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Chapter 12
Song Mode and the Song Editor
Song Mode and the Song Editor
Getting Started with the Sequencer
Getting Started with the Sequencer
The PC3’s sequencer is a powerful and versatile tool for songwriters, composers, and anyone else who wants to record and play back songs. As with any tool, however, it’s best to start with the basics. If you are familiar with other sequencers, you will have no problem using Song mode in the PC3. Read through this section, however, to learn about the features that make the PC3’s sequencer unique.
What is a Sequencer?
A sequencer is similar in some ways to a multi-track tape recorder: you can record and play back all sorts of music and sounds, layer sounds on top of other sounds, and change or manipulate things that you’ve previously recorded. Unlike a tape recorder, however, you do not actually record sounds with a sequencer. Rather, you are recording commands that cause sounds to be played. Nonetheless, we will sometimes explain sequencer features by drawing analogies to familiar tape recording techniques such as splicing and overdubbing.
There are several advantages to recording a song by sequencing. For one thing, sequencer commands take up much less disk space than digitally recorded music would, so you can get a lot of information (that is, music) per megabyte. Furthermore, you can easily make changes to your sequences. For example, you can change individual notes, transpose parts, or change instrumentation. Lastly, you can share the sequences you create with other musicians.
Song Mode: The MAIN Page
The Song mode MAIN Page allows real time recording and playback, song and track selection.
From this page you can view and edit the tracks’ channel, program, volume and pan settings, as well as other useful items.
Parameter
Current Song
Recording Track
Program
Range of Values
Song List
1 to 16, None, Mult
Program List
Default
0*New Song*
1
Current Program
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Song Mode and the Song Editor
Song Mode: The MAIN Page
Parameter
Track Status
Channel
Volume
Pan
Tempo
Mode
Location
Range of Values
–, R, M, P
1 to 16
0 to 127
0 to 127
20 to 400 BPM
Merge, Erase
-9999:9 to 9999:9
Default
–
1 to 16 left to right
127
64
120 BPM
Merge
1:1
The Events field on the top line displays the free RAM available for events in the selected song.
The Song Status, also on the top line of the display, is always one of the following:
STOPPED
PLAYING
The default sequencer status; also appears when you press the Stop or Pause button.
Appears when the Play button is pressed, but only if the following conditions are true: the Record was not pressed prior to pressing Play.
REC. READY
Appears when the Record button is pressed while Song Status is STOPPED.
REC. READY flashes, indicating that the sequencer is waiting to start recording.
Current Song (CurSong)
This shows the ID and 16-character name of the song currently selected for recording, playback, or editing. When a song is selected, Program Change, Volume, and Pan information is sent to all
MIDI channels assigned to tracks that have data on them, and the internal clock is set to match the setting of the Tempo parameter.
Tempo
The Tempo parameter determines the initial tempo for the selected song. Whatever the tempo is set to when you record your first track will be the song’s initial tempo.
To change a song’s initial tempo, press Record (the Song Status will change to REC READY), set the tempo desired, then press Stop. The initial tempo can also be changed with the Tempo parameter on the COMMON page in the Song Editor. The song will always start playback at the initial tempo, even though this tempo marker does not get recorded as a tempo event on any track.
Fractional Tempos
You can set the selected song to fractional tempos (e.g., 120.5) by two ways. First, you can go into the Song Editor and change the Tempo parameter on the COMMON page. Second, you can use the Tempo feature in Master mode.
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Song Mode and the Song Editor
Song Mode: The MAIN Page
Recording Track (RecTrk)
The RecTrk parameter determines which track is record enabled. Set the record enabled track to
Mult
to record more than one channel simultaneously.
When RecTrk is set to a single track (1–16), Record (R) is displayed for that track in the Track
Status Indicator region (above the Track and Channels region). Conversely, with one exception, when any track’s Status Indicator is changed to Record (R), that track is shown as the value for the RecTrk parameter.
The exception is when RecTrk is already set to Mult, you can select the record enabled tracks by toggling the Track Status Indicator to Record (R), and the RecTrk will remain set to Mult.
When Mult is initially selected, all of the empty tracks will be record enabled. Tracks containing data will remain set to play (P), but you can manually set them to record (R).
The parameter(s) below RecTrk change according to the value of RecTrk and in one case, the mode from which you enter Song mode. If RecTrk is set to a single track (1–16), Program is displayed and you can select the program to be assigned to that track.
If you change RecTrk to None, the display changes to show the Channel parameter followed by the Program parameter (although the Program parameter’s name doesn’t appear, just its value).
If you switch through the channels, the program also changes, showing the program currently assigned to that channel.
Program
Scroll through the programs in memory to select the program before initially recording each track of your song. Any MIDI program changes on the current RecTrk or Chan cause the ID and name of the track’s program to change during playback.
This parameter’s name is not visible when RecTrk is set to None or Mult (to make room for the
Chan parameter); just its value appears.
Programs selected in Program mode or from a Quick Access bank are selected as the program on the current RecTrk when you return to Song mode.
To change a track’s program quickly, press Record, select the program, then press Stop. Or you could press MIXER to go to the MIX page, change the program as desired. This preserves all changes you have made to any other tracks: volume, pan, tempo, etc.
Channel (Chan)
This parameter determines the control channel and is available only when RecTrk is set to None or Mult. In this case, the Channel parameter gets squeezed onto the same line as the Program parameter, which is why you don’t see the Program parameter’s name, just its value.
Volume (Vol)
You can set an initial volume level for the playback and recording of each track as a value between 0 and 127. If the channel of the RecTrk (or the control channel, if RecTrk is set to Multi or None) contains any recorded volume change (controller code 7), the change will be reflected as the Vol parameter’s value in real time.
To change a track’s initial volume quickly, press Record, change the value of Vol, then press
Stop
. Or, you can go to the MIXER page and change the initial volume.
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Song Mode and the Song Editor
Song Mode: The MAIN Page
Pan
You can set an initial pan position (the balance between the Left and Right audio channels) for the playback and recording of each track as a value between 0 and 127. A value of 64 is center. If the channel of the RecTrk or the control channel contains any panning data (controller code 10), the Pan parameter’s initial value for the current track is modified in real time.
To change a track’s initial pan position quickly, press Record, change the value of Pan, then press Stop.
Mode
If Mode is set to Merge you will be able to overdub when recording on a track containing previously recorded data. You’ll usually want to set Mode to Merge when RecMode (on the BIG page) is set to Loop. Otherwise, each time through the loop, the previously recorded information will be erased.
If you set Mode to Erase, the previously recorded data on the record enabled track will be replaced with the new data only during the Bars and Beats you are actually recording, and the previously recorded data before and after the newly recorded Bars and Beats will be preserved.
Location (Locat)
The Bar and Beat displayed as the Locate value changes relative to current location of the song during playback and recording. You can set this to a negative Bar and Beat location to start playback a set length of time before the beginning of the song.
Whenever you set the Locate point, that location will be used as the return point when Stop is pressed. Simply press Stop again to reset the song to the top (1 : 1).
Mode Indicators (+ and x):
Mode Indicators appear only for tracks that already contain data.
A plus sign (+) appears above the Track Status Indicator of a track set to record (R) when the
Mode parameter is set to Merge.
An (x) appears above the Track Status Indicator of a track set to Record (R) when the Mode parameter is set to Erase.
Activity Indicators
A small square above the Track Status Indicator of a track set to Play (P) or Mute (M) means the track contains data.
During playback and recording, the indicators above tracks containing any MIDI data will flash a small, filled-in square when any MIDI activity is detected.
Track Status Indicators
Using the Up, Down, Left, and Right cursor buttons to position the cursor onto a Track Status
Indicator, you can toggle an empty track (–) into Record (R) with the Alpha Wheel or Plus/
Minus
buttons.
Once a track contains data, it will have a (P) as a Track Status Indicator, and it will be played during playback. You now will be able to toggle between Play (P), Mute (M), and Record (R).
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Song Mode and the Song Editor
Song Mode: The MAIN Page
The track selected as the RecTrk will display an (R), designating it as the recording track. If the
RecTrk is set to Mult, initially all empty tracks will have Record (R) as a Track Status Indicator, any of which can be switched back to empty (–) if at any time recording on specific tracks is not desired.
If there isn’t a track with an (R), the RecTrk parameter’s value will be None. (The exception is when the RecTrk is set to Mult and you have switched all of the tracks out of record enable.)
Track Channels
Each track has a MIDI Channel that it uses to receive and transmit data. By default, tracks 1–16 of a new song are assigned to Channels 1–16 respectively, although a track can play or record on any channel and the same channel can be used for more than one track. Keep in mind, however, that only one program can be assigned to a channel at a time, so if you have more than one track assigned to the same channel, they’ll play the same program—the one on the higher-numbered track, since that’s the most recent Program Change command received on that channel.
