Roland JUNO-X Synthétiseur Polyphonique Programmable Reference manual

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Roland JUNO-X Synthétiseur Polyphonique Programmable Reference manual | Manualzz

© 2022 Roland Corporation

Reference Manual

01

2

Contents

An Overview of the JUNO-X

. . . . . . . . . . . . . . . . . . . 4

Ä

Basic Structure

Tone

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

Part

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

Scene . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

I-ARPEGGIO

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

System

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

Controllers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

Interface

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

Panel Descriptions

. . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

Ä

Top Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

Ä

Rear Panel (Connecting Your Equipment) . . . . . . . . . . . . . . . . 10

Ä

Front Panel (Connecting Your Equipment) . . . . . . . . . . . . . . . 10

Getting Ready to Play

. . . . . . . . . . . . . . . . . . . . . . . . . 11

Ä

Placing the JUNO-X on a Stand . . . . . . . . . . . . . . . . . . . 11

Ä

Turning the Power on and Adjusting the Volume . . . . 11

Turning the Power off . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

Ä

Using the Built-In Speakers . . . . . . . . . . . . . . . . . . . . . . 12

Selecting a Sound

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13

Ä

Selecting a Scene (Scene Select Mode) . . . . . . . . . . . . . . . . 13

Switching Between Scene Banks and Selecting Scenes

. . . . . . 13

Ä

Selecting a Tone (Tone Select Mode) . . . . . . . . . . . . . . . . . . 14

Registering to a Model Bank and Selecting a Tone

. . . . . . . . . 14

Ä

Selecting a Part (Part Select Mode) . . . . . . . . . . . . . . . . . . . 15

Showing the Part Setting Status List . . . . . . . . . . . . . . . . . . . 15

Selecting the Part to Edit (Current Part)

. . . . . . . . . . . . . . . . . . 15

Selecting the Parts to Perform . . . . . . . . . . . . . . . . . . . . . . . 15

Assigning Functions to the [4]–[13] Buttons

. . . . . . . . . . . . . 15

Playing

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16

Ä

Performing Arpeggios . . . . . . . . . . . . . . . . . . . . . . . . . . 16

Ä

Layering Tones and Splitting the Keyboard . . . . . . . . . 16

Ä

Specifying the Key Range . . . . . . . . . . . . . . . . . . . . . . . 16

Ä

Using the Controllers . . . . . . . . . . . . . . . . . . . . . . . . . . . 17

Ä

Performing with a Connected Mic (Vocoder) . . . . . . . . . . 17

Adjusting the Mic

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17

Ä

Performing with a Connected Computer or Other

External Device . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17

I-ARPEGGIO

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18

Basic Methods of Operation . . . . . . . . . . . . . . . . . . . . . . . . 18

Other Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18

Ä

Using the Step Edit Function . . . . . . . . . . . . . . . . . . . . . 20

Editing Each Step of the Arpeggio Performance (STEP EDIT)

. . . . 20

Playing a Pattern You Entered

. . . . . . . . . . . . . . . . . . . . . . . 21

Ä

If the Keyboard Does Not Play Sound . . . . . . . . . . . . . . 21

Editing a Scene

(SCENE EDIT) . . . . . . . . . . . . . . . . . . . . . 22

Ä

Scene Edit/Part Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

Configuring Scene Common Settings (Scene Edit)

. . . . . . . . . . . 22

Configuring the Performance Style, Controllers and Other

Settings (Part Edit)

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23

Ä

Saving the Scene Settings (SCENE WRITE) . . . . . . . . . . . . . 24

Ä

Using the Scene Lock Function . . . . . . . . . . . . . . . . . . . 24

Ä

Initializing a Scene (SCENE INITIALIZE) . . . . . . . . . . . . . . . . 24

Editing a Tone

(TONE EDIT) . . . . . . . . . . . . . . . . . . . . . . 25

Ä

Editing a Tone (TONE EDIT Screen) . . . . . . . . . . . . . . . . . . . . 25

Editing Basic Settings for the Tone (TONE COMMON EDIT)

. . . . . . 26

Editing the Parameters of Each Section (TONE EDIT)

. . . . . . . . . 26

Editing the Effects (TONE MFX)

. . . . . . . . . . . . . . . . . . . . . . . . 26

Duplicating a Partial (PARTIAL COPY)

. . . . . . . . . . . . . . . . . . . . 26

Ä

Saving the Tone Settings (TONE WRITE) . . . . . . . . . . . . . . 26

Ä

Initializing a Tone (TONE INITIALIZE) . . . . . . . . . . . . . . . . . . 26

Correspondence Between Controllers and

Parameters

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27

Ä

JUNO-X . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27

Ä

JUNO-106 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28

Ä

JUNO-60 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29

Ä

XV-5080, RD-PIANO, and Other Tones (When the

[SCENE] Button Is Lit) . . . . . . . . . . . . . . . . . . . . . . . . . . . 30

Ä

XV-5080, RD-PIANO, and Other Tones (When the

[MODEL BANK] Button Is Lit) . . . . . . . . . . . . . . . . . . . . . 32

Ä

Controllers Common to All Models . . . . . . . . . . . . . . . . 34

Ä

MFX Assign Parameters . . . . . . . . . . . . . . . . . . . . . . . . . 36

Using the Bluetooth

®

Functionality

. . . . . . . . . . . . 37

Ä

Using the Speakers of the JUNO-X to Play Music from a

Mobile Device . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37

Registering a Mobile Device with This Instrument (Pairing)

. . . . 37

Connecting an Already-Paired Mobile Device . . . . . . . . . . . . 37

Playing Music from a Mobile Device . . . . . . . . . . . . . . . . . . . 37

Ä

Using Apps That Support Bluetooth MIDI . . . . . . . . . . 37

Ä

Differentiating Multiple JUNO-X Units (Bluetooth ID) . . . 38

Control

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39

Ä

Connecting a Computer . . . . . . . . . . . . . . . . . . . . . . . . 39

Installing the Dedicated Driver

. . . . . . . . . . . . . . . . . . . . . . 39

Using USB Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39

Controlling MainStage (DAW CTRL Function)

. . . . . . . . . . . . . . . . 40

Ä

Connecting External Devices . . . . . . . . . . . . . . . . . . . . 40

Controlling an External MIDI Device . . . . . . . . . . . . . . . . . . . 40

Using the AIRA LINK Function

. . . . . . . . . . . . . . . . . . . . . . . 41

Using I-ARPEGGIO Sync Mode . . . . . . . . . . . . . . . . . . . . . . . 41

Controlling from an External Device . . . . . . . . . . . . . . . . . . . 41

Settings for the Entire Unit

. . . . . . . . . . . . . . . . . . . . 42

Ä

Accessing the MENU Screen . . . . . . . . . . . . . . . . . . . . . 42

Editing the Scene Settings (SCENE EDIT)

. . . . . . . . . . . . . . . . . . 42

Editing the I-ARPEGGIO Settings (ARPEGGIO EDIT)

. . . . . . . . . . . 42

Editing the Tone Settings (TONE EDIT)

. . . . . . . . . . . . . . . . . . . 42

Specifying the Key Range (KEY RANGE SETTINGS)

. . . . . . . . . . . . 43

Playing Only the MODEL BANK Tones (SINGLE SETUP)

. . . . . . . . . 43

Editing the System Settings (System)

. . . . . . . . . . . . . . . . . . . 43

Convenient Functions (UTILITY)

. . . . . . . . . . . . . . . . . . . . . . . 43

Viewing the Software Version (INFORMATION)

. . . . . . . . . . . . . . 43

Saving the Settings

(WRITE MENU) . . . . . . . . . . . . . . . 44

Ä

Accessing the WRITE MENU Screen . . . . . . . . . . . . . . . 44

Saving Scenes and Tones at the Same Time (SCENE & TONE)

. . . . 44

Saving a Scene (SCENE)

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44

Saving the Tone Settings of Each Part (PART1–4 TONE)

. . . . . . . . 44

Editing the System Settings (System)

. . . . . . . . . . . . . . . . . . . 44

Contents

Convenient Functions

(UTILITY Screen) . . . . . . . . . . . 45

Ä

Backing-Up Data to a USB Flash Drive . . . . . . . . . . . . . 45

Formatting a USB Flash Drive (FORMAT USB MEMORY)

. . . . . . . . . 45

Backing-Up Data to USB Flash Drive (BACKUP)

. . . . . . . . . . . . . 45

Restoring Backup Data (RESTORE)

. . . . . . . . . . . . . . . . . . . . . . 45

Ä

Using the IMPORT/EXPORT Function . . . . . . . . . . . . . . 46

Importing Tones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46

Importing Scenes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46

Exporting Tones

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47

Exporting Scenes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47

Exporting Step Edit Patterns

. . . . . . . . . . . . . . . . . . . . . . . . 48

Ä

Returning to the Factory Settings (FACTORY RESET) . . . . . 48

Sound Engine Routing Details

. . . . . . . . . . . . . . . . 49

Error Messages

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50

Q&A

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51

Main Specifications

. . . . . . . . . . . . . . . . . . . . . . . . . . . 56

3

An Overview of the JUNO-X

Some models are only available for use in part 1.

PART 1

PART 2

I-ARPEGGIO

STEP EDIT

PART 3

PART 4

PART R

Drum kits can be selected only for part R.

Scene

Tone (*)

Tone

MFX

MFX

MFX

PAN/EQ

MFX

PAN/EQ

Tone

Tone

MFX

MFX

MFX

PAN/EQ

MFX

PAN/EQ

Tone (drum kit)

MFX

PAN/EQ

* MFX is available for both parts and tones, but can only be applied to either the parts or the tones.

Scene Effect

DRIVE REVERB

CHORUS DELAY

System

System Effect

DELAY

REVERB

CHORUS

MASTER

EQ/COMP

MIC

NS/COMP

* Delay, reverb, and chorus are available for both the scene and as system effects, but can only be applied either as scene or system effects.

Speakers

OUTPUT

PHONES

Keyboard

Controllers

Button/knob/slider

Pitch Bend/

Modulation Lever

USB computer

(Audio/MIDI)

USB flash drive

(Files)

Interface

Bluetooth

(Audio/MIDI)

Pedal operation

(CTRL/HOLD)

Microphone input

AUX input

MIDI input/output

* Bluetooth audio supports only input. It is not possible to output to a

Bluetooth speaker or headphones.

*Elements of a tone (expanded view)

¹ Model: JUNO-X, JUNO-106, JUNO-60

OSC

PW SUPER SAW (*)

LFO

SAW

HPF FILTER

SUB

Ò 1oct

NOISE

ENVELOPE (*) ENVELOPE

AMP

MFX/

JUNO

CHORUS

Elements marked with an asterisk (*) are enabled only for the JUNO-X model.

* Some functions may vary, depending on the model.

¹ Model: XV-5080, RD-PIANO, etc.

Partial 4

Partial 3

Partial 2

Partial 1

OSC

LFO 1/2

LFO 1/2

LFO 1/2

FILTER

FILTER

AMP

AMP

OSC

ENVELOPE

AMP

ENVELOPE

OSC

ENVELOPE

FILTER

ENVELOPE

AMP

ENVELOPE

ENVELOPE

ENVELOPE

ENVELOPE

ENVELOPE

ENVELOPE

ENVELOPE

MFX

4

Basic Structure

Tone

The sounds that you play from the keyboard are called “tones.”

A tone consists of an oscillator (OSC) that creates the basis of the sound, along with a filter, effects (MFX) and other components that modify the sound. The types of oscillator, filter, and effect differ depending on the model.

Model

A “model” is a sound engine such as that of the JUNO-106, JUNO-60 or XV-5080, which reproduces the sound of a specific vintage synthesizer, or which offers distinctive functionality.

The JUNO-X features numerous models. You can use a single JUNO-X as if you owned a variety of different synthesizers.

Each model has distinctive parameters, effects and other elements, and you can use these to create tones that are unique to those models.

Category

The classifications of instruments or types of sounds such as “Synth Bass” or “Ensemble

Strs” are called “categories.”

OSC

(Oscillator)

This section generates an audio waveform according to the pitch information that is sent from the keyboard. The pitch is determined by how rapidly the waveform repeats (or in other words, its frequency).

Faster repetition (higher frequency) means higher pitch, and slower repetition (lower frequency) means lower pitch.

LFO

(Low frequency oscillator)

Like the oscillator, the LFO section generates a waveform at a specified frequency.

The LFO waveform is applied to the OSC, FILTER and AMP signal to create various effects. For instance, you can apply an LFO to the OSC section, to cyclically raise and lower the pitch for a vibrato effect.

MEMO

The LFO waveform can be seen in the MODEL BANK TOP screen.

An Overview of the JUNO-X

FILTER

Oscillator waveforms are generated using a mixture of different harmonics.

The filter lets you modify the brightness of the sound by selectively reducing these harmonics or boosting them in the region of the cutoff frequency.

By applying an LFO to the FILTER section, you can cyclically raise or lower the cutoff frequency, producing a wah effect.

System

You can apply system effects to the audio signal from the scene, and output the resulting sound to an external device connected to the

OUTPUT jacks or the PHONES jacks, as well as to the speakers that are built into the JUNO-X.

The system settings let you edit the system effects. Unlike the scene effects, these parameters keep their settings even when you switch scenes.

AMP

The amp section controls the volume.

By applying an LFO to the AMP section, you can cyclically raise and lower the volume, producing a tremolo effect.

Controllers

The controllers include the keyboard, the buttons/knobs/sliders on the panel, the pitch bend and modulation lever, the pedals connected to the rear panel and so on.

Performance data generated when you press or release a key or press the damper pedal is converted into MIDI messages and sent to each part or to an external MIDI device.

ENV

(Envelope)

Each time you press a key, a time-based change is applied to the OSC,

FILTER, and AMP sections for each individual note.

This shape of this time-based change is called the “envelope.”

MEMO

The envelope can be seen in the MODEL BANK TOP screen.

Part

A “part” is a location to which you can recall a tone and save it together with settings such as pan and EQ.

Each scene has five parts: for parts 1–4 you can select a synthesizer tone, and for part R you can select a drum kit tone.

Interface

This section lets you connect to an external MIDI device and transfer audio and MIDI data, as well as transfer audio and MIDI data to other devices connected via Bluetooth or USB.

If you connect a USB flash drive to the rear panel, you can use it to save or load scene and tone data.

Scene

Settings of all parts, scene effect settings, and I-Arpeggio settings can be stored together as a “scene.”

A scene lets you store the sequence data for each part, settings for each part (tone number, pan, volume, etc.), settings that are common to all parts (delay, reverb, chorus, etc.), and favorite performance data.

You can prepare several scenes in which you’ve stored your favorite settings, and then switch between your scenes to simultaneously change a number of settings.

The JUNO-X can store 256 scenes.

I-ARPEGGIO

The I-Arpeggio function analyzes your keyboard playing and produces an optimal arpeggio pattern.

You can create a song using the following workflow:

“perform with I-Arpeggio” Ó “adjust the phrases you like with Step

Edit” Ó “import the result into your computer’s DAW as MIDI data.”

5

Panel Descriptions

Top Panel

1 2 3 4 5 6 7 8 9

10

11

10

12

6

1

* Some buttons, knobs or sliders may be disabled depending on the model you select.

[VOLUME] knob

Adjusts the overall volume.

PORTAMENTO [TIME] knob

Changes the speed at which the pitch changes when portamento is on.

PORTAMENTO [ON] button

Selects whether the portamento effect is applied to the notes that you play.

[HOLD] button

Turns the hold function of arpeggio on/off.

When the hold function is on, the sound of the last-played key is held.

PLAY DETECTOR [KEYS] button

When this button is on (lit), the constituent notes of the arpeggio change according to the chords you play on the keyboard.

PLAY DETECTOR [BEAT] button

When this button is on (lit), the arpeggio pattern changes according to the timing at which you play the keys.

2

I-ARPEGGIO section

[TEMPO] (SHUFFLE) knob

You can specify the tempo of the arpeggio.

Also, you can press the [PART/FUNC] button to make it light up blue and then turn the [TEMPO] (SHUFFLE) knob to adjust the shuffle feel of the sound.

[DURATION] knob

You can specify the length during which each of the arpeggiated notes is heard. Shortening the duration produces a staccato feel, and lengthening the duration produces a tenuto feel.

Make the [PART/FUNC] button light up blue to edit the motif for the current part.

* The [DURATION] knob changes the value for all parts at the same time.

3

LFO (low frequency oscillator) section

[TYPE] knob

Selects the LFO waveform.

[RATE] slider

Specifies the LFO’s modulation speed.

[DELAY TIME] slider

Specifies the time from when the tone sounds until the LFO reaches its maximum amplitude.

PART [MODE] (P-STYLE) knob

Selects the arpeggio mode for parts 1–R. The mode you select changes how the arpeggio plays.

Also, you can press the [PART/FUNC] button to make it light up blue and then turn the PART [MODE] (P-STYLE) knob to set how the probability (*) changes. Turn the knob all way counterclockwise to switch this off.

PART [STYLE] (P-AMOUNT) knob

Selects the arpeggio pattern for each part.

You can also press the [PART/FUNC] button to make it light up blue and then turn the PART [STYLE] (P-AMOUNT) knob to adjust how much probability (*) is applied.

[DEPTH] slider

This specifies the depth of the LFO.

[PITCH] button

When this button is on (lit), you can use the [DEPTH] slider to adjust the intensity of the vibrato.

[FILTER] button

When this button is on (lit), you can use the [DEPTH] slider to adjust the intensity of the wah effect.

[AMP] button

When this button is on (lit), you can use the [DEPTH] slider to adjust the intensity of the tremolo effect.

(*) What is “probability”?

The probability setting changes the randomness of the notes that sound when you are using the I-ARPEGGIO function, giving the notes a more human feel. By changing the P-STYLE settings, you can alter the timing at which notes are played with a more random feel; and by adjusting the P-AMOUNT setting, you can change how often the notes play.

Panel Descriptions

4

OSC (oscillator) section

[PWM/MOD] slider

Changes the waveform modulation, such as the duty cycle of the square wave.

[ ] slider

Adjusts the level of the square wave or asymmetrical square wave.

[ ] slider

Adjusts the level of the sawtooth wave.

[SUB] slider

Adjusts the level of the sub oscillator.

[NOISE] slider

Adjusts the level of the noise.

[PITCH] (DETUNE) slider

Adjusts the pitch of the oscillator.

Also, you can press the [PART/FUNC] button to make it light up blue and then use the [PITCH] (DETUNE) slider to detune the pitches of the two oscillators.

[SUPER SAW] button

* This button is enabled only when “JUNO-X” is selected for the model.

When this button is on (lit), use the [PWM/MOD] slider to adjust how much the sawtooth wave is overlapped, and use the [ ] slider to adjust the level.

[PART LEVEL] button

When this button is on (lit), you can use the corresponding sliders to adjust the volume of parts 1–R.

5

HPF (high-pass filter) section

[FREQ] slider

Specifies the cutoff frequency of the high-pass filter. The frequency components below the cutoff frequency are cut off.

6

FILTER section

[FREQ] slider

Adjusts the cutoff frequency of the filter.

[RES] slider

Emphasizes the frequencies around the filter’s cutoff frequency.

Larger values produce greater emphasis, creating a unique synthesizer-like sound.

[KYBD] slider

Varies the filter’s cutoff frequency according to the position of the key.

Raising the slider increases the value, and the cutoff increases with higher notes. Lowering the slider decreases the value, and the cutoff decreases with lower notes.

VINTAGE FILTER [R] [M] [S] buttons

If a vintage type model is selected, these buttons change the type of filter.

[R] models a Roland filter, and [M] and [S] model the filters of vintage synthesizers made by other manufacturers.

7

AMP section

[LEVEL] knob

Adjusts the volume.

[GATE] button

When this button is on (lit), the notes play at a specific volume only while you press the keys.

8

ENV (envelope) section

[A] [D] [S] [R] sliders

These sliders control the envelope, which creates time-based changes to the sound.

A: Attack time (the time it takes for the sound to rise)

D: Decay time (the time it takes for the sound to attenuate)

S: Sustain level (the level at which the sound sustains)

R: Release time (the length of time that the sound lingers)

[DEPTH] slider

Used in conjunction with the [PITCH] button and [FILTER] button, this slider specifies the depth of each envelope. No effect is applied when the value shown onscreen is zero.

[PITCH] button

If this button is on (lit), use the [DEPTH] slider and [A] [D] [S] [R] sliders to edit the pitch envelope.

[FILTER] button

If this button is on (lit), use the [DEPTH] slider and [A] [D] [S] [R] sliders to edit the FILTER envelope.

[AMP] button

If this button is on (lit), use the [A] [D] [S] [R] sliders to edit the

AMP envelope.

9

EFFECTS section

[DRIVE] knob

Adjusts how much distortion is applied to the sound (applies to all parts, but enabled only for parts whose Part:Output is set to

“DRIVE”).

[REVERB] (TIME) knob

Adjusts the depth of reverb (individually for each part).

Also, you can press the [PART/FUNC] button to make it light up blue and then operate the [REVERB] (TIME) knob to set the reverb length.

[CHORUS] knob

Adjusts the amount of chorus (individually for each part).

[MFX] knob

Adjusts the MFX depth (individually for each part).

[DELAY] knob

Adjusts the amount of delay (individually for each part).

[TIME] (FEEDBACK) knob

Adjusts the delay time (for all parts together).

