Using audio tracks. Roland Fantom-X8, Fantom-X6, Fantom-X7

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Using audio tracks. Roland Fantom-X8, Fantom-X6, Fantom-X7 | Manualzz

Fantom-X-V2_e.book 13 ページ 2006年4月13日 木曜日 午後5時24分

Using audio tracks

What are audio tracks?

Eight dedicated audio tracks (stereo) have been added to the sequencer of the Fantom-X series.

This lets you use recorded or imported audio phrases directly in your songs.

The audio tracks are “time-stretched” so that they will stay in synchronization even if the tempo changes during the song. The audio tracks can also be played back from midway through an event.

fig.02-01.e

Song structure

MIDI Tracks (.SVQ)

1

Sample

USER

U2000

16

U0002

U0001

AUDIO Tracks (.SVA)

1

2

Up to 256 events can be placed in a track.

Referenced

CARD

C7000

8

C0002

C0001

Setup Mixer sample event

Track settings are stored at the beginning of the song.

An audio track in a song does not directly record samples. Instead, the audio track contains references to samples, and plays the samples via these references. In other words, the audio track merely contains data (a “sample event”) that says “play User (or Card) sample number ‘x’ at this point,” and even if you delete the sample event from an audio track, the sample data itself will remain.

Up to 256 sample events can be placed on each audio track.

* Each audio track can play only one sample at a time. If you place sample events on a track so that they overlap, the later event will be heard.

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Using audio tracks

You will use the following two screens to edit audio tracks.

• Audio Track Edit screen

Here you can edit each audio track.

• Audio Track Mixer screen

In this screen you can adjust the mixing of the audio tracks, such as their level and pan.

In order to play back an audio track, the song must be loaded into the temporary area (Owner's Manual; p. 177). Audio tracks will not play back when using the

Quick Play function (Owner's Manual; p.

164) or Chain Play function (Owner's

Manual; p. 165).

Patterns (Owner's Manual; p. 31) do not have audio tracks.

To access the Audio Track Edit screen

1.

2.

Press [SONG EDIT].

Press [F3 (Audio Track)].

The Audio Track Edit screen will appear.

fig.02-03_40

To access the Audio Track Mixer screen

1.

With the Audio Track Edit screen displayed, press [F1 (Audio Mixer)].

The Audio Track Mixer screen will appear.

fig.02-04_40

2.

Press [F6] to switch the Audio Track

Mixer screens.

fig.02-10_40

“Items in the Audio Track Mixer screen”

(p. 21)

“Items in the Audio Track Edit screen” (p.

15)

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Using audio tracks

Items in the Audio Track Edit screen

fig.02-11.e

Audio Track Edit Screen

2 3 1

If you hold down [SHIFT]

5

4

6

7

9

8

10 11 12 13 14 15 16 17

1.

2.

Indicates the name of the currently selected song, the measure location, and the status of the sequencer.

Indicates the current location of the audio track.

3.

4.

Audio level meter.

Indicates the song’s time signature, tempo, and loop play on/off status.

5.

Indicates the currently selected audio track.

Indicates the current location.

6.

7.

8.

Indicates the name, contents, and markers of audio tracks.

If the audio file referenced by the selected sample event has not been loaded, the file name is displayed in the sample event.

Shows details of the currently selected event.

If this indicates “unload,” the audio file referenced by the selected sample event has not been loaded.

9.

Indicates the order of the currently selected sample event within all events of the currently selected audio track.

If there are overlapping events at the same time location, this is indicated by a red frame, and the later event will be given priority for playing.

10.

Displays the Audio Track Mixer screen

(p. 14).

18 19 20 21 22 23

11.

Displays the Audio Track Edit screen

(p. 14).

12.

Lets you use the pads to mute audio tracks

(p. 16).

13.

Displays the marker list (p. 17).

14.

Opens the Loop/Locate window (p. 17).

15.

Inserts a sample event at the specified

location (p. 17).