Soft Buttons on the MAIN Page
This section contains descriptions of the functions of the function soft buttons, that is, the buttons with labels not in all-caps. As with all other modes, the soft buttons in Song Mode that have labels in all-caps call up different pages. See the following sections for descriptions on how these pages work.
The Rec, Play, and Stop Soft Buttons
NOTE:
These buttons are similar to the transport controls on a tape deck. Some of those decks require you to press Play and Record simultaneously to begin recording. The PC3’s transport buttons aren’t like that, however. It’s important that you press only one of these soft buttons at a time to insure proper recording start points, and to always be sure of the current sequencer status.
The Rec soft button changes the Song Status to REC. READY if the current Song Status is
STOPPED. If the current Song Status is PLAYING, it will be switched to RECORDING when you press Rec.
The Play soft button plays back any recorded data when pressed while the song status is
STOPPED. Playback will begin from the bar and beat specified in the Locate parameter. When the
Song Status is REC READY, pressing the Play soft button will begin recording.
The Play soft button functions as a Pause button, but only when the Song Status is PLAYING or
RECORDING. Pressing Play while the song is playing will stop the playback, and the location remains at the current bar and beat, allowing you to continue from that location by pressing
Play
again.
Pressing Pause while recording will stop the recording process as if you had pressed Stop.
The Stop soft button halts the playback or recording, and resets the song’s location to either the default Bar 1, Beat 1 value, or to whatever location you defined with the Locate parameter. If the location is defined as something other than Bar 1, Beat 1, press Stop twice to reset to 1:1.
Pressing Stop when the Song Status is RECORDING will always prompt the “Save changes to this song?” dialog (described below), and provides you with the opportunity to listen to the new song and compare it with the old, previously saved, song before answering Yes or No.
Additionally, the PC3 has dedicated front panel buttons for Record, Play/Pause, and Stop.
You’ll find them just below the eight mode buttons.
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Song Mode and the Song Editor
Song Mode: The MAIN Page
The
Load, Save, and Export Soft Buttons
The Load soft button calls up a scrolling list from which you can quickly locate and load a sequence. You can select a sequence using either the Alpha Wheel or -/+ buttons, or you can enter a sequence’s ID number.
The Save button calls up the “Save As” dialog.
The Export button exports the current song to a memory card as a Standard MIDI File.
The
NewSng and ClrSng Soft Buttons
The NewSng soft button creates a new song using the Default Sequence (specified on Page 2 of
Master Mode) as a parameter template. Pressing this button is the same as selecting 0*New
Song*
.
The ClrSng soft button creates a new song whose parameters are set to the default values listed
in the table beneath this section’s header (Song Mode: The MAIN Page). Keep in mind that the
selected program for the new song will be the currently selected program.
The Save Changes Dialog
The following dialog appears after you have recorded a track and pressed Stop, or if you have entered the Song Editor and made changes, then pressed Exit, or if you press Save in the Song
Editor.
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PlayOld
appears along with the PlayNew soft button in the Save Changes dialog after the recording process has been stopped. Pressing PlayOld will play the current song, minus the last, but not yet saved, recorded data. You can toggle between Play Old and Play New without restarting the song by pressing either button while the song is playing.
PlayNew
/Play soft buttons allow you to play all of the recorded data, including data on the track(s) you have just recorded.
Stop
halts the playback of either the Old or the New version of the song you are currently auditioning. Press the Stop soft button to stop the playback or recording, and reset the song’s location to either the default Bar 1, Beat 1 value, or to whatever location you defined in the Locat parameter.
Yes
saves the data on the track(s) you just recorded. Whatever was played back when you pressed PlayNew will be the version of the song to be saved when you press Yes. The “Save
New Song?” Dialog (shown below) will be displayed.
No
returns you to the Song-mode page in which you were last recording, without saving any unsaved changes to the current song.
Song Mode and the Song Editor
Song Mode: The BIG Page
Song Mode: The BIG Page
On the BIG page, the PC3 displays—in a large font, thus the page’s name—the current time/ location of the “playhead” of the sequencer in a Bar : Beat : Tick format (like the Riff time/ location display). Also displayed is the current status of the sequencer, and the BIG page’s six parameters.
Parameter
(Current Position)
Time In
Time Out
Song End
Loop
Punch
Metronome
(Bar)
(Beat)
(Tick)
(Bar)
(Beat)
(Tick)
(Bar)
(Beat)
(Tick)
(Bar)
(Beat)
(Tick)
Range of Values
Depends on Time Signature
0 to 959
1 to 4
0 to 959
1 to 4
0 to 959
1 to 4
0 to 959
(----), Loop
(-----), Punch
Rec, Always, Off
Default
0
0
0
0
(----)
(-----)
Rec
Time In
The Time In parameter determines the start time for Loop or Punch In recording (more on this below).
Time Out
The Time Out parameter determines the stop time for Loop or Punch In recording.
Song End
The Song End parameter determines the end point for the song. Note that when Time Out and
Song End are set to the same location, changes made to Song End are reflected in Time Out.
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Song Mode and the Song Editor
Song Mode: The FX Pages
When recording beyond your initially specified Song End point, you’ll notice that the Song End location automatically moves and rounds to the next bar, so as to always be ahead of the playhead. It is possible to move the Song End point to a location before other MIDI events (i.e., in the middle of the current song)—the sequencer will ignore (but not delete) events after this point.
Loop
With the Loop parameter set to Loop, the sequencer will loop the segment of the song between
Time In and Time Out.
Punch
With the Punch parameter set to Punch, the sequencer (in RECORDING mode) will record events only between Time In and Time Out.
Metro
The Metro parameter determines the recording modes in which the metronome will play. With
Metro set to Rec, the metronome only plays while recording is in progress. With Metro set to
Always
, the metronome plays during playback and recording. With Metro set to Off, the metronome doesn't play at all.
Song Mode: The FX Pages
The four Song mode FX pages—FX, AUXFX1, AUXFX2, and MASTFX—work the same way as the Effects mode pages—CHANFX, AUXFX1, AUXFX2, and MASTER. See the Effects mode chapter for information on editing these pages.
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Song Mode and the Song Editor
Song Mode: The MIXER Page
Song Mode: The MIXER Page
The MIXER page shows the initial settings for the program number, panning, and volume of each track (in groups of 8). The bottom part of the screen displays information about the currently selected track. To change the currently selected track, use the Chan/Layer buttons, or use the Trk parameter in the lower left-hand corner of the screen. The current track number, as well as the range of tracks displayed on the page, are displayed in the upper right-hand corner of the screen.
Remember, all but the bottom line of the MIXER page show the initial settings for the displayed and current tracks. The bottom line shows the current settings—which may change throughout the course of the sequence—for the current track. Below is an example MIXER page:
Parameter
Initial Pan
Initial Volume
Initial Program
Selected Track (Trk)
For Selected Track
(Initial Program)
Initial Volume
Initial Pan
Current Program**
Current Volume**
Current Pan**
Range of Values
0 to 127
0 to 127
Program List
1 to 16
Program List
0 to 127
0 to 127
Program List
0 to 127
0 to 127
Default
None
None
None
1
None
None
None
(Current Program)
127
64
**Uneditable
The Rec, Play, and Stop Soft Buttons
These soft buttons function as described in The Rec, Play, and Stop Soft Buttons on page 12-5.
The Keep Soft Button
Pressing the Keep soft button captures the current settings for each track’s program, panning, and volume as the initial settings. Remember to save if you want these change to be permanent!
12-9
Song Mode and the Song Editor
Song Mode: The METRO Page
The Done Soft Button
If no changes were made in the MIXER page, pressing the Done soft button calls up the MAIN page. If changes were made, pressing the Done soft button calls up the “Save Changes” dialogue.
Song Mode: The METRO Page
All of the parameters affecting the sequencer metronome are on the METRO page. Like the other pages in the Song Editor, you can save changes made in this page.
12-10
Parameter
Metronome
Count Off
Program
Channel
Strong Note
Strong Velocity
Soft Note
Soft Velocity
Range of Values
Off, Rec, Always
Off, 1, 2, 3, 4
Program List
1 to 16
0 to 127
0 to 127
0 to 127
0 to 127
Default
102
127
104
100
Rec
1
998 Click Track
16
Metronome
This parameter determines the recording modes in which the metronome plays. With
Metronome set to Off, the metronome never plays. With Metronome set to Rec, the metronome only plays during recording. With Metronome set to Always, the metronome plays during playback and recording.
