- Computers & electronics
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- UTStarcom Korea Technologies
- O6Y-UT106
- User manual
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Menu
4.5 Tools
Æ Tools
From this submenu, you can use the Calculator, view the Calendar or set memos
4.5.1 Calculator
Æ Tools Æ Calculator
This function enables you to add, subtract, multiply and divide
1. The screen will initially display the number “0”. Enter the first number to be calculated
To enter a minus sign, press (only the first number can be made negative); to enter a decimal point, press
2. Press , , or to enter the plus, minus, multiplication or division signs respectively
3. Enter the second number
To enter “0”, press and ; “0.0” will be displayed
4. Press to display the calculation result
To conduct further calculations from this result, repeat steps 2~4
5. When starting a new calculation, if the result from the last calculation is not “0”, press the right soft key ( Clear ) to initialize z z
To delete the character you just entered, press the right soft key
( Clear ); to erase all entered characters, press and hold the right soft key ( Clear )
A maximum of 9 digits (including minus sign and decimal point) can be entered at one time
62
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Table of contents
- 32 3. PHONEBOOK (NAMES)
- 33 3.1.1 Quick Search
- 33 3.1.2 Edit
- 34 3.1.3 Delete Entry
- 35 3.3.1 One by One
- 35 3.3.2 All
- 36 3.4.1 Browse
- 36 3.4.2 Ring Tone
- 38 4. MENU
- 38 4.1.1 Edit Message
- 39 4.1.2 Inbox
- 41 4.1.3 Outbox
- 42 4.1.4 Draft
- 43 4.1.5 Clear
- 44 4.1.6 Memory
- 45 4.2.1 Missed Log
- 46 4.2.2 Received Log
- 47 4.2.3 Dialed log
- 49 4.2.4 Delete Log
- 49 4.2.5 Duration
- 50 4.3.1 Standard
- 53 4.3.2 Meeting
- 53 4.3.3 Silent
- 53 4.3.4 Outdoor
- 53 4.3.5 User Define
- 54 4.4.1 Own Number
- 54 4.4.2 Scheme
- 55 4.4.3 Date/Time
- 56 4.4.4 Alarm
- 58 4.4.5 Answer Mode
- 59 4.4.6 Language
- 59 4.4.7 Display
- 61 4.4.8 IP Phone
- 62 4.4.9 Set Security
- 66 4.4.10 Input Method
- 66 4.4.11 Call Forwarding
- 69 4.5.1 Calculator
- 70 4.5.2 Calendar
- 70 4.5.3 Memo
- 73 4.6.1 Black-white Chess
- 74 4.6.2 Whammy
- 75 4.6.3 BJK
- 77 5. DATA TRANSFER
- 78 6. INPUT METHOD
- 82 7. TROUBLESHOOTING