Chapter 29: Mixdown. Avid Technology Pro Tools HD 6.4, Pro Tools LE 6.4, PRO TOOLS MIX 51
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Chapter 29: Mixdown
Pro Tools lets you record and bounce tracks to disk. The Bounce to Disk command lets you write a final mix to disk, create a new loop, print effects, or consolidate any submix. You can also submix, route, and record busses and inputs to new audio tracks.
Bounce to Disk This command writes the current session (if no selection), Edit, or Timeline selection as new audio files to disk. Any available output or bus path can be selected as the bounce source. Use Bounce to Disk to write or master any output or bus path directly to disk.
Sample rate, bit depth, and other conversion processes can be applied during or after the bounce. The Bounce to Disk command lets you bounce all available voices to disk without holding any in reserve. Though you can hear the bounce being created in real time, you cannot adjust mixer or other controls during a Bounce to Disk.
Recording to Tracks This is the process of submixing and recording to new audio tracks, as you would any input signals. This method requires available tracks, voices, and bus paths to accommodate the submix and the new tracks.
While recording to tracks, you can adjust mixer or other controls.
Selecting Audio for Loops, Submixes, and Effects
Both Bounce to Disk and recording to tracks operate on the current Timeline or Edit selection, if any. This makes it easy to turn multitrack selections into mono, stereo, or multichannel loops.
Submixes, stems, and other specialized types of mixes can also be printed to disk using either method, or recorded out to a DAT, MDM, or other recording, transfer, or archiving medium.
Printing effects to disk is the technique of permanently adding real-time effects, such as EQ or reverb, to an audio track by bussing and recording it to new tracks with the effects added. The original audio is preserved, so you can return to the source track at any time. This can be useful when you have a limited number of tracks or effects devices.
AudioSuite plug-ins provide another option for printing a plug-in effect to disk. See the
DigiRack Plug-Ins Guide for details.
Use Bounce to Disk if you need to convert the bounce files, or if you do not want or need to interact with mixer controls during the bounce.
Record to new tracks if you want to adjust controls while the files are being written.
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Dither and Bounce to Disk
Dithering can significantly improve audio quality. Generally, dithering is necessary when reducing the bit depth for digital audio.
If you use Bounce to Disk, it is important to understand that the Bounce to Disk process does
not apply dither.
To dither a bounce file, you should insert one of the included Digidesign Dither plug-ins (such as
POW-r Dither), or another dithering plug-in, on a Master Fader assigned to the bounce source path. Master Faders are often preferable to Auxiliary Inputs because Master Fader inserts are post-fader (better for dithering).
If you do not use a dithering plug-in on your bounce source path, and you choose to convert to a lower resolution during or after a Bounce to
Disk, the resultant file will be converted by truncation.
When to Use a Dithering Plug-In
You should use a dithering plug-in in any situation where you are reducing bit depth, for example, when mastering to a 16-bit file with the
Bounce To Disk command, or when mastering to an external device that records at 16-bit.
This is even necessary when using 16-bit sessions. Even though 16-bit sessions use 16-bit files, they are still being processed at a higher bit rate:
• 24-bit audio input and output signal paths with internal 48-bit mixing and processing for
Pro Tools TDM systems
• 24-bit audio input and output signal paths with internal 32-bit floating point processing for Pro Tools LE systems
For this reason, whether you are using a 16-bit session or a 24-bit session, it is recommended that you use a Dither plug-in when mastering to
16-bits.
When mastering to 24-bits, it is not necessary to use a Dither plug-in.
Using Dither on an Output Mix
Pro Tools includes real-time dithering plug-ins that improve 16-, 18-, or 20-bit performance and reduce quantization noise when mixing or fading low-level signals.
The dithering plug-ins have no user-selectable controls other than Bit Resolution and Noise
Shaping controls.
For more information about dither, see
“Dither” on page 430.
To use a dithering plug-in on a submix:
1 Choose File > New Track and select Master
Fader (stereo) from the pop-up menu.
2 Set the output of the Master Fader to the output or bus path you want to bounce.
3 Assign the outputs of all audio tracks in the session to the same path you selected in step 2.
The Master Fader now controls the output levels of all tracks routed to it.
4 On the Master Fader, click an Insert button and choose one of the Digidesign dithering plug-ins (such as POW-r Dither).
5 In the dithering plug-in window, choose an output Bit Resolution and Noise Shaping setting.
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When you Bounce to Disk you can convert the file to the appropriate resolution. Before being converted by the Bounce to Disk command, the signal will have been dithered to the resolution and noise shaping settings in a dithering plugin.
For more information about the Digidesign dithering plug-ins, refer to the
DigiRack
Plug-Ins Guide
.
Recording to Tracks
You can create a submix in your Pro Tools session and record it to available tracks in the same session. This technique lets you add live input to the mix, as well as adjust volume, pan, mute, and other controls during the recording process.
You can also use this technique instead of
Bounce To Disk, to create mixed tracks directly in your Pro Tools session.
Voice Requirements
Recording a submix to new tracks requires an available voice for each track that you want to record. Make sure you have enough voices available to play back all tracks that you want to record and enough voices available to record the destination tracks.
In contrast, the Bounce to Disk command lets you bounce all available voices to disk without holding any in reserve, but you cannot manually change any controls during the bounce. See
“Bounce to Disk” on page 482 for more infor-
mation.
For information about voice management,
see “Track Priority and Voice Assignment” on page 96.
To record a submix:
1 Apply any plug-ins or external processors you want to add to your audio tracks or Auxiliary Inputs before you record.
2 Set the main channel output of the tracks you want to include in the submix to a bus path. If you are using stereo or multichannel tracks, set the panning of each track.
3 Choose File > New Track and create one or more mono, stereo, or multichannel audio tracks.
4 If you are recording in stereo, pan the new stereo track (or two mono tracks) hard left and right.
5 Set the input of each destination track to match the bus path from which you are recording.
6 Set the output of your new tracks to your main output path.
If you are working with 16-bit files, and you are recording submixes, you should apply dither on the Master Fader.
7 Select Operations > Link Edit and Timeline Selection.
8 Select audio to record. The start, end, and length of the recording can be based on cursor location or Edit and Timeline selections.
• Selection-based recording automatically punches in and out of recording at the selection start and end. Be sure to include time at the end of a selection for reverb tails, delays, and other effects.
• If you don’t make a selection, recording will begin from the location of the playback cursor. Recording will continue until you press Stop.
9 Record enable the new tracks and click Record in the Transport window.
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10 Click Play in the Transport window to begin recording the submix.
11 If recording a selection of audio, recording will stop automatically. If performing an openended recording, click Stop, or punch out of recording. Make sure Loop Playback is not enabled.
Bounce to Disk
The Bounce to Disk command lets you mix down with all available voices on your system.
Since it records to separate audio files, you don’t have to reserve any tracks for a bounce.
Pro Tools bounces are done in real time, so you hear audio playback of your mix during the bounce process (though you can’t adjust it).
You can use the Bounce to Disk command to create and automatically import loops, submixes, or any audio into your session. You can use it to create a final mono, stereo, or multichannel master, in any of several audio file formats. Bounce to Disk provides conversion options for sample rate, bit resolution, and format.
When you bounce a track to disk, the bounced mix includes the following:
Audible Tracks All audible tracks that are routed to the output which is selected as the source of the bounce are included in the bounce. Any muted tracks are not included in the bounce. If you solo one or more tracks, only the soloed tracks are included in the bounced mix.
Automation All read-enabled automation is played back and incorporated in the bounced mix.
