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Lighting analysis provides valuable design information if you use real-world lighting and materials in your scene. Use lighting analysis to evaluate the photometric performance of your scene.
Summary
In this chapter, you learn about:
•
Displaying light distribution
• Analyzing lighting statistics
•
Controlling analysis grids
• Using workplanes.
Displaying Light Distribution
Pseudo-coloring techniques are used to illustrate the distribution of light directly onto the surfaces of a 3D scene. You modify how this information appears using the Display panel of the Lighting Analysis dialog.
About Lighting Analysis
After you run the radiosity process, use lighting analysis to visualize the distribution of light over the surfaces of your model. You can query either luminance or illuminance and visualize the distribution of these quantities for any surface.
You view the distribution of light using pseudocoloring techniques or by superimposing a grid of illumination values over a selected surface.
Model after radiosity processing and ray tracing
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12 Lighting Analysis
Pseudo-Color Visualization
You use a pseudo-color representation to visualize the luminance or illuminance of your model.
Top: Pseudo-color display of luminance values using a Linear scale
Bottom: Pseudo-color display of luminance values using a Logarithmic scale
Lighting Quantities
Use the Quantity list to select an energy visualization quantity.
Select: To:
Luminance Visualize the distribution of light reflected off of the surfaces.
Illuminance Visualize the distribution of light incident on the surfaces.
Display Modes
Use the Display list to enable energy visualization modes.
Select:
Normal
Color
Gray Scale
To:
Turn off pseudo-color (or grayscale) visualization.
Display the lighting distribution using colors ranging from blue to green, yellow, and red. Low values are closer to blue and high values are closer to red.
Display the lighting distribution using gray levels from black to white. The higher the value of the target quantity, the brighter the color displayed.
Scale Options
Use the Scale list to select options related to visualization graphing scale.
Select: To:
Linear Map the target quantity to display colors using a linear scale. This is the default setting.
Logarithmic Map the target quantity to display colors using a logarithmic scale.
This is useful when the illumination of the surfaces of interest is low compared to the maximum illumination in the scene.
196
Lightscape
Displaying Light Distribution
❚❘❘
Cutoff Values
Use the cutoff values to set graphing thresholds. Use the following thresholds to bracket a region of interest for bringing out more differentiation in a surface.
Use: To:
Minimum Set the threshold to a value below which the system maps values of the target quantity to the left-most display color or grayscale level of the color chart.
By default, Minimum is 0.
Maximum Set the threshold to a value above which the system maps values of the target quantity to the right-most display color or grayscale level of the color chart.
By default, Maximum is the maximum value of the target quantity in the current radiosity solution.
To set illuminance or luminance values:
1.
Choose Light | Analysis.
The Lighting Analysis dialog appears.
Note: When most values are contained in a small subset of the target quantity range, the display shows most of the environment in a single color.
Use minimum and maximum thresholds to narrow the region of interest and show more differentiation.
6.
Click Apply.
The model is displayed in pseudo-color. In this mode, you can adjust the view or zoom to check lighting values in different areas of your scene. You can also print pseudo-color displays with their accompanying scale.
7.
If necessary, adjust the range of light energy values by entering minimum and maximum range values in the appropriate boxes. This adjusts the amount of lighting differentiation. For instance, there are probably very bright areas in your scene near the lights that are skewing the range of displayed lighting values. Try clamping off some of these higher light energy values.
To turn off pseudo-color display:
1.
Choose Light | Analysis.
The Lighting Analysis dialog appears.
2.
Click the Display tab.
3.
From the Display list, select Normal.
2.
Click the Display tab.
3.
From the Quantity list, select Luminance or Illuminance.
4.
5.
From the Display list, select Color or Grayscale.
From the Scale list, select Linear or Logarithmic.
4.
Click Apply.
Pseudo-color is turned off.
Note: You can also disable pseudo-color display by clicking Cancel in the Lighting Analysis dialog.
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Table of contents
- 111 Summary
- 111 About Material Properties
- 113 Using the Materials Table
- 117 Workflow
- 118 Adding Materials to a Scene
- 119 Editing Material Properties
- 129 Assigning Materials to Surfaces
- 130 Aligning Textures
- 137 Summary
- 137 About Luminaires
- 137 Using the Luminaires Table
- 139 Adding Luminaires
- 140 Setting Photometric Properties
- 147 Placing Luminaires in a Model
- 147 Editing Luminaires
- 155 Setting Luminaire Surface Properties
- 155 Luminaire Processing
- 157 Summary
- 157 Using Photometric Data
- 159 Creating and Editing Photometric Webs
- 161 Customized Photometric Web Example
- 163 IES Standard File Format
- 163 Using LID Conversion Utilities
- 167 Summary
- 167 About Sunlight
- 167 About Skylight
- 168 Using Daylight in Exterior Models
- 169 Interior Model Considerations
- 170 Illuminating Your Model with Daylight
- 174 Enabling Daylight in Radiosity Processing
- 177 Summary
- 177 About Radiosity Processing
- 179 Processing Workflow
- 180 Setting the Processing Parameters
- 187 Setting the Surface Processing Parameters
- 189 Initiating the Model
- 190 Processing the Radiosity Solution
- 192 Changing Materials and Luminaires
- 192 Meshing Examples
- 195 Reducing Meshing Artifacts
- 199 Testing for Artifacts
- 200 Modeling Guidelines
- 203 Summary
- 203 About Lighting Analysis
- 203 Displaying Light Distribution
- 206 Analyzing Lighting Statistics
- 207 Controlling Analysis Grids
- 208 Using Workplanes
- 211 Summary
- 211 About Mesh to Texture
- 212 Using Mesh to Texture
- 218 Mesh to Texture Examples
- 221 Summary
- 221 About Rendering in Lightscape
- 222 Creating Images
- 225 Rendering Multiple Views
- 227 Ray Tracing an Area
- 228 Rendering Large Jobs
- 228 Rendering Across a Network
- 229 Summary
- 229 About Animation
- 230 Defining the Camera Path
- 235 Setting Camera Orientation
- 239 Varying the Camera Speed
- 244 Saving Animation Files
- 245 Playing Back Animations
- 246 Using Animation Files
- 249 Summary
- 249 Exporting Panoramic Images
- 253 Exporting VRML Files
- 256 Importing Solution Files into Modeling Packages
- 257 Overview
- 257 Light: The Physical World
- 259 Color: The Perceived World
- 261 Constraints of Output Devices
- 263 Summary
- 263 Processing Radiosity Solutions Using LSRAD
- 266 Ray Tracing Solution Files Using LSRAY
- 271 Rendering Files Using LSRENDER
- 275 Converting Radiosity Meshes to Textures Using LSM2T
- 279 Converting Solution Files to VRML Files Using LS2VRML
- 281 Merging Lightscape Files Using LSMERGE
- 282 Converting DXF Files to Preparation Files Using DXF2LP
- 284 Converting 3DS Files to Preparation Files Using 3DS2LP
- 285 Raytracing Solution Files Using LSRAYF
- 289 Deleting Unused Layers and Materials Using LSPURGE
- 290 About Batch Files
- 290 Creating Batch Files
- 295 Summary
- 295 About LSnet
- 296 Using LSnet
- 309 Introduction
- 309 Light and Materials
- 313 Reflection Model for Radiosity
- 313 Reflection Model for OpenGL Display
- 313 Ray Tracing Reflection Models
- 325 Viewing Utilities
- 325 Using LSViewer
- 328 Using LVu