Also, you can press the [PART/FUNC] button to make it light up blue and then operate the [TIME] (FEEDBACK) knob to adjust the amount of delay feedback.

JUNO CHORUS [I] [II] [III] buttons

Selects the chorus type.

* More than one button can be selected at the same time.

7

Panel Descriptions

10

Performance section

[I-ARPEGGIO ON] button

Turns the arpeggio function on/off.

[SCENE] button

Switches to scene select mode. In scene select mode, press buttons [1]–[16] to select a scene.

You can also hold down the [SCENE] button and press buttons

[1]–[16] to select a scene bank.

[PART/FUNC] button

Switches to part select mode.

When you press this button again to make it light up blue, the instrument switches to FUNC mode, and the functions on the controls that are lit up blue are enabled.

[MODEL BANK] button

Switches to tone select mode. In tone select mode, press buttons [1]–[16] to select the tones from each model/category.

[1]–[16] buttons

These buttons have various functions depending on the mode.

Scene select mode ([SCENE] button)

The buttons switch scenes.

Part select mode ([PART/FUNC] button)

In this mode, you can switch the current part (buttons [4]–[8]) and turn parts on/off ([9]–[13]). MONO mode ([1]), the unison function ([2]) and effects ([3], [14]–[16]).

When the [PART/FUNC] button is lit blue, you can use the buttons to switch the current oscillator ([4]–[7]) and turn the oscillators on/off ([9]–[12]).

* Use buttons [9]–[13] to turn the parts (SCENE ZONE EDIT > Keyboard Sw) on/off that can be played from the keyboard. If you want to turn on/off the sound of individual parts when playing an arpeggio, hold down the

[SHIFT] button and press a [9]–[13] button (PART SW ON/OFF).

Tone select mode ([MODEL BANK] button)

Use this mode to select the tones of the models/categories that are assigned to the buttons. Hold down the [MODEL BANK] button and press buttons [1]–[16] to specify the assigned model or category.

Step edit mode ([STEP EDIT] button)

Use this mode to edit the I-ARPEGGIO step edit data.

Ø

“Using the Step Edit Function” (p. 20)

[SINGLE] button

Press this to play only one tone at a time (no layers).

In arpeggio step edit mode, use this button to erase steps that you’ve edited.

[SPLIT] button

When this button is on (lit), the keyboard is divided into two regions that you can play separately. To set the split point (the place on the keyboard where the regions are divided), hold down the [SPLIT] button and press the desired key.

In arpeggio step edit mode, use this button to record notes in a step.

[DUAL] (L/R DUAL) button

When this button is on (lit), you can play two tones layered together.

Also, when you press this button while the [PART/FUNC] button is lit blue, the tone for part 1 sounds from the left side and the tone for part 2 sounds from the right side, making the sound more spacious (L/R DUAL).

In arpeggio step edit mode, press this button to play or stop the step you edited.

8

[STEP EDIT] button

Switches to arpeggio step edit mode.

The buttons edit each step of the arpeggio performance.

11

Common section

[ Ç SELECT É ] knob

Moves the cursor position up/down.

In scene select mode, use this knob to select a scene bank.

In tone select mode, use this knob to select a model/category.

Display

Shows various information for the operation.

[- VALUE +] knob

Use this knob to move the cursor or change a value.

In scene select mode, use this knob to select a scene.

In tone select mode, use this knob to select a tone.

[MENU] (WRITE) button

Pressing this button makes the MENU screen appear. Use this button to jump to a specific edit screen, or to switch to the system or utility screens.

Also, you can press the [MENU] (WRITE) button while holding down the [SHIFT] button to jump to the screens for saving scene settings, system settings and so on.

[SHIFT] button

Press the [MENU] (WRITE) button while holding down this button to jump to the screens for saving scene settings, system settings and so on.

You can also hold down this button and press the [ENTER] (INIT) button to jump to the screen for initializing the scene or tone you are setting.

* By holding down the [SHIFT] button and operating a button, knob or slider, you can jump to the settings screen for that parameter.

[ Í ] [ Ë ] buttons

Use these buttons to switch between screen pages.

This takes you to the edit pages that are arranged from left to right for the SCENE TOP screen or the MODEL BANK TOP screen.

[EXIT] button

Returns you to the previous screen. In some screens, this cancels the function currently being executed.

* By holding down the [EXIT] button and operating a knob or other controller, you can check its current value. This lets you check a value without modifying the sound.

[ENTER] (INIT) button

Press this to confirm a value or execute an operation.

You can also press the [ENTER] (INIT) button while holding down the [SHIFT] button to jump to the screen for initializing the scene or tone you are setting.

Press this button while in scene select mode or tone select mode to view the list of scenes or tones.

12

Controller section

[SL1] [SL2] sliders

These sliders control the parameters that are assigned to the sliders.

[TRANSPOSE] button

By holding down this button and using the OCTAVE [-] [+] buttons you can transpose the pitch of the keyboard in semitone units.

OCTAVE [-] [+] buttons

Shift the pitch of the keyboard in units of one octave.

[S1] [S2] [S3] buttons

These buttons control the parameters that are assigned to the buttons.

Pitch Bend/Modulation Lever

This allows you to control pitch bend or apply vibrato.

Panel Descriptions

9

Panel Descriptions

Rear Panel

(Connecting Your Equipment)

* To prevent malfunction and equipment failure, always turn down the volume, and turn off all the units before making any connections.

D

CTRL jack

E

HOLD jack

F

AUX IN jack

Connect an audio device.

I

OUTPUT (BALANCED) connectors

J

PHONES jack

Expression pedal (EV-5) or

Pedal switch (DP series)

Mixer Headphones

A B

C

MIDI connectors

You can connect a MIDI device to this connector.

G

MIC

L

H

OUTPUT jack

K

USB port

Dynamic microphone Electret microphone

(mono)

Monitor speaker

(Amplifier built-in)

USB flash drive Computer

A

AC IN jack

Connect the included power cord.

H

OUTPUT L/R jacks

These are output jacks for audio signals.

Connect your amplified speakers etc.

B

[

Ā

] switch

This switches the power on and off (p. 11).

C

MIDI (OUT/IN) connectors

These connectors transmit and receive MIDI messages to/from connected external MIDI devices.

※ 入力端子の場合

D

CTRL jack

TIP: HOT

RING: COLD

SLEEVE: GND

Connect an expression pedal (EV-5; sold separately).

2: HOT

3: COLD

* Use only the specified expression pedal. By connecting any other expression pedals, you risk causing malfunction and/or damage to the unit.

1: GND

I

OUTPUT (BALANCED) L/R connectors

These are output connectors for audio signals.

Connect these to your mixer etc.

1: GND

3: COLD

2: HOT

J

PHONES jack

Connect stereo 1/4-inch phone type headphones here.

E

HOLD jack

Connect a pedal switch (DP series; sold separately).

K

USB port

F

AUX IN jack

G

Connect an external audio device.

Use a stereo mini plug for this connection.

MIC

USB MEMORY port

Connect a USB flash drive.

* Connect or disconnect the USB flash drive while the JUNO-X is poweredoff.

* Never turn off the power or disconnect the USB flash drive during a process, such as while the “Executing…” display is shown.

MIC IN [GAIN] knob

Adjusts the volume of the mic input.

MIC IN jack

Connect a dynamic microphone or electret condenser microphone (plug-in power system) here.

* A condenser microphone (phantom powered) cannot be used.

L

USB COMPUTER port

Use a USB cable to connect this port to a USB port of your computer.

This allows the JUNO-X to operate as a USB MIDI device.

Ground terminal

Connect this to an external earth or ground if necessary.

TIP: HOT

RING: COLD

SLEEVE: GND

2: HOT 1: GND

※ 出力端子の場合

1: GND 2: HOT

3: COLD 3: COLD

Front Panel

(Connecting Your Equipment)

M

M

PHONES jack

Connect stereo mini-type headphones here.

10

Getting Ready to Play

Placing the JUNO-X on a Stand

If you want to place the JUNO-X on a stand, use the Roland KS-10Z or KS-12. Place the JUNO-X on the stand as follows.

Be sure to follow the instructions in the Owner’s Manual carefully when placing this unit on a stand. If it is not set up properly, you risk creating an unstable situation which could lead to the unit falling or the stand toppling, and may result in injury.

* Be careful not to pinch your fingers when setting up the stand.

KS-10Z

Adjust the horizontal width of the stand as shown in the illustration.

790 mm (2’ 7” inches)

Top view

Adjust so that the height does not exceed 1 meter.

Align the side facing the player of the JUNO-X with the front of the stand

KS-12

Adjust the width of the stand so that the two rubber feet located on the player’s side fit into the holes provided on the stand.

(Player’s side)

Top view

Turning the Power on and Adjusting the

Volume

1 . Turn the volume of the JUNO-X all the way down .

If you’ve connected external speakers or similar audio equipment to this instrument, turn the volume of those external devices all the way down as well.

2 . Power-on the equipment in the order of JUNO-X Ó connected devices .

* In order to protect its circuitry, the JUNO-X waits for a while after being powered on before it begins operating.

3 . Raise the volume of the connected equipment to an appropriate level .

4 . Adjust the volume of the JUNO-X with the [VOLUME] knob .

Turning the Power off

1 . Turn the volume of the JUNO-X all the way down .

If you’ve connected external speakers or similar audio equipment to this instrument, turn the volume of those external devices all the way down as well.

2 . Turn off the equipment in this order: connected devices Ó JUNO-X .

* If you need to turn off the power completely, first turn off the unit, then unplug the power cord from the power outlet. Refer to “To completely turn off power to the unit, pull out the plug from the outlet” in the “Quick

Start.”

Setting the AUTO OFF function

The power to this unit will be turned off automatically after a predetermined amount of time has passed since it was last used for playing music, or its buttons or controls were operated (Auto Off function). If you do not want the power to be turned off automatically, disengage the Auto Off function.

* Unsaved settings are lost when you turn the power off. Before turning the

power off, save (WRITE) the data that you want to keep (p. 44).

* To restore power, turn the power on again.

1 . Press the [MENU] (WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select “SYSTEM,” and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob to select “Auto Off” and use the [- VALUE +] knob to change the setting .

If you don’t want the unit to turn off automatically, choose the

“OFF” setting.

Parameter

[ Ç SELECT É ] knob

Auto Off

Value

[- VALUE +] knob

OFF, 30 (min), 240 (min)

4 . To save the edited settings, hold down the [SHIFT] button and press the [MENU] (WRITE) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

5 . To execute, press the [ENTER] (INIT) button .

11

Getting Ready to Play

Using the Built-In Speakers

This unit contains built-in stereo speakers. If the built-in speakers are turned on, you can play sound from this unit.

Speaker locations

1 . Press the [MENU] (WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select “SYSTEM,” and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob to select “Speaker Sw,” and use the [- VALUE +] knob to specify “ON” or “AUTO .”

Parameter

[ Ç SELECT É ] knob

Value

[- VALUE +] knob

Explanation

Speaker Sw

OFF

ON

AUTO

Sound is not output from the speakers.

Sound is output from the speakers.

When headphones are connected, the sound is output through the headphones; and when headphones are not connected, the sound is output through the speakers.

4 . To save the settings, hold down the [SHIFT] button and press the [MENU] (WRITE) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

5 . To execute, press the [ENTER] (INIT) button .

12

Selecting a Sound

Selecting a Scene

(Scene Select Mode)

On the JUNO-X, you select a scene and play by assigning a tone to each of the five parts. In scene select mode, you can switch scenes and view the selected state of the parts and partials.

SCENE TOP screen

Bank number–Scene number Scene Name Current internal temperature

Switching Between Scene Banks and

Selecting Scenes

1 . Press the [SCENE] button .

2 . Use the [ Ç SELECT É ] knob to select a scene bank .

MEMO

You can also hold down the [SCENE] button and press buttons

[1]–[16] to select a scene bank.

3 . Press the [1]–[16] buttons or use the [- VALUE +] knob to select a scene .

* To recall a different scene bank than the one that’s currently selected, select the scene bank and then select the scene to switch to.

Current part name

Ã

: Key Sw (p. 15) is ON

Â

: Key Sw (p. 15) is OFF

–: Part Sw (p. 15) is OFF

+: Arpeggio part

–: Current part

¹ : Being edited simultaneously

Bluetooth Sw

à : PARTIAL Sw is ON

 : PARTIAL Sw is OFF

–: Being edited

1 . Press the [SCENE] button .

The SCENE TOP screen appears, and the instrument switches to scene select mode.

* The SCENE TOP screen is the first screen that appears when you turn on the power.

2 . Press the [1]–[16] buttons or use the [- VALUE +] knob to select a scene .

MEMO

The system parameter “Startup Scene” lets you specify the scene that is selected at start-up.

Ø “Parameter Guide” (PDF)

Selecting a Scene from a List

1 . Press the [SCENE] button .

2 . Press the [ENTER] (INIT) button .

The scene list appears.

3 . Use the [- VALUE +] knob to select a scene .

You can use the [ Ç SELECT É ] knob to jump to the previous or next scene bank.

4 . Press the [ENTER] (INIT) button to confirm the scene .

13

Selecting a Sound

Selecting a Tone

(Tone Select Mode)

The JUNO-X is equipped with multiple sound engines called “models,” and each model has a diverse variety of sounds (tones). You can use the category function with the tones, to narrow down to specific types of instruments or sounds across all of the sound engines.

In tone select mode, you can select tones and view the selected state of the parts and partials.

MODEL BANK TOP screen

Model/category

Tone number

Model name/category name

Tone name

1 . Press the [MODEL BANK] button .

The MODEL BANK TOP screen appears, and the instrument switches to tone select mode.

2 . Use the [ Ç SELECT É ] knob to move the cursor to the model/category name .

3 . Use the [- VALUE +] knob to select the model/ category .

4 . Use the [ Ç SELECT É ] knob to move the cursor to the tone number .

5 . Use the [- VALUE +] knob to select a tone .

Select the desired tone from the selected model and category.

Registering to a Model Bank and Selecting a

Tone

By using the model bank function, you can instantly recall your favorite models or categories.

With the factory settings, a specific model or category is registered to each of the [1]–[16] buttons.

You can assign the desired model or category to each button.

Registering to a model bank

1 . Hold down the [MODEL BANK] button and press the button ([1]–[16]) of the model bank that you want to assign .

2 . Use the [ Ç SELECT É ] knob to move the cursor to

“Attr .”

3 . Use the [- VALUE +] knob to select the model/ category/user .

4 . Use the [ Ç SELECT É ] knob to select the model number you want to change .

5 . Use the [- VALUE +] knob to select a model name

(device name) or category name .

* You can register up to eight models or categories in one model bank.

* You can’t mix and assign both a model and a category in a single model bank.

6 . If you want to save the setting, execute the System

Write operation .

6-1 . Hold down the [SHIFT] button and press the [MENU] (WRITE) button.

The WRITE MENU screen appears.

6-2 .

Use the [ Ç SELECT É ] knob to select “SYSTEM,” and then press the [ENTER] (INIT) button.

6-3 . To execute, press the [ENTER] (INIT) button.

Selecting a Tone from a List

1 . Press the [MODEL BANK] button .

2 . Press the [ENTER] (INIT) button .

The tone list appears.

Recalling a tone from a registered model bank

1 . Press the [MODEL BANK] button .

The MODEL BANK TOP screen appears, and the [1]–[16] buttons switch to tone select mode.

2 . Press the [1]–[16] buttons to select a model bank .

3 . Press the [ENTER] (INIT) button .

The tone list appears.

4 . Use the [- VALUE +] knob to select a tone .

5 . Press the [ENTER] (INIT) button .

3 . Use the [- VALUE +] knob to select a tone .

4 . Press the [ENTER] (INIT) button to confirm the tone .

14

Selecting a Sound

Selecting a Part

(Part Select Mode)

On the JUNO-X, the part you’re editing and the part that you’re playing from the keyboard can be selected separately. In part select mode, you can assign desired functions to the [4]–[13] buttons.

MEMO

You can select a synthesizer tone for each part 1–4, and a drum kit tone for part R. You can select one tone for each part.

Showing the Part Setting Status List

This feature is useful when you want to always see the list of parts when you play.

1 . On the SCENE TOP screen, press the [PART/FUNC] button while holding down the [SCENE] button .

This shows the part setting status list.

Scene Ø

PART 1 Ø

PART 2 Ø

PART 3 Ø

PART 4 Ø

PART R Ø

You can make the following settings on this screen.

Current part selection

Use the PART/OSC SELECT [1]–[R] buttons to select.

* For the part that’s set as the current part, you can use the panel knobs to edit the tone.

On/off for each part

Use the PART/OSC ON [1]–[R] buttons to switch each part on/ off.

Tone switches for each part

Use the [ Ç SELECT É ] knob to move the cursor to the part to switch, and use the [- VALUE +] knob to set the tone.

Switching between scenes

Use the [ Ç SELECT É ] knob to move the cursor to the scene you want to switch to, and use the [- VALUE +] knob to set.

2 . To return to the SCENE TOP screen, press the

[PART/FUNC] button while holding down the [SCENE] button .

Selecting the Part to Edit

(Current Part)

Here’s how to use the panel buttons and knobs to select the part you want to edit.

1 . Press the [PART/FUNC] button .

The instrument enters part select mode.

2 . Use the PART/OSC SELECT [1]–[R] buttons ([4]–[8] buttons) to select the current part .

The current part button lights up.

MEMO

When editing a tone, you can press two or more of the PART/

OSC SELECT [1]–[R] buttons simultaneously to edit multiple parts at the same time as the current part.

Ø

“Editing a Tone (TONE EDIT)” (p. 25)

Selecting the Parts to Perform

Here’s how to select the parts that you’ll perform from the keyboard.

1 . Press the [PART/FUNC] button .

The instrument enters part select mode.

2 . Use the PART/OSC ON [1]–[R] buttons ([9]–[13] buttons) to switch each performance part on/off .

Parts that are on are shown with a “K.”

When the PART/OSC ON [1]–[R] buttons are lit, the SCENE ZONE

EDIT “KeySw” setting of the corresponding parts turns “ON,” letting you play them from the keyboard.

Assigning Functions to the [4]–[13] Buttons

In part select mode, you can assign desired functions to the [4]–[13] buttons.

1 . Press the [MENU] (WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select “SYSTEM,” and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob to select the “PART Btn

Asgn” item, and use the [- VALUE +] knob to change the value .

You can assign the functions that occur when you press the [4]–

[8] buttons or the [9]–[13] buttons, and the functions that occur when you hold down the [SHIFT] button and press the [4]–[8] buttons or the [9]–[13] buttons.

Parameter

[ Ç SELECT É ] knob

4-8,

4-8+(S),

9-13,

9-13+(S)

Value

[- VALUE +] knob

No Assign

PartSel

Part+KeySw

KeySw

PartSw

ArpSw

EfxSw

Explanation

Nothing is assigned.

Select the current part.

Simultaneously turn on/off the parts that play and turn on/off the performance parts.

Turn on/off the performance parts.

Turn on/off the parts that play.

Turn on/off arpeggio performance.

Turn on/off effects.

* The “+(S)” following the parameter name means “while pressing the

[SHIFT] button.”

4 . To save the settings, hold down the [SHIFT] button and press the [MENU] (WRITE) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

5 . To execute, press the [ENTER] (INIT) button .

15

16

Playing

When you play the keyboard, you hear the sound of the part(s) that you selected in “Selecting the Parts to Perform” (p. 15).

The JUNO-X lets you customize performance-related settings so that you can perform in the way that’s best for you.

Performing Arpeggios

To start arpeggio performance, make the I-ARPEGGIO [ON] button lit.

Ø

“I-ARPEGGIO” (p. 18)

Layering Tones and Splitting the

Keyboard

SINGLE

Press the [SINGLE] button when you want to play this instrument using only one tone without layering.

* Note that once you press the [SINGLE] button, the scene data you were editing is lost. If you want to keep the data, save the scene before switching to SINGLE mode.

* The SINGLE setting state is canceled when you switch scenes.

SPLIT

When the [SPLIT] button is on (lit), the keyboard is divided into two regions that you can play separately. To set the split point (the place on the keyboard where the regions are divided), hold down the [SPLIT] button and press the desired key.

PX028 JU001

DUAL

When the [DUAL] button is on (lit), you can play two tones layered together.

PX028

+

JU001

Specifying the Key Range

By specifying the key range, a sound that you play or an arpeggio performance can be restricted to a specific region of keys.

For example, you could specify that the left-hand region of the keyboard plays only the bass part, so that an arpeggiated bass continues without being affected by what you play in the right-hand region of the keyboard. Alternatively, you could specify fades between multiple parts to create gradations between sounds.

1 . Press the [MENU] (WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select “KEY RANGE

SETTINGS,” and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob to select the parameter and use the [- VALUE +] knob to change the value .

Parameter

[ É SELECT Ç ] knob

SCENE ZONE

Value

[- VALUE +] knob

Explanation

Key Rng Low

Key Fade Low

Key Rng Upp

Key Fade Upp

C- –G9

0–127

C- –G9

0–127

Set the keyboard range in which each part will sound.

Make these settings when you want different key ranges to play different tones.

Specify the lower limit of the key range.

Specifies the degree to which the part is sounded by notes played below the Key Rng

Low. If you don’t want the tone to sound at all, set this parameter to “0.”

Set the keyboard range in which each part will sound.

Make these settings when you want different key ranges to play different tones.

