Konami Kicker Conversion Kit Instruction Manual
Below you will find brief information for Kicker Conversion Kit. This kit allows you to convert your upright or cocktail video game. It is designed for use with vertically mounted rastar scan monitors. The kit includes all the necessary parts, such as a wiring harness, joystick, and decals. It also provides information on dual control setup and compatible PCBs.
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x KICKER CONVERSION KIT x
INSTRUCTION MANUAL
Konami Inc.
KICKER™ and IGonamic are registered
1555 BRUMMEL AVENUE, ELK GROVE VILLAGE, IL 60007 trademarks of Konami Industry Co., Ltd.
TELEPHONE: (312) 364-6633 FAX: (312) 364-1368 TELEX: 6871385 KONAM UW © 1985 Konami. All rights reserved.
TABLE OF CONTENTS
Page
Conversion Kit Contents ................. 1 Monitorinfo....................
TableofContents. ................... 1 Wiring Harness Color Code.......
Introduction ............._ ee. e... 2 Wiring Diagram .............. |
Recommended Control Panel Layouts. ..... 2 Technical Information ...........
Graphics............... . r..r0seerra 3 Dip Switch Setting ..............
Monitor Specifications ...............e—. 4 User Information Warning........
CONVERSION KIT CONTENTS:
MAIN PRINTED CIRCUIT BOARD
P.C.B. CAGE (FCC REQUIRED)
CONNECTING WIRING HARNESS
6 SETS — BUTTON ASSEMBLIES
4-WAY JOYSTICK
MARQUEE (HEADER)
(1/8” acrylic sheet)
ONE SET SIDE PANEL GRAPHICS (left & right)
CONTROL PANEL OVERLAY
CONTROL PANEL DECALS
instruction decals/button decals (2 sets)
MANUAL
REGISTRATION CARD
REPLACEMENT ACCESSORIES ARE AVAILABLE THROUGH YOUR DISTRIBUTOR.
THIS KIT USABLE FOR COCKTAIL AND UPRIGHT VIDEO GAMES WITH A
RASTAR SCAN MONITOR WHICH IS OR CAN BE MOUNTED VERTICALLY.
KICKER INTRODUCTION
DB _—m—m—-—m_m—mmm—— ml
KONAMI CONVERSION KITS are the most complete
conversion kits available today. Every detail has been
carefully considered, designed and packaged to provide
you the means of easily producing a professional con-
version.
These kits have all the accessories to easily convert
your UPRIGHT or COCKTAIL video game.
We strongly urge you to FULLY STUDY this instruction
manual BEFORE you begin your conversion. It contains
step-by-step instructions, schematic diagrams and sug-
gestions on how to install your Konami Conversion Kit
and maximize your profits.
KICKER can be installed in any vertically mounted
rastar scan monitor game.
Everything you will need to construct your new game is
provided in this kit. All accessory parts — wiring
harness, joystick, etc. are custom made for KICKER by
top engineers experienced in the coin-op industry. A
4-way joystick (as provided) MUST be used.
The Player Instruction and Button Control decals are
made of a non-destructible acrylic material specifically
to keep the player from peeling them off. Should you
convert a cocktail table game, KICKER is supplied with
2 sets of button decals.
SAVE YOURSELF TIME AND MONEY
The following P.C.B.’s are interchangeable with KICKER P.C.B.’s
Super Cobra ® Scramble ¢ Pooyan e Locomotion e Circus Charlie
L'il Hustler e Juno First * Time Pilot * Gyruss * Tutankham e Turtles
Super Basketball * Mega Zone * Pandora's Palace * Time Pilot '84 e Track 'n' Field e Hypersports
Frogger (60% — check pin print-out) * Amidar *« Roc 'N Rope * The End
In other words, your KICKER will plug right into existing edge connectors of the games listed above — be sure to
check your pin print-out. (Keep in mind that Kicker is designed as a vertical game.)
NEW FEATURE — DUAL CONTROL
By moving SW#2 of dip switch bank #3 to the “on” position, you are now in the dual control upright mode. This allows
you to set up an upright game with two sets of controls rather than one set. The first set of controls should be hooked
up to the 1P set of wires; the second set to the 2P wires (see wiring diagrams). Each player still challenges the
“computer-controlled” opponent (alternating play). This does not allow simultaneous interaction of players on the
video screen.
