x YIE AR KUNG - FU CONVERSION KIT x
INSTRUCTION MANUAL
Konami Inc.
YIE AR KUNG-FUrm and Konami: are registered
1555 BRUMMEL AVENUE, ELK GROVE VILLAGE, IL 60007 trademarks of Konami Industry Co., Ltd.
TELEPHONE: (312) 364-6633 FAX: (312) 364-1368 TELEX: 6871385 KONAM UW © 1985 Konami. All rights reserved.
CONVERSION KIT CONTENTS:
MAIN PRINTED CIRCUIT BOARD
P.C.B. CAGE (FCC REQUIRED)
CONNECTING WIRING HARNESS
6 SETS — BUTTON ASSEMBLIES
8-WAY JOYSTICK
MARQUEE (HEADER)
(1/8 acrylic sheet)
* ONE SET SIDE PANEL GRAPHICS (eft & right)
e CONTROL PANEL OVERLAY
* CONTROL PANEL DECALS
instruction decals/button decals (2 sets)
* MANUAL
REGISTRATION CARD
REPLACEMENT ACCESSORIES ARE AVAILABLE THROUGH YOUR DISTRIBUTOR.
THIS KIT USABLE FOR
COCKTAIL AND UPRIGHT VIDEO GAMES
WITH A RASTAR SCAN MONITOR
WHICH IS OR CAN BE MOUNTED HORIZONTALLY.
IGonamic
1555 BRUMMEL AVENUE, ELK GROVE VILLAGE, IL 60007
TELEPHONE: (312) 364-6633 FAX: (312) 364-1368 TELEX: 6871385 KONAM UW
TABLE OF CONTENTS
Page
Conversion Kit Contents .............. Inside Cover
Table of Contents .............oeeeneererere. 1
Introduction ...........e.__eexecreenneneneco 2
GamePlay................... PARA e 2
Graphics .. vii iii i a a ea a aa a a ae a a aan nn 3
Recommended Control Panel Layouts ............ 4
Monitor Specifications. ............. cc ci... 5
Technical Information ......................... 6
Wiring Harness ColorCode ..................... 7
Wiring Diagram ; LA ea a 14 a a 8 RR RR 8
Dip Switch Setting ..........—._._eeeeecremenesueco 9
User Information Warning .............. Back Cover
YIE AR KUNG-FU INTRODUCTION
KONAMI CONVERSION KITS are the most complete
conversion Kits available today. Every detail has been
carefully considered, designed and packaged to provide
you the means of easily producing a professional con-
version.
This kits has all the accessories to easily convert your
UPRIGHT or COCKTAIL video game.
We strongly urge you to FULLY STUDY this instruction
manual BEFORE you begin your conversion. It contains
step-by-step instructions, schematic diagrams and sug-
gestions on how to install your Konami Conversion Kit
and maximize your profits.
YIE AR KUNG FU can be installed in any vertically
mounted rastar scan monitor game.
Everything you will need to construct your new game is
provided in this Kit. All accessory parts — wiring
harness, joystick, etc. are custom made for YIE AR
KUNG FU by top engineers experienced in the coin-op
industry. An 8-way joystick (as provided) MUST be used.
The Player Instruction and Button Control decals are
made of a non-destructible acrylic material specifically
to keep the player from peeling them off. Shouid you
convert a cocktail table game, YIE AR KUNG-FU is sup-
plied with 2 sets of button decals.
GAME PLAY
Story: This game features Oolong trying to become a grand master of Kung-Fu in honour of his father, who died in the
final match for his mastership. After a long, hard apprenticeship of Kung-Fu, he has to fight 11 deadly opponents,
skilled in the art of Kung-Fu.
How to Play: Use 8-way joystick and two buttons to make Oolong use all his deadly kicks and punches.
Rules: KO meter on the upper side of the screen shows Oolong’s power. When the meter reaches O, he is knocked out
and the game is over. When the opponent’s meter reaches 0, Oolong has defeated him and goes to the next stage to
fight against his next opponent.
11 opponents will appear in total. Oolong must fight 5 fighters first and then 6 masters who are even more skilled in
the arts of Kung-Fu.
Hints for Play: Seek and attack each opponent's weak point. Make Oolong jump over the opponent by levering
joystick diagonally.
NEW FEATURE — DUAL CONTROL
By moving SW#2 of dip switch bank #3 to the “on” position, you are now in the dual control upright mode. This allows
you to set up an upright game with two sets of controls rather than one set. The first set of controls should be hooked
up to the 1P set of wires; the second set to the 2P wires (see wiring diagrams). Each player still challenges the
“computer-controlled” opponent (alternating play). This does not allow simultaneous interaction of players on the
video screen.