Inserts and Sends All active inserts, including real-time plug-ins and hardware inserts, are applied to the bounced mix.
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Selection or Track Length If you make a selection in a track, the bounced mix will be the length of the selection. If there is no selection in any track, the bounce will be the length of the longest audible track in the session.
Time Stamp Information Bounced material is automatically time stamped so that you can drag it into a track and place it at the same location as the original material. For more information
about time stamping, see “Time Stamping” on page 570.
Bounced Files Are “Delay-Compensated”
Pro Tools compensates for any bus delays due to a bounce. This means that if a bounce file is imported back into a session, and placed directly in time against the source mix, it is time-aligned with the original source mix.
Record-Enabled Tracks and TrackInput Enabled
Tracks Cannot Be Bounced
Pro Tools does not allow you to bounce tracks that are either record-enabled or in Input Only monitoring mode.
To Bounce to Disk:
1 Choose File > Bounce to Disk.
2 Configure bounce options as needed and per-
form the bounce (see “Bounce Options” on page 483).
Bouncing with Mute Frees Assigned
Voice (TDM Systems Only)
When bouncing sessions that include muted tracks, enabling “Mute Frees Assigned Voice” can, in some instances, increase the number of tracks that can be successfully bounced. See
“Mute Frees Assigned Voice” on page 102.
Bounce Options
When you use the Bounce to Disk command, you can configure several file options.
Bounce to Disk dialog, with conversion and options enabled
Default Settings
Available options and their default settings are listed in the following table.
Options and Default Settings
Bounce
Option
Default
Bounce
Source
File Type
Format current main output path
session default file type
Auto Stereo Interleaved
Resolution session default resolution
Sample Rate session default sample rate
Conversion
Quality
Good
Use Squeezer
(8-bit only) deselected
Convert During Bounce
Convert After
Bounce deselected selected
Import After
Bounce deselected
Bounce Source
Select any mono, stereo, or multichannel output or bus path as the source for the bounce. All currently active paths as defined in the
I/O Setup dialog are available as the Bounce
Source.
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To set the bounce source:
â–
Select an output or bus path from the Source
Selector.
Select a bounce source
File Type
Selects the (creator) type for the bounced files.
Selecting a file type
Sound Designer II
This was the native format for older Macintoshbased Pro Tools systems. Select this to use the bounced audio with any Digidesign application for Macintosh.
BWF (Broadcast .WAV Format)
This was the native format for older Windowsbased Pro Tools systems, but is now supported on Windows and Macintosh. To use a BWF
(.WAV) file in Pro Tools, you can drag and drop from the DigiBase Browser, or use the Import
Audio command. Files in this format do not have to be converted to be used in Pro Tools.
AIFF (Audio Interchange File Format)
To use an AIFF file in Pro Tools, you can drag and drop from the DigiBase Browser, or use the
Import Audio command. Files in this format do not have to be converted to be used in
Pro Tools. AIFF waveform overview data is calculated and saved to a cache file, which is accessed each time the session is opened.
SND Resource
(Macintosh Only)
This file type is supported by some Macintosh software applications and also by Macintosh
System Software. Pro Tools does not directly support this type of file in its sessions. To use a
SND file within Pro Tools, use the Import Audio command. The SND format is useful if you plan to use your audio with other Macintosh applications that do not support Sound Designer II or
AIFF formats. To use a bounced file as a System alert sound, save it in this format and then drag it onto the Macintosh System File.
QuickTime
(Macintosh Only)
This is Apple’s audio file format for QuickTimebased multimedia. Pro Tools does not directly support this type of file in its sessions. To use a
QuickTime audio file within Pro Tools, use the
Import Audio from Other Movie command. The
QuickTime format is popular for attaching to emails, to simplify long-distance project review and approval. Many popular multimedia applications also support QuickTime.
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Windows Media
(Windows Only)
Windows Media formatted files can contain audio, video, or script data stored in Windows Media Format. A Windows Media Format file may have an .asf, .wma, or .wmv file name extension.
RealAudio G2
(Windows and Mac OS 9 Only)
RealAudio G2 was created by Real Networks for streaming audio over the Internet. The RealAudio encoder file is stored in a folder named Codecs inside the DAE folder.
RealAudio G2 Output Options
When you select this format, the Resolution and
Sample Rate pop-up menus in the Pro Tools
Output Options dialog are unavailable, because resolution and sample rate are set by the encoder.
The RealAudio G2 format lets multiple streams with different bit rates be encoded into a single file. During playback, the RealAudio G2 server and the RealPlayer G2 client continuously adjust the bit rate to make the best use of available bandwidth. The RealPlayer G2 is available on the Real Networks Web site (www.real.com).
When you export or bounce to RealAudio G2 format, you can set the following options:
Media Clip Information Type the title, author, and copyright information for your RealAudio clip. This information is displayed on the Real-
Player G2 as the clip plays back.
Copy Protection These settings determine how the clip is handled by the RealPlayer client.
• To let RealPlayer Plus users save your clip using the RealPlayer Plus recording feature, select Allow Recording.
• To let RealPlayer users download your clip to their hard drive, select Allow Download.
If you don’t want RealPlayer users to make copies of your clip, deselect both of these options.
Audio Format From the pop-up menu, select the setting that best matches the type of audio you are bouncing. A brief explanation of each format is displayed.
Target Audience Select the connection speed that most users downloading your clip are likely to have. This setting determines the bit rate at which the audio will be encoded. Depending on the file type you choose (see below), you can choose more than one connection speed.
File Type This option determines the compatibility of the output file with different RealAudio servers and clients.
If you select SureStream, you can select more than one connection speed under Target Audience. With this file type, multiple bit rate streams are encoded into a single output file.
Files encoded with the SureStream option are larger than Single Rate files, and can only be played back from G2 servers.
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Select the “Include RealPlayer 5.0 Compatible
Stream” option to include a backward compatible stream that can be played on older version
5.0 RealPlayers. (This backward compatibility is only available for SureStream-encoded files.)
If you select Single Rate, you can only select one connection speed under Target Audience. With this file type, a single stream is encoded into the output file. Files encoded with the Single Rate option can be played back from either a standard web server or a G2 server.
MP3 (MPEG Layer 3)
The MPEG-1 Layer 3 compression format (MP3) is used for streaming and downloading audio over the Internet, and for playback on portable devices. The MP3 option is required to use this file type.
MP3 Output Options
On Windows and Mac OS 9, the MP3 encoder file is stored in a folder named Codecs inside the
DAE folder; on Mac OS X, the MP3 encoder file is stored in Applications/
Pro Tools/Codecs/MP3/. This version of the encoder uses the latest technology from the developer of the MP3 format, the Fraunhofer Institute. It features improved processing speed and quality, and supports both constant and variable bit rate encoding.
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The MP3 encoder provided as an install option with Pro Tools is a fully functional 30-day demo version. To purchase the full version of the MP3 encoder, visit Digidesign’s Web site
(www.digidesign.com).
When you select this format, the Resolution pop-up menu in the Pro Tools Output Options dialog is unavailable. The resolution is set by the encoder.
The sample rate chosen is given to the codec as a “base” sample rate for operations. The actual sample rate of the resulting file is determined in the MP3 Encoder Options dialog. For example, if a base sample rate of 48000 Hz is chosen, the
MP3 Encoder Options dialog will allow output streams in 48, 24, or 12 kHz, depending on encoding quality.
