Konami Rush 'N Attack Video Game Conversion Kit Instruction Manual
Below you will find brief information for Rush 'N Attack. This conversion kit includes everything needed to transform an existing arcade cabinet. Key components are the main PCB, wiring harness, control panel overlay, and instruction decals, ensuring a professional and seamless conversion. The kit supports both upright and cocktail game configurations.
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x RUSH N ATTACK” CONVERSION KIT x
INSTRUCTION MANUAL
(>
IGonamie is a registered
Konami Inc. | trademark of Konami Industry Co,, Ltd.
1555 BRUMMEL AVENUE, ELK GROVE VILLAGE, IL 60007 ESTADO" Is a registered
TELEPHONE: (312) 364-6633 FAX: (312) 364-1368 TELEX: 6871385 KONAM UW trademark of Konami Inc. © 1985 Konami Inc.
Konami Inc. | IGonamie
Ben Har-El
President
Dear Operator:
There are 1.5 Million CHILDREN REPORTED MISSING each year in America.
Some of these children are players in our Arcades.
We at Konami feel that it is our responsibility to participate in combating
this Real and Growing problem. Won't You Help Us Find The Children?
Konami is working in cooperation with CHILD FIND, INC., a not-for-profit
corporation organized to aid parents, legal authorities and the F.B.I.
in the finding of missing children. In an effort to do so, we have
attached to our kits and video games, a poster and a decal showing photos
of children that are listed with Child Find as missing.
Because of the tremendous exposure your gameroom or location can provide,
we ask that you PROMINENTLY DISPLAY the posters and place the decals on
each of the Konami games. We, and the parents of these children are very
greatful for any help that you give us in assisting this extremely important
program.
If it is possible for you to assist Child Find further by sending a tax
deductible donation or if you would like to volunteer any time or services,
please contact Child Find at:
CHIID FIND, INC.
P. O. BOX 277
New Paltz, NY 12561
Phone: (914) 255-1848
Again, thank you very much for helping us to help find the children. We
deeply appreciate your concern and cooperation.
Best regards,
KONAMI INC.
ou Y
Ben Har-El
President
PLEASE DON'T FORGET TO DISPLAY THE POSTERS AND DECALS!
1555 BRUMMEL
ELK GROVE VILLAGE, ILLINOIS 60007
PHONE: (312) 364-6633 TELEX: 6871385 KONAM UW FAX: (312) 364-1368
Page Page
Conversion Kit Contents ................e. 1 Monitor Info................. anar 5
Table of Contents.............eo_eeecere. 1 Wiring Harness Color Code............... 6
Introduction ............_ ia. 2 Wiring Diagram ...........eeeeereexcen. 7
Recommended Control Panel Layouts. ..... 2 Technical Information . .................. 8
Graphics. ........... Ce eee 3 Dip Switch Setting. ..................... 9
Monitor Specifications .............. .... 4 User Information Warning....... . Back Cover
TABLE OF CONTENTS
CONVERSION KIT CONTENTS:
MAIN PRINTED CIRCUIT BOARD
P.C.B. CAGE (FCC REQUIRED)
CONNECTING WIRING HARNESS
6 SETS — BUTTON ASSEMBLIES
8-WAY JOYSTICK
MARQUEE (HEADER)
(1/8” acrylic sheet)
ONE SET SIDE PANEL GRAPHICS (left & right)
CONTROL PANEL OVERLAY
CONTROL PANEL DECALS
instruction decals/button decals (2 sets)
FCC WARNING LABEL
MANUAL
REGISTRATION CARD
REPLACEMENT ACCESSORIES ARE AVAILABLE THROUGH YOUR DISTRIBUTOR.
THIS KIT USABLE FOR COCKTAIL AND UPRIGHT VIDEO GAMES WITH A
RASTAR SCAN MONITOR WHICH IS OR CAN BE MOUNTED HORIZONTALLY.