SAVE YOURSELF TIME AND MONEY
The following P.C.B.’s are interchangeable with YIE ARE KUNG-FU P.C.B.’s
Super Cobra ® Scramble ® Pooyan ® Locomotion * Circus Charlie
L'il Hustler * Juno First * Time Pilot e Gyruss ® Tutankham e Turtles
Super Basketball * Mega Zone * Pandora's Palace * Time Pilot '84 e Track “n' Field * Hypersports
Frogger (60% — check pin print-out) * Amidar * Roc 'N Rope * The End
In other words, your YIE AR KUNG-FU will plug right into existing edge connectors of the games listed above — be
sure to check your pin print-out. (Keep in mind that Yie Ar Kung-Fu is designed as a horizontal game.)
PUTTING YOUR BEST GAME FORWARD
PREPARATION:
For best results, all old graphics should be removed
completely from the cabinet. “Stick-on” graphics can be
removed by using a hairdryer or hot air device. The heat
from the dryer will loosen the adhesive, allowing you to
easily peel them off — any adhesive residue can be
cleaned off with acetone and a soft dry cloth. (DO NOT
USE ACETONE ON SURFACES PAINTED WITH FLAT
PAINT).
TOOLS YOU NEED:
1. Foaming Aerosol (such as “Windex”).
2. Soft Squeegee.
3. X-Acto Knife.
SIDE PANEL DECALS
1. Spray area of cabinet where Side Panel decals are to
be applied with foaming aerosol or a mild soap solu-
tion.
. Remove protective backing from decals.
. Position decals into place.
. With a soft squeegee, beginning from the center of
the decal, slowly and evenly press out excess foam
until you achieve a smooth finish.
4 ON
5. Allow to set approximately 2 to 3 hours before handl-
ing. Maximum adherence is achieved in 48 to 72
hours.
6. Trim side decal to fit your cabinet.
CONTROL PANEL OVERLAY:
1. Refer to Recommended Control Panel Layout on
page 4.
2. Drill any new holes needed.
3. Plug any holes that will not be used. (A permanent
epoxy fitler works well for this step.)
4. Pre-position the overlay prior to removing the back-
ing.
5. Slowly apply the overlay — inch by inch on the con-
trol panel, removing the backing as you apply it.
6. Once it's in place, by using an X-Acto knife, cut
around the button and joystick placements.
INSTRUCTION/BUTTON DECALS:
Apply the Player Instruction, Button and 1 Player/2
Player decals in their respective positions. Apply
pressure liberally. Allow to set as long as possible
before putting game on location.
NOTE: Maximum adherence is achieved in 48 to 72
hours. |
MARQUEE
(WEAR PROTECTIVE GLASSES WHILE TRIMMING MARQUEE)
1/8” Acrylic Marquee should be cut to fit your game. DO
NOT remove protective mask until this is done.
One way of cutting your Marquee is as follows: (Be sure
to protect painted side of Marquee from any surface
which may scratch or mar finish).
CUTTING WITH A KNIFE OR SCRIBER
Acrylic sheet up to 3/16” thick may be cut by a method
similar to that used for cutting window glass. Use a
scriber of some kind — a scribing knife such as the one
pictured, a metal scriber, an awl, or even a sturdy craft
knife — to score the sheet. Draw the scriber several
times (7 or 8 times for a 3/16” thick piece) along a
straight edge held firmly in place. It is best not to
remove the protective masking. Make the cuts carefully
using firm, even pressure. For best results make each
stroke cleanly off the edge of the sheet.
. Then, clamp the acrylic sheet or hold it rigidly under a
straight edge with the scribe mark hanging just over the
edge of a table. Protect your hands with a cloth, and ap-
ply a sharp downward pressure to the other side of the
sheet. It will break along the scratch. Scrape the edges
to smooth any sharp corners. This method is not recom-
mended for long breaks or thick material. |
Break sheet over edge of
table after scribing.
Always draw the scribing
knife along a straight edge.
RECOMMENDED LAYOUTS FOR
YIE AR KUNG-FU CONTROL PANELS
SINGLE CONTROL LAYOUT
1P START > > 2 PSTART
sia
oA A
> > O > >
KICK PUNCH ve LS PUNCH KICK
DUAL CONTROL LAYOUT
1P START & > 2 PSTART
< |
SA A 5 AU
Роб о © Роб, ое
Pe <M PUNCH KICK m 7 PUNCH KICK
OY
YIE AR KUNG-FU: MONITOR SPECIFICATIONS
Yie Ar Kung-Fu requires a horizontally mounted monitor. It also generates composite negative sync. If your monitor is
composite positive sync, you will have to change to composite negative sync.
(1) To alternate composite positive sync to composite negative sync, use 7404 IC or 74LS04 IC. The signal on the
output pin from the P.C.B. is a combination of H-sync and V-sync.
NOTE: Please refer to Figure 2.