SINGLE CONTROL LAYOUT
DUAL CONTROL LAYOUT
1P START > > 2PSTART
4
> > a Qe > >
JUMP KICK IL KICK JUMP
1P START > > 2 P START
ir |
«Pe OS Qn ©
JL KICK JUMP JL KICK JUMP
PUTTING YOUR BEST GAME FORWARD
PREPARATION:
For best results, all old graphics should be removed
completely from the cabinet. “Stick-on” graphics can be
removed by using a hairdryer or hot air device. The heat
from the dryer will loosen the adhesive, allowing you to
easily peel them off — any adhesive residue can be
cleaned off with acetone and a soft dry cloth. (DO NOT
USE ACETONE ON SURFACES PAINTED WITH FLAT
PAINT).
TOOLS YOU NEED:
1. Foaming Aerosol (such as “Windex”).
2. Soft Squeegee.
3. X-Acto Knife.
SIDE PANEL DECALS
1. Spray area of cabinet where Side Panel decals are to
be applied with foaming aerosol or a mild soap solu-
tion.
. Remove protective backing from decals.
. Position decals into place.
4. With a soft squeegee, beginning from the center of
the decal, slowly and evenly press out excess foam
until you achieve a smooth finish.
O N
5. Allow to set approximately 2 to 3 hours before handl-
ing. Maximum adherence is achieved in 48 to 72
hours.
6. Trim side decal to fit your cabinet.
CONTROL PANEL OVERLAY:
1. Refer to Recommended Control Panel Layout on
page 4.
2. Drill any new holes needed.
3. Plug any holes that will not be used. (A permanent
epoxy filler works well for this step.)
4. Pre-position the overlay prior to removing the back-
ing.
5. Slowly apply the overlay — inch by inch on the con-
trol panel, removing the backing as you apply it.
6. Once it's in place, by using an X-Acto knife, cut
around the button and joystick placements.
INSTRUCTION/BUTTON DECALS:
Apply the Player Instruction, Button and 1 Player/2
Player decals in their respective positions. Apply
pressure liberaliy. Allow to set as long as possible
before putting game on location.
NOTE: Maximum adherence is achieved in 48 to 72
hours.
MARQUEE
(WEAR PROTECTIVE GLASSES WHILE TRIMMING MARQUEE)
1/8” Acrylic Marquee should be cut to fit your game. DO
NOT remove protective mask until this is done.
One way of cutting your Marquee is as follows: (Be sure
to protect painted side of Marquee from any surface
which may scratch or mar finish).
CUTTING WITH A KNIFE OR SCRIBER
Acrylic sheet up to 3/16” thick may be cut by a method
similar to that used for cutting window glass. Use a
scriber of some kind — a scribing knife such as the one
pictured, a metal scriber, an awl, or even a sturdy craft
knife — to score the sheet. Draw the scriber several
times (7 or 8 times for a 3/16” thick piece) along a
straight edge held firmly in place. It is best not to
remove the protective masking. Make the cuts carefully
using firm, even pressure. For best results make each
stroke cleanly off the edge of the sheet.
Then, clamp the acrylic sheet or hold it rigidly under a
straight edge with the scribe mark hanging just over the
edge of a table. Protect your hands with a cloth, and ap-
ply a sharp downward pressure to the other side of the
Sheet. It will break along the scratch. Scrape the edges
to smooth any sharp corners. This method is not recom-
mended for long breaks or thick material.
o
“a
——]] о
— A: ;
== +4
Always draw the scribing
knife along a straight edge.
Break sheet over edge of
table after scribing.
KICKER: MONITOR SPECIFICATIONS
zæ—_—_—_—_ _—_— ——]];];—;—;—;—;;];— —_————.[;,T——o][;;—;—] H;———;]—;—];;————]]]
Kicker requires a vertically mounted monitor. It also generates composite negative sync. If your monitor is composite
positive sync, you will have to change to composite negative sync.
(1) To alternate composite positive sync to composite negative sync, use 7404 IC or 74LS04 IC. The signal on the
output pin from the P.C.B. is a combination of H-sync and V-sync.
NOTE: Please refer to Figure 2.
FIGURE 2: -
+5V [14
7404 or 74LS04 |
FROMP.C.BOARD T4 ]2 7
NEGATIVE COMPOSITE SYNC. | = GND OUTPUT TO MONITOR
(PIN 14 on P.C.B EDGE) — POSITIVE COMPOSITE SYNC.
(+ SV and GND should be taken out of the P.C. Board.)
(2) Separate Sync modification for KICKER if your monitor has “Separate Sync” input. (For example
“Electrohome brand” and Wells-Gardner brand.”)
Step 1
WIRING HARNESS
N 112
Р 113
В 114
$ [15
СНЕ NEGATIVE SYNC INPUT
MONITOR BOARD
VIDEO SYNC
If the picture is still not stable...