Specify the upper limit of the key range.

Specifies the degree to which the part is sounded by notes played above the Key Rng

Upp. If you don’t want the tone to sound at all, set this parameter to “0.”

ARP PART

K-Range Lo

K-Range Oct

Oct Range

C- –G9

0–12

-3–+3

Specifies the lower pitch limit that is sounded by the arpeggio. If the arpeggiator attempts to play a note that is lower than this, the octave is raised.

Specifies the number of higher octaves in which the arpeggio is sounded, relative to

K-Range Lo.

If the arpeggiator attempts to play a note that is higher than this, the octave is lowered.

Specifies the range of octaves over which the arpeggio plays.

You can specify whether the arpeggio is sounded in the octave(s) above (+) or below (-) the notes you play.

Shifts the arpeggio notes in semitone steps.

Transpose

ARP COMMON

In Range Low

In Range Upp

-36–+36

C- –G9

Specifies the range that is detected for arpeggio performance. Pressing a key outside the specified range does not affect the arpeggio function.

4 . To save the settings, press the [SCENE] button and then press the [MENU] (WRITE) button while holding down the [SHIFT] button .

The WRITE MENU screen appears.

5 . Use the [ Ç SELECT É ] knob to select “SCENE,” and then press the [ENTER] (INIT) button .

6 . Use the [- VALUE +] knob to select the savedestination, and then press the [ENTER] (INIT) button .

To rename the scene that’s being saved, use the [ Í ] [ Ë ] buttons to move the cursor and use the [- VALUE +] knob to select the characters.

7 . Press the [ENTER] (INIT) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

8 . To execute, press the [ENTER] (INIT) button .

Playing

Using the Controllers

You can use the controllers of the controller section to quickly operate the sound parameters or to modify the sound to create excitement in your performance.

To assign functions to controller, make settings in the system parameters.

Ø “Parameter Guide” (PDF)

You can also assign functions to a footswitch or expression pedal, and use it to switch scenes or turn the arpeggio on/off while you perform.

Ø

“Controlling from an External Device” (p. 41)

Performing with a Connected Mic

(Vocoder)

The “Vocoder” adds effects to a human voice. If you run your voice through the vocoder, you can give it a toneless, robotic tone. Control the pitch by playing the keyboard.

* For all other model banks besides VOCODER, the mic sound is output from the JUNO-X. When not using the mic for all other model banks besides

VOCODER, set “Mic Thru” to “OFF.”

* VOCODER models can be selected only for part 1.

1 . Connect a microphone to the rear panel MIC IN jack .

NOTE

The JUNO-X supports dynamic microphones and electret condenser microphone (plug-in power system). It does not support condenser microphones.

2 . Use the rear panel MIC IN [GAIN] knob to adjust the volume .

Make detailed adjustments to the MIC IN volume after you select the sound.

Initially, set the knob to approximately the center position.

3 . Select part 1, and then press the [MODEL BANK] button to make it light .

4 . Press the [MODEL BANK] button and then press button [6] .

* With the factory settings, “VOCODER” is assigned to the model bank of the [6] button.

You can change the model bank that is assigned.

Ø

“Registering to a model bank” (p. 14)

5 . Use the [- VALUE +] knob to select a vocoder sound

(two types) .

6 . While playing the keyboard, vocalize into the microphone .

Use the MIC IN [GAIN] knob to make fine adjustments to the volume.

3 . Use the [ Ç SELECT É ] knob to select the MIC IN parameter that you want to edit, and use the

[- VALUE +] knob to change the value .

MIC IN parameters

Parameter

[ É SELECT Ç ] knob

Mic In Gain

Mic Power

NS Switch

NS Threshold

NS Release

CompSwitch

CompAttack

CompRelease

CompThreshold

CompRatio

CompKnee

CompOutGain

Dly Send Lev

Rev Send Lev

Cho Send Lev

Mic Thru

Value

[- VALUE +] knob

-24.0–+24.0 [dB]

OFF, ON

OFF, ON

-96–0 [dB]

0–127

OFF, ON

0.1, 1, 2, ...100 [ms]

10, 20, ...1000 [ms]

-60–0 [dB]

1:1, 2:1, 3:1, 4:1, 8:1,

16:1, 32:1, INF:1

0–30 [dB]

-24.0, -23.5, ...0, ...

+24.0 [dB]

0–127

0–127

0–127

OFF, ON

Explanation

Adjusts the input level of the MIC IN jack.

If this is “ON,” plug-in power (5 V) is supplied to the MIC IN jack.

Switches the noise suppressor on/off.

The noise suppressor is a function that suppresses noise during periods of silence.

Adjusts the volume at which noise suppression starts to be applied.

Adjusts the time from when noise suppression starts until the volume reaches 0.

Specifies whether the mic compressor (a compressor applied to the mic input) is used (ON) or not used (OFF).

Specifies the time from when the input to the mic compressor exceeds the

CompThreshold level until the volume is compressed.

Specifies the time from when the input to the mic compressor falls below the

CompThreshold level until compression is no longer applied.

Specifies the level at which the mic compressor starts applying compression.

Specifies the compression ratio for the mic compressor.

Smooths the transition until the mic compressor starts to be applied. Higher values produce a smoother transition.

Specifies the output volume of the mic compressor.

Specifies the amount of delay that is applied to the mic input.

Specifies the amount of reverb that is applied to the mic input.

Specifies the amount of chorus that is applied to the mic input.

If you want the mic to be cut when the vocoder is off, turn this “OFF.”

4 . To save the settings, hold down the [SHIFT] button and press the [MENU] (WRITE) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

5 . To execute, press the [ENTER] (INIT) button .

Preventing acoustic feedback

Acoustic feedback could be produced depending on the location of microphones relative to built-in speakers (or the external speakers).

This can be remedied by:

¹ Changing the orientation of the microphone(s).

¹ Relocating microphone(s) at a greater distance from speakers.

¹ Lowering volume levels.

Adjusting the Mic

Depending on the environment in which you’re performing, noise from the surroundings might be picked up by the mic, causing the vocoder to not work as you intend.

In this case, adjust the microphone sensitivity and the noise suppressor (NS) settings, so that it is less likely to pickup noise.

1 . Press the [MENU] (WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select “SYSTEM,” and then press the [ENTER] (INIT) button .

Performing with a Connected Computer or Other External Device

You can connect a computer and use a plug-in synth in combination with this unit, or use it together with a product that is compatible with

AIRA-LINK and enjoy synchronized performances.

Ø

“Control” (p. 39)

17

18

I-ARPEGGIO

Basic Methods of Operation

The I-Arpeggio function analyzes your keyboard playing and produces an optimal arpeggio pattern. You can select “I-ARP” to perform extemporaneously, or use the step edit function to create user patterns.

1 . Select the part to use for playing arpeggios by pressing the [PART/FUNC] button and then using the PART/OSC

SELECT [1]–[4] buttons .

2 . Press the I-ARPEGGIO [ON] button to enable arpeggio performance .

3 . Use the PART [MODE] (P-STYLE) knob to select “I-ARP .”

* You can set the arpeggio mode separately for each part.

MODE

I-ARP

ARP

STEP

OFF

How the arpeggio works

Analyzes your keyboard performance and plays the arpeggio pattern that best matches it.

Plays a simple arpeggio pattern.

Plays the pattern data you created using the STEP EDIT function (p. 20). Use this setting when you want to play original arpeggio phrases.

Use this setting if you don’t want the arpeggio to sound for the currently selected part.

4 . Play the keyboard to generate an arpeggio .

The I-ARPEGGIO plays for the currently selected part.

MEMO

If you press the [HOLD] button to enable it, the arpeggio continues playing even after you take your hand off the keyboard.

5 . Use the [STYLE] (P-AMOUNT) knob to change the style (the pattern variations) of the arpeggio you’re hearing .

* When the MODE is set to “I-ARP,” the change in style is reflected once you play the keyboard again.

The arpeggio performance based on the keys you play changes according to the selected style.

For details, refer to “Parameter Guide” (PDF).

MEMO

By setting the mode and style for other parts besides the currently selected part, you can make arpeggios play at the same time for multiple parts. Select the part to use by pressing the [PART/FUNC] button and then use the PART/OSC SELECT buttons.

6 . Press the I-ARPEGGIO [ON] button again to stop the arpeggio and turn it off .

Other Operation

Specifying the arpeggio tempo

(TEMPO)

You can specify the tempo of the arpeggio. Depending on the sound,

LFO or DELAY can also synchronize to the tempo.

Adjusting the amount of shuffle

(SHUFFLE)

By varying the timing at which notes are sounded, you can create a shuffle rhythm.

When this setting is in the center position, notes are sounded at equal spacing. Increasing the value adds a shuffle feel like a dotted-note rhythm.

* When you press the [PART/FUNC] button to make it light up blue and then operate the [TEMPO] (SHUFFLE) knob, the shuffle setting changes for all parts at the same time. (ARP COMMON > G-Shuffle)

Changing the duration of the notes

(DURATION)

You can specify the length during which each of the arpeggiated notes is heard. Shortening the duration produces a staccato feel, and lengthening the duration produces a tenuto feel.

* When you use the [DURATION] knob, the duration for all parts changes at the same time. (ARP COMMON > G-Duration)

Varying the arpeggio automatically

(PLAY DETECTOR)

Play Detector is a function that detects your keyboard playing and varies the arpeggio in real time.

* If both PLAY DETECTOR KEYS and BEAT are turned “OFF,” the current loop performance will repeat. This is useful when you want to continue playing for a while with the same accompaniment.

Varying the arpeggio according to the harmony you play

(PLAY DETECTOR KEYS)

When this is “ON,” the arpeggio chords change according to the chords you play on the keyboard.

* If you want to layer your keyboard performance without changing the chord, turn PLAY DETECTOR KEYS off.

Varying the arpeggio according to the timing of your performance

(PLAY DETECTOR BEAT)

When this is “ON,” the pattern switches according to the rhythm, which is detected from the intervals between the notes you play on the keyboard.

* Even if BEAT is off, the keyboard pitches are detected. If you want to maintain the sense of beat while you play a chord progression, turn PLAY

DETECTOR BEAT off.

I-ARPEGGIO

Selecting the arpeggio type

(ARP COMMON > TYPE)

This changes the arpeggio settings for parts 1–4 at the same time.

Depending on the type, only one part might sound, or multiple parts might sound as an ensemble.

Select the type that is closest to the arpeggio that you have in mind, and then edit the sounds and parameters to bring it closer to your preferences.

* With the factory settings, changing the type causes the parts whose

Keyboard Sw is “OFF” to be assigned a sound (TONE) and volume (PART

LEVEL) at the same time. If you want to change only the phrase while preserving the current sound settings, set the system parameter Arpeggio

Set Tone to OFF.

Editing the probability styles

(*1) (P-STYLE)

This determines whether each note to be played in the arpeggio should sound or not (the probability), and changes the arpeggio performance accordingly.

By changing the styles, you can change the note positions to which probability is applied.

When the arpeggiator normally plays, the same phrase is played over and over. However, by setting the probability, you can change the performance over time to create spontaneous phrases.

Selecting the rhythm type

(ARP COMMON > RHYTHM)

You can change the phrase that is played by part R, which is the rhythm part.

Select a rhythm that is closest to what you have in mind, and then edit the tempo, drum kit, and the various parameters to bring it closer to your preferences.

* With the factory settings, changing the rhythm causes a suitable tempo

(TEMPO), sound (DRUM KIT) and volume (PART LEVEL) to be specified. If you want to change only the phrase while preserving the current tempo and sound settings, set the SYSTEM parameters Arpeggio Set Tempo and

Arpeggio Set Drum kit respectively OFF.

Editing the probability strength

(*2) (P-AMOUNT)

This sets how much change is caused by the probability effect.

A 100% setting generates the original arpeggio phrase; and the closer the setting gets to 0%, the fewer the notes that play.

Arpeggio phrases

Probability style (*1)

(The notes corresponding to the steps in the positions marked with a dot always play. The notes corresponding to the steps in the positions marked with a dash either play or not, depending on the probability ratio set in Amount.)

Example of arpeggio phrase with probability applied (*2)

(This example is with the Amount set to 50%. Notes in the positions marked with a dash play only 50% of the time.)

All notes always play back

Fewer notes play back, according to the probability ratio

* The phrase that plays back changes each time, based on the probability “Amount” setting.

19

I-ARPEGGIO

Using the Step Edit Function

The JUNO-X lets you edit arpeggio performance data using the TR-REC input method.

What is TR-REC?

TR-REC is a method in which you use the [1]–[16] buttons to specify the timing at which each key plays a note.

You can use it while listening to a rhythm that you created.

For example to create the drum pattern shown in figure 1, you would make the settings shown in figure 2.

figure 1

3 . Press the [MENU] (WRITE) button .

The MENU screen for arpeggio play appears.

Here you can configure the basic settings for creating patterns, or copy existing patterns.

SETTING

Configures the basic pattern settings.

Parameter

Grid Note

Grid Length

Duration

Shuffle Rate

Shuffle Reso

Offset Velo

K-Range Lo

K-Range Oct

Explanation

Sets which notes are considered to be “one grid” for the arpeggio.

Sets the grid length of the arpeggio pattern.

Sets the length (ratio) used for playing back each note length in the arpeggio pattern.

Creates a shuffle rhythm by varying the timing at which the upbeat notes play.

This sets the note value that the shuffle is based on.

Shifts the velocity value.

Specifies the lower pitch limit that is sounded by the arpeggio.

Specifies the number of higher octaves in which the arpeggio is sounded, relative to K-Range Lo.

figure 2

Step Number

Closed Hi-Hat

Snare Drum

Bass Drum

01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16

Button lit

Button unlit

When pressing a key of its corresponding note that you want to edit, the [1]–[16] buttons light or go dark to indicate the steps on which that instrument will sound.

Pressing one of the [1]–[16] buttons switches it between lit and unlit, changing whether the instrument will or will not sound on that step.

Editing Each Step of the Arpeggio

Performance

(STEP EDIT)

The arpeggio performance is always recorded inside the JUNO-X.

If you like the performance, you can use the STEP EDIT function to extract and edit it.

The edited pattern can be used as a user pattern for the arpeggiator, or used in your computer as MIDI data.

You can also create a user pattern from a blank state without using recorded data.

1 . Press the [STEP EDIT] button .

The arpeggio stops playing, and the STEP EDIT screen appears.

* An empty STEP EDIT screen appears right after you press the [STEP EDIT] button.

2 . Select the part to edit .

Select the part to edit (the current part) by pressing the

[PART/FUNC] button and then using the PART/OSC SELECT [1]–

[4] buttons ([4]–[8] buttons).

COPY from I-ARP

Copies the performance data from the I-ARPEGGIO for editing in the STEP EDIT screen.

* You can use the [DUAL] (L/R DUAL) button to preview the data.

Commands

Initialize

Current

Latest

1 time before

2 times before

3 times before

4 times before

Explanation

Clears the step data of all parts.

Loads the current step data.

Loads the most recently recorded data.

Loads the recorded data from one pass before.

Loads the recorded data from two passes before.

Loads the recorded data from three passes before.

Loads the recorded data from four passes before.

* A “pass” means the length of the arpeggio pattern, set in “Grid Length.”

COPY from SCENE

Copies the performance data you like from a scene for editing in the STEP EDIT screen.

ERASE CURRENT PART

Erases the performance data from the current part.

ERASE ALL PART

Erases the performance data from all parts.

4 . After making the settings, press the [ENTER] (INIT) button to return to the STEP EDIT screen .

The changes made on the MENU screen are also applied to the

STEP EDIT screen.

5 . Edit using the STEP EDIT screen .

The following shows how to use the operations in the STEP

EDIT screen.

Item

Move left/right between steps

Shift steps up/down

Move between pages

Specify the note

Specify a step and turn the note on

Edit the velocity value

Turn the currently selected note on/off

Operation

[ Í ] [ Ë ] buttons

[ Ç SELECT É ] knob

Hold down the [SHIFT] button and press the [ Í ] [ Ë ] button.

Press a key

The values set just before the steps are used for the velocity values of the [1]–[16] buttons.

[- VALUE +] knob

[ENTER] (INIT) button

20

I-ARPEGGIO

Item Operation

Input a tie

Move the part

Edit the grid length

Record a step

Record in real time

Move the cursor to the beginning of the tie, then hold down the [SHIFT] button and press the [1]–[16] button that corresponds to the last step of the tie.

Press the [PART/FUNC] button to select the current part

Hold down the [SHIFT] button and operate the [ Ç SELECT É ] knob

A note is input for each step when you play the keyboard while the [SPLIT] ( ó ) button is lit.

Notes are recorded in real time when you play the keyboard during preview playback while the [SPLIT] ( ó ) button is lit.

Erase all data of the selected note

Erase all data of the selected step

Press the [SINGLE] (ERASE) button while holding down a key

Press the [SINGLE] (ERASE) button while holding down [1]–[16] buttons

Erase all data from the currently selected part

[SINGLE] (ERASE) button

Exit step edit and return to the top screen [EXIT] button

6 . Check what you edited while pressing the [ ò ] button to play/stop your performance .

* The values specified for the arpeggio are applied to the number of steps and the settings such as grid and shuffle.

7 . To edit the basic settings for the arpeggio, exit the

STEP EDIT screen and use the ARP PART EDIT screen .

* You can use the [TEMPO] (SHUFFLE) knob to change the tempo.

8 . When you finish editing, save the result as a scene .

Ø

“Saving the Scene Settings (SCENE WRITE)” (p. 24)

If you want to use the data on your computer as MIDI data, use the export function.

Ø

“Using the IMPORT/EXPORT Function” (p. 46)

If the Keyboard Does Not Play Sound

Here we explain situations in which playing the keyboard does not produce sound properly even though the KEYBOARD SW is on.

01

When I-ARPEGGIO is on, and “ARP PART EDIT:

Switch” is ON

This part is played by the arpeggio, and cannot be played from the keyboard.

To play it from the keyboard, set “ARP PART EDIT: Switch” to “OFF.”

02

When one of the ASSIGN settings in SCENE

COMMON EDIT is PART FADE1/PART FADE2

The volume of parts whose Keyboard Sw is on is controlled by the controller that is assigned to PART FADE1/PART FADE2, so sound might not be heard depending on the setting of the controller.

If you want to always play the corresponding part from the keyboard, assign all of the SL1, SL2, and Ctrl settings to something other than

PART FADE1/PART FADE2.

Alternatively, if only one Keyboard Sw is on, the PART FADE effect is disabled, and you can play just the corresponding part.

03

When Part Sw is off

You can switch the parts on/off when the [PART/FUNC] button is lit up yellow, by holding down the [SHIFT] button and pressing the PART/

OSC ON [1]–[R] buttons ([9]–[13] buttons).

If you accidentally turn this off, the corresponding part won’t produce sound.

Normally you’ll leave all Part Sw settings on.

04

If a volume or similar setting is lowered

Playing a Pattern You Entered

The data that you edit in STEP EDIT can actually be used for arpeggio performance.

1 . Press the [MENU] (WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select “ARPEGGIO EDIT,” and then press the [ENTER] (INIT) button .

The ARP PART EDIT screen appears.

3 . Use the [ Ç SELECT É ] knob to select “Arp Mode” and use the [- VALUE +] knob to change the setting to

“STEP .”

MEMO

To make the pitch change according to what you play on the keyboard, set “Step Key Shift” to “ON.”

The corresponding part will not be heard if one of the volume settings is lowered.

There are many parameters related to volume. To restore the sound so that it plays normally, switch to a different scene to clear out the settings. In this case, the current scene settings will be lost, so save the scene before you try this.

21

Editing a Scene

(SCENE EDIT)

Scene Edit/Part Edit

Detailed settings can be made using the edit pages, which you can access from the SCENE TOP screen by using the [ Í ] [ Ë ] buttons.

SCENE

ARP PART

EDIT

>

<

ARP

COMMON

EDIT

>

<

SCENE TOP screen

>

<

SCENE

Ã

PART

Â

MODEL

BANK

Â

SCENE

COMMON

EDIT

>

<

SCENE PART

EDIT

>

<

SCENE ZONE

EDIT

>

<

SCENE PART

MFX

>

<

SCENE

EFFECT: Dly

>

<

SCENE

EFFECT: Rev

>

<

SCENE

EFFECT: Cho

>

<

SCENE

EFFECT: OD

[EXIT] button

[ENTER] (INIT) button

SCENE

SELECT

* Press the [EXIT] button to return to the SCENE TOP screen.

Configuring Scene Common Settings

(Scene Edit)

The scene edit pages let you make settings that are common to the scene.

1 . Press the [SCENE] button .

The SCENE TOP screen appears.

MEMO

If you hold down the [SCENE] button and press the [PART/FUNC] button, the part list screen appears.

2 . Use the [ Í ] [ Ë ] buttons to move to the scene edit page for the item that you want to edit .

3 . Use the [ Ç SELECT É ] knob to select the parameter that you want to edit, and use the [- VALUE +] knob to change the value .

For details, refer to “Parameter Guide” (PDF).

4 . If you want to save the setting, execute the Scene Write operation .

* If you want to save a tone individually, use the tone write operation (p. 26).

4-1 . Hold down the [SHIFT] button and press the [MENU] (WRITE) button.

The WRITE MENU screen appears.

4-2 . Use the [ Ç SELECT É ] knob to select “SCENE,” and then press the [ENTER] (INIT) button.

