Rabbit Semiconductor 101-0505 Datasheet


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Rabbit Semiconductor 101-0505 Datasheet | Manualzz

D.5 LCD Display

The functions used to control the LCD display are contained in the

GRAPHIC.LIB

library located in the Dynamic C

DISPLAYS\GRAPHIC

library directory. When x and y coordinates on the display screen are specified, x can range from 0 to 121, and y can range from

0 to 31. These numbers represent pixels from the top left corner of the display.

void glInit(void);

Initializes the display devices, clears the screen.

RETURN VALUE

None.

SEE ALSO glDispOnOFF, glBacklight, glSetContrast, glPlotDot, glBlock, glPlotDot, glPlotPolygon, glPlotCircle, glHScroll, glVScroll, glXFontInit, glPrintf, glPutChar, glSetBrushType, glBuffLock, glBuffUnlock, glPlotLine

void glBackLight(int onOff);

Turns the display backlight on or off.

PARAMETER onOff

turns the backlight on or off

1—turn the backlight on

0—turn the backlight off

RETURN VALUE

None.

SEE ALSO glInit, glDispOnoff, glSetContrast

void glDispOnOff(int onOff);

Sets the LCD screen on or off. Data will not be cleared from the screen.

PARAMETER onOff

turns the LCD screen on or off

1—turn the LCD screen on

0—turn the LCD screen off

RETURN VALUE

None.

SEE ALSO glInit, glSetContrast, glBackLight

User’s Manual 75

void glSetContrast(unsigned level);

Sets display contrast (the circuitry is not installed on the LCD/keypad module used with the OP6800).

void glFillScreen(char pattern);

Fills the LCD display screen with a pattern.

PARAMETER

The screen will be set to all black if

pattern

is 0xFF, all white if

pattern

is 0x00, and vertical stripes for any other pattern.

RETURN VALUE

None.

SEE ALSO glBlock, glBlankScreen, glPlotPolygon, glPlotCircle

void glBlankScreen(void);

Blanks the LCD display screen (sets LCD display screen to white).

RETURN VALUE

None.

SEE ALSO glFillScreen, glBlock, glPlotPolygon, glPlotCircle

void glBlock(int x, int y, int bmWidth, int bmHeight);

Draws a rectangular block in the page buffer and on the LCD if the buffer is unlocked. Any portion of the block that is outside the LCD display area will be clipped.

PARAMETERS x

is the x coordinate of the top left corner of the block.

y

is the y coordinate of the top left corner of the block.

bmWidth

is the width of the block.

bmWidth

is the height of the block.

RETURN VALUE

None.

SEE ALSO glFillScreen, glBlankScreen, glPlotPolygon, glPlotCircle

76 MiniCom (OP6800)

void glPlotVPolygon(int n, int *pFirstCoord);

Plots the outline of a polygon in the LCD page buffer, and on the LCD if the buffer is unlocked. Any portion of the polygon that is outside the LCD display area will be clipped. If fewer than 3 vertices are specified, the function will return without doing anything.

PARAMETERS n

is the number of vertices.

*pFirstCoord

is a pointer to array of vertex coordinates:

x1,y1

,

x2,y2

,

x3,y3

,...

RETURN VALUE

None.

SEE ALSO glPlotPolygon, glFillPolygon, glFillVPolygon

void glPlotPolygon(int n, int y1, int x2, int y2,

...);

Plots the outline of a polygon in the LCD page buffer and on the LCD if the buffer is unlocked. Any portion of the polygon that is outside the LCD display area will be clipped. If fewer than 3 vertices are specified, the function will return without doing anything.

PARAMETERS n

is the number of vertices.

y1

is the

y

coordinate of the first vertex.

x1

is the

x

coordinate of the first vertex.

y2

is the

y

coordinate of the second vertex.

x2

is the

x

coordinate of the second vertex.

...

are the coordinates of additional vertices.

RETURN VALUE

None.

SEE ALSO glPlotVPolygon, glFillPolygon, glFillVPolygon

User’s Manual 77

void glFillVPolygon(int n, int *pFirstCoord);

Fills a polygon in the LCD page buffer and on the LCD screen if the buffer is unlocked. Any portion of the polygon that is outside the LCD display area will be clipped. If fewer than 3 vertices are specified, the function will return without doing anything.

PARAMETERS n

is the number of vertices.