CountOff
This parameter determines the number of measures the PC3 will count off before recording. The
PC3 will only count off if you start recording at 1 : 1 : 0.
Program
This parameter determines the program with which the metronome is played. If you wanted a piano for a metronome, for instance, you could set Program to a piano program. The default program is 998 Click Track.
Song Mode and the Song Editor
Song Mode: The METRO Page
Channel
This parameter determines the MIDI channel to which the metronome program and events are sent.
Strong Note
This parameter determines the MIDI number of the note played by the metronome for the downbeats (the “1” of each measure).
Strong Vel
This parameter determines the velocity of the note played by the metronome for the downbeats
(the “1” of each measure).
Soft Note
This parameter determines the MIDI number of the note played by the metronome for the upbeats (the “2,” “3,” and “4” of each measure).
Soft Vel
This parameter determines the velocity of the note played by the metronome for the upbeats
(the “2,” “3,” and “4” of each measure).
The Rec, Play, and Stop Soft Buttons
These soft buttons function as described in The Rec, Play, and Stop Soft Buttons on page 12-5.
The Done Soft Button
If no changes were made in the METRO page, pressing the Done soft button calls up the MAIN page. If changes were made, pressing the Done soft button calls up the “Save Changes” dialogue.
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Song Mode and the Song Editor
Song Mode: The Filter Pages (RECFLT and PLYFLT)
Song Mode: The Filter Pages (RECFLT and PLYFLT)
On the RECFLT and PLYFLT pages you can specify what event are ignored during, respectively, recording and playback. Both pages have the same parameters with the same ranges of values, but you would use the RECFLT page to configure recording event-filtering, and the PLYFLT page to configure playback event-filtering.
Below is the RECFLT page.
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Parameter
Note Filter
Controller Filter
Notes
Low Key
Hi Key
Low Velocity
Hi Velocity
Controllers
Controller
Low Value
Hi Value
Range of Values
On, Off
C -1 to G 9
C -1 to G 9
0 to 127
0 to 127
On, Off
ALL, MIDI Control Source List
0 to 127
0 to 127
On, Off
On, Off
On, Off
On, Off
Default
127
On
ALL
0
On
C -1
G 9
0
127
On
On
On
On
Pitch Bend
Program Change
Mono Pressure
Poly Pressure
Notes
With Notes set to Off, all notes are ignored during recording/playback. With Notes set to On, only the notes within the specified note range with velocities within specified velocity range are recorded/played.
LoKey
LoKey determines the lowest key that is recorded/played back when Notes is set to On.
Hi
The Hi to the right of LoKey determines the highest key that is recorded/played back when
Notes is set to On.
Song Mode and the Song Editor
Song Mode: The Filter Pages (RECFLT and PLYFLT)
LoVel
LoVel determines the lowest note on/off velocity that is recorded/played back when Notes is set to On.
Hi
The Hi to the right of LoVel determines the highest note on/off velocity that is recorded/played back when Notes is set to On.
Controllers
With Controllers set to Off, all controllers are ignored during recording/playback. With
Controllers set to On, controller data only of the specified controller and only within the specified value range are recorded/played.
Controller
The Controller parameter determines which controller(s) is/are recorded/played back when
Controllers is set to On.
LoVal
LoVal determines the lowest value for the specified controller that is recorded/played back when Controllers is set to On.
Hi
The Hi to the right of LoVal determines the highest value for that specified controller that is recorded/played back when Controllers is set to On.
PitchBend
This parameter enables/disables pitch bend events to be recorded/played back.
ProgChange
This parameter enables/disables program changes to be recorded/played back—this includes
Controllers 0 and 32 (bank change).
MonoPress
This parameter enables/disables monophonic key pressure events to be recorded/played back.
PolyPress
This parameter enables/disables polyphonic key pressure events to be recorded/played back.
The Rec, Play, and Stop Soft Buttons
These soft buttons function as described in The Rec, Play, and Stop Soft Buttons on page 12-5.
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Song Mode and the Song Editor
Song Mode: The MISC Page
The Done Soft Button
If no changes were made in the RECFLT/PLYFLT page, pressing the Done soft button calls up the MAIN page. If changes were made, pressing the Done soft button calls up the “Save
Changes” dialogue.
Song Mode: The MISC Page
The MISC page contains five miscellaneous (but very important and useful) sequencer parameters. The MISC page appears below:
12-14
Parameter
Control Chase
Quantize
Grid Resolution
Swing
Release Quantization
Range of Values
On, Off
Off, 1 to 100%
1/1 to 1/480
-100% to 125%
Yes, No
Default
On
Off
1/8
0
No
Control Chase
A common shortcoming of many older sequencers is that when you start a sequence at some point in the middle of sequence, the controllers remain at their current levels until the sequencer comes across a controller event. Control Chase remedies this (generally) undesired behavior.
When Control Chase is On, all non-note MIDI events from the beginning of the song up to the current time are computed, and the most recent non-note MIDI event is sent out before starting playback. This ensures that the volume, panning, program changes, and other controllers for the song are correct, regardless of where you start the song. With Control Chase set to Off, the sequencer behaves as previously described.
Quant
The Quantize parameter determines the amount of real-time quantization (if any) applied to the sequence during recording. The percentage specified for this parameter is the amount of quantization the sequencer applies to the grid for each Note event recorded.
Note that using real-time quantization has the same effect as recording normally, and then using the Quantize Track Editing operation.
Song Mode and the Song Editor
Song Mode: The STATS Page
Grid
The grid parameter determines the resolution of quantization and the position of the grid points.
Swing
The Swing parameter determines the amount (in units of percent) of “swing” applied during quantization.
Release
The Release parameter determines whether or not note-off events are quantized.
Song Mode: The STATS Page
The STATS page is a display-only page that shows the status of the PC3 event pool. The event pool is used by all the sequences loaded at a given time in the system. These include: the current song, the compare song buffer, and up to 16 riffs.
The STATS page shown below is the state of the PC3 event pool with 0*New Song* selected, and no other user objects loaded in any other modes:
The events in the PC3 are similar to events of other sequencers with a single major difference: the Note events are stored as a single big event, i.e., one PC3 Note event is comprised of the note-on and note-off events. All other events are stored as single events on the PC3.
The fields on the STATS page are:
•
Max
– the maximum number of notes/events in memory.
•
Used
– the total number of notes/events being used.
•
Free
– the number of notes/events that are free.
•
Part.
– the number of partitioned events, which are events for which space in memory is allocated. This is technical information of importance only to engineers (and maybe a few power users).
•
Song
– the total number of events (including notes) in the current song.
•
Temp
– the total number of events in the temp buffer (the temp buffer is used when grabbing events from a different song).
•
Riffs 1–16
– the total number of events in each riff.
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Song Mode and the Song Editor
The Song Editor
The Song Editor
In general, you’ll get to the Song editor pages by pressing the Edit button any time you’re in
Song mode. There’s one exception: if the Program parameter is currently highlighted on the display, you’ll enter the Program editor when you press Edit.
There are a few conventions shared by all of the Song editor pages. Displayed at the top of each
Song editor page is the name of the page and the currently selected track (1–16, or all tracks). All of the values for the parameters found in any of the Song-editor pages are saved in the song object.
Song Editor: The COMMON Page
Press the Edit button on the front panel of the PC3 to display the COMMON page and begin editing a song. This is where you will find parameters common to all tracks, such as tempo and time signature, control parameters for effects, and soft buttons for switching to other Song editor pages.
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Parameter
Tempo
Time Signature
FX Track
Drum Track
MIDI Destination
(Numerator)
(Denominator)
Range of Values
0 (external), 20.00 to 400.00 BPM
1 to 99
1, 2, 4, 8, 16, 32, and 64
1 to 16
–, D
–, L, M, U
Default
–
L
4
1
120
4
The top line of this page displays the selected track or tracks. Select the available current track for editing by using the Chan/Layer buttons.
Although the current track information is displayed on the top line, the COMMON page’s parameters are global settings for the song and do not directly affect individual tracks.
Tempo
This is another place where the song’s initial tempo can be set or modified.
Song Mode and the Song Editor
Song Editor: The COMMON Page
TimeSig
Affects the click, playback looping, and locate function as well as some editing operations. Does not change the recorded data, though it does change the way data is displayed on the screen.
FX Track
The PC3 uses the channel of the track specified for FX Track as the Aux FX channel.
DrumTrack
Any of the song’s tracks can be defined as Drum Tracks so that their Note events do not get transposed when a transposition is applied in riffs and setups.