When you export or bounce to MP3 format, you can set the following options:
Encoder Settings
Encoding Quality Determines the audio quality of the bounced file. The higher the quality, the longer it will take to process the audio. The three options, in ascending order of quality, are Fastest Encoding, Medium Encoding, and Highest
Quality.
The Highest Quality setting can take up to five times longer to process audio than the Fastest
Encoding setting, so you should use it only when the highest fidelity is essential and you have a considerable amount of time to devote to the encoding process. You should experiment with the other encoding quality settings, since they can provide acceptable quality with a significantly shorter encoding time.
Encoding Method Two encoding methods are available:
• Constant Bit Rate (CBR) encodes the file at a single bit rate that you choose from the CBR pop-up menu. Because the bit rate is fixed, the quality of the encoded audio will vary depending on the nature of the material being compressed. This option is best for streaming over the Internet, since it has predictable bandwidth requirements.
• Variable Bit Rate (VBR) encodes the file at a varying bit rate to maintain the level of encoding quality that you choose from the VBR pop-up menu. The bit rate varies automatically depending on the nature of the material being compressed. This option is best for personal jukebox applications.
ID3 Tag Info Settings
ID3 Tag Type The ID3 tag stores data about the encoded audio file that is used by MP3 players to display information about the file. Pro Tools supports three versions of this tag, in order to provide backward compatibility with older MP3 players:
• ID3 v1.0: Appears at the end of a streaming
MP3 file, so that tag information is only displayed after software streaming is finished.
• ID3 v1.1: Same as version 1.0, but adds track number information to the tag.
• ID3 v2.3: Appears at the front of a streaming
MP3 file, so that tag information is displayed when streaming begins.
While ID3 v2.3 is becoming the standard
MP3 format, not all MP3 players currently support ID3 v2.3. Contact the developer of your player software for compatibility information.
Title/Artist/Album/Comment Type the title, artist, and other information for the MP3 file. This information is displayed by many MP3 players.
Genre Choose a genre for the file. This information is displayed by many MP3 players, and can appear in searchable catalogs and databases.
Track Number If you select ID3 tag type v1.1 or v2.3, you can enter a CD track number for the file. This information is displayed by many MP3 players.
Year Enter a year for the file. This information is displayed by many MP3 players.
Advanced Settings
The options listed under Advanced Settings, under normal situations, do not need to be changed from their default values.
Pad To Match Bit Rate Exactly This option determines whether MP3 frames are padded to maintain bit rate very precisely. You should only select this option if you need a file with an exact bit rate, for specific applications (such as synchronous transmission over an ISDN line).
Padding of MP3 frames can cause problems with some versions of Internet streaming software. If your files are destined for desktop or Internet delivery, do not select this option.
Allow Intensity Stereo Coding This option determines whether the encoder takes into account the frequency of a signal when encoding its phase characteristics, allowing for more compression at low bit rates. In most cases, you should leave this option selected. However, if you are working with highly phase-dependent material, such as Dolby Surround, you may want to deselect this option.
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Write CRC Checksums This option adds errordetection data to the MP3 file. This data is not necessary for most computer and Internet applications, and also takes away from the space available for audio data. Select this option only if you are sure your delivery mode requires error correction.
Copyrighted This option sets a bit in the MP3 data stream to indicate that the audio is copyrighted. Not all MP3 players use this information. Selecting this option does not guarantee that the audio file will not be copied.
Original This option sets a bit in the MP3 data stream to indicate that the audio is the original media for the track, rather than a copy. This setting is not widely used.
Private This option sets a bit in the MP3 data stream that is interpreted differently by various applications. It is not normally used.
Mac File Settings
Mac File Type and Creator If you expect your file to be used on a Macintosh, you can enter the
Macintosh file type and creator. This will allow users to double-click the file to open their MP3 player.
Default Button
To restore all settings in this dialog to their default values, click Defaults.
Format
This is the format for the bounced result.
Choices are Mono (summed), Multiple mono, and Interleaved.
To set the bounce file format:
â–
Select a file format from the Format Selector.
Mono (Summed) Creates a single disk file that is a summed mono mix of the current sources being monitored.
When bouncing to mono (summed) files, the output may clip. Avoid clipping by monitoring the meters of your bounce source Auxiliary Input or Master Fader. When bouncing stereo tracks to mono (summed) files, clipping occurs if left and right signals exceed –3 dB below maximum, or full code (0 dBFS).
Multiple Mono Creates multiple mono files with the same number of channels as the source path.
• If the source output or bus path is stereo, two mono files will be created, and appended with
“.L” and “.R” suffixes on bounce.
• If a multichannel format is used (for example, six-channel, 5.1), individual mono files will be created for each member of the path. Files will be appended with path suffixes according to the path definition in the I/O Setup dialog.
• If the source output or bus path is mono, the pop-up menu will switch from multiple mono to mono, and will create one mono file (no summing of multiple sources).
Stereo Interleaved Creates a single, interleaved file that contains all of the bounced streams from the chosen output path. In an interleaved stereo bounce, tracks assigned to odd-numbered outputs are sent to the left channel, and tracks assigned to even-numbered outputs are sent to the right channel.
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Pro Tools also lets you create multichannel interleaved files of any supported file type. This can simplify file management of mixes and projects for backup and archiving.
Pro Tools does not support interleaved files natively. This means that they must be split into multi-mono files on import (requiring additional disk space).
Resolution
This option lets you select between three different bit resolutions for the bounce conversion.
Bounce to Disk does not apply dither when converting during or after a bounce to a lower resolution (including when bouncing to 16-bit).
When you need to create a lower resolution bounce file, use a Digidesign Dither plug-in, or similar, on a Master Fader assigned to the bounce source path. This dithers the bounce file, before the Bounce to Disk conversion truncates bits into the final file resolution. (See
“Dither and Bounce to Disk” on page 480.)
Resolution choices include the following:
8-bit This resolution is often used in multimedia applications. If the material you are working with is relatively simple, you can use the
Pro Tools “Squeezer” feature for optimal results.
See “Sample Rate Conversion Quality Option” on page 490 for details.
16-bit This is the Compact Disc standard bit resolution.
24-bit If you plan to use the bounced file with a
Pro Tools TDM system, you can take advantage of the greater resolution and headroom afforded by this higher bit rate.
To set the bounce file resolution:
â–
Select a bit depth from the Resolution Selector.
Sample Rate
This option lets you save to any of several sample rates. Choices are dependent on your
Pro Tools system and Digidesign audio interfaces.
Sample Rate Conversion Quality
If you choose a sample rate that differs from the original sample rate of the session, the conversion options become available. You can configure the conversion quality, and schedule conversion to occur during, or after, the bounce. See
“Sample Rate Conversion Quality Option” on page 490 for more information.
The following are the more common sample rates, and their application. Higher sampling rates will provide better audio fidelity for recording and playback, and also for processing with dynamics, dither (with noise shaping), and analog emulation plug-ins.
192000 This is a supported sample rate for some audio DVDs, and provides the highest quality audio fidelity with compatible audio interfaces
(such as the 192 I/O).
176400 You may want to work at a sample rate of 176.4 kHz if the final delivery will be at
44.1 kHz (such as compact disc). This will provide a slightly faster sample rate conversion to
44.1 kHz than from 192 kHz.
96000 This is a supported sample rate for DVD audio and provides high-quality audio fidelity with compatible audio interfaces (such as the
192 I/O, 96 I/O, 96i I/O, and Digi 002).
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88200 You may want to work at a sample rate of
88.2 kHz if the final delivery will be at 44.1 kHz
(such as compact disc). This will provide a slightly faster sample rate conversion to
44.1 kHz than from 96 kHz.
