Chapter 12: Basic Audio Recording. Avid Technology Pro Tools HD 6.4, Pro Tools LE 6.4, PRO TOOLS MIX 51
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Chapter 12: Basic Audio Recording
Recording an Audio Track
When recording from a mono source, record to a single, mono audio track in Pro Tools. A single, mono audio file is written to disk; the region appears in the playlist and in the Audio Regions
List.
To record a stereo audio source in Pro Tools, record to a single, stereo audio track. A single, mono audio file is written to disk for each channel of a stereo track; one for the left channel, and one for the right channel; regions appear in the playlists for both channels. In addition, a multichannel (stereo) region appears in the Audio Regions List.
Recording multichannel tracks (Pro Tools TDM systems only) is very similar to recording stereo audio tracks. A single, mono audio file is written for each channel in the track, and regions appear in the playlists for each channel. In addition, a multichannel region for each track appears in the Audio Regions List.
For more information on multichannel
tracks, see “Multichannel Audio Tracks” on page 514.
To configure an audio track for recording:
1 Connect a mono or stereo sound source to the appropriate input of your audio hardware.
2 If you want to start a new session with a different sample rate or Fader gain value, choose
File > New Session, and select the sample rate.
Click Save.
3 Make sure to specify the format (analog or digital) of the inputs of the audio interface you will be using. Choose Setups > Hardware Setup, choose the audio interface, and select the format for the channel pair.
Some Digidesign I/O units (such as Mbox), have only two channels that can be set for analog or digital.
4 If a track doesn’t already exist, choose File >
New Track and specify 1 Mono or Stereo Audio
Track, then click Create.
New Track dialog
To auto-scroll the Track Type pop-up in the
New Track dialog, press Control (Windows) or Command (Macintosh) and use the Up/Down Arrow keys.
To auto-scroll the Track Formats pop-up in the New Track dialog, press Control (Windows) or Command (Macintosh) and use the Left/Right Arrow keys.
Chapter 12: Basic Audio Recording 157
5 Rename the track. Track names are used to auto-name recorded audio files and regions. For
more information, see “Default Track Names” on page 144.
6 In the Mix window, use the track’s Input Selector to assign a hardware input.
7 In the Mix window, click the track’s Output
Selector and assign a hardware output.
Input Selector, Mix window
– or –
In the Edit window, with I/O view enabled, use the track’s Input Selector to assign a hardware input.
Output Selector, Mix window
– or –
In the Edit window, with I/O view enabled, use the track’s Output Selector to assign a hardware output.
Output Selector, Edit window
Input Selector, Edit window
158 Pro Tools Reference Guide
8 In the Mix window, click the audio track’s
Record Enable button to record enable the track.
The Record Enable buttons and volume faders for record-enabled tracks turn red.
Record
Enable
Record Enable button (Mix window)
– or –
In the Edit window, click the audio track’s
Record Enable button to record enable the track.
Record
Enable
Record Enable button (Edit window)
9 Adjust the output level of your sound source
(instrument, mixer, or preamp). Monitor the track’s meter levels in Pro Tools to ensure that you get the highest possible signal without clipping.
10 In the Mix window, adjust the track’s volume and pan faders. These settings are for monitoring purposes only and do not affect the recorded material.
– or –
In the Output window for the track, adjust the track’s volume fader and pan controls. These settings are for monitoring purposes only and do not affect the recorded material.
To record to an audio track:
1 For HD systems (with Pro Tools 6.4), make sure that Use Delay Compensation is deselected in the Operations menu.
Digidesign recommends recording without
Delay Compensation in most cases. For
more information, see “Delay Compensation” on page 428.
2 In the Operations menu, deselect Destructive
Record, Loop Record, QuickPunch and Track-
Punch.
3 Enable Click and Countoff in the Transport window if you want to use these features. For de-
tails, see “Recording with a Click” on page 151.
4 If you are using meter and tempo information, specify the session’s default meter and
tempo. For details, see “Setting the Default
5 In the Transport window, click Return to Zero so the start and end times are cleared. This ensures that you’ll start recording from the beginning of the track.
6 Click Record in the Transport window to enter
Record Ready mode. The Record button flashes.
7 When you are ready to begin recording, click
Play. If using Countoff, Pro Tools counts off the specified number of measures and then begins recording.
Chapter 12: Basic Audio Recording 159
8 When you have finished recording, click Stop in the Transport window.
The newly recorded audio is written to disk and appears as an audio region in the track’s playlist.
The new audio region also appears in the Audio
Regions List.
To play back the audio track:
1 Click the Record Enable button for the audio track so that it is no longer record enabled. Track volume faders now function as playback level controls.
If Auto Input Monitoring is enabled, you can click the Record button in the Transport window to exit Record Ready mode, then press Play, leaving the track record enabled.
The track automatically switches to Playback mode when you press play, then back
to Input mode when you stop. See “Auto Input Monitoring” on page 140.
2 In the Transport window, click Return to Zero to start playback from the beginning of the session.
3 Click Play in the Transport window to start playback. Adjust the track’s volume and pan faders.
Undo or Cancel Audio Recording
Once you've recorded an audio track and the transport is stopped, you can undo the previous record take.
To undo an audio recording:
■
Once the Transport has been stopped, choose
Edit > Undo Record Audio.
The track’s playlist is restored to its previous state, and the following material is discarded:
◆ When in Loop Record mode, all takes from each record pass are discarded.
◆ When using TrackPunch or QuickPunch mode, all punches from the last recording pass are discarded.
If you undo a record pass during recording,
Pro Tools will remove any previously undone record pass from the session, and gives you the option of deleting the previous record pass from your hard drive.
Canceling a Record Take
While recording, it is possible to discard the current record take. This removes the audio (recorded up to that point) from your hard drive and deletes the region from the track’s playlist.
This capability is not available in Destructive
Record mode.
To cancel a record take while recording:
■
Press Control+period (Windows) or Command+period (Macintosh) before the Transport is stopped.
When using Loop Record mode, all takes from each record pass are discarded.
160 Pro Tools Reference Guide
Recording Multiple Audio Tracks
Pro Tools can record multiple audio tracks simultaneously, up to the track recording limits of your system. To record to multiple tracks, configure and record enable each track, then record.
Follow the same steps as in “Recording an Audio
For each record-enabled track, a new audio file is written to disk and a new region is created and appears in the playlist. The new audio regions appear in the Audio Regions List.
To record from Record Pause mode:
1 Click Record in the Transport window. The
Record button flashes.
2 Alt-click (Windows) or Option-click (Macintosh) Play in the Transport window to put
Pro Tools in Record Pause mode. The Play and
Record buttons flash.
3 To begin recording instantaneously, click Play.
When you have finished recording, click Stop in the Transport window.
Use Pause mode when recording or playing large numbers of tracks to speed up lock-up time when synchronizing to time code.
Record Shortcuts
In addition to clicking the Record button in the
Transport window, you can also begin recording with the following keyboard shortcuts:
• Press F12 to start recording immediately.
• Press Control+Spacebar (Windows) or Command+Spacebar (Macintosh) to start recording.
• Press 3 on the Numeric Keypad (when the Numeric Keypad Mode is set to Transport) to start recording.
To initiate recording at half-speed, press
Control+Shift+Spacebar (Windows) or
Command+Shift+Spacebar (Macintosh).
For details, see “Half-Speed Recording and
Playback” on page 174.
Record Pause Mode
When recording a large number of tracks or channels, or playing back a large number of tracks while recording, Pro Tools may take a little longer to begin recording. To avoid this delay, put Pro Tools in Record Pause mode before beginning to record.
Recording Additional Takes
After recording to an audio track, you can record additional takes to the same track. However, if you record these additional takes in Destructive
Record mode, the audio residing on your hard drive from the previous takes will be permanently lost.
To keep the audio from previous takes, record the new takes nondestructively in Nondestructive Record mode.
For details on audio file and region names
for new takes, see “Default Track Names” on page 144.