This feature is particularly useful when a drum kit program (or any other non-pitched program) is used in a song, and you want the sounds produced by each note number in that program to be preserved in each transposition. If in the song being used as a step in an riff or setup (NOT the riff or setup song itself), there is a (D) designating the track playing the drum program as a
Drum Track, the originally recorded Note events on that track will remain unchanged.
The Drum Tracks’ settings do not have any effect on edits made on the TRACK page in the Song
Editor. Any tracks defined as Drum Tracks are transposed when a transposition is applied to these tracks from the TRACK page.
MidiDst
The MIDI data on each track has a destination assignment selectable with the TrackDest parameter. There are four possible indicators:
L =
Local. The track’s MIDI data will be transmitted locally only, to the PC3’s internal sound generator. None of the track’s MIDI data will be sent to the MIDI Out port.
M
= MIDI. The track’s MIDI data will be transmitted only to the MIDI Out.
U
= USB MIDI. The track’s MIDI data will be transmitted only to the USB port.
––– = None.
Pairs and groups of the above letters indicate that MIDI is being sent to each letter’s corresponding destination.
12-17
Song Mode and the Song Editor
Song Editor: The TRACK Page
Soft Buttons on the COMMON Page
TRACK
– calls up the TRACK page. This page accesses useful track based edit functions. There is a selectable edit function that can be applied to the selected track or all tracks in your song.
The TRACK page is described on page 12-18.
EVENT
– calls up the EVENT page, an event-list style editor. On the EVENT page in the Song
Editor, you can scroll through, modify, add, or delete any or all of the tracks’ MIDI events. The
EVENT page is described on page 12-28.
Rec, Play,
and Stop – function as described in The Rec, Play, and Stop Soft Buttons on page 12-5.
Save
– calls up the “Save as” dialogue.
Song Editor: The TRACK Page
This page allows you access to useful track-based edit functions. These functions are:
Erase
Copy
Bounce
Insert
Delete
Quantize
Shift
Transpose
Grab
Change
Remap
For each function, there is a set of parameters to control how the function operates, and on what region of the selected track(s). As usual, the top line of this page displays the selected track or tracks. Select the available current track(s) for editing by using the Chan/Layer buttons. Press both of the Chan/Layer buttons together to select All tracks.
Below is an example of the TRACK page for the Bounce function.
12-18
You will notice that the page is divided into two halves, with the right half being a separate box
This is called the Region/Criteria box. The parameters in this box are used to select the range of events (from a start Bar and Beat to and end Bar and Beat) for modification, as well as which types of events function will affect.
The parameters in this box will generally be the same for most functions. For some functions, however, some parameters may not apply. For example, Quantize and Transpose apply only to notes, while Remap applies only to Controllers. In addition to the Region/Criteria box parameters, the Locate parameter is also found on each function.
Song Mode and the Song Editor
Song Editor: The TRACK Page
Since these parameters are common to most Track functions, we will define them first. Then we’ll describe the individual functions along with the parameters specific to each, which are normally found on the left side of the page. The function Quantize has unique parameter in its
Region/Criteria boxes. We’ll describe those parameters along with the functions.
Once you’ve chosen a function and set the parameters to your liking, press Go. This executes the editing function. You can then play the sequence to hear the results of your edit. If you don’t like your edit, simply exit the editor and press No when you are asked if you want to save. If you do like your edit, you can press Done and then Save, or just exit the editor and save the changes.
Or, you can go to another edit function. Keep in mind though, that if you choose to perform more than one edit without saving, and you are not satisfied with one of the changes you make, you will have to exit the editor without saving and then redo each of the changes you made.
That’s why it’s usually best to save after each successful edit.
Common Parameters for Edit Song: Track Functions
Locate
This parameter is available for every function on the TRACK page. It appears at the lower left hand corner of the page.
The Locate bar, beat, and tick will change in real time during playback and recording to reflect the song’s current position. It can be set to any bar, beat, and tick, including negative values.
Playback begins at, and Stop resets the song to the Locate bar, beat, and tick.
Region/Criteria Box Parameters
From and To
From and To are available in most TRACK edit functions to define a range of time on the selected track(s).
The From value defines the first bar, beat, and tick in a range of time selected for editing. The To value defines the final bar, beat, and tick in a range of time selected for editing.
Events
Any and all types of MIDI events are available for editing, selectable in this parameter. Some events will provide you with settings for a range of values, or other MIDI event specific criteria.
Available Values are: All, Notes, Controllers, MonoPress, PitchBend, ProgChange, PolyPress.
When Events is set to ALL, all MIDI events on the track(s) you are editing, that occur in the region of time between the From and To settings, will be affected by the edit function.
When Events is set to Notes, note number and velocity ranges can be set for Note events.
LoKey
Determines the lowest note in a range of notes to be affected. This can be set to any
MIDI note value; the default is C-1.
High Key (Hi)
Determines the highest note in a range of notes to be affected. This can be set to any
MIDI note value; the default is G9.
12-19
Song Mode and the Song Editor
Song Editor: The TRACK Page
LoVel
An attack velocity range can be specified as criteria for selecting Note events for editing.
The LoVel parameter sets the lowest velocity a Note needs to have in order to be edited.
Notes on the selected track(s) with a attack velocities lower than the LoVel will not be affected by the edit. The available values are 1–127; the default is 1.
High Velocity (Hi)
The Hi parameter sets the highest attack velocity a Note needs to have in order to be edited. Notes on the selected track(s) with attack velocities higher than the value of Hi are not affected by the edit. The available values are 1–127; the default is 127.
When Events is set to Controller, the Controller(s) and a Controller value range can be set for
Controller events.
Controller
The Controller parameter selects the Controller (if any) or all Controllers to be affected.
LoVal
You may further specify a particular range of values to edit by setting a high and low value. LoVal will define the lowest modifiable value in the selected controller’s recorded data. Value ranges are not definable when Ctl is set to All. Available Values are 0–127.
High Value (Hi)
Hi defines the highest modifiable value in the selected controller’s recorded data. Value ranges are not definable when Ctl is set to All. Available Values are 0–127.
Soft Buttons on the TRACK Page
FromTo
is a quick way to define the region of time you intend to edit. There are a couple of ways to use this feature when the sequence is playing back in real time, and both ways will set the temporal boundaries of the region.
One way is to first position the cursor over the From parameter in the Region/Criteria box and then press the Play soft button. During playback, every time you press FromTo, the PC3 updates the value of From to match the current playback location. Position the cursor over the To parameter to change the value of To in a similar fashion.
If you haven’t selected either the From or To parameter, pressing FromTo during playback updates From or To—or both—depending on the current playback location (the value of the
Locate parameter) at the time you press FromTo. If you press it while the Locate value is earlier in the song than the current To value, the PC3 updates the From value. If you press FromTo again (without stopping playback) while the Locate value is later than the current From value, the PC3 updates the To value.
Play
will start the playback of the song from the Bar and Beat set in the Locate parameter. When the song is playing, this soft button functions as a Pause button.
Stop
stops the playback of the song and return to the Bar and Beat set as the Locate value.
Go
performs any of the Track-based edit functions described above.
Done
will return you to the EditSong : COMMON page.
12-20
Song Mode and the Song Editor
Song Editor: Track Functions
Song Editor: Track Functions
Erase
This function erases specified events from a region of time, but it doesn’t delete the region of time. The result is like erasing a section of recording tape. If you want to completely remove a segment and shorten the length of the track, you can do it with the Delete function.
Copy
Use the Copy function to duplicate the selected events from the current track and place them in the same track or on another track, either merging with or overwriting existing data.
If you do not want to copy all of the MIDI events in the defined range of time on the current track, use the Events parameter in the Region/Criteria box to select a specific MIDI event type you would like the edit function to affect. Some event types provide you more criteria selection parameters. It is often a good idea to set Events to Notes when copying, and then add any necessary controller or other data to the track at a later time.
DstTrack
: 1 to 16 / All
Select a destination track for the copied events with the DstTrack parameter. All selected events described in the Region/Criteria box will be placed in the destination track(s) at any Bar and
Beat you specify.
If the currently selected track is All tracks then the destination track will be All tracks as well.
No matter what channel the current track (source track) is set to when you use the copy function, the events will be played on the destination track’s channel.
Location
: Bars : Beats : Ticks
12-21
Song Mode and the Song Editor
Song Editor: Track Functions
Specify a bar, beat, and tick location in the destination track where the copied data will be placed with the Location parameter. If the length of the copied region extends from the Location point beyond the song’s existing End point, a new End point is defined.
Mode
: Merge/Erase/Slide
The Mode setting determines whether the copied events merge with, or erase existing events on the destination track from the location point to the end of the copied region. With Mode set to
Slide
, the sequencer creates space for the new events, and slides the existing events to uniformly later times in the song.
