Outrun 2 SP SDLX Manual

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Outrun 2 SP SDLX Manual | Manualzz

3-3 PRECAUTIONS FOR TICKET OPERATION

When carrying out ticket operation, ensure that an attendant (operator) is present. Note, however, that it is assumed that different operation methods are employed for each installation facility. Consequently, in this manual, common precautions and handling procedures for operating this product are described. Individual precautions for operation are the same as those set out in 3-1.

● To ensure safe operation, the attendant must pay attention to the behavior of the players and also the performance of the ride and other machine parts. The points to which the attendant must pay particular attention are as follows.

- Ensuring that the player watches his or her step when getting on or off the ride

- Paying attention to any belongings that the player takes onto the ride

- Checking the number of persons

- Explaining the precautions to be observed for preventing accidents

- Watching the players during a game

- Stopping the motion of the ride if an abnormality or accident occurs

- Prohibiting access by customers other than players

- Guiding the players off the ride at the end of the game

- Checking for forgotten or dropped items

- Checking the seat, steering wheel, gear shifter, etc.

- Guiding evacuation in the event of a fire or an earthquake

● To prevent the possibility of an accident, the following persons must play without any ride motion. In order to prevent unnecessary trouble, explain this to the players before the start of the game.

- Persons susceptible to motion sickness.

- Those who require supporting devices, etc., to walk.

- Those who cannot bend their knees because of illness, etc.

- Those who have fractures or other bone abnormalities anywhere in the body.

● Before leaving the control tower, the attendant must lock the cover of the service panel. This is to prevent the possibility of a serious accident resulting from somebody tampering with the controls.

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● To operate the machine through ticket operation, unify the settings in the Test

Mode of the four cabinets by entering the GAME ASSIGNMENT MENU and selecting TICKET1 (or TICKET2) for the OPERATION MODE.

● Set the main switch on the service panel of the control tower to ON. If it is not in the ON position, the control tower cannot be operated.

● For the TICKET1 or TICKET2 setting, use a ticket, token, etc. A coin cannot be used.

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3

Control tower operation

The control tower has various switches and lamps, and a microphone. By controlling them, it is possible to manipulate the CCD camera and each cabinet’s entry status, and also carry out a multi-cabinet start, PA announcements, etc.

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FIG. 3-2 Service panel

Main switch

This switch permits manipulation of the service panel. If it is not ON, the service panel cannot be manipulated.

ENTRY button

These buttons enable any desired cabinet (seat) to be entered into a game. When the button flashes, the corresponding cabinet is in an entered status. It is possible to cancel the entered status by pressing the same button once again.

START button

When this button is pressed, the status of cabinets entered into the game is finalized and the game starts.

While the game is in progress, ENTRY buttons remains lit until the game is over.

CAMERA selector button

These buttons enable any desired CCD camera image to be selected. The CCD camera image of the seat corresponding to the button that is lit is displayed on the LCD screen on the billboard.

SAFETY lamp

While this lamp is lit, the motion operation of the ride is enabled. When the lamp is out, the ride is in a stopped condition.

Lit: Motion takes place normally.

Out: The motion selector switch on the tower side is in the STOP position.

Flashing: The motion stop switch on the cockpit side has been pressed.

ERROR lamp

Flashes when an error occurs. The content of the error is indicated below.

Out: Communication takes place normally.

Flashing: There is abnormal communication between the tower control board and the actuator control board.

MOTION selector switch

This switch selects either no motion (STOP) or motion (NORMAL) during a game. If this switch is in the STOP position at the start of a game, motion will not take place until after the game is over.

It is also used to stop motion if NORMAL is selected and an abnormally occurs after the game starts.

MOTION STOP button at center of control panel

This button stops the motion of the ride during a game.

Immediately after the start of a race, an input can be made, and once this button is pressed the ride returns to its initial position, and motion stops.

Unless the game is over, the motion stop condition cannot be canceled, and the ride cannot move.

Microphone volume control (MIC VOLUME)

Used to adjust the volume of the microphone that the attendant uses (for making announcements).

OPERATION MODE Settings

Attendant operation of the control tower is affected by each setting as shown below.

TABLE 3-2

Work procedure

OPERATION

MODE

Operation of control tower

Operation 1

Entry method

Operation 2

Game start method

Operation 3

Selection of number of drivers

TICKET 1 Yes:

Entry and game start operations can be performed from the control tower, and any incorrect input, which was made when deciding the number of drivers, can be canceled, and a selection made once again.

Press the

ENTRY button corresponding to the cabinets that you wish to enter into a game.

Upon completion of the entry, press the START button.

Once the players have determined the number of drivers, the screen pauses temporarily, and the machine waits for input from the attendant.

Provided that there is no problem with the selection, the attendant should briefly press the ENTRY button of the desired cabinets. Then, the next selection screen appears.

If a mistake was made in the selection of the number of drivers, pressing the

ENTRY button of the desired cabinets for an extended period (at least

3 seconds) will cause the previous screen to reappear.

TICKET 2 Yes:

Entry and game start operations can be performed from the control tower.

COIN No

Press the

ENTRY button corresponding to the cabinets that you wish to enter into a game.

No

Upon completion of entry, press the

START button.

This completes the work of the attendant.

No

No

No

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