Data Sheet | Cypress Semiconductor CY8C24423 Datasheet


Add to my manuals
162 Pages

advertisement

Data Sheet | Cypress Semiconductor CY8C24423 Datasheet | Manualzz

IDE Guide

Document # 001-42655 Rev *B

Cypress Semiconductor

198 Champion Court

San Jose, CA 95134-1709

Phone (USA): 800.858.1810

Phone (Intnl): 408.943.2600

http://www.cypress.com

Copyrights

Copyrights

Copyright © 2002-2009 Cypress Semiconductor Corporation. The information contained herein is subject to change without notice. Cypress Semiconductor Corporation assumes no responsibility for the use of any circuitry other than circuitry embodied in a Cypress product. Nor does it convey or imply any license under patent or other rights. Cypress products are not warranted nor intended to be used for medical, life support, life saving, critical control or safety applications, unless pursuant to an express written agreement with Cypress. Furthermore, Cypress does not authorize its products for use as critical components in life-support systems where a malfunction or failure may reasonably be expected to result in significant injury to the user. The inclusion of Cypress products in life-support systems application implies that the manufacturer assumes all risk of such use and in doing so indemnifies Cypress against all charges.

PSoC Designer™, Programmable System-on-Chip™, and PSoC Express™ are trademarks and

PSoC® is a registered trademark of Cypress Semiconductor Corp. All other trademarks or registered trademarks referenced herein are property of the respective corporations.

Any Source Code (software and/or firmware) is owned by Cypress Semiconductor Corporation

(Cypress) and is protected by and subject to worldwide patent protection (United States and foreign),

United States copyright laws and international treaty provisions. Cypress hereby grants to licensee a personal, non-exclusive, non-transferable license to copy, use, modify, create derivative works of, and compile the Cypress Source Code and derivative works for the sole purpose of creating custom software and or firmware in support of licensee product to be used only in conjunction with a

Cypress integrated circuit as specified in the applicable agreement. Any reproduction, modification, translation, compilation, or representation of this Source Code except as specified above is prohibited without the express written permission of Cypress.

Disclaimer: CYPRESS MAKES NO WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, WITH

REGARD TO THIS MATERIAL, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES

OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. Cypress reserves the right to make changes without further notice to the materials described herein. Cypress does not assume any liability arising out of the application or use of any product or circuit described herein.

Cypress does not authorize its products for use as critical components in life-support systems where a malfunction or failure may reasonably be expected to result in significant injury to the user. The inclusion of Cypress' product in a life-support systems application implies that the manufacturer assumes all risk of such use and in doing so indemnifies Cypress against all charges.

Use may be limited by and subject to the applicable Cypress software license agreement.

2 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Contents

1. Introduction 7

1.1

Application Overview ................................................................................................................8

1.1.1

Chip-Level Editor...........................................................................................................8

1.1.2

System-Level Editor ......................................................................................................9

1.1.3

Code Editor ...................................................................................................................9

1.1.4

Build Manager .............................................................................................................10

1.1.5

Board Monitor..............................................................................................................10

1.1.6

Debugger .................................................................................................................... 11

1.1.7

Getting Help ................................................................................................................ 11

1.2

Chapter Overviews .................................................................................................................11

1.3

Support ...................................................................................................................................12

1.3.1

Technical Support Systems.........................................................................................12

1.3.2

Product Upgrades .......................................................................................................12

1.4

Conventions............................................................................................................................12

1.4.1

Acronyms ....................................................................................................................13

1.5

References .............................................................................................................................14

1.6

Revision History......................................................................................................................14

2. Chip-Level Editor 15

2.1

Chip-Level Editor Overview ....................................................................................................16

2.2

Create a Project......................................................................................................................17

2.2.1

Clone a Project............................................................................................................19

2.2.2

Updating Existing Projects ..........................................................................................19

2.3

Placing User Modules.............................................................................................................19

2.3.1

Rotating a Placement..................................................................................................21

2.3.2

Setting User Module Parameters ................................................................................21

2.3.3

Global Resources........................................................................................................22

2.4

Project Backup Folder ............................................................................................................27

2.5

Specifying Interconnects.........................................................................................................27

2.5.1

Connecting User Modules...........................................................................................28

2.5.2

Digital Interconnect Row Input Window ......................................................................34

2.5.3

Digital Interconnect Row Output Window....................................................................35

2.6

Specifying the Pinout ..............................................................................................................37

2.6.1

Port Connections.........................................................................................................37

2.6.2

Port Drive Modes ........................................................................................................42

2.6.3

Port Interrupts .............................................................................................................43

2.7

Tracking Device Space...........................................................................................................44

2.8

Design Rule Checker..............................................................................................................45

2.9

Generating Application Files...................................................................................................46

2.10

Source Files Generated by Generate Project Operation ........................................................47

2.10.1 About the boot.asm File ..............................................................................................47

2.11

Configuration Data Sheets......................................................................................................48

2.12

APIs and ISRs ........................................................................................................................48

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 3

Copyrights

2.12.1 Working with ISRs ...................................................................................................... 49

2.12.2 Interrupt Vectors and the Chip-Level Editor ................................................................ 50

2.13

Dynamic Reconfiguration ....................................................................................................... 52

2.13.1 Adding Configurations ................................................................................................ 52

2.13.2 Deleting Configurations .............................................................................................. 53

2.13.3 Renaming Configurations ........................................................................................... 54

2.13.4 Employing Dynamic Reconfiguration .......................................................................... 54

3. System-Level Editor 59

3.1

System-Level Editor Overview ............................................................................................... 60

3.2

Create a New Project ............................................................................................................. 61

3.2.1

Add Design Elements ................................................................................................. 61

3.2.2

Use Pop Up Menus..................................................................................................... 62

3.2.3

Use Navigation Tools .................................................................................................. 63

3.2.4

Use the Design Toolbar .............................................................................................. 63

3.2.5

Delete Elements.......................................................................................................... 64

3.2.6

Save a Design ............................................................................................................ 64

3.3

Simulating Your Design .......................................................................................................... 64

3.3.1

Widgets ....................................................................................................................... 64

3.3.2

Navigation Tools ......................................................................................................... 64

3.3.3

LOG.csv File ............................................................................................................... 65

3.3.4

Simulation Controls..................................................................................................... 65

3.4

Drivers .................................................................................................................................... 65

3.4.1

Driver Types................................................................................................................ 65

3.5

Valuators ................................................................................................................................ 66

3.5.1

Interface Valuator........................................................................................................66

3.5.2

Transfer Function Valuator.......................................................................................... 66

3.6

Transfer Functions.................................................................................................................. 67

3.6.1

Transfer Function Types ............................................................................................. 67

3.7

Authoring New Design Elements............................................................................................ 69

3.8

Selecting a Configuration ....................................................................................................... 70

3.8.1

Configuration Properties ............................................................................................. 70

3.8.2

BOM Vendor ............................................................................................................... 71

3.8.3

Assign Pins Automatically........................................................................................... 71

3.9

Assigning Pins ........................................................................................................................ 71

3.9.1

Pin Color Legend ........................................................................................................ 72

3.9.2

Lock Pins .................................................................................................................... 72

3.9.3

Unassign All Pins ........................................................................................................ 72

3.9.4

Auto Assign................................................................................................................. 72

3.10

Generating Output .................................................................................................................. 72

3.11

Developing Complex Designs ................................................................................................ 73

3.11.1 Preparing Your Design ................................................................................................ 73

3.12

Programming PSoC Flash Memory........................................................................................ 78

3.13

Monitoring Your Design .......................................................................................................... 79

3.13.1 Monitoring Your Board With the I2C-USB Bridge ....................................................... 80

3.13.2 Monitoring Your Board with Other Interfaces .............................................................. 82

3.14

Tuning Your Design................................................................................................................ 82

4. Code Editor 87

4.1

File Definitions and Recommendations ................................................................................. 87

4.1.1

File Types and Extensions .......................................................................................... 88

4.1.2

Project File System ..................................................................................................... 89

4 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

4.1.3

boot.asm .....................................................................................................................90

4.1.4

main.asm/main.c .........................................................................................................90

4.1.5

PSoCConfig.asm.........................................................................................................90

4.1.6

Additional Generated Files..........................................................................................90

4.2

Working in Code Editor...........................................................................................................92

4.2.1

Modifying Files ............................................................................................................92

4.2.2

Adding New Files ........................................................................................................93

4.2.3

Adding Existing Files...................................................................................................93

4.2.4

Removing Files ...........................................................................................................93

4.2.5

Searching Files ...........................................................................................................94

5. Assembler 95

5.1

Accessing the Assembler .......................................................................................................95

5.2

The M8C Microprocessor (MCU)............................................................................................95

5.2.1

Address Spaces ..........................................................................................................96

5.2.2

Instruction Format .......................................................................................................96

5.2.3

Addressing Modes ......................................................................................................96

5.2.4

Destination of Instruction Results................................................................................97

5.3

Assembly File Syntax .............................................................................................................97

5.4

List File Format .......................................................................................................................97

5.5

Assembler Directives ..............................................................................................................98

5.6

Instruction Set ........................................................................................................................99

5.7

Compile and Assemble Files ..................................................................................................99

5.8

Calling Assembly Functions From C.....................................................................................100

6. Build Manager 103

6.1

Building a Project..................................................................................................................103

6.2

C Compiler............................................................................................................................104

6.2.1

ImageCraft Compiler Options....................................................................................104

6.2.2

HI-TECH Compliler Options ......................................................................................105

6.3

Linker ....................................................................................................................................105

6.3.1

ImageCraft Specific Linker Options...........................................................................106

6.3.2

HI-TECH Specific Linker Configuration Options........................................................106

6.3.3

Customizing Linker Actions.......................................................................................106

6.4

Librarian................................................................................................................................107

7. Debugger 109

7.1

Debugger Components.........................................................................................................109

7.2

Menu Options .......................................................................................................................111

7.3

Connecting to the ICE...........................................................................................................112

7.4

Downloading to the Pod........................................................................................................113

7.5

Debug Strategies ..................................................................................................................114

7.5.1

Trace ......................................................................................................................... 115

7.5.2

Break Points..............................................................................................................116

7.5.3

CPU and Register Views........................................................................................... 117

7.5.4

Watch Variables ........................................................................................................ 118

7.5.5

Dynamic Event Points ............................................................................................... 119

7.6

I

7.5.6

End Point Data ..........................................................................................................123

2

C Debugger........................................................................................................................124

7.6.1

Connecting to the ICE ...............................................................................................124

7.6.2

Enable Debug Mode .................................................................................................124

7.6.3

Downloading to the Device .......................................................................................125

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 5

Copyrights

7.6.4

Debug Strategies for I

2

C Debugger .......................................................................... 125

7.6.5

Break Points..............................................................................................................125

7.6.6

Watch Variables ........................................................................................................ 126

7.7

Programming the Part .......................................................................................................... 130

8. Flash Protection 133

8.1

FPMP and PSoC Designer................................................................................................... 133

8.2

About flashsecurity.txt .......................................................................................................... 134

8.3

FPMP File Errors .................................................................................................................. 135

6 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

1.

Introduction

PSoC Designer™ is two tools in one. It combines a full featured integrated development environment (IDE) (the Chip-Level Editor) with a powerful visual programming interface (the System-Level

Editor). The two tools require and support two different design processes:

In the Chip-Level Editor you specify exactly how you want the device configured. This allows you direct access to all of the features of your PSoC device and complete control over the routing, system resource use, and firmware development:

1. Choose a base device to work with.

2. Choose user modules that configure the PSoC device for the functionality you need in your system.

3. Configure the user modules for your chosen application and connect them to each other and to the proper pins.

4. Generate your project. This prepopulates your project with APIs and libraries that you can use to program your application.

5. Program in C for rapid development, assembly language to get every last drop of performance, or a combination of both.

In the System-Level Editor you solve design problems the same way you might think about the system:

1. Select input and output devices based upon system requirements.

2. Add a communication interface and define the interface to the system (registers).

3. Define when and how an output device changes state based upon any/all other system devices.

4. Based upon the design, automatically select one or more PSoC Mixed-Signal Controllers that match system requirements.

5. PSoC Designer completely and correctly generates all embedded code, then compiles and links it into a programming file for a specific PSoC device.

6. You can then open the project in Interconnect view to review and further configure your design.

All views of the project share a common code editor, builder, and common debug, emulation, and programming tools. The System-Level Editor creates a special environment that allows the visual interface to function. This special environment is not created if you choose a Chip-level Project. You can start with a system-level project and switch to the chip-level view, but the converse is not true.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 7

Introduction

1.1

1.1.1

Menus

Application Overview

PSoC Designer contains several subsystems: Chip-Level Editor, System-Level Editor, Code Editor,

Build Manager, Project Manager, Board Monitor, and Debugger. The interface is split into several active windows that differ depending upon which subsystem you are in. As you move between subsystems, different options are enabled or disabled in the toolbar and menus depending upon the functionality of your PSoC device.

Chip-Level Editor

If you select the Chip view in the Workspace Explorer, the main view of the project is the Chip-Level

Editor. The Chip-Level Editor contains a diagram of the resources available on the chip you have selected; the digital, analog, CapSense™, and other block types that are available on the chip you have selected and the interconnections between them as well as connections to pins. As you place user modules, they will occupy the available resources. You can alter the default placement if you wish. You use this window to route inputs and resources to user modules and user module outputs to other user modules or pins. The default window layout contains the Interconnect view, Workspace

Explorer, User Module Catalog, Global Resources, Properties, and Data Sheet Windows. There are also a number of other windows available from the View menu that show details of different aspects of PSoC Designer. You can rearrange the work area to suit your own work style.

Figure 1-1. PSoC Designer Interconnect View

Chip View

User Module

Catalog

Data Sheet

Global

Resources

Resource

Placement

Workspace Explorer

Properties

8 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Introduction

1.1.2

Driver

Catalog

System-Level Editor

The PSoC Designer System-Level Editor contains three desktops: Design, Simulation, and Monitor, which are selectable with the four subtabs shown in Figure 1-2 . When you select each of the different tabs, the look and use of the main area changes to accommodate the specifics of that desktop.

The default window layout contains the Driver Catalog, Workspace Explorer, Properties, and

Datasheet Windows. There are also a number of other windows available from the View menu that show details of different aspects of PSoC Designer. You can rearrange the work area to suit your own work style. These desktops are described in more detail later.

Figure 1-2. PSoC Designer System View

Menus

System View

Workspace Explorer

Datasheet

Properties

Subtabs

1.1.3

The menus allow you to perform various tasks, including opening new or existing designs, as well as saving, closing, building, and programming designs. Most of these commands are available regardless of the areas in which you work.

Code Editor

The workspace editor is a full-featured text editor designed for editing C and assembly code in your project. You can use the application editor to create and edit application files.The default window layout contains the Code Editor and Find Results. There are also a number of other windows available

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 9

Introduction from the View menu that show details of different aspects of PSoC Designer. You can rearrange the work area to suit your own work style.

Figure 1-3. PSoC Designer Code Editor

1.1.4

1.1.5

Build Manager

The Build Manager is a largely invisible utility that controls the various portions of the build process including the compiler (or compilers), assembler, and linker, and manages the process of building your project and preparing it to download to a target device.

The only visible portions of the Build Manager in the PSoC Designer application are the Build menu and the Build options in the Tools > Options dialog.

Board Monitor

The board monitor allows you to monitor the target board of an Express project. The project must have an appropriate communication interface driver. The board monitor is capable of displaying the real time results of driver tuners and interface valuators at intervals from one sample per second to

256 samples per second.

Figure 1-4. The Board Monitor Variables Chart

10 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Introduction

1.1.6

1.1.7

1.2

Debugger

The debugger has multiple windows that allow you to interact with and observe the code execution on the target PSoC device. The debugger is tightly integrated with the rest of the IDE, and there is no separate debugger view. Instead, there are a number of different windows that you can use to monitor the status of various parts of your target board while debugging, including the following:

„ Break Points

„

„

„

„

„

Memory

Watch Variables

Events

Trace

Output

Getting Help

The Help menu contains several different options for obtaining more information about how to use

PSoC Designer. The Help -> Help Topics window contains information about how PSoC Designer works. For additional information, the Help -> Documentation selection opens a window showing all of the PDF documentation available with PSoC Designer, including this IDE Guide.

When you first launch PSoC Designer, the Start Page opens in the main application window. This start page contains panes that help you get started quickly using PSoC Designer.

„ Recent Projects allows you to open any previous saved project, create a new project, or browse to find projects that are not displayed in Recent Projects.

„

„

Express Design Catalog allows you to choose among numerous preconfigured PSoC Designer designs. These are fully functioning PSoC Designer designs, many of which can be built and programmed on Cypress Evaluation Boards and Kits to give you full functioned examples.

PSoC Shortcuts provides a shortcuts to PSoC resources that you may find helpful.

Chapter Overviews

This table briefly describes the contents of each chapter in this guide.

Table 1-1. Chapter Overviews

Introduction

Chapter

Chip-Level Editor

System-Level Editor

Code Editor

Description

Describes the purpose of this guide, provides an application overview and descriptions of each chapter, supplies product support and upgrade information, and lists documentation conventions and references for more information.

Describes the chip-level editor that allows you to work directly with the resources available on a PSoC device, select and configure user modules, and route inputs, outputs, and other resources to and from them.

Describes the system-level editor that allows you to create projects for

PSoC devices at an abstracted system level, where you to select and configure various design elements, such as inputs, outputs, valuators, and interfaces.

In this chapter you learn how to create the project code.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 11

Introduction

1.3

1.3.1

1.3.2

1.4

Table 1-1. Chapter Overviews (continued)

Assembler

Build Manager

Debugger

Chapter

Flash Protection

Description

In this chapter you receive high-level guidance on programming assembly language source files for the PSoC device.

In this chapter you learn the details of building a project, discover more about the C Compiler as well as the basic, transparent functions of the system Linker and Loader, and Librarian.

In this chapter you learn how to download your project to the In-Circuit Emulator (ICE), use debug strategies, and program the part.

Flash Program Memory Protection (FPMP) allows you to select one of four protection (or security) modes for each 64-byte block within the Flash, based upon the particular application.

Support

Free support for PSoC Designer is available online at http://www.cypress.com

. Resources include training seminars, discussion forums, application notes, PSoC consultants, TightLink technical support email/knowledge base, and application support technicians.

Before using the Cypress support services, know the version of PSoC Designer installed on your system. To quickly determine the version of PSoC Designer, click Help > About PSoC Designer.

Technical Support Systems

Enter a support request into the TightLink Technical Support System with a guaranteed response time of four hours or view and participate in discussion threads about a wide variety of PSoC device topics at http://www.cypress.com/support/login.cfm

.

Product Upgrades

Cypress provides upgrades and version enhancements for PSoC Designer free of charge. You can order the upgrades from your distributor on CD-ROM or download them directly from the Cypress web under Software and Drivers. Also provided are critical updates to system documentation under

Design Support > Design Resources > More Resources or go to http://www.cypress.com

.

Conventions

Here are the conventions used throughout this guide.

Table 1-2. Documentation Conventions

Convention

Courier New

Italics

Usage

Displays file locations and source code:

C:\ …cd\icc\, user entered text

Displays file names and reference documentation: sourcefile.hex

12 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Table 1-2. Documentation Conventions (continued)

Convention

[bracketed, bold]

File > New Project

Bold

Text in gray boxes

Usage

Displays keyboard commands in procedures:

[Enter] or [Ctrl] [C]

Represents menu paths:

File > New Project > Clone

Displays commands, menu paths and selections, and icon names in procedures:

Click the Debugger icon, and then click Next.

Displays cautions or functionality unique to PSoC Designer or the PSoC device.

1.4.1

Acronyms

These are the acronyms used throughout this guide.

Table 1-3. Acronyms

Acronym

FPMP grep

ICE

IDE

IO

ISR

MCU

MHz

ADC

API

BOM

C

DAC

DRC

EPP

OBM

OHCI

PWM

RAM

ROM

SSC

UART

UHCI

USB

Description analog-to-digital converter application programming interface bill of material

(refers to the C programming language) digital-to-analog converter design rule checker enhanced parallel port

Flash program memory protection global regular expression print in-circuit emulator integrated development environment input/output interrupt service routine microcontroller unit megahertz on-board monitor open host controller interface pulse width modulator random access memory read only memory system supervisory call universal asynchronous receiver transmitter universal host controller interface universal serial bus

PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Introduction

13

Introduction

1.5

1.6

References

This guide is part of a larger documentation suite for the PSoC Designer application. It is meant as a reference, not as the complete source of information. For the most up-to-date information, go to http://www.cypress.com

. The documentation listed here provides more specific information on a variety of topics:

„

„

PSoC Designer Help Topics (Online Help)

PSoC Designer Base Project Author Guide

„

„

„

„

„

„

PSoC Designer Channel Author Guide

PSoC Designer Driver Author Guide

PSoC Designer Transfer Function Author Guide

PSoC Designer Development Kit Getting Started Guide

PSoC Programmer Guide

Various PSoC Designer application notes and data sheets

Revision History

Table 1-4. Revision History

Revision

PDF

Creation

Date

Origin of

Change

** May 27, 2008 FSU

*A

*B

August 14, 2008

March 24, 2009

FSU

PYRS

Description of Change

Put changes to the original PSoC Designer IDE Guide in a new template and assigned a

Spec Number.

Changed some screen captures. Added many previously undocumented global parameters.

Added content relating to compilers and large scale updates

14 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

2.

Chip-Level Editor

The Chip-Level Editor allows you to work directly with the resources available on a PSoC device, select and configure user modules, such as analog to digital converters (ADCs), timers, amplifiers, and others, and route inputs, outputs, and other resources to and from them.

Figure 2-1. Chip-Level Editor Desktop

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 15

Chip-Level Editor

2.1

Chip-Level Editor Overview

The Chip-Level Editor gives you complete control over Chip-Level Projects resource use, routing, and firmware. You choose a specific chip at the beginning of this process:

1. Create a Project

This is the first step in both processes, but after naming your project, the first thing that you do in a Chip-Level Project is select a PSoC device.

2. Select a PSoC Device

There are a large number of PSoC devices in the PSoC family with more being added all the time. Some are general purpose devices with varying amounts of general purpose digital and analog resources while others are more specialized with onboard peripherals suited to specific solutions such as wireless, LED control, or capacitive sensing. Consult the Cypress web site for a wide variety of literature and contact information for people that can help you choose the right device for your design.

3. Choose User Modules

PSoC devices have programmable analog and digital blocks that can be configured for a wide variety of uses. User Modules configure these programmable blocks to behave as a specific peripheral, such as an analog to digital converter, a timer, or a pulse width modulator. You choose user modules based on what you need the PSoC device to do for you.

4. Configure the User Modules

Each user module has a set of parameters that allow you to configure it to meet your needs. For example, a CapSense user module must be configured to detect signals coming from capacitive sensing components in a wide variety of configurations, so it has a large number of configurable parameters. A design rule checker can alert you to potential problems with your design as you work.

5. Connect The User Modules

Each user module will have inputs, outputs, and interrupts that can be routed internally to and from other user modules, and externally to and from pins. The PSoC devices have a very flexible routing system, but resources are limited and it may take some experimentation to find the optimal routing and placement for all of the user modules.

6. Generate Your Project

This prepopulates your project with APIs and libraries that you can use to program your application.

7. Write Your Program

Write your program in C for rapid development, assembly language to get every last drop of performance from the MCU, or a combination of both. You have a choice of third party C compilers and assemblers for PSoC devices.

8. Build and Debug Your Program

Build and test your program. Use PSoC Designer in conjunction with one of the PSoC emulators.

PSoC Designer has a powerful built in debugger.

9. Program the Device

Cypress has a variety of programmers that you can use to program your production parts.

Your design is now complete. The remainder of this chapter is organized just like the above outline with additional details on each of the steps.

16 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

2.2

Chip-Level Editor

Create a Project

In order to program the desired functionality into a PSoC device, you need to first create a project directory in which the files and device configurations reside.

1. To start a new project, select New Project from the File menu.

Figure 2-2. New Project Dialog Box

The System-Level Editor creates a special environment that allows it to generate all necessary program code based on the elements and logic in the System-Level Project. If you start with an

System-Level Project, you can eventually edit in the Chip-Level Editor. The converse is not true.

If you start with a Chip-Level Project, the environment necessary to generate code from System-

Level designs is not initiated and System-Level Editor functions are disabled in that project.

2. Choose a name and location for the project. By default, a project is created inside a workspace with the same name as the project, the project is stored in the project directory. If you plan to create multiple projects in a single workspace (for example, if your project will use multiple PSoC devices), click Create a directory for workspace and supply a name for the first project. When you are finished, click Next.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 17

Chip-Level Editor

3. In the Select Project Type dialog box, click View Catalog to access a detailed list of available parts.

Figure 2-3. Create New Project Dialog Box

4. In the Parts Catalog Dialog Box, highlight your part of choice. Tabs at the left and characteristic selections along the top narrow the list of devices. You have several options in this dialog box including layout display, viewing part image, and sorting part selection (by clicking on a chosen column title). Click Select to save your selection and exit the dialog box.

Figure 2-4. Parts Catalog Dialog Box

18

5. Once you select a part, click C or Assembler, in the Select Project Type dialog box, to designate the language in which you want the system to generate the “main” file.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Chip-Level Editor

2.2.1

2.2.2

2.3

6. Click OK. Your workspace directory with folders is created and is listed in the Workspace

Explorer. If the Workspace Explorer is not visible, choose Workspace Explorer from the View menu.

Clone a Project

Cloning a project is used when you want to convert an existing project to a different PSoC part. The part is referred to as the “base” part.

You can clone an existing project at any point of its existence: before, during, or after device configuration, assembly-source programming, or project debugging. Cloning copies the existing project but allows you to change the base device. Use the cloning method to move an existing project from one directory to another, rather than physically moving the files.

You must use the cloning method to change parts within a part family in the middle of a project design. Refer to the Application Notes on the Cypress web site for assistance.

To clone an existing project:

1. From the File menu, select New Project. You can only clone a Chip-Level project. Select Chip-

Level .

2. Select a name and location for your new application and click OK.

3. In the Clone project box click browse and find the .SOC or .CMX file of the project you want to clone.

4. Choose whether you want to choose a new base device or not. If you do, select View Catalog to select a new device.

5. Choose C or assembler for the language of the main file. Click OK.

Updating Existing Projects

If you download a newer version of PSoC Designer, you may need to update existing projects created with an earlier version of PSoC Designer. Most project updates are done automatically; however, some need to be done manually depending upon project specifics. Manual project updates are described at the end of this chapter.

To update a PSoC project for compatibility:

1. Open PSoC Designer.

2. Access the project to update.

At this point, PSoC Designer checks to see if the project is compatible with the new version of

PSoC Designer.

3. If your project needs to be updated, the Old Version window appears with the appropriate message text. Click Update (or you can update later by selecting Update later...).

4. Once the update is complete, click Finish . Your project is now compatible with the current version of PSoC Designer.

Placing User Modules

Placing user modules is the first step (after creating a project) in configuring your target device. A user module is a preconfigured function that, once placed and programmed, works as a peripheral on the target device.