Times
: 1 to 127
The value selected for the Times parameter determines how many copies of the selected region are placed, one after another, in the destination track.
Bounce
Use the Bounce function to move the selected events from the current track to another track, either merging with or overwriting existing data on the destination track. The Bounce function differs from the Copy function in that the original data is not preserved in the original track. As on a multi-track tape recorder, Bounce will always put the data in the same timeline on the new track that it was on the old track.
DstTrack
: 1 to 16
Select a destination track for the events to be moved to with the DstTrack parameter. All selected events described in the Region/Criteria box will be placed in the destination track at the data’s original location.
No matter what channel the current track (source track) is set to when you use the bounce function, the events will be played on the destination track’s channel.
Mode
: Merge/Erase
The Mode setting determines whether the bounced events merge with, or erase existing events on the destination track from the location point to the end of the copied region.
12-22
Song Mode and the Song Editor
Song Editor: Track Functions
Insert
The Insert function is used to add blank time to the current song, modifying the song’s End point appropriately. The Insert function will affect all tracks. This is similar to splicing a piece of blank tape to an existing segment of recording tape.
Location
: Bars : Beats : Ticks
The insertion point for the blank time being added is selected as a Bar and Beat Location value.
Events that occurred at or after this Bar and Beat, before you insert time, are not erased when you perform this function, rather they are offset by the length of the blank time being added to a
Bar and Beat later in the song.
Amount
: Bars : Beats : Ticks
The length of the blank time being added is defined as a number of Bars and Beats in the
Amount parameter.
There are no Region/Criteria parameters available for the Insert function.
Delete
The Delete function is used to remove a region of time from the current song. This function is different from the erase function because not only does it remove the events from the selected time, it will delete the entire selected range of time from the song, modifying the song’s End point appropriately (on all tracks). This is similar to cutting a section out of a tape and splicing the ends.
12-23
Song Mode and the Song Editor
Song Editor: Track Functions
Quantize
Use the Quantize function to adjust the timing of Note events. Keep in mind that only Note events are quantized; other types of events, such as controllers, are not quantized.
Quant
: Off/1 to 100%
The Quantize parameter determines how much the selected Note events are moved towards grid locations. If set to Off, no aligning of previously recorded notes to grid locations will occur.
If set to 100%, every recorded Note event will be aligned to the closest grid location, defined by the Grid setting. Notes will be moved to a position half way between the grid location and the original Note-event location if Quant is set to 50%.
Grid
: 1/1 to 1/480
This setting determines the size of the Quantize grid, expressed as a fraction of a Bar with a 4/4 meter. Set Grid to 1/1 for whole note grid, 1/16 for sixteenth notes. All of the standard note durations and every fractional Bar divisions in between are available as the size of the Input
Quantize grid.
Swing
: -100 to 125%
The Swing percentage is applied to the quantize grid. 0% swing is straight time, 100% produces a swing feel (triplet feel). A positive Swing value determines how close every other grid location is moved to a point 1/3 of the way towards the next grid point. Negative Swing moves every other grid location closer to a point 1/3 of the way towards the previous grid point.
Release
: Yes/No
Set the Release parameter to Yes if you would like each quantized Note event’s Note Off message to be aligned to the grid location nearest to the time the key was originally released.
12-24
Song Mode and the Song Editor
Song Editor: Track Functions
Shift
The Shift function allows you to offset the existing MIDI events forward or backward in time any number of ticks (1/480th of a Beat) and beats. This function only affects the End point if any of the shifted events are after the End point of the song.
Events can not be shifted beyond the End point or before Bar 1 : Beat 1 : Tick 0. The events can be shifted only as far as these temporal boundaries. All events that can’t be shifted the full Ticks amount will be placed at the boundary location.
Amount
: Bars : Beats : Ticks
The Ticks parameter specifies the number of bars, beats, and ticks that the MIDI events, from within the selected region, are moved forward (for positive values) or backward (for negative values) in time relative to their original locations.
Mode: Merge/Erase
The Mode setting determines whether the shifted events merge with, or erase existing events on the destination track from the location point to the end of the shifted region.
Transpose
Use the Transpose function to change the MIDI Note numbers of the selected Note events.
Semitone
: -128 to 127 semitones
An increment of one semitone represents a change of one MIDI Note number. You can transpose
Note events only within the range of MIDI Note numbers 0 to 127.
12-25
Song Mode and the Song Editor
Song Editor: Track Functions
Grab
Grab is similar to the Copy function, except that the Grab function allows you to copy selected data from tracks that exist in other songs in memory.
SrcSong
: Song List
The Source Song parameter is set to the ID and name of the song in memory that contains the desired track data you wish to grab in order to use it in the current song. The source track is determined by the Track parameter displayed on upper right hand side of the page, selectable with the Chan/Layer buttons.
DstTrack
: 1 to 16/All
Select a destination track for the grabbed events with the DstTrack parameter. All selected events from the source song and track described in the Region/Criteria box will be placed in the destination track(s) at any bar, beat, and tick you specify.
If the currently selected track is All tracks then the destination track will be All tracks as well.
No matter what channel the current track (source track in the source song) is set to when you use the grab function, the events will be played on the destination track’s channel.
Location
: Bars : Beats : Ticks
Specify a bar, beat, and tick location in the destination track where the grabbed data will be placed with the Location parameter. If the length of the grabbed region extends from the
Location point beyond the song’s existing End point, a new End point is defined.
Mode
: Merge/Erase/Slide
The Mode setting determines whether the grabbed events merge with, or erase existing events on the destination track from the location point to the end of the grabbed region. With Mode set to Slide, the sequencer creates space for the new events, and slides the existing events to uniformly later times in the song.
Times: 1 to 127
The value selected for the Times parameter determines how many copies of the selected region are placed, one after another, in the destination track.
12-26
Song Mode and the Song Editor
Song Editor: Track Functions
Change
The Change function is used to modify attack velocities, release velocities, or the values of any existing controller data on the current track. A static change of values can be made as well as having the change take place over a region of time.
Change can not modify or add data that doesn’t exist on the current track. If you hear Note events played back on a track, then you know there is an attack and release velocity value for each one, and the effect of the Change function can usually be easily detected. Controller values are sometimes more difficult to change since there can be inconsistent gaps of time between each controller event.
Scale
: 0% to 20000%
The selected velocity or controller events’ values can be changed to a percentage of the original values determined by the Scale parameter. A setting of 100% has no affect. Values are scaled lower with a Scale percentage set from 0% to 99%. Low values can be set higher using a Scale percentage above 100% on up to 20,000%, although the maximum value of 127 can not be exceeded for any velocity or controller type.
Offset
: -128 to 127
Offset can be used alone or in conjunction with Scale to add or subtract a set amount to or from the original (or scaled) values. Values for velocities can not be less than 1 or greater than 127.
Values for controllers can not be less than 0 or greater than 127.
As an example, to set all Velocities to a value of 55, you would set Scale to 0% (multiplies all original values by zero) and set Offset to 55 (adds 55 to the product of the Scale parameter).
Mode
: Constant/PosRamp/NegRamp
Set Mode to Constant to have values modified in a uniform fashion, as determined by the Scale and Offset settings, for the entire selected region of time and range of values.
When the Change function is applied with Mode set to PosRamp, the selected velocity or controller values will gradually change over the region of time, defined by the locations set for the From and To parameters, from the original value to the new value determined by the Scale and Offset settings. The first events being modified within the region will have little or no change from their original values. The amount of Scale and Offset applied will increase as the song approaches the Bar and Beat defined in the To parameter, where the full amount of described change will occur.
You can set Mode to NegRamp to achieve the opposite dynamic effect of PosRamp. NegRamp works in the same way, but the amount of Scale and Offset applied will decrease from the full amount of change described by Scale and Offset to little or no change as the song approaches the bar, beat, and tick defined in the To parameter.
12-27
Song Mode and the Song Editor
Song Editor: The EVENT Page
Remap
Use the Remap function to apply the values of any one type of controller data, already recorded on a track, to another controller type. The effect the real time changes of the “Old” controller had will be replaced by the effect the “New” controller has by using the exact same controller values.
Old
: Control Source List (0 to 120)
The “Old” Controller is set to the Controller type that you wish to remap. This Controller data must already exist on the current track in order to apply it to the “New” Controller type.
New
: Control Source List (0 to 120)
The “New” parameter is set to the Controller code you wish to have use the existing values, once used by the “Old” Controller, to produce a different effect.
Song Editor: The EVENT Page
Every type of recorded MIDI event is visible from this page. You can view and change these events if necessary.
