: When executing the Sampling mode Time Slice or Save commands, the total data for all songs occupies all of the sequence data memory area, so that saving is not possible.
Meaning: When sampling to RAM in Sequencer mode, it is not possible to create track data at the same time.
Not enough song locations available
• Increase the amount of free memory, for example by deleting another song.
Meaning: When loading a .SNG file with Append specified, you attempted to load more songs than can be loaded.
No unused WAVE files found
Meaning: When executing Auto Song Setup, a new song could not be selected automatically because there was no song with the default settings. This can be Meaning: When you executed the Disk Utility page menu command Delete Unused WAVE files, no unused WAVE files were found.
O (Obey copyright rules–Oscillator)
Obey Copyright Rules
Meaning: When you execute the Disk mode Make Audio CD page Write to CD command, or when you execute Destination in the Sampling mode Audio CD page Destination command.
Please read “COPYRIGHT WARNING” on page 3 of the Quick Start Guide before you use this data.
Oscillator Mode conflicts (Check PROG
P1)
Meaning: In Sampling mode when you executed Convert MS To Program with Use Destination Program Parameters checked, the conversion destination program Oscillator Mode setting did not match.
• In Program mode, set the Oscillator Mode of the conversion destination program. If converting a monaural multisample, select Single. If converting a stereo multisample, select Double.
P (Pattern–Program)
Pattern conflicts with events
Meaning: It was not possible to execute the Bounce operation because one of the tracks contained a pattern, and the same measure of the other track contained events or a pattern.
• Open the pattern.
Pattern exists across destination to-endof-measure or source from-measure
Meaning: When moving a measure, the edit operation could not be executed because a pattern had been put in the destination end measure or the source start measure, and had not been opened.
• Open the pattern.
264
Pattern exists in destination or source
track - Open pattern?
Meaning: A pattern has been placed in the track that you specified as a destination or source for editing. If you wish to open the pattern and execute (the events of the pattern will be copied), press the OK button. If you wish to execute without opening the pattern, press the Cancel button.
Pattern used in song - Continue ?
Meaning: When editing, the specified pattern has been placed in a track. If you wish to execute, press the OK button. If you decide not to execute, press the Cancel button.
Error and confirmation messages R (Rear sample–Root)
Program Bank Type conflicts
Meaning: When receiving a dump of an individual bank or a single program, the KRONOS received a program that did not match the bank type. If the bank type does not match, the program will not be received.
Meaning: When receiving an All Programs dump, the KRONOS received a bank whose bank type did not match. Only banks of the matching bank type will be received.
• If you’re receiving banks USER‐A…G or AA…GG, use Global Set Program User ‐Bank Type to change the bank type so that it’s the same as the one being transmitted. Then try the operation again.
Program Type conflicts
Meaning: This message will appear when you execute Copy Tone Adjust if the copy‐source and copy‐
destination program types are different. You cannot copy between HD‐1 and EXi Programs, or between different types of EXi Programs.
R (Rear sample–Root)
Rear sample is empty
Root directory is full
Meaning: When you executed Link in the Sampling mode Sample Edit page, the sample that you specified as the rear sample is empty.
Meaning: You attempted to create a file or directory in the root directory of the media, but this would exceed the maximum number of root directory entries.
• Specify a sample that contains data as the rear sample, and execute once again.
• Either delete an existing file or directory, or Open a directory to move down one level before executing once again.
S (Sample–Source)
Sample data used in other sample(s)
Continue?
Meaning: Other sample(s) use the same sample data as the sample that you are editing. To continue editing, press the OK button.
Sample L and R are identical
Meaning: The edit operation could not be executed because the destination (save location) L and R sample numbers are identical.
• Select different sample numbers for L and R of the destination (save location).
Sample length is shorter than minimum
Meaning: You attempted to execute an editing operation that would make the sample data shorter than 8 samples.
Selected file/path is not correct
Meaning: When loading a divided .PCG file, you attempted to load a .PCG file of the same name that was not divided or had differing contents.
• Load the correct .PCG file.
Meaning: When loading a KSF file that was split across multiple media, the order in which you attempted to load the files was incorrect.
• Load the KSF file in the correct order. To view the file number order in which the KSF files were saved, you can check the Translation page menu command. (The sample name and number of the first KSF file will be displayed.)
Slice point over limit
Can’t divide
• Change the editing range so that the sample data will be longer than 8 samples.
Meaning: When using the Sampling mode Time Slice or Time Stretch commands, the Slice setting would divide the sample into more samples than the maximum possible number (1000), and thus Divide cannot be executed.
Sample used in other multisample(s)
Continue?
• Use Link to connect any Index that you do not require, and then execute Divide.
Meaning: The sample you are editing is used by other multisamples. To continue editing, press the OK button.
Source file is not 44100Hz or 48000Hz
Can’t convert
Meaning: When executing the Disk mode Utility page menu command Rate Convert, you selected a WAVE file of a sampling rate other than 44.1 kHz or 48 kHz.
• You cannot convert WAVE files other than 44.1 kHz or 48 kHz.
265
Appendices
Source IFX is all empty
• Specify a track or pattern that contains musical data.
Meaning: This message will appear when you execute Copy Insert Effect or Copy From Program if there is no insert effect to be copied.
Source sample is empty
Source is empty
Meaning: No data exists in the track or pattern that you specified as the source.
