Chapter 27: Plug-In and Hardware Inserts. Avid Technology Pro Tools HD 6.4, Pro Tools LE 6.4, PRO TOOLS MIX 51
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Chapter 27: Plug-In and Hardware
Inserts
Pro Tools provides up to five unity-gain inserts on each audio track, Auxiliary Input, or Master
Fader. Audio track and Auxiliary Input inserts are pre-fader, and Master Faders inserts are postfader only.
An insert can be either a software DSP plug-in or a hardware insert. A Pro Tools insert routes the signal from the track to a plug-in or external hardware effect of your choice and automatically returns it to the same track. Inserts do not alter the original audio source files, but process audio in real time, during playback. You can permanently apply real-time effects to tracks by recording or bouncing the effect to disk (see
Chapter 29, “Mixdown” for more information).
Plug-In Inserts Plug-in inserts are software inserts that process audio material on a track in real time. For example, the EQ, Dynamics, and
Mod Delay plug-ins supplied with your
Pro Tools system are real-time plug-in inserts.
For more information about the plug-ins supplied with your Pro Tools system, see the
DigiRack Plug-Ins Guide.
Additional real-time plug-ins are available from
Digidesign and from many third-party developers.
For information about optional Digidesign plug-ins, see the electronic Digidesign Plug-
Ins Guide. For information about thirdparty plug-ins, visit the Digidesign Web site
(www.digidesign.com).
Hardware I/O Inserts Hardware I/O inserts can route audio through an external device connected to parallel inputs and outputs of an audio interface. You can process the audio material on a track with a hardware insert in real time.
Hardware I/O insert
Insert paths require audio interface inputs and outputs, and are determined by the I/O Setup configuration of your system.
Chapter 27: Plug-In and Hardware Inserts 433
General Information
When more than one insert is used on a track, they are processed in series. Each effect is added to that of any previous plug-ins or inserts, (flowing from top to bottom in the Mix window Inserts View, and left to right in the Edit window
Inserts View).
Inserts on audio tracks and Auxiliary Inputs are pre-fader. You can cause clipping if you boost their gain to extremes, especially on tracks recorded at high amplitude. Watch on-screen metering for indication of clipping. (Inserts on
Master Faders are post-fader.)
How to Use Inserts for Effects
Processing
Inserts can be used in two ways:
On Single Tracks An insert can be applied to an individual audio track, Auxiliary Input, or Master Fader.
With in-line inserts, you control the amount of effect by adjusting the balance (or, wet/dry) controls of the plug-in or external device.
As Shared Resources An insert can be used as a shared resource in a send-and-return arrangement, by bussing signals from several tracks to an Auxiliary Input, and then applying the insert to the Auxiliary Input track. You can then control the send level for each track, and the overall level of the effect can be controlled from the
Auxiliary Input track. Using sends and other signal routing features helps maximize your system’s processing power.
For examples of send and return busses and
other submixing setups, see “Submixing for
Signal Routing and Effects Processing” on page 423.
Insert Formats
Mono Inserts Used on mono tracks. Inserts that occur on a track after a stereo insert are automatically used in stereo as well.
Stereo Inserts Used on stereo tracks. A stereo hardware I/O insert sends the signal to an input/output path.
Mono In/Stereo Out Plug-In Inserts Used to return a stereo effect from a mono source. Certain plug-ins (such as D-Verb) let you generate stereo output from a mono channel. A track made into stereo in this way has pan controls for each channel of the stereo signal. Any inserts that occur on a track after a stereo insert are automatically used in stereo as well.
Multi-Mono Plug-In Inserts Used on stereo or greater-than-stereo multichannel tracks when a multichannel version of the plug-in is not available. Controls for all channels are linked by default so that you can adjust them in tandem.
You can unlink controls for independent adjust-
ment using the Master Link button. See “Linking and Unlinking Controls on Multi-Mono
Multichannel Plug-In Inserts Used on stereo and greater-than-stereo multichannel tracks. On greater-than-stereo multichannel tracks, the controls for all channels are generally ganged together.
Relinking may cause automation to be lost.
See “Linking and Unlinking Controls on
Multi-Mono Plug-Ins” on page 443
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TDM and RTAS Plug-Ins
There are three plug-in formats supported by
Pro Tools (TDM, RTAS, and AudioSuite), two of which can be used as real-time inserts, as follows:
TDM Plug-Ins Used on TDM-based Pro Tools systems, and rely on the processing power of
Digidesign DSP cards.
RTAS Plug-Ins Similar to their TDM counterparts, but unlike TDM plug-ins, they rely on and are limited by the host processing power of your computer.