Step 2
Prepare Hook-up wire. (For example “Electrohome brand.”)
WIRING HARNESS
N 112 ' aaa
Laid VIDEO SYNC i —H|-V NEGATIVE SYNC INPUT
R 114 д
J
$ [15 ‚ МОМТОВ BOARD
OOO
PWB200214A
KICKER: MONITOR INFO.
DE _ _— —_—_—"—"— — —_ "mm";
SERVICE INSTRUCTIONS
NOTE: All monitors are equipped with automatic degaussing coils (L701) which demagnetize the picture tube every
time the monitor is turned on after being off for a minimum of 5 minutes. Should any part of the chassis
become magnetized it will be necessary to degauss the affected area with a manual degaussing coil. Move
the coil slowly around the CRT face and all surrounding metal parts. Then slowly withdraw for a distance of 6
feet before turning off.
1.0 BLACK LEVEL CONTROL ADJUSTMENT
This control has been set at the factory and should not
need further attention, however, when the game is con-
nected a slight adjustment of VR201 may be necessary to
obtain the proper black level (the black portion of the
picture just extinguished).
2.0 VERTICAL SIZE (HEIGHT)
Location of this control is shown in Fig. 1. This control
must be adjusted slowly, if necessary, until the picture or
test pattern attains the correct vertical proportions.
3.0 CIRCUIT PROTECTION
A 4.0A pigtail fuse, mounted on the Main Board has been
provided to protect the Power Output Circuit.
4.0 FOCUS
Adjust the focus control, located on the HV unit (1352),
for maximum over-all defination and fine picture detail.
5.0 HORIZONTAL HOLD CONTROL ADJUSTMENT,
VR351 (See Fig. 1)
A warm-up period of at least five minutes should be
allowed before alignment is carried out. With the monitor
being driven from the game signal, short TP601 to TP31.
Adjust VR351 until the picture stops sliding horizontally.
Remove the short.
6.0 HORIZONTAL VIDEO POSITION
If the video is off center on the raster some compensa-
tion can be made by adjusting this control.
7.0 VERTICAL RASTER
POSITION ADJUSTMENT
If the video is off center vertically, (short dimension of
picture tube) some compensation can be made by mov-
ing the vertical raster position adjustment jumper to
either positions “U” or “D”. |
8.0 HORIZONTAL RASTER
POSITION ADJUSTMENT
If the video is off center horizontally (long dimension of
the picture tube) some compensation can be made by
moving the horizontal raster position adjustment jumper
to either positions “R” or “L”.
9.0 HORIZONTAL WIDTH ADJUSTMENT
The horizontal width coil is a hexagonal tuning tool ad-
justment. This control must be adjusted slowly, if
necessary, until the picture or test pattern attains the
correct horizontal proportions.
* KONAMI GAMES ARE ALL NEGATIVE COMPOSIT SYNC.
USE THE THREE PIN CONNECTOR ON THE MONITOR.
GRN —_ 19" RED
DRIVE DRIVE
RED CUTOFF
GRN CUTOFF’
BLU CUTOFF
*NEG H SYNC NOTE:
* NEG V SYNC
*GND
WHEN USING COMPOS-
ITE SYNC USE HORIZ.
SYNC INPUTS,
POS H SYNC
POS V SYNC HORIZ.
Et; WIDTH
GND |] : ) COIL
BLU -
сям | HORIZ HOLD
RED BLK LEVEL
A Jere 31
TP6O!
FOCUS
L R
| | SCREEN
J o
A
7 | \ |
HORIZ VERT VERT VERT HORIZ
CENTERING SIZE HOLD RASTER RASTER
SHIFT SHIFT
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KICKER: TECHNICAL INFORMATION
(1) Required Power Capacity
+5V DC 7A or more.
+12V DC See Figure 1 below
Figure 1: 80 EW 8N6W 80 6W 4012W 12W 4Q
Required
Power 12V 1A 12V 2A 12V 2A Not Applicable
Capacity
—
(2) Signal output —
R(red) analog, positive —
G(green) analog, positive
B(blue) analog, positive YUU
Sync. H-V composite negative H V
DIAGNOSTIC PROCEDURES
AUTOMATIC SELF-TEST — Upon “Power On”, this
system will automatically test ROMS and VIDEO RAMS.
The screen will display pass or conditions as follows:
ROM 1 OK
ROM 2 OK 7 TEST PASSED
RAM 1 OK
RAM 2 OK = TEST PASSED
If there is a poblem, before contacting your distributor:
1. Check that all chips on board and wiring connections
are tight.
2. Check output from power supply at the board. (Do not
just check at the power supply as voltage drops may
occur over the length of the wire.)