48000 This is a standard sample rate for Professional and DVD video, and is supported by DA-
88/98, DAT, and ADAT decks.
44100 This is the standard sample rate for compact discs (CD), and is supported by DA-88/98,
DAT, and ADAT decks.
Custom For a custom sample rate, click in the sample rate window and manually enter in a value.
Pull-up and Pull-down Rates All available sample rates support pull-up and pull-down rates, or other specialized rates.
Use Squeezer
The Use Squeezer option uses a proprietary DSP algorithm specifically designed for performing
8-bit conversion of simple source files such as voice-overs. It optimizes the dynamics of the audio by preprocessing it using compression, limiting, and gating before conversion to 8-bit resolution. This results in greater apparent loudness in the signal, and improved intelligibility. If you are converting a more complex 16bit audio file to 8-bit resolution, test this option before converting all of your material.
Sample Rate Conversion Quality
Option
The Conversion Quality option sets the quality of sample rate conversion used to create the converted file. The higher the quality of sample rate conversion, the longer it takes to convert the file after the bounce has taken place. There are five possible settings, ranging from Low to
Tweak Head. For most applications, the Better setting yields satisfactory results.
Processing Resources and Conversion Quality
Because the Best and Tweak Head settings take longer than the others, you may want to use them only in cases where the highest fidelity is essential and you are not facing strict time limitations.
Bounce to Disk, Use Squeezer enabled
Convert During or After Bounce
The Bounce dialog can perform any conversion options, including sample rate and bit depth conversion, during a bounce or post-bounce.
Convert During Bounce This option may take less time than Convert After Bounce, but does so at the expense of plug-in automation playback accuracy.
Convert After Bounce The Convert After Bounce option, though it takes more time, offers the highest level of plug-in automation accuracy possible.
Import Into Session After Bounce
The Import Into Session After Bounce option automatically imports the newly bounced files into the Audio Regions List so you can place them in tracks. If your newly bounced files are split stereo files, they are listed together in the
Audio Regions List.
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The Import Into Session After Bounce option is only available if the target bit depth for the bounce is the same or less as the bit depth of the current session, and it is supported by the
Digidesign audio interface.
Help
The Help button opens a display-only dialog that describes the Bounce to Disk features.
Recording a Submix (with
Bounce To Disk)
You can create a submix with the Bounce to Disk command by muting tracks or bypassing inserts that are not part of the submix group, and selecting the part of the session you want to bounce. Or, you could solo only the audio you want to bounce.
You can also create a submix by recording to
new tracks. For details, see “Recording to
To bounce a submix to disk and bring it into the session:
1 Configure your submix using sends, auxiliary
inputs, and master faders. (See “Submixing for
Signal Routing and Effects Processing” on page 423.)
2 Do one of the following:
• To bounce the entire session, click Return to Zero in the Transport window to go to the beginning of the session.
– or –
• To bounce a portion of the session, enable
Operations > Link Edit and Timeline Selection, and make a selection in the Edit window.
3 Choose File > Bounce to Disk.
4 Configure bounce options and settings.
5 Verify the bit resolution for the bounced file matches the bit resolution of the session.
6 Verify the sample rate for the bounced file is supported by the session and the audio interface.
7 If required, verify the file type and format for the bounced file matches the file type and format of the session.
8 Select the Import After Bounce option.
9 Click Bounce.
10 Select a destination for the new audio file, enter a name, and click Save.
Pro Tools bounces are done in real time, so you hear audio playback of your mix during the bounce process. You cannot adjust controls during a Bounce to Disk.
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To bring bounced files back into tracks:
1 Do one of the following:
• If the newly bounced audio was automatically imported into the session, drag the new files from the Audio Regions List to existing tracks in your session.
If you bounced from a selection point, you can snap the file to the bounce point: While pressing the Start key (Windows) or Control
(Macintosh), drag the region from the Audio
Regions List to the destination track.
• If the bounced files are not available in the
Audio Regions List, import them into the session by choosing File > Import Audio to
Track, or drag and drop the bounced files from your DigiBase browser.
• If you are placing multiple files, keep channels time-aligned with each other by Shiftselecting them in the Regions List, and dragging them simultaneously into existing tracks of the right format.
2 When working with stereo tracks, set the pan controls hard left and hard right.
3 Mute or turn off the voices of original source tracks so that you don’t double monitor your audio material.
4 Click Play in the Transport window to hear the results of the bounce.
Final Mixdown
In final mixdown, you create a mix that includes all your edits, automation, and effects processing.
To bounce a final mix to disk:
1 Adjust track output levels, finalize any mix automation, and choose an Automation mode for each track in the session.
2 Adjust any real-time plug-in and effects settings and automation for each track in the session.
3 Make sure that all of the tracks you want to include in the bounce are audible (not muted or inactive).
4 Assign the output of each of the tracks you want to include in your bounce to the same output path.
5 Do one of the following:
• To bounce the entire session, click Return to Zero in the Transport window to go to the beginning of the session.
– or –
• To bounce a portion of the session, enable
Operations > Link Edit and Timeline Selection, and make a selection in the Edit window.
6
Add dither. See “Dither and Bounce to Disk” on page 480.
7 Choose File > Bounce to Disk.
8 Choose the source path you want to bounce.
9 Configure other Bounce to Disk settings as ap-
propriate. See “Bounce Options” on page 483.
10 Click Bounce.
11 Select a destination for the new audio file, enter a name, and click Save.
492 Pro Tools Reference Guide
Mastering
In the final mastering process, you might record directly to disk, DAT, DVD, CD, stereo mastering recorder, or a multitrack recorder (for surround mixes).
Once you have created a master of your session, you can transfer it to a portable medium for duplication. You can transfer the master file to CD or DAT to be used as a master for pressing compact discs.
Mastering to a Digital Recorder
Although it is usually best to master sessions directly to hard disk, Pro Tools also lets you master digitally, direct to any AES/EBU-equipped or
S/PDIF-equipped digital recorder such as a DAT deck.
24-Bit Input and Output
Pro Tools TDM systems support full 24-bit audio input and output signal paths, with 48-bit internal mixing and processing, providing an additional 16 bits of headroom at the top of a channel’s dynamic range, and 8 bits at the bottom.
You can exchange files with other 24-bit recording systems without any bit-depth conversion
(as long as they are in a compatible file format).
Pro Tools LE systems support 24-bit input and output, and uses 32-bit floating point mixing and processing internally.
Mastering and Audio Compression
Although audio compression is often an indispensable tool in analog recording, it can present problems in the digital domain. If you compress an input signal at a very high ratio, you create a signal that contains a much higher overall power level compared to its transients. By recording a number of such signals at the highest possible level on multiple tracks, you create a scenario that is more likely to clip the mixed output signal.
High-power compressed signals, when mixed together, create an extremely high-level output.
This output may rise above the full-code level, resulting in clipping.
To avoid this problem, watch the overall level of your program material—use a meter on a Master
Fader, or use an external mastering deck’s meters to help avoid clipping. If you are mastering to hard disk, avoid mixing full-code audio signals together at unity or “0” level, as this invariably causes clipping.
Mastering and Error-Correcting Media
Random access media (such as hard disks, optical cartridges, Bernoulli cartridges or WORM drives) can produce a true digital copy of your data, because every bit value is maintained. Sequential media (such as DAT tapes) use error correction schemes to fix the occasional bad data that is received in a digital transfer. These corrections are deviations from the actual data, and with successive reproductions, represent a subtle form of generation loss.