For information on AudioSuite plug-ins, see the DigiRack Guide, the Digidesign Plug-
Ins Guide, or the guides for your third-party plug-ins.
Use the following guidelines for plug-ins supported on your system:
Pro Tools TDM Systems
• TDM plug-ins can be used on audio tracks,
Auxiliary Inputs, and Master Faders.
• RTAS plug-ins can be used on Auto-Voiced audio tracks only.
• When using RTAS and TDM plug-ins on the same track, RTAS plug-ins must precede TDM plug-ins in the insert signal path.
Pro Tools LE Systems
• RTAS plug-ins can be used on audio tracks,
Auxiliary Inputs, and Master Faders.
For tips on maximizing RTAS performance, see the DigiRack Plug-Ins Guide.
Viewing Inserts
Both the Mix and Edit windows can be configured to show or hide inserts. Plug-in windows provide complete access to plug-in controls.
To show (or hide) inserts:
■
In the Mix or Edit window, choose Display >
Mix Window Shows > Inserts View, or Edit Window Shows > Inserts View.
Inserts
Sends
Showing Inserts in the Mix Window
– or –
■
In the Edit window, select Inserts View from the View Selector (located next to the Rulers
View).
View Selector
Showing Inserts using the View Selector
Chapter 27: Plug-In and Hardware Inserts 435
Display of Plug-In Window Status
In the Mix and Edit window, the plug-in button and selector display the currently inserted plug-
in, its bypass state (see “Bypassing Plug-Ins” on page 443), target status, and window status.
lit plug-in name
Indication of open plug-in window
Indicating the Controller Target
If you are using a control surface with Pro Tools, only one plug-in can be targeted at a time. The current controller target, if any, is indicated with a color outline around its name: target outline
The controller target
For more information on controller targets, refer to the
MIDI Control Surfaces Guide,
or the documentation for your Digidesign control surface.
Making Inserts Inactive
Plug-in and hardware inserts can be made inactive to free up their resources for other uses.
When a plug-in insert is inactive it retains its assignment, position, and related automation playlists. However, it will not pass audio and does not consume any DSP or TDM resources.
When opening sessions, inserts will automatically be made inactive in any of the following situations:
• The system has insufficient DSP resources.
• A plug-in is not installed.
• A plug-in type is not available (RTAS or TDM).
• Opening the session results in plug-in type substitutions. This can happen if the type is available but substituting would result in an unsupported condition, such as an RTAS plugin after TDM plug-ins in a track.
To make an insert inactive:
■
Control-Start-click (Windows) or Command-
Control-click (Macintosh) the Insert button.
– or –
■
Make the track inactive. See “Making Tracks
To toggle inserts in the same position on all tracks active or inactive:
■
Control-Start-Alt click (Windows) or Command-Control-Option click (Macintosh) an Insert button in the position you want to toggle.
To toggle inserts in the same position on all selected tracks active or inactive:
■
Control-Start-Alt-Shift-click (Windows) or
Command-Control-Option-Shift-click (Macintosh) an Insert button in the position you want to toggle.
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Inactive Plug-In Inserts
Inactive plug-in inserts retain all associated automation playlists. In addition, any edits made in the session affect the plug-in automation playlists. You cannot record automation or adjust the controls for an inactive plug-in. inactive
(italicized) active
(plain text)
Inserting Plug-Ins on Tracks
To use a real-time plug-in, insert it on a track.
To insert a plug-in on a track:
1 Make sure the Inserts View is shown in the
Mix or Edit window.
2 Click the Insert Selector on the track and se-
lect the plug-in that you want to use. (See “TDM and RTAS Plug-Ins” on page 435 for related in-
formation.)
Display of inactive plug-ins (Pro Tools 6.x)
Insert Selector
Display of inactive Plug-In window
Inactive Hardware Inserts
Inactive hardware inserts retain their assignments, but do not pass audio and do not consume any DSP resources.
Hardware inserts do not provide a bypass control. You can use the inactive feature whenever you need to mute or bypass a hardware insert.
Inserting a TDM plug-in
To remove an insert from a track:
■
Click the Insert Selector and choose No Insert.
Removing a plug-in
Chapter 27: Plug-In and Hardware Inserts 437
Plug-In Menu Organization
(Pro Tools 6.4)
In Pro Tools 6.4, plug-ins are automatically organized by category (effect type). Plug-ins that do not fit into a standard category (such as the
DigiRack Signal Generator), or third-party plugins that have not been defined by their developers, appear in the Other category. Plug-ins can appear in more than one category.