RUSH 'N ATTACK INTRODUCTION
NT P;—]——L]ze—];;;——;o;;]]]]—];—» LL] ] — {re
KONAMI CONVERSION KITS are the most complete
conversion kits available today. Every detail has been
carefully considered, designed and packaged to provide
you the means of easily producing a professional con-
version.
These kits have all the accessories to easily convert
your UPRIGHT or COCKTAIL video game.
We strongly urge you to FULLY STUDY this instruction
manual BEFORE you begin your conversion. It contains
step-by-step instructions, schematic diagrams and sug-
gestions on how to install your Konami Conversion Kit
and maximize your profits.
RUSH ’N ATTACK can be installed in any horizontally
mounted rastar scan monitor game.
Everything you will need to construct your new game is
provided in this kit. All accessory parts — wiring
harness, joystick, etc. are custom made for RUSH 'N AT-
TACK by top engineers experienced in the coin-op in-
dustry. An 8-way joystick (as provided) MUST be used.
The Player Instruction and Button Control decals are
made of a non-destructible acrylic material specifically
to keep the player from peeling them off. Should you
convert a cocktail table game, RUSH 'N ATTACK is sup-
plied with 2 sets of button decals.
SAVE YOURSELF TIME AND MONEY
The following P.C.B.'s are interchangeable with RUSH 'N ATTACK P.C.B.'s
Super Cobra ® Scramble * Pooyan ® Locomotion * Circus Charlie * L'il Hustler
Juno First * Time Pilot * Gyruss * Tutankham e Turtles * Super Basketball * Mega Zone
Pandora's Palace * Time Pilot '84 e Track ‘n’ Field e Hypersports * Roadfighter * Yie-Ar Kung Fu * Kicker
Mikie * Frogger (60% — check pin print-out) * Amidar * Roc 'N Rope * The End
In other words, your RUSH 'N ATTACK will plug right into existing edge connectors of the games listed above — be
sure to check your pin print-out. (Keep in mind that Rush 'N Attack is designed as a horizontal game.)
DUAL CONTROL
By moving SW#2 of dip switch bank #3 to the “on” position, you are now in the dual control upright mode. This allows
you to set up an upright game with two sets of controls rather than one set. The first set of controls shouid be hooked
up to the 1P set of wires; the second set to the 2P wires (see wiring diagrams). Each player still challenges the
‘computer-controlled” opponent (alternating play). This does not allow simultaneous interaction of players on the
video screen.
SINGLE CONTROL LAYOUT
1P START > > 2 P START
ir
BAU о ©
e >
по KNIFE ~~ SHOOT
© ©
SHOOT KNIFE
DUAL CONTROL LAYOUT
1P START > > 2 P START
>» >
ir ir
LS AH DAN
об, © © 50%
Ta KNIFE SHOOT 2 KNIFE SHOOT
&
2
—]
PUTTING YOUR BEST GAME FORWARD
PREPARATION:
For best results, all old graphics should be removed
completely from the cabinet. “Stick-on” graphics can be
removed by using a hairdryer or hot air device. The heat
from the dryer will loosen the adhesive, allowing you to
easily peel them off — any adhesive residue can be
cleaned off with acetone and a soft dry cloth. (DO NOT
USE ACETONE ON SURFACES PAINTED WITH FLAT
PAINT.)
TOOLS YOU NEED:
1. Foaming Aerosol (such as “Windex").
2. Soft Squeegee. -
3. X-Acto Knife.
SIDE PANEL DECALS
1. Spray area of cabinet where Side Panel decals are to
be applied with foaming aerosol or a mild soap solu-
tion.
. Remove protective backing from decals.
. Position decals into place.
. With a soft squeegee, beginning from the center of
the decal, slowly and evenly press out excess foam
until you achieve a smooth finish.
5. Allow to set approximately 2 to 3 hours before handl-
irg. Maximum adherence is achieved in 48 to 72
hours.
> D No
6. Trim side decal to fit your cabinet.
CONTROL PANEL OVERLAY:
1. Refer to Recommended Control Panel Layout on
page 2.
2. Drill any new holes needed.
3. Plug any holes that will not be used. (A permanent
epoxy filler works weli for this step.)