To place a user module:

1. Locate the desired user module in the the user module catalog. Each user module has a user module data sheet that describes what it is and how to use it. If you do not see the user module

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 19

Chip-Level Editor data sheet when you click on a user module, select View > Datasheet Window. Right-click on the user module and select Place. Some user modules have wizards or configuration screens that appear before the user module can be placed. These will differ by user module. The user module will be placed in the first available PSoC block in the Interconnect view.

The user module block reference names appear above the currently active blocks. For example, an ADC10 has one digital block used as a counter (CNT) and two analog blocks, one for the analog to digital conversion (ADC) and the other for a voltage ramp (RAMP). The name of the user module is separate from these user module block function names. This is because a multiblock user module may have distinct block actions.

2. If you want to use a placement other than the default, click the Next Allowed Placement icon to advance the user module to the next available location (active/anchor identified as green, nonactive as blue) or use the faster drag-and-drop capability. Click the target placer (identified as green and blue highlights) and drag-and-drop the user module to a new location. If a user module has multiple blocks, it may be possible to drag individual blocks onto a free block. Repeat this procedure until you have identified the exact location for the user module.

The Next Allowed Placement button shows the next possible set of PSoC blocks in which a user module may be placed, regardless of any currently placed user modules. If you cannot place the user module in the highlighted location due to a lack of resources, a Resource Allocation message flashes in the lower-left corner of PSoC Designer. Placement is not possible if another user module occupies the PSoC block, or if a placed user module is using another resource which the highlighted user module requires.

3. When you identify the location, click the Place User Module icon , or right-click and select

Place.

Once you place the module, it appears on the device, color-coded, bearing the designated name of the chosen PSoC block. In the Interconnect frame, the inactive target placers (blue highlights) of multi-block user modules are now identified by a group name across the top.

Some user modules do not consume visible resources in the interconnect view when they are placed. Examples of this include LCD, I

2

C Master, I

2

C Slave and software only user modules.

4. At this time, you can print, save, clear or unplace, and name or rename the placed user module.

‡

‡

‡

To print your placement view, right-click anywhere in the Interconnect view and select Print.

To save your work, click File > Save project.

To clear all user module placements (i.e., remove them from their location on the PSoC blocks), click Interconnect > Clear All Placements. To unplace one particular module, rightclick it (in either the Interconnect view or the Workspace Explorer) and select Unplace or click

‡ the Unplace User Module icon . This does not remove user modules from PSoC Designer or from your collection. Your unplaced user modules shown in the Workspace Explorer under

Interconnect > Loadable Configurations > User Modules.

To name or rename user modules, select the user module either in the Workspace Explorer or the Interconnect view, and type a new name in the user module Properties window.

5. Repeat this process (steps 1-4) for all user modules in your design.

For each user module you add, the system updates the data in the Resource Meter with the number of occupied PSoC blocks, along with estimated RAM and ROM usage for the current set of selected user modules. The RAM and ROM numbers grow or shrink depending upon wizard settings and other user module parameter adjustments. If you select a user module that requires more resources than are currently available, PSoC Designer does not allow the selection. If you do not see the

Device Resource Meter go to the View menu and select Resource Meter.

20 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Chip-Level Editor

If user modules are already placed, then there are some cases when user module placement fails even if it appears that sufficient PSoC blocks remain unallocated. In such cases, the already placed user modules are using resources that the selected user module requires.

There are several user modules that require topology selection (i.e., filters). Right-click on the module in the Aplication Explorer after it is placed and click User Module Selection Options. Make the topology choice according to your application.

Some user modules have associated wizards to assist in configuration. To access a wizard, select the user module in the Workspace Explorer and then right click the mouse. If a wizard exists, it appears in the menu choices.

To Remove a User Module:

To remove user modules from your collection, select the user module in the Workspace Explorer and press [Delete], or right-click the user module and select Delete. This does not remove user modules from PSoC Designer, just from your collection.

If you add or remove user modules after generating application files, you need to regenerate the application files (as well as reconfigure required settings). For further details, see

“Generating Application Files” on page 46 .

2.3.1

2.3.2

Rotating a Placement

In a group placement of two or more user modules, press the [Space Bar] to rotate and see the placement options around the anchor block of a multi-block user module.

Select the anchor block by clicking on one of the blocks in which the user module is placed. Now press the [Space Bar]. The block your cursor is on becomes the anchor block. As you press the

[Space Bar], the remaining required blocks rotate to the options that surround the anchor block.

For optimum placement, you may need to switch anchor blocks as well as drag-and-drop the set around the interface to view all options.

Setting User Module Parameters

Setting User Module Parameters configures the user module to behave the way you want it to and connects the user module to the external pins and other user modules and resources. You connect to user modules through the output and input parameters of the PSoC blocks. The interconnection buses provide interconnection paths between the external pins and to other digital user modules.

Once you place the user module, the parameters are updated with applicable names. When you single-click a user module, you view its parameters under Properties. If you do not see the Properties window, go to the View menu and select Properties Window. User Module Parameters

To update the User Module Parameters:

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 21

Chip-Level Editor

2.3.3

1. Click each drop-arrow (in parameter value fields) and make your selections.

Some parameters are integer values. Set these values by clicking the up/down arrows, or doubleclick the value and type in the value. If you type a value that is out of range, an error message appears in the lower-left corner.

2. Repeat this process for all placed user modules.

Global Resources

Global Resources are hardware settings that determine the underlying operation of the part (for the entire application). For example, the CPU clock designates the clock speed of the M8C.

Note that Global Resource options differ slightly for each device family.

To update and save Global Resources:

1. Click each drop-arrow (in parameter value fields) and make your selections.

Some parameters in Global Resources are specified as integer values (such as 24V1 and 24V2).

Set these values by clicking the up/down arrows or double-clicking the value and typing over them. If you enter an out of range value, you see a dialog box specifying the acceptable range.

Click OK to close the dialog box.

2. The current settings for the Global Resources can be saved as default settings. Right-click on any Global Resource name and select Update Default Values. This action saves all Global

Resource settings to the \Preferences directory under the PSoC Designer installation path.

Use these settings for any other project by right-clicking any Global Resource name and selecting Restore Default Values. If no custom default values are saved, then the menu item and the right-click to Restore Default Settings restore the factory default Global Resource Settings.

The Global Resources available in PSoC Designer are shown and described briefly. Different PSoC

Devices have different global resources. The figure shown is typical.

Figure 2-5. Global Resources Example.

8 Bit Capture or FreeRun Prescaler

Selects which 8 bits of the 16-bit Free Running Timer are captured when in bit mode.

22 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Chip-Level Editor

32K_Select

The 32K_Select parameter allows selection of the internal 32 kHz oscillator or an external crystal oscillator. A complete discussion of the implications of this selection is found in the PSoC Technical

Reference Manual.

A_Buf_Power

A_Buf_Power allows the user to select the power level for the analog output buffers of the PSoC.

These buffers are used to supply internal analog signals to external pins on the PSoC. Power levels may affect the frequency response and current drive capability of the output buffers. Complete tables for the AC Analog Output Buffer Specifications and DC Analog Output Buffer Specifications are contained in the applicable device data sheet.

AGNDBypass

A provision is made in some versions of the PSoC device to provide an external AGND bypass capacitor to reduce the small amounts of switching noise present on the internal AGND. This feature is switched on and off using the AGNDBypass global parameter. Typical values for the external bypass capacitor are 0.01

μF and should not generally exceed 10 μF. The recommended value is 1

μF.

Analog Power

This parameter controls the power to the analog section of the PSoC. Power is controlled in three stages:

1. All Analog Blocks Off

2. Continuous Time Blocks ON/Switched Capacitor Blocks OFF

3. Continuous Time Blocks ON/Switched Capacitor Blocks ON

For each of the two 'ON' cases, select reference drive levels of high, medium, and low to choose the current drive capability for the internal reference buffers. All selections of this parameter, whether used as a User Module Parameter or this Global Resource, need to agree. This selection affects the total power consumption of the PSoC. Each user module using the reference and the opamp block associated with it adds slightly to the power consumed by the device. Since the internal reference is used as an integral part of most switched capacitor circuits, the current drive capability has an impact on the speed at which the switched capacitor block operates. In general, higher settings for this parameter allow switched capacitor circuits to operate at higher clock rates, at the expense of higher power consumption. To estimate the current (and power) consumption per opamp block, refer to the applicable table in the data sheet for the part: DC Operation Amplifier Specifications (ISOA).

Capture Clock

Selects the clock source for the Timer Capture Clock (TCAPCLK).

Capture Clock/N

Selects the Capture Clock divider value. The TCAPCLK will be Capture Clock source divided by N.

Capture Edge

Selects whether the capture timer data register has the First Hold data or the Most Recent edge data. This option applies to all four capture timers.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 23

Chip-Level Editor

CLKOUT Source

Selects one of the clocks, internal SysClk, external, low power 32 KHz, or CPUCLK to be output directly on port P0[1].

CPU_Clock

The CPU_Clock selection allows the selection of the M8C clock speed from 93.75 kHz to 24 MHz.

The CPU clock is derived directly from the SysClock. Use an external 32 kHz oscillator and the PLL

Ext_Lock to improve clock accuracy. A discussion of the main oscillator is contained in the PSoC

Technical Reference Manual.

Crystal OSC

Selects the external crystal oscillator when enabled. The external crystal oscillator shares pads

CLKIN and CLKOUT with two GPIOs; P0.0 and P0.1, respectively.

Crystal OSC Xgm

XGM is the amplifier transconductance setting and selects the calibration for the external crystal oscillator.

EFTB

The external crystal oscillator is passed through the EFTB filter when this option is enabled.

FreeRun Timer and Free Run Timer/N

Selects clock source for 16-bit free-running timer. The free-running timer generates an interrupt at a

1024-µs rate. It can also generate an interrupt when counter overflow occurs at every 16.384 ms.

The combination of the FreeRun Timer and the FreeRun Timer divider are used to obtain the

FreeRun Timer rate.

Low V Detect

Selects the level of the supply voltage at which the low voltage detect interrupt is generated.

LVD ThrottleBack

This parameter allows you to configure the PSoC to lower its own CPU clock speed under low voltage conditions. Use of this parameter and the bit it controls is discussed in the PSoC Technical Reference Manual. Not all PSoC devices incorporate this parameter and bit.

Opamp Bias

Performance of the internal opamps are tailored based upon the application under development by selecting high or low bias conditions for the analog section of the PSoC. Selecting high bias causes the opamp to consume more current but also increases its bandwidth and switching speed, lowering its output impedance. To estimate the current (and power) consumption per opamp block, including the effect from high or low selection of opamp Bias, refer to the applicable table in the data sheet for the part: DC Operation Amplifier Specifications (ISOA). To estimate the effect on AC opamp parameters, refer to the applicable AC Operational Amplifier Specifications in the device data sheet.

PLL_Mode

The PSoC Technical Reference Manual discusses use of the phase-locked loop mode.

24 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Chip-Level Editor

Power Setting [Vdd/SysClock Freq]

This parameter allows you to select the SysClock frequency and nominal operating voltage. Based upon the SysClock selected, the Internal Main Oscillator (IMO) is set with appropriate calibration settings. Since many internal clocks are derived from the SysClock, you see significant device powerconsumption savings by lowering the SysClock frequency, if the implemented design permits it.

Ref Mux

The Ref Mux source selection is used to control the range and (potential) accuracy of various analog resources. The reference chosen controls the maximum voltage that is input to a switched capacitor circuit and output from a switched capacitor circuit. Both the analog ground level and the peak-topeak voltage are selected using this parameter. Values specified with the Ref Mux parameter are in pairs and consist of [AGND level ± full scale]. Keep in mind that selecting Vdd (supply voltage) as a reference level couples Vdd changes into the AGND input of internal resources. This directly affects absolute accuracy of measurements. Using the internal bandgap reference results in better accuracy but may not offer an exact Vdd/2 input reference. Choices of ± full-scale values also offer a number of options. These full-scale values may be based on the PSoC internal references or on external input voltages. The ± full scale values present constraints similar to those for AGND in terms of Vdd variation and absolute range of input/output. Individual design criteria dictate the best selection for the AGND and ± full-scale values. Further discussion of the analog reference can be found in the

PSoC Technical Reference Manual.

Sleep_Timer

The Sleep_Timer parameter selects the timing of the sleep interrupt, if enabled. When the sleep interrupt is active, and the processor is in a sleep state, it is awakened at the rate specified with this parameter. The Watchdog Reset, if enabled, occurs after three rollover events in the sleep timer (if the Watchdog counter is not reset). A complete discussion of the relation of these two elements is found in the PSoC Technical Reference Manual.

Supply Voltage

Selects the nominal operating voltage to be either 3.3V or 5V.

SwitchModePump

An integrated switch mode pump circuit is available for operation of the device from very low voltage sources. The pump requires a few external components and can be configured to automatically turn on as supply voltage drops. Further discussion of the switch mode pump is found in the PSoC Tech-

nical Reference Manual.

SysClock_Source and SysClock*2 Disable

These parameters allow you to select the 24 MHz system SysClock from an internal or external source. The SysClock*2 Disable parameter allows the internal 48 MHz clock to be shut off. A complete discussion of system clocking is found in the PSoC Technical Reference Manual.

Timer Clock

Selects the clock source for the 12-bit down counting internal timer (TIMERCLK).

Timer Clock/N

Selects the Timer Clock divider value. The TIMERCLK will be Timer Clock source divided by N.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 25

Chip-Level Editor

Trip Voltage [LVD (SMP)]

A precision POR circuit is integrated into the PSoC. This parameter allows the user to select voltage levels that the PSoC uses to internally monitor its supply voltage. Two levels are specified in the parameter with the syntax <LVD (SMP)>. LVD is the value at which the internal low voltage comparator asserts its control signal. SMP is the level at which the integrated switch mode pump is enabled.

Although selection of SMP is implicit in the selection of LVD, if no switch mode pump circuitry is used, the part is reset if supply voltage falls too low. At the point when the supply voltage exceeds the threshold level, the part resumes operation as if the power was switched off and on (POR). Further discussion of the switch mode pump and low voltage detect is found in the PSoC Technical Ref-

erence Manual.

USB Clock

Selects the source for the USB SIE.

USB Clock/2

This option divides the USB clock source by 2 when the source is an external crystal oscillator.

When the USB clock is the internal 24 MHz Oscillator, then the divide by 2 is always enabled.

V Keep-alive

Allows voltage regulator to source upto 20 µA of current when the voltage regulator is disabled.

V Reg

A 3.3 V regulator output is placed on the pin P1[2] when Enabled, and when Vcc is above 4.35 V. A

1 µF min, 2 µF max capacitor is required on VREG output.

V Reset

Selects the Power on Reset (POR) voltage level.

VC1 and VC2

These resources are clocks that can be chained to provide various internal clock frequencies used for digital or analog blocks. A complete discussion of system clocking is found in the PSoC Technical

Reference Manual.

VC3_Source and VC3_Divider

VC3 is a system clock resource similar to the VC1 and VC2 resources. The main difference between it and VC1 and VC2 is that VC3 may be chained from one of several clock sources and may not be used as an input clock as flexibly as VC1 and VC2. You cannot use it as a direct input to the analog section of the PSoC. It can be used as an input to a digital PSoC block and then used to derive a clock that can be used in many more places. For this reason, it is important to evaluate clocking options as a PSoC design is being developed. Often, rearranging clock sources according to where they are most easily connected solves clocking problems. A complete discussion of system clocking is found in the PSoC Technical Reference Manual.

Watchdog Enable

This parameter activates the Watchdog Timer. The Watchdog Timer is based on a counter that counts three sleep timer events. To prevent system reset, you must clear this counter before three sleep timer state events occur, or the PSoC is internally reset. The duration of each sleep timer event is selected using the Sleep_Timer parameter in the Global Resources frame of PSoC

26 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

2.4

2.5

Chip-Level Editor

Designer. A complete discussion of the relation of the sleep and watchdog timers is in the PSoC

Technical Reference Manual.

Project Backup Folder

PSoC Designer maintains a backup folder in the project directory for files that were removed from the source tree. This includes files that are manually removed and files removed due to cloning or code generation. The backup folder only retains the version of the file that was last removed. The files are named identically to the original project file and the \lib directory is not retained (i.e., library files are placed directly under the backup folder).

Specifying Interconnects

Interconnectivity allows communication between user modules, PSoC blocks, pins, and other onchip resources.

Connections are shown as lines between elements, special symbols, or flag connectors. Flag connectors are used when the connection is made to a point where drawing a line results in a cluttered display, with the legend indicating the origin of the connection. Connections to pins are shown as lines from interconnection buses. The interconnection bus structure depends on the PSoC device selected and can consist of one or more levels of buses between the digital PSoC blocks and the pins.

Connections between analog PSoC blocks and pins are made through the analog input muxes and output buses.

Pin names are duplicated in several places, since they are multifunctional, and are highlighted when used with lines showing their current connection state. The location of the pin to which a line is drawn indicates the usage of the pin. Lines drawn to the pins on the left edge indicate that the pins are used as inputs, while the right edge indicates the pins are used as output.

Pins in the upper groups indicate connection to the digital network, while lower groups indicate analog connections. Lines drawn from multiple locations on the same pin indicate that the shown combination is electrically valid.

To specify interconnections, click the Interconnect folder in the Workspace Explorer.

User module interconnections consist of connections to surrounding PSoC blocks, output bus, input bus, internal system clocks and references, external pins, and analog output buffers. Multiplexers may also be configured to route signals throughout the PSoC block architecture.

Digital PSoC blocks are connected through the Global_IN and Global_OUT buses to external pins and to other digital PSoC blocks. There are eight Global_IN and eight Global_OUT bus lines, numbered 0 through 7. For external pin connections, the number of the Global bus line corresponds to the bit number of the associated port. For example, Global_IN_0 can connect to pins associated with

P0[0], P1[0], P2[0], etc. The Global_OUT buses can drive the inputs to other digital PSoC blocks.

However, all Global_OUT lines do not reach all digital PSoC blocks. Refer to the PSoC Technical

Reference Manual for details on the global bus interconnections.

When setting output parameters to the Global_OUT lines, only one PSoC block drives a single

Global_OUT line at a time. Global_OUT lines used by a user module are not available to other user modules for output. For example, if two timer user modules are placed and the first timer is set to use

Global_OUT_1 for output, attempting to set the output for the second timer to Global_OUT_1 fails.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 27

Chip-Level Editor

2.5.1

Connecting User Modules

These procedures show you how to make certain types of connections.

Global In

Global In connections apply to a PSoC device in this manner:

„ CY8C25xxx/26xxx as Global In: Input Port Connections.

„ All other PSoC devices as Global In Odd and Global In Even: Input Port Connections and Global

Connections.

To set Global In connections:

1. Click on the target Globalxxx vertical line.

2. Select the pin to connect to.

3. Select the global input to output connection (if active).

4. Click OK.

You see a line connecting the digital input port to the global vertical line.

Global Out

Global Out connections apply to a PSoC device in this manner:

„ CY8C25xxx/26xxx as Global Out: Output Port Connections.

„ All other PSoC devices as Global Out Odd and Global Out Even: Output Port Connections and

Global Connections.

To set Global Out connections:

28 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

1. Click on the target Globalxxx vertical line.

2. Select the global input to output connection (if active) and the port.

3. Click OK.

You see a line connecting the digital output port to the global vertical line.

Analog Clock Select

To set Analog Clock Select connections:

1. Click on the target AnalogClock_x_Select Mux.

Figure 2-6. The AnalogClock_0_Select Mux

Chip-Level Editor

2. Select a DBAxx or DBBxx PSoC block (as applies).

You see a line from the right side of DBxxx to the input of the AnalogClock_x_Select Mux. The mux switch shows a connection to this input.

Figure 2-7. The AnalogClock_0_Select Set to Connect to DBB30

Analog Column Clock

To set Analog Column Clock connections:

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 29

Chip-Level Editor

1. Click on the target AnalogColumn_Clock_x Mux.

Figure 2-8. Setting the AnalogColumn_Clock_0 Mux

2. Select a device-specific option from the menu.

You see that the AnalogColumn_Clock_x Mux has a line connecting your chosen option to the mux output.

Analog Column Input Mux

To set Analog Column Input Mux connections:

1. Click on the target AnalogColumn_InputMUX_x.

Figure 2-9. Setting the AnalogColumn_InputMUX_3

2. Select a port from the menu.

You see a connection between the output of AnalogColumn_InputMUX_x and the analog input port.

Analog Column Input Select

To set Analog Column Input Select connections:

1. Click on the target AnalogColumn_InputSelect_x.

Figure 2-10. Setting the AnalogColumn_InputSelect_1

30

2. Select appropriate AnalogColumn_InputMUX_x from the menu.

You see that your chosen AnalogColumn_InputSelect_x has a line inside that connects the output of AnalogColumn_InputMUX_x to its output.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Chip-Level Editor

Analog Output Buffer

The Analog Output Buffers can be connected to the associated port pin or turned off. To set Analog

Output Buffer connections:

1. Click on the target AnalogOutBuf_x.

Figure 2-11. Setting the AnalogOutBuf_2

2. Select a port from the menu.

You see a line that connects the AnalogOutBuf_x triangle to the analog output port.

Clock Input for a Digital Block

To set Clock Input connections on a digital block:

1. Click the clock input triangle on the digital block where your target user module is placed. Note that the clock input triangle is not active for all blocks when a user module uses more than one block. Also note that the name “Clock Input” is determined by a specified user module parameter.

Figure 2-12. Setting the Clock Input for an ADCINC User Module

2. Select an option from the menu. You see your chosen input option displayed next to the clock input triangle.

Your choice option also appears in the Control Clock field under User Module Parameters (where you can click the drop-arrow to change your selection).

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 31

Chip-Level Editor

Enable Input for a Digital Block

To set the Enable Input connection on a digital block:

1. Click the Enable text label on the digital block where your target user module is placed. Note that the name Enable Input is determined by a specified user module parameter.

Figure 2-13. Setting the Enable Input for an 8-bit Counter User Module

2. Select an option from the menu.

You see your chosen input option displayed next to the Enable text label. Your choice option also appears in the Enable field under User Module Parameters (where you can click the drop-arrow to change your selection).

Output for a Digital Block

To set Output connections on a digital block:

1. Click the Output text label on the digital block where your target user module was placed. Note that the name Output is determined by a specified user module parameter.

Figure 2-14. Setting the CompareOut on an 8-bit Pulse Width Modulator User Module

32

2. Select an option from the menu (None, Global_OUT_x for CY8C25xxx/26xxx, or

Row_x_Output_x for all other PSoC devices).

You see your chosen option displayed (with a connection) next to the Output text label. Your choice option also appears in the Output field under User Module Parameters (where you can click the drop-arrow to change your selection).

PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Chip-Level Editor

RBotMux for a CT Analog Block

To select a RBotMux for a CT Analog Block, follow this procedure. You can use this procedure when the NMux, PMux, AnalogBus, or CompBus CT Analog Block apply, as well as for ACMux, BMux,

AnalogBus, or CompBus SC Analog Blocks.

1. Click the RBotMux text label on the analog block where your target user module was placed.

Note that the name RBotMux is determined by a specified user module parameter.

Figure 2-15. Setting the Comparator Bus on a Comparator User Module

2. Select an option from the menu.

You see your chosen option displayed next to the RBotMux text label. Your choice option also appears in the RBotMux field under User Module Parameters (where you can click the droparrow to change your selection).

Row Broadcast

Row Broadcast connections do not apply to CY8C25xxx/26xxx parts. To set Row Broadcast connections:

1. Click the Row_0_Broadcast (BC0) or Row_1_Broadcast (BC1) horizontal line.

Figure 2-16. Setting the Row_0_Broadcast Line

2. Select an option from the menu.

You see a line connecting to a digital PSoC block or to the other Row Broadcast, depending on the option you chose.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 33

Chip-Level Editor

Comparator Analog LUT

Comparator Analog LUT connections do not apply to CY8C25xxx/26xxx parts. To set Comparator

Analog LUT connections:

1. Click the AnalogLUT_x box. (Its symbol is identified in the Comparator x line along each column of analog PSoC blocks.)

2.5.2

2. Select an option from the menu.

You see connections on the device interface reflecting your A or B selection with associated symbols.

Digital Interconnect Row Input Window

The Digital Interconnect Row Input window connections do not apply to CY8C25xxx/26xxx parts.

Connection to Global Input

To set a Connection to Global Input:

1. Click on the white box or the line of the target Row_x_Input_x. (A tool tip will appear to identify your selection.)

Figure 2-17. Digital Interconnect Row Input

34

2. Click on the Row_x_Input_x Mux in the Digital Interconnect Row Input floating window and select a Global Input from the menu. (You immediately see a connection from the mux to the Global

PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Chip-Level Editor

Input vertical line.) In this floating window you can also click the white box to toggle the Synchronization value for Row_x_Input_x. Options include SysClk_Sync and Async

Figure 2-18. Synchronization Options for Digital Interconnect Row Inputs

2.5.3

3. Click Close when finished.

Digital Interconnect Row Output Window

Digital Interconnect Row Output Window connections do not apply to CY8C25xxx/26xxx parts.

Row Logic Table Input

To set Row Logic Table Input connections:

1. Click on the target Row_x_Output_x Logic Table Box.

Figure 2-19. Digital Interconnect Row Output

2. Click on the Row_x_LogicTable_Input_0 Mux in the Digital Interconnect Row Output floating window and select an input or output option from the menu.

3. Click Close when finished.

You see connections on the device interface reflecting your row input or output selection.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 35

Chip-Level Editor

Row Logic Table Select

To set Row Logic Table Select connections:

1. Click on the target Row_x_Output_x Logic Table Box.

2. Click on the Row_x_LogicTable_Select_x logical operation box in the Digital Interconnect Row

Output floating window and select an option from the menu

Figure 2-20. Logical Operations in Digital Interconnect Row Output

3. Click Close when finished.

You see connections on the device interface reflecting your A or B input selection with associated symbol.

Connection to Global Output

To set connections to Global Output:

1. Click on the target Row_x_Output_x Logic Table Box.

2. Click on the target Row_x_Output_x_Drive_x triangle in the Digital Interconnect Row Output floating window and select an option from the menu.

36 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Chip-Level Editor

Once you open the Digital Interconnect Row Global Output window, you can select Row Logic

Table Input, Row Logic Table Select, and Connections to Global Output without closing the window.

Figure 2-21. Digital Interconnect Row Global Output

2.6

2.6.1

3. Click the Close button when finished.

You see a connection from the Row_x_Output_x Logic Table Box to the chosen

GlobalOutEven_x vertical line.

Specifying the Pinout

Specifying the pinouts is the next step to configuring your target device. This converts the pins to the configurable PSoC resources.

To restore the default pinout, click the Restore Default Pinout button .

Be careful when connecting to pins. The pin settings can be modified either by setting elements to connect to pins or by setting the pin directly.