4-3 . Use the [ Ç SELECT É ] knob and the [- VALUE +] knob to select the save-destination, and then press the [ENTER] (INIT) button.

To rename the scene that’s being saved, use the [ Í ] [ Ë ] buttons to move the cursor and use the [- VALUE +] knob to select the characters.

4-4 . Press the [ENTER] (INIT) button.

4-5 . To execute, press the [ENTER] (INIT) button.

Basic settings related to I-Arpeggio

(ARP COMMON EDIT)

These are I-Arpeggio basic settings. You can also specify the rhythm pattern that’s used for arpeggio performance, and the keyboard region that is detected by I-Arpeggio.

Basic settings for scenes

(SCENE COMMON EDIT)

These are basic settings for scenes.

These settings let you assign functions to controllers such as the buttons or knobs, and configure the settings for controlling an external device.

Delay settings

(SCENE EFFECT: Dly)

These are settings for the delay that is used in common by all parts.

* These settings are valid only if the “SYSTEM EFFECT: Dly” source is set to

“SCENE.”

Ø

“Editing the System Settings (System)” (p. 43)

Reverb settings

(SCENE EFFECT: Rev)

These are settings for the reverb that is used in common by all parts.

* These settings are valid only if the “SYSTEM EFFECT: Rev” source is set to

“SCENE.”

Ø

“Editing the System Settings (System)” (p. 43)

22

Editing a Scene (SCENE EDIT)

Chorus settings

(SCENE EFFECT: Cho)

These are settings for the chorus that is used in common by all parts.

* These settings are valid only if the “SYSTEM EFFECT: Cho” source is set to

“SCENE.”

Ø

“Editing the System Settings (System)” (p. 43)

Overdrive settings

(SCENE EFFECT: OD)

These are settings for the overdrive that is used in common by all parts.

* These settings are valid only for parts whose “SCENE PART EDIT” setting

“Output” is set to “DRIVE.”

Ø

“Editing a Scene (SCENE EDIT)” (p. 22)

MEMO

One effect such as chorus and delay can be used for each scene, and you can specify its depth for each part.

If you want to use different effects for each part, specify the effects individually from “SCENE PART MFX” or “TONE MFX.”

Ø

“Effect settings for each part (SCENE PART MFX)” (p. 23)

Ø

“Editing a Tone (TONE EDIT)” (p. 25)

5-4 . Press the [ENTER] (INIT) button.

5-5 . To execute, press the [ENTER] (INIT) button.

I-Arpeggio settings for each part

(ARP PART EDIT)

These are I-Arpeggio settings that are specific to each part.

You can make settings for the expression and notes of the arpeggio performance, and specify the region in which it plays.

Basic settings for each part

(SCENE PART EDIT)

These are basic settings for each part.

You can specify how the data received from controllers is handled to make the tone produce sound, and specify how the sound of the tone is output as audio data.

Zone settings for each part

(SCENE ZONE EDIT)

For each part, you can specify whether controller information will be received.

You can also specify a fade-out between the keyboard regions that produce sound.

Configuring the Performance Style,

Controllers and Other Settings

(Part Edit)

Part edit lets you make settings for performance style and controller settings, and for individual effects.

To edit the actual tone that is assigned to a part, use tone edit.

Ø

“Editing a Tone (TONE EDIT)” (p. 25)

1 . Press the [SCENE] button .

The SCENE TOP screen appears.

2 . Press the [PART/FUNC] button to switch to part select mode, and press the [4]–[8] buttons to select the part that you want to edit .

By pressing two or more of the PART/OSC SELECT [1]–[R] buttons (the [4]–[8] buttons) simultaneously, you can select multiple parts to edit together.

MEMO

¹ If multiple parts are selected, the part that you press first is selected as the current part.

¹ The display shows the information of the current part.

¹ Even if you make the identical settings for LFO parameters such as LFO TYPE and

LFO RATE when multiple parts are selected, the LFO effect will differ because the start timing differs for each part.

3 . Use the [ Í ] [ Ë ] buttons to move to the part edit page of the item that you want to edit .

4 . Use the [ Ç SELECT É ] knob to select the parameter, and use the [- VALUE +] knob to change the value .

For details, refer to “Parameter Guide” (PDF).

5 . If you want to save the setting, execute the Scene

Write operation .

5-1 .

Hold down the [SHIFT] button and press the [MENU] (WRITE) button.

The WRITE MENU screen appears.

5-2 . Use the [ Ç SELECT É ] knob to select “SCENE,” and then press the [ENTER] (INIT) button.

5-3 . Use the [ Ç SELECT É ] knob and the [- VALUE +] knob to select the save-destination, and then press the [ENTER] (INIT) button.

To rename the scene that’s being saved, use the [ Í ] [ Ë ] buttons to move the cursor and use the [- VALUE +] knob to select the characters.

Effect settings for each part

(SCENE PART MFX)

These are effect settings for each part.

These are valid if “FllwToneMFX” is “OFF”; if this is “ON,” the tone effect is used instead of the part effect.

This is recommended if you want to leave the effect fixed while you switch the tone.

Ø

“Editing a Tone (TONE EDIT Screen)” (p. 25)

23

Editing a Scene (SCENE EDIT)

Saving the Scene Settings

(SCENE WRITE)

Scene settings that you edit are lost when you turn off the power or switch to another scene. By writing the scene, you can save the edited settings.

The JUNO-X can store a total of 256 scenes, organized as 16 banks each containing 16 scenes.

* If you want to save a tone individually, use the tone write operation

(p. 26).

1 . Hold down the [SHIFT] button and press the [MENU]

(WRITE) button .

The WRITE MENU screen appears.

If saving is needed, the screen indicates “EDITED.”

If the PART 1–4 tones are indicated as “EDITED,” and you want to save the complete sound, save the tones first.

Ø

“Saving the Tone Settings (TONE WRITE)” (p. 26)

2 . Use the [ Ç SELECT É ] knob to select “SCENE,” and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob and the [- VALUE +] knob to select the scene to save to, and then press the

[ENTER] (INIT) button .

To rename the scene, use the [ Í ] [ Ë ] buttons to move the cursor and use the [- VALUE +] knob to select the characters.

4 . Press the [ENTER] (INIT) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

5 . To execute, press the [ENTER] (INIT) button .

Initializing a Scene

(SCENE INITIALIZE)

By initializing a scene, you can put the scene settings in their default state.

* When you initialize a scene, all settings saved in the scene are erased.

Please note that the data cannot be recovered.

* Initializing the scene settings also initializes the tones of PART 1–4 at the same time.

1 . Hold down the [SHIFT] button and press the [ENTER]

(INIT) button .

The INITIALIZE MENU screen appears.

2 . Use the [ Ç SELECT É ] knob to select “SCENE .”

3 . Press the [ENTER] (INIT) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

4 . To execute, press the [ENTER] (INIT) button .

Using the Scene Lock Function

By using the scene lock function, you can make a confirmation screen appear when you change scenes. This helps keep you from accidentally selecting a different scene when you haven’t saved the scene.

1 . Press the [MENU] (WRITE) button .

The setting screen appears.

2 . Use the [ Ç SELECT É ] knob to select “SYSTEM,” and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob to select “Scene Lock,” and use the [- VALUE +] knob to set the value to “ON .”

4 . To save the settings, hold down the [SHIFT] button and press the [MENU] (WRITE) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

5 . To execute, press the [ENTER] (INIT) button .

24

Editing a Tone

(TONE EDIT)

With the JUNO-X, you can add a variety of effects to process the tones, and you can use the controllers such as the buttons and knobs to edit the tones themselves.

*Elements of a tone (expanded view)

¹ Model: JUNO-X, JUNO-106, JUNO-60

OSC

PW SUPER SAW (*)

SAW

SUB

Ò 1oct

NOISE

LFO

HPF

ENVELOPE (*)

FILTER AMP

ENVELOPE

MFX/

JUNO

CHORUS

¹ Model: XV-5080, RD-PIANO, etc.

Partial 4

Partial 3

Partial 2

Partial 1

LFO 1/2

LFO 1/2

LFO 1/2

FILTER AMP

OSC FILTER AMP

OSC

ENVELOPE ENVELOPE

AMP

ENVELOPE

OSC

ENVELOPE

FILTER

ENVELOPE

AMP

ENVELOPE

ENVELOPE

ENVELOPE

ENVELOPE

ENVELOPE

ENVELOPE

ENVELOPE

MFX

Elements marked with an asterisk (*) are enabled only for the JUNO-X model.

* Some functions may vary, depending on the model.

Pitch information for the key you play is sent to the oscillator, and is output as sound via the mixer, filter, and amp etc.

The change produced by each section can be modified using an LFO or envelope.

Editing a Tone

(TONE EDIT Screen)

From the MODEL BANK TOP screen, you can use the [ Í ] [ Ë ] buttons to move to the pages at the right, and edit the tone from the tone edit pages.

MODEL BANK

MODEL BANK TOP screen

>

<

>

<

TONE

COMMON

EDIT

TONE

EDIT

TONE MFX

TONE

COMMON

EDIT

>

<

TONE

PARTIAL 1

>

<

TONE

PARTIAL 2

>

<

TONE

PARTIAL 3

>

<

TONE

PARTIAL 4

>

<

TONE MFX

SCENE

Â

[EXIT] button

[ENTER] (INIT) button

TONE LIST

PART

Â

MODEL

BANK

Ã

* Press the [EXIT] button to return to the MODEL BANK TOP screen.

* You can also access the tone edit pages from the MENU screen.

Ø

“Accessing the MENU Screen” (p. 42)

1 . Press the [MODEL BANK] button .

The MODEL BANK screen appears.

* Only some models allow multiple selection.

2 . Use the [ Í ] [ Ë ] buttons to move to the tone edit page of the item that you want to edit .

3 . Use the [ Ç SELECT É ] knob to select the parameter that you want to edit, and use the [- VALUE +] knob to change the value .

For details, refer to “Parameter Guide” (PDF).

4 . If you want to save the setting, execute the Tone Write operation .

4-1 . Hold down the [SHIFT] button and press the [MENU] (WRITE) button.

The WRITE MENU screen appears.

4-2 . Use the [ Ç SELECT É ] knob to select the part where the tone you want to save is assigned, and then press the [ENTER] (INIT) button.

4-3 . Use the [ Ç SELECT É ] knob and the [- VALUE +] knob to select the save-destination, and then press the [ENTER] (INIT) button.

If you want to rename the tone that’s being saved, use the [ Í ] [ Ë ] buttons to move the cursor and use the [- VALUE +] knob to specify characters.

4-4 . Press the [ENTER] (INIT) button.

4-5 . To execute, press the [ENTER] (INIT) button.

25

Editing a Tone (TONE EDIT)

Editing Basic Settings for the Tone

(TONE COMMON EDIT)

Here’s how to make basic settings for the tone, such as its volume, pitch, and whether various functions are used.

In this page you can edit parameters that are common to all partials.

Editing the Parameters of Each Section

(TONE EDIT)

Here you can edit the parameters of each section, such as the oscillator and filter.

Depending on the model, the screens are divided into PARTIAL 1–4.

Editing the Effects

(TONE MFX)

You can edit the effects for each tone.

This is valid if the “SCENE PART MFX” parameter “FllwToneMFX” is “ON”; if that parameter is “OFF,” the part effect is used instead of the tone effect.

This is recommended if you want to make effect settings individually for each user tone.

Ø

“Configuring the Performance Style, Controllers and Other Settings

(Part Edit)” (p. 23)

Saving the Tone Settings

(TONE WRITE)

A tone that you create will change if you move a knob or select another tone. It also disappears when you power-off the JUNO-X.

When you’ve created a tone that you like, you should save it as a user tone.

1 . Hold down the [SHIFT] button and press the [MENU]

(WRITE) button .

The WRITE MENU screen appears.

2 . Use the [ Ç SELECT É ] knob to select the part where the tone you want to save is assigned, and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob and the [- VALUE +] knob to select the save-destination, and then press the

[ENTER] (INIT) button .

If you want to rename the tone that’s being saved, use the

[ Í ] [ Ë ] buttons to move the cursor and use the [- VALUE +] knob to specify characters.

4 . Press the [ENTER] (INIT) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

5 . To execute, press the [ENTER] (INIT) button .

Duplicating a Partial

(PARTIAL COPY)

For models such as “XV-5080” or “RD-PIANO” which allow each partial to be edited, you can copy the parameters of the currently selected partial to another partial.

NOTE

Be aware that an overwrite-saved tone cannot be restored to its previous state.

1 . From the MODEL BANK screen or the MENU screen, access the “TONE EDIT” screen .

Ø

“Accessing the MENU Screen” (p. 42)

2 . Press the [PART/FUNC] button to make it light up blue, and then press the PART/OSC SELECT [1]–[4] buttons to select the copy source partial .

3 . While holding down the [SHIFT] button, press one of the OSC SELECT [1]–[4] buttons to select the copydestination partial .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

4 . To execute, press the [ENTER] (INIT) button .

Initializing a Tone

(TONE INITIALIZE)

Here’s how to initialize the tone of the current part. The initial state that is specified differs depending on the model that is selected for that part.

1 . Press the [MODEL BANK] button to switch to tone select mode .

2 . Use the [ Ç SELECT É ] knob to move the cursor to the model name .

3 . Turn the [- VALUE +] knob to select the model to use for initializing the tone .

4 . Hold down the [SHIFT] button and press the [ENTER]

(INIT) button .

The INITIALIZE MENU screen appears.

5 . Use the [ Ç SELECT É ] knob to select “TONE .”

6 . Press the [ENTER] (INIT) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

7 . To execute, press the [ENTER] (INIT) button .

26

Correspondence Between Controllers and Parameters

JUNO-X

2

1

34 35

6 7

8 9

3 4 5

11 12 13 14 15 16 17

18

10

21 22 23 24

19 20 25

29 30 31 32 33

26 27 28

Section

PORTAMENTO

LFO

OSC

HPF

Controller

1

ON

2 TIME

3

PITCH

Parameter

Select PORTA ON

PORTA TIME

Select PITCH LFO -

Destination or operation when used with the [SHIFT] button

JUNO-X TONE EDIT:

PORTA MODE

JUNO-X TONE EDIT:

PORTA TIME

4

FILTER Select FILTER LFO -

5 AMP Select AMP LFO -

6

8

9

10

11

TYPE

7

RATE

DELAY TIME

DEPTH

SUPER SAW

PWM/MOD

LFO WAVEFORM

If “LFO SYNC” is OFF

LFO RATE

If LFO SYNC is ON

LFO NOTE

LFO DELAY TIME

JUNO-X TONE EDIT:

LFO WAVEFORM

JUNO-X TONE EDIT:

LFO RATE

JUNO-X TONE EDIT:

LFO NOTE

JUNO-X TONE EDIT:

LFO DELAY TIME

JUNO-X TONE EDIT:

OSC LFO MOD

If “PITCH LFO” is selected

OSC LFO MOD

If “FILTER LFO” is selected

FILTER MOD

JUNO-X TONE EDIT:

FILTER MOD

If “AMP LFO” is selected

AMP MOD

Select SUPER SAW

ON

If SUPER SAW is OFF

PULSE WIDTH MOD

JUNO-X TONE EDIT:

AMP MOD

JUNO-X TONE EDIT:

SUPER SAW

JUNO-X TONE EDIT:

PULSE WIDTH MOD

If SUPER SAW is ON

SSAW DETUNE

JUNO-X TONE EDIT:

SSAW DETUNE

JUNO-X TONE EDIT:

PW LEVEL

12

If SUPER SAW is OFF

PW LEVEL

13

14

15

16

17

SUB

NOISE

PITCH

DETUNE

FREQ

If SUPER SAW is ON

SSAW LEVEL

SAW LEVEL

SUB LEVEL

NOISE LEVEL

OSC PITCH

OSC DETUNE (*1)

HPF-STEP

JUNO-X TONE EDIT:

SSAW LEVEL

JUNO-X TONE EDIT:

SAW LEVEL

JUNO-X TONE EDIT:

SUB LEVEL

JUNO-X TONE EDIT:

NOISE LEVEL

JUNO-X TONE EDIT:

OSC PITCH

JUNO-X TONE EDIT:

OSC DETUNE

JUNO-X TONE EDIT:

HPF-STEP

Section Controller Parameter

Destination or operation when used with the [SHIFT] button

FILTER

AMP

18

[R]

19 [M]

20

[S]

21

FREQ

22 RES

23

KYBD

24 GATE

25

LEVEL

26

PITCH

27 FILTER

28

AMP

Select FILTER TYPE

CUTOFF

RESONANCE

FLT KEY FOLLOW

Select G-AMP

AMP LEVEL

Select PITCH ENV

Select FILTER ENV

JUNO-X TONE EDIT:

VINTAGE FLT TYPE

-

-

JUNO-X TONE EDIT:

CUTOFF

JUNO-X TONE EDIT:

RESONANCE

JUNO-X TONE EDIT:

FLT KEY FOLLOW

JUNO-X TONE EDIT:

AMP ENV SEL

JUNO-X TONE EDIT:

AMP LEVEL

ENV

PART/FUNC

29

30

31

32

33

34

35

A

D

S

R

DEPTH

MONO

UNISON

Select ENV F&A -

If “PITCH ENV” is selected

PENV ATTACK

If “FILTER ENV” and “ENV

F&A” are selected

ENV ATTACK

If “PITCH ENV” is selected

PENV DECAY

If “FILTER ENV” and “ENV

F&A” are selected

ENV DECAY

If “PITCH ENV” is selected

PENV SUSTAIN

If “FILTER ENV” and “ENV

F&A” are selected

ENV SUSTAIN

If “PITCH ENV” is selected

PENV RELEASE

If “FILTER ENV” and “ENV

F&A” are selected

ENV RELEASE

If “PITCH ENV” is selected

PENV DEPTH

If “FILTER ENV” and “ENV

F&A” are selected

FLT ENV DEPTH

JUNO-X TONE EDIT:

PENV ATTACK

JUNO-X TONE EDIT:

ENV ATTACK

JUNO-X TONE EDIT:

PENV DECAY

JUNO-X TONE EDIT:

ENV DECAY

JUNO-X TONE EDIT:

PENV SUSTAIN

JUNO-X TONE EDIT:

ENV SUSTAIN

JUNO-X TONE EDIT:

PENV RELEASE

JUNO-X TONE EDIT:

ENV RELEASE

JUNO-X TONE EDIT:

PENV DEPTH

JUNO-X TONE EDIT:

FLT ENV DEPTH

Select SOLO

Select UNISON

JUNO-X TONE EDIT:

KEY MODE

JUNO-X TONE EDIT:

KEY MODE

(*1): Only enabled in FUNC mode.

* For other parameters, refer to “Parameter Guide” (PDF).

27

Correspondence Between Controllers and Parameters

JUNO-106

2

1

5 6 7

3 4

8 9 10 11 12 13 14

15

18 19 20 21

16 17 22

24 25 26 27 28

23

29 30

Section

PORTAMENTO

LFO

OSC

HPF

FILTER

AMP

Controller

1

ON

2 TIME

3

PITCH

Parameter

Select PORTA ON

PORTA TIME

Select PITCH LFO -

Destination or operation when used with the

[SHIFT] button

JUNO-106 TONE EDIT:

PORTA MODE

JUNO-106 TONE EDIT:

PORTA TIME

4

FILTER

5 RATE

Select FILTER LFO -

LFO RATE

6

DELAY TIME LFO DELAY TIME

JUNO-106 TONE EDIT:

LFO RATE

JUNO-106 TONE EDIT:

LFO DELAY TIME

7 DEPTH

If “PITCH-LFO” is selected

OSC LFO MOD

If “FILTER-LFO” is selected

FILTER MOD

PULSE WIDTH

MOD

JUNO-106 TONE EDIT:

OSC LFO MOD

JUNO-106 TONE EDIT:

FILTER MOD

8

PWM/MOD

9

10

11

SUB

12

13

14

NOISE

PITCH

FREQ

15

[R]

PW SWITCH

SAW SWITCH

SUB LEVEL

NOISE LEVEL

OSC RANGE

HPF-STEP

JUNO-106 TONE EDIT:

PULSE WIDTH MOD

JUNO-106 TONE EDIT:

PW SWITCH

JUNO-106 TONE EDIT:

SAW SWITCH

JUNO-106 TONE EDIT:

SUB LEVEL

JUNO-106 TONE EDIT:

NOISE LEVEL

JUNO-106 TONE EDIT:

OSC RANGE

JUNO-106 TONE EDIT:

HPF-STEP

Select FILTER

TYPE

JUNO-106 TONE EDIT:

VINTAGE FLT TYPE

16

[M]

17 [S]

18

FREQ CUTOFF

19

20

21

22

RES

KYBD

GATE

LEVEL

RESONANCE

FLT KEY FOLLOW

Select G-AMP

AMP LEVEL

JUNO-106 TONE EDIT:

CUTOFF

JUNO-106 TONE EDIT:

RESONANCE

JUNO-106 TONE EDIT:

FLT KEY FOLLOW

JUNO-106 TONE EDIT:

AMP ENV SEL

JUNO-106 TONE EDIT:

AMP LEVEL

Section

ENV

PART/FUNC

Controller

23

24 A

25

D

26

S

AMP

27 R

28

DEPTH

29 MONO

30

UNISON

Parameter

Select ENV F&A

ENV ATTACK

ENV DECAY

ENV SUSTAIN

ENV RELEASE

FLT ENV DEPTH

Select SOLO

Select UNISON

Destination or operation when used with the

[SHIFT] button

-

JUNO-106 TONE EDIT:

ENV ATTACK

JUNO-106 TONE EDIT:

ENV DECAY

JUNO-106 TONE EDIT:

ENV SUSTAIN

JUNO-106 TONE EDIT:

ENV RELEASE

JUNO-106 TONE EDIT:

FLT ENV DEPTH

JUNO-106 TONE EDIT:

KEY MODE

JUNO-106 TONE EDIT:

KEY MODE

* For other parameters, refer to “Parameter Guide” (PDF).