To nondestructively record a new take on the same track:
1 Put Pro Tools in Nondestructive Record mode.
In the Operations menu, deselect Destructive
Record, Loop Record, QuickPunch or Track-
Punch if selected.
2 Make sure the track containing the previous take is still record enabled.
Chapter 12: Basic Audio Recording 161
3 To record from the beginning of the track, click Return to Zero in the Transport window.
– or –
If Operations > Link Edit and Timeline Selection is enabled, click anywhere in the track’s playlist to begin recording from that point.
To record a specific track range, with precise
start and end points, see “Punch Recording
Audio” on page 163.
4 Click Record in the Transport window. When you are ready to begin recording, click Play.
5 When you have finished recording, click Stop in the Transport window.
An audio file for the new take is written to disk and appears as an audio region in the track’s playlist. The new audio region appears in the
Audio Regions List.
The audio from the original take remains on your hard drive, and is still available as a region in the Audio Regions List.
To destructively record over a previous take:
1 Select Operations > Destructive Record. When using Destructive Record mode, a “D” appears in the Record button.
Destructive
Record
Destructive Record mode enabled
2 Make sure the track containing the previous take is still record enabled.
If Operations > Link Edit and Timeline Selection is enabled, click anywhere in the track’s playlist to begin recording from that point.
3 To record from the beginning of the track, click Return to Zero in the Transport window.
– or –
If Operations > Link Edit and Timeline Selection is enabled, click anywhere in the track’s playlist to begin recording from that point.
To record a specific track range, with precise
start and end points, see “Punch Recording
Audio” on page 163.
4 Click Record in the Transport window. When you are ready to begin recording, click Play.
5 When you have finished recording, click Stop in the Transport window.
The audio for the new take is written to disk, permanently overwriting the original. The new material replaces the original material within the existing region and the region is not renamed.
Appending New Material to the End of a
Track
You can also append new material to the end of a track. To do this, locate to the end of the track with the Go to End button in the Transport window (this will locate the end of the session), or tab to the end point of the last region on the track. From there, begin recording and Pro Tools will add the new material to the end of the track.
If using Destructive Record mode, the new audio is appended to the audio file and region from the first take. In Nondestructive Record mode, a new file and region are created.
162 Pro Tools Reference Guide
Recording to a New Playlist
Instead of recording over existing audio regions, there is another way to nondestructively record new takes to the same track. Do this by creating a new playlist for the track, then record just as before.
Tracks can have multiple edit playlists, each of which stores a list of regions strung together in a particular order. Also, since playlists follow groups, duplicating or selecting alternate playlists for a track in a focused group will affect all tracks in the group.
To record to a new playlist for a track:
1 From the track’s Playlist Selector pop-up, choose New. Enter a name for the new playlist and click OK.
An audio file for the new take is written to disk and appears as an audio region in the track’s playlist. The new audio region appears in the
Audio Regions List.
6 To audition the new take, click Play in the
Transport window.
7 To go back to a previous playlist to compare it to the new take, select the playlist from the track’s Playlist Selector.
Selecting a playlist recalls its regions as they previously appeared in the track. At any time, all regions from all playlists are available in the Regions List, and can be mixed and matched between playlists and tracks.
For more information on playlists and play-
list editing, see “Playlists” on page 217.
Playlist Selector
When a new playlist is created, its name replaces the track name. With this playlist active, names for new audio files and regions are based on its name.
2 Make sure the track is still record enabled.
3 In the Transport window, click Return to Zero.
4 Click Record in the Transport window. When you are ready to begin recording, click Play.
5 When you have finished recording, click Stop in the Transport window.
Punch Recording Audio
To define a record range in the playlist, or replace a portion of a recorded track, you can
punch in by specifying the record range before recording.
To manually punch in and out on recordenabled audio tracks during playback, refer
to “QuickPunch Audio Recording” on page 191, or “TrackPunch Audio Record-
ing” on page 194.
Though there are several ways to set record and
play ranges (see “Setting Punch/Loop Points” on page 168), perhaps the easiest is to select within
the track’s playlist the range for recording.
To set a record or play range by selecting within a playlist, the Edit and Timeline selections must be linked (select Operations >
Link Edit and Timeline Selection).
Chapter 12: Basic Audio Recording 163
During the recording process, playback begins at the pre-roll time (if enabled) and proceeds to the start time (the punch-in point), where recording begins. When the end time (the punchout point) is reached, Pro Tools automatically switches out of Record mode and continues playing through the specified amount of postroll. This automated punch-in/out feature is a powerful and precise way of recording or re-recording a portion of a track.
To punch record on an audio track:
1 To record nondestructively, make sure that
Operations > Destructive Record is not selected.
– or –
If you do want to permanently record over the specified record range, select Operations > Destructive Record.
If you are recording in any mode other than
Destructive Record mode, punches do not permanently replace the previously recorded material. If you
do
want to permanently record over the specified record range (and keep only the last, or most recent take), select Operations > Destructive Record.
2 Make sure the track to which you want to record is record enabled.
3 Make sure to select Operations > Link Edit and
Timeline Selection.
4 With the Selector, drag in the track’s playlist until the selection encompasses the punch range. For other methods of setting the record
range, see “Setting Punch/Loop Points” on page 168.
5 To hear any existing track material up to the start point, or after the end point, enable and set
pre- and post-roll times. For details, see “Setting
Pre- and Post-Roll” on page 170.
6 Click Record in the Transport window. When you are ready to begin recording, click Play.
When the punch-in (start) point is reached,
Pro Tools begins recording. Recording continues until the punch-out (end) point is reached, unless Stop is clicked in the Transport window.
If post-roll is enabled, playback continues for the specified post-roll amount.
If recording nondestructively, a new audio file is written to your hard drive and a new audio region appears in the record track and Audio Regions List.
If recording in Destructive Record mode, the new audio overwrites the previous material in the existing audio file and region.
Monitoring During Punch-Ins
Pro Tools provides two monitoring modes for recording: Auto Input monitoring and Input
Only monitoring. For details, see “Auto Input
164 Pro Tools Reference Guide
Loop Recording Audio
Pro Tools provides a loop recording feature that allows you to record take after take while the same section of audio repeats over and over.
This is a convenient technique for quickly recording multiple takes of a part without losing spontaneity.
When loop recording, you must first specify the start and end points for the loop. Though there are several ways to set record and play ranges
(see “Setting Punch/Loop Points” on page 168),
perhaps the easiest is to select within the track’s playlist the material to be looped.
To set a record or play range by selecting within a playlist, the Edit and Timeline selections must be linked (select Operations >
Link Edit and Timeline Selection).
You can listen to track material up to and after the loop record range by enabling pre- and postroll.
The pre-roll setting, if enabled, is used only during the first record pass, and the post-roll setting, if enabled, is used only on the last pass.
Pre- and post-roll times are ignored on each successive loop. To compensate for this, you may want to make the loop range slightly longer.
Later, you can trim back the recorded takes to the proper length with the Trimmer tool (see
“The Trimmer Tool” on page 267).
When loop recording audio, Pro Tools creates a single audio file that comprises all takes. Takes appear as individual regions in the Audio Regions List and are numbered sequentially. Once you stop recording, you can audition any of the recorded takes.
To loop record an audio track:
1 Select Operations > Loop Record. When Loop
Record mode is enabled, a loop symbol appears in the Record button.
Loop Recording enabled
2 Record enable the audio track by clicking its
Record Enable button.
3 Make sure to select Operations > Link Edit and
Timeline Selection.
4 With the Selector, drag in the track’s playlist until the selection encompasses the loop range.
For other methods of setting the record range,
see “Setting Punch/Loop Points” on page 168.
5 To hear track material up to the start point of the loop, enable and set the pre-roll time. For
details, see “Setting Pre- and Post-Roll” on page 170.
6 Click Record in the Transport window. When you are ready to begin recording, click Play.
The Record button flashes during the pre-roll.