Setting the pin directly connects the pin to the appropriate element and disconnects it from any other element. To have multiple connections to the same pin, make connections from the element to the pin. For example, suppose a connection to a pin, an analog input mux and an analog output buffer, simultaneously, is desired. P0[2] can connect to the analog input mux for column 1 and to the analog output buffer for column 3. The connections must be made from the analog input mux and the analog output buffer. Setting the pin to Default disconnects the pin from both digital buses, but does not affect analog connections.

Port Connections

You make port connections in three ways:

„ Click the port icons and make settings in the device interface

„

„

Click the pin and make settings in the device pinout

Change port-related fields in the Global or User Module properties windows

These procedures show you how to make certain types of port connections.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 37

Chip-Level Editor

Analog Input

To set Analog Input connections.

1. Click on the target Port_0_x.

2. From the Select menu select AnalogInput.

Figure 2-22. Select AnalogInput for a Port

3. Click OK.

On the device you see the new designation color coded according to the legend along side the device. The port name and selection also appears in the port-related fields underneath User

Module Parameters (where you can click the drop-arrow to change your selection).

Default Input

To set Default Input connections:

1. Click on the target Port_x_x.

2. From the Select menu select Default.

Figure 2-23. Select Default Input for a Port

3. Click OK.

On the device pinout frame you see the designation color coded according to the legend along side the device. The port name, the Select column value of StdCPU, and the drive mode of High

Z Analog also appears in the port-related fields underneath User Module Parameters (where you can click the drop-arrows to change your selections).

38 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Chip-Level Editor

Global_IN_x

Global_IN_x connections apply to a PSoC device in this manner:

„ CY8C25xxx/26xxx as Global_IN_x.

„ All other PSoC devices as GlobalIn[Odd/Even]_x.

To set Global_IN_x connections:

1. Click on the target Port_x_x.

2. From the Select menu select the device-specific Global IN option.

Figure 2-24. Select Global IN for a Port

3. Click OK.

On the device you see the designation color coded according to the legend next to the device.

The port name, the Select column value of your chosen option, and the drive mode of High Z appear in the port-related fields underneath User Module Parameters (where you can click the drop-arrows to change your selections).

You also see a line between the digital input port and the Global IN vertical line.

Global_OUT_x

Global_OUT_x connections apply to a PSoC device in this manner:

„

„

CY8C25xxx/26xxx as Global_OUT_x.

All other PSoC devices as GlobalOUT[Odd/Even]_x.

To set Global_OUT_x connections:

1. Click on the target Port_x_x.

2. From the Select menu select the device-specific Global OUT option.

Figure 2-25. Select Global OUT for a Port

3. Click OK.

On the device you see the designation color coded according to the legend next to the device.

The port name, the Select column value of your chosen option, and the drive mode of Strong appear in the port-related fields underneath User Module Parameters (where you can click the drop-arrows to change your selections).

You also see a line between the Global OUT vertical line and the digital output port.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 39

Chip-Level Editor

StdCPU

To set StdCPU connections:

1. Click on the target Port_x_x or select the port from the menu.

2. From the Select menu select StdCPU.

Figure 2-26. Select StdCPU for a Port

3. Click OK.

On the device you see the designation color coded according to the legend next to the device.

The port name and StdCPU also appear in the port-related fields underneath User Module

Parameters (where you can click the drop-arrow to change your selection).

XtalOut

To set the XtalOut connection:

1. Click on Port_1_0 (P1[1]) or select Port_1_0 from the menu.

2. From the Select menu select XtalOut.

Figure 2-27. Select XtalOut for Port 1 0

XtalIn

3. Click OK.

On the device you see the designation color coded according to the legend next to the device.

The port name, XtalOut, and the drive mode of High Z also appear in the port-related fields underneath User Module Parameters (where you can click the drop-arrow to change your selection).

To set the XtalIn connection:

1. Click on Port_1_1 (P1[1]) or select Port_1_1 from the menu.

40 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Chip-Level Editor

2. From the Select menu select XtalIn.

Figure 2-28. Select CXtalOut for Port 1 1

3. Click OK.

On the device you see the designation color coded according to the legend next to the device.

The port name, XtalIn, and the drive mode of High Z also appear in the port-related fields underneath User Module Parameters (where you can click the drop-arrow to change your selection).

ExternalGND

To set the ExternalGND connection:

1. Click on Port_2_4 (P2[4]) or select Port_2_4 from the menu.

2. From the Select menu select ExternalAGND.

Figure 2-29. Set External Ground for Port 2 4

3. Click OK.

On the device you see the designation color coded according to the legend next to the device.

The port name and ExternalGND appear in the port-related fields underneath User Module

Parameters (where you can click the drop-arrow to change your selection).

In the device interface you see that all lines from P2[4] are gone.

Ext Ref

To set the Ext Ref connection:

1. Click on Port_2_6 (P2[6]) or select P2[6] from the menu.

2. From the Select menu select ExtRef.

Figure 2-30. Set External Reference for Port 2 6

3. Click OK.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 41

Chip-Level Editor

On the device you see the designation color coded according to the legend next to the device.

The port name and Ext Ref also appear in the port-related fields underneath User Module Parameters (where you can click the drop-arrow to change your selection).

In the device interface you see that all lines from P2[6] are gone.

I2C SDA

To set the I2C SDA connection (this connection is only available for CY8C27xxx parts):

1. Click on Port_1_5 (P1[5]) or select P1[5] from the menu.

2. From the Select menu select I2C SDA.

Figure 2-31.

3. Click OK.

On the device you see the designation color coded according to the legend next to the device.

The port name, I2C SDA, and the drive mode of Open Drain High also appear in the port-related fields underneath User Module Parameters (where you can click the drop-arrow to change your selection).

In the device interface you see that all lines from Port_1_5 are gone.

I2C SCL

To set the I2C SCL connection (this connection is only available for CY8C27xxx parts):

1. Click on Port_1_7 (P1[7]) or select P1[7] from the menu.

2. From the Select menu select I2C SCL.

Figure 2-32.

2.6.2

3. Click OK.

On the device you see the designation color coded according to the legend next to the device.

The port name, I2C SCL, and the drive mode of Open Drain High also appear in the port-related fields underneath User Module Parameters (where you can click the drop-arrow to change your selection).

In the device interface you see that all lines from Port_1_7 are gone.

Port Drive Modes

Port drive modes can be specified in one location, in three ways:

„ Click the port icons and make settings in the device interface

42 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Chip-Level Editor

2.6.3

„

„

Click the pin and make settings in the device pinout

Change port-related fields in the Global or User Module properties windows

Port drive modes apply to a PSoC device in this manner:

„

„

CY8C25xxx/26xxx options include High Z, Pull Down, Pull Up, and Strong.

All other PSoC device options include High Z, High Z Analog, Open Drain High, Open Drain Low,

Pull Down, Pull Up, Strong, and Strong Slow.

To specify a port drive mode:

1. Click on the target Port_x_x.

2. From the Drive menu select the port drive mode option.

The port name and the drive mode of your choice appears in the port-related fields underneath

User Module Parameters (where you can click the drop-arrows to change your selections).

Port Interrupts

These procedures show you how to work with certain types of port interrupts.

ChangeFromRead

To specify a ChangeFromRead interrupt:

1. Click on the target Port_x_x.

2. From the Interrupt menu select ChangeFromRead.

Figure 2-33. Set Port Interrupt to Change From Read

3. Click OK.

The port name and ChangeFromRead appears in the port-related fields underneath User Module

Parameters (where you can click the drop-arrows to change your selections).

DisableInt

To disable interrupts:

1. Click on the target Port_x_x.

2. From the Interrupt menu select DisableInt.

Figure 2-34. Set Port Interrupt to Disable

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 43

Chip-Level Editor

3. Click OK.

The port name and DisableInt appears in the port-related fields underneath User Module Parameters (where you can click the drop-arrows to change your selections).

FallingEdge

To specify FallingEdge interrupt:

1. Click on the target Port_x_x.

2. From the Interrupt menu select FallingEdge.

Figure 2-35. Set Port Interrupt to Falling Edge

3. Click OK.

The port name and FallingEdge appears in the port-related fields underneath User Module

Parameters (where you can click the drop-arrows to change your selections).

RisingEdge

To specify RisingEdge interrupt:

1. Click on the target Port_x_x.

2. From the Interrupt menu select RisingEdge.

Figure 2-36. Set Port Interrupt to Rising Edge

2.7

44

3. Click OK.

The port name and RisingEdge appears in the port-related fields underneath User Module

Parameters (where you can click the drop-arrows to change your selections).

Tracking Device Space

Tracking the available space and memory of configurations for your device is something you do intermittently throughout the process of configuring your target device. You need to monitor device space and memory resources so you are aware, on an ongoing basis, of the capacity and limitations you are working with on the microcontroller unit (MCU).

You can monitor device space and memory with the Resource Meter. If you do not see the Resource meter, select Resource Meter from the View menu. Resources are updated as each user module is placed.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Chip-Level Editor

The resource meter tracks Analog Blocks, Digital Blocks, RAM, ROM, and the use of device specific special resources such as the decimator, CapSense™ blocks, or I

2

C controller. As you place user modules, you can view how many analog and digital PSoC blocks you have available and how many you have used. RAM and ROM monitors track the amount RAM and ROM required to employ each selected user module.

Figure 2-37. PSoC Block Resource Meter

2.8

Design Rule Checker

The Design Rule Checker (DRC) operates on a collection of predetermined rules associated with elements in a project database. Once started, the DRC runs and then communicates the results of a

“rule” evaluation.

The DRC is designed to point out potential errors or rule violations in your project that might eventually pose problems. The DRC does not impose limitations or prevent you from proceeding with your project “as is.” It simply notifies you of PSoC user module, software, and hardware elements you may not be aware of when configuring and sourcing your device. It is an additional tool to provide support for user-configuration.

The PSoC Designer collection of rules is being updated on an ongoing basis. A few sample DRC rules include:

„

„

A project uses a Phase Locked Loop (PLL) but has not been configured with an External Crystal

The device is set to 24 MHz and 3V operation

„

„

„

„

The device is set to 48 MHz and 3V for Digital Clock Operation

Failure to set required parameters or connections

P0[1] and P0[0] Pins not High-Z with External Crystal

3.3V Indicating ICE is 5V Supply Only

„

„

„

„

Global Bus with Signal Pulse Width < 1/12 MHz

Phase Consistency Between Output to Input of SC blocks

PWM/Counter/Timer with Pulse Width > Period

Inappropriate Ground and Reference Level Selections

To run the Design Rule Checker, go to: Tools > Design Rule Checker.

In a matter of seconds, you can review the results of the rule evaluation in the Results tab of the Output Status window.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 45

Chip-Level Editor

2.9

You can run the DRC at any time or any number of times during project development. To run it automatically each time you generate application files, go to: Tools > Options > Interconnect Editor >

General.

You can also set specifics regarding the level of rule checking and result detail, go to:

Tools > Options > Tools > DRC tab.

Generating Application Files

Generating application files is the final step to configuring your target device. When you generate application files, PSoC Designer takes all device configurations and updates existing assembly source and C Compiler code and generates API (Application Programming Interface) and ISR (Interrupt Service Routine) shells. At this time, the system also creates a data sheet based on your part

configurations that can be accessed in the Chip-Level Editor (see “Configuration Data Sheets” on page 48 ). Generate Application is executed automatically during the application editor build process,

when needed.

Once this process is complete, you can enter the Code Editor and begin programming the desired functionality into your (now configured) device. For further details regarding programming, see

“Code Editor” on page 55 and

“Assembler” on page 95 .

You can generate application files from any view. To do this, click the Generate/Build Application icon

. The Generate Project Status window will inform you of the progress of the build.

Figure 2-38. Output Status During Application Generation

Full details of the build are sent to the Output window. If the Output window is not visible, select Out-

put from the View menu.

Figure 2-39. The Output Window with Build Messages

46

NOTE: It is important to note that if you modify any device configurations, you must re-generate the application files before you resume source programming.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Chip-Level Editor

2.10

Source Files Generated by Generate Project Operation

Table 2-1 lists and describes the source files generated by the Generate Project operation.

Table 2-1. Source Files Generated by Generate Application

Name

…/lib/PSoCConfig.asm

…/lib/PSoCCOnfigTBL.asm

Boot.asm

…/lib/<User module name>.asm

…/lib/<User module name>.h

…/lib/<User module name>.inc

…/lib/<User module name>INT.asm

…/lib/<Project name>API.h

…/lib/<Project

Name>_GlobalParameters.inc

main.asm

* User code markers can be used to preserve sections in the file.

Overwritten

Yes

Yes

Yes

Yes

Yes

Yes

Yes

*

Yes

Yes

No

Description

Configuration loaded upon system access

Contains chip configuration

Boot code and initial interrupt table

User module API source

User module API C include header

User module API assembly include

User module interrupt .asm file (if needed)

Project API include header

Project parameters include

Main code

NOTE: If you undo placement of a user module but leave it in your selected collection and generate application files, associated .asm files remain (just not be updated). If you undo placement and delete a user module from your collection then generate application files, all associated .asm files are deleted (removed from source tree project files).

2.10.1

About the boot.asm File

When device configuration files are generated, the boot.asm file is updated. Among other things, this

file includes a jump table for interrupt handlers. (Additional details regarding this file are found in “File

Definitions and Recommendations” on page 87

.)

The entries in the interrupt table are handled automatically for interrupts employed by user modules.

For example, a Timer8 User Module uses an interrupt. The interrupt-vector number depends on which PSoC block is assigned to the Timer8 instance; vector 2 for PSoC digital block 0, vector 3 for block 1, and so on.

During the device configuration process, the ISR name is added to the appropriate interrupt-vector number. The interrupt handler is included in a file that is named instance_nameint.asm, where

instance_name is the name given to the user module. For example, if the user module is named

Timer8_1, then the ISR source file is named Timer8_1INT.asm. All API files generated during the device configuration process follow this naming convention. The following are the API files that would be generated for a user module named Timer8_1:

„

„

Timer8_1.inc

Timer8_1.h

„

„

Timer8_1.asm

Timer8_1INT.asm

The boot.asm file is based on a file named boot.tpl. You can make changes to boot.tpl and those changes are reflected in boot.asm whenever the application is generated. Do not change any strings with the form `@INTERRUPT_nn` where nn = 0 to 15. These substitution strings are used when device configuration application files are generated. However, you can replace substitution

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 47

Chip-Level Editor

2.11

strings if you safely define the interrupt vector and install your own handler. If there is no interrupt handler for a particular interrupt vector, the comment string “// call void_handler” is inserted in place of the substitution string.

NOTE: If you install an interrupt handler and make changes directly to boot.asm, the changes are not preserved if application generation is executed after you make the changes. If you make changes to boot.asm that you do not want overwritten, hard code the change in boot.tpl (template for

boot.asm).

Configuration Data Sheets

Once you have configured your device and generated application files, you can produce, view, or print a data sheet based upon how you configured your project device. The configuration data sheet is self-contained in its own folder in the project directory and can be viewed independently of PSoC

Designer by opening configreport.xml in Internet Explorer. (If you need to move or send someone the file, you must move/send the entire directory of \ConfigDataSheet.)

To produce and view a data sheet:

1. Select View > Configuration Data Sheet. This opens an independent browser window that shows the current configuration data sheet.

NOTE: If changes were made in the Device Editor and a “Generate Application” was not performed, then PSoC Designer shows a dialog box asking for verification before performing Generate Application. If you select No, then the data sheet reflects the configuration before the changes were made.

2. To print the data sheet click the standard Print icon or File > Print.

2.12

APIs and ISRs

APIs (Application Programming Interfaces) and ISRs (Interrupt Service Routines) are also generated during the device configuration process in the form of *INT.asm, .h, and .inc files. These files provide the device interface and interrupt activity framework for source programming. Figure 2-40 , illustrates

48 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Chip-Level Editor an .h file for configurations of a 16-bit PWM (Pulse Width Modulator) created during application-code generation:

Figure 2-40. PWM_FAN0.h

Once you generate the device configuration application code, the files for APIs and ISRs are located in the source tree of Workspace Explorer under the Library Source Files and Library Header Files folders.

NOTE: If you modify any ISR file and then re-generate your application, changes are not overwritten if they are placed between user code markers included in the *int.asm file. Source code outside of the user code marker regions is overwritten and is always re-generated. However, if a user module is renamed and the application is re-generated, any user modifications within the user code markers are not updated with the instance name. Any use of the user module instance name within user code markers must be manually updated.

Figure 2-41. Place Your Custom Code Here

2.12.1

Working with ISRs

The CPU has up to 26 interrupts: 6 fixed function and 20 configurable.

„ Reset

„ Supply Monitor

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 49

Chip-Level Editor

„

„

„

„

„

„

4 Analog Columns

VC3

GPIO

16 Digital Blocks

I2C

Sleep Timer

The configurable interrupts include 16 digital blocks and 4 analog columns. The definition (for example, interrupt vector action) of a configurable interrupt depends on the user module that occupies the block or uses the analog column.

The Chip-Level Editor handles the details of getting user module parameters into source code, so that the project is configured correctly at startup and exposes subroutines that make for ease-of-use.

Exposing subroutines that make user module parameters easy to use involves PSoC Designer adding files to your project. These files are known as Application Program Interfaces (APIs). Typically, one of these user module files, added to your project, is an interrupt handler.

Aside from adding API files to your project, the Chip-Level Editor also inserts a call or jump to the user module’s interrupt handler in the startup source file, boot.asm.

2.12.2

Interrupt Vectors and the Chip-Level Editor

Figure 2-42 shows an example of how an interrupt handler is dispatched in the interrupt vector table, using a device from the CY8C27xxx part family. Shown below is the Timer32 User Module mapped to PSoC blocks 00, 01, 02, and 03. An interrupt is generated by the hardware when terminal count is reached. The last PSoC Block (or MSB byte) of Timer32 generates the terminal count interrupt.

Figure 2-42. Timer32 on Four Digital PSoC Blocks

50 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Chip-Level Editor

When the application is generated, code is produced for the Timer32_1 User Module. The interrupt vector table is also altered with the addition of the call to the timer interrupt handler in boot.asm. org 0 ;Reset Interrupt Vector

IF (TOOLCHAIN & HITECH)

; jmp __Start ;C compiler fills in this vector

ELSE jmp __Start

ENDIF

;First instruction executed following a Reset org 04h halt

;Supply Monitor Interrupt Vector

;Stop execution if power falls too low org 08h

// call void_handler reti

;Analog Column 0 Interrupt Vector org 0Ch

// call void_handler reti

;Analog Column 1 Interrupt Vector org 10h

// call void_handler reti

;Analog Column 2 Interrupt Vector org 14h

// call void_handler reti

;Analog Column 3 Interrupt Vector org 18h

// call void_handler reti

;VC3 Interrupt Vector org 1Ch

// call void_handler reti org 20h

// call void_handler reti

;GPIO Interrupt Vector

;PSoC Block DBB00 Interrupt Vector

Table 2-2 shows how boot.asm vector names map to fixed, analog column, and PSoC block (configurable) interrupts. Not all of these are shown in the code example.

Table 2-2. boot.asm Interrupt Names

Address

00h

04h

08h

0Ch

10h

14h

18h

Reset

Data Sheet Interrupt Name

Supply Monitor

Analog Column 0

Analog Column 1

Analog Column 2

Analog Column 3

VC3

Type

Fixed

Fixed

Analog Column

Analog Column

Analog Column

Analog Column

Fixed

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 51

Chip-Level Editor

Table 2-2. boot.asm Interrupt Names (continued)

3Ch

40h

44h

48h

4Ch

50h

54h

58h

1Ch

20h

24h

28h

2Ch

30h

34h

38h

5Ch

60h

64h

DCB13

DBB20

DBB21

DCB22

DCB23

DBB30

DBB31

DCB32

GPIO

DBB00

DBB01

DCB02

DCB03

DBB10

DBB11

DCB12

DCB33

I2C

Sleep Timer

Fixed

PSoC Block

PSoC Block

PSoC Block

PSoC Block

PSoC Block

PSoC Block

PSoC Block

PSoC Block

PSoC Block

PSoC Block

PSoC Block

PSoC Block

PSoC Block

PSoC Block

PSoC Block

PSoC Block

Fixed

Fixed

Continuing the example, 2Ch corresponds to DCB03. There are no interrupt handlers at DBB00,

DBB01, and DCB02 (20h, 24h, and 28h) because a 32-bit Timer User Module only requires the interrupt at the end of the chain.

In many cases the actual interrupt handling code is “stubbed” out. You can modify the content of this stubbed handler to suit your needs. Any subsequent device reconfiguration will not overwrite your work in the handler if the modification is done in boot.tpl.

2.13

Dynamic Reconfiguration

The PSoC resources are configured using latch-based registers. These registers can be changed on-the-fly, allowing for new functions to be created as needed during the execution of the application program.

Reconfiguring resources in this manner is called Dynamic Reconfiguration. User modules are an abstraction of register settings that enable a high-level function. A set of user modules is called a configuration. The application can switch in and out of configurations in real-time, allowing for overuse of the chip resources. This is akin to memory overlaying. It is up to the application to ensure that configurations are not reconfigured while they are being used.

A loadable configuration consists of one or more placed user modules with module parameters, Global Resources, set pinouts, and generated application files. PSoC projects can consist of one or multiple loadable configurations.

2.13.1

Adding Configurations

To add loadable configurations to your PSoC project:

52 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Chip-Level Editor

1. Right click the Loadable Configuration folder in the Workspace Explorer and select New Load-

able Configuration.

Figure 2-43. Add a New Loadable Configuration

2. You see a new folder with a default name of Configx where x is the number of alternate configurations.

Select the configuration folders to switch from one configuration to the other.

There is always at least one folder with the project name when a project is created. This folder represents the base configuration. The base configuration has special characteristics. You cannot delete the base configuration. The new configuration, by default, has global settings and pin settings identical to the base configuration. Additional configuration folders appear in alphabetical order from left to right, beginning after the base configuration tab.

3. To change the name right-click the folder and select Rename. The new name appears on the folder.

NOTE: One requirement for Dynamic Reconfiguration is that user module instance names must be unique across all configurations. This requirement eliminates confusion in code generation.

Otherwise, all other icon and menu-item functions are identical to projects that do not employ additional configurations.

4. Proceed with the configuration process (i.e., selecting and placing user modules, setting up parameters, and specifying pinout).

2.13.2

Deleting Configurations

To delete a loadable configuration from your PSoC project:

1. Right click on the loadable configuration and select Delete.

2. You are asked to confirm the deletion. Click OK.

Once you delete a configuration, all associated source files are removed from the project (if application files were generated).

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 53

Chip-Level Editor

2.13.3

Renaming Configurations

To rename a loadable configuration in your PSoC project:

1. Right click the loadable configuration and click Rename.

2. Type the new name.

3. Press [Enter] or click your cursor somewhere outside the folder.

2.13.4

Employing Dynamic Reconfiguration

These sections discuss how global parameters, pin settings, and code generation are dynamically reconfigured.

2.13.4.1

Global Parameters

When using Dynamic Reconfiguration, global parameters are set in the same manner as single configurations. However, changes to the base configuration global parameters are propagated to all additional configurations. Therefore, global parameter changes made to an additional configuration are done locally to that particular configuration.

2.13.4.2

Port Pin Settings

When using Dynamic Reconfiguration, port pin settings are similar to global parameters in that all settings in the base configuration are propagated to additional configurations. When manually set, port pin settings become local to the configuration.

To set port pin interrupts:

1. Open the Interconnect View of Chip-Level Editor.

2. Click the pin you want to set and select the Interrupt type you want.

3. The default pin interrupt setting is Disable. If all pin interrupts are set to disable, there is no additional code generated for the pin interrupts. If at least one pin is set to a value other than disable, code generation performs some additional operations.

In the boot.asm file, the vector table is modified so that the GPIO interrupt vector has an entry with the name ProjectName_GPIO_ISR. Additional files being generated are:

„ PSoCGPIOINT.asm

„ PSoCGPIOINT.inc

PSoCGPIOINT.asm – This file contains an export and a placeholder so you can enter its pin interrupt handling code. Enter user code between the user code markers where appropriate. This file is regenerated for each code generation cycle, but the user code will be carried forward if it is within the user code markers.

NOTE: When opening an old project that contains a PSoCGPIOINT.asm file where user code is entered, the user code must be copied from the backup copy in the \Backup folder into the newly generated PSoCGPIOINT.asm file.

„

„

„

„

PSoCGPIOINT.inc – This file contains equates that are useful in writing the pin interrupt handling code. For each pin (with enabled interrupt or custom name), a set of equates are generated that define symbols for the data address and bit, and for the interrupt mask address and bit associated with the pin. The naming convention for the equates is:

CustomPinName_Data_ADDR

CustomPinName_MASK

CustomPinName_IntEn_ADDR

CustomPinName_Bypass_ADDR

54 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Chip-Level Editor

„

„

„

„

CustomPinName_DriveMode_0_ADDR

CustomPinName_DriveMode_1_ADDR

CustomPinName_IntCtrl_0_ADDR

CustomPinName_IntCtrl_1_ADDR

The CustomPinName used in the substitution is replaced by the name entered for the pin during code generation. Custom pin naming allows you to change the name of the pin. The name field is included in the pin parameter area of the pinout diagram.

The Name column in the Pin Parameter Grid shows the names assigned to each of the pins. The default name shows the port and bit number. To rename the pin, double-click the name field and type the custom name. Note that the name must not include any embedded spaces.

The effect of the name is primarily used in code generation when the pin interrupt is enabled. The pin name is appended to the equates that are used to represent the address and bit position associated with the pin for interrupt enabling and disabling, as well as testing the state of the port data.

2.13.4.3

Code Editor

There are no direct changes in Code Editor with regards to Dynamic Reconfiguration. The additional files generated are placed in the Library Source and Library Headers folders of the source tree.

Library source files that are associated with an additional configuration are shown under a folder with the name of the configuration. This partitions the files so that the source tree view is not excessively long.

2.13.4.4

Code Generation

When configurations are present, additional code is generated to enable the application to load or operate with the configurations. PSoCConfig.asm is generated.

PSoCConfig.asm

The static file PSoCConfig.asm contains:

Exports and code for:

„

„

LoadConfigInit – Configuration initialization function

LoadConfig_projectname – Configuration loading function

Code only for:

„ LoadConfig – General load registers from a table

For projects with additional configurations, a variable is added to the project that tracks the loaded configurations. The LoadConfig_projectname function sets the appropriate bit in the active configuration status variable.

Additional functions named LoadConfig_ConfigurationName are generated with exports that load the respective configuration.

For each LoadConfig_xxx function, an UnloadConfig_xxx function is generated and exported to unload each configuration, including the base configuration. The UnloadConfig_xxx_Bankn functions are similar to the LoadConfig_xxx functions except that they load an

UnloadConfigTBL_xxx_Bankn and clear a bit in the active configuration status variable. In these functions, the global registers are restored to a state that depends on the currently active configuration.