Plug in categories include:
• EQ
• Dynamics
• Pitch Shift
• Reverb
• Delay
• Modulation
• Harmonic
• Noise Reduction
• Dither
• Sound Field
• Hardware
• Instrument
• Other
• Wrapped Plug-Ins
Plug-in Favorites
For faster navigation to commonly used plugins, a plug-in can be designated a favorite. Favorite plug-ins are shown at the top of the plug-in menu.
Favorite plug-ins
Plug-in categories
Menu display of favorite plug-Ins
To designate a plug-in favorite:
■
Control-click (Windows) or Command-click
(Macintosh) on a plug-in Insert button, and select the plug-in that you want to designate as a favorite.
To remove a plug-in favorite:
■
Control-click (Windows) or Command-click
(Macintosh) on a plug-in Insert button, and select the favorite plug-in that you want to remove.
Plug-Ins by Category
To organize plug-ins by category:
1 Choose Setups > Preferences.
2 Click on the Display tab.
3 Select Organize Plug-In Menus By Category.
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Inserting Plug-Ins During Playback
Plug-ins can be inserted or removed during playback, with the following restrictions:
• Plug-ins cannot be inserted or removed during recording.
• A plug-in cannot be dragged to a different insert location during playback or recording.
Stop playback to do this.
• Plug-ins that change a track’s format (a monoto-stereo plug-in, for example) cannot be inserted or removed during playback. Stop playback to do this.
• Plug-ins that contain automation cannot be removed during playback. Stop playback to do this.
• Playback must be stopped when enabling plug-in controls for automation.
• Side-chain inputs cannot be created during playback. Stop playback to do this.
Moving and Duplicating Plug-
In and Hardware Inserts
You can move or duplicate an insert by dragging it to a different position on the same track or a different track. Inserts that are moved or duplicated retain their original settings and automation.
Plug-ins cannot be moved or duplicated during playback or recording.
To move an insert:
■
Drag the insert to a new insert location.
Moving a plug-in
Dragging an insert on top of an existing insert will replace it and any automation.
To duplicate an insert:
■
Alt-drag (Windows) or Option-drag (Macintosh) the insert to a new insert location. Duplicated plug-in inserts retain their original settings and automation.
Chapter 27: Plug-In and Hardware Inserts 439
The Plug-In Window
The Plug-In window appears whenever you click a plug-in’s Insert button on a track. This floating window lets you edit the adjust the controls of any real-time plug-in insert in use on a track.
Insert
Selector
Settings menu
Insert button
Track Selector
Plug-In Selector
Compare
Automation Safe
Effect bypass
Convert plug-In
Librarian menu
Insert Position
Selector
Auto button
Target button
Plug-In window (mono 1-Band EQ shown)
Master Link button
Link Enable buttons
Channel Selector
Phase Invert
Plug-In window (multi-mono 1-Band EQ shown)
Plug-in clipping LED
Phase Invert buttons
LFE Enable
Plug-In window (multichannel Compressor shown)
Settings Menu Lets you copy, paste, save, and import plug-in settings.
Track Selector Accesses any non-MIDI track in your session.
Librarian Menu Recalls settings files saved in the plug-in’s root settings folder or in the current session’s Settings folder.
Insert Position Selector Accesses any insert on the current track.
Key Input Selector Lets you select audio on a particular input or bus and route it to trigger the plug-in. This menu only appears on plug-ins that feature side-chain processing. Key inputs are monophonic.
Plug-In Selector Lets you select any real-time plug-in installed in the DAE Plug-Ins folder.
Compare Toggles between the original saved plug-in setting and any changes you have made to it so you can compare them.
Effect Bypass Disables the currently displayed plug-in. This lets you compare the track with and without the effect.
Auto Lets you enable individual plug-in controls
for automation recording. See “Automating
440 Pro Tools Reference Guide
Safe When enabled, prevents existing plug-in automation from being overwritten.
Convert Plug-In Lets you convert the insert from a TDM plug-in to an RTAS plug-in of the same type (or vice-versa). This feature can only be used on plug-ins that are available in both TDM and RTAS formats.
Target Plug-In When multiple Plug-In windows are open, clicking this button in a Plug-In window until it is lit, selects that plug-in as the target for any computer keyboard commands.
Clicking the button until it is unlit leaves the window open when other Plug-Ins windows are opened. The target in the Plug-In window functions the same as the target in Output and Send
windows. For more information, see “Targeted
Phase Invert Inverts the phase polarity of the input signal.
Plug-In Clip LED In addition to clipping displays that are a part of a plug-in’s individual interface, plug-ins that display internal clipping also report the clipping in the plug-in header.