*pFirstCoord

is a pointer to array of vertex coordinates:

x1,y1

,

x2,y2

,

x3,y3

,

...

RETURN VALUE

None.

SEE ALSO glFillPolygon, glPlotPolygon, glPlotVPolygon

void glFillPolygon(int n, int x1, int y1, int x2, int y2, ...);

Fills a polygon in the LCD page buffer and on the LCD if the buffer is unlocked. Any portion of the polygon that is outside the LCD display area will be clipped. If fewer than 3 vertices are specified, the function will return without doing anything.

PARAMETERS n

is the number of vertices.

x1

is the

x

coordinate of the first vertex.

y1

is the

y

coordinate of the first vertex.

x2

is the

x

coordinate of the second vertex.

y2

is the

y

coordinate of the second vertex.

...

are the coordinates of additional vertices.

RETURN VALUE

None.

SEE ALSO glFillVPolygon, glPlotPolygon, glPlotVPolygon

78 MiniCom (OP6800)

void glPlotCircle(int xc, int yc, int rad);

Draws the outline of a circle in the LCD page buffer and on the LCD if the buffer is unlocked. Any portion of the circle that is outside the LCD display area will be clipped.

PARAMETERS xc

is the

x

coordinate of the center of the circle.

yc

is the

y

coordinate of the center of the circle.

rad

is the radius of the center of the circle (in pixels).

RETURN VALUE

None.

SEE ALSO glFillCircle, glPlotPolygon, glFillPolygon

void glFillCircle(int xc, int yc, int rad);

Draws a filled circle in the LCD page buffer and on the LCD if the buffer is unlocked. Any portion of the circle that is outside the LCD display area will be clipped.

PARAMETERS xc

is the

x

coordinate of the center of the circle.

yc

is the

y

coordinate of the center of the circle.

rad

is the radius of the center of the circle (in pixels).

RETURN VALUE

None.

SEE ALSO glPlotCircle, glPlotPolygon, glFillPolygon

User’s Manual 79

void glXFontInit(fontInfo *pInfo, char pixWidth, char pixHeight, unsigned startChar, unsigned endChar, unsigned long xmemBuffer);

Initializes the font descriptor structure, where the font is stored in

xmem

.

PARAMETERS

*pInfo

is a pointer to the font descriptor to be initialized.

pixWidth

is the width (in pixels) of each font item.

pixHeight

is the height (in pixels) of each font item.

startChar

is the value of the first printable character in the font character set.

endChar

is the value of the last printable character in the font character set.

xmemBuffer

is the

xmem

pointer to a linear array of font bitmaps.

RETURN VALUE

None.

SEE ALSO glPrinf

unsigned long glFontCharAddr(fontInfo *pInfo, char letter);

Returns the

xmem

address of the character from the specified font set.

PARAMETERS

*pInfo

is the

xmem

address of the bitmap font set.

letter

is an ASCII character.

RETURN VALUE xmem

address of bitmap character font, column major, and byte-aligned.

SEE ALSO glPutFont, glPrintf

80 MiniCom (OP6800)

void glPutFont(int x, int y, fontInfo *pInfo, char code);

Puts an entry from the font table to the page buffer and on the LCD if the buffer is unlocked. Each font character's bitmap is column major and byte-aligned. Any portion of the bitmap character that is outside the LCD display area will be clipped.

PARAMETERS x

is the

x

coordinate (column) of the top left corner of the text.

y

is the

y

coordinate (row) of the top left corner of the text.

*pInfo

is a pointer to the font descriptor.

code

is the ASCII character to display.

RETURN VALUE

None.

SEE ALSO glFontCharAddr, glPrintf

void glSetPfStep(int stepX, int stepY);

Sets the

glPrintf()

printing step direction. The x and y step directions are independent signed values. The actual step increments depend on the height and width of the font being displayed, which are multiplied by the step values.

PARAMETERS stepX

is the

glPrintf

x

step value

stepY

is the

glPrintf

y

step value

RETURN VALUE

None.

SEE ALSO

Use

glGetPfStep()

to examine the current x and y printing step direction.

int glGetPfStep(void);

Gets the current

glPrintf()

printing step direction. Each step direction is independent of the other, and is treated as an 8-bit signed value. The actual step increments depends on the height and width of the font being displayed, which are multiplied by the step values.