When the start point is reached, Pro Tools begins recording. When the end point is reached,
Pro Tools loops back to the start time and continues playing and recording.
7 To cancel all recorded takes while loop recording, press Control+period (Windows) or Command+period (Macintosh).
8 When you have finished recording, click Stop in the Transport window.
If you stop recording before you reach the midpoint of the loop, Pro Tools discards that take. If you record more than half of the looped take,
Pro Tools will leave the take in the track when you stop recording.
Chapter 12: Basic Audio Recording 165
The recorded takes appear as regions in the Audio Regions List and are numbered sequentially.
The most recently recorded take is left in the record track. For details on auditioning the var-
ious takes, see “Auditioning Record Takes” on page 166.
Loop Playback and Audio Recording
Pro Tools ignores “loop playback” when recording. The only way to loop while recording is to enable Loop Record mode.
Auditioning Record Takes
After recording multiple takes with loop or punch recording, you can replace the take currently residing in the track with previous takes to audition them. (Takes must have the same start time to be available.) Takes can also be auditioned from the Regions List, or from the
Takes List pop-up menu.
All takes are numbered sequentially.
Auditioning from the Takes List
Pop-up Menu
Each region resulting from a punch or loop record pass has an identical start time (the User
Time Stamp). This allows you to easily select and audition takes from the Takes List pop-up menu—even while the session plays or loops.
To select a take from the Takes List pop-up:
1 Control-click (Windows) or Command-click
(Macintosh) with the Selector at the precise beginning of the loop or punch range.
– or –
If the take currently residing in the track is selected, Control-click (Windows) or Commandclick (Macintosh) it with the Selector.
Auditioning from the Regions List
To select a take from the Regions List:
1 In the Edit window, select the current take with the Grabber.
2 Control-drag (Windows) or Command-drag
(Macintosh) another take from the Audio Regions List into the playlist.
The region replaces the previous take and snaps precisely to the correct location.
3 Repeat the above steps to audition other takes.
Takes List pop-up
A pop-up menu appears containing a list of regions that share the same User Time Stamp.
2 Choose a region from the Takes List pop-up menu. The region replaces the previous take and snaps precisely to the correct location.
3 Repeat the above steps to audition other takes.
One way to ensure that future takes have the same User Time Stamp (and appear in the Takes
List pop-up) is to store punch and loop record selections as Memory Locations. Then if you later need to record additional takes, simply recall the Memory Location. For more informa-
tion, see “Memory Locations” on page 169.
166 Pro Tools Reference Guide
To change the User Time Stamp of other regions so that they appear in the Takes List pop-up for a certain location, use the Time Stamp Selected command in the Regions List pop-up menu. For
more information, see “Time Stamping” on page 570.
Takes List and Multiple Tracks
If you have recorded multiple tracks, and each contains takes with identical User Time Stamps, you can use the Takes List pop-up menu to replace all takes simultaneously.
To replace the takes for multiple tracks:
1 Choose Setups > Preferences, click the Editing tab, and enable the following options:
• Take Region Name(s) That Match Track
Names
• Take Regions Lengths That Match
2 Click Done to close the Preferences dialog.
3 With the Selector, select the take range for each track you want to replace.
4 Control-click (Windows) or Command-click
(Macintosh) any of the select takes with the Selector.
A pop-up menu appears containing a list of regions that share the same User Time Stamp for that track.
5 Choose a region from the Takes List pop-up menu. The region replaces the previous take and snaps precisely to the correct location. The same take numbers for the other selected tracks are also automatically selected.
Editing Preferences for Takes
In addition to having the same User Time
Stamp, regions that appear in the Takes List pop-up are also restricted according to options in the Preferences dialog.
To set editing preferences for takes:
■
Choose Setups > Preferences, click the Editing tab, and enable or disable the following options in the “Matching Start Time” Take List section:
Take Region Name(s) That Match Track
Names When selected, only regions that share the same root name with the track/playlist appear in the Takes List pop-up menu. For example, the Takes List for a track named “Gtr.L” would show the regions “Gtr.L_01” and
“Gtr.L_02-01,” but not “Guitar.L_01.”
Take Region Lengths That Match When selected, only regions that match the length of the current
selection (even if it is not an entire region) appear in the Takes List pop-up menu. If there is no selection, all takes with the same User Time Stamp are displayed.
“Separate Region” Operates On All Related
Takes When selected, editing a region with the
Separate Region command also affects all other related takes with the same User Time Stamp.
This option helps you compare different sections from a group of related takes. For example, you can quickly separate an entire group of related vocal takes into sections, then audition and select the best material from each section independently.
If this option is selected, make sure the “Take
Region Names That Match Track Name(s)” and
“Take Region Lengths That Match” options are also selected. If they are not, all regions in the session that have the same User Time Stamp will be affected.
Chapter 12: Basic Audio Recording 167
In most instances, you’ll want to deselect the
“Separate Region Operates On All Related
Takes” option, to prevent a large number of regions from being created when you use the Separate Region command.
Setting Punch/Loop Points
The start and end points of a record range for punch and loop recording can be set by the following methods:
• Select a range in a track’s playlist
• Select a range in a Timebase Ruler
• Drag the Playback Markers in the Ruler
• Enter start and end times in the Transport window
• Recall a Memory Location
To set the record range in a track’s playlist:
1 If you want to constrain the selection to the current grid value, set the Edit mode to Grid.
2 Make sure to select Operations > Link Edit and
Timeline Selection.
3 With the Selector, drag in a track’s playlist until the selection encompasses the record range.
You can also enter start and end point during playback. Press the Down Arrow to set the start point, and press the Up Arrow to set the end point. Note that when in Grid mode, entering start and end point in this manner will not snap to the grid.
To set the record range in a Timebase Ruler:
1 If you want to constrain the selection to the current grid value, set the Edit mode to Grid.
2 Drag with the Selector in any Timebase Ruler until the selection encompasses the record range.
Timeline selection
If the Selector is not active, you do not need to manually select it. Other Edit tools (such as the Grabber) automatically turn into the
Selector when used in the Timebase Ruler.
Playback Markers
When tracks are record enabled, Playback Markers for start and end times appear as red up/down arrows in the Ruler. If no tracks are record enabled, the Playback Markers are blue.
Playlist selection
– or –
If a region’s start and end points define the record range, click the region with the Grabber.
Playback Markers in Ruler
The Playback Markers can be moved, either separately or at the same time, to set record and play ranges.
168 Pro Tools Reference Guide
To set the record range by dragging the Playback
Markers:
1 If you want the dragged Playback Markers to snap to the current grid value, set the Edit mode to Grid
2 Drag the first Playback Marker (down arrow) to the start point of the range.
Dragging a Playback Marker (start time) in Ruler
3 Drag the second Playback Marker (up arrow) to the end point of the range.
If the current record range is already the right length and the range needs only to be moved, Alt-drag (Windows) or Option-drag
(Macintosh) either Playback Marker to move both to a new location (while keeping the same length).
Start, End, and Length Fields
The Transport window can be resized to display start, end, and length times, and pre- and postroll settings (choose Display Transport Window
Shows > Expanded). When setting a record or play range, it is reflected in these fields.
Transport window with Start, End, and Length fields displayed
You can enter locations in the start and end fields to set the record or play range. The Playback Markers in the Ruler are updated accordingly.
To set the record range by entering start and end times in the Transport window:
1 Select Display > Transport Shows > Expanded.
2 In the Transport window, click in the start field.
– or –
Press Alt+slash (Windows) or Option+slash
(Macintosh) on the numeric keypad to select the start field in the Transport window.
3 Type in the start location and press slash on the numeric keypad to enter the value and automatically move to the end field.
4 Type in the end location and press Enter to accept the value.
Use the period (.) or Left/Right Arrow keys to move through the different time fields for start/end. Use the Up/Down Arrow keys to increase or decrease the numerical values.
Memory Locations
You can store Edit selections as Memory Locations, which can include current pre- and postroll values.
For more information on Memory Locations,
see “Memory Locations and Markers” on page 324.