16.

Deletes the selected sample event (p. 18).

17.

Copies the sample event (p. 18).

18.

Combines the contents of the tracks into a

single audio track (p. 18).

19.

Erases audio tracks (p. 19).

20.

Names an audio track (p. 20).

21.

Unloads the sample (p. 18).

22.

Switches the display mode (p. 20).

23.

Zooms in/out in the display (p. 20).

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Using audio tracks

Editing audio tracks

(Audio Track Edit screen)

Moving a sample event (Move)

Here’s how to move the currently selected sample event to another track or location.

1.

Use [CURSOR] to select the sample event you want to move.

2.

The selected event is displayed in orange.

Press [SHIFT].

fig.02-14

The cursor will change shape as follows.

3.

While continuing to hold down [SHIFT],

4.

Move the sample event to the desired track.

While continuing to hold down [SHIFT], use the following buttons to move the sample event to the desired location.

• [INC][DEC]

Move the sample event in steps of one tick.

Move the sample event in steps of one measure.

• VALUE dial

Move the sample event in steps of 16th note (120 ticks).

Selecting and auditioning a sample event (Preview)

1.

2.

Use to select a track.

Press [ENTER].

The sample in the track you selected in step 1 that is closest to the current location will be selected.

While the play is stopped, you can audition

(preview) the sample by continuing to hold down [ENTER].

Using the pads to mute audio tracks (Mute/Solo)

You can use the pads to switch muting on/off for the audio tracks.

Pad numbers 1–8 correspond to audio track numbers 1–8.

1.

Press [F3 (Mute/Solo)].

The Muting Audio Tracks with Dynamic

Pads window will open.

In this state, the pads will function as mute on/off buttons. Each time you press a pad, muting will be enabled or disabled.

• Pad blinking: muted

• Pad lit: un-muted

You can “solo” tracks 1–8 by pressing pads

9–16.

You can press [F6 (All Mute)] to mute all audio tracks. Press [F7 (All Play)] to unmute all audio tracks.

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Viewing a list of markers

(Marker List)

You can assign markers to desired measures within a song. This gives you a visual indication of the structure of your song, and is a real convenience when editing audio tracks since you can move rapidly to a desired marker.

Here’s how you can view a list of the markers in the song, and edit the markers. fig.02-09_40

1.

Press [F4 (Marker List)].

The Edit Marker List window will appear.

The buttons have the following functions.

• VALUE dial, [INC][DEC],

Select a marker within the list. The current location will jump accordingly.

• [F5 (Set)]

Adds a marker at the beginning of the current measure.

• [F6 (Clear)]

Deletes the selected marker.

• [F7 (Name)]

Assigns a name to the currently selected marker. Choose a name from the displayed list, and press [F7 (Name)] to finalize your choice.

fig.02-13_40

Using audio tracks

2.

Press [F8 (Close)] to close the window.

You can press pads 1–16 to jump to the marker of the corresponding number.

Opening the Loop/Locate window

(Loop/Locate)

1.

Press [F5 (Loop/Locate)].

The Loop/Locate window will appear.

* For details on operations in the Loop/Locate window, refer to p. 179 of the owner’s manual.

Inserting a sample event at a specified location (Insert)

1.

Use to select the audio track into which you want to insert a sample event.

2.

Specify the location at which you want to insert a sample event.

3.

The buttons have the following functions.

• [RESET]

Moves the current location to the beginning of the song.

• [INC][DEC]

Move the current location in steps of one tick.

• [BWD][FWD]

Move the current location in steps of one measure.

• VALUE dial

Moves the current location in steps of 1 beat.

Press [F6 (Insert)].

4.

The Sample Select screen will appear.

Select the sample event that you want to insert, and press [F8 (Select)].

The sample event will be inserted at the location you specified.

If inserting the sample event would exceed the current length of the song, a screen will ask you whether you really want to extend the length of the song.