You can avoid this loss by creating and maintaining masters on random-access digital media
(such as a hard drive) and transferring them to sequential digital media (such as DAT tapes) only as needed.
Chapter 29: Mixdown 493
To configure Pro Tools for direct digital stereo mastering:
1 Connect your digital recorder to your system’s digital outputs. If your system has multiple digital outputs, use channel 1 and 2 of the audio interface.
2 In Pro Tools, set the appropriate digital format and output from the Hardware Setup dialog or
I/O Setup dialog. (See “Configuring Pro Tools
Hardware Settings” on page 41.)
3 On your digital recorder, choose the appropriate digital format for the connections.
4 In Pro Tools, set all audio tracks you want to your master outputs 1–2 path.
5 Click Return to Zero in the Transport window to go to the beginning of the session.
6 Press Record on your digital recorder.
7 Start playback of your session.
8 When your session has finished playing, stop the digital recorder.
494 Pro Tools Reference Guide
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Table of contents
- 3 Contents
- 13 Introduction
- 15 Chapter 1: Welcome to Pro Tools
- 15 The Pro Tools Guides
- 16 Conventions Used in These Guides
- 16 Digidesign Registration
- 16 Compatibility Information
- 16 About www.digidesign.com
- 17 Chapter 2: Pro Tools System Configurations
- 17 Pro Tools TDM Systems
- 17 HD-Series Systems
- 18 MIX-Series Systems
- 18 Supported Audio Interfaces
- 19 TDM System Playback, Recording and Voice Limits
- 20 Audio Interfaces for TDM Systems
- 21 Pro Tools LE Systems
- 22 Pro Tools LE System Capabilities
- 23 Chapter 3: Pro Tools Concepts
- 23 Hard Disk Audio Recording
- 23 The Digidesign Audio Engine
- 24 Playback Engine Dialog
- 24 Pro Tools Sessions
- 24 Session File
- 24 Audio File
- 25 Tracks
- 25 Regions (or Loops)
- 25 Playlist
- 26 Channel
- 27 Signal Routing
- 28 System Resources
- 29 Active and Inactive Items
- 31 MIDI Concepts
- 31 MIDI Terms
- 32 Common Misconceptions about MIDI
- 33 Chapter 4: Pro Tools Windows
- 33 The Mix Window
- 33 The Edit Window
- 36 Track Controls
- 36 Edit Tools
- 36 Event Edit Area
- 36 Location Indicators, Grid/Nudge Values, Current Cursor Display
- 37 The Transport Window
- 37 Basic Transport Controls and Counters
- 39 MIDI Controls
- 41 Chapter 5: Keyboard Shortcuts
- 41 Global Key Commands
- 42 Keyboard Focus
- 43 Numeric Keypad Modes
- 43 Shuttle Lock Modes
- 45 Shuttle Mode
- 47 Sessions & Tracks
- 49 Chapter 6: Sessions
- 49 Starting Up or Shutting Down Your System
- 49 Configuring Pro Tools System Settings (in the Playback System Engine)
- 50 Hardware Buffer Size
- 50 CPU Usage Limit
- 50 Number of Voices
- 51 Default Sample Rate
- 52 Delay Compensation Engine
- 52 DAE Playback Buffer Size
- 53 System Memory Allocation
- 53 Configuring Pro Tools Hardware Settings
- 53 Configuring Pro Tools|HD Hardware
- 57 Creating a New Session
- 58 Selecting a Fader Gain
- 59 Opening a Session
- 59 Opening a Session that Contains Unavailable Files
- 59 Opening a Session that Contains Unavailable Resources
- 60 Selecting Fader Gain when Opening a Previously Recorded Session
- 60 Saving a Session
- 60 Saving the Session File
- 60 Saving the Session File with a New Name
- 61 Saving a Copy of the Session
- 63 Creating Custom Session Templates
- 63 Creating Windows Templates
- 64 Creating Macintosh Templates
- 65 Closing a Session
- 65 Quitting Pro Tools
- 65 Sharing Sessions Between Pro Tools TDM Systems and Pro Tools LE Systems
- 66 Opening a TDM Session in Pro Tools LE
- 66 Preferences
- 79 Chapter 7: I/O Setup
- 81 Main Paths and Sub-Paths
- 81 Default I/O Settings
- 81 Stems and Stem Mixes
- 82 The I/O Setup Dialog
- 83 I/O Setup Dialog Controls
- 83 Routing Hardware I/O to Pro Tools I/O
- 85 Creating and Editing Paths
- 85 Creating New Paths
- 87 Resetting Paths
- 87 Deleting Paths
- 88 Channel Mapping
- 89 Initializing I/O Setup
- 90 Active and Inactive Paths
- 91 Hardware Setup and Session Transfer
- 92 I/O Settings Files
- 92 Defaults, Settings Files, and Last Used Settings for New Sessions
- 94 I/O Setup Options
- 94 Meter Path Selector
- 94 Audition Path
- 96 Default Path Order
- 96 Default Output Path
- 96 H/W Insert Delay Compensation
- 97 Chapter 8: Tracks
- 97 Track Types
- 100 Track Controls
- 100 Input/Output Selectors
- 100 Volume/Peak/Channel Delay Indicator
- 100 Pan Indicator
- 100 Pan Slider
- 100 Volume Fader
- 101 Track Level Meter
- 103 Creating Tracks
- 105 Hiding Tracks
- 107 Assigning Inputs and Outputs to Tracks
- 107 Assigning Audio Track Inputs
- 108 Assigning Audio Track Outputs
- 108 Track Priority and Voice Assignment
- 109 Track Priority
- 109 Voice Assignment
- 111 Setting MIDI Input and Output
- 111 Assigning MIDI Track Input
- 112 Assigning MIDI Track Output
- 112 Soloing and Muting Tracks
- 114 Making Tracks Inactive
- 114 Adjusting Track Width
- 115 Color Coding Tracks
- 115 Grouping Tracks
- 116 Using the Groups List
- 117 Creating Groups
- 117 Editing Groups
- 119 Enabling Groups
- 121 Chapter 9: Importing and Exporting Session Data
- 121 Importing Audio
- 123 Conversion Quality
- 123 Importing Audio Files and Regions
- 125 Importing Audio Files with Drag & Drop from a DigiBase Browser
- 126 Importing Audio from an Audio CD
- 126 Importing Tracks and Track Attributes
- 128 Import Session Data Dialog
- 133 Exporting Audio
- 133 Exporting a Region as a New Audio File
- 134 Exporting Region Definitions
- 135 Exporting Pro Tools Tracks as OMFI or AAF Files
- 135 Exporting Sessions as Text
- 135 Export Session as Text Options
- 136 The Exported Session Text
- 137 Importing MIDI Files
- 138 Exporting MIDI Files
- 141 Chapter 10: File Management and Compatibility
- 141 Audio File Management
- 141 Locating Audio Files
- 143 WAV File Compatibility
- 143 Creating Macintosh and PC Compatible Sessions
- 144 Creating and Saving Cross- Platform Sessions
- 145 Moving Sessions Between Platforms with MacOpener (Using HFS/HFS+ Drives)
- 147 Recording
- 149 Chapter 11: Record Setup
- 149 Input Connections and Audio Levels
- 150 Record Enabling Tracks
- 152 Latch Record Preference
- 152 Record Safe Mode