Meaning: When executing Insert, Mix, or Paste, the source sample is empty.
• Execute the Copy operation before executing Insert, Mix, or Paste.
T (The clock–Track)
The clock battery voltage is low. Please
replace the battery, and set the date and
time in Disk mode.
Meaning: The battery for the clock/calendar function has run low, and needs to be replaced. Your Korg Distributor can help you find a service center to replace the battery.
The data on the medium will be lost. Are
You Sure?
Meaning: When you format a disk, all of the data on the disk will be erased. Make sure that you have any data backed up before proceeding! To proceed with formatting the disk, press OK.
There are un-saved audio files from your
previous recording session.
Do you want to restore these files, or
delete them from the disk?
[Restore] [Delete]
Meaning: The WAVE files created when you recorded audio tracks before powering‐off were not saved as song data, and remain in the TEMP folder of the internal disk. Since the data was not saved as song data, all audio events and region data were deleted, but if necessary you can save these WAVE files and use them to create a new song.
• If you want to keep this data, press Restore. If you want to delete this data, press Delete.
There is no readable data
Meaning: Either the file size is 0 or the file does not contain data that can be accessed by the load or open operation. Alternatively, the data is damaged etc., and cannot be loaded or accessed.
This file is already loaded
Meaning: When loading a divided .PCG file, you attempted to load a file that had already been loaded.
• Load the .PCG files that have not yet been loaded.
Track is full
Meaning: In the Disk mode Make Audio CD page, you attempted to insert a track that would make the total exceed 99 tracks.
• Cut unneeded tracks, and then execute the Insert operation once again.
U (Unable to create directory–USB Hub)
Unable to create directory
Meaning: When sampling to disk, the save‐destination path for the WAVE file exceeded 76 characters.
Meaning: You attempted to create a directory that would exceed the maximum path name length of 76 characters for the full path name, including the names of the directory and all its parent directories up to the root level of the disk.
• Rename the file and/or directories so that the file path fits within 76 characters. This includes the file name and the names of all parent directories up to the root level of the disk.
Unable to save file
Meaning: When executing the Disk mode Utility command “Copy,” the copy destination path length exceeded 76 characters.
Meaning: When saving a file in Disk mode, the save destination path exceeded 76 characters.
Meaning: When you executed the Disk mode Utility page menu command “Copy,” the file management data exceeded the size of the management area.
266
Error and confirmation messages W (Wave)
USB HUB Power exceeded
Please disconnect USB device
Meaning: The power consumption of your USB devices has exceeded the capacity of the hub to which they are connected. The USB hub will not be recognized correctly in this state. To solve this problem:
• If you’re using a USB hub or device that is capable of being self‐powered, use it in self‐powered mode. If you are using more than one USB hub, you may be able to solve the problem by reconnecting a device to a different USB hub. After you’ve reconnected your device(s), execute “Scan USB Device.”
W (Wave)
.WAV already exists. Overwrite?
Meaning: When importing a WAVE file that requires conversion to 48kHz/mono, a file of the same name already exists on the disk. To solve this problem:
• Either delete the existing file, or rename it before importing.
WAVE files on this external medium will
not be played with sequencer audio track
playback. Copy SNG and WAVE Directory
to Internal HDD, and load SNG from
internal HDD
• Copy the .SNG file and the directory for that .SNG file (the directory containing the WAVE files it uses) to the same directory of the internal disk, and then load the data again.
WAVE file size over limit
Meaning: When editing an audio track in Sequencer mode, you exceeded the maximum number of 230,400,000 samples (80 minutes at a sample rate of 48 kHz, 16‐bit) allowable in a WAVE file.
Meaning: The WAVE file used by the SNG data you’re loading in Disk mode exists on external media, and will not play back correctly when loaded. Audio track recording and playback is available only on the internal disk. To solve this problem:
Y (You)
You can’t undo this operation
Are you sure?
You can’t undo last operation
Are you sure?
Meaning: Once you enter event editing (even if you leave event editing without actually editing an event), it will no longer be possible to execute a Compare of the previous edit. If you wish to enter event editing, press the OK button. To cancel, press the Cancel button.
Meaning: When you exit recording or event editing in Sequencer mode, the memory area for Undo (Compare function) is not allocated. If you wish to keep the data that was just recorded or edited, press the OK button. If you wish to return to the previous data (i.e., to delete the data that was just recorded or edited), press the Cancel button.
Meaning: When editing in Sequencer mode, memory area for Undo (Compare function) cannot be allocated. If you wish to execute the edit, press the OK button. (It will not be possible to return to the state before editing.) If you decide not to execute the edit, press the Cancel button.
• In order to allocate memory area for Undo (Compare function), delete unneeded data such as songs, tracks, or patterns. We recommend that you save data to media before you execute the edit operation.
Disk and Media information
267
Appendices
Types of media supported by the KRONOS
For more information, including requirements for external USB storage media and details on connecting USB devices, please see “5. Connecting USB devices” on page 23.
Internal disk
Naturally, you can read and write data using the built‐
in disk.
External USB storage media
USB CD-R/RW and DVD
The KRONOS supports USB external storage class devices, including hard drives, flash drives, magneto‐
optical disks, floppy disks, etc. Both MS‐DOS FAT16 and FAT32 formats are supported, with the following capacities:
Using a USB CD‐R/RW drive, the KRONOS can read and write UDF format CD‐R/RW disks. For more information, see “CD‐R/RW disks on the KRONOS: UDF and packet‐writing” on page 1153 of the Parameter Guide.