To save an Edit selection with a Memory Location:
1 Make sure to select Operations > Link Edit and
Timeline Selection.
2 Set the record range by making a playlist or
Ruler selection, or by entering start and end times in the Transport window.
Chapter 12: Basic Audio Recording 169
3 To save the pre- and post-roll values, enable and set the pre- and post-roll amounts by entering them in the Transport window, or by dragging the Pre- and Post-Roll Flags in the Ruler.
(For details, see “Setting Pre- and Post-Roll” on page 170.)
4 Press Enter on the numeric keypad.
5 In the New Memory Location dialog, set Time
Properties to Selection, and if saving pre- and post-roll values, select the General Properties option for Pre/Post Roll Times.
2 Choose Windows > Show Memory Locations.
Memory Locations window
3 In the Memory Locations window, click the name or number of the Memory Location.
– or –
Recall the Memory Location by typing period, the Memory Location number, and period again
on the Numeric Keypad. (See “Numeric Keypad
The start and end times and pre- and post-roll settings stored with the Memory Location are recalled.
New Memory Location dialog
6 Enter a name for the new Memory Location and click OK to save it.
To recall an Edit selection with a Memory
Location:
1 Make sure to select Operations > Link Edit and
Timeline Selection.
Setting Pre- and Post-Roll
Pre- and post-roll times appear as flags in the
Ruler. When pre- and post-roll are enabled, the flags are green, otherwise they are gray.
Green Pre- and Post-Roll Flags (enabled) in the Ruler
Pre- and post-roll amounts can be entered in the
Transport window, set from a track’s playlist or
Timebase Ruler, or by recalling a Memory Location.
170 Pro Tools Reference Guide
Setting Pre- and Post-Roll in the
Transport Window
Pre- and post-roll can be enabled and set from the fields in the Transport window.
To set and enable the pre- and post-roll times in the Transport window:
1 Select Display > Transport Shows > Expanded.
2 In the Transport window, click in the pre-roll field.
3 Type in the pre-roll amount and press slash on the numeric keypad to enter the value and automatically move to the post-roll field.
4 Type in the post-roll amount and press Enter to accept the new value.
5 To enable either pre- or post-roll, click the appropriate button so it becomes highlighted.
Use the period (.) or Left/Right Arrow keys to move through the different time fields for pre and post-roll. Use the Up/Down Arrow keys to increase or decrease the numerical values.
Setting Pre- and Post-Roll in a Playlist
You can use the Selector to enable and disable pre- and post-roll by clicking in a track’s playlist.
To set and enable the pre- and post-roll by clicking in a playlist:
1 Make sure that Operations > Link Edit and
Timeline Selection is enabled.
2 With the Selector, drag in the track’s playlist until the selection encompasses the record range.
3 With the Selector, Alt-click (Windows) or Option-click (Macintosh) in the track’s playlist before the selection to enable the pre-roll at that location.
4 With the Selector, Alt-click (Windows) or Option-click (Macintosh) in the track’s playlist after the selection to enable the post-roll at that location.
To disable the pre- and post-roll by clicking in a playlist:
1 With the Selector, Alt-click (Windows) or Option-click (Macintosh) within a track selection near the start to disable the pre-roll.
2 With the Selector, Alt-click (Windows) or Option-click (Macintosh) within a track selection near the end to disable the pre-roll.
In the timeline, you can reset the pre- and post-roll to zero. First, drag the Pre-Roll Flag to the Playback Marker at the start point of the range, then drag the Post-Roll Flag to the Playback Marker at the end point of the range
3 Drag the Pre-Roll Flag to the Playback Marker at the start point of the range.
4 Drag the Post-Roll Flag to the Playback Marker at the end point of the range.
Enabling Pre- and Post-Roll from the
Operations Menu
Pre- and post-roll (as a pair) can be enabled and disabled from the Operations menu.
To enable both pre- and post-roll from the
Operations menu:
■
Select Operations > Pre/Post Roll Playback.
Dragging Pre- and Post-Roll Flags in the
Timebase Ruler
The Pre- and Post-Roll Flags can be moved in the
Ruler, either separately or at the same time, to set their location.
Chapter 12: Basic Audio Recording 171
To set the pre- and post-roll amounts by dragging in the Ruler:
1 If you want the dragged flags to snap to the current grid value, set the Edit mode to Grid.
2 Drag the Pre-Roll Flag to a location in the
Ruler.
Dragging a Pre-Roll Flag in Ruler
3 Drag the Post-Roll Flag to a location in the
Ruler.
To set pre- and post-roll values to the same amount, Alt-drag (Windows) or Optiondrag (Macintosh) either the Pre- or the Post-
Roll Flag in the Ruler. The deselected flag will immediately reset to the same value, and will adjust accordingly as you drag the selected flag.
Recording from a Digital
Source
If you plan to use a DAT player, digital-output
CD recorder, or other digital input and output device with your Pro Tools system, make sure it supports the correct digital format. For example, your interface’s AES/EBU inputs and outputs should only be connected to another AES/EBU device.
Pro Tools|HD Systems
The 192 I/O, 192 Digital I/O, and 96 I/O include
AES/EBU, S/PDIF, and ADAT digital options. Additionally, the 192 I/O and 192 Digital I/O include TDIF digital I/O options. The 96i I/O includes only the S/PDIF digital option.
On a 192 I/O, 192 Digital I/O, or 96 I/O,
Pro Tools can receive digital audio from the factory-installed Optical (ADAT) I/O at any time (if it is not set to S/PDIF). However, Pro Tools can only receive digital audio from one of its enclosure [Encl] digital sources—AES, S/PDIF or Optical (S/PDIF) at a time.
Enclosure digital sources come standard with
HD I/Os and are labelled on-screen as [Encl] versions, to differentiate them from digital inputs and outputs available on the 192’s Digital I/O card. For example, the AES/EBU inputs and outputs that come standard in the 192 I/O enclosure are identified as AES/EBU [Encl].
The additional digital ports on the 192 I/O and
192 Digital I/O are TDIF, AES/EBU, and ADAT.
Pro Tools can only receive digital audio from one of these ports at a time.
However, inputs on both the 192 I/O enclosure
I/O and Digital card can be used simultaneously.
For example, on a 192 I/O, it is possible to clock off a source from one of the enclosure inputs and have another digital input from the digital ports doing a sample rate conversion, thus having two digital sources.
Pro Tools|24 MIX Systems
On the 888|24 I/O, 24-bit ADAT Bridge I/O, and the original ADAT Bridge I/O, both AES/EBU and S/PDIF outputs are active at all times, so you can actually send digital audio to two different digital devices simultaneously at mix time.
However, Pro Tools can only receive digital audio from one digital source (AES or S/PDIF) at a time.
In addition, although the 888|24 I/O has four stereo AES input pairs, only input pair 1–2 on the master audio interface, (the first audio interface connected to your main DSP card), can accept an external digital clock source.
172 Pro Tools Reference Guide
Pro Tools LE Systems
The Digi 002, Digi 002 Rack, and Digi 001 include S/PDIF and ADAT digital options.
The Mbox includes only the S/PDIF digital option.
All digital outputs are active at all times, so you can actually send digital audio to different digital devices simultaneously at mix time.
Recording from Digital Sources
To record from a digital source with Pro Tools (in this example, from a DAT recorder):
1 Connect the digital output of the DAT recorder to the appropriate digital input of your audio hardware.
2 If you want to start a new session with a different sample rate, choose File > New Session, and select the sample rate. Click Save.
3 Make sure to specify the format (digital) of the inputs of the audio interface you will be using.
Choose Setups > Hardware Setup, choose the audio interface, and select the format for the appropriate channel pair. Some Digidesign I/O units, such as Digi 001, only have two channels
(Ch 1–2) that can be set for analog or digital.
Also, if your audio hardware supports different digital formats (such as AES/EBU and S/PDIF), select the digital format you will use.