4. Pre-position the overlay prior to removing the back-
ing.
5. Slowly apply the overlay — inch by inch on the con-
trol panel, removing the backing as you apply it.
6. Once it's in place, by using an X-Acto knife, cut
around the button and joystick placements.
INSTRUCTION/BUTTON DECALS:
Apply the Player Instruction, Button and 1 Player/
2 Player decals in their respective positions. Apply
pressure liberally. Allow to set as long as possible
before putting game on location.
NOTE: Maximum adherence is achieved in 48 to 72
hours.
FCC WARNING LABEL:
FCC Warning Label must be applied to the outside of
the cabinet near the line cord entry.
MARQUEE
(WEAR PROTECTIVE GLASSES WHILE TRIMMING MARQUEE)
1/8" Acrylic Marquee should be cut to fit your game. DO
NOT remove protective mask until this is done.
One way of cutting your Marquee is as follows: (Be sure
to protect painted side of Marquee from any surface
which may scratch or mar finish).
CUTTING WITH A KNIFE OR SCRIBER
Acrylic sheet up to 3/16” thick may be cut by a method
similar to that used for cutting window glass. Use a
scriber of some kind — a scribing knife such as the one
pictured, a metal scriber, an awl, or even a sturdy craft
knife — to score the sheet. Draw the scriber several
times (7 or 8 times for a 3/16" thick piece) along a
straight edge held firmly in place. It is best not to
remove the protective masking. Make the cuts carefully
using firm, even pressure. For best results make each
stroke cleanly off the edge of the sheet.
Then clamp the acrylic sheet or hold it rigidly under a
straight edge with the scribe mark hanging just over the
edge of a table. Protect your hands with a cloth, and ap-
ply a sharp downward pressure to the other side of the
sheet. It will break along the scratch. Scrape the edges
to smooth any sharp corners. This method is not recom-
mended for long breaks or thick material.
——— ZN HA
Always draw the scribing
knife along a straight edge.
Break sheet over edge of
table after scribing.
P.C.B. CAGE INSTALLATION
Konami, Inc. now supplies a new style P.C.B. cage which is superior {o old style cages because of ease of installation.
The cage is made of a 32 point stem-stock which is fire retardant.
TO INSTALL THE CAGE:
1. Open cage bottom and secure to desired P.C.B. position.
2. Install printed circuit board inside cage using wood screws, screwed through the cage bottom into cabinet side.
3. Close the cage over printed circuit board and secure with latch on cage.
3
RUSH °’N ATTACK: MONITOR SPECIFICATIONS
E
Rush 'N Attack requires a horizontally mounted monitor. It also generates composite negative sync. If your monitor is
composite positive sync, you will have to change to composite negative sync.
(1) To alternate composite positive sync to composite negative sync, use 7404 IC or 74LS04 IC. The signal on the
output pin from the P.C.B. is a combination of H-sync and V-sync.
NOTE: Please refer to Figure 2.
FIGURE: +
+5V | 14
7404 ог 741-504
FROMP.C.BOARD — 1 T2 T7
NEGATIVE COMPOSITE SYNC. | = GND OUTPUT TO MONITOR
(PIN 14 on P.C.B EDGE) > POSITIVECOMPOSITE SYNC.
— (+ 5V and GND should be taken out of the P.C. Board.)
(2) Separate Sync modification for Rush 'N Attack if your monitor has “Separate Sync” input. (For example
“Electrohome brand” and Wells-Gardner brand. ”)
Step 1
WIRING HARNESS
N {12 Teee
Р {13 | NEGATIVE SYNC INPUT
1
a ha] VIDEO SYNC ——
S 115 ı MONITOR BOARD
If the picture is still not stable...
Step 2
Prepare Hook-up wire. (For example “Electrohome brand.”)
WIRING HARNESS
| № |12 me
P [13] | y
VIDEO SYNC —H|-V| NEGATIVE SYNC INPUT
R 114 A
;
> ! MONTOR BOARD
OE
1
~~
MN
X
PWB200225A ©
RUSH "N ATTACK: MONITOR INFO.