With regard to the base configuration, UnloadConfig_xxx and ReloadConfig_xxx functions are also generated. These functions load and unload only user modules contained in the base configuration. When the base configuration is unloaded, the ReloadConfig_xxx function must be used to

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 55

Chip-Level Editor restore the base configuration user modules. The ReloadConfig_xxx function ensures the integrity of the write only shadow registers. Respective load tables are generated for these functions in the PSoCConfigTBL.asm file.

„

„

An additional unload function is generated as UnloadConfig_Total. The

UnloadConfig_Total function loads these tables:

UnloadConfigTBL_Total_Bank0

UnloadConfigTBL_Total_Bank1

These tables include the unload registers and values for all PSoC blocks. The active configuration status variable is also set to ‘0’. The global registers are not set by this function.

The name of the base configuration matches the name of the project. The project name is changed to match the base configuration name if you change the name of the base configuration (from the project name).

A C callable version of each function is defined and exported so that these functions are called from a C program.

PSoCConfigTBL.asm

The PSoCConfigTBL.asm file contains the personalization data tables used by the functions defined in PSoCConfig.asm. For static configurations, there are only two tables defined;

LoadConfigTBL_projectname_Bank0 and LoadConfigTBL_projectname_Bank1, which support the LoadConfig_projectname function. These tables personalize the entire global register set and all registers associated with PSoC blocks that are used by user modules placed in the project.

For projects with additional configurations, a pair of tables are generated for each

LoadConfig_xxx function generated in PSoCConfig.asm. The naming convention follows the same pattern as LoadConfig_xxx and uses two tables: LoadConfigTBL_xxx_Bank0 and

LoadConfigTBL_xxx_Bank1 . These tables are used by UnloadConfig_xxx. The labels for these tables are exported at the top of the file.

Loading – The tables for the additional configurations’ loading function differ from the base configuration load table. The additional configuration tables only include those registers associated with

PSoC blocks that are used by user modules placed in the project, and only those global registers with settings that differ from the base configuration. If the additional configuration has no changes to the global parameters or pin settings, only the placed user module registers are included in the tables.

Unloading – The tables for additional configurations’ unloading functions include registers that deactivate any PSoC blocks that were used by placed user modules, and all global registers which were modified when the configuration was loaded. The registers and the values for the PSoC blocks are determined by a list in the device description for bit fields to set when unloading a user module, and are set according to the type of PSoC block. The exceptions are the

UnloadConfigTBL_Total_Bankn tables, which include the registers for unloading all PSoC blocks.

boot.asm

The boot.asm file is generated similarly to a project that has no additional configurations, unless there are one or more configurations that have user modules placed in such a way that common interrupt vectors are used between configurations. In this case, the vector entry in the interrupt vector table will show the line ljmp Dispatch_INTERRUPT_n instead of a user module defined ISR.

56 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Chip-Level Editor

2.13.4.5

PSoCDynamic Files

Three files are generated when additional configurations are present in a project:

„

„

„

PSoCDynamic.inc

PSoCDynamic.asm

PSoCDynamicINT.asm

PSoCDynamic.inc

The PSoCDynamic.inc file is always generated. It contains a set of equates that represent the bit position in the active configuration status variable, and the offset to index the byte in which the status bit resides, if the number of configurations exceeds eight. A third equate for each configuration indicates an integer index representing the ordinal value of the configuration.

PSocDynamic.asm

The PSoCDynamic.asm file is always generated. It contains exports and functions that test whether or not a configuration is loaded. The naming convention for these functions is IsOverlayName-

Loaded .

PSoCDynamicINT.asm

The PSoCDynamicINT.asm file is generated only when the user module placement between configurations results in both configurations using a common interrupt vector. The reference to the

Dispatch_INTERRUPT_n function is resolved in this file. For each conflicting interrupt vector, one of these ISR dispatch sets is generated. The ISR dispatch has a code section that tests the active configuration and loads the appropriate table offset into a jump table immediately following the code.

The length of the jump table and the number of tests depends on the number of user modules that need the common vector, rather than the total number of configurations. The number of conflicts can equal the number of configurations, if each configuration utilizes the common interrupt vector. Generally, there will be fewer interrupt conflicts on a per-vector basis.

2.13.4.6

Active Configurations Display

The set of currently active configurations is displayed in the Config tab of the memory map during

Debugger halts. The display lists all project configurations with the status for each currently loaded configuration marked Active.

Note: The display is not valid immediately after a reset. The PSoC initialization code must run before the Config tab display is valid.

2.13.4.7

IO Register Labels

The Debugger IO register bank labels (Bank 0, Bank 1) are updated to match the user modules defined in the currently active configurations.

2.13.4.8

Limitations

The new displays are based on a bitmap of loaded configurations maintained by the LoadConfig and UnloadConfig routines, which are generated by the Chip-Level Editor. This bitmap can get out of synchronization with the actual device configuration in several ways:

„

„

The bitmap’s RAM area can be accidentally overwritten.

If overlapping (conflicting) configurations are loaded at the same time, the register labels will be scrambled.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 57

Chip-Level Editor

„ If an overlapping configuration is loaded and then unloaded, register labels from the original configuration will be used, even though some PSoC blocks will have been cleared by the last

UnloadConfig routine.

58 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

3.

System-Level Editor

The System-Level Editor allows you to select and configure various design elements, such as inputs, outputs, valuators, and interfaces.

This desktop is where you create your designs. The main area is empty when you create a new project. The top contains the toolbar. The areas surrounding the design area are configurable, and can contain a variety of windows available from the View menu.

Figure 3-1. System-Level Editor Design Desktop

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 59

System-Level Editor

3.1

System-Level Editor Overview

The System-Level Editor gives you the ability to rapidly create a project in a visual design environment that represents the way you think about the design: Inputs, Outputs, Logic, and Communication. These are represented in PSoC Designer’s Express interface as Inputs, Outputs, Valuators, and Interfaces.

1. Create a Project

Your first step is to create a new project in PSoC Designer. To make an Express design, you will choose the System-Level Editor Project. This will create a blank workspace that you can use to create your design.

2. Create Your Design

Your first step is to select the various types of inputs and outputs you want your design to have.

Then you will add a communication interface so that this design can communicate with other parts of your design or with a PC host. Then you will design the logic functions that respond to inputs and trigger outputs. This can be done with state machines, table lookups, and other logic functions.

3. Simulate Your Design

Once you have modeled your logic, you can switch to the simulation view and simulate system inputs and watch the system respond with modeled outputs. You can switch back and forth between the design and simulation views to fine tune your logic.

4. Select a Configuration

When you begin the build process, PSoC Designer will recommend one or more PSoC devices that is capable of running your system. You choose one of the available devices

5. Assign Pins

If your project requires special routing (for example, if part of your board layout is already designed or you need to route digital communication away from sensitive analog measurements) you can manually assign inputs and outputs to pins. Or you can allow PSoC Designer to assign pins for you.

6. Generate Output

When you choose to generate your design, PSoC Designer completely and correctly generates all embedded code, then compiles and links it into a programming file for a specific PSoC device.

7. Program Your Device

PSoC Desinger will create a bill of materials (BOM) required for your design. You can then create your test board and use PSoC Programmer to download your firmware to the target device.

8. Monitor Your Design

You can use the communication protocols that you built into your design, such as USB or I

2

C, to monitor your design in PSoC Designer. The monitor interface is very similar to the simulation interface except it monitors actual device performance in real time.

Your design is now complete. If you want to look under the hood at how PSoC Designer used the onboard resources, change the routing, or tweak the code in the debugger, you can switch to the

Interconnect View and PSoC Designer’s powerful Chip-Level Editor. The remainder of this chapter is organized just like the above outline with additional details on each of the steps.

60 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

System-Level Editor

3.2

3.2.1

Create a New Project

Click File

New Project, or [Ctrl] + [Shift] + [N], to start with a new blank design. You will be prompted to name and save your design immediately.

Add Design Elements

You create designs by selecting the tab that contains the type of design element you want to add

(Inputs, Outputs, Valuators, or Interfaces) from the Driver Catalog, see Figure 3-2 , and then dragging and dropping elements from the Driver catalog, see Figure 3-2 .

Figure 3-2. Driver Catalog

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 61

System-Level Editor

As you go through the Drivers and Valuators list in the Driver Catalog, A Current Device Description window ( Figure 3-3 ) opens and provides information about the most recent device you have selected. If you do not see the window, choose Datasheet Window from the View menu.

Figure 3-3. Current Device Description Window

Immediately after you release the driver on the desktop, the Add Output Driver window appears.

This window allows you to rename your driver and set any properties that you wish as you add the driver. The driver datasheet is displayed in the Add Output Driver window to aid you in assigning property values. You can go back later and edit properties at any time. When you are finished editing properties, click OK to place the driver in your design.

Elements added to the desktop appear as icons ( Figure 3-4 ). Click and drag elements to any location on the desktop.

Figure 3-4. Element Icons on the Desktop

3.2.2

Use Pop Up Menus

When you right click a design element, you have access to these functions:

„ Transfer Function – Opens a window to edit the transfer function logic, change the input(s), or select another transfer function (not applicable to input and interface drivers, and interface valuators).

„

„

„

„

Properties – Opens a window to configure the element.

Datasheet – Displays the driver datasheet.

Rename – Opens a dialog box to change the name of the element.

Delete – Deletes the selected element.

62 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

System-Level Editor

3.2.3

3.2.4

„ Replace – Brings up a catalog of drivers and lets you replace the existing driver with the one chosen from the catalog (not applicable to valuators).

Use Navigation Tools

Some designs get large, and elements may not all fit in the same desktop. You can press and hold

[Ctrl] and click the mouse to zoom in, press and hold [Ctrl] + [Shift] and click the mouse to zoom out, and press and hold [Alt] and drag the mouse to Pan.

Use the Design Toolbar

The design toolbar, shown in Figure 3-5 , provides these commands:

Figure 3-5. Design Toolbar

Single Select (default) – Allows you to select a single element.

Multi-Select – Allows you to select single and multiple elements; also used for duplication.

Text – Allows you to create text labels in your design.

Box – Allows you to draw boxes in your design.

3.2.4.1

Select Multiple Elements

Click Multi-Select and then click one or more elements. Notice how each element is surrounded by a dotted box. If you click a selected element, it becomes unselected.

3.2.4.2

Move Multiple Elements

When you select multiple elements with the Multi-Select tool, you can move them as a group by dragging them the same way you move a single element.

3.2.4.3

Duplicate Elements

9. Click Multi-Select and select one or more elements.

10.Right-click and select Duplicate Objects.

The duplicated elements display on the desktop with “copy” as part of their name.

11. To rename the new elements, right-click and select Rename.

3.2.4.4

Create a Text Label

1. Click Text and then click on the desktop.

2. In the Text Tool dialog, type the appropriate text. If desired, select color and font.

3. If desired, click the Hyperlink Text option and enter the URL.

3.2.4.5

Create a Box

Click Box and then draw a box on the desktop.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 63

System-Level Editor

3.2.5

3.2.6

3.3

Delete Elements

To delete any element, including text labels and boxes, right click on the element and select Delete.

You can also select an element and press [Delete].

Save a Design

You have three options when saving your project:

„

„

Click Save, [Ctrl] + [S]

Select File

Save As

„ Click Save All, which saves all open projects

Simulating Your Design

The Simulation desktop ( Figure 3-6 ) allows you to simulate your design.

Figure 3-6. Simulation Desktop

Simulation Controls

Widgets

3.3.1

3.3.2

There is no limit to the number of times you can switch back and forth between the Design and Simulation desktops. When constructing a complex design, it is best to simulate the design incrementally as you add and define more outputs.

Widgets

A “widget” appears during simulation for every input and output device. The input device widgets allow you to change the input state. The state of each output is displayed by its widget.

Navigation Tools

The same navigation tools, such as zooming and panning (see “Use Navigation Tools” on page 63 ),

are available in Simulation mode. Any view changes you make on either the Design or Simulation desktop are reflected on both desktops.

You cannot add, delete, or edit elements in Simulation mode.

64 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

System-Level Editor

3.3.3

3.3.4

LOG.csv File

When you run simulation manually, PSoC Designer creates a simulation log file in comma separated or value format called LOG.csv. This file contains columns for the input values and the output values.

Each row of the simulation file represents one iteration of the control loop.

You may edit this file offline using Excel or any other CSV compatible spreadsheet program. Edits include adding rows, deleting rows, and setting the input values of each row to simulate a desired input. This file can then be saved as another CSV file. Do not save it as LOG.csv, because it is overwritten by PSoC Designer.

Simulation Controls

These controls allow you to execute a simulation with CSV a file as input instead of manual input.

„ The Load button loads the desired CSV file.

„ The VCR-like buttons then run through the simulation. Play to start it; Pause to pause it (if you are fast enough to spot where to pause it); Rewind to return to the beginning of the simulation.

After you complete the playback of the simulation file, open the LOG.csv file to observe the output results.

3.4

Drivers

PSoC Designer System-Level Editor has a catalog of devices used to acquire real world inputs, as well as devices used in real world output functions. These devices are known as drivers. A driver appears as a single building block used in the construction of a system. It is usually associated with a physical piece of hardware, such as a temperature sensor.

3.4.1

Driver Types

The three driver types are Input, Output, and Interface. Input drivers are used for acquiring data from sensor devices, such as a temperature or voltage reading. An output driver is used for a device controlled by the PSoC Designer application, such as a fan or heater. Interface drivers are used to give external devices access to system variables for providing status or controlling the external devices.

For a description of any specific driver, refer to its data sheet in the PSoC Designer.

3.4.1.1

Input Driver

Input drivers are intended for devices that gather data by sensing the external environment. Typical devices that require an input driver include:

„ Voltage Measurement

„

„

„

Temperature Sensor

Switch and Button

Keypad

3.4.1.2

Output Driver

Output drivers are used for devices controlled by the generated transfer functions to stimulate the external environment. Typical devices that require an output driver include:

„

„

Fan

LED

„

„

Relay

Seven Segment LED

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 65

System-Level Editor

Output drivers implement these transfer functions:

„ PriorityEncoder

„

„

StatusEncoder

TableLookup

See “Transfer Functions” on page 67 for a description of these functions.

3.4.1.3

Input/Output Driver

Input/Output drivers combine input and output functionality. They provide the ability to both get and set the driver’s value. Typical Input/Output drivers include:

„ Quasi Bi-directional Logic Pins

„ Real time clock

3.4.1.4

Interface Driver

An interface driver is a drop in object that implements a communication protocol with external entities. It is meant for system monitoring and control of the PSoC Designer project. Standard interfaces such as I

2

C are the most common for this type of application. I

2

C, USB, and wireless USB are examples of available interface drivers.

The I

2

C slave interface exposes input driver, output driver, and valuator values to an I

2

C master that can monitor and/or manipulate their values. The Board Monitor in PSoC Designer uses the I

2

C interface to monitor your PSoC prototypes. PSoC Designer has a built in I

2

C master that recieves and displays input, output, and valuator values in the Board Monitor.

3.5

3.5.1

3.5.2

Valuators

A valuator is a value stored in memory. There are two types of valuators: Interface and Transfer

Function.

Interface Valuator

Interface valuators are values manipulated through a communication interface by external hardware if an appropriate interface driver is included in the project.

Interface valuators may be continuous with a range of –32767 to +32767 or discrete with a range of

0 to 255. A default value may be specified and is used by the system until updated by the communication interface.

Configure the valuator's default value so that if the external hardware does not change an interface valuator, it functions as a constant.

Transfer Function Valuator

Transfer function valuators are values determined by transfer function operations on input drivers, output drivers, and/or other valuators.

Transfer function valuators provide these transfer function types:

„ LoopDelay – The output value is a one-control-loop-old version of the input.

„

„

PriorityEncoder – The output value depends upon the highest priority input condition that evaluates true. Highest priority is at the top, lowest is at the bottom of the list.

SetPointRegion – The output value is based upon the defined input regions created by the entered thresholds.

66 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

System-Level Editor

„

„

„

„

StateMachine – The new output state is based upon the current state and the result of evaluating all transition expressions associated with the current state.

StatusEncoder – The output value depends upon all input conditions that evaluate true. The conditions are evaluated from top to bottom in order.

TableLookup – The output value is defined by the combinations of inputs states. Not all combinations need to set the output.

LiteralCode – The output value is defined by the result of your function, written in a subset of the

C language.

Refer to Transfer Functions below for more information about these functions.

3.6

Transfer Functions

The term Transfer Function refers to the behavioral definition of output drivers and valuators.

3.6.1

Transfer Function Types

PSoC Designer contains these types of transfer functions:

„ LoopDelay

„

„

SetPointRegion

StateMachine

„

„

„

„

PriorityEncoder

StatusEncoder

TableLookup

LiteralCode

3.6.1.1

LoopDelay

A LoopDelay provides a way to compare current data to previous data. For example, a loop delay is used during temperature measurement to measure temperature variation and adjust PWM fan speed accordingly.

3.6.1.2

SetPointRegion

Set points convert a range of input values into a set number of regions. When a new setpoint threshold is added, it divides the region in which it lies into two regions. Set points are useful in converting a continuous range of values into a set number of discrete regions.

Hysteresis, also known as deadband, is used to provide a region where a change in the input does not produce a change in the output. Hysteresis is useful for reducing rapid short-term reversals in a control state due to sensor characteristics or noise. The default Hysteresis value is 0.

3.6.1.3

StateMachine

A StateMachine is a behavior model composed of states and transitions. A state stores information about the past (i.e., it reflects the input changes from the system start to the present moment). A transition is a state change governed by a user-defined rule that must be satisfied to execute the change.

StateMachine valuator outputs two values: its state and the occurrence of a transition between states. Output drivers and other valuators use the StateMachine output to govern their activities. The

StateMachine is useful for setting different operation modes for the application or for managing complex processes.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 67

System-Level Editor

3.6.1.4

PriorityEncoder

A PriorityEncoder provides a method to generate a single output value using only the highest priority true input. PriorityEncoders are often used to combine multiple hierarchical input states into a single valuator. For example, use a PriorityEncoder to command a fan to turn at the certain speed commanded by multiple temperature input sensors. A PriorityEncoder operation is similar to the following pseudo code:

If x1 then y1

Else If x2 then y2

Else If x3 then y3

Else If x4 then y4

3.6.1.5

StatusEncoder

A StatusEncoder provides a method to generate a single output value using one or many inputs, while allowing multiple simultaneous valid expressions. StatusEncoders are often used to combine multiple input states into a single valuator used for interface communication. A StatusEncoder operation is similar to the following pseudo code:

If x1 then y1

If x2 then y2

If x3 then y3

If x4 then y4

3.6.1.6

TableLookup

The TableLookup transfer function maps every possible combination of input values to output values in a one-to-one relationship. The TableLookup has additional flexibility by allowing the outputs to be expressions rather than just constant values. Input combinations that are not mapped to an output result in no change to the previously existing output value.

An example application of the table lookup is to turn a fan on when a button is pushed, and to turn the fan off when the button is released.

3.6.1.7

LiteralCode

Each instance of the LiteralCode transfer function allows you to write a single function using a subset of the C language. The following subset of the C language is supported:

„ Repetition structures:

„

‡

‡

‡ do while for break ‡

‡ continue

Selection structures:

„

‡

‡ if else

‡ switch

Standard C operators.

Table 3-1. C Operators Supported in the LiteralCode Transfer Function

Operator Type

Assignment

Supported Operators

= += –= *= /= %= &= |= ^= <<= >>=

68 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

3.7

System-Level Editor

Table 3-1. C Operators Supported in the LiteralCode Transfer Function

Operator Type

Math

Bitwise

Conditional

Unary

Supported Operators

+ – * / %

& | ^ << >>

? && || < > <= >=

+ = ~ !

„

„

„

Local variable declaration.

Read only access to project variables and values.

Math functions.

Table 3-2. Math Functions Supported in the LiteralCode Transfer Function

Function Type

Trigonometric

Supported Functions sin(), cos(), tan(), asin(), acos(), atan(), atan2()

Exponential and Logarithmic exp(), pow(), log(), sqrt()

Other functions ceil(), floor(), abs(), fabs()

Pointers are not supported.

Authoring New Design Elements

You can create new transfer functions, drivers, and channels through authoring; however, this guide does not cover that process. For information on authoring, contact Cypress for the appropriate authoring guide:

„ PSoC Designer Driver Author Guide

„

„

PSoC Designer Channel Author Guide

PSoC Designer Transfer Function Author Guide

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 69

System-Level Editor

3.8

Selecting a Configuration

The first step in building your design is to select a configuration. Click Build and the PSoC Device

Configuration Selection window displays, as shown below.

Figure 3-7. PSoC Device Configuration Selection Window

3.8.1

There are three main parts to this window: a list of available device configurations, configuration properties, and a description of the selected configuration. There are also options to select a bill of materials (BOM) vendor and to automatically assign the drivers to pins on the selected chip.

This window allows you to choose your desired PSoC device along with some system options that include defining system voltage and program loop update rate. It only shows the PSoC configurations that meet the input and output requirements of your design. The configurations are listed in order from least to most expensive.

Configuration Properties

Each configuration has default property values, which you can change at any time. If you select different values, the choices are saved with the design, as is the part or device configuration selection.

Depending upon the selected configuration, you can configure one or more of the properties listed below. Each property option is described in more detail under the section called “Configurable Properties” for the selected configuration.

„

„

Supply Voltage – Selects the supply voltage for the device (Vdd).

Flash Interface – Selects the external access for the Flash.

„

„

Reserved ROM Size – Selects the amount of device Flash memory (in bytes) that is reserved from usage by PSoC Designer auto-generated program code. If an interface is selected (I2C or similar), this memory is available through that interface's protocol (reading and writing).

Sample Rate – Selects the maximum update rate for the system (the rate at which the input-control-output loop repeats).

70 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

System-Level Editor

3.8.2

3.8.3

3.9

BOM Vendor

This pull down list allows you to select a specific vendor (or none) to view the bill of materials (BOM).

Some vendors participate in an agreement with Cypress so that once your design is complete you can order the necessary parts automatically.

Assign Pins Automatically

This check box allows PSoC Designer to assign the pins for you.

„ If you check this box and click OK, the build process begins immediately.

„ If you uncheck this box, the OK button becomes a Next... button. When you click Next..., you proceed to the next step in the build process.

Assigning Pins

Depending upon your design, you may want to assign the pins yourself. If so, uncheck Assign Pins

Automatically and click Next... on the Configuration Selection window to open the User Pin Assignment window.

Figure 3-8. User Pin Assignment Window

PSoC Designer automatically assigns the drivers to pins on the selected chip and displays a chip footprint and the pin assignment.

You can manually reassign any pin by dragging the blue rectangle associated with its input/output driver off the top of the pin. As you drag, you see that one or more pins on the footprint are high-

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 71

System-Level Editor

3.9.1

3.9.2

3.9.3

3.9.4

lighted in green. The green highlighting indicates that those pins will accept the driver you assigned.

Drop the blue rectangle on any one of these pins.

When you finish assigning pins, click Next for the last step in the build process.

Pin Color Legend

When you select and drag a driver, all pins are outlined in one of three colors: green, orange, or black.

„ Green indicates the pin is a legal placement and unblocked.

„

„

Orange indicates the pin is a legal placement but another driver placement blocks it.

Black indicates the pin is not a legal placement.

Note A legal and blocked placement may be blocked by another driver’s selected internal resources.

If it continues to be difficult, start over and place the difficult drivers first.

Lock Pins

Locking the pins prevents PSoC Designer from changing the pin assignments on this design. This is useful when your design has been finalized with all of the drivers that you will use in the final design and your only changes are likely to be parameter changes.

Unassign All Pins

Returns all drivers to the unassigned state.

Auto Assign

This window provides a button to automatically assign any currently unassigned drivers to available pins. Whenever there is a problem with a complex pin assignment, drag all drivers off of their pins and select Auto Assign to see how pins are assigned without conflict.

3.10

Generating Output

During the build process, PSoC Designer performs the application generation, translating the graphical and textual design information into PSoC hardware specific configuration and firmware, running

PSoC Designer transparently to perform the low-level code generation, and then compiling and linking this information into a PSoC programming file (hex file).

72 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

System-Level Editor

When the hex file generation is complete, PSoC Designer compiles the design and programming information into a set of custom reports, and then presents the information on the BOM/Schematic desktop.

.

Figure 3-9. BOM/Schematic Desktop

The BOM Schematic desktop shows the resulting pin assignments on the device. The desktop also includes hypertext links to the BOM, data sheet, and schematic custom created for your design.

Click on any hyperlink to view the output in a separate window.

3.11

Developing Complex Designs

The pin assignment process is straight forward with what seems like little complexity. This is by design. PSoC Designer is a tool that removes the complexity from the chip programming process.

There are times however, when preparing a complex design, that conflicts arise. At the end of the process you find that you cannot assign a value to a specific pin because PSoC Designer, as a part of the build process, assigned a different value.

This section provides information to help you understand the processes that create those assignments and what you can do with your design to make the results error and conflict free.

3.11.1

Preparing Your Design

To illustrate the design process, this section takes you through the entire design process. The example is designed to cause pin assignment conflicts, so you can see the process of eliminating them.

This example uses:

„

„

Two Watchdog timers (WDG)

Two PWMs

„

„

„

„

One voltage input

One I2C Slave

One Generic pin

One interface

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 73

System-Level Editor

1. Open PSoC Designer

2. Create a new project with an appropriate name.

3. Create the inputs and outputs using these names:

‡ WDG (Drivers > Input > Timing > External WatchDog)

‡

‡

‡

‡

WDG1

PWM (Drivers > Output > PWM > any PWM)

PWM1 mVolts (Drivers > Input > Voltage Input > DC > Any DC input)

‡

‡

‡

InterfaceSlave (Interface > Communication > I2C > Slave with Address Pins)

GenPin (Input > Digital Input > Generic Pin > Any generic pin)

LED (Output > Display > LED > 7-Segment > Single Digit > Common Anode)

When you are done the screen looks like this

.

74

4. Click Save and then choose Generate/Build ‘yourproject’ Project from the Build menu.

5. Select the target device configuration and properties.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B

For this example select CY8C29466, 28-Pin PDIP/SSOP/SOIC.

System-Level Editor

Make certain to select Assign pins automatically.

Click OK.

6. When the build system completes you see this screen.

Automatic pin assignment failed because of conflicts between the drivers. You now begin the process of manually assigning drivers to the unassigned pins so that you solve this problem.

Now you place the unassigned drivers on of the available pins.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 75

System-Level Editor

7. Clear all pin assignments by clicking the Unassign All Pins button.

The result is a screen that looks like this.

All the drivers are now listed on the right of the screen as unassigned drivers.

8. When you click a driver the ports to which you can assign it are highlighted in green. Begin with

LED_bit0.

76

9. Drag InterfaceSlave_i2c I2CsCLPin to pin 13. The SDAPin will automatically assign to pin 15.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B

System-Level Editor

10.Select each of the other drivers and repeat the process until all the drivers are assigned and the screen looks like this.

The build is now complete and you are ready to move to the next step: programming the part.