FAT32: up to 2 Terabytes (2,000 Gigabytes)
FAT16: up to 4 Gigabytes
The KRONOS can also play and record audio CDs (CD‐DA), read ISO9660 (level 1) CDs, and read UDF format DVD disks.
Operations that the KRONOS can perform on media
• Audio CD creation (Disk mode)
You can create audio CDs from WAVE files, using either internal or USB CD‐R/RW drives.
Functions available with all media
• Saving and Loading files (Disk mode)
You can save and load any data stored in memory. For details on KRONOS file types, please see “Files, directories, and icons” on page 815 of the Parameter Guide. Loading or saving divided files is supported for USB media.
• Convert to ISO9660 Format (Disk mode)
The native KRONOS CD‐R/RW format is UDF, which allows you to write repeatedly to the same CD. UDF is a standard format, but you can also convert such disks to the more common (but less flexible) ISO9660 format.
• Utility operations (Disk mode)
You can copy or format media.
Functions available only on the internal
disk(s)
• Sampling/resampling (Program, Combination, Sequencer, Sampling modes)
If Save to = DISK, sampled/resampled Wave files will be written directly to media.
• Audio recording and playback (Sequencer mode)
You can record and play back audio tracks.
• Wave file playback (Sequencer, Disk modes)
Some limitations apply. *2
Internal
Disk
Function
USB HD,
Flash
Drives, MO
USB
Floppy
Disks
USB CD-R/RW
(UDF Packet
Write)
USB CD-R/RW
(ISO9660)
USB DVD-ROM
(ISO9660, UDF)
x
x
Save
l
l
l
l
Load
l
l
l
l
l
1
l
1
Sampling/Resampling
l
l
x
–*
–*
x
WAVE File Play
l
l
x
x
x
l
Make Audio CD
l (source)
l (source)
x
l
l (source)
x
Convert to ISO9660 Format
–
–
–
l
–
x
Audio Track Recording
l
x
x
x
x
x
Audio Track Edit
l
x
x
x
x
x
l : supported
x : not supported
– : not applicable
*1: CD‐DA (audio CDs) can be ripped in Sampling mode.
268
• Audio track editing (Sequencer mode)
You can edit the WAVE files used by audio tracks.
Note: If you have any questions regarding the media that can be used, please contact your local Korg distributor. You may also check the Korg website (http://www.korg.com).
Error and confirmation messages Restoring the factory settings
Restoring the factory settings
Restoring the original sounds
You can easily restore the Programs, Combinations, Drum Kits, Wave Sequences, Set Lists, and EXs samples to their original state as shipped from the factory. This is done by loading the PRELOAD.PCG file, which is included both on Accessory Disk 2 and the internal disk.
This operation will erase all of the internal KRONOS sounds. If there are any non‐factory sounds that you want to keep, save them to disk now! For more information, see “Saving data” on page 181.
Make sure that Memory Protect is off
Before loading, make sure that Memory Protect is turned off:
1. Press the front‐panel GLOBAL button.
2. Go to the Basic tab of the Basic Setup page.
3. Make sure that all of the Memory Protect check‐
boxes are not checked.
Loading from the internal disk
Generally, it will be more convenient to load sounds from the internal disk:
1. Press the DISK button to enter Disk mode.
2. Go to the Load tab of the File page.
8. Use “.PCG Contents” to select the data you want to load. To completely restore the factory sounds, select All.
“All” will load all of the factory sounds, including Programs, Combinations, Set Lists, Drum Kits, Wave Sequences, and Drum Track patterns. For more information on the factory sounds, see “Program bank contents” on page 27, “Combination bank contents” on page 57, “Drum Kit memory structure” on page 176, and “Wave Sequence banks” on page 168. 9. Set “.KSC Allocation” to Clear All.
10.Set the Load Method to KSC Settings.
11.Press the OK button to load the data.
Next, to make sure that the KSC loads automatically at startup:
12.Go to the Global Basic—KSC Auto‐Load page.
13.In the list of KSCs, check the Auto‐load box next to PRELOAD.KSC.
14.Un‐check all of the other KSCs.
Loading from Accessory Disk 2
3. Use Drive Select to select HDD.
The LCD screen will show the files and folders on the internal disk.
4. Touch the FACTORY folder to select it.
5. Press the on‐screen Open button.
The LCD will now show the contents of the FACTORY folder.
6. Select the PRELOAD.PCG file.
7. Press the Load button.
The Load PCG dialog box will appear.
If the sounds have somehow been erased from the internal drive, you can also load them from Accessory Disk 2:
1. Insert the included Accessory Disk 2 into a connected USB DVD drive.
2. Press the DISK button to enter Disk mode.
3. Wait for a few seconds, to give the KRONOS time to recognize the disk.
4. Go to the Load tab of the File page.
5. Use Drive Select to select CDD.
The LCD screen will show the files and folders on the disk.
6. Follow the instructions in steps 4 through 14 under “Loading from the internal disk,” above.
Never attempt to remove media while data is being loaded.