4 For HD systems, choose Setups > Hardware
Setup and select the appropriate Clock Source connected to the appropriate I/O audio interface; or use the Session Setup window to select the appropriate Clock Source.
5 Click OK to close the Hardware Setup dialog.
6 Choose File > New Track and specify 1 Stereo
Audio Track, then click Create.
7 Assign the Input Selectors for the track to the appropriate inputs. Since this is a digital-domain transfer, you don’t need to worry about input levels.
8 In the Mix window, click the track’s Output
Selector and assign a stereo hardware output.
– or –
In the Edit window, with I/O view enabled, use the track’s Output Selector to assign a hardware output.
9 In the Operations menu, deselect Destructive
Record, Loop Record, QuickPunch and Track-
Punch.
10 In the Transport window, click Return to
Zero so the start and end times are cleared. This ensures that you’ll start recording from the beginning of the track.
11 In the Mix or Edit window, record enable the new audio track by clicking its Record Enable button.
12 Click Record in the Transport window. When you are ready to begin recording, click Play.
13 Start playback on the DAT deck.
14 When the material from the DAT has finished, click Stop in the Transport window.
For more information on configuring your particular Pro Tools system for recording from a digital source, see your Getting
Started Guide.
After a Digital Transfer
After you have finished recording digitally, set the Clock Source pop-up menu in the Session
Setup window back to Internal. Otherwise,
Pro Tools will not switch back to its own internal clock and will not record or play audio properly. Failure to switch back to Internal sync typically results in pitch problems (fast or slow
Chapter 12: Basic Audio Recording 173
playback) or DAE errors, since a DAT recorder or
CD Recorder that is idle can default to a different sample rate or stop outputting a sample rate clock altogether.
Half-Speed Recording and
Playback
Pro Tools lets you play and record at half-speed.
This capability is similar to that of a tape deck where you can record material at half-speed and then play it back at normal speed (up an octave) for special effects.
To record at half-speed:
1 Press Shift+Control+Spacebar (Windows) or
Shift+Command+Spacebar (Macintosh). Recording begins and all existing track material plays at half-speed.
2 When you have finished recording, click Stop.
When played at normal speed, the material recorded at half-speed plays twice as fast (up an octave).
Use half-speed recording to record difficult to play MIDI tracks or to record complex automation moves.
To play at half-speed
1 Press Shift+Spacebar. Playback begins and track material plays at half-speed. Any audio tracks recorded at normal speed will sound half as fast and an octave lower, and any audio tracks playing back that were recorded at half-speed will sound like they are playing back at normal speed.
You can also play at half-speed by Shiftclicking the Play button.
2 Click Stop in the Transport window to stop playback.
Use half-speed playback to learn or transcribe difficult passages in recorded tracks.
174 Pro Tools Reference Guide
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Table of contents
- 3 Contents
- 13 Introduction
- 15 Chapter 1: Welcome to Pro Tools
- 15 The Pro Tools Guides
- 16 Conventions Used in These Guides
- 16 Digidesign Registration
- 16 Compatibility Information
- 16 About www.digidesign.com
- 17 Chapter 2: Pro Tools System Configurations
- 17 Pro Tools TDM Systems
- 17 HD-Series Systems
- 18 MIX-Series Systems
- 18 Supported Audio Interfaces
- 19 TDM System Playback, Recording and Voice Limits
- 20 Audio Interfaces for TDM Systems
- 21 Pro Tools LE Systems
- 22 Pro Tools LE System Capabilities
- 23 Chapter 3: Pro Tools Concepts
- 23 Hard Disk Audio Recording
- 23 The Digidesign Audio Engine
- 24 Playback Engine Dialog
- 24 Pro Tools Sessions
- 24 Session File
- 24 Audio File
- 25 Tracks
- 25 Regions (or Loops)
- 25 Playlist
- 26 Channel
- 27 Signal Routing
- 28 System Resources
- 29 Active and Inactive Items
- 31 MIDI Concepts
- 31 MIDI Terms
- 32 Common Misconceptions about MIDI
- 33 Chapter 4: Pro Tools Windows
- 33 The Mix Window
- 33 The Edit Window
- 36 Track Controls
- 36 Edit Tools
- 36 Event Edit Area
- 36 Location Indicators, Grid/Nudge Values, Current Cursor Display
- 37 The Transport Window
- 37 Basic Transport Controls and Counters
- 39 MIDI Controls
- 41 Chapter 5: Keyboard Shortcuts
- 41 Global Key Commands
- 42 Keyboard Focus
- 43 Numeric Keypad Modes
- 43 Shuttle Lock Modes
- 45 Shuttle Mode
- 47 Sessions & Tracks
- 49 Chapter 6: Sessions
- 49 Starting Up or Shutting Down Your System
- 49 Configuring Pro Tools System Settings (in the Playback System Engine)
- 50 Hardware Buffer Size
- 50 CPU Usage Limit
- 50 Number of Voices
- 51 Default Sample Rate
- 52 Delay Compensation Engine
- 52 DAE Playback Buffer Size
- 53 System Memory Allocation
- 53 Configuring Pro Tools Hardware Settings
- 53 Configuring Pro Tools|HD Hardware
- 57 Creating a New Session
- 58 Selecting a Fader Gain
- 59 Opening a Session
- 59 Opening a Session that Contains Unavailable Files
- 59 Opening a Session that Contains Unavailable Resources
- 60 Selecting Fader Gain when Opening a Previously Recorded Session
- 60 Saving a Session
- 60 Saving the Session File
- 60 Saving the Session File with a New Name
- 61 Saving a Copy of the Session
- 63 Creating Custom Session Templates
- 63 Creating Windows Templates
- 64 Creating Macintosh Templates
- 65 Closing a Session
- 65 Quitting Pro Tools
- 65 Sharing Sessions Between Pro Tools TDM Systems and Pro Tools LE Systems
- 66 Opening a TDM Session in Pro Tools LE
- 66 Preferences
- 79 Chapter 7: I/O Setup
- 81 Main Paths and Sub-Paths
- 81 Default I/O Settings
- 81 Stems and Stem Mixes
- 82 The I/O Setup Dialog
- 83 I/O Setup Dialog Controls
- 83 Routing Hardware I/O to Pro Tools I/O
- 85 Creating and Editing Paths
- 85 Creating New Paths
- 87 Resetting Paths
- 87 Deleting Paths
- 88 Channel Mapping
- 89 Initializing I/O Setup
- 90 Active and Inactive Paths
- 91 Hardware Setup and Session Transfer
- 92 I/O Settings Files
- 92 Defaults, Settings Files, and Last Used Settings for New Sessions
- 94 I/O Setup Options
- 94 Meter Path Selector
- 94 Audition Path
- 96 Default Path Order
- 96 Default Output Path
- 96 H/W Insert Delay Compensation
- 97 Chapter 8: Tracks
- 97 Track Types
- 100 Track Controls
- 100 Input/Output Selectors
- 100 Volume/Peak/Channel Delay Indicator
- 100 Pan Indicator
- 100 Pan Slider
- 100 Volume Fader
- 101 Track Level Meter
- 103 Creating Tracks
- 105 Hiding Tracks
- 107 Assigning Inputs and Outputs to Tracks