The process illustrated here seems simple. You add inputs, outputs, and an interface. Then you select a part and build the file. If there are conflicts such as encountered in this example you reassign the drivers and complete the process. PSoC Designer automatically takes care of all the underlying complexity and puts everything in the proper place.

PSoC Designer creates a .soc file that allows you to open the project Interconnect view. This allows you to further customize your design. In addition you are able to use the interconnect view to see the complexity of your design. Here are two views of the pin assignment for this sample project.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 77

System-Level Editor

Table 3-3. PSoC Designer and PSoC Designer 4.3 Design Views

PSoC Express PSoC Designer 4.4

Your seemingly simple design is, in fact, complex and ready for further customization.

3.12

Programming PSoC Flash Memory

When you are satisfied with your design and completed build, you need to program and test your

PSoC device.

Click Program to launch the PSoC Programmer application.

Figure 3-10. PSoC Programmer Application

78 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

System-Level Editor

The application loads with the PSoC Designer hex file in memory. Follow instructions in the PSoC

Programmer User Guide to program the PSoC device.

When you are done programming, exit the PSoC Programmer application. Not exiting the application may cause some communication errors between PSoC Designer and PSoC Programmer.

3.13

Monitoring Your Design

The board monitor is a debugging tool similar to the simulation tab, except that it is designed to be used while attached to a prototype board through a communication interface that allows you to monitor changes in the various design elements in real time.

The default communication for the board monitor is I

2

C uses the CY3240-I2USB I2C to USB Bridge

Debugging/Communication Kit. This allows you to monitor the board using the same ISSP (In System Serial Programming) connector that you use to program it.

Figure 3-11. Monitoring Desktop

Monitor Controls

Widgets

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 79

System-Level Editor

The monitor desktop looks very similar to the simulation desktop, except that you are monitoring live values from your prototype board. The board monitor also enables the use of the variables chart window that allows you to track any or all of your system variables in real time.

Figure 3-12. Variables Chart Window

The variables chart allows you to track all or any combination of system variables in real time on a chart. You can choose which of the available variables appear in the chart window by checking or clearing the box next to the variable name.

The variables chart supports three different vertical scaling modes:

Table 3-4.

Automatic Scaling The Variables Window uses a preset algorithm to choose a scale that will allow all selected variables to be displayed.

Manual Scaling Deselect the Auto Scale box and enter a minimum and maximum value for the Y scale. Only those traces that fall within the selected range will be displayed.

Data Normalized to a Manual Scale

Select the Normalize button and all of the selected variables will be normalized so that they can be viewed on a common scale that you choose. Each variable is scaled according to that variables Minimum and Maximum. So if a variable has a max of 5 and a minimum of -5 and the actual values recorded range from -4 to 4, the data points will be graphed over the middle 80% of the chosen range.

3.13.1

Monitoring Your Board With the I2C-USB Bridge

The easiest method of monitoring your board is to use the CY3240-I2USB I

2

C to USB Bridge

Debugging/Communication Kit. The I

2

C to USB Bridge is a quick and easy link from any design or application’s I

2

C bus to a PC via USB for design testing, debugging and communication.

1. Open your design in PSoC Designer.

80 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

System-Level Editor

2. If your design does not already have an I

2

C interface, choose an I2C slave communication interface, and place it on your design. Leave the I2C_Address at the default value of 4.

3. When you do pin assignment for the project, the I

2

C pins will default to P1[7] and P1[5]. You will need to move them to P1[0] and P1[1].

4. Build your project and program your board.

5. Switch to the Monitor desktop.

6. Plug the I2C-USB Bridge into your board.

7. Plug the USB cable into the I2C-USB Bridge.

8. Plug the USB Cable into your PC.

The board monitor displays Connected.

9. Choose the correct power setting.

‡

‡

Board Powered if the board has its own power

5V Supplied or 3.3V Supplied to power the board from the USB bus.

10.Press the Play button to begin monitoring the board.

The board monitor displays Running.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 81

System-Level Editor

11. Interacting with the controls on the board will register in the board monitor in real time.

3.13.2

Monitoring Your Board with Other Interfaces

If you use USB, or some other interface in your design, you will need to write your own firmware to communicate with the board monitor.

3.14

Tuning Your Design

Most drivers in PSoC Designer are very simple. They have a few easily modifiable parameters, the results of which are easy to predict. In many cases the simulation desktop is all that is needed to make adjustments and get everything working as you expect. There are a few drivers, however, that have complex settings, that interact with the real world in subtle ways, or both. These drivers require in-circuit testing and modifications that were not previously possible with PSoC Designer. Examples of this are capacitive sensing applications, and high brightness LEDs.

The parameters that you set in PSoC Designer are written to Flash memory on the PSoC device.

The firmware loads these values into registers when the device boots. Normally, to change a parameter setting on your prototype hardware, you make a change to the parameter in PSoC Designer, rebuild the project, and reprogram the part. This can be a time consuming process for complex designs that require multiple small changes to get them ‘just right.’

To help with this, PSoC Designer now has tuners available for a few of its more complex drivers. A tuner the result of a combination of some additional PSoC firmware and a custom visual interface. If a driver has a tuner associated with it, one of its properties will be Expose Tuning Values. Setting

Expose Tuning Values to Yes adds a small loop to the firmware that periodically copies the parameter settings from Flash to the associated register at run time. The visual interface of the tuner will allow you to both monitor the device at run time, and also make changes to properties and write those parameter changes to Flash. You can then choose to write those values back to the parameter settings in PSoC Designer, or discard the changes and try again.

To enable tuning in your design, you must do two things in PSoC Designer:

1. Set Expose Tuning Values to Yes for all drivers that you want to tune.

82 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

System-Level Editor

2. Make sure that the Flash Interface is Enabled in the Device Configuration properties when you choose the device for your project.

Exposing tuning values adds some extra code to your design, so you may want to make sure that you set Expose Tuning Values to No before you do your final build, especially if resources are tight or you are trying to fit your final design into a smaller, less expensive part.

The following example shows the process of tuning a driver. This example shows tuning of a

CapSense button on a CY3203 CSA CapSense board. To set it up, choose a CSA Properties driver to set global CSA properties, several CSA buttons, a Diplexed Slider, and an I2C interface. See the

PSoC Express CapSense Guide for details on how to set up this project. Build the project and set up

the board monitor as shown in “Monitoring Your Design” on page 79

.

1. In the board monitor desktop, right click on a tunable driver.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 83

System-Level Editor

The tuner window for the driver displays.

2. Touch the button on the board that corresponds to driver tuner displayed.

The button is more sensitive than it needs to be.

84

3. Increase the Finger Threshold and increase the IDAC setting.

The IDAC setting is inversely related to the sensitivity of the button. See driver datasheet for more information about the settings.

4. Click Apply to Board to write the changed parameter to Flash on the PSoC device.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B

System-Level Editor

5. To see exactly where a button triggers you can move your finger slowly on to the button. Do this to observe that the Finger Threshold is higher now than it was before.

6. Place a finger fully on the button to observe that it is less sensitive now.

7. Click OK to save the values from the tuner window back to properties in PSoC Designer. Clicking

Cancel discards your changes, and retains the original properties settings.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 85

System-Level Editor

86 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

4.

Code Editor

4.1

In this chapter you learn how to create the project code.

File Definitions and Recommendations

Once you complete your device configuration, you are ready to create the application code. This is done in the Code Editor subsystem.

To access the Code Editor, double click any source file in the Workspace Explorer.

Figure 4-1. Code Editor View

The Workspace Explorer is shown in the right frame of

Figure 4-1

. This tree maintains the list of files that include configurations files, user module source and header files, boot files, and user application code.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 87

Code Editor

4.1.1

File Types and Extensions

When you create a project, a root directory with three folders is generated at the location you specify.

The name of the root directory is the project name and the names of the three folders are lib

(Library), obj (Objects), and output (for files generated by a project build).

■ The lib folder contains user module Library Source files.

The obj folder contains intermediate files generated during the compiling/assembling of .c and assembly source files.

The output folder contains the project.hex file (used for debugging and device programming), the listing file, and other files that contain debug information.

Table 4-1 lists the PSoC Designer project file types and extensions. Most of these files are editable and appear in the left frame of the system interface inside the folder bearing the project name. For

more details regarding files and recommended usage see “Project File System” on page 89

.

Table 4-1. File Types and Extensions

Type

Address Map

ASM Include a

Assembly of C

Assembly Source a

C Header

C Source a

CFG File

Extension

.mp

.inc

.s

.asm

.h

.c

.cfg

Location

…\output

ASM Include Headers in source tree

Found near the C file

Source Files\ Library

Source in source tree

Folder under project directory folder under project directory

C Headers in source tree

Source Files in source tree

Description

Generated during the build process. Identifies global symbol addresses and other attributes of output.

Editable Assembly language include file (generated for APIs).

Assembly generated from the C source code.

Editable assembly language source file (created initially, added, or generated for APIs).

Editable language include file (generated for

APIs).

Compiler language file that can be added to the project.

Project configuration file that can be imported and exported for Dynamic Reconfiguration.

CMX File .cmx

Debug Symbols

Full

Program Listing

HEX File

Library/Archive

Make

Object Module

Project

Database a

Relative Source

Listing

.dbg

.lst

.hex

.a

.mk

.o

.soc

.lis

…\output folder under project directory

…\output folder under project directory

…\output folder under project directory

Project directory

Generated during the build process. Used by the Debugger subsystem.

Full program listing. Used by the Single-Step

ASM function.

Output file in Intel HEX format generated during the build process. This file alone will be downloaded to the ICE for project debugging.

…\lib\libpsoc.a but Libraries can be anyplace

A collection of object files, created by ilibw.exe

.

Menu under Project > Open local.mk file

Customize the Build/Make process for a particular PSoC Designer project.

…\obj folder under project directory

Intermediate, relocatable object file generated during assembly and compilation.

Project file accessed under File > Open

Project.

…\obj folder under project directory

Relative address listing file generated by the assembler.

88 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Code Editor

4.1.2

Table 4-1. File Types and Extensions<Italic> (continued)

Type

ROM File

Template

Template a

Extension

.rom

.tpl

.tpl

Location

…\output folder under project directory

Project directory

Installation directory under

…\Templates then copied to project directory

Description

This file is a legacy (M8A M8B) program image output file.

Editable template file.

Template files used to generate project files

( boot.tpl > boot.asm

).

Text

Document

.txt

Project directory

Text document that contains system information.

WNP File .wnp

Project directory

Persistence file unique to PSoC Designer.

Contains project information restored each time the project is opened.

XML

Document a

.xml

Project directory Device resource file.

a. If you are using a version control system to track project process, copy the above checked files including m8c.inc (as the only .inc file) and not including boot.asm (as it is recreated during the device configuration process). Also include any *INT.asm files that have been modified.

All other project files will be regenerated during the device application configuration process.

Project File System

The project file system (workspace explorer) setup is like a standard file system. To access and edit files simply double-click the target file. Open files appear in the main window to the right of the source tree. The maximum number of characters allowed per line is 2,048.

Figure 4-2. Source Tree

The source tree contains these file folders:

Chip View Folder – Contains the Loadable Configurations folder that contains one or more configurations. Each of the loadable configurations contains the user modules for the configuration. For more information see

“Dynamic Reconfiguration” on page 52

.

Source Files Folder – Contains assembly language code and C Compiler files generated by the system and user modules.

Headers and Library Headers Folders – Contains include files added by device configurations and user modules.

Library Source Folder – Contains the project configuration .asm as well other project-specific reference files generated by device configuration.

If you view the source tree in the Debugger subsystem, you see an Output tab. In the Output tab you have access to the project .lst and .mp files. Because these files are generated output from your

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 89

Code Editor

4.1.3

4.1.4

4.1.5

4.1.6

assembled and linked source, they are read only. You can also access the Output tab on the source tree in the Code Editor by selecting Tools > Options > Code Editor tab and unchecking Enable Output.

boot.asm

This startup file resides in the source tree under Source Files and is important because it defines the boot sequence. The components of the boot sequence are:

■ Defines and allocates the reset and interrupt vectors.

Initializes device configuration.

Initializes C environment if using the C Compiler.

■ Calls main to begin executing the application code.

When a project is created, the template file, boot.tpl, is copied into the project directory. Each time the project is generated, the boot.asm file is generated from the local boot.tpl file.

boot.asm is re-generated every time device configurations change and application files are generated. This is done to make certain that interrupt handlers are consistent with the configuration. If you make changes to boot.asm that you do not want overwritten, modify the local project boot.tpl file and then re-generate file.

main.asm/main.c

If the C complier is not enabled, then the main.asm file is generated for applications written in

Assembly language. If the C Compiler is enabled, the main.c file is generated for a C program. This file resides in the source tree under Source Files and is important because it holds the _main label that is referenced from the boot sequence.

PSoCConfig.asm

This is a required Library Source file because it contains the configuration that is loaded at system power-up.

PSoC Designer overwrites PSocConfig.asm when a device configuration changes and application files are regenerated, with no exceptions. To manipulate bits, all part register values reside in this file for your reference.

Additional Generated Files

Additional files are generated in association with user modules and Dynamic Reconfiguration.

Psocgpioint.inc – This file contains additional information pertaining to pin GPIO write only register shadows. If a pin group is defined in a register set for which register shadows are allocated, then a set of three macros are defined for each register shadow to read, set, or clear the particular bit within the register associated with the pin. The names of the macros are keyed to the custom name assigned to the pin and are:

■ GetCustomName_registerName

SetCustomName_registerName

ClearCustomName_registerName

CustomName is the custom name set for the pin, and registerName is the associated register name for which a register shadow is allocated.

90 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Code Editor

The registerName registers vary with the chip device description and include all registers associated with the GPIO ports. For the CY8C25xxx/26xxx device family, registers include:

■ Bypass

DriveMode_0

DriveMode_1

IntCtrl_0 intCtrl_1

■ IntEn

For all other PSoC device families, registers include:

■ GlobalSelect

DriveMode_0

DriveMode_1

DriveMode_2

IntCtrl_0

IntCtrl_1

IntEn

The register shadow allocation is determined by user modules and Dynamic Reconfiguration. As the register allocation changes, the macro generation changes accordingly.

Psocgpioint.h – This file contains the same information as Psocgpioint.inc except that it is in a form needed for C code. In the case of the register shadows, this file does not generate macros, but rather defines a symbol that allows manipulation of the shadow as a global variable. For each register shadow associated with a custom pin definition, a variable named CustomName

_registerNameShadow is defined, where CustomName and registerName are the same as previously defined for Psocgpioint.inc. The variable name is then used to manipulate the shadow register. For example, to set a pin value to ‘1’ within the port, do this:

CustomName_registerNameShadow |= CustomName_MASK;

CustomName_registerName_ADDR = CustomName_registerNameShadow;

Globalparams.h – This file has the same contents as globalparams.inc, except it also has #define statements.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 91

Code Editor

4.2

4.2.1

Working in Code Editor

Before you begin adding and modifying files, take a few moments to navigate Code Editor, take inventory of your current files, and map out what you plan to do and how you plan to do it.

Modifying Files

When you are ready to program and modify assembly language source files, double-click the target file located in the file source tree. The file opens and appears in the main active window. You can open multiple files simultaneously.

Table 4-2 details the menu options available for modifying source

files.

Table 4-2. Menu Options for Modifying Source Files

Icon Option Menu

Compile/Assemble Build > Compile

Build Current Project Build > Build Project

Generate and Build All

Projects

Build > Generate/Build All

Projects

Build

Build > Generate/Build current project

Shortcut

[Ctrl] [F7]

[Shift] [F6]

[F6]

Feature

Compiles or assembles the open, active file ( .c

or .asm)

Builds the entire project and links applicable files

New File File > New [Ctrl] [N] Adds a new file to the project

Open File

Indent

File > Open [Ctrl] [O]

Opens an existing file in the project

Indents specified text

Outdent

Comment

Outdents specified text

[Ctrl][E]+[C] Comments selected text

Uncomment

Toggle Bookmark

Clear Bookmarks

Next Bookmark

Previous Bookmark

Find Text

Undo

Edit > Bookmarks > Toggle

Bookmark

Edit > Bookmarks > Clear

Bookmarks

Edit > Bookmarks > Next

Bookmark

Edit > Bookmarks >

Previous Bookmark

Edit > Find and Replace

[Ctrl][E]+[U] Uncomments selected text

[Ctrl] [B] +

[T]

[Ctrl] [B] +

[C]

[Ctrl] [B] +

[N]

[Ctrl] [B] +

[P]

[Ctrl] [F]

Toggles the bookmark: Sets/ removes user-defined bookmarks used to navigate source files

Clears all user-defined bookmarks

Goes to next bookmark

Goes to previous bookmark

Find specified text

Edit > Undo [Ctrl] [Z] Undo last action

Redo Edit > Redo [Ctrl] [Y] Redo last action

92 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Code Editor

4.2.2

Adding New Files

To add a file:

1. Click the New File icon or select File > New File.

2. In the New File dialog box, select a file from the File types.

3. In the Name field, type the name for the file.

4. The current project directory is the default destination for your file. Uncheck the Add to current project field and click Browse to identify a different location if you do not want the default. The

Browse button is only enabled if you uncheck the Add to current project field.

Figure 4-3. New File Dialog Box

4.2.3

4.2.4

5. When finished, click OK.

Your new file is added to the file source tree and appears in the main active window.

Adding Existing Files

You are also able to add existing source files to your project (either C or assembly). Do this by accessing Project > Add File and identifying the source file (by locating the file with the file dialog).

Keep in mind that you add a copy of your original file to the project, not the original itself.

If the existing file you want to add is under a lib folder (…\lib), this file is added to the Library

Source tree and resides in the lib folder of the project.

Removing Files

You can remove files from your project in one of two ways:

1. To remove the file, right-click on the file and select Delete.

2. Access Project > Remove from Project or right-click the file in the source tree and select

Remove from Project ([Delete] key).

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 93

Code Editor

4.2.5

Searching Files

In addition to the standard Find/Replace feature in PSoC Designer, you can search for specific text inside specific files. To search for text in any single file or combination of multiple files:

1. Click Edit > Find and Replace.

Figure 4-4. Find and Replace Dialog Box

2. In the Find what field of the Find in Files dialog box, type or click the drop-arrow to choose a previously searched word.

Search by standard grep (Global Regular Expression Print) methods. Grep searches the input files for lines containing a match to a given pattern list. For options, see grep.pdf in the \Documentation\Supporting Documents subdirectory of the PSoC Designer installation directory.

3. In the In files/file types field, type or click the drop-arrow to choose a previously searched file or file type. Separate multiple files by using a comma.

4. Select the folder or files from the Look In menu or select the button button, to search a different project directory than the directory of your current open project. When Look In is set to

Current Document or All Open Documents, the File Types Filter is ignored.

5. Click a check in the specifics: Match whole word, Match case, Search subdirectories, and Search up, if desired.

6. When finished, click Find Next, Find In Files, or Mark All (to highlight all occurences of the found text). Click Close to close the Find in Files dialog box.

7. The results of the Find In Files search is diplayed in the Output window. Double-click to open the file. The cursor is placed at the beginning of the found text.

The Mark All and Replace All functions only work when Look In is set to Current Document or All

Open Documents. It will not mark or replace text in unopened documents.

94 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

5.

Assembler

5.1

5.2

In this chapter you receive high-level guidance on programming assembly language source files for the PSoC device. For comprehensive details, see the PSoC Designer Assembly Language User

Guide.

Accessing the Assembler

The assembler is an application accessed from within PSoC Designer, much like the C Compiler.

This application is run as a batch process. It operates on assembly language source to produce executable code. This code is then compiled and built into a single executable file that is downloaded into the In-Circuit Emulator (ICE), where the functionality of the PSoC device is emulated and debugged.

The project source files appear in the left frame, called the source tree. Double-click individual files so they appear in the main active window where you add and modify code using the standard cut, copy, paste edit icons.

The M8C Microprocessor (MCU)

The Microprocessor (MCU) is an enhanced 8-bit microprocessor core. It is optimized to be small and fast.

There are five internal registers, see Table 5-1 . All registers are 8 bits wide except the PC, which is

composed of two 8-bit registers (PCH and PCL) which together form a 16-bit register.

Table 5-1. MCU Internal Registers

Register

Accumulator

Flag

Index

Stack Pointer

Program Counter

Abbreviation

A

F

X

SP

PC

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 95

Assembler

5.2.1

5.2.2

5.2.3

Address Spaces

There are three separate address spaces implemented in the Assembler:

Register Space (REG) – Accessed through the MOV and LOGICAL instructions. There are 8 address bits available to access the register space, plus an extended address bit via the Flag register bit 4.

Data RAM Space – Contains the data/program stack and space for variable storage. All the read and write instructions, as well as instructions which operate on the stacks, use data RAM space.

Data RAM addresses are 8 bits wide.

The M8C is able to directly access 256 bytes of RAM. Some PSoC devices have more than a

256-byte RAM page. These devices access multiple RAM pages using a combination of page mode bits in the Flag and Paging registers of the register address space. See the PSoC device data sheets and the PSoC Technical Reference Manual for details.

Program Memory Space – Organized into 256 byte pages, such that the PCH register contains the memory page number and the PCL register contains the offset into that memory page. The

M8C automatically advances PCH when it needs to cross a page boundary. The user need not be concerned with program memory page boundaries, because they are invisible within the programming module. The one exception to this is that non-jump instructions ending on a page boundary take an extra cycle to complete. Jump instructions are not affected in this manner.

Instruction Format

Instruction addressing is divided into two groups:

Logic, Arithmetic, and Data Movement Functions (Unconditional)

These are 1-, 2-, or 3-byte instructions. The first byte of the instruction contains the opcode for that instruction. In 2-byte instructions, the second byte contains either a data value or an address.

Jump and Call Instructions, including INDEX (Conditional)

Most jumps, plus CALL and INDEX, are 2-byte instructions. The opcode is contained in the upper

4 bits of the first instruction byte and the destination address is stored in the remaining 12 bits.

For program memory sizes larger than 4 KB, a 3-byte format is used.

Addressing Modes

Ten addressing modes are supported. For examples of each see the PSoC Designer Assembly Lan-

guage User Guide.

■ Source Immediate

Source Direct

Source Indexed

Destination Direct

Destination Indexed

Destination Direct Immediate

Destination Indexed Immediate

Destination Direct Direct

Source Indirect Post Increment

■ Destination Indirect Post Increment

96 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Assembler

5.2.4

5.3

5.4

Destination of Instruction Results

The result of a given instruction is stored in the destination, which is placed next to the opcode in the assembly code. This allows for a given result to be stored in a location other than the accumulator.

Direct and indexed addressed data RAM locations, as well as the X register, are additional destina-

tions for some instructions. The AND instruction, in Table 5-2 , is a good illustration of this feature

(i2 = second instruction byte, i3 = third instruction byte). The ordering of the operands within the instruction determines where the result of the instruction is stored.

Table 5-2. Destination of AND Instruction

AND A, expr

Syntax

AND A, [expr]

AND A, [X + expr]

AND [expr], A

AND [X + expr], A

AND [expr], expr

AND [X + expr], expr

Operation acc

← acc & i2 acc

← acc & [i2] acc

← acc & [x + i2]

[i2]

← acc & [i2]

[x + i2]

← acc & [x + i2]

[i2]

← i3 & [i2]

[x + i2]

← i3 & [x + i2]

Assembly File Syntax

Assembly language instructions reside in source files with .asm extensions in the source tree of the

Workspace Explorer. Each line of the source file may contain five keyword types of information.

Table 5-3 supplies critical details about each keyword type.

Table 5-3. Keyword Types

Keyword Type

Label

Mnemonic

Operands

Expression

Comment

Critical Details

A symbolic name followed by a colon (:)

An assembly language keyword

Follows the Mnemonic

Is usually addressing modes with labels and must be enclosed by parentheses

Can follow Operands or Expressions and start in any column if the first non-space character is either a C++ style comment (//) or semicolon (;)

Instructions in an assembly file have one operation on a single line. For readability, separate each keyword type by tabbing once or twice (approximately 5-10 white spaces). See the PSoC Designer

Assembly Language User Guide for type definitions and an example of assembly file syntax.

List File Format

When you build a project, a listing file with an .lst extension is created. The listing shows how the assembly program is mapped into a section of code beginning at address 0. The linking (building) process will resolve the final addresses. This file also provides a listing of errors and warnings, and a reference table of labels.

.lst files are viewed after a project build in the Debugger subsystem under the Output tab of the source tree.

Also generated during a build (in addition to the .lst file) are .rom, .mp, .dbg, and .hex files. The .hex is used for debugging and programming. The .mp contains global symbol addresses and other attributes of output.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 97

Assembler

5.5

Assembler Directives

The PSoC Designer Assembler allows the assembler directives listed in Table 5-4 . See the PSoC

Designer Assembly Language User Guide for descriptions and sample listings of supported assembler directives.

Table 5-4. Assembler Directives

Symbol

AREA

ASCIZ

BLK

BLKW

DB

DS

DSU

DW

DWL

ELSE

ENDIF

EQU

EXPORT

IF

INCLUDE

.LITERAL,

.ENDLITERAL

MACRO/ENDM

ORG

.SECTION,

.ENDSECTION

Suspend - OR F,0

Resume - ADD SP,0

Assembler Directive

Area

NULL Terminated ASCII String

RAM Byte Block

RAM Word Block

Define Byte

Define ASCII String

Define UNICODE String

Define Word

Define Word with Little Endian Ordering

Alternative Result of IF…ELSE…ENDIF

End of IF…ELSE…ENDIF

Equate Label to Valuable Value

Export

Conditional Assembly

Include Source File

Prevent Code Compression of Data

Macro Definition Start/End

Area Origin

Section for Dead-Code Elimination

Suspend and Resume Code Compressor

98 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

5.6

5.7

Assembler

Instruction Set

To access a complete instruction in detail within PSoC Designer, click your cursor on the target instruction in the file and press [F1].

Table 5-5 lists the notation used for the instructions. See the

PSoC Designer Assembly Language User Guide for the complete instruction set. k k

1 k

2

PC

A

CF expr

F

SP

X

ZF

Table 5-5. Instruction Set Notation

Notation Description

Accumulator

Carry Flag

Expression

Flags (ZF, CF, and Others)

Operand 1 Value

First Operand of 2 Operands

Second Operand of 2 Operands

PCH, PCL

Stack Pointer

X Register

Zero Flag

Compile and Assemble Files

Once you complete programming all assembly language source (in addition to any .c source), you are ready to compile and assemble the group of files. Compiling translates source code into object code. (The Linker then combines modules and supplies real values to symbolic addresses, thereby producing machine code.) Each time you compile and assemble, the most prominent, open source file is compiled. PSoC Designer can decipher the difference between C and assembly language files, and compile and assemble accordingly.

To compile the source files for your project, click the Compile/Assemble icon .