- 152 Record Monitoring Modes
- 152 Auto Input Monitoring
- 153 Input Only Monitoring
- 153 Monitor Levels for Record and Playback
- 153 TrackInput Monitoring
- 154 Monitoring Latency
- 155 Zero Latency Monitoring
- 155 Low Latency Monitoring
- 156 Low Latency Monitoring During Recording
- 156 Default Track Names
- 157 Disk Allocation
- 159 Recording to the System Volume
- 159 Allocating Hard Drive Space for Recording
- 160 Record Modes
- 162 The Record Modes and MIDI
- 163 Recording with a Click
- 165 Setting the Default Meter and Tempo
- 165 Setting the Default Meter
- 165 Setting the Default Tempo
- 169 Chapter 12: Basic Audio Recording
- 169 Recording an Audio Track
- 173 Recording Multiple Audio Tracks
- 173 Record Shortcuts
- 173 Record Pause Mode
- 173 Recording Additional Takes
- 175 Punch Recording Audio
- 177 Loop Recording Audio
- 178 Auditioning Record Takes
- 178 Auditioning from the Regions List
- 178 Auditioning from the Takes List Pop-up Menu
- 179 Editing Preferences for Takes
- 180 Setting Punch/Loop Points
- 182 Setting Pre- and Post-Roll
- 184 Recording from a Digital Source
- 185 Recording from Digital Sources
- 186 Half-Speed Recording and Playback
- 187 Chapter 13: MIDI Recording
- 187 Recording from MIDI Devices
- 188 Enabling Input Devices
- 189 MIDI Thru
- 189 The Default Thru Instrument
- 190 MIDI Input Filter
- 190 Input Quantize
- 191 Wait for Note
- 191 MIDI Merge/Replace
- 192 Configuring MIDI Tracks for Recording
- 194 Recording to MIDI Tracks
- 195 Undo and MIDI Recording
- 195 Punch Recording MIDI
- 197 Regions and Punch Recording
- 197 Loop Recording MIDI
- 197 Loop Recording with Merge Mode
- 199 Loop Recording Multiple Takes
- 200 Recording System Exclusive Data
- 203 Chapter 14: Advanced Recording
- 203 QuickPunch Audio Recording
- 204 QuickPunch Guidelines for TDM Systems
- 205 QuickPunch Guidelines for LE Systems
- 205 Recording with QuickPunch
- 206 TrackPunch Audio Recording
- 207 Voice Requirements for TrackPunch Recording
- 207 Recording with TrackPunch Overview
- 208 TrackPunch Preferences
- 209 Configuring Synchronization and Track Arming
- 210 Enabling TrackPunch Mode
- 211 Transport Display of TrackPunch Status
- 211 TrackPunch Enabling Tracks
- 212 TrackPunch Recording
- 213 Example TrackPunch Workflows
- 213 Film Dubbing and Mixing with TrackPunch
- 214 Loading Dailies with RecordLock
- 215 Foley Recording with TrackPunch
- 215 Tracking and Overdubbing Music with TrackPunch
- 217 Editing
- 219 Chapter 15: Editing Basics
- 219 Pro Tools Editing
- 219 Nondestructive Editing
- 219 Editing During Playback
- 220 Track Material
- 221 Track View
- 222 Track Height
- 224 Displaying Region Names and Times
- 224 Audio Regions and Waveforms
- 225 Guidelines for Editing Waveforms
- 226 Nondestructive Audio Editing
- 226 Audio Regions and Automation Data
- 226 MIDI Regions and MIDI Data
- 227 Notes View for MIDI Tracks
- 228 Regions View for MIDI Tracks
- 229 Nondestructive MIDI Editing
- 229 MIDI Regions and Continuous Controller Events
- 229 Playlists
- 230 Working with Playlists
- 231 Multiple Undo
- 232 Levels of Undo and Memory
- 232 The Audio and MIDI Regions Lists
- 233 Sorting and Searching the Regions Lists
- 234 Selecting in the Region Lists
- 235 Stereo and Multichannel Tracks in the Audio Regions List
- 236 Edit Modes
- 236 Shuffle
- 236 Slip
- 236 Spot
- 237 Grid
- 238 Zooming
- 238 Horizontal and Vertical Zoom Buttons
- 240 Zoomer Tool
- 241 Zoom Preset Buttons
- 242 Zoom Toggle
- 243 Zooming with a Scroll Wheel
- 243 The Universe Window
- 244 Timebase Rulers
- 245 Main Time Scale
- 247 Tick-Based Timing
- 247 Ticks versus Samples
- 249 Chapter 16: Playing and Selecting Track Material
- 249 Playing Tracks
- 252 Auto-Scrolling Tracks in the Edit and Mix Windows
- 252 Navigation using Track Position Numbers
- 253 Scrolling Options
- 254 The Scrubber
- 256 Numeric Keypad Set to Shuttle
- 257 Linking or Unlinking Edit and Timeline Selections
- 258 Selecting Track Material
- 263 Using the Selection Indicators (Start, End, and Length)
- 264 Selecting Across Multiple Tracks
- 265 Other Useful Selection Techniques
- 266 Tabbing to Transients
- 267 Playing Selections
- 268 Looping Playback
- 269 Timeline Selections
- 270 Playing Edit and Timeline Selections with the Playhead
- 271 Moving the Playhead
- 273 Chapter 17: Working with Regions and Selections
- 273 Creating New Regions
- 273 Capture Region Command
- 274 Separate Region Command
- 275 Separation Grabber
- 275 Trim To Selection Command
- 276 Healing a Separation
- 276 Placing Regions in Tracks
- 277 Defining Region Sync Points
- 277 Placing Regions at the Edit Insertion Point
- 278 Aligning to Region Start Points
- 279 The Trimmer Tool
- 279 Standard Trimmer
- 280 The Time Trimmer
- 282 The Scrub Trimmer
- 282 Trim To Insertion Command
- 283 Trimming with Nudge
- 283 Sliding Regions
- 283 Shuffling Regions
- 284 Slipping Regions
- 285 Spotting Regions
- 286 Sliding Regions in Grid Mode
- 288 Nudging
- 289 Nudging Regions
- 290 Nudging a Region’s Contents
- 290 Shift Command
- 291 Quantizing Regions
- 291 Locking Regions
- 292 Muting/Unmuting Regions
- 292 Edit Commands
- 292 Track View and Edit Content
- 295 Editing Across Multiple Tracks
- 295 Duplicate Command
- 296 Repeat Command
- 297 Merge Paste Command
- 297 Editing Stereo and Multichannel Tracks
- 298 Processing Audio with AudioSuite Plug-Ins
- 299 Waveform Repair with the Pencil Tool
- 300 The Smart Tool
- 303 Chapter 18: Advanced Editing (TDM Systems Only)
- 303 Replacing Audio Regions
- 305 Repeat Paste To Fill Selection
- 305 Compress/Expand Edit To Play
- 306 Fitting an Audio Region to an Edit Selection
- 307 Chapter 19: Fades and Crossfades
- 307 Using Crossfades
- 307 About Crossfades and Curves
- 309 The Fades Dialog
- 314 Creating a Crossfade
- 315 Creating Fades at the Beginnings and Ends of Regions
- 315 Creating Fade-Ins and Fade-Outs
- 317 Using AutoFades
- 317 Creating Fades and Crossfades in Batches
- 319 Chapter 20: Managing Regions
- 319 Stripping Silence from Regions
- 319 The Strip Silence Window
- 320 Using Strip Silence
- 321 Inserting Silence
- 322 Consolidate Selection Command
- 322 Compacting an Audio File