When you press [F8 (Exec)], the song will automatically be lengthened as necessary to accommodate the newly inserted sample event.

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Using audio tracks

Deleting the selected sample event from an audio track (Delete)

1.

Use [CURSOR] to select the sample event that you want to delete from an audio track.

Press [F7 (Delete)].

2.

The selected sample event will be deleted from the track.

* This merely deletes the sample event; the sample data itself will remain in the sample list.

Copying a sample event (Copy)

Here’s how to copy the currently selected sample event.

1.

Use [CURSOR] to select the sample event that you want to copy.

2.

Press [F8 (Copy)].

The currently selected sample event will be copied to a location immediately following itself.

If copying the sample event would make the track exceed the current length of the song, a screen will ask you whether you really want to extend the length of the song.

When you press [F8 (Exec)], the song will automatically be lengthened as necessary to accommodate the newly copied sample event.

Unloading a sample

(Unload Sample)

This operation deletes the currently selected sample event and also unloads it from the sample list.

1.

Hold down [SHIFT] and press [F5

(Unload Sample)].

2.

A message will ask you for confirmation.

Press [F8 (Exec)] to execute.

* If you decide to cancel, press [F7 (Cancel)].

Combining the contents of the tracks into one audio track

(Mixdown)

This operation lets you specify a region, then have the performance of all audio tracks and

MIDI tracks in that region be combined into a single track.

After creating a sample in this way, you can save it on your computer as the audio data for a single song.

1.

2.

Hold down [SHIFT] and press [F1

(Mixdown)].

The [REC] indicator will blink, and the

Mixdown Standby window will appear.

In the Mixdown Standby window, specify the region that you want to mix down.

Use [CURSOR] to move the cursor to each parameter, and turn the VALUE dial or use

[INC][DEC] to set the value.

fig.02-xx_40

• Start Point

Specify the measure at which the mixdown is to start.

• End Point

Specify the measure at which the mixdown is to end.

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Using audio tracks

3.

Press [PLAY] or [F8 (Start)].

The Mixdown Standby window will close, and [REC] indicator will change from blinking to lit, and the mixdown will begin.

When the mixdown begins, the Mixdown window will appear.

fig.02-xx_40

Erasing audio tracks (Clear)

1.

Hold down [SHIFT] and press [F2

(Clear)].

The Audio Track Clear Menu window appears.

fig.02-xx_40

To close the Mixdown window, press [F8

(Close)] or [PLAY]. To open it again, press

[PLAY].

The mixdown will end automatically.

4.

5.

The [REC] indicator will go out.

* You can also press [STOP] to stop before you reach the end.

The Mixdown Sample Assign window will open.

fig.02-xx_40

6.

Use [RESET][BWD][FWD] or [CURSOR] to specify the location at which the sample event will be assigned.

Press [F8 (Assign)] to assign the sample event to the audio track.

A sample event that plays the mixed-down sample will be assigned to the audio track, and you will return to the previous screen.

• If you press [F6 (Unload)], the samples you just mixed down will be deleted

(unloaded). A message will ask you for confirmation; press [F8 (Exec)] to confirm.

• If you want to neither assign nor unload the sample, press [F7 (Cancel)].

* Even if you cancel, the mixed-down sample data itself will remain in the sample list.

2.

Turn the VALUE dial, or press [INC]

[DEC] to select the menu.

3.

• Clear All

All audio tracks will be erased.

(The track names and setup data will also revert to their default settings.)

• Clear Track

The selected audio track will be erased.

(The track name and setup data will also revert to its default settings.)

Press [F8 (Select)].

A message will ask you for confirmation.

4.

Press [F8 (Exec)].

* If you decide to cancel, press [F7 (Cancel)].

* This operation will not change the length of the song.

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Using audio tracks

Naming an audio track

(Track Name)

Here’s how to assign a name to an audio track

(you can use up to twelve characters).

1.

Use to select the audio track that you want to name.

2.