28

Correspondence Between Controllers and Parameters

JUNO-60

2

1

5 6 7

3 4

8 9 10 11 12 13 14

15

18 19 20 21

16 17 22

24 25 26 27 28

23

29 30

Section

PORTAMENTO

LFO

OSC

HPF

FILTER

AMP

Controller

1 ON

2

TIME

3

PITCH

Parameter

Select PORTA ON

PORTA TIME

Select PITCH LFO -

Destination or operation when used with the [SHIFT] button

JUNO-60 TONE EDIT:

PORTA MODE

JUNO-60 TONE EDIT:

PORTA TIME

4 FILTER

5

6

9

10

11

12

13

14

RATE

DELAY TIME

SUB

NOISE

PITCH

FREQ

15

[R]

Select FILTER-LFO

LFO RATE

LFO DELAY TIME

7

DEPTH

If “PITCH LFO” is selected

OSC LFO MOD

If “FILTER LFO” is selected

FILTER MOD

8

PWM/MOD PULSE WIDTH MOD

PW SWITCH

SAW SWITCH

SUB LEVEL

NOISE LEVEL

OCTAVE

HPF-STEP

-

JUNO-60 TONE EDIT:

LFO RATE

JUNO-60 TONE EDIT:

LFO DELAY TIME

JUNO-60 TONE EDIT:

OSC LFO MOD

JUNO-60 TONE EDIT:

FILTER MOD

JUNO-60 TONE EDIT:

PULSE WIDTH MOD

JUNO-60 TONE EDIT:

PW SWITCH

JUNO-60 TONE EDIT:

SAW SWITCH

JUNO-60 TONE EDIT:

SUB LEVEL

JUNO-60 TONE EDIT:

NOISE LEVEL

JUNO-60 TONE EDIT:

OCTAVE

JUNO-60 TONE EDIT:

HPF-STEP

16 [M]

17

[S]

Select FILTER TYPE

JUNO-60 TONE EDIT:

VINTAGE FLT TYPE

18

19

20

21

22

FREQ

RES

KYBD

GATE

LEVEL

CUTOFF

RESONANCE

FLT KEY FOLLOW

Select G-AMP

AMP LEVEL

JUNO-60 TONE EDIT:

CUTOFF

JUNO-60 TONE EDIT:

RESONANCE

JUNO-60 TONE EDIT:

FLT KEY FOLLOW

JUNO-60 TONE EDIT:

AMP ENV SEL

JUNO-60 TONE EDIT:

AMP LEVEL

Section Controller Parameter

ENV

PART/FUNC

23 AMP

24

A

25

D

26 S

27

R

28

DEPTH

29 MONO

30

UNISON

Select ENV F&A

ENV ATTACK

ENV DECAY

ENV SUSTAIN

ENV RELEASE

FLT ENV DEPTH

Select SOLO

Select UNISON

* For other parameters, refer to “Parameter Guide” (PDF).

Destination or operation when used with the [SHIFT] button

-

JUNO-60 TONE EDIT:

ENV ATTACK

JUNO-60 TONE EDIT:

ENV DECAY

JUNO-60 TONE EDIT:

ENV SUSTAIN

JUNO-60 TONE EDIT:

ENV RELEASE

JUNO-60 TONE EDIT:

FLT ENV DEPTH

JUNO-60 TONE EDIT:

KEY MODE

JUNO-60 TONE EDIT:

KEY MODE

29

Correspondence Between Controllers and Parameters

XV-5080, RD-PIANO, and Other Tones

(When the [SCENE] Button Is Lit)

2

1

6 7 8

3 4 5

9 10 11 12 13 14

27 28 29 30 31 32

Section

PORTAMENTO

LFO

OSC

FILTER

AMP

ENV

Controller

1 ON

2

TIME

3

4

PITCH

FILTER

Parameter

Porta Sw

Porta Time

Select PITCH LFO

(*1)

Select FILTER LFO

(*1)

-

-

Destination or operation when used with the [SHIFT] button

TONE COMMON EDIT:

Porta Sw

SCENE PART EDIT:

CTRL: Porta Time

5 AMP

6 RATE

Select AMP LFO (*1) -

Vib Rate

7

DELAY TIME Vib Delay

SCENE PART EDIT:

MODIFY: Vib Rate

SCENE PART EDIT:

MODIFY: Vib Delay

SCENE PART EDIT:

LFO: Pit LFO Dep

8

DEPTH

If “PITCH-LFO” is selected

Pit LFO Dep

If “FILTER-LFO” is selected

Flt LFO Dep

If “AMP-LFO” is selected

Amp LFO Dep

9 PWM/MOD Fine Tune

10

Partial1 Level

11

12

13

14

15

16

17

18

19

20

SUB

NOISE

PITCH

FREQ

RES

KYBD

LEVEL

PITCH

FILTER

21

AMP

Partial2 Level

Partial3 Level

Partial4 Level

Coarse Tune

Cutoff

Resonance

Flt KeyFllw

If “Part1–4” is selected

Level

If “PartR” is selected

Part Level

Select PITCH ENV

(*2)

Select FILTER ENV

(*2)

Select AMP ENV (*2) -

-

-

SCENE PART EDIT:

LFO: Flt LFO Dep

SCENE PART EDIT:

LFO: Amp LFO Dep

SCENE PART EDIT:

PITCH: Fine Tune

TONE EDIT PARTIAL1:

Tone PTL: Level

TONE EDIT PARTIAL2:

Tone PTL: Level

TONE EDIT PARTIAL3:

Tone PTL: Level

TONE EDIT PARTIAL4:

Tone PTL: Level

SCENE PART EDIT:

PITCH: Coarse Tune

SCENE PART EDIT:

MODIFY: Cutoff

SCENE PART EDIT:

MODIFY: Resonance

SCENE PART EDIT:

FILTER: Flt KeyFllw

TONE COMMON EDIT:

Level

SCENE PART EDIT: Part

Level

Section

ENV

15 16 17 18 22 23 24 25 26

19 20 21

Controller

22

23

24

25

26

A

D

S

R

DEPTH

Parameter

Destination or operation when used with the [SHIFT] button

If “PITCH ENV” is selected

Pit Attack

If “FILTER ENV” is selected

Flt Attack

If “AMP ENV” is selected

Amp Attack

If “PITCH” is selected

Pit Decay

If “FILTER ENV” is selected

Flt Decay

If “AMP ENV” is selected

Amp Decay

If “PITCH” is selected

Pit Sustain

If “FILTER ENV” is selected

Flt Sustain

If “AMP ENV” is selected

Amp Sustain

If “PITCH” is selected

Pit Release

If “FILTER ENV” is selected

Flt Release

If “AMP ENV” is selected

Amp Release

If “PITCH ENV” is selected

Pit ENV Depth

If “FILTER ENV” is selected

Flt ENV Depth

SCENE PART EDIT:

PITCH: Pit Attack

SCENE PART EDIT:

FILTER: Flt Attack

SCENE PART EDIT:

AMP: Amp Attack

SCENE PART EDIT:

PITCH: Pit Decay

SCENE PART EDIT:

FILTER: Flt Decay

SCENE PART EDIT:

AMP: Amp Decay

SCENE PART EDIT:

PITCH: Pit Sustain

SCENE PART EDIT:

FILTER: Flt Sustain

SCENE PART EDIT:

AMP: Amp Sustain

SCENE PART EDIT:

PITCH: Pit Release

SCENE PART EDIT:

FILTER: Flt Release

SCENE PART EDIT:

AMP: Amp Release

SCENE PART EDIT:

PITCH: Pit ENV Depth

SCENE PART EDIT:

FILTER: Flt ENV Depth

30

Section

PART/FUNC

Controller

27 MONO

Parameter

Mono Poly

For VOCODER

Mono/Poly

Unison Sw

28 UNISON

For VOCODER

Unison Sw

29 OSC1 SELECT Select PARTIAL1 (*3)

30

OSC2 SELECT Select PARTIAL2 (*3)

31

OSC3 SELECT Select PARTIAL3 (*3)

32 OSC4 SELECT Select PARTIAL4 (*3)

Destination or operation when used with the [SHIFT] button

TONE COMMON EDIT:

Mono Poly

SCENE PART EDIT:

CTRL: Mono/Poly

TONE COMMON EDIT:

Synth: Unison Sw

SCENE PART EDIT:

CTRL: Unison Sw

TONE EDIT PARTIAL1:

Tone PMT: Ptl Sw

TONE EDIT PARTIAL2:

Tone PMT: Ptl Sw

TONE EDIT PARTIAL3:

Tone PMT: Ptl Sw

TONE EDIT PARTIAL4:

Tone PMT: Ptl Sw

(*1): The priority order for LFO type is PITCH > FILTER > AMP.

(*2): The priority order for ENV type is AMP > PITCH > FILTER.

(*3): Only enabled in “FUNC” mode.

* For other parameters, refer to “Parameter Guide” (PDF).

Correspondence Between Controllers and Parameters

31

Correspondence Between Controllers and Parameters

XV-5080, RD-PIANO, and Other Tones

(When the [MODEL BANK] Button Is Lit)

2

1

6 7

8 9

3 4 5

10 11 12 13 14 15 16

17

20 21 22 23

18 19

27 28 29 30 31

24 25 26

32 33 34 35 36 37

Section

PORTAMENTO

LFO

OSC

HPF

FILTER

11

12

13

SUB

14

NOISE

15

PITCH

16

FREQ

17

[R]

18

[M]

19

[S]

20

FREQ

21

RES

22

KYBD

Controller

9

10

DEPTH

PWM/MOD

Parameter

1 ON

2

TIME

3

PITCH

4

FILTER

5

AMP

Porta Sw

Porta Time

Select PITCH LFO (*1) -

Select FILTER LFO (*1) -

Select AMP LFO (*1)

6 TYPE

7

RATE

L1 Waveform

L1 Rate

8

DELAY TIME L1 Fade Time

If “PITCH-LFO” is selected

L1 Pit Depth

If “FILTER-LFO” is selected

L1 Flt Depth

If “AMP-LFO” is selected

L1 Amp Depth

If “MOD” is not selected

Fine Tune

If “SYNC” is selected

Fine Tune

If “RING” is selected

Ring OSC2/4 Lv

If “XMOD” is selected

XMd12 Dpth

Partial1 Level

Partial2 Level

Partial3 Level

Partial4 Level

Coarse Tune

HPF Cutoff

Operation when used with the [SHIFT] button

TONE COMMON EDIT:

Porta Sw

TONE COMMON EDIT:

Porta Time

-

TONE EDIT:

LFO1: L1 Waveform

TONE EDIT:

LFO1: L1 Rate

TONE EDIT:

LFO1: L1 Fade Time

TONE EDIT:

LFO1: L1 Pit Depth

TONE EDIT:

LFO1: L1 Flt Depth

TONE EDIT:

LFO1: L1 Amp Depth

TONE EDIT:

Tone PTL: Fine Tune

TONE EDIT:

Tone PTL: Fine Tune

TONE COMMON EDIT:

Synth PMT: Ring

OSC2/4 Lv

TONE COMMON EDIT:

Synth PMT: XMd12

Dpth

TONE EDIT PARTIAL1:

Tone PTL: Level

TONE EDIT PARTIAL2:

Tone PTL: Level

TONE EDIT PARTIAL3:

Tone PTL: Level

TONE EDIT PARTIAL4:

Tone PTL: Level

TONE EDIT:

Tone PTL: Coarse Tune

TONE EDIT:

Synth PTL: HPF Cutoff

Select VCF TYPE

Cutoff

Resonance

Cutoff Keyf

TONE EDIT: Synth PTL:

VCF Type

TONE EDIT: Tone PTL:

Cutoff

TONE EDIT: Tone PTL:

Resonance

TONE EDIT: Tone PTL:

Cutoff Keyf

Section

AMP

ENV

Controller

23

LEVEL

24

PITCH

25

FILTER

26

AMP

27

A

28

29

30

D

S

R

31

DEPTH

Parameter

Operation when used with the [SHIFT] button

If “Part1–4” is selected

Level

If “Part5” is selected

Part Level

Select PITCH ENV (*2) -

TONE COMMON EDIT:

Level

SCENE PART EDIT:

Part Level

Select FILTER ENV (*2) -

Select AMP ENV (*2)

If “PITCH ENV” is selected

Pit Time1

If “FILTER ENV” is selected

Filtr Time1

If “AMP ENV” is selected

Amp Time1

If “PITCH ENV” is selected

Pit Time3

If “FILTER ENV” is selected

Filtr Time3

If “AMP ENV” is selected

Amp Time3

If “PITCH ENV” is selected

Pit Lv3

If “FILTER ENV” is selected

Filtr Lv3

If “AMP ENV” is selected

Amp Lv3

If “PITCH ENV” is selected

Pit Time4

If “FILTER ENV” is selected

Filtr Time4

If “AMP ENV” is selected

Amp Time4

If “PITCH ENV” is selected

Pit Depth

If “FILTER ENV” is selected

Filtr Depth

-

TONE EDIT:

Pitch Env: Pit Time1

TONE EDIT:

Filter Env: Filtr Time1

TONE EDIT:

Amp Env: Amp Time1

TONE EDIT:

Pitch Env: Pit Time3

TONE EDIT:

Filter Env: Filtr Time3

TONE EDIT:

Amp Env: Amp Time3

TONE EDIT:

Pitch Env: Pit Lv3

TONE EDIT:

Filter Env: Filtr Lv3

TONE EDIT:

Amp Env: Amp Lv3

TONE EDIT:

Pitch Env: Pit Time4

TONE EDIT:

Filter Env: Filtr Time4

TONE EDIT:

Amp Env: Amp Time4

TONE EDIT:

Pitch Env: Pit Depth

TONE EDIT:

Filter Env: Filtr Depth

32

Section

PART/FUNC

Controller Parameter

Mono Poly

32 MONO

For VOCODER

Mono/Poly

Unison Sw

33

UNISON

For VOCODER

Unison Sw

34 OSC1 SELECT Select PARTIAL1 (*3)

35 OSC2 SELECT Select PARTIAL2 (*3)

36 OSC3 SELECT Select PARTIAL3 (*3)

37 OSC4 SELECT Select PARTIAL4 (*3)

Operation when used with the [SHIFT] button

TONE COMMON EDIT:

Mono Poly

SCENE PART EDIT:

CTRL: Mono/Poly

TONE COMMON EDIT:

Synth: Unison Sw

SCENE PART EDIT:

CTRL: Unison Sw

TONE EDIT PARTIAL1:

Tone PMT: Ptl Sw

TONE EDIT PARTIAL2:

Tone PMT: Ptl Sw

TONE EDIT PARTIAL3:

Tone PMT: Ptl Sw

TONE EDIT PARTIAL4:

Tone PMT: Ptl Sw

(*1): The priority order for LFO type is PITCH > FILTER > AMP.

(*2): The priority order for ENV type is AMP > PITCH > FILTER.

(*3): Only enabled in “FUNC” mode.

* For other parameters, refer to “Parameter Guide” (PDF).

Correspondence Between Controllers and Parameters

33

Correspondence Between Controllers and Parameters

Controllers Common to All Models

1 6

7

8

9

3 4 5

2 25

11 12 14 15

10

19

22

20

23

16 17 18

21

24

26 27 28 29 30 31

32 33

34 35 36

Section

VOLUME

I-ARPEGGIO

OSC

Controller Parameter

Operation when used with the [SHIFT] button

(*1)

1 VOLUME VOLUME

2

I-ARPEGGIO ON Arp Switch

3

HOLD Hold Sw

-

-

4

5

KEYS

BEAT

Keys Sw

Beat Sw

ARP COMMON EDIT:

Hold Sw

ARP COMMON EDIT:

Keys Sw

ARP COMMON EDIT:

Beat Sw

6

7

8

TEMPO

SHUFFLE

DURATION

MOTIF

MODE

P-STYLE

Tempo

G-Shuffle (*2)

G-Duration

Motif (*2)

Arp Mode

Probability Style (*2)

If SYSTEM: Tempo Src is

“SCENE”

SCENE COMMON EDIT:

Tempo

If SYSTEM: Tempo Src is “SYS”

SYSTEM:

TEMPO/SYNC: Tempo

ARP COMMON EDIT:

G-Shuffle

ARP COMMON EDIT:

G-Duration

ARP PART EDIT: Motif

ARP PART EDIT:

Arp Mode

ARP PART EDIT:

Probability: Style

If ARP PART EDIT: Arp

Mode is “ARP”

I-Arp Style

ARP PART EDIT:

I-Arp Style

9

STYLE

P-AMOUNT

If ARP PART EDIT: Arp

Mode is “I-ARP”

Arp Style

Probability Amount

(*2)

10

PART LEVEL Select PART LEVEL -

ARP PART EDIT:

Arp Style

ARP PART EDIT:

Probability: Amount

11

12

13

14

15

SUB

NOISE

PITCH

If “PART LEVEL” is selected

[PART LEVEL] button

If “PART LEVEL” is selected

Part2 Level

If “PART LEVEL” is selected

Part3 Level

If “PART LEVEL” is selected

Part4 Level

If “PART LEVEL” is selected

PartR Level

SCENE PART EDIT:

Part Level

Section

EFFECTS

Controller

16

17

18

19

DRIVE

20

21

[I]

[II]

[III]

REVERB

TIME

CHORUS

Parameter

Operation when used with the [SHIFT] button

(*1)

JUNO Chorus Mode I

JUNO Chorus Mode II

If SCENE PART MFX:

FllwToneMFX is “ON”

TONE MFX: Type

If SCENE PART MFX:

FllwToneMFX is “OFF”

SCENE PART MFX: Type

If SCENE PART MFX:

FllwToneMFX is “ON”

TONE MFX: Type

If SCENE PART MFX:

FllwToneMFX is “OFF”

SCENE PART MFX: Type

JUNO Chorus Mode III

If SCENE PART MFX:

FllwToneMFX is “ON”

TONE MFX: Type

Drive

If SCENE PART MFX:

FllwToneMFX is “OFF”

SCENE PART MFX: Type

SCENE EFFECT:

OD: Drive

If SCENE PART EDIT: Output is “THRU”

Rev Send

SCENE PART EDIT:

Rev Send

SCENE EFFECT:

OD: Rev Send Lev

If SCENE PART EDIT: Output is “DRIVE”

Ren Send Lev

If SYSTEM EFFECT: Rev:

Source” is “SYS”

Time (*2)

If SYSTEM EFFECT: Rev:

Source” is “SCENE”

Time (*2)

If SCENE PART EDIT: Output is “THRU”

Cho Send

If SCENE PART EDIT: Output is “DRIVE”

Cho Send Lev

SYSTEM EFFECT:

Rev:

SCENE EFFECT:

Rev:

Time

Time

SCENE PART EDIT:

Cho Send

SCENE EFFECT:

OD: Cho Send Lev

34

Correspondence Between Controllers and Parameters

Section

EFFECTS

PART/FUNC

KEY MODE

Controller

22

23

24

25

26

27

28

29

MFX

DELAY

TIME

FEEDBACK

MFX

DELAY

REVERB

CHORUS

SINGLE

30

SPLIT

31

DUAL

L/R DUAL

Parameter

Assign Parameters

(*3)

Operation when used with the [SHIFT] button

(*1)

If SCENE PART MFX:

FllwToneMFX is “ON”

Parameter corresponding to “TONE

MFX” (*4)

If SCENE PART MFX:

FllwToneMFX is “OFF”

Parameter corresponding to

“SCENE PART MFX” (*4)

SCENE PART EDIT:

Dly Send

If SCENE PART EDIT: Output is “THRU”

Dly Send

If SCENE PART EDIT: Output is “DRIVE”

Dly Send Lev

If SYSTEM EFFECT: Dly:

Source is “SYS,” and “Dly

Sync” is “OFF”

Dly Msec

If SYSTEM EFFECT: Dly:

Source is “SYS,” and “Dly

Sync” is “ON”

Dly Note

If SYSTEM EFFECT: Dly:

Source is “SCENE,” and “Dly

Sync” is “OFF”

Dly Msec

If SYSTEM EFFECT: Dly:

Source is “SCENE,” and “Dly

Sync” is “ON”

Dly Note

If SYSTEM EFFECT: Dly:

Source is “SYS”

Feedback (*2)

If SYSTEM EFFECT: Dly:

Source is “SCENE”

Feedback (*2)

SCENE EFFECT:

OD: Dly Send Lev

SYSTEM EFFECT:

Dly: Dly Msec

SYSTEM EFFECT:

Dly: Dly Note

SCENE EFFECT:

Dly: Dly Msec

SCENE EFFECT:

Dly: Dly Note

SYSTEM EFFECT:

Dly: Feedback

SCENE EFFECT:

Dly: Feedback

MFX Switch

Delay Switch

Reverb Switch

Chorus Switch

SINGLE

If SCENE PART MFX:

FllwToneMFX is “ON”

TONE MFX: Switch

If SCENE PART MFX:

FllwToneMFX is “OFF”

SCENE PART MFX:

Switch

-

If SYSTEM EFFECT: Dly:

Source is “SCENE”

SCENE EFFECT:

Dly: Switch

If SYSTEM EFFECT: Dly:

Source is “SYS”

SYSTEM EFFECT:

Dly: Switch

If SYSTEM EFFECT: Rev:

Source is “SCENE”

SCENE EFFECT:

Rev: Switch

If SYSTEM EFFECT: Rev:

Source is “SYS”

SYSTEM EFFECT:

Rev: Switch

If SYSTEM EFFECT: Cho:

Source is “SCENE”

SCENE EFFECT:

Cho: Switch

If SYSTEM EFFECT: Cho:

Source is “SYS”

SYSTEM EFFECT:

Cho: Switch

SPLIT

DUAL

L/R DUAL (*2) -

-

-

Section

CTRL

Controller

32

SL1

33

SL2

34

S1

35

S2

36 S3

Parameter

Assigned function

(*4)

Assigned function

(*4)

Assigned function

(*4)

Assigned function

(*4)

Assigned function

(*4)

Operation when used with the [SHIFT] button

(*1)

SCENE COMMON EDIT:

ASSIGN: SL1

SCENE COMMON EDIT:

ASSIGN: SL2

SCENE COMMON EDIT:

ASSIGN: S1 Func

SCENE COMMON EDIT:

ASSIGN: S2 Func

SCENE COMMON EDIT:

ASSIGN: S3 Func

(*1): For parameters whose function can be assigned, the factory-set destination is listed. If the system parameter “Source” setting of a controller is set to “SYSTEM,” you’ll move to the corresponding

SYSTEM parameter.