- 323 Naming and Displaying Regions
- 323 Renaming Regions
- 324 Auto-Naming Options
- 324 Hiding and Removing Unwanted Regions
- 327 Chapter 21: Conductor Tracks and Memory Locations
- 327 Tempo Events
- 327 Inserting Tempo Events
- 329 Tempo and MIDI and Audio
- 330 Default Tempo
- 330 Identify Beat Command
- 330 Identifying Beats
- 331 Inserting Bar|Beat Markers One at a Time
- 332 Dragging Bar|Beat Markers
- 332 Editing Bar|Beat Markers
- 333 Meter Events
- 333 Inserting Meter Events
- 335 Partial Measures
- 335 Renumbering Bars
- 336 Memory Locations and Markers
- 336 Properties of Memory Locations
- 338 Creating Memory Locations
- 340 Recalling Memory Locations
- 340 Editing Memory Locations
- 342 Memory Locations Window
- 343 Memory Locations Commands and Options
- 345 Chapter 22: Beat Detective
- 346 Beat Detective Requirements
- 347 The Beat Detective Window
- 347 Beat Detective Modes
- 348 Defining a Beat Detective Selection
- 349 Calculating Tempo with Beat Detective
- 350 Generating Beat Triggers
- 351 Editing Beat Triggers
- 353 Generating Bar|Beat Markers with Beat Detective
- 354 Working with Sub-Beats
- 354 DigiGroove Templates
- 356 Separating Regions with Beat Detective
- 358 Conforming Regions with Beat Detective
- 360 Edit Smoothing
- 361 Detection (Normal) and Collection Mode
- 362 Using Collection Mode
- 365 MIDI Editing
- 367 Chapter 23: MIDI Editing
- 367 The Pencil Tool
- 368 Custom Note Duration
- 369 Setting the Grid Value
- 369 Inserting MIDI Notes
- 371 Manually Editing MIDI Notes
- 375 Typing in Note Attributes
- 375 Deleting MIDI Notes
- 376 Continuous Controller Events
- 377 Inserting/Editing Controller Events
- 378 Patch Select (Program and Bank Changes)
- 378 Default Program Change
- 380 Inserting and Editing Program Changes
- 381 Auditioning Programs
- 381 System Exclusive Events
- 382 Note and Controller Chasing
- 383 Offsetting MIDI Tracks
- 384 Stuck Notes
- 385 Chapter 24: MIDI Operations
- 385 MIDI Operations Window
- 386 Select Notes
- 387 Split Notes
- 388 Change Velocity
- 390 Change Duration
- 391 Transpose
- 392 Quantize
- 395 Quantize Examples
- 396 Experimenting with Quantize
- 397 Input Quantize
- 397 Groove Quantize
- 400 Applying Groove Templates
- 402 Restore Performance
- 403 Flatten Performance
- 405 Chapter 25: MIDI Event List
- 405 The MIDI Event List
- 405 Opening the MIDI Event List
- 408 Inserting Events in the MIDI Event List
- 410 Editing in the MIDI Event List
- 411 Selecting in the MIDI Event List
- 411 Deleting in the MIDI Event List
- 411 Copy and Paste in the MIDI Event List
- 412 MIDI Event List Options
- 413 Mixing
- 415 Chapter 26: Basic Mixing
- 415 Mixing Concepts
- 415 Metering and Calibration
- 416 Audio Signal Flow
- 416 Audio Tracks
- 417 Auxiliary Inputs
- 418 Master Faders
- 420 Inserts
- 420 Views in the Mix and Edit Windows
- 422 Track Input
- 423 Track Output
- 424 Multiple Output Assignments
- 426 Sends
- 426 Assigning Sends to Tracks
- 428 Configuring Sends View in the Mix and Edit Windows
- 429 Editing Sends in the Mix and Edit Windows (Send A-E Views)
- 430 Output Windows for Tracks and Sends
- 432 Panner Linking
- 433 Standard Selector Controls in Output Windows
- 434 Using Output Windows
- 435 Sends and Groups
- 435 Copying Track Settings to Sends
- 435 Submixing for Signal Routing and Effects Processing
- 436 Audio Input from MIDI Devices and Other External Sources
- 436 Creating a Submix
- 440 Delay Compensation
- 440 Delay Compensation Settings
- 440 Delay Compensation View
- 442 Dither
- 442 Dither in Pro Tools
- 444 Using a Control Surface with Pro Tools
- 445 Chapter 27: Plug-In and Hardware Inserts
- 447 Viewing Inserts
- 448 Making Inserts Inactive
- 449 Inserting Plug-Ins on Tracks
- 450 Plug-In Menu Organization
- 450 Plug-in Favorites
- 451 Inserting Plug-Ins During Playback
- 451 Moving and Duplicating Plug- In and Hardware Inserts
- 452 The Plug-In Window
- 453 Opening Plug-In Windows
- 453 Opening Multiple Plug-In Windows
- 454 Plug-In Window Controls
- 455 Bypassing Plug-Ins
- 455 Linking and Unlinking Controls on Multi-Mono Plug-Ins
- 456 Editing Plug-In Controls
- 456 Keyboard Shortcuts for Plug-In Controls
- 456 Plug-In Automation and Safe
- 457 Using a Key Input for Side-Chain Processing
- 458 Using Hardware Inserts
- 458 Assigning Hardware Inserts
- 458 Bypassing Hardware Inserts
- 459 Connecting and Integrating External Devices
- 459 Connecting Effects Units Digitally
- 460 Using External Clock Sources
- 463 Chapter 28: Automation
- 463 Automation Quick Start
- 464 Automation Playlists
- 464 Automation Playlists with Audio and MIDI Regions
- 465 Automation Modes
- 468 Automation Preferences
- 468 Smoothing
- 468 Thinning
- 468 AutoMatch
- 469 Setting the Automation Buffer Size
- 470 Automation Safe
- 470 Viewing Automation
- 471 Writing Automation
- 472 Automating Sends
- 473 Automating Plug-Ins
- 475 Enabling and Suspending Automation
- 476 Deleting Automation
- 477 Thinning Automation
- 477 Using the Thin Automation Command
- 477 Drawing Automation
- 479 Editing Automation
- 479 Graphical Editing of Automation Data
- 479 Editing Automation Types
- 480 Editing Automation Breakpoints
- 481 Editing Automation on Stereo and Multichannel Tracks
- 482 Editing Automation on Grouped Tracks
- 483 Cutting, Copying, and Pasting Automation
- 485 Writing Automation to the Start, End or All of a Selection
- 486 Write to Start, End, and All On Stop
- 487 Trimming Automation
- 487 Creating Snapshot Automation
- 489 Snapshot Automation and Trimming of Automation Data
- 491 Chapter 29: Mixdown
- 493 Recording to Tracks
- 494 Bounce to Disk
- 495 Bounce Options
- 495 Default Settings
- 495 Bounce Source
- 496 File Type
- 500 Format
- 501 Resolution
- 501 Sample Rate
- 502 Sample Rate Conversion Quality Option
- 502 Use Squeezer
- 502 Convert During or After Bounce
- 502 Import Into Session After Bounce
- 503 Help
- 503 Recording a Submix (with Bounce To Disk)
- 504 Final Mixdown
- 505 Mastering
- 505 Mastering to a Digital Recorder
- 507 Surround
- 509 Chapter 30: Surround Concepts
- 509 How to Use These Chapters
- 509 Mixing Formats and Surround Formats