Hold down [SHIFT] and press [F3 (Track

Name)].

3.

4.

The Audio Track Name screen will appear.

Assign the desired name.

* For details on how to assign a name, refer to

“Assigning a name” (Owner’s Manual; p. 36).

Press [F8 (Write)] to confirm the name.

Switching the display mode

By holding down [SHIFT] and pressing [F6] you can cycle through the following three display modes.

• Wave Mode

Displays the waveform of the sample.

fig.02-05_40

• Overview Mode

Displays the contents of the song in a

“condensed” form that lets you view all of the audio tracks. This is a convenient way to view the overall structure of the song.

fig.02-07_40

Zooming In and Zooming Out in the display

1.

Hold down [SHIFT] and press [F7 (Zoom

)] (reduce) / [F8 (Zoom

)] (magnify).

You can zoom in/out to display between two and thirty-two measures in the screen.

• Number Mode

Displays the sample numbers.

fig.02-06_40

Editing MIDI tracks

When you execute one of the MIDI track edit operations (Owner's Manual; p. 180) listed below, the audio tracks will also be edited at the same time.

• Delete (Owner's Manual; p. 184)

If you've selected Track/Pattern ALL

• Copy (Owner's Manual; p. 184)

If you've selected Src Track/Pattern ALL

Dst Track/Pattern ALL

• Insert (Insert measure) (Owner's Manual; p. 185)

If you've selected Track/Pattern ALL.

* When editing an audio track in the Audio

Track Edit screen, the “ Undo/Redo ” of the

Menu window is not available.

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Using audio tracks

Items in the Audio Track Mixer screen

fig.02-12

Audio Track Mixer1 Screen

2 1

Audio Track Mixer2 Screen

2 1

4

3

5

7

4

6 8 6

3

5

7

8

9 10 11 12 13 14

1.

Indicates the name of the currently selected song, the measure location, and the status of the sequencer.

2.

3.

Indicates the on/off status of the multieffects (MFX 1–3), chorus (CHO), reverb

(REV), and mastering effect (MASTER).

Indicates the song’s time signature, tempo, and loop play on/off status.

4.

5.

Indicates the number of the currently selected audio track.

Indicates the name and value of the currently selected parameter.

6.

Shows the parameters that can be controlled for each audio track.

Audio level meters.

7.

8.

9.

Displays a simplified view of the Audio

Track Edit screen.

Displays the Audio Track Mixer screen

(p. 14).

10.

Displays the Audio Track Edit screen

(p. 14).

9 10 11 12 13 14

11.

Lets you use the pads to mute audio tracks

(p. 16).

12.

Displays the Loop/Locate window (p. 17).

13.

Switches the Audio Track Mixer screens.

14.

Selects the four audio tracks that will be controlled by the Realtime Control knobs

(p. 23).

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Using audio tracks

Controlling the audio tracks

(Audio Track Mixer screen)

It's convenient to use the Audio Track Mixer screen when you want to adjust mixing parameters, such as the level and pan of the eight audio tracks.

Controlling the audio track settings

1.

2.

Access the Audio Track Mixer 1 or 2 screen.

Use to move the cursor to the parameter you want to edit.

3.

Use to move the cursor to the audio track you want to edit.

fig.02-21.e

Current track

Indicates the name and value of the parameter where the cursor is located.

Audio Track Mixer 1 Screen

Indication in the Mixer screen

Level

Parameter

Pan

Rev

Cho

S

M

Track Level

Adjusts the volume of each audio track. This is used mainly to set the volume balance between audio tracks.

Value: 0–127

Track Pan

Adjusts the pan of each audio track.

“L64” is far left, “0” is center, and

“63R” is far right.

Value: L64–0–63R

Track Reverb Send Level

Adjusts the amount of signal sent from each audio track to the reverb.

Value: 0–127

Track Chorus Send Level

Adjusts the amount of signal sent from each audio track to the chorus.

Value: 0–127

Solo Switch

Plays only the specified audio track.