FIGURE 2: <
+5V 14
7407 or 74LS04
FROM P.C. BOARD — 1 T2 7
NEGATIVE COMPOSITE SYNC. = GND OUTPUT TO MONITOR
(PIN 14 on P.C.B EDGE) POSITIVE COMPOSITE SYNC.
(+ 5V and GND should be taken out of the P.C. Board.)
(2) Separate Sync modification for YIE AR KUNG-FU if your monitor has “Separate Sync” input. (For example “Elec-
trohome brand” and Wells-Gardner brand.”
Step 1
WIRING HARNESS
м [12 CT
p [13 | |-H}-V| NEGATIVE SYNC INPUT
VIDEO SYNC " TT
R [14 |
$ [15 { MONITOR BOARD
If the picture is still not stable .. .
Step 2
Prepare Hook-up wire. (For example “Electrohome brand.”)
WIRING HARNESS
NT12 Connie
PI) VIDEO SYNC 1 -H[-V| NEGATIVE SYNC INPUT
R 114 —
!
515 ! MONTOR BOARD
OOO
PWB200211A
6
YIE AR KUNG - FU: TECHNICAL INFORMATION
(1) Required Power Capacity
+5V DC 7A or more.
+ 12V DC See Figure 1 below
Figure 1: SPEAKER | 80 EW BQEW BREW 4Q12W tw _ 49
Required
Power 12V 1A 12V 2A 12V 2A Not Applicable
Capacity
1
(2) Signal output —
R(red) analog, positive —
G(green) analog, positive
B(blue) analog, positive va ГУ
Sync. H-V composite negative H
DIAGNOSTIC PROCEDURES
AUTOMATIC SELF-TEST — Upon “Power On”, this
system will automatically test ROMS and VIDEO RAMS.
The screen will display .pass or conditions as follows:
ROM 10K _
RAM 1 OK
If there is a poblem, before contacting your distributor:
1. Check that all chips on board and wiring connections
are tight. | |
2. Check output from power supply at the board. (Do not
just check at the power supply as voltage drops may
occur over the length of the wire.)
MANUAL TEST — A more detailed five step diagnostic
may be performed by moving SW3 of Dip Switch Bank
#3 to the “on” position while power to game is off. Turn
power “on” and proceed as follows:
1. COLOR TEST
The screen will display eight color blocks and 4 Kung-
Fu positions performed by “Star” (Villian). If a block or
character shows any irregularities (e.g., lines or dots in
color blocks), this could be due to a failure of VIDEO
RAM, COLOR RAM, or OBJ CIRCUITS. Use these blocks
to further adjust monitor focus and colors.
2. SWITCH TEST
From color test, press One Player Start and the screen
will display all switches with a zero (0) to the right. When
a switch is activated the zero (0) should change to a one
(1).
3. COIN COUNTER TEST
From switch test, press One Player Start and the screen
will display “coin counter”. While number one (1) is
shown, counter one should pulse eight times. When
number two (2) is shown, counter two should pulse eight
times also.
4. DIP SWITCH SETTINGS
Press Player 1 and the screen will display most of the
programmable features with their respective settings.
These setting should correspond to the positions of the
dip switches.
5. SOUND TEST
From dip switch settings, press One Player Start. The
screen will automatically display one of thirty-two
sound codes every few seconds with a different sound
produced for each.
TO EXIT DIAGNOSTICS —
TURN POWER OFF AND RETURN SW3 TO OFF POSI-
TION. THEN TURN POWER BACK ON.
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WIRING DIAGRAM
M + NOT APPLICABLE 24
2A
7 412; REQUIRED POWER CAPACITY
al2Ww 4al2w
LP
4nl2W
8n6WV 8atWw
п бу
|
same as
only for
IP CONTROLS
TABLE TYPE
CONTROLS for
2P
+
2P GAME START
IP GAME START
—
—
— 1 1 1 o— o KICK
PUNCH
HOA
||
{
| |
O RIGHT
LEFT
(7)
(2)
CONTROLS for
NOTES —
IP NO.I player
2P NO.2 player
JP
surge killer diodes for COIN
COUNTER instolled on the P.C.B..
*Cocktail Table or Dual Control
Upright Only
PARTS SIDE
SOLDER SIDE
:
+/2V
SPEAKER OUT
SPEAKER OUT
2P.KICK
2P PUNCH
2P RIGHT
2P LEFT
2P START
IP START
2P UP
IP KICK
SERVICE
IP PUNCH
IP LEFT
IP RIGHT
2P DOWN se
IP UP A
COIN 2 `
CON |
COIN COUNTER |
IP DOWN |
COIN COUNTER 2
BLUE
GREEN
SYNC
RED
GND
GND
GND
GND
+5V
+5V
B
17]
— т
7 2
2P KICK т
2P PUNCH 3
2P RIGHT — 7
| 2P LEFT a
| 2P START
1P START [5] Г
— 2P UP 7
—l
SERVICE SWITCH 0 © — 7
7]
—8]
8]
2P DOWN — al
[1
q
IIA
1/0)
10]
a.