SERVICE INSTRUCTIONS
NOTE: All monitors are equipped with automatic degaussing coils (L701) which demagnetize the picture tube every
time the monitor is turned on after being off for a minimum of 5 minutes. Should any part of the chassis
become magnetized it will be necessary to degauss the affected area with a manual degaussing coil. Move
the coil slowly around the CRT face and all surrounding metal parts. Then slowly withdraw for a distance of 6
feet before turning off.
1.0 BLACK LEVEL CONTROL ADJUSTMENT
This control has been set at the factory and should not
need further attention, however, when the game is con-
nected a slight adjustment of VR201 may be necessary to
obtain the proper black level (the black portion of the
picture just extinguished).
2.0 VERTICAL SIZE (HEIGHT)
Location of this control is shown in Fig. 1. This control
must be adjusted slowly, if necessary, until the picture or
test pattern attains the correct vertical proportions.
3.0 CIRCUIT PROTECTION |
A 4.0A pigtail fuse, mounted on the Main Board has been
provided to protect the Power Output Circuit.
4.0 FOCUS
Adjust the focus control, located on the HV unit (T352),
for maximum over-all defination and fine picture detail.
5.0 HORIZONTAL HOLD CONTROL ADJUSTMENT,
VR351 (See Fig. 1)
A warm-up period of at least five minutes should be
allowed before alignment is carried out. With the monitor
being driven from the game signal, short TP601 to TP31.
Adjust VR351 until the picture stops sliding horizontally.
Remove the short.
6.0 HORIZONTAL VIDEO POSITION
If the video is off center on the raster some compensa-
tion can be made by adjusting this control.
7.0 VERTICAL RASTER
POSITION ADJUSTMENT
If the video is off center vertically, (short dimension of
picture tube) some compensation can be made by mov-
ing the vertical raster position adjustment jumper to
either positions “U” or “D”.
8.0 HORIZONTAL RASTER
POSITION ADJUSTMENT
If the video is off center horizontally (long dimension of
the picture tube) some compensation can be made by
moving the horizontal raster position adjustment jumper
to either positions “В” ог |”.
9.0 HORIZONTAL WIDTH ADJUSTMENT
The horizontal width coil is a hexagonal tuning tool ad-
justment. This control must be adjusted slowly, if
necessary, until the picture or test pattern attains the
correct horizontal proportions.
* KONAMI GAMES ARE ALL NEGATIVE COMPOSIT SYNC.
USE THE THREE PIN CONNECTOR ON THE MONITOR.
GRN — 19" — RED
DRIVE DRIVE
RED CUTOFF
GRN CUTOFF’
BLU CUTOFF
NOTE.
WHEN USING COMPOS-
ITE SYNC USE HORIZ,
SYNC INPUTS,
*NEG H SYNC
* NEG V SYNC
*GND
POS H SYNC
POS V SYNC HORIZ.
—— WIDTH
GND | COIL
BLU =
GRN HORIZ HOLD
RED BLK LEVEL
A TP 31
TP60!
FOCUS
L R
I SCREE!
of le
/ | \ | \
MORIZ VERT VERT VERT HORIZ
CENTERING SIZE HOLD RASTER RASTER
SHIFT SHIFT
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RUSH 'N ATTACK: MONITOR INFO.
SERVICE INSTRUCTIONS
NOTE: All monitors are equipped with automatic degaussing coils (L701) which demagnetize the picture tube every
time the monitor is turned on after being off for a minimum of 5 minutes. Should any part of the chassis
become magnetized it will be necessary to degauss the affected area with a manual degaussing coil. Move
the coil slowly around the CRT face and all surrounding metal parts. Then slowly withdraw for a distance of 6
feet before turning off.
1.0 BLACK LEVEL CONTROL ADJUSTMENT 9.0 HORIZONTAL WIDTH ADJUSTMENT
This control has been set at the factory and should not The horizontal width coil is a hexagonal tuning tool ad-
need further attention, however, when the game is con- justment. This control must be adjusted slowly, if
nected a slight adjustment of VR201 may be necessary to necessary, until the picture or test pattern attains the
obtain the proper black level (the black portion of the correct horizontal proportions.
picture just extinguished).