RETURN VALUE

The

x

step is returned in the MSB, and the

y

step is returned in the LSB of the integer result.

SEE ALSO

Use

glGetPfStep()

to control the

x

and

y

printing step direction.

User’s Manual 81

void glPutChar(char ch, char *ptr, int *cnt, glPutCharInst *pInst)

Provides an interface between the STDIO string-handling functions and the graphic library. The STDIO string-formatting function will call this function, one character at a time, until the entire formatted string has been parsed. Any portion of the bitmap character that is outside the LCD display area will be clipped.

PARAMETERS ch

is the character to be displayed on the LCD.

*ptr

is not used, but is a place holder for STDIO string functions.

*cnt

is not used, is a place holder for STDIO string functions.

*pInst

is a font descriptor pointer.

RETURN VALUE

None.

SEE ALSO glPrintf, glPutFont, doprnt

void glPrintf(int x, int y, fontInfo *pInfo, char *fmt, ...);

Prints a formatted string (much like

printf

) on the LCD screen. Only the character codes that exist in the font set are printed, all others are skipped. For example, '\b', '\t', '\n' and '\r' (ASCII backspace, tab, new line, and carriage return, respectively) will be printed if they exist in the font set, but will not have any effect as control characters. Any portion of the bitmap character that is outside the LCD display area will be clipped.

PARAMETERS x

is the

x

coordinate (column) of the top left corner of the text.

y

is the

y

coordinate (row) of the top left corner of the text.

*pInfo

is a font descriptor pointer.

*fmt

is a formatted string.

...

are formatted string conversion parameter(s).

EXAMPLE glprintf(0,0, &fi12x16, "Test %d\n", count);

RETURN VALUE

None.

SEE ALSO glXFontInit

82 MiniCom (OP6800)

void glBuffLock(void);

Increments LCD screen locking counter. Graphic calls are recorded in the LCD memory buffer and are not transferred to the LCD if the counter is non-zero.

NOTE: glBuffLock()

and

glBuffUnlock()

can be nested up to a level of 255, but be sure to balance the calls. It is not a requirement to use these procedures, but a set of

glBuffLock()

and

glBuffUnlock()

bracketing a set of related graphic calls speeds up the rendering significantly.

RETURN VALUE

None.

SEE ALSO glBuffUnlock, glSwap

void glBuffUnlock(void);

Decrements the LCD screen locking counter. The contents of the LCD buffer are transferred to the LCD if the counter goes to zero.

RETURN VALUE

None.

SEE ALSO glBuffLock, glSwap

void glSwap(void);

Checks the LCD screen locking counter. The contents of the LCD buffer are transferred to the LCD if the counter is zero.

RETURN VALUE

None.

SEE ALSO glBuffUnlock, glBuffLock, _glSwapData

(located in the library specifically for the LCD that you are using

)

User’s Manual 83

void glSetBrushType(int type);

Sets the drawing method (or color) of pixels drawn by subsequent graphic calls.

PARAMETER type

value can be one of the following macros.

PIXBLACK

draws black pixels (turns pixel on).

PIXWHITE

draws white pixels (turns pixel off).

PIXXOR

draws old pixel XOR'ed with the new pixel.

RETURN VALUE

None.

SEE ALSO glGetBrushType

int glGetBrushType(void);

Gets the current method (or color) of pixels drawn by subsequent graphic calls.

RETURN VALUE

The current brush type.

SEE ALSO glSetBrushType

void glPlotDot(int x, int y);

Draws a single pixel in the LCD buffer, and on the LCD if the buffer is unlocked. If the coordinates are outside the LCD display area, the dot will not be plotted.

PARAMETERS x

is the

x

coordinate of the dot.

y

is the

y

coordinate of the dot.

RETURN VALUE

None.

SEE ALSO glPlotline, glPlotPolygon, glPlotCircle

84 MiniCom (OP6800)

void glPlotLine(int x0, int y0, int x1, int y1);

Draws a line in the LCD buffer, and on the LCD if the buffer is unlocked. Any portion of the line that is beyond the LCD display area will be clipped.

PARAMETERS x0

is the

x

coordinate of one endpoint of the line.

y0

is the

y

coordinate of one endpoint of the line.

x1

is the

x

coordinate of the other endpoint of the line.

y1

is the

y

coordinate of the other endpoint of the line.

RETURN VALUE

None.