- 107 Assigning Audio Track Inputs
- 108 Assigning Audio Track Outputs
- 108 Track Priority and Voice Assignment
- 109 Track Priority
- 109 Voice Assignment
- 111 Setting MIDI Input and Output
- 111 Assigning MIDI Track Input
- 112 Assigning MIDI Track Output
- 112 Soloing and Muting Tracks
- 114 Making Tracks Inactive
- 114 Adjusting Track Width
- 115 Color Coding Tracks
- 115 Grouping Tracks
- 116 Using the Groups List
- 117 Creating Groups
- 117 Editing Groups
- 119 Enabling Groups
- 121 Chapter 9: Importing and Exporting Session Data
- 121 Importing Audio
- 123 Conversion Quality
- 123 Importing Audio Files and Regions
- 125 Importing Audio Files with Drag & Drop from a DigiBase Browser
- 126 Importing Audio from an Audio CD
- 126 Importing Tracks and Track Attributes
- 128 Import Session Data Dialog
- 133 Exporting Audio
- 133 Exporting a Region as a New Audio File
- 134 Exporting Region Definitions
- 135 Exporting Pro Tools Tracks as OMFI or AAF Files
- 135 Exporting Sessions as Text
- 135 Export Session as Text Options
- 136 The Exported Session Text
- 137 Importing MIDI Files
- 138 Exporting MIDI Files
- 141 Chapter 10: File Management and Compatibility
- 141 Audio File Management
- 141 Locating Audio Files
- 143 WAV File Compatibility
- 143 Creating Macintosh and PC Compatible Sessions
- 144 Creating and Saving Cross- Platform Sessions
- 145 Moving Sessions Between Platforms with MacOpener (Using HFS/HFS+ Drives)
- 147 Recording
- 149 Chapter 11: Record Setup
- 149 Input Connections and Audio Levels
- 150 Record Enabling Tracks
- 152 Latch Record Preference
- 152 Record Safe Mode
- 152 Record Monitoring Modes
- 152 Auto Input Monitoring
- 153 Input Only Monitoring
- 153 Monitor Levels for Record and Playback
- 153 TrackInput Monitoring
- 154 Monitoring Latency
- 155 Zero Latency Monitoring
- 155 Low Latency Monitoring
- 156 Low Latency Monitoring During Recording
- 156 Default Track Names
- 157 Disk Allocation
- 159 Recording to the System Volume
- 159 Allocating Hard Drive Space for Recording
- 160 Record Modes
- 162 The Record Modes and MIDI
- 163 Recording with a Click
- 165 Setting the Default Meter and Tempo
- 165 Setting the Default Meter
- 165 Setting the Default Tempo
- 169 Chapter 12: Basic Audio Recording
- 169 Recording an Audio Track
- 173 Recording Multiple Audio Tracks
- 173 Record Shortcuts
- 173 Record Pause Mode
- 173 Recording Additional Takes
- 175 Punch Recording Audio
- 177 Loop Recording Audio
- 178 Auditioning Record Takes
- 178 Auditioning from the Regions List
- 178 Auditioning from the Takes List Pop-up Menu
- 179 Editing Preferences for Takes
- 180 Setting Punch/Loop Points
- 182 Setting Pre- and Post-Roll
- 184 Recording from a Digital Source
- 185 Recording from Digital Sources
- 186 Half-Speed Recording and Playback
- 187 Chapter 13: MIDI Recording
- 187 Recording from MIDI Devices
- 188 Enabling Input Devices
- 189 MIDI Thru
- 189 The Default Thru Instrument
- 190 MIDI Input Filter
- 190 Input Quantize
- 191 Wait for Note
- 191 MIDI Merge/Replace
- 192 Configuring MIDI Tracks for Recording
- 194 Recording to MIDI Tracks
- 195 Undo and MIDI Recording
- 195 Punch Recording MIDI
- 197 Regions and Punch Recording
- 197 Loop Recording MIDI
- 197 Loop Recording with Merge Mode
- 199 Loop Recording Multiple Takes
- 200 Recording System Exclusive Data
- 203 Chapter 14: Advanced Recording
- 203 QuickPunch Audio Recording
- 204 QuickPunch Guidelines for TDM Systems
- 205 QuickPunch Guidelines for LE Systems
- 205 Recording with QuickPunch
- 206 TrackPunch Audio Recording
- 207 Voice Requirements for TrackPunch Recording
- 207 Recording with TrackPunch Overview
- 208 TrackPunch Preferences
- 209 Configuring Synchronization and Track Arming
- 210 Enabling TrackPunch Mode
- 211 Transport Display of TrackPunch Status
- 211 TrackPunch Enabling Tracks
- 212 TrackPunch Recording
- 213 Example TrackPunch Workflows
- 213 Film Dubbing and Mixing with TrackPunch
- 214 Loading Dailies with RecordLock
- 215 Foley Recording with TrackPunch
- 215 Tracking and Overdubbing Music with TrackPunch
- 217 Editing
- 219 Chapter 15: Editing Basics
- 219 Pro Tools Editing
- 219 Nondestructive Editing
- 219 Editing During Playback
- 220 Track Material
- 221 Track View
- 222 Track Height
- 224 Displaying Region Names and Times
- 224 Audio Regions and Waveforms
- 225 Guidelines for Editing Waveforms
- 226 Nondestructive Audio Editing
- 226 Audio Regions and Automation Data
- 226 MIDI Regions and MIDI Data
- 227 Notes View for MIDI Tracks
- 228 Regions View for MIDI Tracks
- 229 Nondestructive MIDI Editing
- 229 MIDI Regions and Continuous Controller Events
- 229 Playlists
- 230 Working with Playlists
- 231 Multiple Undo
- 232 Levels of Undo and Memory
- 232 The Audio and MIDI Regions Lists
- 233 Sorting and Searching the Regions Lists
- 234 Selecting in the Region Lists
- 235 Stereo and Multichannel Tracks in the Audio Regions List
- 236 Edit Modes
- 236 Shuffle
- 236 Slip
- 236 Spot
- 237 Grid
- 238 Zooming
- 238 Horizontal and Vertical Zoom Buttons
- 240 Zoomer Tool
- 241 Zoom Preset Buttons
- 242 Zoom Toggle
- 243 Zooming with a Scroll Wheel
- 243 The Universe Window
- 244 Timebase Rulers
- 245 Main Time Scale
- 247 Tick-Based Timing
- 247 Ticks versus Samples
- 249 Chapter 16: Playing and Selecting Track Material
- 249 Playing Tracks
- 252 Auto-Scrolling Tracks in the Edit and Mix Windows
- 252 Navigation using Track Position Numbers
- 253 Scrolling Options
- 254 The Scrubber
- 256 Numeric Keypad Set to Shuttle
- 257 Linking or Unlinking Edit and Timeline Selections
- 258 Selecting Track Material
- 263 Using the Selection Indicators (Start, End, and Length)
- 264 Selecting Across Multiple Tracks
- 265 Other Useful Selection Techniques
- 266 Tabbing to Transients
- 267 Playing Selections
- 268 Looping Playback
- 269 Timeline Selections
- 270 Playing Edit and Timeline Selections with the Playhead
- 271 Moving the Playhead
- 273 Chapter 17: Working with Regions and Selections
- 273 Creating New Regions
- 273 Capture Region Command
- 274 Separate Region Command
- 275 Separation Grabber
- 275 Trim To Selection Command
- 276 Healing a Separation
- 276 Placing Regions in Tracks
- 277 Defining Region Sync Points
- 277 Placing Regions at the Edit Insertion Point
- 278 Aligning to Region Start Points
- 279 The Trimmer Tool
- 279 Standard Trimmer
- 280 The Time Trimmer
- 282 The Scrub Trimmer
- 282 Trim To Insertion Command
- 283 Trimming with Nudge
- 283 Sliding Regions
- 283 Shuffling Regions
- 284 Slipping Regions
- 285 Spotting Regions
- 286 Sliding Regions in Grid Mode
- 288 Nudging
- 289 Nudging Regions
- 290 Nudging a Region’s Contents
- 290 Shift Command
- 291 Quantizing Regions
- 291 Locking Regions