Location Bar:Beat:Tick
Event Type and Value
12-28
Song Mode and the Song Editor
Song Editor: The EVENT Page
To scroll through the events, make sure the location (Bar and Beat, in the first column) is highlighted. Use the Alpha Wheel, the Up and Down cursor buttons, or the Plus/Minus buttons. As you scroll through the events, each event is executed by the sequencer. In the case of
Note events, you will hear the note played, although the duration will be short. If you have scrolled through a Sustain (MIDI Controller 64) message with an On value then you will hear the note sustain as if the sustain pedal was depressed. The note will continue to sustain until you scroll through a Sustain message with a value of Off.
You can also jump directly to a specific bar and beat by typing the bar number and beat number, then pressing Enter. Keep in mind if you have controller or program data previous to the point that you jump to, those events may not have been executed and you may hear unexpected results. For example, if you have program changes at bar 1 and bar 8, then if you jump from bar
1 to bar 9 any notes you scroll through will be played with the program change from bar 1.
The channel of the selected event is displayed on the top line of the page. Use the Chan/Layer buttons to select an active track to view and edit the MIDI events recorded on it. As you scroll through each event, the track and channel for the selected event appear in the top line of the display.
Location
The first column represents the Bar and Beat Locations of the different events in a song. Scroll through the events on the selected track(s) with the Alpha Wheel or enter in a specific Bar and
Beat on the alphanumeric button pad to jump to events occurring on that Beat. A quick way to jump to the End point in a track is to press 9999 and then Enter on the alphanumeric button pad.
Bar, Beat, and Tick
Bar, Beat, and Tick are editable parameters for each event. They determine when an event happens relative to the other events within the song.
12-29
Song Mode and the Song Editor
Song Editor: The EVENT Page
Event Type and Value
The Event Type and Value region displays the MIDI event type (and related information) at each
Event-list location in the song. Different event types display different kinds of information, and have different editable values.
The Event type is left-most field. You can highlight this field and change the Event type. Note events are denoted by a “>” followed by the note name. The “>” is effectively the Controller type, and to change the Controller, highlight the “>.” To change the note, highlight the note name.
Table 12-1 lists the ranges of the editable event values.
Event Type
Program Change (PCHG)
Pitch Bend (BEND)
Mono Pressure (MPRS)
MIDI Note Events (>)
MIDI Controller Events (CTRL)
Values
0 to 127
-8192 to 8191
0 to 127
Note events have four editable values: Note Name, Attack
Velocity (indicated by a “v”), Release Velocity (indicated by a “^”), and Note Duration.
Note NumberC -1 to G 9
Attack Velocity
Release Velocity v1 to v127
^1 to ^127
Note Duration Bar : Beats : Ticks
Controller events have two editable values: Controller Type and Controller Value. Defined controllers are referred to by their names.
Controller Type
Controller Value
Control Source List (0 to 127)
0 to 127
Table 12-1 MIDI-event Value Ranges
Soft Buttons on the EVENT Page
Cut
: Removes the currently selected event from the Event list and temporarily stores it in a memory buffer so that you can immediately paste it into a new location.
Copy
: Makes a duplicate of the currently selected event and temporarily stores it in a memory buffer so that you can immediately paste it into a new location.
Paste
: Inserts the most recent cut or copied event into the Event list at the currently selected
Bar : Beat : Tick location. The pasted event will share the same location with the event that
already existed at that location in the Event list, but it will appear before the pre-existing event.
New:
Inserts a new event by duplicating the current event.
Done
: On the View page, returns to the EVENT page. On the EVENT page, returns to the
COMMON page.
12-30
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Table of contents
- 4 Kurzweil International Contacts
- 19 Introduction
- 19 Keeping Current
- 20 Overview of the PC3
- 20 How the PC3 Works
- 21 VAST Synthesis
- 21 KB3 Tone Wheel Emulation
- 21 VA-1 Programs
- 22 How to Use This Manual
- 22 Do I Have Everything?
- 22 Boot Loader
- 22 Battery
- 23 Options
- 23 Sound ROM Cards
- 23 Pedals
- 23 Ribbon Controller
- 23 Breath Controller
- 25 Startup
- 25 Make Connections
- 25 Make Music
- 26 Startup—the Details
- 26 Before You Start...
- 26 Connecting the Power Cable (Line Cord)
- 26 Connecting Audio Cables
- 26 Analog
- 27 Digital
- 27 Connecting MIDI
- 28 Pedals
- 28 Breath
- 29 Ribbon
- 29 Switching On the Power
- 30 xD Cards
- 30 USB Port
- 30 Setting the Clock
- 31 PC3 Programs
- 31 Selecting Programs
- 31 Easy Audition
- 31 Program Mode Display
- 31 Info Box
- 32 Soft buttons
- 32 VAST Programs
- 32 KB3 Programs
- 33 Setups
- 33 Quick Access
- 34 The Other Modes
- 34 Software Upgrades
- 35 User Interface Basics
- 35 Mode Selection
- 36 Mode Buttons
- 36 Bank Buttons
- 37 Sliders
- 38 Program and Category Buttons
- 38 Picking favorites
- 39 Pitch Wheel and Mod Wheel
- 40 Navigation
- 40 The Display
- 40 Pages
- 40 The Top Line
- 40 The Bottom Line
- 41 The Soft Buttons
- 41 The Cursor Buttons
- 41 The Chan/Layer Buttons
- 42 The Edit Button
- 42 The Exit Button
- 43 Data Entry
- 43 The Alpha Wheel
- 43 The Plus/Minus Buttons
- 43 The Alphanumeric Pad
- 44 Double Button Presses
- 45 Intuitive Data Entry
- 45 Changing the Current Layer in Multi-Layer Programs
- 46 Search
- 46 Quick Song Recording and Playback
- 47 The Operating Modes
- 47 What the Modes Are
- 47 Selecting Modes
- 48 Finding Square One
- 48 Using the Modes
- 48 Program Mode
- 48 Setup Mode
- 49 Quick Access Mode
- 49 Effects Mode
- 49 MIDI Mode
- 49 Master Mode
- 49 Song Mode
- 49 Storage Mode
- 51 Editing Conventions
- 51 Introduction to Editing
- 51 What’s an Object?