SEE ALSO glPlotDot, glPlotPolygon, glPlotCircle

void glLeft1(int left, int top, int cols, int rows);

Scrolls byte-aligned window left one pixel, right column is filled by current pixel type (color).

PARAMETERS left

is the top left corner of bitmap, must be evenly divisible by 8, otherwise truncates.

top

is the top left corner of the bitmap.

cols

is the number of columns in the window, must be evenly divisible by 8, otherwise truncates.

rows

is the number of rows in the window.

RETURN VALUE

None.

SEE ALSO glHScroll, glRight1

void glRight1(int left, int top, int cols, int rows);

Scrolls byte-aligned window right one pixel, left column is filled by current pixel type (color).

PARAMETERS left

is the top left corner of bitmap, must be evenly divisible by 8, otherwise truncates.

top

is the top left corner of the bitmap.

cols

is the number of columns in the window, must be evenly divisible by 8, otherwise truncates.

rows

is the number of rows in the window.

RETURN VALUE

None.

SEE ALSO glHScroll, glLeft1

User’s Manual 85

void glUp1(int left, int top, int cols, int rows);

Scrolls byte-aligned window up one pixel, bottom column is filled by current pixel type (color).

PARAMETERS left

is the top left corner of bitmap, must be evenly divisible by 8, otherwise truncates.

top

is the top left corner of the bitmap.

cols

is the number of columns in the window, must be evenly divisible by 8, otherwise truncates.

rows

is the number of rows in the window.

RETURN VALUE

None.

SEE ALSO glVScroll, glDown1

void glDown1(int left, int top, int cols, int rows);

Scrolls byte-aligned window down one pixel, top column is filled by current pixel type (color).

PARAMETERS left

is the top left corner of bitmap, must be evenly divisible by 8, otherwise truncates.

top

is the top left corner of the bitmap.

cols

is the number of columns in the window, must be evenly divisible by 8, otherwise truncates.

rows

is the number of rows in the window.

RETURN VALUE

None.

SEE ALSO glVScroll, glUp1

86 MiniCom (OP6800)

void glHScroll(int left, int top, int cols, int rows, int nPix);

Scrolls right or left, within the defined window by x number of pixels. The opposite edge of the scrolled window will be filled in with white pixels. The window must be byte-aligned.

Parameters will be verified for the following:

1. The

left

and

cols

parameters will be verified that they are evenly divisible by 8. If not, they will be truncated to a value that is a multiple of 8.

2. Parameters will be checked to verify that the scrolling area is valid. The minimum scrolling area is a width of 8 pixels and a height of one row.

PARAMETERS left

is the top left corner of bitmap, must be evenly divisible by 8.

top

is the top left corner of the bitmap.

cols

is the number of columns in the window, must be evenly divisible by 8.

rows

is the number of rows in the window.

nPix

is the number of pixels to scroll within the defined window (a negative value will produce a scroll to the left).

RETURN VALUE

None.

SEE ALSO glVScroll

User’s Manual 87

void glVScroll(int left, int top, int cols, int rows, int nPix);

Scrolls up or down, within the defined window by x number of pixels. The opposite edge of the scrolled window will be filled in with white pixels. The window must be byte-aligned.

Parameters will be verified for the following:

1. The

left

and

cols

parameters will be verified that they are evenly divisible by 8. If not, they will be truncated to a value that is a multiple of 8.

2. Parameters will be checked to verify that the scrolling area is valid. The minimum scrolling area is a width of 8 pixels and a height of one row.

PARAMETERS left

is the top left corner of bitmap, must be evenly divisible by 8.

top

is the top left corner of the bitmap.

cols

is the number of columns in the window, must be evenly divisible by 8.

rows

is the number of rows in the window.

nPix

is the number of pixels to scroll within the defined window (a negative value will produce a scroll up).

RETURN VALUE

None.

SEE ALSO glHScroll

void glXPutBitmap(int left, int top, int width, int height, unsigned long bitmap);

Draws bitmap in the specified space. The data for the bitmap are stored in

xmem

. This function calls

glXPutFastmap

automatically if the bitmap is byte-aligned (the left edge and the width are each evenly divisible by 8, otherwise truncated).

Any portion of a bitmap image or character that is outside the LCD display area will be clipped.