269
Appendices
Specifications
Operating
temperature
+5 – +35 °C (no condensation)
System/Keyboard
System
KRONOS
Keyboard
88-key
RH3 (Real Weighted Hammer Action 3)*1
73-key
RH3 (Real Weighted Hammer Action 3)*1
61-key
Natural Touch Semi Weighted
*1: The key weight of the RH3 keyboard differs in four stages across the pitch range (with low notes
being heavier, and high notes being lighter), delivering a playing feel similar to that of a grand
piano.
Tone Generator
Synthesis Types: 9
Maximum Polyphony*2*3
HD-1
High Definition Synthesizer (PCM)
HD-1
AL-1
Analog Synthesizer (Analog Modeling)
CX-3
Tonewheel Organ (Tonewheel Organ Modeling)
EXi
(Expansion
Instruments)
STR-1
Plucked String (Physical Modeling)
MS-20EX
Component Modeling Technology (Analog Modeling)
PolysixEX
Component Modeling Technology (Analog Modeling)
MOD-7
Waveshaping VPM Synthesizer (VPM Synthesis)
SGX-1
Premium Piano (Acoustic Piano)
EP-1
MDS Electric Piano (Electric Piano)
HD-1
140 voices
AL-1
80 voices
CX-3
200 voices
STR-1
40 voices
MS-20EX
40 voices
PolysixEX
180 voices
MOD-7
52 voices
SGX-1
100 voices*4
EP-1
104 voices
*2: In rare cases, when a large number of processor-intensive effects are active simultaneously (for
instance, more than 14 O-Verbs), polyphony may be slightly reduced.
*3: A portion of the multicore processor in KRONOS is devoted to generating voices, and a
separate portion is devoted to generating effects. KRONOS dynamically allocates the voice
processing power between the engines as necessary. The quoted maximum numbers of voices
apply when 100% of the voice processing power is devoted to a single engine.
*4: 100 dual-stereo notes (equivalent to 400 mono voices)
Preset PCM
314 MB (ROM 1,505 multisamples, 1,388 drum samples)
Build-in Expansion PCM
Libraries
EXs1
Capacity of PCM RAM
ROM Expansion
EXs2
Concert Grand Piano
EXs3
Brass & Woodwinds
EXs4
Vintage Keyboards
EXs5
ROM Expansion 2
EXs6
SGX-1 German D Piano
EXs7
SGX-1 Japanese C Piano
EXs8
Rock Ambience Drums
EXs9
Jazz Ambience Drums
KRONOS: About 1GB, expandable to about 2GB*5: KRONOS X: About 2GB*5
*5: The memory available for Sampling Mode will change based on the use of Expansion PCM
libraries and User Sample Banks.
Wave Sequences
Preload
165 Wave Sequences
User Memory
598 Wave Sequences
Support for stereo multisamples, synchronization of individual notes, and tempo-based settings.
270
Specifications HD-1 Program
HD-1 Program
Advanced Vector Synthesis
Control oscillator volumes and synthesis & effects parameters via the Vector Joystick and the
tempo-synchronized Vector Envelope.
Structure
Single: only OSC1, Double: OSC1 and OSC2.
Double mode lets you layer two completely separate synth voices, each with their own velocityswitched oscillator, dual filter, EGs, LFOs, etc.
Oscillator
Virtual Memory Technology (VMT) plays large samples directly from the internal SSD.
8 velocity zones per oscillator, with switching, crossfades and layering.
Each zone can play mono or stereo Multisamples or Wave Sequences.
Filters
Two multi-mode filters per voices (low-pass, high-pass, band-pass and band- reject),
Four-mode filter routings (single, serial, parallel and 24dB mode).
Driver
Per voice non-linear driver and low boost circuit.
EQ
Three bands, with sweepable mid.
Modulation
Three envelope generators, two LFOs per voice, common LFO, four key tracking generators,
AMS (Alternate Modulation Source), two AMS mixers.
Advanced Vector Synthesis
Control oscillator volumes and synthesis & effects parameters via the Vector Joystick and the
tempo-synchronized Vector Envelope.
Modulation
Common Step Sequencer, AMS (Alternate Modulation Source), Common LFO, 2 Key Tracking
Generators.
EQ
Three bands, with sweep-able mid
Drums: One drum kit, Double Drums: Two drum kits.
EXi Program
Common
AL-1 Program
Oscillators
Ultra-low-aliasing oscillators
OSC1, OSC2, Sub-oscillator and noise generator; ring modulation, FM and Sync.
CX-3 Program
STR-1 Program
Audio Input
External audio can be processed through the ring modulator, filter, driver, amp, and EQ.
Filters
Two multi-mode filter (low-pass, high-pass, band-pass and band-reject) with four types of filter
routings (single, serial, parallel and 24dB mode), MultiFilter mode (only Filter-A; modulatable mix of
Low Pass, High Pass, Band Pass, and dry input, for creating a wide variety of unique filter types and
effects).
Driver
Per-voice non-linear driver and low boost circuit.
Modulation
Five Envelope generators, four per-voice LFOs, two Key Track generators, two AMS Mixers,
Per-voice Step Sequencer.
Tonewheel Organ Modeling
Phase-synchronous tonewheels (clean and vintage modes), percussion, key click, wheel brake.
EX Mode
Four additional, user-specified drawbars, and expanded percussion.
Internal Effects
Rotary speaker, vibrato/chorus, amp modeling with overdrive, 3-band EQ.