- 52 Object Type and ID
- 52 Saving and Naming
- 53 ROM Objects
- 53 Memory Objects
- 54 Keyboard Naming
- 55 Deleting Objects
- 55 Dependent Objects
- 55 Saving and Loading Files—Storage Mode
- 56 Special Button Functions
- 57 Program Mode
- 57 VAST and KB3 Programs
- 58 VAST Program Structure
- 60 KB3 Program Structure
- 60 KB3 Mode
- 61 Real-time Controls in KB3 Mode
- 61 Playing KB3 Programs
- 61 KB3 Mode Buttons (Mute Buttons)
- 62 MIDI Control of KB3 Programs
- 62 Controller Numbers
- 63 Local Keyboard Channel
- 65 The Program Mode Page
- 65 Control Setup
- 66 The Soft Buttons in Program Mode
- 66 Controller Entry Values in Program Mode
- 67 Editing VAST Programs
- 67 The Soft Buttons in the Program Editor
- 68 The MODE Buttons in the Program Editor
- 68 Mute 1, 2, 3, and 4
- 68 Solo
- 68 Mute Active
- 68 FX Bypass
- 68 Compare
- 69 Algorithm Basics
- 70 Common DSP Control Parameters
- 70 Function-parameter
- 71 Fine Adjust Parameter
- 71 Hard-wired Parameters
- 71 Key Tracking
- 72 Velocity Tracking
- 72 Programmable Parameters
- 72 Source 1 (Src1)
- 72 Source 2 (Src2)
- 73 Alt Input for Algorithms (Cascade Mode)
- 74 Dynamic VAST
- 75 The KEYMAP Page
- 75 Keymap
- 75 Transpose (Xpose)
- 76 Key Tracking (KeyTrk)
- 76 Velocity Tracking (VelTrk)
- 76 Method (AltMethod)
- 76 Stereo
- 77 Timbre Shift
- 77 Playback Mode
- 77 Alternative Controller (AltControl)
- 77 Alternative Switch (AltControl and AltMethod)
- 78 Emulating Legato Play
- 78 The LAYER Page
- 79 Low Key (LoKey)
- 79 High Key (HiKey)
- 79 Low Velocity (LoVel)
- 79 High Velocity (HiVel)
- 79 Pitch Bend Mode (Bend)
- 80 Trigger (Trig)
- 80 Delay Control (DlyCtl)
- 80 Minimum Delay (MinDly), Maximum Delay (MaxDly)
- 80 Enable
- 80 Enable Sense (S)
- 81 Opaque
- 81 Sustain Pedal (SusPdl)
- 81 Sostenuto Pedal (SosPdl)
- 82 Freeze Pedal (FrzPdl)
- 82 Ignore Release (IgnRel)
- 82 Hold Through Attack (ThrAtt)
- 82 Hold Until Decay (TilDec)
- 82 The PITCH Page
- 82 The AMP Page
- 83 The Algorithm (ALG) Page
- 84 The DSP Control (DSPCTL) Page
- 85 The DSP Modulation (DSPMOD) Page
- 86 The OUTPUT Page
- 87 Pan
- 87 Pan Mode
- 88 Output: Pan, Gain, and Mode
- 88 Pan Table
- 88 Crossfade and Crossfade Sense (XFadeSense)
- 88 Drum Remap
- 89 Exclusive Zone Map
- 89 The COMMON Page
- 90 Pitch Bend Range Up and Down
- 90 Monophonic
- 90 Legato Play
- 90 Portamento
- 91 Portamento Rate
- 91 Attack Portamento
- 91 Globals
- 92 Output: Gain, Pan, and Pan Mode
- 92 Demo Song
- 92 The LFO Page
- 93 Minimum Rate
- 93 Maximum Rate
- 94 Rate Control
- 94 LFO Shape
- 94 LFO Phase
- 94 The ASR Page
- 95 Trigger
- 95 Mode
- 95 Delay
- 95 Attack
- 95 Release
- 96 The Function (FUN) Page
- 97 The Amplitude Envelope (AMPENV) Page
- 98 Attack Segment Times
- 98 Attack Segment Levels
- 99 Decay Segment
- 99 Release Segments
- 99 Loop Type
- 99 Number of Loops
- 99 The Envelope 2 (ENV2) and Envelope 3 (ENV3) Pages
- 100 The Envelope Control (ENVCTL) Page
- 101 Adjust
- 101 Key Tracking
- 102 Velocity Tracking
- 102 Source, Depth
- 102 Impact
- 102 The Program FX (PROGFX) Page
- 103 Insert
- 103 Aux 1, Aux 2
- 103 Output
- 103 Auxiliary Send Parameters
- 103 Aux Send
- 103 Pre/Post Insert
- 104 Type
- 104 Aux1 Mod, Aux2 Mod
- 105 The Layer FX (LYR_FX) Page
- 105 Use Program FX Mode
- 105 Layer-Specific FX Mode
- 105 Use Another Layer’s FX Mode
- 106 The Controllers (CTLS) Page
- 107 Function Soft Buttons
- 107 Set Controllers (SetCtl)
- 107 New Layer (NewLyr)
- 107 Duplicate Layer (DupLyr)
- 107 Import Layer (ImpLyr)
- 107 Delete Layer (DelLyr)
- 108 Name
- 108 Save
- 108 Delete
- 108 Dump
- 109 Editing KB3 Programs
- 109 The Tone Wheels (TONEWL) Page
- 109 Upper Tone Wheel Keymap
- 110 Upper Volume Adjust
- 110 Number of Tone Wheels
- 110 Organ Map
- 110 Wheel Volume Map
- 110 Globals
- 110 Lower Transpose / Upper Transpose
- 111 The Drawbars (DRAWBR) Page
- 111 Mode
- 111 Steps
- 111 Volume
- 111 Tune
- 111 The Set Drawbars (SetDBR) Soft Button
- 112 The PITCH Page
- 112 The AMP Page
- 113 The PERC1 Page
- 113 Percussion
- 113 Volume
- 113 Decay
- 114 Harmonic
- 114 VelTrack
- 114 LowHarm
- 114 HighHarm
- 114 StealBar
- 115 The PERC2 Page
- 115 PercLevel, DecayTime, OrgLevel
- 115 The KEYCLK Page
- 116 KeyClick
- 116 Volume
- 116 Decay
- 116 VelTrk
- 116 Random
- 116 ReTrigThresh
- 116 Note Attack
- 116 Note Release
- 117 The MISC Page
- 117 PreampResp
- 117 Leakage
- 118 LeakMode
- 118 SpeedCtl
- 118 VibChorCtl
- 118 VibChorSel
- 118 VolAdjust
- 118 BendRngUp, BendRngDn
- 118 Sustain
- 118 Sostenuto
- 119 LesliePedal
- 119 The EQ Page
- 119 The OUTPUT Page
- 120 The Program FX (PROGFX) Page
- 120 The LFO, ASR, and FUN Pages
- 120 Programming Tips
- 121 Setup Mode
- 122 The Control Setup
- 123 Zone-status LEDs in Setup Mode
- 124 Soloing a Zone
- 124 The Setup Editor
- 125 The Channel/Program (CH/PROG) Page
- 125 Program
- 126 Channel
- 126 MidiBank
- 127 MidiProg
- 127 Status
- 127 Destination
- 128 BankMode
- 128 EntryProgChg
- 128 Arpeggiator
- 129 The Key/Velocity (KEY/VEL) Page
- 130 Low Key (LoKey), High Key (HiKey)
- 130 Transpose
- 130 Note Map
- 131 Velocity Scale (VelScale)
- 132 Velocity Offset
- 134 Velocity Curve (VelCurve)
- 136 Low Velocity (LoVel), HighVelocity (HiVel)
- 137 The Pan/Volume (PAN/VOL) Page
- 137 Entry Volume, Exit Volume
- 137 Entry Pan, Exit Pan
- 138 The BEND Page
- 138 Bend Range (Semitones) and Bend Range (Cents): Up and Down
- 139 Aux Bend 1 Up and Aux Bend 1 Down
- 139 Aux Bend 2 Range
- 139 Controllers
- 140 Continuous Controllers
- 141 Switch Controllers
- 141 The Controller Destination List
- 146 Continuous Controller Parameters
- 146 Dest
- 146 Scale
- 146 Add
- 146 Curv
- 147 Entry (Ent) and Exit Values
- 147 Switch Controller Parameters
- 147 Switch Type (Type)
- 148 On Control (OnControl)
- 148 Off Control (OffControl)
- 148 OnValue
- 148 OffValue
- 148 Entry (Ent) and Exit States
- 149 The WHEEL Page
- 150 The SLIDER and SLID2 Pages
- 151 The Continuous Control Pedal (CPEDAL) Page
- 152 The Pressure (PRESS) Page
- 153 The Footswitch Pages (FT SW1, FT SW2, FT SW3)
- 154 The Arpeggiator Switch (ARP SW) Page
- 155 The SWITCH Page
- 156 The RIBBON Page
- 157 The Ribbon Configuration (RIBCFG) Page
- 157 Ribbon Configuration
- 157 Position Mode (PosMode)
- 158 Spring
- 158 Center
- 158 The Arpeggiator (ARPZON) Page
- 159 Active
- 159 Low Key (LoKey) and High Key (HiKey)
- 160 Latch
- 160 Order
- 161 Beats
- 161 Duration
- 161 Note Shift
- 161 Shift Limit
- 161 Limit Option
- 163 Glissando
- 163 Velocity
- 163 Simultaneous
- 163 Real-time Control of Arpeggiator Parameters
- 164 The COMMON Page
- 164 Tempo
- 164 Clock Source
- 165 Arpeggiator Global (ArpGlobal)
- 165 Arpeggiator Sync (ArpSync)
- 165 Aux FX Channel
- 165 Mutes
- 166 KB3 Channel
- 166 Riffs
- 166 The RIFF1 Page
- 167 Riff
- 167 Song
- 167 Trigger
- 167 Release
- 168 Loop
- 168 Local
- 168 SyncZone
- 168 SyncType
- 169 The RIFF2 Page
- 170 Link
- 170 Re Channel
- 170 Transpose/Root Note
- 170 Duration
- 170 TickOffset
- 170 Tempo BPM
- 170 SrcTrk
- 171 Start
- 171 Stop
- 172 Velocity
- 172 The FX Pages: FX, AUXFX1, AUXFX2, and MASTFX
- 172 The Programmable Switch Pages: SWPRG1 to SWPRG8
- 173 The Utility Soft Buttons
- 173 Name
- 173 Save
- 173 Delete
- 173 Dump
- 173 New Zone (NewZn)
- 173 Duplicate Zone (DupZn)
- 173 Import Zone (ImpZn)
- 174 Delete Zone (DelZn)
- 175 Quick Access Mode
- 176 Making Your Own QA Banks
- 176 Locking the Current QA Bank
- 177 The QA Editor
- 179 Effects
- 179 Basic Overview
- 179 Effects Stages and Routing
- 180 Processor Power Allocation
- 181 A Note on Modes
- 181 Aux Override
- 182 Master Effects
- 183 Effects Mode
- 183 The CHANFX Page
- 183 The AUXFX1 and AUXFX2 Pages
- 184 Override
- 184 Chain
- 184 Output
- 184 Mod Override
- 184 Send Levels and Pre/Post Ins.
