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Controlling Analysis Grids
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Maximum and Minimum
Displays the maximum and minimum values of the target quantity over the selected surface.
Use these values in conjunction with the average value to describe the uniformity of the distribution of light over the target surface.
Avg/Min, Max/Min, and Max/Avg
Displays different ratios of the average, minimum, and maximum values. These three ratios are used in conjunction with the average value to roughly measure the uniformity of the distribution of light over a selected surface.
Using I lluminance Rating
The illuminance rating is the fraction of the area of a surface that satisfies (or exceeds) a specified criterion. You can use this option to obtain more information about the distribution of light over a selected surface.
To select i lluminance rating criterion:
1.
Choose Light | Analysis.
The Lighting Analysis dialog appears.
2.
Click the Display tab.
3.
Select an item from the Quantity list.
6.
Enable the Percentage option in the Illuminance
Rating section, and then type a value between 0 and
100 in the Percentage box.
Percentage option
Percentage box
Threshold box
Threshold option
7.
Enable the Threshold option.
The threshold energy level appears in the Threshold box.
For instance, in the previous example, 46.4% of the light energy exceeds 300 lx.
Note: Alternatively, you can enter a threshold value and then enable the Percentage option to see the percentage of surface area where energy exceeds the specified threshold.
Controlling Analysis Grids
You can display a grid of uniformly spaced sample points and their corresponding luminance or illuminance values for a selected surface.
The Precision, Origin, and Spacing parameters control the grid’s position and lighting.
To display a lighting grid for a surface:
1.
Choose Light | Analysis.
The Lighting Analysis dialog appears.
2.
Click the Display tab.
4.
5.
Click the Statistics tab.
Click a point on a surface in your model.
Yellow crosshairs mark the selected point, and the selected surface is highlighted in green.
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Table of contents
- 111 Summary
- 111 About Material Properties
- 113 Using the Materials Table
- 117 Workflow
- 118 Adding Materials to a Scene
- 119 Editing Material Properties
- 129 Assigning Materials to Surfaces
- 130 Aligning Textures
- 137 Summary
- 137 About Luminaires
- 137 Using the Luminaires Table
- 139 Adding Luminaires
- 140 Setting Photometric Properties
- 147 Placing Luminaires in a Model
- 147 Editing Luminaires
- 155 Setting Luminaire Surface Properties
- 155 Luminaire Processing
- 157 Summary
- 157 Using Photometric Data
- 159 Creating and Editing Photometric Webs
- 161 Customized Photometric Web Example
- 163 IES Standard File Format
- 163 Using LID Conversion Utilities
- 167 Summary
- 167 About Sunlight
- 167 About Skylight
- 168 Using Daylight in Exterior Models
- 169 Interior Model Considerations
- 170 Illuminating Your Model with Daylight
- 174 Enabling Daylight in Radiosity Processing
- 177 Summary
- 177 About Radiosity Processing
- 179 Processing Workflow
- 180 Setting the Processing Parameters
- 187 Setting the Surface Processing Parameters
- 189 Initiating the Model
- 190 Processing the Radiosity Solution
- 192 Changing Materials and Luminaires
- 192 Meshing Examples
- 195 Reducing Meshing Artifacts
- 199 Testing for Artifacts
- 200 Modeling Guidelines
- 203 Summary
- 203 About Lighting Analysis
- 203 Displaying Light Distribution
- 206 Analyzing Lighting Statistics
- 207 Controlling Analysis Grids
- 208 Using Workplanes
- 211 Summary
- 211 About Mesh to Texture
- 212 Using Mesh to Texture
- 218 Mesh to Texture Examples
- 221 Summary
- 221 About Rendering in Lightscape
- 222 Creating Images
- 225 Rendering Multiple Views
- 227 Ray Tracing an Area
- 228 Rendering Large Jobs
- 228 Rendering Across a Network
- 229 Summary
- 229 About Animation
- 230 Defining the Camera Path
- 235 Setting Camera Orientation
- 239 Varying the Camera Speed
- 244 Saving Animation Files
- 245 Playing Back Animations
- 246 Using Animation Files
- 249 Summary
- 249 Exporting Panoramic Images
- 253 Exporting VRML Files
- 256 Importing Solution Files into Modeling Packages
- 257 Overview
- 257 Light: The Physical World
- 259 Color: The Perceived World
- 261 Constraints of Output Devices
- 263 Summary
- 263 Processing Radiosity Solutions Using LSRAD
- 266 Ray Tracing Solution Files Using LSRAY
- 271 Rendering Files Using LSRENDER
- 275 Converting Radiosity Meshes to Textures Using LSM2T
- 279 Converting Solution Files to VRML Files Using LS2VRML
- 281 Merging Lightscape Files Using LSMERGE
- 282 Converting DXF Files to Preparation Files Using DXF2LP
- 284 Converting 3DS Files to Preparation Files Using 3DS2LP
- 285 Raytracing Solution Files Using LSRAYF
- 289 Deleting Unused Layers and Materials Using LSPURGE
- 290 About Batch Files
- 290 Creating Batch Files
- 295 Summary
- 295 About LSnet
- 296 Using LSnet
- 309 Introduction
- 309 Light and Materials
- 313 Reflection Model for Radiosity
- 313 Reflection Model for OpenGL Display
- 313 Ray Tracing Reflection Models
- 325 Viewing Utilities
- 325 Using LSViewer
- 328 Using LVu