Drawbar Control
Controlled via nine front-panel sliders (via Tone Adjust).
Split
Upper, Lower
Modulation
Two AMS mixers.
Physically Modeled String
Includes physically modeled damping, decay, dispersion, nonlinearity, harmonics, dual pickups,
and more.
Most string parameters can be controlled in realtime.
String Excitation
Three independent excitation sources can be used simultaneously: Pluck, Noise, and PCM.
16 preset “pluck” types, with modulatable width and randomization.
Noise generator with saturation and dedicated lowpass filter.
PCM Oscillator
Korg’s ultra-low-aliasing technology, as introduced in the HD-1.
4 velocity zones per oscillator.
Uses any mono Multisamples, including ROM, EXs, User Sample Bank, or
Sampling Mode. Supports Virtual Memory.
PCM can either be used as an excitation signal, or layered with the output of
the string.
Excitation Filter
Dedicated 2-pole multimode filter for shaping the string excitation.
Filter can be enabled/disabled separately for each excitation source.
Low Pass, High Pass, Band Pass, and Band Reject modes.
Audio Input and Feedback
Run real-time audio through the string, including feedback through effects.
Filters
Dual multi-mode filters per voice; Single, Serial, Parallel (with split stereo output), and 24dB (4-pole)
configurations. Low Pass, High Pass, and Band Reject modes.
Modeled feedback includes modulate-able instrument-to-amp distance and orientation.
Multi Filter mode (Filter A only).
Modulatable mix of Low Pass, High Pass, Band Pass, and dry input, for creating a wide variety of
unique filter types and effects.
Modulation
5 Envelopes, 4 per-voice LFOs, 2 Key Track generators, String Tracking generators, 4 AMS Mixers.
271
Appendices
MS-20EX Program Oscillators
Ultra-low-aliasing oscillators.
VCO1, VCO2, Ring Mod, Pink and White Noise Generator.
Audio Input
Run real-time audio through the synthesis engine and ESP (External Signal Processor).
Filters
12dB/octave High Pass and Low Pass self-resonant filters.
Patch Panel
Patchable audio and modulation, at audio rates.
ESP section: 24dB/octave Low Cut and High Cut filters, available per voice.
Keyboard: Keyboard CV Out, Keyboard Trigger Out, VCO1+VCO2 CV In, VCO2 CV In
VCO: VCO1+VCO2 External Frequency Control In, VCO1 Out*, VCO2 Out*
VCF: External Signal In, External HP Filter Cutoff Frequency Control In, External LP Filter Cutoff
Frequency Control In, HPF Out*, LPF In*, LPF Out*
VCO+VCF: Total External Modulation In
VCA: External Initial Gain Control In, VCA In*
EG: EG1 Envelope Signal Normal Out, EG1 Envelope Signal Reverse Out, EG1+EG2 Trigger In, EG1
Trigger In, EG2 Envelope Signal Reverse Out
MG: Triangle Out, Rectangle Out
Noise Generator: Pink Noise Out, White Noise Out
Sample and Hold: Clock Trigger In, Sample Signal In, S/H Out
Modulation VCA: Control Voltage In, Signal In, Signal Out
Manual Controller: Control Wheel Out, Momentary Switch
* New patch points not provided ESP: Signal In, AMP Out, BPF In, BPF Out, F-V CV Out, Envelope Out, Trigger Out
on the original MS-20. Others: EXi Audio In*, Mixer 1 In*, Mixer 1 Out*, Mixer 2 In*, Mixer 2 Out*
Patch Points
ESP (External Signal
Processor)
Use incoming audio as a trigger and/or CV source.
Modulation
MS-20: Original DAR and HADSR EGs 1 & 2, original MG (with MIDI sync), Sample-and-Hold, MVCA.
KRONOS: 4 additional multi-stage Envelopes, 4 additional per-voice LFOs, and 4 AMS Mixers.
PolysixEX
Program
Oscillators
VCO: Saw, Pulse, PWM
Sub Oscillator: Off, 1 octave below, 2 octaves below
Filter
24dB (4-Pole) Low Pass self-resonant filter
Effects
Integrated Polysix Chorus, Phase, and Ensemble.
Arpeggiator
Integrated MIDI-synced arpeggiator, with adjustable Range, Mode, and Latch.
Modulation
Polysix: Original ADSR EG and MG (with MIDI sync).
KRONOS: 2 additional multi-stage Envelopes, 2 additional per-voice LFOs, and 4 AMS Mixers.
MOD-7 Program
Waveshaping VPM
Synthesizer
Combines Variable Phase Modulation (VPM), waveshaping ring modulation, PCM sample playback,
and subtractive synthesis.
Able to convert-load SYX files.
Oscillators
6
Phase and modulatable pitch per oscillator.
VPM/Waveshaper/Ri 101 Waveshaper tables plus modulatable Drive and Offset.
ng Modulation
Use as oscillators, or as Waveshapers or Ring Modulators for other signals.
Oscillators
PCM Oscillator
Korg’s ultra-low-aliasing technology, as introduced in the HD-1.
4 velocity zones per oscillator.
Uses any mono Multisamples, including ROM, EXs, User Sample Bank, or
Sampling Mode. Supports Virtual Memory.
PCM can be used as an FM modulator and/or layered with the VPM
Oscillators.
Noise generator with saturation and dedicated low pass filter.