PSoC Designer employs a make utility. Each time you click the Compile/Assemble or Build icon, the utility automatically determines which files of a large application (manual or generated) were modified and need recompiling, then issues commands to recompile them. For further details, see

make.pdf in the \Documentation\Supporting Documents subdirectory of the PSoC Designer installation directory.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 99

Assembler

The Output Status (or error-tracking) window of Code Editor is where the status of file compiling and assembling resides. Each time you compile and assemble files, the Output Status window is cleared and the current status is entered as the process occurs.

Figure 5-1. Output Status Window

5.8

When compiling is complete, you the see the number of errors. Zero errors signify that the compilation and assemblage was successful. One or more errors indicate problems with one or more files.

This process reveals syntax errors. Such errors include missing input data and undeclared identifier . For a list of all identified compile (and build) errors with solutions see the PSoC

Designer Assembly Language User Guide. For further details on compiling and building see

“Building a Project” on page 103

in this guide.

At any time you can ensure a clean compile and assemble (or build) by accessing Project > Clean, then clicking the Compile/Assemble or Build icon. The “clean” deletes all lib\libPSoc.a, obj\*.o

, and lib\obj\*.o files. These files are regenerated upon a compile or build (in addition to normal compile and build activity).

Calling Assembly Functions From C

When one C function calls another, the compiler uses a simple layout for passing arguments that the caller and callee use to initialize and the access the values. Although you can use the same layout when a C function calls an assembly language routine, it is best to use of the alternate fastcall16 calling convention. Fastcall16 is directly supported by the C compiler though use of a pragma directive and is often more efficient than the convention used by C. In fact, fastcall16 is identical to the C calling convention except for simple cases when the parameters are passed and/or returned in the

CPU A and X registers. All user module API functions implement the fastcall16 interface for this reason.

There are four conditions to meet when using the fastcall16 interface:

The function must be tagged with a C #pragma fastcall16 directive

The function needs a C function prototype

The assembly function name must be the C function name prefixed with an underscore character (_).

The assembly function name must be exported.

100 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Assembler

For example, an assembly function that is passed a single byte as a parameter and has no return value looks like this:

C function declaration (typically in a .h header file)

#pragma fastcall16 send_byte void send_byte( char val);

C function call (in a .c file) send_byte( 0x37);

Assembly function definition (in an .asm file) export _send_byte

; Fastcall16 inputs (single byte)

; A – data value

; Fastcall16 return value (none)

_send_byte: mov reg[ PRT1DR],A ret

An assembly function that is passed two bytes and returns one byte might look like this:

C function declaration (typically in a .h header file)

#pragma fastcall16 read_indexed_reg char read_indexed_reg( char bank, char index);

C function call (in a .c file) val = read_indexed_reg( 0x01, index);

Assembly function definition (in an .asm file) export read_indexed_reg

; Read byte from specified IO register

; Fastcall16 inputs (two single bytes)

; A – bank number (0 or non-zero)

; X – register number

; Fastcall16 return value (single byte)

; A – read data

_read_indexed_reg:

cpl A

jnz get_data:

or F, FLAG_XIO_MASK; switch to bank 1 get_data:

mov A, reg[X]

and F, ~FLAG_XIO_MASK; make sure we’re in bank 0

ret

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 101

Assembler

Functions with more complex input parameters or return values can be written using these tables.

Table 5-6. Pragma Fastcall16 Conventions for Argument Passing

Argument Type

Single Byte

Two Single Bytes

Double Byte

Pointer

All Others

A

A, X

X, A

A, X

Register

None

Argument Register

The argument is passed in A.

The first argument is passed in A, the second in X.

The MSB is passed in X, the LSB in A.

The MSB is passed in A, the LSB in X.

Arguments are stored on the stack in standard byte order and in reverse order or appearance. In other words, the MSB of the last actual parameter is pushed first and the LSB of the first actual parameter is pushed last.

Table 5-7. Pragma Fastcall16 Conventions for Return Value

Return Type

Single Byte

Double Byte

Pointer

All Others

A

X, A

A, X

Return

Register

None

Comment

The argument is returned in A.

The MSB is passed in X, the LSB in A.

The MSB is passed in A, the LSB in X.

Use a pass-by-reference parameter or global variable instead of returning arguments longer than 16 bits.

Note that the #pragma fastcall16 has replaced #pragma fastcall and use of #pragma fastcall is deprecated.

102 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

6.

Build Manager

6.1

In this chapter you learn the details of building a project, discover more about the C Compiler as well as the basic, transparent functions of the system Linker and Loader, and Librarian. For comprehensive details on the C Compiler, see the PSoC Designer C Language Compiler User Guide.

Building a Project

Building a project compiles and assembles all source files and selectively assembles library source files. The build process performs the compile and assemble of project files then links to all the project’s object modules (and libraries), creating a .hex file that is easily downloaded for debugging.

Switching to the debugger causes the build process to recompile and link the project as needed.

To build the current project, either click the Build icon , select Build > Build from the menu, or press [F7].

PSoC Designer uses GNU Make version 3.79 to manage the build process. Each time you click the

Compile/Assemble or Build icon, make determines which source files were modified and issues commands to recompile them and link the project.

For further details, see make.pdf in the \Documentation\Supporting Documents subdirectory of PSoC Designer install directory.

The build process creates object modules in the obj or \lib\obj subdirectory of the project directory.

The linking produces the final project image in the output folder of the project directory.

The .hex file can be downloaded to the ICE. Other files in the folder provide reference for you and the Debugger subsystem. The .lst file contains a complete listing of the project, the .dbg file contains debug information, the .mp file contains a memory map, and the .idata file contains initialized data.

At any time you can ensure a clean build by accessing Project > Clean then clicking the Build icon.

The “clean” deletes all lib\libPSoc.a, obj\*.o and lib\obj\*.o files. These files are regenerated on a build (in addition to normal build activity).

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 103

Build Manager

Each time you build your project, the Output Status window in Code Editor is cleared and the current status is entered as the process occurs.

Figure 6-1. Output Status Window

6.2

6.2.1

104

When the build is complete, you see the number of errors and warnings. Zero errors signify a successful build. One or more errors indicate problems with one or more files. If there are errors, the program image (.hex file) is available for download to the ICE. For a list of all identified compile and build errors with solutions see the PSoC Designer Assembly Language User Guide.

C Compiler

In addition to the development tools provided by Cypress Semiconductor, third party development tools are available for PSoC devices. This gives developers a choice of tools when working with

PSoC devices. For information on how to install and use third party compilers with PSoC Designer, refer to documentation supplied by the manufacturer of the tool.

The iMAGEcraft compiler enables you to quickly create a complete C application for a PSoC device.

Its built-in macro assembler allows assembly language code to seamlessly merge with C code.

The compiler compiles each .c source file to an .s assembly file. The assembler then translates each

.asm or .s file into a relocatable object file, .o. After all the files are translated into object files, the builder and linker combine them together to form an executable file.

The iMAGEcraft C Compiler comes complete with embedded libraries providing port and bus operations, standard keypad and display support, and extended math functionality. For comprehensive details on the C Compiler, see the PSoC Designer C Compiler User Guide.

To set compiler options in PSoC Designer, select Project Settings > Build > Compiler. You can select a compiler option from the compilers you have installed. Depending on the compiler selected, the settings will differ.

ImageCraft Compiler Options

The ImageCraft specific compiler configuration options are as follows:

Macro Defines specifies macros on the command line to the compiler.

Macro Undefines undefines any predefined compiler macros.

Checking Optimize Math Functions for Speed causes math functions optimized for speed to be included in the application at the cost of additional Flash and/or RAM footprint.

Checking the Enable MAC checkbox enables a multiply-accumulate register (if available on the chip) to be used in support of math functions (for fast multiplication).

■ Compiler Data Flow Optimization

PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Build Manager

6.2.2

6.3

The Enable Paging checkbox is used to enable or disable large memory model appliations (applications using more than 256 bytes of RAM) on target chips with more than 256 bytes of RAM.

Unchecking this box for these chip restricts RAM usage to the first 256 bytes and decreases program execution time and size associated with manipulating RAM paging registers.

Stack Page is an indicator of the RAM page on which the stack will be allocated for a large memory model application.

Stack Page Offset enables setting the start address of the stack for a large memory model application such that the stack page can be shared between the stack and static variables.

Code Compression Techologies are used to reduce the application's Flash footprint. ■

Condensation (duplicate code), is a search of the binary code image for instruction sequences that occur multiple times. These instruction sequences are placed into subroutines. Each occurrence of a repeated instruction sequence is then replaced with a call to the applicable subroutine.

Sublimation (eliminate unused user module APIs) is the elimination of usused assembly code bounded by the .section and endsection directives in AREA UserModules. If execution flow does not go to the label immediately below the .section directive, the entire block of code up to the next .endsection directive is removed.

Refer to the ImageCraft C Compiler Guide for more information.

HI-TECH Compliler Options

Listed below are the HI-TECH specific compiler configuration options:

Macro Defines allows you to define macros on the command line to the compiler.

Macro Undefines allows you to undefine any predefined compiler macros.

Warning Level specifies the minimum warning message level allowed for output.

Optimization Settings

❐ Checking the Global checkbox enables global optimization and the Level dropdown list selects the global optimization level.

❐ Checking the Assembler checkbox enables assembler optimization.

Options allows you to enter any command line compiler options

The Switch to Lite Mode button adds a command line option for the Pro compiler to compile using

Lite mode. This button is applicable only to the Pro compiler and has no effect on the Lite compiler, which compiles in Lite mode regardless of this option setting.

Refer to the HI-TECH C

(R)

PRO for the PSoC

(R)

Mixed-Signal Array Pro guide for more information.

Linker

The linking functions in the build process are transparent to the user. Building your project links all the programmed functionality of the source files (including device configuration) into a .hex file, which is the file used for downloading and debugging.

The linking process links intermediate object and library files generated during compilation and assembly, checks for unresolved labels, and then creates a .hex and a .lst file, as well as assorted .o

and .dbg files. For descriptions of these files, refer to “Source Files Generated by Generate Project

Operation” on page 47 .

To set linker options in PSoC Designer, select Project Settings > Build > Linker. This screen configures the linker specific options based on the compiler selection made in the Compiler screen. The

Selected C compiler box indicates which compiler (and linker) is currently selected.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 105

Build Manager

6.3.1

6.3.2

6.3.3

ImageCraft Specific Linker Options

Configuration options of imagecraft specific linker are as follows:

■ Relocatable code start address specifies the first Flash address for the linker to start placing relocatable code areas. This address may be entered in decimal or hexadecimal but is displayed in decimal.

Object/library modules specifies a list of libraries to link in addition to the default library.

Additional library path specifies a library path alternative to the default.

Refer to the ImageCraft C Compiler Guide for more information.

HI-TECH Specific Linker Configuration Options

Configuration options of Hi-tech specific linker are as follows:

Warning Level specifies the minimum warning message level allowed for output.

Options allows you to enter any command line linker options

Refer to the HI-TECH C

(R)

PRO for the PSoC

(R)

Mixed-Signal Array Pro guide for more information.

Customizing Linker Actions

To customize the actions of the Linker, create a file called custom.lkp in the root folder of the project

(see the Command Line Compiler Overview section in the PSoC Designer C Language Compiler

User Guide).

Be aware that in some cases, creating a text file and renaming it preserves the .txt file extension

(e.g., custom.lkp.txt). If this occurs, you cannot use custom commands. The make reads the contents of custom.lkp and appends these commands to the Linker action.

A typical use for the custom.lkp capability is to define a custom relocatable code AREA. For example, to create code in a separate code AREA that should be located in the upper 2K of the Flash, use this feature. For this example, the custom code AREA is called ‘BootLoader’. If you were developing code in C for the BootLoader AREA, use this pragma in your C source file:

#pragma text:BootLoader// switch the code below from

// AREA text to BootLoader

// ... Add your Code ...

#pragma text:text // switch back to the text

// AREA

If you develop code in assembly, use the AREA directive in this manner:

AREA BootLoader(rom,rel)

; ... Add your Code ...

AREA text ; reset the code AREA

Now that you have code that should be located in the BootLoader AREA, you can add your custom

Linker commands to custom.lkp. For this example, type this line in the custom.lkp file:

-bBootLoader:0x3800.0x3FFF

You can verify that your custom Linker settings were used by checking the Use verbose build messages field in the Tools > Options > Builder tab. Build the project, then view the Linker settings in the

Build tab of the Output Status window (or check the location of the BootLoader AREA in the .mp file).

106 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

6.4

Build Manager

Librarian

The library and archiving features of PSoC Designer provide system storage and reference.

There are two types of Librarian files (located in the source tree): Library Source and Library Headers. Source file types include archived and assembly language such as libPSoc.a and PSocCon-

fig.asm. Header files are intermediate reference and include files created during application code generation and compilation. Both types are generated and used by PSoC Designer and are unique to each specific project.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 107

Build Manager

108 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

7.

Debugger

7.1

In this chapter you learn how to download your project to the In-Circuit Emulator (ICE), use debug strategies, and program the part. For additional information about the ICE and the development kit, refer to Application Note AN2018, Care and Feeding of ICE Pods at http://www.cypress.com/ .

Some PSoC devices do not use an external emulator (ICE cube or ICE-4000) for debugging.

Instead, the PSoC Designer I

2

C Debugger debugs on-chip through a 5-pin ISSP header and

MiniProg3. This section highlights the differences between the debuggers explained in previous sections and the I 2 C Debugger supported by these devices.

Debugger Components

The PSoC Designer Debugger provides in-circuit emulation that allows you to test the project in a hardware environment, while viewing and debugging device activity in a software environment. The

PSoC In-Circuit Emulator (ICE) Debugging Kit contains these components as shown in Figure 7-1

.

Note that the CAT5 Patch Cable should be no longer than 1 foot. It must also have 8 wires in order to connect from the ICE to the Pod (some data CAT5 cables have only four wires).

Figure 7-1. Basic Development Kit Components

There are separate user guides for two of the key debugger components:

■ PSoC ICE User Guide

■ PSoC Programmer User Guide

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 109

Debugger

The PSoC ICE User Guide teaches you how to connect the ICE to your computer, configure the software to enable communication and debugging between PSoC Designer and the Pod, and trouble-

shoot the ICE installation. The PSoC Programmer User Guide (referred in 7.7 “Programming the

Part“ on page 130 ) teaches you how to open a HEX file, select a communication port, set a device,

set a programming mode, program, verify, read, and run a checksum.

The following PSoC part families support I 2 C debugging:

CY8CTMA300

CY8CTMG300

CY8CTST300

I 2 C debugging requires the following components:

PSoC Designer 5.0 SP4 or later

PSoC Programmer 3.05 or later

A MiniProg3

A USB cable

A Target board with a 5-pin ISSP header (common with other PSoC devices)

110 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Debugger

7.2

Menu Options

The Debugger and ICE toolbars incorporate the most important Debugger functions.

A listing of all Debugger menu options is available in Table 7-1 .

The I

2

C debugger does not use an external emulator and does not support the following:

Events Window

Trace Window

Trace Mode

All other debug functions are fully supported.

Table 7-1. Debugging Menu Options

Icon Menu/Tool Tip Shortcut

Connect

Download to

Emulator

Execute

Program

Feature

Connects PSoC Designer to ICE

Downloads project .hex file to hardware emulator (Pod).

This file holds all device configurations and source-code functionality

Switches into Debugging subsystem, connects, downloads .hex, runs... all from one click

Go [F5]

Run to Cursor

Stop/Halt

[F6]

[Shift][F5]

Starts debugger

Creates a temporary (invisible) breakpoint at the current cursor location in the source code and runs the application to that point.

Stops debugger

Reset

Step Into a

[Ctrl] [Shift] [F5]

Resets the device to a PC value of ‘0’ and restarts the debugger

[F11] Steps into next statement

Step Out [Shift] [F11] Steps out of current function

Step Over a [F10] Steps over next statement

Step ASM [Shift][F10]

If the current line of code is C code, the line is located in the.lst file and that line is executed.

Refresh M8C

Views

Get Next Trace

Data

Refreshes the data in the Memory, CPU Registers, and

Watch Variables debugger windows with current data from the emulator.

When the debugger halts, the trace data window is loaded with the latest 64 lines of trace data. This button retrieves an additional 64 lines. a. If C source lines are compiled into assembly code that branches the execution path (such as lcall or call instructions), the Debugger attempts to step into the source file of the destination address. For library code such as multiplication and division, a call to the library assembly code is made but the original source file is not available in the project. Step Into then gives the message “No source available for step operation.” Step Over can be used instead of step into for this situation.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 111

Debugger

7.3

Connecting to the ICE

You must establish a communication link between the PC and the ICE. This is done by choosing the appropriate ‘port’. To make the Debugger port selection select the Project > Settings > Debugger tab.

Figure 7-2. Debugger Project Settings - LPT1

112

The “ICE connected to:” list shows parallel ports (i.e., LPT1…3) supporting the original PSoC ICE.

The definition of the USB ports are determined by this coding:

USB/yywwTxxx

Where: yy: Year the ICE was manufactured ww: Work week the ICE was manufactured

T: Type of USB connection where:

C: ICE Cube

D: USB Adapter/Dongle for a legacy ICE xxx: Manufacturing sequence number

Once you have set your debugger port, and are connected to your ICE, check the PC to ICE communication link by using the Connect button or by selecting the Debug > Connect/Disconnect

PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Debugger menu item. The results of the connection attempt are displayed in the Output window. A successful connection displays this message:

Connecting . . .

ICE Port: USB/0611C003

Pod powered by the ICE

Connected.

The status bar shown in Figure 7-3

also shows information associated with debugging.

Figure 7-3. Debug Status Bar.

7.4

Downloading to the Pod

Before you begin a debug session you need to download your project .hex file to the pod. By doing this, you load the ROM addressing data into the emulation bondout device (chip on the pod). A general rule to follow before downloading is to make sure there is not a part in the programming socket of the Pod. Otherwise, debug sessions may fail.

To download the .hex file to the Pod:

1. Click the Download to Emulator (Pod) icon .

The system downloads the project .hex file located in the …\output folder of your project directory. A progress indicator reports download status.

2. Once the download is complete, the pod can be directly connected to and debugged on your specific circuit board.

If you cannot debug your project with the current pod, you receive this message:

This project is incompatible with the Pod/Chip.

This appears in the Debug tab of the Output Status window:

Unable to connect to ICE due to pod incompatibility with project.

Found: debugger version 6a, pod ID 8, pod micro CY8C25/26xxx rev D

Check the Project/Pod compatibility document.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 113

Debugger

7.5

Debug Strategies

Debugger commands allow you to read and write program and data memory, read and write IO registers, read and write CPU registers and RAM, set and clear breakpoints, and provide program run, halt, and step control.

Figure 7-4. Debugger Subsystem View

114

Main Menu/

Toolbars

Area

Source Tree

Window

Watch Variable

Window

Edit

Window

Memory

Window

Output

Window

Registers

Window

Break Points

Window

In the status bar of the Debugger subsystem you find ICE connection indication, debugger target state information, and Accumulator, X, Stack Pointer, Program Counter, and Flag register values.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Debugger

7.5.1

To help with troubleshooting, you can view your application source files inside the Debugger subsystem. If the project source tree is not showing, click View > Workspace Explorer.

The project files that you view in the debugger will be read-only while the debugger is running or halted at a breakpoint. The source files are editable when the debugger is reset.

Trace

The Trace feature enables you to track and log device activity at either a high or detailed level. Such activity includes register values, data memory, and time stamps.

The Trace window is displayed when Debug > Windows > Trace is chosen.

The Trace window displays a continuous, configurable listing of project symbols and operations from the last breakpoint. (The trace shows symbolic, rather than address data, to enhance readability.)

Each time program execution starts, the trace buffer is cleared. When the trace buffer becomes full, it continues to operate and overwrite old data.

Figure 7-5. Trace Window

Configure the Trace window by selecting either Debug > Trace Mode or Tools > Options from the menu. Configuration options include:

PC Only – Lists the PC value and instruction only.

PC/Registers – Lists the PC, instruction, data, A register, X register, SP register, F register, and ICE external input.

PC/Timestamp – Lists the PC, instruction, A register, ICE external input, and time stamp.

You can save the trace as a text file by selecting File > Save Trace.txt or File > Save Trace.txt as.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 115

Debugger

7.5.2

The trace log entries are logged before the instruction is executed. The contents of those entries are:

■ PC Register

A Register

Data Bus

■ External Signals

When using the ICE-4000, the external input value is the binary representation of the 8 center pins on the 10-pin ICE header. The right and left outside pins are connected to ground while the inputs accept a 5-volt TTL level signal. The time stamp is displayed as a 32-bit relative count of clock cycles from the CPU clock source.

The default size of trace is 256 kilobytes. This provides 128K trace instructions in trace mode 1 and

32K trace instructions in trace modes 2 and 3.

Break Points

The Break Point feature allows you to stop program execution at predetermined address locations.

When a break point is encountered, the program stops at the address of the break point, without executing the address code. Once halted, the program is restarted using the available menu or icon options.

To set break points, first open the file to debug. Do this from the Workspace Explorer. (If your project file Workspace Explorer is currently not showing, click View > Workspace Explorer.) Break points are created by right clicking your mouse at targeted points and selecting Insert Break Point. You can view and remove active break points in the Break Points window. To open the Break Points window, select Debug > Windows > Break Points.

Figure 7-6. Debug Break Points Window

116

You can also view the exact line and column for each break point (or wherever you click your cursor in the file) across the bottom of PSoC Designer.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Debugger

7.5.3

CPU and Register Views

There are five areas that are readable and writable during debugging: CPU Registers, Bank Registers 0, Bank Registers 1, RAM, and Flash. The CPU Registers are shown in their own window

(Debug > Windows > Registers) and in the notification area at the bottom of PSoC Designer. The other four areas can be viewed in the Memory Window (Debug > Windows > Memory). Select one of the four memory areas from the Address Space box. Each is described below.

NOTE: Use caution when changing register values; they can alter hardware functions.

CPU Registers – This window allows you to examine and change the contents of the CPU registers.

Data is entered in hexadecimal notation. CPU register values can be viewed across the bottom of

PSoC Designer.

Bank Registers 0 and 1 – You can scroll through the register bank to view the values in the register bank. Type a new value into the Offset to scroll directly to that offset. Click next to a value and type a new value for the register. All values must be entered in hexadecimal notation.

Note that you cannot change some registers because they are read only. Some registers are write only and cannot be read.

Figure 7-7. Bank 0 Registers in the Memory Window

RAM – View a RAM memory page. RAM locations can be modified by clicking the data at the specific location and typing in the new value. Data is entered in hexadecimal notation.

Flash – The Flash window displays the data stored in Flash. This is the program memory; it is read only.

The current status of all locations can be saved to a .txt file by right-clicking at the top of the window and selecting Save or Save As.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 117

Debugger

7.5.4

Watch Variables

Watch Variables can be set by right clicking a variable in a source file and selecting Add Watch. You can also select Global Variables.

Right-click Add, Delete, or Properties in the Watch/Global Name window to add, delete, or modify values. Note that if you change a variable type (or other settings in the window) and close the project, the next time you access that project the variable types and settings are the same.

Figure 7-8. Watch Variables Window

118

By default, all variable values are shown in hexadecimal. Right-click inside the Watch Variables window to display the toggle to show variable values in decimal instead. When the value of a watch variable changes (during program execution), the changed values are presented in red. Values that did not change during the execution are presented in black.

If the selected watch variable is not within the current context of the debugger, the variable is shown as disabled. Once you have a program with Local Variables and the Debugger has halted in a function where they are contained, you see the value of the variable.

You cannot change Variable names. You can cut, copy, paste, and delete values (not names) when the debugger is halted in a context where the variable exists. Double-click to highlight then right-click to choose an option. The variable will be shown in red if it is stored in Flash. You cannot alter the value of variables stored in Flash in the Watch Variable window. For better viewing, you can adjust the column width of the Local Name window by dragging the heading row column dividers.

The default action for using the Delete option is to set the value to zero (including Floating point types).

The Local Variables are not “alive” when the program has halted at the initial function scope, for example: void cgentest_009(void)

{-------------------------- HALT, NO Locals uInt32 u32var0; uInt32 u32var1

-.-.-.-.-.-.-.-.-.-. etc -.-.-.-.-.-.-.-.-.-.

As discussed in “Menu Options” on page 111 , you can use the Single Step icon to step through the

project .lst file.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Debugger

7.5.4.1

Array Types Added to Global and Local Watch Variables

Array types were added to both Global and Local Watch Variables. Global and Local Watch Variable array types must originate in C and not be exported from an .asm file. For example:

//-------------------------------char sC[5]; signed char signedC[5]; int siI[5]; unsigned int uiI[5]; float fA[5]; long slL[5]; unsigned long uslL[5];

//-------------------------------

The example above shows declarations for all the supported array types.

The elements are displayed horizontally, separated by commas in both the Watch/Global Name and

Local Name windows. The radix can be changed from decimal to hexadecimal for all array types except floats.

7.5.5

Dynamic Event Points

The Events window is selectable by clicking Debug > Events. It allows you to perform complex debugging by configuring conditional breaks and traces.

While breakpoints allow you to select a program location and halt, Dynamic Event Points provide multiple sequences of logical combinations and have multiple potential actions. Breakpoints allow you to select locations within a program to stop, look around, and determine, “How did I get here?”

However, debugging is enhanced by the ability to stop and collect information about the target program based upon specified conditions. An example scenario is “when variable OutputV gets set to zero, turn trace buffer on.”

Dynamic Event Points help simplify the debugging process by providing this capability. They monitor the processor to determine a match with logical operations of Program Counter (PC), data bus, data address, instruction type, external logic signals, X Register, Accumulator, Stack Pointer, and Flags.

Typically, breakpoints have one logical input (PC) and one action (Break). Dynamic Event Points, on the other hand, trigger actions when the specified logical condition occurs. An event point can trigger the following actions: break, turn trace on or off, decrement the input counter, initiate an external trigger, trigger the trace buffer, and enable an event sequence (these actions are triggered only with the

ICE-4000).

In summary, Dynamic Event Points provide you with the ability to:

■ Define complex breakpoints.

Characterize multiple test cases to be monitored and logically sequenced.

Perform any of the following actions: break, turn the trace on, turn the trace off, or set an external trigger using the ICE-4000.

7.5.5.1

Configuring Events

Use the Events Window to enable or disable event settings anytime during a debug session. To configure events:

1. Click Debug > Windows > Events to access debugger events.

2. Click your cursor in the first row, labeled ‘0’.

3. Below the rows are options for 8 and 16 bit threads. Check one or both depending on the needs of your project. Enabling both thread options activates the Combinatorial Operator field.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 119

Debugger

4. Fill in the applicable thread fields (i.e., Low Compare, Input Select, High Compare, Input Mask), as well as state logic fields (i.e., Next State, Match Count).

As you make your selection in the Input Select drop-down, you see details in the grayed-out, scrollable box below. Also, use Match Count to specify the number of times an event task occurs before it performs the selected action.

The input mask for 8-bit threads is applied to the high and low range comparison values, as well as to the input select value. This is done to support range comparisons on subsets of the bits in the input select value. All comparisons take place within the bits specified by the input mask.

Other bits are ignored.