Value: ON, OFF

Mute Switch

Mutes (silences) the specified audio track.

Value: ON, OFF

4.

Turn the VALUE dial or use [INC][DEC] to adjust the value.

The green frame that encloses four tracks corresponds to the parameters controlled by the four REALTIME CONTROL knobs

(p. 23).

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Using audio tracks

Audio Track Mixer 2 Screen

Indication in the Mixer screen

S

Parameter

M

Output

Assign

Key

Solo Switch

Plays only the specified audio track.

Value: ON, OFF

Mute Switch

Mutes (silences) the specified audio track.

Value: ON, OFF

Output Assign

Specifies how the direct sound from each audio track will be output.

Value

MFX 1–3: The sound will be routed through the multieffect and output in stereo. You can also apply chorus or reverb to the sound that has passed through the multi-ef-

A, B:

MON: fect.

The sound will be output in stereo from the

OUTPUT A (MIX) jacks or OUTPUT B jacks without passing through a multi-effect.

The sound will be output in stereo from the

OUTPUT A (MIX) jacks without passing through a multi-effect.

Use this setting if you want only to hear the sound without resampling or recording it.

Audio Track Key Shift

Adjusts the pitch of each track in semitone steps (+/-2 octaves).

Value: -24– +24

Using the knobs to control the mixer

In the Audio Track Mixer screen, you can use

[F7(

)] [F8 (

)] to select the four audio tracks that will be controlled by the REALTIME

CONTROL knobs. The currently selected audio tracks are indicated by a light green frame around them. Use to select the parameter that you want to control.

fig.02-20.e

Opening the Loop/Locate window

(Loop/Locate)

Owner’s Manual; p. 179

Using the pads to mute audio tracks (Mute)

p. 16

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Using audio tracks

Recording an audio track

Here’s how to record the input from an AUDIO

INPUT jack or from the internal sound generator.

1.

In the Audio Track Edit screen, press

[REC].

2.

Owner’s Manual; p. 168

Recording an audio track

(SOLO/RE-SAMPLING)

The [REC] indicator will blink, and the

Audio Rec Standby window will appear.

Use the Audio Rec Mode (Audio

Recording Mode) field to select the recording method you want to use.

Use [CURSOR] to move the cursor to

Audio Rec Mode, and turn the VALUE dial or use [INC][DEC] to select the desired recording mode.

fig.02-25_40

• SOLO

The internal sound generator will play as usual, and only the sound from the external audio input will be recorded.

* You won’t be able to apply effects to the external audio input.

• RE-SAMPLING

The sound from the internal sound generator (including the audio tracks) will be recorded. The external audio input will not be heard.

* The volume of a resampled phrase may be less than the original volume of the phrase. As necessary, use Normalize (Owner’s Manual; p.

156) to raise the volume.

* Audio tracks whose Audio Track Output

Assign (p. 23) parameter is set to MON

(Monitor) will not be recorded.

3.

• AUDIO MERGE

Multiple audio tracks will be combined into one audio track. For details, refer to

“Combining multiple audio tracks into one track (AUDIO MERGE)” (p. 25).

Use the Audio Rec Count In (Audio

Recording Count In) field to specify how you want recording to start.

Use [CURSOR] to move the cursor to

Audio Rec Count In, and turn the VALUE dial or use [INC][DEC] to choose the desired setting.

fig.02-26_40

• OFF

Recording will start the moment you press

[PLAY].

• 1 MEAS

When you press [PLAY], there will be a count-in (playback) beginning one measure before the recording start point.

Recording will start when you reach the recording start point.

4.

• 2 MEAS

When you press [PLAY], there will be a count-in (playback) beginning two measures before the recording start point.

Recording will start when you reach the recording start point.

When you’ve chosen the desired setting in the Audio Rec Standby window, press

[PLAY] or [F8 (Start)].

The Audio Rec Standby window will close, the [REC] indicator will change from blinking to steadily lit, and recording will start.