PARAMETERS left

is the top left corner of the bitmap.

top

is the top left corner of the bitmap.

width

is the width of the bitmap.

height

is the height of the bitmap.

bitmap

is the address of the bitmap in

xmem

.

RETURN VALUE

None.

SEE ALSO glXPutFastmap, glPrintf

88 MiniCom (OP6800)

void glXPutFastmap(int left, int top, int width, int height, unsigned long bitmap);

Draws bitmap in the specified space. The data for the bitmap are stored in

xmem

. This function is like

glXPutBitmap

, except that it is faster. The restriction is that the bitmap must be byte-aligned.

Any portion of a bitmap image or character that is outside the LCD display area will be clipped.

PARAMETERS left

is the top left corner of the bitmap, must be evenly divisible by 8, otherwise truncates.

top

is the top left corner of the bitmap.

width

is the width of the bitmap, must be evenly divisible by 8, otherwise truncates.

height

is the height of the bitmap.

bitmap

is the address of the bitmap in

xmem

.

RETURN VALUE

None.

SEE ALSO glXPutBitmap, glPrintf

int TextWindowFrame(windowFrame *window, fontInfo *pFont, int x, int y, int winWidth, int winHeight)

Defines a text-only display window. This function provides a way to display characters within the text window using only character row and column coordinates. The text window feature provides end-of-line wrapping and clipping after the character in the last column and row is displayed.

NOTE: Execute the

TextWindowFrame

function before other

Text...

functions.

PARAMETERS

*window

is a window frame descriptor pointer.

*pFont

is a font descriptor pointer.

x

is the x coordinate of the top left corner of the text window frame.

y

is the y coordinate of the top left corner of the text window frame.

winWidth

is the width of the text window frame.

winHeight

is the height of the text window frame.

RETURN VALUE

0—window frame was successfully created.

-1—x coordinate + width has exceeded the display boundary.

-2—y coordinate + height has exceeded the display boundary.

User’s Manual 89

void TextGotoXY(windowFrame *window, int col, int row);

Sets the cursor location to where the next character will be displayed. The display location is based on the height and width of the character to be displayed.

NOTE: Execute the

TextWindowFrame

function before using this function.

PARAMETERS

*window

is a pointer to a font descriptor.

col

is a character column location.

row

is a character row location.

RETURN VALUE

None.

SEE ALSO

TextPutChar, TextPrintf, TextWindowFrame

void TextCursorLocation(windowFrame *window, int *col, int *row);

Gets the current cursor location that was set by a Graphic

Text...

function.

NOTE: Execute the

TextWindowFrame

function before using this function.

PARAMETERS

*window

is a pointer to a font descriptor.

*col

is a pointer to cursor column variable.

*row

is a pointer to cursor row variable.

RETURN VALUE

Lower word = Cursor Row location

Upper word = Cursor Column location

SEE ALSO

TextGotoXY, TextPrintf, TextWindowFrame, TextCursorLocation

90 MiniCom (OP6800)

void TextPutChar(struct windowFrame *window, char ch);

Displays a character on the display where the cursor is currently pointing. If any portion of a bitmap character is outside the LCD display area, the character will not be displayed. The cursor increments to the next character position.

NOTE: Execute the

TextWindowFrame

function before using this function.

PARAMETERS

*window

is a pointer to a font descriptor.

ch

is a character to be displayed on the LCD.

RETURN VALUE

None.

SEE ALSO

TextGotoXY, TextPrintf, TextWindowFrame, TextCursorLocation

void TextPrintf(struct windowFrame *window, char *fmt, ...);

Prints a formatted string (much like

printf

) on the LCD screen. Only printable characters in the font set are printed, also escape sequences, '\r' and '\n' are recognized. All other escape sequences will be skipped over; for example, '\b' and \'t' will print if they exist in the font set, but will not have any effect as control characters.

The text window feature provides end-of-line wrapping and clipping after the character in the last column and row is displayed. The cursor then remains at the end of the string.

NOTE: Execute the

TextWindowFrame

function before using this function.

PARAMETERS

*window

is a pointer to a font descriptor.

*fmt

is a formatted string.

...

are formatted string conversion parameter(s).

EXAMPLE

TextPrintf(&TextWindow, "Test %d\n", count);

RETURN VALUE

None.

SEE ALSO

TextGotoXY, TextPutChar, TextWindowFrame, TextCursorLocation

User’s Manual 91

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