MANUAL TEST — A more detailed five step diagnostic
may be performed by moving SW3 of Dip Switch Bank
#3 to the “on” position while power to game is off. Turn
power “on” and proceed as follows:
1. COLOR TEST
The screen will display V RAM color & OBJ color blocks.
If a block shows any irregularities (e.qg., lines or dots in
color blocks), this could be due to a failure of VIDEO
RAM, COLOR RAM, or OBJ CIRCUITS. Use these blocks
to further adjust monitor focus and colors.
8
2. SWITCH TEST
From color test, press One Player Start and the screen
will display all switches with a zero (0) to the right. When
a switch is activated the zero (0) should change to a one
(1).
3. COIN COUNTER TEST
From switch test, press One Player Start and the screen
will display “coin counter”. While number one (1) is
shown, counter one should pulse eight times. When
number two (2) is shown, counter two should pulse eight
times also.
4. DIP SWITCH SETTINGS
Press Player 1 and the screen will display most of the
programmable features with their respective settings.
These settings should correspond to the positions of
the dip switches.
5. SOUND TEST
From dip switch settings, press One Player Start. The
game will go through all sounds of Kicker's program.
TO EXIT DIAGNOSTICS —
TURN POWER OFF AND RETURN SW3 TO OFF
POSITION. THEN TURN POWER BACK ON.
DIP SWITCH SETTINGS
DIP SW No. 1 Settings
Coin 1 Switch Set
Coin 2 Switch Set
SW 4 3 2 1 COIN | PLAY
o OFF | OFF | OFF | OFF 1 1
OFF | ON 1 2
ON | OFF 1 3
ON ON 1 4
OFF | ON | OFF | OFF 1 5
OFF | ON 1 6
ON | OFF 1 7
ON ON 2 1
ON | OFF [OFF | OFF 2 3
OFF | ON 2 5
ON | OFF 3 1
ON ON 3 2
ON ON [OFF | OFF 3 4
OFF | ON 4 1
ON | OFF 4 3
ON ON | FREE PLAY
DIP SWITCH NO. 2 SETTINGS
THE NUMBER OF PLAYER'S LIFE
SW 1 2 NUMBER
OFF | OFF 2
o ON OFF 3
OFF | ON 5
ON ON 7
CHANGE OF TABLE OR UP-RIGHT
SW 3 TYPE
OFF TABLE
o ON UP-RIGHT
BONUS SET
sw] 4 | 5 BONUS POINTS
® | OFF| OFF (At 30,000 Pts. & Every 70,000 Pts. Thereafter
ON [OFF |At 40,000 Pts. & Every 80,000 Pts. Thereafter
OFF| ON 40000 PTS
ON | ON 50000 PTS
Difficulty of the Game
SW| 6 7 DIFFICULTY
OFF| OFF EASY
* | ON | OFF NORMAL
OFF| ON DIFFICULT
ON | ON VERY DIFFICULT I
SW 8 7 6 5 COIN | PLAY
° OFF | OFF | OFF | OFF 1 1
OFF | ON 1 2
ON | OFF 1 3
ON ON 1 4
OFF | ON | OFF | OFF 1 5
OFF | ON 1 6
ON | OFF 1 7
ON ON 2 1
ON | OFF | OFF | OFF 2 3
OFF | ON 2 5
ON | OFF 3 1
ON ON 3 2
ON ON | OFF | OFF 3 4
OFF | ON 4 1
ON | OFF 4 3
ON ON | INVALIDITY
SOUND IN ATTRACT MODE
SW 8 SOUND
OFF OFF
o ON ON
DIP SWITCH NO. 3 SETTINGS
Video Screen Flip
SW 1
o OFF NORMAL
ON UPSIDE DOWN
Single/Dual Control Upright
SW 2 TYPE
o OFF SINGLE UPRIGHT CONTROL
ON DUAL UPRIGHT CONTROL
Game Test Mode
SW 3 MODE
o OFF GAME MODE
ON CHECK MODE
*SW 4: NOT USED
eSHOWS NORMAL SETTING
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Key features
Upright/Cocktail conversion
Vertically mounted monitor
Dual control option
Custom wiring harness
4-way joystick included
Interchangeable PCBs
Frequently asked questions
Kicker requires a vertically mounted rastar scan monitor.
Yes, this kit is designed to be usable for both upright and cocktail video games.
No, a 4-way joystick as provided MUST be used.
Kicker PCBs are interchangeable with Super Cobra, Scramble, Pooyan, Locomotion, Circus Charlie, L'il Hustler, Juno First and many other Konami games P.C.B.'s.