The range values are masked during event editing when the thread states are saved by the Apply button or by switching to a thread state. For example, if the entered low compare value is 06 HEX and the input mask value is 05 HEX, the low compare value after the mask is applied is 04 HEX.

The input select value is masked at run time.

5. When finished, click Apply. The individual event is now configured and its information appears at row 0.

If you forget to apply your entries, you are prompted to save. Click Yes or No.

To clear all events in the dialog box, click Clear All. To disable all events in the dialog box, click

Disable All.

6. Click row 1 and repeat steps 3-5 to configure another event. Repeat this process for each additional event. (You can configure up to 65 events.)

7. Click Close to exit the dialog box. All entries are saved.

As you run events, you can view messages regarding the status in the Debug tab of the Output Status window. For instance, if you check Break as part of an event, “Hit Event state break” appears in the Output Status window as the debugger hits the event.

For complete training on debugging and Dynamic Event Points, try PSoC Designer Module 3:

Debugging with PSoC. Review and sign up under Training > On-Demand at http://www.cypress.com/ .

7.5.5.2

Typical Event Uses

The many potential uses for events include:

Find a stack overflow. See Stack Overflow Errors under Invalid Memory Reference in PSoC

Designer Online Help System at Help > Help Topics.

Detect jmp or call out of program. See Code that will Corrupt Stack under Invalid Memory Reference in PSoC Designer Online Help System at Help > Help Topics.

Trace a specific range of code.

Find when a register is written (with optional matching data value).

Drive an external signal on interrupt(s) using the ICE-4000.

Measure interrupt latency.

Break the ‘n’th time a line of code is executed (match count).

Break on Carry Flag status.

Break on signals from customer target board.

Wait for certain number of instructions.

Count sleep periods.

Break on specific data in Accumulator on certain instructions (PC).

Collect trace data reads or writes to specified register.

Find memory write.

120 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Debugger

7.5.5.3

Event Examples

Here are a few examples for common events.

Find Memory Write

To break on a memory write to address 20h, execute the following example steps.

1. Access the Debugger Events dialog box by clicking Debug > Windows > Events.

2. Choose BITFIELD in the Parameter box.

The small help box in the lower left describes the BITFIELD input. Bit 1 is the RAM write flag.

3. Bit 1 is the focus bit of this example; therefore, you need to mask the other bits. The Input Mask field allows you to hide bits that you do not care about. It is an 8-bit number. Set bits in the input mask to mark the bits that you care about (e.g., 0F to get the low four bits, FF to get all eight bits,

01 to get the low bit, 80 to get the high bit, C0 to get the top two bits, etc.). Pick 02 for the input mask to get the RAM write bit.

4. Any masked bits need to be zeros in the compare fields. You can see in the help box that the focus bit is active low. It is a ‘0’ when the RAM write is happening. This means you can just set both compare values to ‘0’.

5. Pick MEM_DA for the input select. (If you picked MEM_DA_DB, you could check the address and the data value.) Note that this selection is different for the ICE Cube support of the

CY8C29x66 devices.

6. Set both compare values to ‘20’, your desired address.

7. Pick AND for your Combinatorial Operator.

8. Press the Break check box. This makes the debugger halt when it sees the RAM write.

9. Click Apply.

Stack Overflow

To create an event to break when the Stack Pointer reaches FF:

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 121

Debugger

1. Access the Debugger Events dialog box by clicking Debug > Events.

Figure 7-9. Stack Overflow Events Dialog Box

122

2. Set the Input select drop-down to SP.

3. Set both the Low compare and High compare values to 00FF.

4. Check the Break check box in the State Logic fields.

5. Click Apply, then close the Events window.

The Register A Value, Trace On and Off, and Match Count

To create an event to turn the Trace Off at PC16=0000, turn the Trace On when Register A gets the value 0x32, and then turn the Trace Off and Break after Register A gets the value 0x32 ten times.

1. Access the Debugger Events dialog box (click on Debug > Windows > Events).

2. Click on the State 0 event.

3. Set Input select to PC16, Low compare to 0000, and High compare to 0000.

4. Under State Logic set Next state to 1 and check Trace Off.

5. Click Apply to save.

6. Click on the State 1 event.

7. Turn on the 8-bit thread by checking Enable 8-Bit Thread.

8. Set Input Select to A, Low compare and High compare to 32, and leave the Input Mask at FF.

9. Under State Logic set Next state to 2 and check Trace On and Break.

10.Click Apply to save.

11. Click on the State 2 event.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Debugger

7.5.6

12.Set Input select to A, Low compare and High compare to 32, and leave the Input Mask at FF.

13.Under State Logic set Next state to 3, the Match Count to 10, and check Trace Off and Break.

14.Click Apply to save, then close the Events window.

End Point Data

If your project includes one of the USB user modules, you can display USB endpoint data captured from the emulator in a debug window. To do so, select Debug > Windows > USB Endpoint Data. This creates a file named USB Data.txt that captures and displays endpoint data every time the debugger is halted.

To define Areas, use Debug > Configure USB Data Tracking.

For example:

PMA0_WA: 00 PMA0_RA: 00

PMA1_WA: 00 PMA1_RA: 00

PMA2_WA: 00 PMA2_RA: 00

PMA3_WA: 00 PMA3_RA: 00

PMA4_WA: 00 PMA4_RA: 00

PMA5_WA: 00 PMA5_RA: 00

PMA6_WA: 00 PMA6_RA: 00

PMA7_WA: 00 PMA7_RA: 00

Area 1 Data...

0x00: 8A 47 6F 84 35 2A 01 28 14 46 00 93 F3 B3 5D 60

0x10: B8 6C C4 A8 31 71 19 41 99 4A 89 AC CE 11 8D 28

0x20: 06 9D 43 8D 22 EE 6C 92 88 3B 33 61 93 A0 16 27

0x30: 8C 0C 9A F0 AA 21 E4 62 80 FA 48 C6 9E E3 66 22

0x40: C8 31 02 8E 14 50 5A 74 AB 38 6F 15 6C 21 E4 DA

0x50: E5 A0 00 1A 0E EA C1 6E 59 46 9A 50 33 06 1F 98

0x60: 8E C3 F4 30 FD 12 01 43 38 52 95 20 D1 EF 71 94

0x70: 1C F8 7B 52 97 E6 12 3C 0C 56 92 2C 89 05 B5 D6

0x80: 1A 1A 80 0B 1E 09 48 3D 4E AB 38 2C CA 42 B4 3A

0x90: 33 DB 13 A3 44 D9 8B 3B 51 DC 00 2D 1D A3 BD 32

0xA0: 01 E7 A1 24 4A 99 04 D8 83 63 C4 EF 88 4A 28 18

0xB0: 48 81 96 16 51 1C F3 9D 1C 2F 92 36 2A AE 5F 6D

0xC0: 9C BC 0A FC D5 17 96 CF 61 20 FD 14 C4 09 E4 57

0xD0: D2 6C 51 36 3E AE 19 E2 99 5E 04 A1 C6 A9 D1 D0

0xE0: 5E 2D C1 70 97 F5 73 61 57 00 3D CB 77 E5 97 33

0xF0: 33 34 84 C7 2E 82 07 EA 76 9C 24 63 2B 7D 41 20

Area 2 Data...

0x03: 84 35 2A 01

Area 3 has zero length

Area 4 has zero length

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 123

Debugger

7.6

7.6.1

I

2

C Debugger

Connecting to the ICE

An important setting for each PSoC Designer project is the ICE Device that will be used for debugging. For I

2

C debugging you will need to select the MiniProg3 from the list of ICE Devices in the

Project > Settings > Debugger tab. The ICE Device list shows only hardware that can be used for the project that is currently opened.

MiniProg3 can support up to 100mA in 5V, 3.3V, 2.5V, 1.8V, or you can choose to supply the power externally.

Pod Clock Frequency is only effective in debug mode. It supports 50 kHz, 100 kHz, 400 kHz,

750 kHz, 1 MHz and 1.5 MHz. By default, it is set to 100 kHz. Choose the option that best fits the target hardware. The fastest operable setting will depend on the project SysClk setting and on bus capacitance. Refer to the applicable PSoC device data sheet for guidance.

Figure 7-10. Debugger Project Settings

Once you have set your ICE device, and are connected, check the communication link by using the

Connect button or by selecting the Debug > Connect/Disconnect menu item. The results of the connection attempt are displayed in the Output window and the status bar

Figure 7-11. Debug Status Bar

7.6.2

Enable Debug Mode

Before you generate your project, Debug Mode must be enabled in the Global Resources window.

During code generation, extra code necessary for debugging will be added to the hex file automati-

124 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Debugger cally. A hex file generated with Debug Mode enabled will not run on the PSoC device unless it is connected to the Debugger. Before generating production code, disable debug mode.

Figure 7-12. Debug Mode Enabled

7.6.3

7.6.4

7.6.5

Downloading to the Device

Before you begin a debug session you need to download your project .hex file to the target device.

To download the .hex file to the device:

1. Click the Download to Emulator (Pod) icon .

The system downloads the project .hex file located in the …\output folder of your project directory. A progress indicator reports download status.

2. Once the download is complete, the pod can be directly connected to and debugged on your specific circuit board.

Debug Strategies for I

2

C Debugger

Debug strategies for the I

2

C debugger are similar to those shown in the current IDE guide, except that Trace and Events are not available. Debugging using the I

2

C debugger supports fewer break

points than an external emulator does. The section “Watch Variables” on page 118

is not specific to the I 2 C debugger, but is a new feature that is not yet documented in the PSoC Designer IDE Guide.

Break Points

The Break Point feature allows you to stop program execution at predetermined address locations.

When a break point is encountered, the program stops at the address of the break point, without executing the address code. Once halted, the program is restarted using the available menu or icon options.

To set break points, first open the file to debug. Do this from the Workspace Explorer. (If your project file Workspace Explorer is currently not showing, click View > Workspace Explorer.) Break points are created by right clicking your mouse at targeted points and selecting Insert Break Point. You can view and remove active break points in the Break Points window. To open the Break Points window, select Debug > Windows > Break Points.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 125

Debugger

The I 2 C Debugger doesn’t use the external emulator and has a limited number of break points.

Active Break points will be shown with solid icon as shown in

Figure 7-13 :

Figure 7-13. Breakpoints Window

7.6.6

Watch Variables

The WatchWindow subsystem distinguishes between watch variables that were declared in the project source code and watch variables that were created through the Watch Window pop-up menu, Define arbitrary watch.

The dialog box for editing watch variables (and creating new arbitrary ones) is shown in

Figure 7-14

Figure 7-14. Edit Watch Dialog

7.6.6.1

Display Format

The 'Display As' property controls how the value will be displayed when the Watch Window is not set to display its variables in hexadecimal format. There are 5 possible settings for the display format.

Table 7-2. Data Display versus Format

Decimal

Format Types of Data that Can be Displayed

All Data Types

126 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Debugger

Table 7-2. Data Display versus Format

Hexadecimal

Binary

ASCII

Unicode

Format Types of Data that Can be Displayed

All Data Types

All Data Types

One-byte data types - char and unsigned char

Two-byte data types - int, unsigned int, short, unsigned short, pointer

Usually, the contents of the watch variable's memory location are displayed and modifiable in the

Value field. There are two conditions when the data is not displayed in the Value field:

1. When the Data Type of the watch variable is 'struct' the memory contents will not be displayed in the 'Value' field.

2. When the 'Elements' field is greater than 1 and the 'Display As' value is not ASCII (non-character array) the memory contents will not be displayed in the 'Value' field.

Figure 7-15. A char Array Not Displayed as ASC

When the Display As property is changed, the value from memory is displayed in the Value field. If you changed the Value and did not click OK before changing the Display As value, the data change is lost.

When a display format is applied to an array or a struct watch variable, all the elements (or fields) of the variable are displayed in the selected format.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 127

Debugger

To display a single element or field of an array or struct, select just that element from the Watch Window and then edit the format of just that element.

Figure 7-16. Items Displayed in their Configured Data Formats

128

The image of the Watch Window shown in

Figure 7-17 shows a single watch variable named

yStruct , of type YourStruct. It contains 4 fields named myStruct, msArray, iArray and f.

The display format of the msArray field is set to Binary. Every data element contained in msArray is displayed in binary format. The format of iArray and f are the default of Decimal.

The display format of each field of yStruct.myStruct was set individually. The display format of yStruct.myStruct.a

is Hexadecimal. The format of yStruct.myStruct.b is Decimal, and the format of yStruct.myStruct.c is set to ASCII.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Debugger

Checking the Hexadecimal item in the Watch Window's pop-up menu toggles all data in the window to hexadecimal format. When Hexadecimal is un-checked, the data formats return to their original display format.

Figure 7-17. Items Displayed in Hexadecimal Format

Note that when the native format of an item has been set to Hexadecimal, toggling the Watch Window Hexadecimal setting will appear to have no effect on that item.

7.6.6.2

Arbitrary vs Project-Defined Watch Variables

For watch variables that were declared in the project source code, only the Value and Display As properties can be changed. The Watch Name, Memory Bank, Addr, Elements and Data Type cannot be changed for these variables.

All the parameters can be configured on arbitrary watch variables.

Watch Variables must have names. If you do not specify the name of an arbitrary watch variable before you click OK, the watch variable will not be added to the watch variables shown in the Watch

Window.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 129

Debugger

7.7

Programming the Part

Programming the part is done once debugging is complete. By doing this, you store the ROM data directly in the Flash memory of the part. The Cypress device can be reprogrammed many times due to its Flash Program Memory.

Figure 7-18

shows the Pod Programming Socket that is connected to a CAT5 cable.

Only the five required serial programming pins are available on the programming socket. These required pins are the same pins that make up the Serial Programming Header (Vdd, Vss, XRES,

P1[1] SCLK, and P1[0] SDATA). You cannot use the programming socket for emulation. Note the position of Pin 1 on the programming socket to ensure correct operation.

Figure 7-18. ICE Cube and YProgrammer

130

Make sure the pod is not connected to a circuit board (your development board or the PSoC pup) when you program the part. Otherwise, programming (the part) may fail.

To program the part, place the part in the programming socket on the pod, then select Program >

PSoC Programmer to launch PSoC Programmer. PSoC Programmer is a standalone device programming application. If PSoC Programmer is not installed, the icon is grayed out. It can be downloaded from the Cypress web site. Using this PSoC Designer accessory you can quickly program, read, verify, and checksum. Refer to the PSoC Programmer’s User Guide for additional information.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Debugger

Alternatively, the device can be programmed on the target board using the Serial Programming

Header on the Pod. The five connections that must be made from the Serial Programming Header to

the pins on the target device are listed in Table 7-3 .

Table 7-3. Header to Device Pin Connections

Header Pin

1

2

3

4

5

Device Pin

Vdd

Vss

XRES

P1 [1]/SCLK

P1 [0]/SDATA

NOTE: Note: It is important to note that there is a limit to the amount of current that can be supplied to the Vdd pin from the emulator pod (500 mA at 5V). If you draw greater current through the Vdd pin on the programming header, this could damage the emulator. You must supply the connections on the target board for serial programming in the system.

Once part programming is complete, you test the program part directly on your development circuit board.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 131

Debugger

132 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

8.

Flash Protection

8.1

Flash Program Memory Protection (FPMP) allows you to select one of four protection (or security) modes for each 64-byte block within the Flash, based upon the particular application.

FPMP and PSoC Designer

PSoC Designer has a rudimentary mechanism that enables you to set security modes in your Flash program memory. The security (or protection) is set from within PSoC Designer on a per project basis. The protection mechanism is implemented using the System Supervisor Call instruction

(SSC). When this command is executed, two bits of data programmed into the Flash selects the pro-

tection mode. Table 8-1 lists the available protection options.

Table 8-1. Flash Program Memory Protection Options

Mode Bits

00

01

10

11

Mode Name

Unprotected

External Read

Enabled

Factory Upgrade Disabled

Field Upgrade Disabled

Full Protection Disabled

External Write

Enabled

Enabled

Disabled

Disabled

Internal Write

Enabled

Enabled

Enabled

Disabled

Mode Code

U

F

R

W

A simple text file called flashsecurity.txt is used as the medium for the Flash security. This text file contains comments describing how to alter the Flash security. PSoC Designer validates the correctness of the Flash security data before it is used.

NOTE: The flashsecurity.txt file for PSoC Designer v. 2.xx and higher projects that use Flash writes must be set to the correct protection modes. The defaults are set to full-protect mode. To change the protection mode, the part must be bulk erased and re-programmed using the flash security settings.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 133

Flash Protection

8.2

About flashsecurity.txt

The FPMP file, flashsecurity.txt, is added to each new project and appears in the Workspace

Explorer.

Figure 8-1. flashsecurity.txt in Source Tree

134

PSoC Designer also adds the FPMP file to a cloned project. This is especially useful when cloning projects created with earlier versions of PSoC Designer because earlier versions did not carry this feature. Note that if you do clone a project created in an earlier version of PSoC Designer, you are prompted to update your project, (see

“Updating Existing Projects” on page 19

) .

NOTE: If, for some reason, flashsecurity.txt is missing or was deleted from the project, the default behavior is to apply Mode Bit 11 Full Protection to the entire program memory.

This information contains instructions on modifying flashsecurity.txt and appears at the beginning of this file in PSoC Designer.

; Edit this file to adjust the Flash security for this project.

; Flash security is provided by marking a 64-byte block with a

; character that corresponds to the type of security for that

; block, given:

;

; W: Full (Write protected)

; R: Field Upgrade (Read protected)

; U: Unprotected

; F: Factory

; Note #1: Protection characters can be entered in upper or

; lower case.

; Note #2: Refer to the Flash Program Memory Protection section

; in the Data Sheet.

; Various parts with different Flash sizes can be used with

; this file. Security settings for Flash areas beyond the part

; limit will be ignored.

; Comments may be added similar to an assembly language

; comment, by using the semicolon (;) followed by your comment.

; The comment extends to the end of the line.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Figure 8-2

is an example of a flashsecuriy.txt file.

Figure 8-2. Example of flashsecurity.txt

Flash Protection

8.3

FPMP File Errors

PSoC Designer lets you know when FPMP file errors occur. A dialog box appears, if you edit or enter the wrong information in the flashsecurity.txt file, when you are downloading to the ICE or programming a part. A message also appears in the Build tab of the Output Status window.

Figure 8-3. FPMP Error in Output Status Window

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 135

Flash Protection

For example, if you have a Flash data table that can be changed using a Flash write routine, you might have assembly code that looks like this: area Table (ROM, ABS) org 3C80h widgetTable: export WidgetTable db 57h ; W db 49h ; I db 44h ; D db 47h ; G db 45h ; E db 54h ; T

; …. More table entries continue

You then unprotect the Flash block associated with this table at address 3C80h and make your change in the flashsecurity.txt file as shown in

Figure 8-4 .

Figure 8-4. Unprotected Flash at 3C80h

136 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Appendix A. Troubleshooting

A.1

This appendix presents solutions for some potential system problems.

Troubleshooting the Chip-Level Editor

Problem:

Solution:

You cannot read the fine print in the User Interface that shows the interconnect view.

Place the cursor in the center of the diagram. Right-click the mouse and select

Zoom In from the menu. You can also hold the CTRL key and click the image itself

Figure 1-1. Reading the Fine Print

To move the image to a different location on the screen, hold down the ALT key, click in the image with the mouse and drag the image to a place where you want it on the screen.

To zoom out, hold down the CTRL+SHIFT keys and click.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 137

A.2

Troubleshooting the Code Editor

Problem:

Solution:

Problem:

Solution:

Problem:

Solution:

You cannot see the Output tab in the Project window.

From the View menu select Output.

When building the project, you see this error message: “process_begin: CreateProcess((null), C:\DOCUME~1\bok\LOCALS~1\Temp\make81222.bat, ...) failed make (e=2): The system cannot find the file specified.”.

Rebuild the project, making certain that no other instances of PSoC Designer are building at the same time.

When compiling, you see this warning: “!W warning: area ‘<project_name>’ not defined in startup file './obj/boot.o' and does not have an link time address.”

This is a bug in PD4.2, see the release notes for more details.

138 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

A.3

A.4

A.5

Troubleshooting the Debugger

Problem:

Solution:

Problem:

Solution:

Problem:

Solution:

User cannot connect to a pod.

There are a few possible issues that may cause this problem. One way to begin the solution process is to create a decision tree that lists the issue and presents potential causes.

While debugging, you see the message “Invalid Memory Reference.”

Similar to previous solution.

User cannot connect to ICE.

Similar to the previous solution.

ICE Configuration

Problem:

Solution:

It is possible to incorrectly configure the ICE for use with a POD in PSoC

Designer, even though the settings appear to be correct in a certain location.

There are two places in PSoC designer to adjust Programmer/Emulator settings:

Go into Tools > Options > Debugger tab and uncheck Use default ICE connection for all projects.

Go into Project > Settings > Debugger tab, select the ICE from the pull down menu, Select OK for ICE to power pod and in Power supply voltage, select 3.3v.

Incorrect Code Compilation

Problem:

Cause

Solution:

Code does not compile correctly after “*** Warning: File has modification time in the future” is received.

The application is built and a warning: “*** Warning: File has modification time in the future” is generated at compile time. Any code changes are not updated in the final build and not executed at run time.

The compiler checks to see if the source file is newer than the output file before regenerating the output file. If the output file is sent to you from a time zone that is several hours ahead, then the output file is newer than the source file that you just modified. Therefore, the source file is not compiled.

Use the “rebuild all” function to delete all of the output files and regenerate them using the existing code.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 139

A.6

A.7

A.8

I2C Hot Swapping

Problem:

Solution:

The PSoC does not function independently as a hot swap controller with I2C.

The protection diodes on the GPIO pins attached to the I2C bus load the bus if the

PSoC Vdd is separate from the I2C power supply and is powered down.

We have a workaround fix. Please find attached block in PDF format.

Figure 1-2. I2C Hot Swapping

PSoC

I2C SDA

D

BSS145

S

Pin 1_5

G

I2C SCL

BSS145

D

G

S

Pin 1_7

Pin X (to enable I2C)

100k

Notes:

Place the N channel FETs used in this block so that the source of the FETs attaches to the PSoC GPIO pin (otherwise the body diodes in the FETs will conduct in the same way as the protection diodes).

This drawing illustrates the BSS145 from Infineon, but you may select something less expensive as long as they are N ch FETs with an RdsON rating for Vgs <=

PSoC Vdd. For example, if PSoC Vdd = 3.5V you need an NCH FET with a specified Rds ON for a Vgs <= 3.5V (such as the BSS145).

Setting “Pin X” drive mode to “strong” and writing a 1 to the pin Drive Register enables the PSoC on the I2C bus. Write a 0 to the pin drive register to disable the

I2C.

Manually Turning off the Analog Section

Problem:

Solution:

For situations where low quiescent current is required, such as sleep, you need to to shutoff the entire analog section. To completely shut off the analog section of the PSoC, manually write to the ARF_CR register. You should read about the

ARF_CR register, in the Technical Reference Manual (TRM), before changing this register.

To turn off the Analog Section use the following code snippet.

ARF_CR &= ~0x03;

Trace is “grayed out” while in debug mode if no breakpoints are set.

Trace Issues

Problem:

Solution:

Debug > Trace is grayed out in the title menu of PSoC Designer 4.2 SP2 when in

Debug mode if user is running.

Set a breakpoint or click Break on the toolbar. This activates the selections in the drop down menu.

140 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

A.9

Using an External USB Hub

Problem:

Solution:

Use an external USB hub to program your PSoC TWICE as fast.

The time it takes to program a PSoC is often reduced when the PSoC is connected to an external USB hub. This is because of the Intel chipset based USB found on many computers.

There are three common USB hub systems: UHCI, OHCI, and EHCI. UHCI and

OHCI were developed for the original USB 1.1 spec. UHCI was designed by Intel and is a bare-bones implementation. OHCI is more aggressive and is more widely used. OHCI is much more efficient and attempts to make better use of the bandwidth. UHCI merely adheres to the basic specification. EHCI is designed for the

2.0 (high speed specification) used to communicate to all high-speed devices.

External 2.0 Hubs operate very aggressively, like the old OHCI interface. Most external Hubs are much more complex than internal Intel chipset based hubs, and make much better use of the available bandwidth. If you have a computer with the

Intel USB chipset, connecting a 2.0 hub between your PC and your device increases the data transfer rate. Programming the PSoC is usually TWICE as fast!

This speed increase carries over to other applications as well. The amount of speed increase depends upon the driver used by the Host PC and the type of

USB transmission (bulk, isochronous, etc.).

A.10

POD Detection Problem

Problem:

Solution:

While in PSoC Designer you see this error message: Cannot detect a pod.

1. Check all connections. Make certain that the ICE is powered and is connected to the computer.

2. Make sure the ICE driver is correctly installed. Try uninstalling it and reinstalling it.

3. Make sure you are using the correct POD for the part selected in PSoC

Designer. A CY8C29000 POD only emulates CY8C29x parts.

4. Check your PSoC Designer options. There are two places in PSoC Designer to adjust Programmer/Emulator settings:

Select Tools > Options > Debugger tab and uncheck Use default ICE connection for all projects”.

Select Project > Debugger, select the ICE from the drop down menu, click OK for

ICE to power pod radio button and under Power supply voltage, click 3.3v.

5. Start a TightLink Case about the issue. Include as many details about the project and hardware setup as possible. You may have defective hardware.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 141

A.11

Project Cloning Warnings

Problem:

Solution:

You clone a project and receive what seem to be strange errors or warnings.

To convert your project between device types, select Start New Project. Then select Clone a Configuration and type a name for your new project. In the existing configuration window, select the project to clone and the new device type into which to migrate your project. Select Finish. The new version of your project may require modification if you migrated to a part with fewer resources.

Unfortunately, this migration tool does not always migrate the boot.tpl file correctly.

To fix this issue delete the boot.tpl and boot.asm file from the project directory and restart PSoC Designer. This forces PSoC Designer to regenerate the boot.tpl file.

A.12

AreaName Not Defined

Problem:

Solution:

Warning: area 'AreaName’ not defined in startup file ./obj/boot.o and does not have an link time address.” applies to assembly code as well.

C compiler generates extraneous warning message relating to RAM AREAS.

In projects that make use of RAM AREAs that are not explicitly defined in the

boot.asm, the linker may generate the warning message “Warning: area 'AreaName? not defined in startup file './obj/boot.o' and does not have an link time address.

You may ignore this message. The warning my also safely be ignored in projects that only use assembler.

A.13

General Troubleshooting Issues

Problem:

Solution:

You undocked a minibar, and then closed it by clicking the ‘x’ on the upper right corner. Now, you cannot get the minibar back.

From the menu select Tools > Options > Toolbars tab. Select the minibars to display. This restores the closed minibar.

Figure 1-3. Toolbar OPtions Menu

142 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Problem:

Solution:

You have minibars stacked on the left side of the screen pushing down the viewable screen area.