When recording starts, the Audio

Recording window will appear.

fig.02-28_40

To close the Audio Recording window, press [F8 (Close)] or [PLAY]. To open it once again, press [PLAY].

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Using audio tracks

5.

6.

When you’ve finished recording, press

[STOP].

The [REC] indicator will go dark.

The Audio Rec Sample Assign window will open.

fig.02-29_40

7.

Use [RESET][BWD][FWD] or [CURSOR] to specify the location to which the sample event is to be assigned.

Press [F8 (Assign)] to assign the sample event to the audio track.

A sample event that plays the recorded sample will be assigned to the audio track, and you will return to the previous screen.

• If you press [F6 (Unload)], the samples you just recorded will be deleted (unloaded). A message will ask you for confirmation; press [F8 (Exec)] to confirm.

• If you want to neither assign nor unload the sample, press [F7 (Cancel)].

* Even if you cancel, the recorded sample data itself will remain in the sample list.

Combining multiple audio tracks into one track

(AUDIO MERGE)

A maximum of eight tracks are available for you to use. By combining (merging) several audio tracks, you can free up audio tracks for other uses.

When you record using AUDIO MERGE, all

MIDI tracks will automatically be muted, and the audio tracks will be recorded according to their current Mute/Solo settings.

1.

In the Audio Track Edit screen, mute any audio tracks that you don’t want to merge.

2.

Press [REC].

The [REC] indicator will blink, and the

Audio Rec Standby window will appear.

3.

In the Audio Rec Mode (Audio

Recording Mode) field, choose “AUDIO

MERGE.”

Use [CURSOR] to move the cursor, and turn the VALUE dial or use [INC][DEC] to make the setting.

fig.02-27_40

4.

5.

In the Audio Rec Count In (Audio

Recording Count In) field, specify how you want recording to start.

Refer to step 3 of “Recording an audio track (SOLO/RE-SAMPLING)” (p. 24).

When you’ve finished making settings in the Audio Rec Standby window, press

[PLAY] or [F8 (Start)].

The Audio Rec Standby window will close, the [REC] indicator will change from blinking to steadily lit, and recording will start.

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Using audio tracks

When recording starts, the Audio

Recording window will appear.

fig.02-28_40

6.

7.

To close the Audio Recording window, press [F8 (Close)] or [PLAY]. To open it once again, press [PLAY].

When you’ve finished recording, press

[STOP].

The [REC] indicator will go dark.

The Audio Rec Sample Assign window will open.

fig.02-31_40

8.

The location at which the recorded sample event is to be assigned will blink.

Use [RESET][BWD][FWD] or [CURSOR] to specify the location at which you want to assign the sample event.

Press [F8 (Assign)] to assign the sample event to the audio track.

A sample event that plays the recorded sample will be assigned to the audio track, and you will return to the previous screen.

• If you press [F6 (Unload)], the samples you just recorded will be deleted (unloaded). A message will ask you for confirmation; press [F8 (Exec)] to confirm.

• If you want to neither assign nor unload the sample, press [F7 (Cancel)].

* Even if you cancel, the recorded sample data itself will remain in the sample list.

Saving your audio tracks

When you save a song that contains audio tracks, the audio track data is automatically saved in a file with a filename extension of

“.SVA” and the same name as the song, together with the identically named “.SVQ” data file.

fig.02-02

Owner’s Manual; p. 223

(User, Card)

ROLAND

PNL

SEQ

SNG (.SVQ, .SVA)

SMPL

SND

TMP

AUDIO_IMPORT

BMP

PATCH_IMPORT

TEXT

System Setup (Owner’s Manual; p. 198) includes the following audio tracks’ parameters.

• Level

• Pan

• Reverb Send

• Chorus Send

• Output Assign

• Mute/Solo

• Key Shift

* Changes in the parameter value are not recorded.

“Deleting a Song” (p. 49)

26

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