Ø “Parameter Guide” (PDF)

(*2): Only enabled in “FUNC” mode.

(*3): The corresponding parameter differs depending on the Type of

MFX.

Ø

“MFX Assign Parameters” (p. 36)

(*4): The functions that can be assigned differ depending on the controller.

Ø

“List of functions that can be assigned to the controllers”

(p. 41)

35

Correspondence Between Controllers and Parameters

M StagePhsr

Inf Phaser

Flanger

SBF-325

StepFlanger

Chorus

Hexa-Chorus

Trem Chorus

Space-D

CE-1

SDD-320

JUNO Chorus

Ring Mod

Tremolo

Auto Pan

Slicer

Rotary

VK Rotary

Overdrive

Distortion

T-Scream

Fuzz

Fattener

HMS Distort

Saturator

W Saturator

Gt Amp Sim

EP Amp Sim

Speaker Sim

Compressor

M/S Comp

Limiter

Sustainer

Transient

Gate

36

MFX Assign Parameters

Condition MFX Type

Thru

Equalizer

Mid-Side EQ

Spectrum

Isolator

Low Boost

SuperFilter

MM Filter

Step Filter

Enhancer

Exciter

Auto Wah

Humanizer

Rate Sync=OFF

Rate Sync=ON

Rate Sync=OFF

Rate Sync=ON

Phaser

Small Phaser

Script 90

Script 100

Step Phaser

Rate Sync=OFF

Rate Sync=ON

Rate Sync=OFF

Rate Sync=ON

Rate Sync=OFF

Rate Sync=ON

Trm Sync=OFF

Trm Sync=ON

Rate Sync=OFF

Rate Sync=ON

Speed Sync=OFF

Speed Sync=ON

Assign Parameter

T.Rate

T.Rate Nt

Depth

Intensity

Mode

Noise Lv

Frequency

Depth

Rate

Rate Note

Attack

Speed

Speed

Drive

Drive

Distortion

Drive

Even Level

Dist

Balance

Drive

Drive

Speed

Speed Nt

Direct Lv

Attack

M Thres

Threshold

Sustain

Release

Threshold

Not used.

Low Gain

M HighG

Band1

High Level

Boost Gain

Cutoff

Tone

Speed

Depth

Depth

Depth

Depth

Depth

Reso

Sens

Level

Depth

Rate

Rate Note

Rate

Rate Note

Rate

Speed

Rate

Rate Note

Rate

Rate Note

Rate

Rate Note

OD->Flanger

OD->Delay

DS->Chorus

DS->Flanger

DS->Delay

OD/DS>T.Wah

OD/DS>A.Wah

Gt->Chorus

Gt->Flanger

Gt->Phaser

Gt->Delay

EP->Tremolo

EP->Chorus

EP->Flanger

EP->Phaser

EP->Delay

Enhncr->Cho

MFX Type

Delay

Mod Delay

2Tap PanDly

3Tap PanDly

4Tap PanDly

MultiTapDly

Reverse Dly

TimeCtrlDly

Tape Echo

M/S Delay

DJFX Looper

BPM Looper

LOFI Comp

Bit Crusher

Phonograph

PitchShiftr

2V PShifter

OD->Chorus

Enhncr->Fl

Enhncr->Dly

Chorus->Dly

Flanger>Dly

Chorus->Fl

JD-Multi

Condition

Delay Sync=OFF

Delay Sync=ON

Cho Sync=OFF

Cho Sync=ON

Flg Sync=OFF

Flg Sync=ON

Cho Sync=OFF

Cho Sync=ON

Flg Sync=OFF

Flg Sync=ON

AWah Sync=OFF

AWah Sync=ON

Tremolo Sync=OFF

Tremolo Sync=ON

Cho Sync=OFF

Cho Sync=ON

Flg Sync=OFF

Flg Sync=ON

Flg Sync=OFF

Flg Sync=ON

Assign Parameter

Balance

Balance

Balance

Balance

Balance

Balance

Balance

D.Time

D.Time Nt

Intensity

MD Level

Loop Sw

Length

Balance

Sample Rate

Balance

Coarse

P2Coarse

C.Rate

C.Rate

C.Rate Nt

F.Rate

F.Rate Nt

Dly Bal

Dly Bal

Dly Bal

F.Rate

F.Rate Nt

PH Mix

P.Rate

Dly Bal

T.Speed

T.Spd Nt

Cho Depth

Flg Depth

Phs Depth

Dly Bal

C.Rate Nt

F.Rate

F.Rate Nt

Dly Bal

C.Rate

C.Rate Nt

F.Rate

F.Rate Nt

Dly Bal

TWah Sens

AWRate

AWRate Nt

C.Rate

F.Rate

Using the Bluetooth

®

Functionality

Using the Speakers of the JUNO-X to Play

Music from a Mobile Device

You can connect a mobile device such as a smartphone or tablet to this instrument via Bluetooth and play the songs stored on your mobile device from this instrument.

Registering a Mobile Device with This

Instrument

(Pairing)

In order to connect your mobile device wirelessly to this instrument via Bluetooth, you must “pair” them by registering this instrument on your mobile device so that the two devices can authenticate with each other. As an example, we explain how to make settings for an iPhone.

MEMO

¹ Once a mobile device has been paired with this instrument, there is no need to perform pairing again. If you want to connect this instrument with a mobile

device that has already been paired, refer to “Connecting an Already-Paired

Mobile Device” (p. 37).

¹

Pairing is required again if you execute a factory reset (p. 48).

1 . Place the mobile device that you want to connect nearby this instrument .

2 . Press the [MENU] (WRITE) button .

The MENU screen appears.

3 . Use the [ Ç SELECT É ] knob to select “SYSTEM .”

4 . Press the [ENTER] (INIT) button .

The SYSTEM screen appears.

5 . Use the [ Ç SELECT É ] knob to select “Bluetooth Sw,” and use the [- VALUE +] knob to specify “ON .”

6 . Use the [ Ç SELECT É ] knob to select “Pairing,” and then press the [ENTER] (INIT) button .

The display indicates “PAIRING...,” and this instrument waits for a response from the mobile device.

7 . Turn on the Bluetooth function of the mobile device .

8 . Tap “JUNO-X AUDIO,” shown on the Bluetooth device screen of your mobile device .

This instrument is paired with the mobile device. If the pairing is successful, the message “Connected” is shown on the screen of this instrument.

Playing Music from a Mobile Device

1 . Connect your mobile device via Bluetooth .

2 . On the mobile device, use a music app to play back music .

The sound is heard from the JUNO-X.

* To adjust the playback volume, adjust the volume on your mobile device or adjust the System setting “AuxIn/BT InLev.”

Using Apps That Support Bluetooth MIDI

You can also use apps with this instrument that are compatible with

Bluetooth MIDI (such as GarageBand).

1 . Place the mobile device that you want to connect nearby this instrument .

2 . Press the [MENU] (WRITE) button .

The MENU screen appears.

3 . Use the [ Ç SELECT É ] knob to select “SYSTEM .”

4 . Press the [ENTER] (INIT) button .

The SYSTEM screen appears.

5 . Use the [ Ç SELECT É ] knob to select “Bluetooth Sw,” and use the [- VALUE +] knob to specify “ON .”

6 . Turn on the Bluetooth function of the mobile device .

7 . In the app installed on your mobile device (e .g .,

GarageBand), pair with this instrument .

NOTE

In the Bluetooth MIDI Device settings of the app (not the

Bluetooth settings of your mobile device), tap “JUNO-X MIDI” to pair.

Connecting an Already-Paired Mobile

Device

1 . Turn on the Bluetooth function of the mobile device .

2 . Turn on the JUNO-X’s Bluetooth function .

2-1 . Press the [MENU] (WRITE) button.

2-2 . Use the [ Ç SELECT É ] knob to select “SYSTEM,” and then press the [ENTER] (INIT) button.

2-3 . Use the [ Ç SELECT É ] knob to select “Bluetooth Sw,” and use the [- VALUE +] knob to specify “ON.”

MEMO

¹ If you were unable to establish a connection using the procedure above, tap

“JUNO-X AUDIO” that is displayed in the Bluetooth device screen of the mobile device.

¹ To disconnect Bluetooth, either turn this instrument’s Bluetooth function “OFF”

(SYSTEM parameter Ó turn “Bluetooth Sw” OFF) or turn the mobile device’s

Bluetooth function off.

37

Using the Bluetooth® Functionality

Differentiating Multiple JUNO-X Units

(Bluetooth ID)

If you are pairing with your mobile device in a place where there is more than one JUNO-X, you can assign a device ID (an identifying number) for each one. When you specify a device ID, the specified number is added to the end of the device name that appears on your mobile device.

Pair with this JUNO-X

1

2

3

1 . Press the [MENU] (WRITE) button .

The MENU screen appears.

2 . Use the [ Ç SELECT É ] knob to select “SYSTEM,” and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob to select “Bluetooth ID .”

4 . Use the [- VALUE +] knob to change the value .

Parameter

[ Ç SELECT É ] knob

Value

[- SELECT +] knob

Explanation

Bluetooth ID

OFF,

1–9

Specifies the number added to the end of this unit’s device name shown in a Bluetooth-connected app.

Set to “OFF”

Set to “1”

“JUNO-X Audio,” “JUNO-X MIDI”

(default value)

“JUNO-X Audio 1,” “JUNO-X MIDI 1”

5 . To save the settings, hold down the [SHIFT] button and press the [MENU] (WRITE) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

6 . To execute, press the [ENTER] (INIT) button .

38

Control

Connecting a Computer

Audio and MIDI data can be exchanged with a computer via the USB

COMPUTER port on this instrument.

MEMO

For details on operating requirements and supported operating systems, refer to the Roland website.

USB cable

Port names when using the VENDOR driver

Audio input device

Device Name Port Name

JUNO-X

IN MIX (mixed output of the JUNO-X)

IN 1 (output of the JUNO-X’s part 1)

IN 2 (output of the JUNO-X’s part 2)

IN 3 (output of the JUNO-X’s part 3)

IN 4 (output of the JUNO-X’s part 4)

IN 5 (output of the JUNO-X’s part R)

IN MIC (output of the signal that is input from the JUNO-X’s MIC IN jack)

Audio output device

Device Name Port Name

JUNO-X

OUT (USB audio input to the JUNO-X)

OUT MIC (treated as mic input to the JUNO-X)

Installing the Dedicated Driver

In order to use the JUNO-X, you’ll need to download the driver from the following URL and install it on your computer.

For details on installation, refer to the Roland website.

https://www.roland.com/support/

USB driver settings

Here’s how to specify the USB driver that’s used when connecting to your computer via the USB COMPUTER port.

* Changes to the USB driver setting take effect when this instrument restarts.

1 . Press the [MENU] (WRITE) button .

The MENU screen appears.

2 . Use the [ Ç SELECT É ] knob to select “SYSTEM,” and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob to select “USB Driver .”

4 . Use the [- VALUE +] knob to specify “VENDOR .”

Parameter

[ Ç SELECT É ] knob

Value

[- VALUE +] knob

USB Driver

VENDOR

GENERIC

Explanation

Choose this when using the USB driver that you downloaded from the Roland website.

Choose this when using the USB driver that was provided with your computer.

* Only MIDI can be used.

5 . To save the settings, hold down the [SHIFT] button and press the [MENU] (WRITE) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

6 . To execute, press the [ENTER] (INIT) button .

MIDI input/output device

MIDI IN

MIDI OUT

JUNO-X

JUNO-X DAW CTRL

JUNO-X

JUNO-X DAW CTRL

* DAW CTRL is not used for normal MIDI communication.

Using USB Audio

Using the USB driver allows the unit to exchange audio data with a computer.

For details on how to make settings for your computer, refer to

“Readme.htm” which is in the driver file that you downloaded from the

Roland support page.

https://www.roland.com/support/

NOTE

Before using USB audio, be sure to make settings so that the

USB audio input/output is not excessively loud.

Adjusting the USB audio input

From your computer or other USB-connected device, adjust the volume of the audio that is input to the JUNO-X.

1 . Press the [MENU] (WRITE) button .

The MENU screen appears.

2 . Use the [ Ç SELECT É ] knob to select “SYSTEM,” and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob to select “USB In Lev .”

4 . Use the [- VALUE +] knob to adjust the volume .

5 . To save the settings, hold down the [SHIFT] button and press the [MENU] (WRITE) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

6 . To execute, press the [ENTER] (INIT) button .

39

Control

Adjusting the USB audio output

Here’s how to adjust the volume of the audio that is output from the

JUNO-X to a computer or other USB-connected device.

1 . Press the [MENU] (WRITE) button .

The MENU screen appears.

2 . Use the [ Ç SELECT É ] knob to select “SYSTEM,” and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob to select “USB Out Lev .”

4 . Use the [- VALUE +] knob to adjust the volume .

5 . To save the settings, hold down the [SHIFT] button and press the [MENU] (WRITE) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

6 . To execute, press the [ENTER] (INIT) button .

Controlling MainStage

(DAW CTRL Function)

You can use the knobs, buttons and sliders of the JUNO-X to control

Apple’s MainStage application (using the DAW CTRL function).

In order to use this function, you’ll need to install the dedicated

“MainStage profile” in addition to the USB driver.

* For details on how to install the profile and use the DAW CTRL function, refer to “MainStage Profile Usage Guide” (PDF).

Function Controller

[PART/FUNC] button +

[MENU] (WRITE) button

[EXIT] button

[ Ç SELECT É ] knob

[ Ë ] button

[ Í ] button

[- VALUE +] knob

Switch the JUNO-X to DAW CTRL mode.

Exit DAW CTRL mode and return to the normal state.

Set Select

Change the set.

Next Set

Recall the next set.

Previous Set

Recall the previous set.

Patch Select

Change the patch.

Volume

Adjusts the master volume.

[AMP LEVEL] knob

[LFO RATE] slider

[LFO DELAY TIME] slider

[LFO DEPTH] slider

[PWM/MOD] slider

[ ] slider

[ ] slider

[SUB] slider

[NOISE] slider

Smart Control

Edit the Smart Control parameters.

Connecting External Devices

Controlling an External MIDI Device

MIDI messages can be sent from the MIDI OUT connector and from

USB MIDI OUT when you operate the controllers of the JUNO-X, such as the knobs and keyboard, and the various pedals connected to the rear panel.

Specifying the MIDI channel

1 . Press the [SCENE] button .

2 . Press the [ Ë ] button twice to access the scene part edit screen .

3 . Use the [ Ç SELECT É ] knob to select “Rx Ch,” and use the [- VALUE +] knob to set the channel .

4 . If you want to save the setting, execute the Scene

Write operation .

4-1 . Hold down the [SHIFT] button and press the [MENU] (WRITE) button.

The WRITE MENU screen appears.

4-2 . Use the [ Ç SELECT É ] knob to select “SCENE,” and then press the [ENTER] (INIT) button.

4-3 . Use the [ Ç SELECT É ] knob and the [- VALUE +] knob to select the save-destination, and then press the [ENTER] (INIT) button.

If you want to rename the scene that’s being saved, use the [ Í ] [ Ë ] buttons to move the cursor and use the [- VALUE +] knob to specify characters.

4-4 . Press the [ENTER] (INIT) button.

4-5 . To execute, press the [ENTER] (INIT) button.

Specifying the MIDI output

1 . Press the [MENU] (WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select “SYSTEM,” and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob to select “MIDI Tx” for the parameter that you want to output, and use the

[- VALUE +] knob to specify “ON .”

For details, refer to “Parameter Guide” (PDF).

4 . To save the settings, hold down the [SHIFT] button and press the [MENU] (WRITE) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

5 . To execute, press the [ENTER] (INIT) button .

40

Control

Using the AIRA LINK Function

AIRA LINK (*) lets you connect the AIRA MIXER MX-1 (sold separately) and this instrument via a single USB cable. This is an easy way to enjoy synchronized performances using I-ARPEGGIO.

(*) What is AIRA LINK?

AIRA LINK is a feature that lets you exchange audio/MIDI data between compatible devices using a single USB cable, such as the AIRA-series MX-1 digital mixer and the

JUNO-X.

NOTE

In order to use this function, the SYSTEM parameter USB Driver must be set to “VENDOR.”

Ø

“USB driver settings” (p. 39)

Settings on the JUNO-X

1 . Press the [MENU] (WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select “SYSTEM,” and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob to select “Sync Mode,” and use the [- VALUE +] knob to specify either “AUTO” or

“USB COM .”

4 . To save the settings, hold down the [SHIFT] button and press the [MENU] (WRITE) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

5 . To execute, press the [ENTER] (INIT) button .

Using I-ARPEGGIO Sync Mode

Specifies the synchronization setting for arpeggio performance when connected to an external device and playing in synchronization.

1 . Press the [MENU] (WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select “SYSTEM,” and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob to select “Arp Sync,” and use the [- VALUE +] knob to specify either “BEAT” or

“MEASURE .”

BEAT: The arpeggio plays in synchronization with the beat.

MEASURE: The arpeggio plays in synchronization with the measure.

4 . To save the settings, hold down the [SHIFT] button and press the [MENU] (WRITE) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

5 . To execute, press the [ENTER] (INIT) button .

Controlling from an External Device

You can operate the JUNO-X via the MIDI IN connector, USB MIDI IN port, or by using controllers such as a damper pedal etc. connected to the rear panel.

1 . Press the [MENU] (WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select “SYSTEM,” and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob to select the “BUTTON

FUNC,” “SLIDER FUNC” and “PEDAL FUNC” parameters, and use the [- VALUE +] knob to edit the value .

Ø

“List of functions that can be assigned to the controllers” (p. 41)

4 . To save the settings, hold down the [SHIFT] button and press the [MENU] (WRITE) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

5 . To execute, press the [ENTER] (INIT) button .

List of functions that can be assigned to the controllers

Function

BEND UP

CHO LEVEL

REV LEVEL

DLY LEVEL

ARP SHUFFLE

ARP DURATION

PART FADE1

PART FADE2

LEVEL P-1

LEVEL P-2

LEVEL P-3

LEVEL P-4

LEVEL P-R

AGE

OFF

CC01–31,

32 (OFF),

33–95

AFTERTOUCH

MONO/POLY

SCENE DOWN *

SCENE UP *

TONE DOWN *

TONE UP *

PANEL DEC *

PANEL INC *

CHO SW

REV SW

DLY SW

ARP SW *

ARP HOLD *

DETECT KEYS *

DETECT BEAT *

UNISON SW

BEND MODE

AUTO TUNING *

TAP TEMPO *

START/STOP *

DRV SW

VOC/MIC

BEND DOWN

S1 Func

S2 Func

S3 Func

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

SL1 Func

SL2 Func

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

HOLD Func

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

CTRL Func

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

µ

MEMO

Functions marked by “*” operate only in Latch mode. They do not operate in Momentary mode.

41

Settings for the Entire Unit

Accessing the MENU Screen

1 . Press the [MENU] (WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select the parameter you wish to set, and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob to select the parameter, and use the [- VALUE +] knob to change the value .

Editing the Scene Settings

(SCENE EDIT)

1 . Press the [MENU] (WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select “SCENE EDIT,” and then press the [ENTER] (INIT) button .

The SCENE COMMON EDIT screen appears.

This is the same screen as when you press the [ Ë ] button once from the SCENE TOP screen.

To edit other scene settings, press the [ Ë ] button several times.

3 . Use the [ Ç SELECT É ] knob to select the parameter, and use the [- VALUE +] knob to change the value .

4 . If you want to save the setting, execute the Scene

Write operation .

4-1 . Hold down the [SHIFT] button and press the [MENU] (WRITE) button.

The WRITE MENU screen appears.