2.0 VERTICAL SIZE (HEIGHT)
Location of this control is shown in Fig. 1. This control
must be adjusted slowly, if necessary, until the picture or
test pattern attains the correct vertical proportions. * KONAMI GAMES ARE ALL NEGATIVE COMPOSIT SYNC.
USE THE THREE PIN CONNECTOR ON THE MONITOR.
3.0 CIRCUIT PROTECTION
A 4.0A pigtail fuse, mounted on the Main Board has been GAN
provided to protect the Power Output Circuit. DRIVE 19" — RED
40 FOCUS eer
Adjust the focus control, located on the HV unit (T352), BLU CUTOF
tor maximum over-all defination and fine picture detail. F
5.0 HORIZONTAL HOLD CONTROL ADJUSTMENT, “NES H SYNC NOTE
VR351 (See Fig. 1) * NEG V SYNC
A warm-up period of at least five minutes should be GND
allowed before alignment is carried out. With the monitor
being driven from the game signal, short TP601 to TP31.
Adjust VR351 until the picture stops sliding horizontally.
Remove the short.
BLU |
6.0 HORIZONTAL VIDEO POSITION
GRN
If the video is off center on the raster some compensa- RED.
tion can be made by adjusting this control. —]
7.0 VERTICAL RASTER
POSITION ADJUSTMENT
If the video is off center vertically, (short dimension of
picture tube) some compensation can be made by mov-
ing the vertical raster position adjustment jumper to
either positions “U” or “D”.
WHEN USING COMPOS-
ITE SYNC USE HORIZ.
SYNC INPUTS,
POS H SYNC
POS Y SYNC
GND «|
NG
HORIZ.
WIDTH
COIL
UTA
HORIZ HOLD
BLK LEVEL
Ab
№
8.0 HORIZONTAL RASTER
POSITION ADJUSTMENT
If the video is ott center horizontally (long dimension of 7
the picture tube) some compensation can be made by \ \
moving the horizontal raster position adjustment jumper / ! \ \
to either positions “R” or “L”. HORIZ VERT VERT VERT HORIZ
CENTERING SIZE HOLD RASTER RASTER
SHIFT SHIFT
FIGURE 1 _
o
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0 >
“6
se
x ©
о =
O a
о 5
-J
RUSH ’N ATTACK: TECHNICAL INFORMATION
(1) Required Power Capacity
+5V DC 7A or more.
+ 12V DC See Figure 1 below
Figure 1: | во EW 4Q12W 2W aq
SPEAKER | NY——— A
Required |
Power 12V 1A 12V 2A 12V 2A Not Applicable
Capacity
1
(2) Signal output —
R(red) analog, positive —
G(green) analog, positive
B(blue) analog, positive Vi ru
Sync. H-V composite negative H V
AUTOMATIC SELF-TEST — Upon “Power On”, this system will automatically test ROMS and VIDEO RAMS. The
DIAGNOSTIC PROCEDURES
screen will display pass or fail conditions as follows:
TEST PASSED TEST FAILED IF TEST FAILS
RAM OK RAM BAD RAM = 10E
ZRAM 1 OK ZRAM 1 BAD ZRAM1 = 8E
ZRAM 2 OK ZRAM 2 BAD ZRAM2 = 8Е
ROM 1 OK ROM 1 BAD ROM1 = 7C
ROM 2 OK ROM 2 BAD ROM2 = 8C
ROM 3 OK ROM 3 BAD ROM 3 = 10C
DIP SWITCH SETTINGS