- 292 Muting/Unmuting Regions
- 292 Edit Commands
- 292 Track View and Edit Content
- 295 Editing Across Multiple Tracks
- 295 Duplicate Command
- 296 Repeat Command
- 297 Merge Paste Command
- 297 Editing Stereo and Multichannel Tracks
- 298 Processing Audio with AudioSuite Plug-Ins
- 299 Waveform Repair with the Pencil Tool
- 300 The Smart Tool
- 303 Chapter 18: Advanced Editing (TDM Systems Only)
- 303 Replacing Audio Regions
- 305 Repeat Paste To Fill Selection
- 305 Compress/Expand Edit To Play
- 306 Fitting an Audio Region to an Edit Selection
- 307 Chapter 19: Fades and Crossfades
- 307 Using Crossfades
- 307 About Crossfades and Curves
- 309 The Fades Dialog
- 314 Creating a Crossfade
- 315 Creating Fades at the Beginnings and Ends of Regions
- 315 Creating Fade-Ins and Fade-Outs
- 317 Using AutoFades
- 317 Creating Fades and Crossfades in Batches
- 319 Chapter 20: Managing Regions
- 319 Stripping Silence from Regions
- 319 The Strip Silence Window
- 320 Using Strip Silence
- 321 Inserting Silence
- 322 Consolidate Selection Command
- 322 Compacting an Audio File
- 323 Naming and Displaying Regions
- 323 Renaming Regions
- 324 Auto-Naming Options
- 324 Hiding and Removing Unwanted Regions
- 327 Chapter 21: Conductor Tracks and Memory Locations
- 327 Tempo Events
- 327 Inserting Tempo Events
- 329 Tempo and MIDI and Audio
- 330 Default Tempo
- 330 Identify Beat Command
- 330 Identifying Beats
- 331 Inserting Bar|Beat Markers One at a Time
- 332 Dragging Bar|Beat Markers
- 332 Editing Bar|Beat Markers
- 333 Meter Events
- 333 Inserting Meter Events
- 335 Partial Measures
- 335 Renumbering Bars
- 336 Memory Locations and Markers
- 336 Properties of Memory Locations
- 338 Creating Memory Locations
- 340 Recalling Memory Locations
- 340 Editing Memory Locations
- 342 Memory Locations Window
- 343 Memory Locations Commands and Options
- 345 Chapter 22: Beat Detective
- 346 Beat Detective Requirements
- 347 The Beat Detective Window
- 347 Beat Detective Modes
- 348 Defining a Beat Detective Selection
- 349 Calculating Tempo with Beat Detective
- 350 Generating Beat Triggers
- 351 Editing Beat Triggers
- 353 Generating Bar|Beat Markers with Beat Detective
- 354 Working with Sub-Beats
- 354 DigiGroove Templates
- 356 Separating Regions with Beat Detective
- 358 Conforming Regions with Beat Detective
- 360 Edit Smoothing
- 361 Detection (Normal) and Collection Mode
- 362 Using Collection Mode
- 365 MIDI Editing
- 367 Chapter 23: MIDI Editing
- 367 The Pencil Tool
- 368 Custom Note Duration
- 369 Setting the Grid Value
- 369 Inserting MIDI Notes
- 371 Manually Editing MIDI Notes
- 375 Typing in Note Attributes
- 375 Deleting MIDI Notes
- 376 Continuous Controller Events
- 377 Inserting/Editing Controller Events
- 378 Patch Select (Program and Bank Changes)
- 378 Default Program Change
- 380 Inserting and Editing Program Changes
- 381 Auditioning Programs
- 381 System Exclusive Events
- 382 Note and Controller Chasing
- 383 Offsetting MIDI Tracks
- 384 Stuck Notes
- 385 Chapter 24: MIDI Operations
- 385 MIDI Operations Window
- 386 Select Notes
- 387 Split Notes
- 388 Change Velocity
- 390 Change Duration
- 391 Transpose
- 392 Quantize
- 395 Quantize Examples
- 396 Experimenting with Quantize
- 397 Input Quantize
- 397 Groove Quantize
- 400 Applying Groove Templates
- 402 Restore Performance
- 403 Flatten Performance
- 405 Chapter 25: MIDI Event List
- 405 The MIDI Event List
- 405 Opening the MIDI Event List
- 408 Inserting Events in the MIDI Event List
- 410 Editing in the MIDI Event List
- 411 Selecting in the MIDI Event List
- 411 Deleting in the MIDI Event List
- 411 Copy and Paste in the MIDI Event List
- 412 MIDI Event List Options
- 413 Mixing
- 415 Chapter 26: Basic Mixing
- 415 Mixing Concepts
- 415 Metering and Calibration
- 416 Audio Signal Flow
- 416 Audio Tracks
- 417 Auxiliary Inputs
- 418 Master Faders
- 420 Inserts
- 420 Views in the Mix and Edit Windows
- 422 Track Input
- 423 Track Output
- 424 Multiple Output Assignments
- 426 Sends
- 426 Assigning Sends to Tracks
- 428 Configuring Sends View in the Mix and Edit Windows
- 429 Editing Sends in the Mix and Edit Windows (Send A-E Views)
- 430 Output Windows for Tracks and Sends
- 432 Panner Linking
- 433 Standard Selector Controls in Output Windows
- 434 Using Output Windows
- 435 Sends and Groups
- 435 Copying Track Settings to Sends
- 435 Submixing for Signal Routing and Effects Processing
- 436 Audio Input from MIDI Devices and Other External Sources
- 436 Creating a Submix
- 440 Delay Compensation
- 440 Delay Compensation Settings
- 440 Delay Compensation View
- 442 Dither
- 442 Dither in Pro Tools
- 444 Using a Control Surface with Pro Tools
- 445 Chapter 27: Plug-In and Hardware Inserts
- 447 Viewing Inserts
- 448 Making Inserts Inactive
- 449 Inserting Plug-Ins on Tracks
- 450 Plug-In Menu Organization
- 450 Plug-in Favorites
- 451 Inserting Plug-Ins During Playback
- 451 Moving and Duplicating Plug- In and Hardware Inserts
- 452 The Plug-In Window
- 453 Opening Plug-In Windows
- 453 Opening Multiple Plug-In Windows
- 454 Plug-In Window Controls
- 455 Bypassing Plug-Ins
- 455 Linking and Unlinking Controls on Multi-Mono Plug-Ins
- 456 Editing Plug-In Controls
- 456 Keyboard Shortcuts for Plug-In Controls
- 456 Plug-In Automation and Safe
- 457 Using a Key Input for Side-Chain Processing
- 458 Using Hardware Inserts
- 458 Assigning Hardware Inserts
- 458 Bypassing Hardware Inserts
- 459 Connecting and Integrating External Devices
- 459 Connecting Effects Units Digitally
- 460 Using External Clock Sources
- 463 Chapter 28: Automation
- 463 Automation Quick Start
- 464 Automation Playlists
- 464 Automation Playlists with Audio and MIDI Regions
- 465 Automation Modes
- 468 Automation Preferences
- 468 Smoothing
- 468 Thinning
- 468 AutoMatch
- 469 Setting the Automation Buffer Size
- 470 Automation Safe
- 470 Viewing Automation
- 471 Writing Automation
- 472 Automating Sends
- 473 Automating Plug-Ins
- 475 Enabling and Suspending Automation
- 476 Deleting Automation
- 477 Thinning Automation
- 477 Using the Thin Automation Command
- 477 Drawing Automation
- 479 Editing Automation
- 479 Graphical Editing of Automation Data
- 479 Editing Automation Types
- 480 Editing Automation Breakpoints
- 481 Editing Automation on Stereo and Multichannel Tracks
- 482 Editing Automation on Grouped Tracks
- 483 Cutting, Copying, and Pasting Automation
- 485 Writing Automation to the Start, End or All of a Selection
- 486 Write to Start, End, and All On Stop
- 487 Trimming Automation
- 487 Creating Snapshot Automation
- 489 Snapshot Automation and Trimming of Automation Data
- 491 Chapter 29: Mixdown
- 493 Recording to Tracks
- 494 Bounce to Disk