4-2 . Use the [ Ç SELECT É ] knob to select “SCENE,” and then press the [ENTER] (INIT) button.

4-3 . Use the [ Ç SELECT É ] knob and the [- VALUE +] knob to select the save-destination, and then press the [ENTER] (INIT) button.

If you want to rename the scene that’s being saved, use the [ Í ] [ Ë ] buttons to move the cursor and use the [- VALUE +] knob to specify characters.

4-4 .

Press the [ENTER] (INIT) button.

4-5 . To execute, press the [ENTER] (INIT) button.

If you want to edit the ARPEGGIO COMMON EDIT settings, press the [ Ë ] button once.

3 . Use the [ Ç SELECT É ] knob to select the parameter, and use the [- VALUE +] knob to change the value .

4 . If you want to save the setting, execute the Scene

Write operation .

4-1 .

Hold down the [SHIFT] button and press the [MENU] (WRITE) button.

The WRITE MENU screen appears.

4-2 . Use the [ Ç SELECT É ] knob to select “SCENE,” and then press the [ENTER] (INIT) button.

4-3 . Use the [ Ç SELECT É ] knob and the [- VALUE +] knob to select the save-destination, and then press the [ENTER] (INIT) button.

If you want to rename the scene that’s being saved, use the [ Í ] [ Ë ] buttons to move the cursor and use the [- VALUE +] knob to specify characters.

4-4 . Press the [ENTER] (INIT) button.

4-5 . To execute, press the [ENTER] (INIT) button.

Editing the Tone Settings

(TONE EDIT)

1 . Press the [MENU] (WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select “TONE EDIT,” and then press the [ENTER] (INIT) button .

The TONE COMMON EDIT screen appears.

Editing the I-ARPEGGIO Settings

(ARPEGGIO EDIT)

1 . Press the [MENU] (WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select “ARPEGGIO EDIT,” and then press the [ENTER] (INIT) button .

The ARPEGGIO PART EDIT screen appears.

42

This is the same screen as when you press the [ Í ] button twice from the SCENE TOP screen.

Use the [PART/FUNC] button to select the part whose arpeggio parameters you want to edit, and then edit the parameters.

This is the same screen as when you press the [ Ë ] button once from the MODEL BANK screen.

To edit other tone settings, press the [ Ë ] button several times.

3 . Use the [ Ç SELECT É ] knob to select the parameter, and use the [- VALUE +] knob to change the value .

4 . If you want to save the setting, execute the Tone Write operation .

4-1 . Hold down the [SHIFT] button and press the [MENU] (WRITE) button.

The WRITE MENU screen appears.

4-2 . Use the [ Ç SELECT É ] knob to select the part where the tone you want to save is assigned, and then press the [ENTER] (INIT) button.

4-3 . Use the [ Ç SELECT É ] knob and the [- VALUE +] knob to select the save-destination, and then press the [ENTER] (INIT) button.

If you want to rename the tone that’s being saved, use the [ Í ] [ Ë ] buttons to move the cursor and use the [- VALUE +] knob to specify characters.

4-4 . Press the [ENTER] (INIT) button.

4-5 . To execute, press the [ENTER] (INIT) button.

Specifying the Key Range

(KEY RANGE SETTINGS)

You can specify the key range to restrict a sound that you play or an arpeggio performance to a specific region on the keyboard.

Ø

“Specifying the Key Range” (p. 16)

Playing Only the MODEL BANK Tones

(SINGLE SETUP)

When SINGLE SETUP is executed, only part 1 is enabled, and you can perform with the tones of only one model.

1 . Press the [MENU] (WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select “SINGLE SETUP,” and then press the [ENTER] (INIT) button .

A confirmation message for executing SINGLE SETUP is shown.

MEMO

You can jump to the confirmation message for executing

SINGLE SETUP by holding down the [SHIFT] button and pressing the [MODEL BANK] button.

3 . Press the [ENTER] (INIT) button to execute SINGLE

SETUP .

* When SINGLE SETUP is executed, the scene data you were editing is lost.

If you want to keep the data, save the scene before switching to SINGLE mode.

Ø

“Saving the Scene Settings (SCENE WRITE)” (p. 24)

* The SINGLE SETUP state is canceled when you switch scenes.

* The parameters that work with the controllers on this instrument such

as the buttons and knobs differ with each model. See “Correspondence

Between Controllers and Parameters” (p. 27) for more information.

Editing the System Settings

(System)

1 . Press the [MENU] (WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select “SYSTEM,” and then press the [ENTER] (INIT) button .

3 . Use the [ Í ] [ Ë ] buttons to select the page that you want to edit .

SYSTEM

Make basic device settings for the JUNO-X.

Ø “Parameter Guide” (PDF)

SYSTEM EFFECT: Dly

Choose whether the delay effect settings are fixed at the system settings, or are specified by each scene.

If “Source” is set to “SCENE,” use the scene effect parameters to edit the effect.

Ø

“Editing a Scene (SCENE EDIT)” (p. 22)

SYSTEM EFFECT: Rev

Choose whether the reverb effect settings are fixed at the system settings, or are specified by each scene.

If “Source” is set to “SCENE,” use the scene effect parameters to edit the effect.

Ø

“Editing a Scene (SCENE EDIT)” (p. 22)

Settings for the Entire Unit

SYSTEM EFFECT: Cho

Choose whether the chorus effect settings are fixed at the system settings, or are specified by each scene.

If “Source” is set to “SCENE,” use the scene effect parameters to edit the effect.

Ø

“Editing a Scene (SCENE EDIT)” (p. 22)

SYSTEM EQ / COMP

Edit the equalizer and compressor settings.

SYSTEM COLOR SET

Specify the color that is assigned to the buttons.

Ø “Parameter Guide” (PDF)

4 . Use the [ Ç SELECT É ] knob to select the parameter, and use the [- VALUE +] knob to change the value .

For details, refer to “Parameter Guide” (PDF).

5 . To save the settings, hold down the [SHIFT] button and press the [MENU] (WRITE) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

6 . To execute, press the [ENTER] (INIT) button .

Convenient Functions

Viewing the Software Version

(INFORMATION)

View the software version.

(UTILITY)

Execute convenient functions.

Ø

“Convenient Functions (UTILITY Screen)” (p. 45)

43

Saving the Settings

(WRITE MENU)

Accessing the WRITE MENU Screen

1 . Hold down the [SHIFT] button and press the [MENU] (WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select the function you want to execute, and then press the [ENTER] (INIT) button .

Saving Scenes and Tones at the Same Time

(SCENE & TONE)

You can save the scene settings and tone settings at the same time. If saving is needed, the screen indicates “EDITED.”

This operation saves the tone settings for parts 1–4 in which the tones show “EDITED.”

1 . Hold down the [SHIFT] button and press the [MENU]

(WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select “SCENE&TONE,” and then press the [ENTER] (INIT) button .

* If the tones in parts 1–4 do not show “EDITED,” go to step 4.

3 . Use the [ Ç SELECT É ] knob and the [- VALUE +] knob to select where to save the tones whose parts are shown as “EDITED,” and press the [ENTER] (INIT) button .

To rename the tone, use the [ Ç SELECT É ] knob and buttons to move the cursor and use the [- VALUE +] knob to select the characters.

* This is saved for each part that is shown as “EDITED.”

4 . Use the [ Ç SELECT É ] knob and the [- VALUE +] knob to select the save destination for the scene, and then press the [ENTER] (INIT) button .

If you want to rename the scene that’s being saved, use the

[ Ç SELECT É ] knob to move the cursor and use the [- VALUE +] knob to select the characters.

5 . Press the [ENTER] (INIT) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

6 . To execute, press the [ENTER] (INIT) button .

Saving the Tone Settings of Each Part

(PART1–4 TONE)

Here’s how to save the tone settings of each part.

1 . Hold down the [SHIFT] button and press the [MENU]

(WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select the part where the tone you want to save is assigned, and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob and the [- VALUE +] knob to select the save-destination, and then press the

[ENTER] (INIT) button .

If you want to rename the tone that’s being saved, use the

[ Ç SELECT É ] knob to move the cursor and use the [- VALUE +] knob to select the characters.

4 . Press the [ENTER] (INIT) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

5 . To execute, press the [ENTER] (INIT) button .

Editing the System Settings

(System)

Here’s how to save the system settings.

1 . On the SYSTEM screen, hold down the [SHIFT] button and press the [MENU] (WRITE) button .

The SYSTEM WRITE screen appears.

If you decide to cancel, press the [EXIT] button.

MEMO

If the WRITE MENU screen appears, use the [ Ç SELECT É ] knob to select “SYSTEM,” and then press the [ENTER] (INIT) button.

2 . To execute, press the [ENTER] (INIT) button .

Saving a Scene

(SCENE)

Here’s how to save the scene settings. If saving is needed, the screen indicates “EDITED.”

If the PART 1–4 tones are indicated as “EDITED,” and you want to save the complete sound, save the tones first.

1 . Hold down the [SHIFT] button and press the [MENU]

(WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select “SCENE,” and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob and the [- VALUE +] knob to select the save-destination, and then press the

[ENTER] (INIT) button .

If you want to rename the scene that’s being saved, use the

[ Ç SELECT É ] knob to move the cursor and use the [- VALUE +] knob to select the characters.

4 . Press the [ENTER] (INIT) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

5 . To execute, press the [ENTER] (INIT) button .

44

Convenient Functions

(UTILITY Screen)

Backing-Up Data to a USB Flash Drive

Connect a USB flash drive.

* Use a commercially available USB flash drive. Note that we cannot guarantee that all commercially available USB flash drives will work.

USB flash drive

Formatting a USB Flash Drive

(FORMAT USB MEMORY)

Be sure to format your USB flash drive on this instrument, if you are using it for the first time.

NOTE

If the USB flash drive contains important data, be aware that this operation erases all data from the drive.

1 . Press the [MENU] (WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select “UTILITY,” and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob to select “FORMAT USB

MEMORY,” and then press the [ENTER] (INIT) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

4 . To execute, use the [- VALUE +] knob or the [ Í ] [ Ë ] buttons to select “OK,” and then press the [ENTER]

(INIT) button .

When formatting is complete, the screen indicates “Completed!”

* Never turn off the power or disconnect the USB flash drive during a process, such as while the “Executing…” display is shown.

Backing-Up Data to USB Flash Drive

(BACKUP)

Here’s how to back up user data to a USB flash drive.

Data that is backed up

¹ All scene data (including vocoder and arpeggio settings)

¹ User tone data

¹ System settings (including system effects)

1 . Press the [MENU] (WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select “UTILITY,” and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob to select “BACKUP,” and then press the [ENTER] (INIT) button .

The BACKUP screen appears.

4 . Use the [ Ç SELECT É ] knob to move the cursor, and use the [- VALUE +] knob to edit the characters .

5 . Once you’ve entered the filename, press the [ENTER]

(INIT) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

6 . To execute, use the [- VALUE +] knob or the [ Í ] [ Ë ] buttons to select “OK,” and then press the [ENTER]

(INIT) button .

When the backup is finished, the screen indicates “Completed!”

If a file of the same name exists, a confirmation screen

(Overwrite?) asks whether you want to overwrite the existing file.

* Never turn off the power or disconnect the USB flash drive during a process, such as while the “Executing…” display is shown.

Restoring Backup Data

(RESTORE)

Here’s how user data that you backed up on a USB flash drive can be returned to the JUNO-X. This operation is called “restore.”

NOTE

All user data are rewritten when you execute the restore operation. If your JUNO-X contains important data, assign it a different name and back it up to a USB flash drive before you restore.

1 . Press the [MENU] (WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select “UTILITY,” and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob to select “RESTORE,” and then press the [ENTER] (INIT) button .

4 . Use the [ Ç SELECT É ] knob to select the file to restore, and then press the [ENTER] (INIT) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

5 . To execute, use the [- VALUE +] knob or the [ Í ] [ Ë ] buttons to select “OK,” and then press the [ENTER]

(INIT) button .

When the restore operation is finished, the screen indicates

“Completed. Turn off power.”

6 . Turn the power of the JUNO-X off and then on again .

* Never turn off the power or disconnect the USB flash drive during a process, such as while the “Executing…” display is shown.

45

Convenient Functions (UTILITY Screen)

Using the IMPORT/EXPORT Function

Importing Tones

You can import tones that you’ve downloaded from Roland Cloud (*) or exported from other instruments into the JUNO-X as additional tones.

* You can also import tones from models.

When you import a tone that does not belong to a model, the model name is saved as “Z-Core.”

(*) What is Roland Cloud?

Roland Cloud is a cloud-based subscription service that offers high-quality plug-in sound engines and software for music production.

https://www.roland.com/global/categories/roland_cloud/

Saving tones to USB flash drive

1 . Prepare a SVZ file with the tones you’ve downloaded or exported from other models by using their export function, which you’ll import into the JUNO-X .

2 . Connect a USB flash drive to your computer .

* If this is the first time you’re using the USB flash drive, format it on the

JUNO-X.

Ø

“Formatting a USB Flash Drive (FORMAT USB MEMORY)” (p. 45)

3 . Save the SVZ file to the “ROLAND/SOUND” folder on your USB flash drive .

4 . Remove the USB flash drive from your computer and connect it to the JUNO-X .

NOTE

¹ Tones that are being used in a scene are marked with an asterisk (*).

¹ Use caution, as this overwrites the tone you select that’s already in the import destination.

¹ If there are not enough locations in the import destination to save the data to be imported, not all of the tones selected are imported.

¹ You can check the number of tones at the top right-hand part of the screen.

Number of tones in import destination and source

¹ If a tone named “INIT TONE” already exists, this is automatically selected with a check mark as the import destination tone.

* If a tone named “INIT TONE” already exists, it is automatically selected as the import destination tone, even it was previously edited.

¹ To leave the tone as-is, clear the check mark.

9 . Press the [ Ë ] button .

10 . To execute, use the [- VALUE +] knob to select “OK,” and then press the [ENTER] (INIT) button .

The display shows “Import Tone Completed!” when importing is done.

* Never turn off the power or disconnect the USB flash drive when

“Executing...” or a similar message is shown on the screen, as the unit is processing data.

Importing Scenes

You can import scenes into the JUNO-X as additional scenes that were exported from the JUNO-X.

* You can also import scenes from a backup file.

Importing tones into the JUNO-X

1 . Press the [MENU] (WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select “UTILITY,” and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob to select “IMPORT/

EXPORT,” and then press the [ENTER] (INIT) button .

4 . Use the [ Ç SELECT É ] knob to select “IMPORT TONE,” and then press the [ENTER] (INIT) button .

5 . Use the [ Ç SELECT É ] knob to select the file containing the tone you wish to import, and press the

[ Ë ] button .

The number of tones that are saved in that file are shown in parentheses.

6 . Use the [ Ç SELECT É ] knob to select the tone you wish to import, and use the [- VALUE +] knob to select it with a check mark .

To select/deselect all tones

Hold down the [SHIFT] button and turn the [- VALUE +] knob.

To specify a range of tones to select/deselect

Press the [ENTER] (INIT) button at the beginning of the range, and then press [ENTER] (INIT) while holding the [SHIFT] button at the end of the range.

7 . Press the [ Ë ] button .

8 . Use the [ Ç SELECT É ] knob to select where to import the tone, and press the [ENTER] (INIT) button to select it with a check mark .

46

Saving scenes to USB flash drive

1 . Prepare a SVD file with the scenes you’ve exported from the JUNO-X by using its export function, which you’ll import into the JUNO-X .

2 . Connect a USB flash drive to your computer .

* If this is the first time you’re using the USB flash drive, format it on the

JUNO-X.

Ø

“Formatting a USB Flash Drive (FORMAT USB MEMORY)” (p. 45)

3 . Save the SVD file to the “ROLAND/SOUND” folder on your USB flash drive .

4 . Remove the USB flash drive from your computer and connect it to the JUNO-X .

Importing scenes into the JUNO-X

1 . Press the [MENU] (WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select “UTILITY,” and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob to select “IMPORT/

EXPORT,” and then press the [ENTER] (INIT) button .

4 . Use the [ Ç SELECT É ] knob to select “IMPORT SCENE,” and then press the [ENTER] (INIT) button .

5 . Use the [ Ç SELECT É ] knob to select the file containing the scene you wish to import, and press the [ Ë ] button .

Convenient Functions (UTILITY Screen)

6 . Use the [ Ç SELECT É ] knob to select the scene you wish to import, and use the [- VALUE +] knob to select it with a check mark .

To select/deselect all scenes

Hold down the [SHIFT] button and turn the [- VALUE +] knob.

To specify a range of scenes to select/deselect

Press the [ENTER] button at the beginning of the range, and then press [ENTER] while holding the [SHIFT] button at the end of the range.

7 . Press the [ Ë ] button .

8 . Use the [ Ç SELECT É ] knob to select where to import the scene, and press the [ENTER] (INIT) button to select it with a check mark .

NOTE

¹ Use caution, as this overwrites the scene that’s already in the import destination.

¹ If there are not enough scenes in the import destination to save the data to be imported, not all of the scenes selected are imported.

¹ You can check the number of scenes at the top right-hand part of the screen.

Number of scenes in import destination and source

¹ If a scene named “INIT SCENE” already exists, this is automatically selected as the import destination scene with a check mark.

* If a scene named “INIT SCENE” already exists, it is automatically selected as the import destination scene, even it was previously edited.

¹ To leave the scene as-is, clear the check mark.

9 . Press the [ Ë ] button .

10 . To execute, use the [- VALUE +] knob to select “OK,” and then press the [ENTER] (INIT) button .

When importing, the tone is saved with the name “INIT TONE.”

The display shows “Import Scene Completed!” when importing is done.

* If a user tone is being used by the scene of the import destination, you can select whether to import that user tone as well.

* Never turn off the power or disconnect the USB flash drive when

“Executing...” or a similar message is shown on the screen, as the unit is processing data.

Exporting Tones

You can export the user tone data to an SVZ file.

* You can also export tones from models.

1 . Connect a USB flash drive .

2 . Press the [MENU] (WRITE) button .

3 . Use the [ Ç SELECT É ] knob to select “UTILITY,” and then press the [ENTER] (INIT) button .

4 . Use the [ Ç SELECT É ] knob to select “IMPORT/

EXPORT,” and then press the [ENTER] (INIT) button .

5 . Use the [ Ç SELECT É ] knob to select “EXPORT TONE,” and then press the [ENTER] (INIT) button .

6 . Use the [ Ç SELECT É ] knob to select where to export the tone from, and press the [ENTER] (INIT) button to select it with a check mark .

To select/deselect all tones

Hold down the [SHIFT] button and turn the [- VALUE +] knob.

To specify a range of tones to select/deselect

Press the [ENTER] (INIT) button at the beginning of the range, and then press [ENTER] (INIT) button while holding the [SHIFT] button at the end of the range.

7 . Press the [ Ë ] button .

8 . Move the cursor using the [ Í ] [ Ë ] buttons, and use the [- VALUE +] knob to edit the characters .

9 . Once you’ve entered the filename, press the [ENTER]

(INIT) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

10 . To execute, use the [- VALUE +] knob to select “OK,” and then press the [ENTER] (INIT) button .

The scenes are exported to the “ROLAND/SOUND” folder on your USB flash drive.

The display shows “Export Tone Completed!” when exporting is done.

* Never turn off the power or disconnect the USB flash drive during a process, such as while the “Executing…” display is shown.

Exporting Scenes

You can export the scene data to an SVD file.

1 . Connect a USB flash drive .

2 . Press the [MENU] (WRITE) button .

3 . Use the [ Ç SELECT É ] knob to select “UTILITY,” and then press the [ENTER] (INIT) button .

4 . Use the [ Ç SELECT É ] knob to select “IMPORT/

EXPORT,” and then press the [ENTER] (INIT) button .

5 . Use the [ Ç SELECT É ] knob to select “EXPORT SCENE,” and then press the [ENTER] (INIT) button .

6 . Use the [ Ç SELECT É ] knob to select where to export the scene from, and press the [ENTER] (INIT) button to select it with a check mark .

To select/deselect all scenes

Hold down the [SHIFT] button and turn the [- VALUE +] knob.

To specify a range of scenes to select/deselect

Press the [ENTER] (INIT) button at the beginning of the range, and then press [ENTER] (INIT) while holding the [SHIFT] button at the end of the range.

7 . Press the [ Ë ] button .

8 . Move the cursor using the [ Í ] [ Ë ] buttons, and use the [- VALUE +] knob to edit the characters .

9 . Once you’ve entered the filename, press the [ENTER]

(INIT) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

10 . To execute, use the [- VALUE +] knob to select “OK,” and then press the [ENTER] (INIT) button .

The scenes are exported to the “ROLAND/SOUND” folder on your USB flash drive. The display shows “Export Scene

Completed!” when exporting is done.

* Never turn off the power or disconnect the USB flash drive during a process, such as while the “Executing…” display is shown.

47

Convenient Functions (UTILITY Screen)

Exporting Step Edit Patterns

Use these steps to export the step edit pattern data in a scene to your

USB flash drive as MIDI data (SMF).

1 . Connect a USB flash drive .

2 . Press the [MENU] (WRITE) button .

3 . Use the [ Ç SELECT É ] knob to select “UTILITY,” and then press the [ENTER] (INIT) button .

4 . Use the [ Ç SELECT É ] knob to select “IMPORT/

EXPORT,” and then press the [ENTER] (INIT) button .