Audio input
Filters
Run real-time audio through the VPM Oscillators and filters.
Dual multi-mode filters per voice (Low Pass, High Pass, Band Pass, and Band Reject modes).
Two types of filter routing (parallel, 24 dB (4-pole)).
Multi Filter mode (Filter A only):
Modulatable mix of Low Pass, High Pass, Band Pass, and dry input, for creating a wide variety of
unique filter types and effects.
Patch Panel
Supports both algorithm (78 types) selection and free patching.
Three 2-in, 1- out mixers for scaling and merging audio, fully modulatable, with phase inversion.
Main 6-input stereo mixer, with modulatable pan and volume, plus phase inversion.
SGX-1 Program
272
Modulation
10 Envelopes, 4 per-voice LFOs, 9 Key Tracking generators, Per-voice Step Sequencer, 4 standard
AMS Mixers plus 4 simple AMS Mixers.
Premium Piano
Virtual Memory Technology (VMT) plays large samples directly from the internal SSD.
Chromatically sampled at eight velocity levels, no looping.
Damper resonance and mechanical noise.
PCM
EXs6 - SGX-1 German D Piano; EXs7 - SGX-1 Japanese C Piano
Piano Type
32 or more
Oscillator Control
Damper Resonance, Damper Noise, Mechanical Noise, Note Release
Specifications EP-1 Program
EP-1 Program
MDS Electric Piano
Tine-type and reed-type electric pianos powered by Multi-Dimensional Synthesis (MDS), and
vintage effects.
Electric Piano Model Types: 6
Tine EP I, Tine EP II, Tone EP V, Tine EP DMP, Reed EP200, Reed EP200A
Oscillator Control
Harmonic Sound Level, Attack Noise Level, Release Noise Level, Attack Brightness, Hammer Width
Panel Control
Tine Type
Preamp Volume, Tone (Treble, Bass), Vibrate (On/Off, Intensity, Speed),
Amp/Cabinet (On/Off, Drive)
Reed Type
Preamp Volume, Tone (Treble, Bass), Vibrate (Intensity, Speed), Amp/Cabinet
(On/Off, Drive)
Effect Types: 9
Combination
Drum kit
Small Phase, Orange Phase, Clack Phase, Vintage Chorus, Black Chorus, EP Chorus, Vintage Flanger,
Red Comp, VOX Wah
Number of Timbres
16 Maximum
Master Keyboard
Functionality
Keyboard and velocity splits, layers, and crossfades of up to 16 Programs and/or external MIDI
devices.
Advanced Vector Synthesis
Control oscillator volumes and synthesis & effects parameters via the Vector Joystick and the
tempo-synchronized Vector Envelope.
Assignable stereo/mono samples with 8 velocity zones per oscillator (with crossfade functions).
Number of
User memory programs
Programs/Combi User memory combinations
nations/Drum kits
User memory drum kits
2,560 (1,536 or more preloaded [768 or more HD-1+768 or more EXi])
1,792 (480 or more preloaded)
264 (78 or more preloaded)
256 GM Level2 preset programs+ 9 GM Level 2 drum preset programs
Set lists
Number of set lists/slots
128 set lists, 128 slots per set list
Each set list provides a 9-band graphic EQ, and a Tone Adjust function that allows program settings to be adjusted.
Hold Time setting of Smooth Sound Transition (SST) supported for each slot.
Sampling
Effects
KARMA
System
Open Sampling System (resampling, In-Track sampling)
Bit/Frequency
RAM: 16bit/48kHz Stereo/Mono Sampling
Disk: 16 or 24 bit/48kHz
Sampling time
RAM: Depends on the amount of available PCM RAM
DISK: Maximum of 80 minutes stereo (879 MB: 16bit)
Samples
16,000 samples/4,000 multisamples (128 indexes per multisample)
Ripping
Direct sampling (ripping) from audio CD (CD-DA)
Formats
Korg format, AKAI S1000/S3000 data (with advanced Program parameter conversion); SoundFont
2.0, AIFF, and WAVE formats
Editing
Time Stretch, Time Slice, Crossfade Loop, and other standard editing features.
Insert Effects
12, Stereo in / stereo out
Master Effects
2, Stereo in / stereo out
Total Effects
2, Stereo in / stereo out
Timbre/Track EQ
One 3-band EQ for each timbre/track
Effect Types
185 different Effects types (Any Effect type may be used for Insert, Master, or Total Effects.)
Modulation
Dynamic Modulation and Common LFO
Effects Control Busses
Stereo side-chaining for compressors, gates, vocoders, etc.
Effect Presets
783, Maximum 32 per 1 effect (Preset User)
KARMA Modules
One module in Program mode, four modules in Combination and Sequencer modes.
Generated Effects (GE)
2,048 presets, 1,536 Users (96 come Preload)
Controllers
On/Off, Latch, Chord, Assign, Module, Control
KARMA Realtime Control Sliders [1]–[8], KARMA Scene [1]–[8], KARMA Switches [1]–[8], KARMA
Wave-Sequencing, GE Sub Category, Freeze Randomize, Time Signature Control, Tempo
Synchronize
Auto RTC (Real Time Control) setup
Drum Track
Preset patterns
697 preset (common with the preset patterns of the MIDI sequencer)
User patterns
1,000 patterns
Patterns created in Sequencer mode can be converted to drum track user patterns.