11]
DV COIN COUNTER — 2
| | °° 127 COIN COUNTER 731
1P_KICK | 13]
1P_PUNCH COIN 2 a
IP LEFT | 14
IP RIGHT o— [15
IP UP 15]
1P DOWN COIN / 6
16]
| BLUE 7
GREEN 77
COLOR SYNC 18
MON! TOR RED 18
+/2V
POWER
» SUPPLY OND
+ 5V(5A)
EDGE CONNECTOR
5732 INCH PITCH
DIP SWITCH SETTINGS
DIP SW No. 1 Settings
Coin 1 Switch Set
SW 4 3 2 1 COIN | PLAY
o OFF | OFF | OFF | OFF 1 1
OFF | ON 1 2
ON OFF 1 3
ON | ON | 1 4
OFF ON OFF | OFF 1 5
OFF | ON 1 6
ON OFF 1 7
ON ON 2 1
ON OFF | OFF | OFF 2 3
OFF ON 2 5
ON | OFF | 3 1
ON ON 3 2
ON ON OFF | OFF 3 4
OFF | ON 4 1
ON | OFF 4» 3
ON | ON | FREE PLAY
DIP SWITCH NO. 2 SETTINGS
THE NUMBER OF PLAYER'S LIFE
SW 1 2 NUMBER
o OFF | OFF 1
ON | OFF 2
OFF | ON 3
‚ON ON 5
CHANGE OF TABLE OR UP-RIGHT
SW | 3 TYPE
OFF TABLE
o ON UP-RIGHT
BONUS SET
sw | 4 BONUS POINTS |
° OFF | At 30,000 Pts. & Every 80,000 Pts. Thereafter
ON | At 40,000 Pts. & Every 90,000 Pts. Thereafter
SW
Difficulty of the Game
Coin 2 Switch Set
SW 8 7 6 5 COIN | PLAY
° OFF | OFF | OFF | OFF 1 1
OFF | ON 1 2
ON | OFF 1 3
ON ON 1 4
OFF | ON | OFF | OFF 1 5
OFF | ON 1 6
ON | OFF Т 7
ОМ ON 2 1
ON | OFF | OFF | OFF 2 3
OFF | ON 2 5
ON | OFF 3 1
ON ON 3 2
ON ON | OFF | OFF 3 4
OFF | ON 4 1
ON | OFF 4 3
ON ON | INVALIDITY
SOUND IN ATTRACT MODE
SW 8 SOUND
OFF OFF
° ОМ ОМ
DIP SWITCH NO. 3 SETTINGS
Video Screen Flip
5 6 DIFFICULTY
OFF | OFF EASY
ON | OFF NORMAL
OFF | ON DIFFICULT
ON ON VERY DIFFICULT
*SW 7: NOT USED
SW 1
o OFF NORMAL
ON UPSIDE DOWN
Single/Dual Control Upright
SW 2 TYPE
° OFF SINGLE UPRIGHT CONTROL
ON DUAL UPRIGHT CONTROL
Game Test Mode
SW 3 MODE
o OFF GAME MODE
ON CHECK MODE
*SW 4: NOT USED
* SHOWS NORMAL SETTING
USER INFORMATION
WARNING
Р. С. С. REGULATION COMPLIANCE
THE P.C. BOARD CAGE* SUPPLIED WITH THIS CONVERSION
KIT MUST BE UTILIZED AND TERMINATED TO GROUND AT
THE TIME OF INSTALLATION.
THIS IS TO AVOID RADIO FREQUENCY RADIATION AND COM:-
PLY WITH THE LIMITS FOR A CLASS “A” COMPUTING DEVICE
PURSUANT TO SUB-PART “Jd” OF PART 15 OF F.C.C. RULES,
WHICH ARE DESIGNED TO PROVIDE REASONABLE PROTEC-
TION AGAINST SUCH INTERFERENCE WHEN OPERATED IN
A COMMERCIAL ENVIRONMENT.
OPERATION OF THIS EQUIPMENT IN A RESIDENTIAL AREA
IS LIKELY TO CAUSE INTERFERENCE - bd WHICH CASE, THE
USER AT HIS OWN EXPENSE, WILL BE REQUIRED TO TAKE
WHATEVER MEASURES MAY BE REQUIRED TO CORRECT
THE INTERFERENCE.
*The P.C.B. Cage furnished with this kit has been designed by Konami to afford easy access to the board.
Once installed, the cage can be opened by simply removing 2 screws.
Konami:
1555 BRUMMEL AVENUE, ELK GROVE VILLAGE, IL 60007
TELEPHONE: (312) 364-6633 FAX: (312) 364-1368 TELEX: 6871385 KONAM UW
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