5 . Use the [ Ç SELECT É ] knob to select “EXPORT USER

PATTERN,” and then press the [ENTER] (INIT) button .

6 . Use the [ Í ] [ Ë ] buttons to move the cursor, and use the [- VALUE +] knob to edit the characters .

7 . Once you’ve entered the filename, press the [ENTER]

(INIT) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

8 . To execute, use the [- VALUE +] knob to select “OK,” and then press the [ENTER] (INIT) button .

The data is exported to the “EXPORT” folder on your USB flash drive.

* Never turn off the power or disconnect the USB flash drive during a process, such as while the “Executing…” display is shown.

About exported MIDI files

¹ The SMF format used is Format0.

¹ Files are output by part, and the “_*” (with the asterisk representing the part number) is appended to the filenames. The MIDI channel follows the settings on this unit (SCENE PART EDIT > Rx Ch).

¹ Only parts that contain user pattern data are exported.

¹ Tone-related data is not included.

Returning to the Factory Settings

(FACTORY RESET)

Here’s how the settings that you edited and saved on the JUNO-X can be returned to their factory settings.

* When you execute this operation, all saved settings including the sound parameters will be lost.

* If you will later need the current settings, be sure to use the backup

function (p. 45) to save the current settings before you restore the

factory settings.

1 . Press the [MENU] (WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select “UTILITY,” and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob to select “FACTORY

RESET,” and then press the [ENTER] (INIT) button .

The FACTORY RESET screen appears.

If a sound pack or wave expansion is imported/installed

If a sound pack or wave expansion is not imported/installed

4 . Use the [ Ç SELECT É ] knob to select the item to execute, and press the [ENTER] (INIT) button to select its check box .

Press the [ENTER] (INIT) button again to clear the check box.

Item

Reset User Data

Reset System Data

Remove License (*2)

Explanation

Initializes the scenes and user tones (*1).

Initializes the system settings (*1).

Initializes the user license and wave expansion. Initializing the user license lets you import/install a sound pack or wave expansion that was downloaded with a different user license.

This deletes the currently installed wave expansion.

* 1 Performing these operations erases any of the relevant data you have edited after purchase.

To save the current settings, be sure to use the backup function

(p. 45) before you restore the unit to its factory default state.

* 2 This is displayed if a sound pack or wave expansion is imported/ installed.

For more details on user licenses, see the “Roland Cloud Sound Pack/

Wave Expansion User’s Guide” (PDF).

5 . Press the [ Ë ] button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

6 . To execute, use the [- VALUE +] knob to select “OK,” and then press the [ENTER] (INIT) button .

The display indicates “Completed. Turn off power.”

7 . Turn the power of the JUNO-X off and then on again .

* Never turn off the power or disconnect the USB flash drive during a process, such as while the “Executing…” display is shown.

48

Sound Engine Routing Details

¹ VOCODER models can be selected only for PART 1.

¹ DRUM KIT can be selected only for PART R.

¹ MODEL RD-PIANO can be selected for any of the parts. However, the MFX uses the sympathetic resonance effect only when the RD models are selected for part 1.

The normal MFX is applied when parts 2–4 are selected.

¹ The MFX of PART R can be specified if the SCENE setting Follow Tone MFX is OFF.

¹ The “Tone Remain” function, which maintains continuity of the sound when you switch sounds, operates on PART 1–4 (the area within the dashed line).

However, if the RD-PIANO or VOCODER model (selectable only for PART 1) is selected, the Tone Remain function does not operate.

¹ Bluetooth audio is only for input. It is not possible to output to a Bluetooth speaker or headphones.

49

50

Error Messages

Message Explanation

Messages that disappear after a timeout

No TONEs.

When you press a model bank button, there is no tone to recall.

MIDI Offline!

MIDI Buffer Full!

MIDI CommunicationError!

The MIDI connection is broken.

The MIDI IN connector’s input buffer has overflowed.

A hardware error occurred at the MIDI IN/OUT connector.

Messages that disappear when you press the [EXIT] button

Read Error!

An error occurred when reading from a USB flash drive.

Write Error!

USB Memory Not Ready!

An error occurred when writing to a USB flash drive.

The USB flash drive is not ready.

USB Memory Full!

Can’t Reset.

The USB flash drive has no free capacity.

An error occurred during factory reset.

FORMAT USB Mem Error!

No Data.

SMF Make Error.

Buffer Full nnn

An error occurred when formatting the USB flash drive.

USER PATTERN EXPORT: There is no data to export.

USER PATTERN EXPORT: An error occurred during SMF conversion.

A control buffer overflowed.

nnn = 000: Controller control buffer nnn = 001: Parameter control buffer nnn = 002: Panel CPU message reception buffer nnn = 003: User interface control buffer nnn = 004: MIDI System Exclusive transmission control buffer

Q&A

Overall / System

01

Does the sound change as on an analog synthesizer according to temperature and the passage of time?

Yes.

If the Aging function is “ON,” an internal temperature sensor is used to apply change to some synthesizer sounds (sounds for which the

TONE parameter Pitch Drift is specified), simulating the way in which temperature variation and the passage of time after startup can affect the sound of an analog synthesizer.

Turn the Aging function “ON” as described below, and notice how the sound changes.

1 . Press the [MENU] (WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select “SYSTEM,” and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob to select “Warm-up,” and use the [- VALUE +] knob to select either “ON” or

“FAST .”

ON

FAST

Simulation is on. The status of Pitch Drift will change in approximately ten minutes, and will subsequently stabilize at the value of the TONE setting Pitch Drift.

This mode shortens the change of the ON setting to approximately ten seconds, allowing you to hear the effect of Pitch Drift.

FIXED

The internal temperature is fixed at the value specified by Init Temp, and the character of the sound at that point is maintained.

4 . Hold down the [SHIFT] button and press the [MENU]

(WRITE) button to save the edited settings .

02

Can the internal speaker be turned off at all times?

Yes.

Use the following procedure to turn the internal speaker “OFF.”

1 . Press the [MENU] (WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select “SYSTEM,” and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob to select “Speaker Sw,” and use the [- VALUE +] knob to specify “OFF .”

4 . Hold down the [SHIFT] button and press the [MENU]

(WRITE) button to save the edited settings .

04

How do I save a sound that I created?

To completely save and reproduce the sound that you’re currently hearing, you must save both the tones and the scene.

Save this data as follows.

Saving the tone

1 . Select the edited tone, and press the [MENU] (WRITE) button while holding down the [SHIFT] button .

2 . Use the [ Ç SELECT É ] knob to select the part where the tone you want to save is assigned, and then press the [ENTER] (INIT) button .

3 . Select the save-destination, and then press the

[ENTER] (INIT) button .

4 . If you want to rename the tone that’s being saved, use the [ Í ] [ Ë ] buttons to move the cursor and use the [- VALUE +] knob to specify characters .

5 . Press the [ENTER] (INIT) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

6 . To execute, press the [ENTER] (INIT) button .

Saving the scene

1 . Select the edited scene, hold down the [SHIFT] button and press the [MENU] (WRITE) button .

2 . Use the [ Ç SELECT É ] knob to select “SCENE,” and then press the [ENTER] (INIT) button .

3 . Select the save-destination, and then press the

[ENTER] (INIT) button .

If you want to rename the scene that’s being saved, use the [ Í ]

[ Ë ] buttons to move the cursor and use the [- VALUE +] knob to specify characters.

4 . Press the [ENTER] (INIT) button .

A confirmation message appears.

If you decide to cancel, press the [EXIT] button.

5 . To execute, press the [ENTER] (INIT) button .

03

Do the internal speakers produce enough volume for a live performance?

They are not suitable for this purpose.

The internal speakers are intended for personal enjoyment by the individual who is playing the instrument. For use in a live performance, we recommend that you connect an external amp or speaker.

05

Is this unit equipped with Bluetooth functionality?

Yes, it is.

You can use its Bluetooth functionality in the following ways.

Bluetooth audio

Music played back from your mobile device can be mixed with the sound of the internal sound engine, and output from this unit.

* To adjust the playback volume, adjust the volume on your mobile device or adjust the System setting “AuxIn/BT InLev.”

Bluetooth MIDI

You can also use apps with this instrument that are compatible with Bluetooth MIDI (such as GarageBand).

51

Q&A

06

Are Bluetooth earphones or headphones supported?

No, they are not supported.

07

Can I specify a MIDI channel for each part?

Yes.

The MIDI channel is specified by the “Rx Ch” parameter in the SCENE

PART EDIT screen for each part.

Operation

08

Why do the panel knobs and buttons work sometimes and not at other times?

The parameters are different for each model, so there are cases in which a controller has no parameter. Since the controllers without a parameter differ between models, a controller might or might not have an effect.

The parameter that is controlled by each knob or button will differ depending on the model used by the tone that’s assigned to the current part (the currently selected part).

Ø

“Correspondence Between Controllers and Parameters” (p. 27)

09

Is there a way to move quickly to the edit screen for the parameter controlled by each knob?

Yes.

1 . Hold down the [SHIFT] button and turn the knob of the parameter that you want to edit .

The settings screen for each knob appears.

Ø

“Correspondence Between Controllers and Parameters” (p. 27)

10

Is there a way to move quickly to the settings screen for the [SL1] and [SL2] sliders or the [S1],

[S2] and [S3] buttons?

Yes.

1 . Hold down the [SHIFT] button and operate the slider or button that you want to assign .

The assignment screen for the corresponding controller appears.

11

Is there a way to check the current value of a setting without affecting the state of the sound?

Yes.

1 . Hold down the [EXIT] button and operate the knob that you want to check .

The current value of the setting is shown.

12

The part on/off button is lit, but I can’t play the sound of that part from the keyboard.

(PART/OSC ON [1]–[R] buttons, when the [PART/FUNC] button is lit up yellow—at factory default)

This might be due the following reasons.

¹ The part might be assigned for arpeggio performance

52

¹ The I-ARPEGGIO ON/OFF button is ON, and the ARPEGGIO PART EDIT parameter

Switch is “ON.”

Ø

“If the Keyboard Does Not Play Sound” (p. 21)

13

Is there a way to move quickly to the TONE

(PARTIAL) edit screen?

Yes.

1 . While holding down the [SHIFT] button, operate the sliders for each waveform in the OSC section (square wave, sawtooth wave, SUB and NOISE) .

The edit screen for the corresponding tone or partial appears.

* The screen contents may vary, depending on the model.

14

Can I change the models or categories that are recalled by the [MODEL BANK] buttons [1]–

[16]?

Yes.

1 . Hold down the [MODEL BANK] button and then press the [1]–[16] buttons .

The model or category recalled by the [MODEL BANK] button can be set for each bank.

* Up to eight can be set for each button (BANK).

2 . Use the [ Ç SELECT É ] knob to move the cursor to

“Attr .”

3 . Use the [- VALUE +] knob to select the model/ category/user .

4 . Use the [ Ç SELECT É ] knob to select the model number you want to change .

5 . Use the [- VALUE +] knob to select a model name

(device name) or category name .

* You can register up to eight models or categories in one model bank.

* You can’t mix and assign both a model and a category in a single model bank.

6 . If you want to save the setting, execute the System

Write operation .

6-1 . Hold down the [SHIFT] button and press the [MENU] (WRITE) button.

The WRITE MENU screen appears.

6-2 . Use the [ Ç SELECT É ] knob to select “SYSTEM,” and then press the [ENTER] (INIT) button.

6-3 .

To execute, press the [ENTER] (INIT) button.

Q&A

Sound Module

15

What is the meaning of “MODEL” in a model bank?

A model is a sound engine that reproduces the sounds and parameter changes of famous vintage analog synthesizers and other historical instruments. Some models provide not only the sounds that were found on the original, but also newly re-created sounds.

16

What varieties of “MODEL” are provided?

Six types are provided: JUNO-X, JUNO-106, JUNO-60, XV-5080, RD-

PIANO, and VOCODER.

17

Can a model be used with more than one part?

This depends on the model.

“VOCODER” can be used only with part 1.

Other models can be used with parts 1–4.

18

Can a drum kit be used with any part?

No, a drum kit can be used only with part R.

It cannot be used with parts 1–4.

19

Is the unit equipped with a vocoder?

Yes, it is.

To use the vocoder, proceed as follows (with the factory settings).

1 . Connect a dynamic microphone or an electret condenser microphone to the rear panel MIC IN jack .

2 . Use the rear panel MIC IN [GAIN] knob to adjust the volume .

3 . Select part 1, and then press the [MODEL BANK] button to make it light .

4 . Press the [MODEL BANK] button and then press button [6] .

* With the factory settings, “VOCODER” is assigned to the model bank of the [6] button.

You can change the model bank that is assigned.

Ø

“Registering to a model bank” (p. 14)

5 . Use the [- VALUE +] knob to select a vocoder sound

(two types) .

6 . While playing the keyboard, vocalize into the microphone .

The vocoder effect is applied.

* Phantom-powered condenser microphones are not supported.

20

Can I input audio playback from my computer instead of audio from the mic input, and apply the vocoder?

Yes, you can.

1 . Connect the JUNO-X with your computer via USB .

2 . Choose “OUT MIC” as the audio output device of your computer .

Now the audio playback of your computer can be used for vocoder performance.

21

What is the maximum simultaneous polyphony?

It differs depending on the type and combination of models.

The JUNO-X model has a maximum polyphony of 16 notes. Note that the polyphony is reduced if you are using multiple parts at the same time.

In the case of PCM sounds, up to 256 notes (for MONO) can be produced.

22

Can I edit from the initialized sound of a model?

Yes.

Initialize the tone as follows.

1 . Select the tone to initialize, hold down the [SHIFT] button and press the [ENTER] (INIT) button .

2 . Use the [ Ç SELECT É ] knob to select “TONE .”

3 . Press the [ENTER] (INIT) button .

The message “INITIALIZE TONE Are you sure?” appears.

4 . Press the [ENTER] (INIT) button to initialize the tone .

* The initialized sound and settings differ depending on the model.

* Depending on the scene settings, the sound of multiple parts might be layered, or the part parameter settings might not produce the sound that you expect. In this case, you should first initialize the scene before initializing the tone.

23

What is the difference between the VINTAGE

FILTER [R] [M] [S] buttons?

[R]

[M] [S]

This is the filter of the original Roland model, and is selected by default.

These model the filters of vintage synthesizers made by other companies.

When a vintage type model is selected, you can use the VINTAGE

FILTER [R] [M] [S] buttons to change the filter type.

53

Q&A

Effects

24

Which parameters are associated with the knobs of the effect section?

This varies depending on settings such as SCENE PART EDIT: Output and SCENE PART MFX: FllwToneMFX.

The easiest way to find the associated parameter is to hold down the

[SHIFT] button and operate the corresponding button, so that the associated parameter screen appears.

Arpeggio

25

What is the I-Arpeggio function?

28

Can I edit the I-Arpeggio pattern data?

I-Arpeggio is a new type of arpeggiator in which built-in AI analyzes your keyboard performance and switches to the optimal arpeggio pattern in real time.

It differs from conventional arpeggiators in the following ways.

¹ It allows multi-part performance, and lets you freely specify the parts to play manually and the parts played by the arpeggiator.

¹ You can enable or disable change by turning the PLAY DETECTOR [KEYS] and

[BEAT] buttons on/off.

26

How do I use the PLAY DETECTOR [KEYS] button and [BEAT] button?

[KEYS] button

This specifies whether the constituent notes of the arpeggio performance will change according to your keyboard playing.

For example, if you want the constituent notes that you’ve once specified from the keyboard to remain the same while you add additional notes from your keyboard performance, turn the [KEYS] button off.

[BEAT] button

This specifies whether your performance will affect the arpeggio pattern.

For example, if you want to change the chord without changing the performance pattern, turn the [BEAT] button off and the [KEYS] button on.

If KEYS and BEAT are both off, the current arpeggio performance is kept. You can freely solo on the keyboard while that accompaniment remains fixed.

27

Can I mute a part while the arpeggio is playing?

Yes.

1 . With the [PART/FUNC] button lit, hold down the

[SHIFT] button and press the PART/OSC ON [1]–[R] buttons for the part(s) that you want to mute .

The switches of each part can be turned on/off.

For example, you can temporarily mute just the drum sound while you’re playing (hold down the [SHIFT] button and press the PART/OSC ON [R] button).

By editing the SYSTEM parameter “PART Btn Asgn,” you can customize the function of the buttons for part select mode.

Ø

“Assigning Functions to the [4]–[13] Buttons” (p. 15)

No, it is not possible to edit the I-Arpeggio pattern data itself.

A pattern that you entered using STEP EDIT can be used as part of an

I-Arpeggio. In this case, however, it is used as fixed pattern data, and does not change according to the performance.

29

Can I record or edit the I-Arpeggio performance?

You can edit it.

Each cycle of the arpeggio performance is always recorded internally, and can be accessed and edited by the STEP EDIT function. The edited pattern can be used as an arpeggio user pattern, or used as MIDI data in your DAW software.

30

Can I use STEP EDIT to change the number of recorded steps for the arpeggio performance?

Yes.

Change the necessary parameter settings as follows.

1 . Press the [STEP EDIT] button .

2 . Turn the [ Ç SELECT É ] knob while holding down the

[SHIFT] button to edit the Grid Length .

31

When I copy in the Copy I-Arp screen, parts that don’t play are sometimes recorded.

If in SCENE EDIT COMMON, any one of the ASSIGN parameters SL1,

SL2, or Ctrl are assigned to “PART FADE1” or “PART FADE2,” a part whose volume was too small to hear might be played in STEP EDIT.

In this case, delete the STEP data of the unwanted part.

54

32

Can I prevent the I-Arpeggio TYPE and RHYTHM from changing the sound or tempo?

Yes.

Proceed as follows.

1 . Press the [MENU] (WRITE) button .

2 . Select “SYSTEM,” and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob to select the following

ARPEGGIO parameters, and use the [- VALUE +] knob to turn each “OFF .”

Set Tone

Set Drumkit

Set Tempo

4 . To save the edited settings, hold down the [SHIFT] button and press the [MENU] (WRITE) button .

5 . When the screen asks, “SYSTEM WRITE Are you sure?,” press the [ENTER] (INIT) button .

The screen indicates “Now writing...,” and you return to the

SYSTEM setting screen.

33

Can the I-Arpeggio synchronize with the tempo of an external sequencer?

Yes.

In SYSTEM settings, set the TEMPO/SYNC parameters as appropriate for your situation.

Ø “Parameter Guide” (PDF)

34

Can I connect an external MIDI keyboard and use it for keyboard performance with

I-Arpeggio?

Yes.

Make remote keyboard settings as follows.

1 . Press the [MENU] (WRITE) button .

2 . Select “SYSTEM,” and then press the [ENTER] (INIT) button .

3 . Use the [ Ç SELECT É ] knob to select “MIDI: Remote

Kbd .”

4 . Use the [- VALUE +] knob to select the connector/port to which you connect your external MIDI keyboard .

You can select “MIDI IN,” “USB COM” or “USB MEM .”

5 . To save the edited settings, hold down the [SHIFT] button and press the [MENU] (WRITE) button .

6 . When the screen asks, “SYSTEM WRITE Are you sure?,” press the [ENTER] (INIT) button .

The screen indicates “Now writing...,” and you return to the

SYSTEM setting screen.

Q&A

55

56

Main Specifications

Keyboard

Sound Generator

Parts

Tones

Scene

Effects

Arpeggiator

Arpeggio Parts

Controllers

Bluetooth

Display

Speaker Amplifier Power

Output

Speakers

Connectors

External Memory

Power Consumption

Dimensions

Weight

Accessories

Options

61 Keys (channel aftertouch)

ZEN-Core

Various MODEL sound generators

5 parts (Play part: 4, Rhythm part: 1)

Preset tone: 4,000 or greater

User tone: 256

Drum Kit: 90 or greater

256

Multi-Effects: 4 systems, 93 types

Part EQ: 5 systems

Overdrive

Reverb: 8 types

Chorus: 5 types

Delay: 5 types

Mic NS / Compressor

Master EQ / Compressor

I-ARPEGGIO (Multi parts arpeggiator with playing detection)

5 parts

Pitch Bend/Modulation Lever

Assignable Slider x 2

Assignable Switch x 3

Ver 4.2

Profile Support: A2DP (Audio), GATT (MIDI over Bluetooth Low Energy)

Codec: SBC (Support to the content protection of the SCMS-T method)

Graphic LCD 128 x 64 dots

4W x 2

Full range (3.5 x 8 cm) x 2

Tweeter 2 cm x 2

HEADPHONES jacks: Stereo miniature phone type (front), Stereo 1/4-inch phone type (rear)

MAIN OUT jacks (L/MONO, R): 1/4-inch phone type

MAIN OUT jacks (L, R): XLR type

MIC INPUT jack: 1/4 inch phone type/XLR type

AUX INPUT jack: Stereo miniature phone type

HOLD PEDAL jack

CONTROL PEDAL jack

MIDI connectors (IN, OUT)

USB COMPUTER port (AUDIO/MIDI)

USB MEMORY port

USB Flash drive (commercially available)

20 W

1,072 (W) x 333 (D) x 118 (H) mm

11.6 kg

Startup Guide

Power cord

Keyboard Stand: KS-10Z, KS-12

Pedal Switch: DP series

Expression Pedal: EV-5

* This document explains the specifications of the product at the time that the document was issued. For the latest information, refer to the Roland website.

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