Trigger Mode/Sync/Zone settings can be specified.
Sequencer/HDR
Tracks
16-track MIDI sequencer + 16-track hard disk recorder + master track.
Number of Songs
200 songs
Resolution
q /480
Tempo
40.00–300.00 (1/100 BPM resolution)
Maximum memory
400,000 MIDI events (with MIDI data only) or 300,000 Audio events (with Audio data only)
MIDI Tracks
16 tracks plus the master track
697 preset/100 user patterns (per song)
18 preset/16 user template songs
Format: Korg (KRONOS, OASYS) format, SMF formats 0 and 1
Audio Tracks
16-track playback, 4-track simultaneous recording, WAV file format 16bit/24bit
Automation: Volume, Pan, EQ, and Send1/2
10,000 regions (max.), Event Anchors, BPM Adjust
Other Functions
RPPR (Realtime Pattern Play and Record): 1 Pattern set per song.
Auto Song Setup function
273
Appendices
General
Disk Mode
Load, save, utility, audio CD burning, audio CD playback, data filer function (save/load MIDI System
Exclusive data), CD-R/RW (UDF format read/write), ISO9660 Level 1
Controllers
Vector joystick, joystick, ribbon controller, switches 1 & 2
Control Surface
Control Assign Switches: Assigns the Control Surface to Timber/Track, Audio,
External, Realtime Knobs/KARMA, Tone Adjust/EQ
Mixer Knobs Switch: Assigns the Mixer Knobs to either Channel Strip or
Individual Pan, Reset Control Switch, Solo Switch, Knobs 1-8, Switches 1-8
(Upper Row), Switches 1-8 (Lower Row), Sliders 1-8, Master Slider
KARMA Control: On/Off, Latch, Chord Assign, Module Control
KARMA Controller
Section
Switches = ON/OFF, LATCH, MODULE CONTROL
DRUM TRACK
Controller Section
Switches = ON/OFF
Display
TouchView graphical user interface, 8 inch TFT, SVGA (800x600 dots), adjustable brightness.
Principal specifications
Frequency response 20 Hz–22 kHz ±1.0 dB, 10 kΩ load
Audio Outputs
(Analog)
THD+N
20 Hz–22 kHz 0.01 %, 10 kΩ load (typical)
Signal to noise ratio
95 dB (typical)
Dynamic range
95 dB (typical)
Crosstalk
95 dB, at 1 kHz (typical)
AUDIO OUTPUT
(MAIN) L/MONO, R
1/4” TRS balanced
AUDIO OUTPUT
(INDIVIDUAL) 1–4
Nominal Level: +4.0 dBu
Output Impedance: 350 Ω stereo; 175 Ω mono (L/Mono only)
Maximum Level: +16.0 dBu
Load Impedance: 600 Ω or greater
MAIN VOLUME knob controls only AUDIO OUTPUT (MAIN) L/MONO and R
Headphones
1/4” stereo phone jack
Output Impedance: 33 Ω
Maximum Level: 60+60 mW @33 Ω
MAIN VOLUME knob (link with AUDIO OUTPUT (MAIN))
Optical S/P DIF
(Digital)
Format: 24 bit, S/P DIF IEC60958 EIAJCP-1201
Sample Rate: 48 kHz
Digital output of the same signals as AUDIO OUTPUT (MAIN) L/MONO and R
USB B
Format: 24 bit
Sample Rate: 48 kHz
2 channels (Digital output of the same signals as AUDIO OUTPUT (MAIN)
L/MONO and R)
Audio Inputs
(Analog)
Audio inputs 1, 2
1/4” TRS balanced
MIC/LINE input level switches, LEVEL knobs
Input Impedance: 10 kΩ
Nominal Level: LINE
+4 dBu (LEVEL knob = min), –36 dBu (LEVEL knob = max)
Nominal Level: MIC
–22 dBu (LEVEL knob = min), –62 dBu (LEVEL knob = max)
Maximum Level: LINE
+16 dBu (LEVEL knob = min), –24 dBu (LEVEL knob = max)
Maximum Level: MIC
–10 dBu (LEVEL knob = min), –50 dBu (LEVEL knob = max)
Source Impedance: 600 Ω
Signal to noise ratio: 95 dB (typical)
Dynamic range: 95 dB (typical)
Crosstalk: 95 dB, at 1 kHz (typical)
(Digital) Optical S/P DIF
Format: 24 bit, S/P DIF IEC60958 EIAJCP-1201
Sample Rate: 48 kHz
USB B
Format: 24 bit
Sample Rate: 48 kHz
2 channels
Control Inputs
DAMPER (half damper supported)
MIDI
IN, OUT, THRU
USB
USB A (TYPE A) x 2
For connection to external USB MIDI and storage devices
USB B (TYPE B) x 1
MIDI/audio interface
MIDI: 1 (16 channel) input / 1 (16 channel) output
Audio: 2 channel input / 2 channel output
ASSIGNABLE SWITCH, ASSIGNABLE PEDAL
2 USB 2.0 High-Speed ports (supports 480 Mbps)
274
Disk Drive
KRONOS: 30 GB SSD (2.5"); KRONOS X: 62 GB SSD (2.5”); optional installation of second internal SSD
Power
AC Power Supply terminal, POWER On/Off switch
Specifications Hardware
Dimensions (W x D x H)
88-key: 57.28" x 16.18" x 5.71" / 1,455 x 411 x 145 mm
73-key: 48.94" x 16.18" x 5.71" / 1,243 x 411 x 145 mm
61-key: 41.42" x 14.25" x 5.28" / 1,052 x 362 x 134 mm
Weight
88-key: 50.71 lbs. / 23.0 kg
73-key: 44.75 lbs. / 20.3 kg
61-key: 27.56 lbs. / 12.5 kg
Power Consumption
60W
Accessories
AC cord, Quick Start Guide, Accessory DVD Disc 1, 2 (DVDs include KRONOS Operation Guide,
Parameter Guide, and Voice Name List PDF files; Video Manual; KORG USB-MIDI Driver; System
Restore Data, etc.)