- 185 The MASTER Page
- 185 Mode
- 185 Order
- 185 Master FX
- 186 The Chain Editor
- 186 The MAIN Page
- 187 Editing Effect-blocks
- 187 The MOD Pages
- 187 Box
- 187 Param
- 187 Adjust
- 187 Source
- 187 Depth
- 188 FXLFO, FXASR, and FXFUN pages
- 188 Effects Parameters
- 188 General Parameters
- 190 Delays
- 190 Complex Echo
- 191 Spectral Multitap Delays
- 191 Gated Ducking Delay
- 191 DegenRegen
- 191 Equalizers (EQ)
- 192 Enhancers
- 192 EQ Morpher
- 192 Compressors, Expanders, and Gates
- 193 Expansion
- 193 Multiband Compression
- 193 Gates
- 194 Super Gate
- 194 Chorus
- 195 Flanger
- 195 Quantize + Flange
- 195 LaserVerb
- 196 Filters
- 196 Resonant Filter
- 196 Envelope Filter
- 196 Triggered Filter
- 197 LFO Filter
- 197 Distortion
- 198 Polydistort
- 198 Rotating Speakers
- 200 Vibrato/Chorus
- 200 Tremolo and AutoPan
- 200 AutoPan
- 200 Tremolo
- 201 Pitcher
- 201 Ring Modulation
- 202 Stereo Simulation
- 202 Stereo Image
- 202 Stereo Analyze
- 203 FXMod Diagnostic
- 203 Mono Algorithms
- 205 MIDI Mode
- 205 The TRANSMIT Page
- 206 Control Setup
- 206 Destination
- 206 Channel
- 206 Transpose
- 206 Velocity Map
- 207 Pressure Map
- 207 Program Change (ProgChang)
- 207 Change Setups (ChgSetups)
- 207 The RECEIVE Page
- 208 Basic Channel
- 208 MIDI Receive Mode (MIDI Mode)
- 208 All Notes Off
- 208 Program Change Mode (PrgChgMode)
- 208 Velocity Map
- 208 Pressure Map
- 208 System Exclusive ID (SysExID)
- 209 Bank Select
- 209 Local Keyboard Channel (LocalKbdCh)
- 209 The Channels Page
- 210 Enable
- 210 Program
- 210 Pan
- 210 Volume
- 210 Program Lock, Pan Lock, Volume Lock
- 211 Program Change Formats
- 211 Extended Program Changes
- 212 QAccess
- 213 QAccess and MIDI Transmission
- 214 The Soft Buttons in MIDI Mode
- 214 Program Change (PrgChg)
- 214 Reset Channels (RsetCh)
- 214 Panic
- 215 Master Mode
- 215 Master Mode Page 1
- 216 Tune
- 216 Transpose
- 216 Buttons Mode
- 216 Drum Remap
- 217 Digital Output
- 217 Aux Out Pair Mode
- 217 Tempo
- 217 Clock Source
- 217 Output Clock
- 217 Digital Output Volume
- 218 Master Mode Page 2
- 218 Velocity Map
- 218 Pressure Map
- 218 Intonation
- 219 List and Description of Intonation Tables
- 219 Key Action Map
- 219 Default Sequence
- 220 Demo Button
- 220 Numeric Entry
- 220 Master Table Lock
- 220 Intonation Key (IntonaKey)
- 220 General MIDI
- 221 The Soft Buttons in Master Mode (Page 1 and Page 2)
- 221 Save
- 221 About
- 221 OBJECT
- 221 Object Utilities
- 221 Rename
- 222 Delete
- 222 CLOCK
- 222 TapTmp
- 223 Utils
- 224 Loader
- 224 Reset
- 225 Song Mode and the Song Editor
- 225 Getting Started with the Sequencer
- 225 What is a Sequencer?
- 225 Song Mode: The MAIN Page
- 226 Current Song (CurSong)
- 226 Tempo
- 226 Fractional Tempos
- 227 Recording Track (RecTrk)
- 227 Program
- 227 Channel (Chan)
- 227 Volume (Vol)
- 228 Pan
- 228 Mode
- 228 Location (Locat)
- 228 Mode Indicators (+ and x):
- 228 Activity Indicators
- 228 Track Status Indicators
- 229 Track Channels
- 229 Soft Buttons on the MAIN Page
- 229 The Rec, Play, and Stop Soft Buttons
- 230 The Load, Save, and Export Soft Buttons
- 230 The NewSng and ClrSng Soft Buttons
- 230 The Save Changes Dialog
- 231 Song Mode: The BIG Page
- 231 Time In
- 231 Time Out
- 231 Song End
- 232 Loop
- 232 Punch
- 232 Metro
- 232 Song Mode: The FX Pages
- 233 Song Mode: The MIXER Page
- 233 The Rec, Play, and Stop Soft Buttons
- 233 The Keep Soft Button
- 234 The Done Soft Button
- 234 Song Mode: The METRO Page
- 234 Metronome
- 234 CountOff
- 234 Program
- 235 Channel
- 235 Strong Note
- 235 Strong Vel
- 235 Soft Note
- 235 Soft Vel
- 235 The Rec, Play, and Stop Soft Buttons
- 235 The Done Soft Button
- 236 Song Mode: The Filter Pages (RECFLT and PLYFLT)
- 236 Notes
- 236 LoKey
- 236 Hi
- 237 LoVel
- 237 Hi
- 237 Controllers
- 237 Controller
- 237 LoVal
- 237 Hi
- 237 PitchBend
- 237 ProgChange
- 237 MonoPress
- 237 PolyPress
- 237 The Rec, Play, and Stop Soft Buttons
- 238 The Done Soft Button
- 238 Song Mode: The MISC Page
- 238 Control Chase
- 238 Quant
- 239 Grid
- 239 Swing
- 239 Release
- 239 Song Mode: The STATS Page
- 240 The Song Editor
- 240 Song Editor: The COMMON Page
- 240 Tempo
- 241 TimeSig
- 241 FX Track
- 241 DrumTrack
- 241 MidiDst
- 242 Soft Buttons on the COMMON Page
- 242 Song Editor: The TRACK Page
- 243 Common Parameters for Edit Song: Track Functions
- 243 Locate
- 243 Region/Criteria Box Parameters
- 243 From and To
- 243 Events
- 243 LoKey
- 243 High Key (Hi)
- 244 LoVel
- 244 High Velocity (Hi)
- 244 Controller
- 244 LoVal
- 244 High Value (Hi)
- 244 Soft Buttons on the TRACK Page
- 245 Song Editor: Track Functions
- 245 Erase
- 245 Copy
- 246 Bounce
- 247 Insert
- 247 Delete
- 248 Quantize
- 249 Shift
- 249 Transpose
- 250 Grab
- 251 Change
- 252 Remap
- 252 Song Editor: The EVENT Page
- 253 Location
- 253 Bar, Beat, and Tick
- 254 Event Type and Value
- 254 Soft Buttons on the EVENT Page
- 255 Storage Mode
- 255 Storage Mode Page
- 256 Using xD Cards
- 256 Formatting an xD Card
- 256 Directories
- 256 Path
- 257 Disk Drive Information
- 257 Common Dialogues
- 257 The Select Directory Dialogue
- 258 The File Name/New Directory/Rename Dialogue
- 258 The STORE Page
- 259 Saving Master Files
- 259 The Store Advanced Page
- 260 Shortcuts when Storing Individual Objects
- 260 The LOAD Page
- 260 Loading Individual Objects
- 261 Select All/Deselect All
- 262 Loading Methods
- 264 The Utilities (UTILS) Page
- 264 Soft Buttons on the Utilities Page
- 265 MIDI Implementation Chart
- 267 PC3 Bootloader
- 267 Using the Bootloader Menu
- 268 Updating PC3 Software and Objects
- 269 PC3 Diagnostics
- 269 System Reset
- 269 File Utilities
- 270 Restoring the PC3 File System
- 271 Changing PC3 Voltage
- 271 Removing the fuse holder
- 275 PC3 Objects (V 1.20)
- 275 Programs
- 283 Setups
- 284 Effect Presets with Algorithms
- 284 How to Use These Tables
- 284 Reverbs
- 288 Delays
- 290 Chorus
- 291 Flange
- 291 Phaser
- 292 Trem / Panner / Spatial
- 292 Rotary
- 293 Distortion
- 294 Dynamics
- 294 EQ / Filters
- 296 Chorus / Combi
- 297 Flange / Combi
- 299 Index