DIP SW No. 1 Settings
Coin 1 Switch Set
Coin 2 Switch Set
SW 4 3 2 1 COIN | PLAY SW 8 7 6 5 COIN | PLAY
o OFF | OFF | OFF | OFF 1 1 o OFF | OFF | OFF | OFF 1 1
OFF | ON 1 2 OFF | ON 1 2
ON | OFF 1 3 ON | OFF 1 3
ON ON 1 4 ON ON 1 4
OFF | ON | OFF | OFF 1 5 OFF | ON | OFF | OFF 1 5
OFF | ON 1 6 OFF | ON 1 6
ON OFF 1 7 ON OFF 1 7
ON ON 2 1 ON ON 2 1
ON OFF ¡OFF | OFF 2 3 ON OFF | OFF | OFF 2 3
OFF | ON 2 5 OFF | ON 2 5
ON OFF 3 1 ON OFF 3 1
ON ON 3 2 ON ON 3 2
ON ON | OFF | OFF 3 4 ON ON | OFF | OFF 3 4
OFF | ON 4 1 OFF | ON 4 1
ON OFF 4 3 ON OFF 4 3
ON ON FREE PLAY ON ON INVALIDITY
DIP SWITCH NO. 2 SETTINGS
THE NUMBER OF PLAYER'S LIFE SOUND IN ATTRACT MODE
SW 1 2 NUMBER SW 8 SOUND
OFF | OFF 2 OFF OFF
o ON | OFF 3 . ON ON
OFF | ON 5
ON ON 7
CHANGE OF TABLE OR UP-RIGHT
sw 13 TYPE DIP SWITCH NO. 3 SETTINGS
OFF TABLE Video Screen Flip
. ON UP-RIGHT SW 1
o OFF NORMAL
BONUS SET ON UPSIDE DOWN
SW | 4 5 FIRST SECOND THIRD
OFF|OFF| 30,000 70,000 | Every 70,000 Single/Dual Control Upright
ON |OFF| 40,000 80,000 | Every 80,000 SW | 2 TYPE
« |OFF|ON| 50,000 100,000 | Every 100,000 * [OFF | SINGLE UPRIGHT CONTROL
ON | ON | 50,000 200,000 | Every 200,000 ON DUAL UPRIGHT CONTROL
Difficulty of the Game
sw! e | 7 DIFFICULTY *SW 3 & SW 4: NOT USED
OFF |OFF EASY
« |ON |OFF NORMAL
OFF | ON DIFFICULT
ON [ON VERY DIFFICULT *SHOWS NORMAL SETTING
USER INFORMATION
WARNING
F.C.C. REGULATION COMPLIANCE
THIS KIT IS INTENDED FOR USE ONLY ON COIN-OPERATED
VIDEO GAMES MANUFACTURED AFTER OCTOBER 1, 1983
WHICH HAVE BEEN VERIFIED FOR COMPLIANCE WITH RE-
QUIREMENTS IN PART 15 OF F.C.C. RULES FOR A CLASS A
COMPUTING DEVICE. |
IMPROPER CONNECTION OF THIS KIT OR CONNECTION TO
ANY OTHER GAME NOT SO MANUFACTURED OR VERIFIED
FOR COMPLIANCE MAY CAUSE UNACCEPTABLE INTER-
FERENCE TO RADIO AND T.V. RECEPTION, REQUIRING THE
OPERATOR TO TAKE WHATEVER STEPS ARE NECESSARY
TO CORRECT THE INTERFERENCE.
THE P.C. BOARD CAGE SUPPLIED WITH THIS CONVERSION
KIT MUST BE UTILIZED AND TERMINATED TO GROUND AT
THE TIME OF INSTALLATION.
IGonamic
1555 BRUMMEL AVENUE, ELK GROVE VILLAGE, IL 60007
TELEPHONE: (312) 364-6633 FAX: (312) 364-1368 TELEX: 6871385 KONAM UW
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Key features
Horizontally mounted monitor support
Complete conversion kit
Upright and cocktail compatibility
Custom wiring harness
Non-destructible acrylic decals
Dual control option
Frequently asked questions
Rush 'N Attack requires a horizontally mounted monitor.
Yes, this kit is usable for cocktail and upright video games.
FCC Warning Label must be applied to the outside of the cabinet near the line cord entry.