Options
Hardware
Software
Expression/Volume Pedal
XVP-10
Foot Controller
EXP-2
Damper Pedal
DS-1H
Pedal Switch
PS-1, PS-3
Other
MIDI Cable
EXs Expansion Samples:Expansion PCM library
* Appearance and specifications of this product are subject to change without notice.
275
Appendices
276
Specifications
[Music Workstation]
Date : 2011. 1. 18
MIDI Implementation Chart
KRONOS
Function
Basic
Channel
Default
Changed
Mode
Memorized
Messages
Altered
Note
Number:
Velocity
Aftertouch
Transmitted
Recognized
1 – 16
1 – 16
1 – 16
1 – 16
Remarks
Memorized
3
9n, V=1 – 127
8n, V=1 – 64
Note On
Note Off
All note numbers 0–127 can be transmitted
by the KARMA function or as sequence data
0 – 127
0 – 127
0 – 127
True Voice
9n, V=1 – 127
8n, V=0 – 127
Sequencer does not record Note Off velocity.
Polyphonic aftertouch transmitted
only as sequence data
Polyphonic (Key)
Monophonic (Channel)
Pitch Bend
*C
0, 32
1, 2, 16, 18
4, 5, 7, 8, 10
11, 12, 13
64, 65, 66, 67
70 – 79
Control
80, 81, 82, 83
Change
93, 91, 92, 94, 95
14, 22 – 31, 102 – 109
110 – 117, 118, 119
6, 38, 96, 97
98, 99, 100, 101
0 – 119
0 – 119
0 – 119
120, 121
Program
Change
*A
*A
*P
Bank Select (MSB, LSB)
Joystick (+Y, –Y), Ribbon, Value Slider *C
Pedal, Portamento Time, Volume, IFX pan, Pan *C
Expression, Effect Control 1, 2
*C
Damper, Portamento Sw., Sostenuto, Soft *C
Sound (Realtime Knobs 1–4: 74, 71, 79, 72) *C
Switch 1, 2, Foot Switch, Controller
*C
Send 1, 2, Effect ON/OFF (IFXs, MFXs, TFXs) *C
KARMA Controllers
*C, *2
Pad1–8, Vector Joystick (X, Y)
*C, *2
Data Entry, Increment, Decrement
*C
NRPN (LSB, MSB), RPN (LSB, MSB) *C, *3
Realtime Knobs 5–8 VJS Assign
*C
Seq. Data, KARMA GE data output *C (Seq when received)
External Mode (Knobs, SWs, Sliders) *C, *4
All Sound Off, Reset All Controllers
*C
0 – 127
Variable Range
*E, *5
System Exclusive
System
Common
Song Position
Song Select
Tune
System
Real Time
Clock
Command
Aux
Messages
Local On/Off
All Notes Off
Active Sense
Reset
*P
0 – 127
0 – 127
0 – 127
*1
*1
0 – 127
*1
*1
123 – 127
Notes *P, *A, *C, *E: Transmitted/received when Global P1: MIDI Filter (Program Change, After Touch, Control Change, Exclusive) is Enable, respectively.
*1: When Global P1: MIDI Clock is Internal, transmitted but not received. The opposite for External MIDI.
*2: Valid if assigned as a MIDI control change in Global P2 Controller. The number shown here is the CC default assignment.
*3: RPN (LSB,MSB)=00,00: Pitch bend range, 01,00: Fine tune, 02,00: Coarse tune
*4: Valid if assigned as a MIDI control change in Global P1: External 1, 2
*5: In addition to Korg exclusive messages, Inquiry, GM System On, Master Volume, Master Balance, Master Fine Tune, and Master Coarse
Tune are supported.
Mode 1: OMNI ON, POLY
Mode 2: OMNI ON, MONO
: Yes
For more information, consult
Mode 3: OMNI OFF, POLY
Mode 4: OMNI OFF, MONO
: No
your local Korg Distributor.
277
IMPORTANT NOTICE TO CONSUMERS
This product has been manufactured according to strict specifications and voltage requirements that are applicable in the country in which it is intended that this product should be
used. If you have purchased this product via the internet, through mail order, and/or via a
telephone sale, you must verify that this product is intended to be used in the country in
which you reside. WARNING: Use of this product in any country other than that for which
it is intended could be dangerous and could invalidate the manufacturer’s or distributor’s
warranty. Please also retain your receipt as proof of purchase otherwise your product may
be disqualified from the manufacturer’s or distributor’s warranty.
4015-2 Yanokuchi, Inagi-city, Tokyo 206-0812 Japan
© 2011 KORG INC.

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