Increase size of the window and move minibars to the desired location. Then switch to another PSoC Designer state to memorize the layout of the current state. Repeat this process for the Chip-Level Editor, the Code Editor, and the

Debugger because PSoC Designer memorizes their layouts independently.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 143

144 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Appendix B. Build Process

B.1

This appendix describes the build utilities and process and provides examples for PSoC Designer.

Build Utilities

The build utilities are single-purpose applications that contribute to the build process. Table B-1 pre-

sents a list of these utilities. These utilities/programs are installed in the Tools folder beneath the root installation of PSoC Designer.

Table B-1. Utilities and Programs

Utility/Program iasm8c.exe

iccomm8c.exe

iccm8c.exe

ilinkm8c.exe

ilstm8c.exe

icppw.exe

ilibw.exe

icc.exe

Developed By

ImageCraft

ImageCraft

ImageCraft

ImageCraft

ImageCraft

ImageCraft

ImageCraft

CMS makehex.exe

CMS psocmakemake.exe

CMS verLst.exe

mkdepend.exe

make.exe

sed.exe

CMS

CMS

GNU

GNU

Description

Assembler

Compiler/Assembler/Linker “Engine”

Compiler

Linker

Produces a complete program listing (LST)

Preprocessor for compiler

Librarian works on an archive file (.a)

Wraps compiler (iccm8c) but validates license

Creates an Intel HEX file from a ROM file and applies security records.

Creates a project-specific make file (Project.mk)

Adds PSoC and ImageCraft version information to the program listing file.

Creates a project-specific dependency file (Project.dep)

Make “Engine” version 3.79

Formatting utility used within the Makefile version 3.02

Make and sed are standard tools with documentation in the Documentation/Supporting Documents folder of the PSoC Designer installation directory.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 145

B.2

Make Process

B.2.1

B.2.2

Environment Variables

PATH: Change the path to add the PSoC designer tools directory.

Example:

PATH=c:\program files\cypress microsystems\psoc designer\tools;%PATH%

DEVICE: The name of the device.

Example: DEVICE=CY8C24794

BASEDEVICE: The tools/include subdirectory of the PSoC Designer install directory that contains the include files for the DEVICE.

Example: BASEDEVICE=CY8C24090

LASTROM: The last location in ROM.

Example: LASTROM=0x3fff

MAKE Invocations

PSoC Designer sets the environment variables as indicated above and calls MAKE as follows: make –f <installdir>/tools/makefile clean make PROJNAME=<projectname> -f <installdir>/tools/makefile makemake make –f <installdir>/tools/makefile depend make –f <installdir>/tools/makefile

Make invocations are executed from the project root folder.

B.2.3

Build Files

This section describes the files used by the build process. Except for ‘Makefile’, these files reside in the local project folder.

B.2.3.1

Makefile

This file is a general-purpose MAKE file for all PSoC projects. Therefore, use care when changing the actions in this file, because they apply to all PSoC builds. This file is located in the tools folder, off the main PSoC Designer installation path.

The relevant makefile targets are:

Makemake target

When you use the psocmakemake.exe utility, this target produces the project.mk from the

project.SOC file (see Section B.2.3.2 project.mk

).

Depend target

This runs mkdepend.exe with the appropriate arguments to generate include file dependencies.

All target

This is the default target that compiles, links, and builds.

Clean target

This removes all object files.

146 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

B.2.3.2

project.mk

Project.mk is generated by psocmakemake.exe from environment variables and the project’s .soc file. It is rewritten by the PSoC Designer build process.

This section describes what these symbolic variables are and gives examples of what values they can have.

Figure B-1 shows an example of a project.mk file for the c24 project using a CY8C24423

device.

Figure B-1. Example PROJECT.MK file

PROJNAME=c24

DEVICE=CY8C24423

BASEDEVICE=CY8C24000B

PROJPATH=C:/temp/BASEPA~1/c24

PSOCDIR=C:/PROGRA~1/CYPRES~1/PSOCDE~1

INCLUDE_PATH=C:/PROGRA~1/CYPRES~1/PSOCDE~1/tools/include/CY8C24~1

CSRCS=

LIBCSRCS=

ASMSRCS= main.asm

LIBASMSRCS= delsig8_1.asm delsig8_1int.asm psocconfig.asm psocconfigtbl.asm

OBJECT_SOURCES= main.asm

FILLVALUE=0x30

LASTROM=0xfff

LASTRAM=0xff

CODECOMPRESSOR=

MORE_CFLAGS=-Wf-Osize

RELSTART=0x150

CDEFINES=

LIBS=

LIB_PATH=

ENABLE_ALIGN_SHIFT=0

LMM=

SYS_INC_CONTENTS:=SYSTEM_STACK_PAGE:_equ_...etc…

SYSTEM_TOOLS=1

CONFIG_NAMES=c24

The section provides a description of each of the symbolic names found in a project.mk file. You can look at the master make file in an editor and use a text search utility to see how these symbolic names are used.

PROJNAME – Helps the master make file create the file name for the .hex, .lst, and .map files.

DEVICE – Not actually used by the master make file, but used by the psocmakemake.exe utility to get things out of the device description XML files. This is a shell environment variable that is set before running the ‘makemake’ target.

BASEDEVICE – Used to help create the proper path to a device family specific library. This is a shell environment variable that is set before running the ‘makemake’ target.

PROJPATH – Helps create a path to link in the project’s user module library (libpsoc.a)

PSOCDIR – Helps form a path to invoke a sub-make target called ‘expanded_lib_prereq’. This is also used in formulating other paths.

INCLUDE_PATH – PSoC Designer version 4.2 with Service Pack 1 has a limitation to the use of this make variable in the master make file. The makemake target (psocmakemake.exe process) essentially creates only one path for this variable using the PSOCDIR and BASEDEVICE values. The

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 147

148 master make file also statically adds an include paths to ./lib and %PSOCDIR%/tools/include. However, assume a project had a local.mk file that wanted to add additional include paths to common folders that where located away from the project folder using a statement like:

INCLUDE_PATH:=$(INCLUDE_PATH);../common

The assignment, in the master make file, to CY_INCLUDE_PATH receives the potential list of include folders. A list of include paths breaks the path creation that forms variables that produce the

memory.inc file. The solution is to modify the master make file assignment to:

CXY_INCLUDE_PATH=$(subst ;, ,$(INCLUDE_PATH))

CY_INCLUDE_PATH=$(firstword $(CXY_INCLUDE_PATH))

Notice that in the INCLUDE_PATH example for the local.mk file you must use a colon/equals to break any recursion. Also, notice that the include paths are separated by a colon. This colon is replaced in the master make file by a –I.

CSRCS – This is a (white space separated) list of C files in the root folder of the project. This list is provided as an argument to the ‘depend’ target (mkdepends.exe process). The master make file was not designed to add source files outside of the project directory structure.

LIBCSRCS – This is not used since the master make file is not yet made to ‘compile’ C library files.

ASMSRCS – This is a (white space separated) list of assembly files in the root folder of the project.

LIBASMSRCS – This is a list of project assembly files in the ‘lib’ folder of the project. These files are added to the project by the Chip-Level Editor and are stored in the project SOC file, which the ‘makemake’ target (psocmakemake.exe process) extracts.

OBJECT_SOURCES – This variable basically governs the link order. The ‘makemake’ target puts the files in alphabetical order. However, if you wish to change the link order you can revise the order

of the file list assigned to this variable. See Section B.4.4 Change Link Order on page 152

for an example.

FILLVALUE – This variable is used as a linker argument (e.g. –F0x30) to fill empty areas between code and by the MakeHex.exe utility to fill HEX records from the last code record to the end of

FLASH with the fill character. A halt (e.g. 0x30) opcode is used.

LASTROM – This is the FLASH size of the device. It is a shell environment variable that is set before running the ‘makemake’ target. It is used in the link process of the master make file.

LASTRAM – This variable comes from the opts.txt file and gives the last RAM address. The PSoC

Designer build system “asks” the Chip-Level Editor for this value. This value is not really used in the master make file because most devices that do not have paged RAM are 256 bytes. For example this value is 0x7FF for a 2K RAM device and 0xFF for a 256 byte device.

LAST_DATARAM – This variable only shows up in the project.mk file when the project has multiple pages of RAM and paging is enabled. The value is equal to the address of the last RAM byte that could be used for data, just before the stack. This value relates to the Stack Page Offset GUI in the

Compiler settings of PSoC Designer. For example, if you have a stack page offset of zero (0), with the stack on Page 7, your LAST_DATARAM value is 0x6FF. For example, with a stack page offset of

0x20 (stack on page 7) you get a value, for this variable, of 0x71F.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B

CODECOMPRESSOR – This is used by the linker in the master make file. PSoC Designer’s

Project > Settings Compiler GUI shows two options for the Code Compression Technologies:

(1) Condensation and (2) Sublimation. These GUI options are only shown for non-RAM-paged device projects. Using the shell environment does not limit you to use these options:

-O: Condensation (or duplicate code removal)

-elim: UserModules: Sublimation (unused User Module API elimination)

For example:

CODECOMPRESSOR=-O -elim:UserModules

MORE_CFLAGS – This variable adds ImageCraft commands when compiling C files. The PSoC

Designer ImageCraft compiler settings will hide or allow certain settings based on the project device.

For example, for a device that does not have a hardware Multiplier/Accumulator (MAC) the value in

MORE_CFLAGS is set to ‘-Wf-nomac’.

-Wf-nomac: Does not generate code to use the MAC.

-Wf-Osize: Uses calls to math library functions instead of inlining the code.

-Wf-LMM8: Tells the compiler to generate paged RAM code for eight pages.

-D_LMM: Needed for C code using >1 page of RAM.

-g -e -c: These are always used by the master make file. They are, respectively, add debug information, accept C++ comments, and compile file only.

RELSTART – This is the relocatable start address, for example 0x140. This is the starting address for the text area (above the TOP area).

CDEFINES – This is added to a command line for compiling C source files. ‘Defines’ are prefixed with a ‘-D’ and un-defines are prefixed with a ‘-U’. For example:

CDEFINES=-DSET_SPI –DMAX=2 –UADD_DBG

LIBS – This is a list of object (.o) and library (.a) files that you wish to link in from outside the project.

The elements must be separated by white space.

LIB_PATH – These are folder locations that should hold the LIBS. Elements in this list should be separated by semicolons (;). Short (e.g., 8.3) path names should be used.

ENABLE_ALIGN_SHIFT – This is not used.

LMM – This helps the master make file when a project wishes to use paged RAM. The values are a

1 or nothing.

SYS_INC_CONTENTS – The value (e.g., list) for this variable is quite long. This value is a mechanism used by PSoC Designer to push information about memory settings into an include file that the master make file creates. Possibly, the additional elements in this list could be added so that you can put your ‘equates’ in the memory include file. The master make file effectively creates the memory include file by redirecting memhead.tpl from the proper device include folder to the top of the memory include file. Then each element in this list is placed in the memory include file after replacing

‘_equ_’ with ‘ equ ‘ (spaces added where underscores were). The remainder of the memory include file comes from the redirection of the memfoot.tpl file (in the proper devices include folder). Again, reading the master make file and understanding this will help a lot.

SYSTEM_TOOLS – This value is 1 for ImageCraft.

CONFIG_NAMES – This lists (white space separated) the overlay (or configuration) names created in the device editor. This helps the master make file create linker switches to ensure that the RAM data declared in User Modules gets located on the same RAM page for each overlay.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 149

B.2.3.3

Local.mk

This file contains additional make instructions. It is not touched by the make process. Here you can add and/or modify the build variables set in project.mk.

B.2.3.4

project.dep

Created by the ‘mkdepend’ via the make depend command. This file contains the include dependencies for the project. It is rewritten by the build process.

B.2.3.5

local.dep

This file contains additional file dependencies and make commands. It is not touched by the make process.

Since this is the last thing in the make file, assignments here override those in the main make file.

See B.4.2 Boot Loader Example on page 151

.

B.2.3.6

custom.lkp

This is a ‘legacy’ file inserted via sed into the linker arguments. This is typically used to locate ‘areas’ with the -b switch (for example: -bfoo:0x1C00.0x1FFF)

B.2.3.7

opts.txt

This is a file created by PSoC Designer to take the GUI settings for the compiler and linker and translate them to ImageCraft arguments and other MAKE variables used by the master make file.

The contents of this file gets pulled into the project.mk file

B.3

B.3.1

Moving the Build System to Another PC

Typically when there is an interest in using the shell build environment it is because you wish to create a PSoC HEX file with a minimum build environment on another workstation.

Archive or move the tools folder and all its subfolders. This ensures the same compiler version/ release and the same include and library files.

ImageCraft License key

If you are using C source files then you want to make sure that the workstation you intend to compile files on has a valid compiler license. The utility program icc.exe is a wrapper for the ImageCraft compiler. This wrapper validates the compiler license stored in the registry. The wrapper looks for the compiler license in this registry key:

HKEY_LOCAL_MACHINE\SOFTWARE\Cypress MicroSystems\PSoC Designer\AddIn\Compilers\IMAGECRAFT

There should be a String value (REG_SZ) in this key named COMPILER_LICENSE. Its values are your license (case sensitive). Create this key by exporting the key and then importing it onto another

PC or add it manually. This registry key location changed in PSoC Designer version 4.2 (icc.exe).

Earlier versions of icc.exe look for the license in the ‘AddIn’ key.

You then need to put your PSoC project files in a folder on the other PC. When you build your project on the other machine make sure that the PSOCDIR variable, as well as other path-related variables

(e.g. INCLUDE_PATH), in a project.mk or local.mk file, point to the appropriate paths.

150 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

B.4

B.4.1

B.4.2

Examples

Batch Build File

This is a .bat file that builds a project; here PSoC Designer is installed in c:\a\pd set PSOCTOOLS=c:\a\pd\tools set PATH=%PSOCTOOLS%;c:\winnt\system32;c:\winnt set DEVICE=CY8C24423B set BASEDEVICE=CY8C24000B set LASTROM=0xFFF make -f %PSOCTOOLS%\Makefile clean make PROJNAME=aa -f %PSOCTOOLS%\Makefile makemake make –f %PSOCTOOLS%\Makefile depend make -f %PSOCTOOLS%\Makefile

Boot Loader Example

This ‘make’ trick allows a project to have a block of RAM that is shared between a boot-loader and the boot-loaded code. This trick tells the linker to begin RAM allocation at some point other than location 0. In this example we will have this RAM scratch pad area from RAM address 0 to 4.

In the project's local.mk file add a ‘new’ MAKE variable as follows:

STARTRAM:=0x5

In the project’s local.dep file add this line:

DATARAM:=-bdata:$(STARTRAM).0xFF

Now in your boot loader code use an absolute RAM area to declare variables in this ‘hidden/shared’ area like:

AREA Foo(RAM,ABS)

ORG 0 export _Z1, _Z2, _Z3, _Z4

_Z1: blk 1

_Z2: blk 1

_Z3: blk 1

_Z4: blk 2

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 151

B.4.3

Add External Files to the Project

This is a trick for local.mk to have a ‘custom’ rule to build/add files outside of the project folder.

# CSRCS is used by makedepends to get the external headers/dependencies

CSRCS:=$(CSRCS) ../common/foo.c

OBJECT_SOURCES:=$(OBJECT_SOURCES) foo.c

# new rule to tell MAKE to get C files from ../common

# DON'T have files in COMMON with the same name as this project's Source

# Files because we won't know which file MAKE will build last.

obj/%.o : ../common/%.c

ifeq ($(ECHO_COMMANDS),novice)

echo $(call correct_path,$<) endif

$(CCMD) $(CFLAGS) $(CDEFINES) $(INCLUDEFLAGS) $(DEFAULTCFLAGS) -o $@

$(call correct_path,$<)

B.4.4

Change Link Order

# The CSRCS and ASMSRCS lists are found in project.mk.

# project.mk is generated by psocmakemake.exe and reflects

# the project settings (e.g. files, linker options, part family)

# Alter the filter patterns to change the

# link order.

C_MY_SORT=$(filter s%.c, $(CSRCS))

C_MY_SORT+=$(filter m%.c, $(CSRCS))

C_THE_REST= $(filter-out $(C_MY_SORT), $(CSRCS))

C_ORDER =$(C_MY_SORT) $(C_THE_REST)

ASM_MY_SORT=$(filter j%.asm, $(ASMSRCS))

ASM_MY_SORT+=$(filter h%.asm, $(ASMSRCS))

ASM_THE_REST=$(filter-out $(ASM_MY_SORT), $(ASMSRCS))

ASM_ORDER=$(ASM_MY_SORT) $(ASM_THE_REST)

OBJECT_SOURCES=$(C_ORDER) $(ASM_ORDER)

# Note: Changes/edits to this file will not re-link

# the project since this file is not a prerequisite

# condition for the Link 'target'.

152 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Glossary

A) active windows Subsystem-related windows that are open and workable.

analog PSoC blocks Basic programmable opamp circuits. There are SC (switched capacitor) and CT (continuous time) blocks. These blocks can be interconnected to provide ADCs, DACs, multi-pole filters, gain stages, and much more.

Application Programming Interface (API)

A series of software routines that comprise an interface between a computer application and lower-level services and functions (for example, user modules and libraries).

APIs serve as building blocks for programmers that create software applications.

Code Editor PSoC Designer subsystem where users edit and program C Compiler and assembly language source files.

assemble (combined with compiling)

Assembling, in PSoC Designer, translates all relative-addressed code into a single

.rom file with absolute addressing.

B build/link Building your project in PSoC Designer links all the programmed functionality of the source files and loads it into a .rom file, which is the file you download for debugging and programming.

C compile (combined with assembling)

Compiling, in PSoC Designer, takes the most prominent, open file and translates the code into object source code with relative addresses.

D debugger A hardware and software system that allows the user to analyze the operation of the system under development. A debugger usually allows the developer to step through the firmware one step at a time, set break points, and analyze memory.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 153

Glossary design (export/ import) design browser

Chip-Level Editor

One or more loadable configurations that can be exported from a project then imported and used in a new or existing project. A loadable configuration consists of one or more

“placed” user modules with module parameters, Global Resources, set pinouts, and generated application files.

Venue to identify reusable designs for import to PSoC Designer projects.

PSoC Designer subsystem where you choose/configure your device.

digital PSoC blocks The 8-bit logic blocks that can act as a counter, timer, serial receiver, serial transmitter,

CRC generator, pseudo-random number generator, or SPI.

dynamic reconfiguration

Dynamic Reconfiguration allows for applications to dynamically load and unload configurations. With this feature, your single PSoC MCU can have multiple functions.

F family of devices PSoC family of devices consists of several device groups: CY8C21xxx, CY8C22xxx,

CY8C24xxx, CY8C25xxx, CY8C26xxx, CY8C27xxx, CY8C29xxx

I

ICE-4000 The in-circuit emulator that allows users to test the project in a hardware environment, while viewing the debugging device activity in a software environment (PSoC

Designer).

ice-Cube In-Circuit Emulator (ICE) that replaces the ICE-4000 and USB adapter for seamless

USB connection, debugging, and programming.

interrupt service routine (ISR)

A block of code that normal code execution is diverted to when the M8C receives a hardware interrupt. Many interrupt sources may each exist with its own priority and individual ISR code block. Each ISR code block ends with the RETI instruction, returning the device to the point in the program where it left normal program execution.

L link/build Linking your project in PSoC Designer links all programmed functionality of the source files (with absolute addressing) and loads it into a .rom file, which is the file you download for debugging and programming.

M

M8C An 8-bit Harvard Architecture microprocessor. The microprocessor coordinates all activity inside a PSoC by interfacing to the Flash, SRAM, and register space.

154 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Glossary miniProg1 Developmental programmer that provides a low-cost solution for learning about, programming and evaluating the PSoC.

P pod

PSoC

PSoCEval1

PSoC blocks

PSoC Designer

PSoC Programmer

Part of the ICE that emulates functionality, in which debugging occurs.

Cypress MicroSystems’ Programmable System-on-Chip (PSoC) mixed signal array.

PSoC™ and Programmable System-on-Chip™ are trademarks of Cypress MicroSystems, Inc.

Evaluation board that provides a low-cost solution for learning about, programming, and evaluating the PSoC.

See analog blocks and digital blocks.

The software for Cypress MicroSystems’ Programmable System-on-Chip technology.

New, multi-functional programming software accessible from within PSoC Designer.

S source tree subsystem

U

USB adapter user modules

Project file system displayed by default in left frame of Workspace Explorer.

PSoC Designer has three subsystems: Chip-Level Editor, Code Editor, and Debugger.

Port connection to work the ICE in PSoC Designer v. 4.1 or later.

Accessible, preconfigured function that, once placed and programmed, will work as a peripheral in the target device.

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 155

Glossary

156 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

Index

A

address spaces 96 addressing modes 96

analog input connection 38

analog section, manually turning off troubleshooting 140

application editor

adding existing files 93 adding new files 93

additional generated files 90

file definitions and recommendations 87

modifying files 92

removing files 93

searching files 94

troubleshooting 138

working in 92

application files, generating 46

application programming interfaces 48

AreaName not defined, troubleshooting 142

assembler accessing 95

address spaces 96 addressing modes 96

clean compile/assemble/build 100

compiling/assembling files 99

destination of instruction results 97

directives 98

file syntax 97

instruction format 96

instruction set 99

list file format 97

microprocessor (MCU) 95

assembling and compiling files 99

assembly functions, calling from C 100

B

backup folder for projects 27

bank register 0 and 1 window 118

boot.asm file

about 47

code generation 56

in application editor 90

breakpoints 117

build utilities 145

builder building a project 103

C compiler 104

library source 107

PSoC Designer IDE Guide, Document # 001-42655 Rev *B

linker/loader 105

C

C compiler 104

Chip-Level Editor 11

code generation 55

active configurations display 57

boot.asm 56

IO register labels 57 limitations 57

PSoCConfigTBL.asm 56

PSoCDynamic files 57

compatibility with existing projects 19

compiler

C compiler 104

compiling and assembling files 99

components of the debugger 109

configuring events, debugger 120

connecting user modules 28–34

connection to global input 34

connection to global output 36

CPU register window 118

creating

a project directory 17

customizing linker actions 106

D debugger

breakpoints 117

components 109

configuring events 120

connecting to the ICE 112

CPU register window 118

debug strategies 115

development kit 109

downloading to pod 114

dynamic event points 120

event examples 122

flash memory window 118

header to device pin connections 132

local watch variables 119

menu options 111

programming the part 130

RAM memory window 118 registers 0 and 1 window 118

trace 116

trace log entries 117

157

Copyrights

troubleshooting 139

typical event uses 121

watch variables 119

default input connection 38

design rule checker 45 running 45

development kit 109

device editor

interrupt vectors 50

troubleshooting 137

digital interconnect row input window 34

dynamic event points 120

dynamic reconfiguration

add configurations 52

application editor 55 code generation 55

delete configurations 53

global parameters 54 port pin settings 54 rename configurations 54

E

event examples find memory write 122

register A value, trace on and off, and match count 123

stack overflow 122

F

file definitions and recommendations in application editor 87

file errors in FPMP 135

file syntax 97

file types and extensions 88

flash memory window 118

flash program memory protection

file errors 135

flashsecurity.txt file 134

options 133

flashsecurity.txt file 133, 134

G

general troubleshooting issues 142

generating application files 46–47

global resources 22–26

global variables 119

Globalparams.h file 91 globalparams.inc file 91

H

headers and library header folders 89

hot swapping, I2C troubleshooting 140

158 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

I

I2C hot swapping, troubleshooting 140

ICE

connecting to PC 112

troubleshooting 139

ICE, connecting to 112

icons

generate application 46

interconnect view 27

next allowed placement 20

options for modifying files 92

place user module 20

restore default pinout 37

undo place user module 20

incorrect code compilation, troubleshooting 139

instruction format 96

instruction set notation 99

interconnections

analog clock select 29 analog column clock 29

analog column input mux 30 analog column input select 30

analog output buffer 31

comparator analog LUT 34 connection to global input 34

connection to global output 36

CT analog block RBotMux 33

digital block clock input 31

digital block output 32

digital interconnect row input window 34

digital interconnect row output window 35

enable digital block input 32

global in 28 global out 28

row broadcast 33

row logic table input 35

row logic table select 36

selection of ACMux, BMux, AnalogBus and CompBus for SC analog block 33 selection of NMux, PMux, AnalogBus and CompBus for CT analog block 33

synchronization 35

interconnectivity in user modules 27

interrupt service routines, ISRs 48

interrupt vectors in device editor 50

interrupts, port 43

ISRs ??–49

L

lib (librarian) file folder 88

library headers 107 library source 88, 107

library source folder 89

linker/loader 105

list file format 97

M

main.asm file 90 main.c file 90

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 159

Copyrights

make process 146

make utility 99

menu options in the debugger 111

microprocessor (MCU) 95

N

name user modules 20

O

obj (objects) file folder 88

options for modifying source files 92

output file folder 88

output tab 89

P

parameters, user modules 21

parts catalog 18

pinout specification 37

placing user modules 19–??

POD detection, troubleshooting 141

port connections

analog input 38 analog output buffer 38 default input 38

Ext Ref 41

ExternalGND 41

Global_IN_x 39

Global_OUT_x 39

I2C SDA 42

StdCPU 40

XtalIn 40

XtalOut 40

port drive modes 42

port interrupts

ChangeFromRead 43

DisableInt 43

FallingEdge 44

RisingEdge 44

programming parts in debugger 130

project

backup folder 27

building 103

file system 89

project cloning warnings, troubleshooting 142

PSoC dynamic files 57

PSoCConfig.asm file 55

in application editor 90

PSoCConfigTBL.asm file 56

PSoCgpioint.h file 91

PSoCgpioint.inc file 90

R

RAM memory window 118

registers

160 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

internal 95

removing user modules 21

rename user modules 20

resource manager 19

resource meter 44

rotating user modules 21

row logic table input 35

row logic table select 36

S

shadow registers 90

source files folder 89

source files generated by generate application operation 47

source tree 89

stack overflow, event examples 122

system interface 88

system supervisor call 133

T

trace issues, troubleshooting 140

trace window 116

tracking device space 44

troubleshooting

analog section, manually turning off 140

application editor 138

AreaName not defined 142

debugger 139

device editor 137

general troubleshooting issues 142

I2C hot swapping 140

ICE configuration 139 incorrect code compilation 139

POD detection 141

project cloning warnings 142

trace issues 140

USB hub 141

U

updating user module parameters 21

USB hub, troubleshooting 141

user modules

deploying interconnectivity 27

global resources 22–26

name 20

placing 19–??

removing 21

rename 20

restore default pinout 37

restore global resource defaults 22

rotating a placement 21 setting parameters 21

specifying pinout 37

tracking device space 44

PSoC Designer IDE Guide, Document # 001-42655 Rev *B 161

Copyrights

V

version control system 89

W watch variables

array types 119

global 119

working in application editor 92

working with ISRs 49

write only register shadows 90

162 PSoC Designer IDE Guide, Document # 001-42655 Rev *B

advertisement

Was this manual useful for you? Yes No
Thank you for your participation!

* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project

Related manuals

Download PDF

advertisement

Table of contents