- 510 Pro Tools Mixing Formats
- 510 Speaker Layouts
- 512 Surround Monitoring
- 512 The Importance of Speaker Placement
- 513 Calibrated Surround Monitoring
- 513 Formats and Terminology
- 514 LCRS for Dolby Surround
- 514 5.1 for Dolby Digital and DTS
- 514 .1 Formats
- 514 .0 Formats
- 515 LFE
- 515 Divergence
- 516 Where to Get More Information on Surround Technology
- 516 Surround Mixing Concepts
- 516 Surround Format Compatibility
- 517 Surround Formats and Delivery Mediums
- 517 Surround Playback System Variables
- 519 Chapter 31: Pro Tools Setup for Surround
- 519 Pro Tools Audio Connections for 5.1 Mixing
- 520 Configuring Pro Tools for Multichannel Sessions
- 520 New Sessions and I/O Settings
- 522 Importing Multichannel I/O Setups
- 522 Custom Multichannel Paths
- 524 Default I/O Selectors in I/O Setup
- 524 Default Path Order for 5.1 Tracks
- 524 5.1 Track Layouts, Routing, and Metering
- 525 Chapter 32: Multichannel Tracks and Signal Routing
- 525 Multichannel Quick Start
- 526 Multichannel Audio Tracks
- 526 Placing Audio in Multichannel Tracks
- 528 Multichannel Signal Routing
- 528 Multichannel Track Outputs
- 529 Multichannel Sends
- 529 Multichannel Auxiliary Inputs and Master Faders
- 529 Mono, Multi-Mono and Multichannel Plug-Ins
- 531 Paths in Surround Mixes
- 533 Example Paths and Signal Routing for a Surround Mix
- 533 Example Multichannel Paths
- 534 Signal Routing Examples
- 536 LFE Examples
- 537 Chapter 33: Surround Panning and Mixing
- 537 Introduction to Pro Tools Surround Panning
- 537 Mix and Edit Window Panner Grids
- 538 Output Window
- 539 Standard Controls
- 540 Surround Panner Controls
- 541 The X/Y Grid and Pan Cursor
- 542 Panning Modes
- 542 X/Y Panning
- 544 3-Knob Panning
- 545 LFE Faders in Multichannel Panners
- 545 Divergence and Center Percentage
- 546 Divergence
- 547 Center % (Percentage)
- 547 Pan Playlists and Automation
- 548 SurroundScope Metering Plug-In
- 549 Synchronization
- 551 Chapter 34: Synchronization Concepts
- 551 Synchronization Requirements
- 551 Aspects of Synchronization
- 552 Synchronizing Pro Tools
- 552 About Positional References
- 554 LTC (Longitudinal or Linear Time Code)
- 554 VITC (Vertical Interval Time Code)
- 554 Bi-Phase/Tach
- 555 SMPTE Frame Formats
- 556 Working with Film-Originated Material
- 556 Guide Tracks and Conforming
- 556 3:2 Pulldown
- 557 Film Speed Differs from NTSC Video Speed
- 558 Pull Up and Pull Down
- 558 When to Pull Up or Pull Down
- 561 Chapter 35: Working with Synchronization
- 561 Pro Tools Synchronization Options
- 561 SMPTE Trigger Resolved with SYNC I/O
- 562 Ext. Clock Output
- 563 Session Setup Window
- 564 Session Displays and Settings
- 565 SYNC Setup Settings
- 566 Session Start Offsets
- 567 Time Code Settings
- 568 Preparing to Work with SMPTE
- 568 Configuring Pro Tools for SMPTE
- 568 Selecting a SMPTE Format
- 569 Setting a SMPTE Session Start Time (Start Frame)
- 570 Redefining a Feet+Frame Position
- 570 Displaying Time in SMPTE Frames
- 570 Pull Up and Pull Down
- 572 Audio Sample Rate Pull Up and Down
- 573 Video Rate Pull Up and Down
- 574 Putting Pro Tools Online
- 575 Recording Online
- 575 Generating Time Code
- 576 Using MIDI Machine Control
- 576 Controlling External Devices Using MMC
- 576 Enabling MIDI Machine Control in Pro Tools
- 578 Synchronizing a Sequencer to Pro Tools on Macintosh
- 578 Setting Minimum Sync Delay
- 578 Remote Track Arming
- 579 MIDI Beat Clock
- 579 Spotting Regions to SMPTE Frame Locations
- 579 Spot Mode
- 579 The Spot Dialog
- 581 Auto-Spotting Regions
- 582 Using the Trimmer in Spot Mode
- 582 Time Stamping
- 582 Show Original Time Code in Regions
- 583 Creating a User Time Stamp
- 584 Identifying a Synchronization Point
- 585 Troubleshooting Synchronization
- 587 Chapter 36: Working with QuickTime Movies
- 587 About QuickTime
- 587 Using QuickTime Movies in Pro Tools
- 588 Video Capture/Playback Cards
- 588 If You Are New to Audio Post Production
- 589 QuickTime Requirements
- 589 Movie Playback Quality Options
- 590 Importing a QuickTime Movie
- 590 About the Movie Track
- 591 Firewire Playback of QuickTime DV Movies
- 591 Supported QuickTime Movies
- 592 Scrubbing the Movie Track
- 593 About the Movie Window
- 594 Setting the Movie Start Time (Movie Offset)
- 595 Spotting Audio to a QuickTime Movie
- 595 Using Grid Mode to Spot and Nudge Regions with Frame Accuracy
- 596 Importing QuickTime Audio (and Other Compressed Video Files)
- 596 Sample Rate Conversion Quality
- 597 Importing Audio from a QuickTime Movie
- 598 Bouncing to a New Movie
- 601 Appendix A: DSP-Induced Delays in Mixing (TDM Only)
- 601 Introduction to DSP-Induced Delay
- 602 When to Compensate
- 602 Overview of Delay Compensation Options
- 602 Delay Compensation
- 603 TimeAdjuster and Delay Compensation
- 603 Manually Compensating for Delays
- 603 Using the TimeAdjuster Plug-In
- 604 Nudging Audio Tracks
- 604 Delay Factors
- 605 Using Plug-In Inserts
- 605 Using Sends and Hardware Inserts
- 605 Using Hardware I/O
- 606 Bouncing Tracks
- 607 Appendix B: TDM Mixing and DSP Usage
- 607 Benefits of TDM II
- 608 TDM (or TDM I)
- 608 TDM II
- 609 DSP Allocation
- 609 DSP Allocation Basics
- 610 Mixing and DSP Usage
- 610 DSP Manager
- 610 Monitoring DSP Usage
- 611 Setting up Sessions to use DSP Efficiently
- 612 DSP Usage with TDM Mixers
- 612 Understanding Mixers
- 615 48-Bit Mixing Precision
- 615 Mixer Headroom
- 617 Mixer Automatiion
- 617 Stereo and Surround Dithered Mixers
- 618 A Note About Dithering to 16-Bit and Dither Plug-Ins
- 618 TDM Mixer Plug-Ins
- 619 Plug-In Features
- 619 Switching TDM Mixer Plug-Ins
- 620 Mixer Usage Guidelines
- 620 DSP Usage with TDM PlugIns
- 621 DSP Usage and I/O Allocation
- 623 Appendix C: Troubleshooting
- 623 Backing Up Your Work
- 623 Back Up Your Session Data
- 623 Back Up Your System Setup
- 623 Common Issues
- 623 Pro Tools Won’t Launch
- 624 Audio Interface Isn’t Recognized
- 624 Using DigiTest as a Diagnostic Tool
- 625 Performance Factors
- 625 Before You Call Digidesign Technical Support
- 625 Register Your System
- 625 Use Digidesign Resources
- 626 Gather Important Information
- 627 Glossary
- 637 Index