- 495 Bounce Options
- 495 Default Settings
- 495 Bounce Source
- 496 File Type
- 500 Format
- 501 Resolution
- 501 Sample Rate
- 502 Sample Rate Conversion Quality Option
- 502 Use Squeezer
- 502 Convert During or After Bounce
- 502 Import Into Session After Bounce
- 503 Help
- 503 Recording a Submix (with Bounce To Disk)
- 504 Final Mixdown
- 505 Mastering
- 505 Mastering to a Digital Recorder
- 507 Surround
- 509 Chapter 30: Surround Concepts
- 509 How to Use These Chapters
- 509 Mixing Formats and Surround Formats
- 510 Pro Tools Mixing Formats
- 510 Speaker Layouts
- 512 Surround Monitoring
- 512 The Importance of Speaker Placement
- 513 Calibrated Surround Monitoring
- 513 Formats and Terminology
- 514 LCRS for Dolby Surround
- 514 5.1 for Dolby Digital and DTS
- 514 .1 Formats
- 514 .0 Formats
- 515 LFE
- 515 Divergence
- 516 Where to Get More Information on Surround Technology
- 516 Surround Mixing Concepts
- 516 Surround Format Compatibility
- 517 Surround Formats and Delivery Mediums
- 517 Surround Playback System Variables
- 519 Chapter 31: Pro Tools Setup for Surround
- 519 Pro Tools Audio Connections for 5.1 Mixing
- 520 Configuring Pro Tools for Multichannel Sessions
- 520 New Sessions and I/O Settings
- 522 Importing Multichannel I/O Setups
- 522 Custom Multichannel Paths
- 524 Default I/O Selectors in I/O Setup
- 524 Default Path Order for 5.1 Tracks
- 524 5.1 Track Layouts, Routing, and Metering
- 525 Chapter 32: Multichannel Tracks and Signal Routing
- 525 Multichannel Quick Start
- 526 Multichannel Audio Tracks
- 526 Placing Audio in Multichannel Tracks
- 528 Multichannel Signal Routing
- 528 Multichannel Track Outputs
- 529 Multichannel Sends
- 529 Multichannel Auxiliary Inputs and Master Faders
- 529 Mono, Multi-Mono and Multichannel Plug-Ins
- 531 Paths in Surround Mixes
- 533 Example Paths and Signal Routing for a Surround Mix
- 533 Example Multichannel Paths
- 534 Signal Routing Examples
- 536 LFE Examples
- 537 Chapter 33: Surround Panning and Mixing
- 537 Introduction to Pro Tools Surround Panning
- 537 Mix and Edit Window Panner Grids
- 538 Output Window
- 539 Standard Controls
- 540 Surround Panner Controls
- 541 The X/Y Grid and Pan Cursor
- 542 Panning Modes
- 542 X/Y Panning
- 544 3-Knob Panning
- 545 LFE Faders in Multichannel Panners
- 545 Divergence and Center Percentage
- 546 Divergence
- 547 Center % (Percentage)
- 547 Pan Playlists and Automation
- 548 SurroundScope Metering Plug-In
- 549 Synchronization
- 551 Chapter 34: Synchronization Concepts
- 551 Synchronization Requirements
- 551 Aspects of Synchronization
- 552 Synchronizing Pro Tools
- 552 About Positional References
- 554 LTC (Longitudinal or Linear Time Code)
- 554 VITC (Vertical Interval Time Code)
- 554 Bi-Phase/Tach
- 555 SMPTE Frame Formats
- 556 Working with Film-Originated Material
- 556 Guide Tracks and Conforming
- 556 3:2 Pulldown
- 557 Film Speed Differs from NTSC Video Speed
- 558 Pull Up and Pull Down
- 558 When to Pull Up or Pull Down
- 561 Chapter 35: Working with Synchronization
- 561 Pro Tools Synchronization Options
- 561 SMPTE Trigger Resolved with SYNC I/O
- 562 Ext. Clock Output
- 563 Session Setup Window
- 564 Session Displays and Settings
- 565 SYNC Setup Settings
- 566 Session Start Offsets
- 567 Time Code Settings
- 568 Preparing to Work with SMPTE
- 568 Configuring Pro Tools for SMPTE
- 568 Selecting a SMPTE Format
- 569 Setting a SMPTE Session Start Time (Start Frame)
- 570 Redefining a Feet+Frame Position
- 570 Displaying Time in SMPTE Frames
- 570 Pull Up and Pull Down
- 572 Audio Sample Rate Pull Up and Down
- 573 Video Rate Pull Up and Down
- 574 Putting Pro Tools Online
- 575 Recording Online
- 575 Generating Time Code
- 576 Using MIDI Machine Control
- 576 Controlling External Devices Using MMC
- 576 Enabling MIDI Machine Control in Pro Tools
- 578 Synchronizing a Sequencer to Pro Tools on Macintosh
- 578 Setting Minimum Sync Delay
- 578 Remote Track Arming
- 579 MIDI Beat Clock
- 579 Spotting Regions to SMPTE Frame Locations
- 579 Spot Mode
- 579 The Spot Dialog
- 581 Auto-Spotting Regions
- 582 Using the Trimmer in Spot Mode
- 582 Time Stamping
- 582 Show Original Time Code in Regions
- 583 Creating a User Time Stamp
- 584 Identifying a Synchronization Point
- 585 Troubleshooting Synchronization
- 587 Chapter 36: Working with QuickTime Movies
- 587 About QuickTime
- 587 Using QuickTime Movies in Pro Tools
- 588 Video Capture/Playback Cards
- 588 If You Are New to Audio Post Production
- 589 QuickTime Requirements
- 589 Movie Playback Quality Options
- 590 Importing a QuickTime Movie
- 590 About the Movie Track
- 591 Firewire Playback of QuickTime DV Movies
- 591 Supported QuickTime Movies
- 592 Scrubbing the Movie Track
- 593 About the Movie Window
- 594 Setting the Movie Start Time (Movie Offset)
- 595 Spotting Audio to a QuickTime Movie
- 595 Using Grid Mode to Spot and Nudge Regions with Frame Accuracy
- 596 Importing QuickTime Audio (and Other Compressed Video Files)
- 596 Sample Rate Conversion Quality
- 597 Importing Audio from a QuickTime Movie
- 598 Bouncing to a New Movie
- 601 Appendix A: DSP-Induced Delays in Mixing (TDM Only)
- 601 Introduction to DSP-Induced Delay
- 602 When to Compensate
- 602 Overview of Delay Compensation Options
- 602 Delay Compensation
- 603 TimeAdjuster and Delay Compensation
- 603 Manually Compensating for Delays
- 603 Using the TimeAdjuster Plug-In
- 604 Nudging Audio Tracks
- 604 Delay Factors
- 605 Using Plug-In Inserts
- 605 Using Sends and Hardware Inserts
- 605 Using Hardware I/O
- 606 Bouncing Tracks
- 607 Appendix B: TDM Mixing and DSP Usage
- 607 Benefits of TDM II
- 608 TDM (or TDM I)
- 608 TDM II
- 609 DSP Allocation
- 609 DSP Allocation Basics
- 610 Mixing and DSP Usage
- 610 DSP Manager
- 610 Monitoring DSP Usage
- 611 Setting up Sessions to use DSP Efficiently
- 612 DSP Usage with TDM Mixers
- 612 Understanding Mixers
- 615 48-Bit Mixing Precision
- 615 Mixer Headroom
- 617 Mixer Automatiion
- 617 Stereo and Surround Dithered Mixers
- 618 A Note About Dithering to 16-Bit and Dither Plug-Ins
- 618 TDM Mixer Plug-Ins
- 619 Plug-In Features
- 619 Switching TDM Mixer Plug-Ins
- 620 Mixer Usage Guidelines
- 620 DSP Usage with TDM PlugIns
- 621 DSP Usage and I/O Allocation
- 623 Appendix C: Troubleshooting
- 623 Backing Up Your Work
- 623 Back Up Your Session Data
- 623 Back Up Your System Setup
- 623 Common Issues
- 623 Pro Tools Won’t Launch
- 624 Audio Interface Isn’t Recognized
- 624 Using DigiTest as a Diagnostic Tool
- 625 Performance Factors
- 625 Before You Call Digidesign Technical Support
- 625 Register Your System
- 625 Use Digidesign Resources
- 626 Gather Important Information
- 627 Glossary
- 637 Index