Link Enable Buttons Lets you selectively link the controls of specific channels of a multi-mono plug-in. Each square represents a plug-in output. The Master Link button must be disabled to
use the Link Enable buttons. See “Linking and
Unlinking Controls on Multi-Mono Plug-Ins” on page 443.
LFE Enable Enables plug-in processing of the
LFE (low frequency effects) channel on a 5.1,
6.1, or 7.1 multichannel track. To disable LFE processing, deselect this button.
Master Link Button When enabled, links the controls on all channels of a multi-mono plugin so that they can be adjusted in tandem.
Opening Plug-In Windows
To open a Plug-In window:
■
Click the plug-in button in the Mix or Edit window channel strip.
By default, each plug-in you open will appear in the same location as a currently open plug-in, replacing it in the same window location.
Clip
LED
Plug-In Clipping indicator in the plug-In header
Channel Selector Accesses a specific channel within a multichannel track for plug-in control editing. This menu appears only on multi-mono plug-ins inserted on tracks with more than one channel. Alt-click (Windows) or Option-click
(Macintosh) this Selector to open a separate
Plug-In window for each channel of the multichannel track on which the plug-in is inserted.
Opening Multiple Plug-In Windows
Pro Tools normally displays a single Plug-In window from which you can adjust the controls of any session plug-in. You can also open additional Plug-In windows for specific plug-ins.
Once you begin working with multiple Plug-In windows, you will need to click the Target button on the plug-in whose controls you want to adjust using keyboard commands.
To open an additional Plug-In window:
■
In the Mix window, Shift-click the Insert button of a plug-in.
Chapter 27: Plug-In and Hardware Inserts 441
To open Plug-In windows for each channel of a multi-mono plug-in:
■
Alt-click (Windows) or Option-click (Macintosh) the Channel Selector in the Plug-In window of a plug-in insert.
To close all currently open Plug-In windows:
■
Alt-click (Windows) or Option-click (Macintosh) the close box of any currently open Plug-
In window.
To choose a different track:
■
Click the Track Selector and choose a track from the pop-up menu.
Plug-In Window Controls
All plug-ins provide standard Pro Tools controls for track and insert selection, bypass, and other controls, in addition to the EQ, dynamics, and other processor-specific controls.
To select a different plug-in on the same track:
■
Click the Insert Selector and select a plug-in from the pop-up menu.
Choosing a track from the Plug-In window
Target Window and Settings Shortcuts
When multiple Plug-In windows are open, a highlighted target indicates the target window.
Pro Tools keeps a single plug-in target window.
Opening a new plug-in opens it as the new target window, in the same location. In addition, the plug-in target window is also the focus of keyboard shortcuts for plug-in settings.
Choosing a plug-in from the Plug-In window
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Bypassing Plug-Ins
Plug-ins can be bypassed from their Plug-In window, or from the Mix and Edit window Inserts
View.
When a plug-in insert is bypassed, the Insert Selector in the Mix window changes its color to blue for easy visual reference. If some, but not all channels of an unlinked multi-mono plug-in are bypassed, the Insert
Selector appears purple (Pro Tools 6.x) or half blue and half black (Pro Tools 5.x).
To bypass a plug-in:
■
Click the Plug-In window’s Bypass button.
– or –
■
Control-click (Windows) or Command-click
(Macintosh) the plug-in’s Insert button in the
Mix or Edit window. bypassed (blue) some channels bypassed (purple) not bypassed
Indication of bypassed plug-in state (Pro Tools 6) some channels bypassed (half blue) bypassed
(blue) unbypassed
(black)
Indication of bypassed plug-in state (Pro Tools 5.x)
Linking and Unlinking Controls on
Multi-Mono Plug-Ins
(TDM Systems Only)
When a multi-mono plug-in is used on a multichannel track of more than two channels, the controls are normally linked. Adjusting the
Gain control on one channel, for example, will adjust it for all channels.
You can unlink multi-mono plug-in controls on specific channels of a track and edit them independently. You can also selectively link the controls of specific channels.
Master Link button
Link Enable buttons
Channel Selector
Channel Selector and Link controls (shown with Link disabled)
To unlink controls on a multi-mono plug-in:
■
Deselect the Master Link button.
To access controls for a specific channel:
■
Select the channel from the Channel Selector.
To link the controls of specific channels:
1 Deselect the Master Link button if it is not already deselected.
2 Click the Link Enable buttons for the channels whose controls you want to link. For example, to link all channels except the LFE, highlight the icons representing the five fullrange speakers in a multi-mono plug-in.
All channels linked except the LFE
Chapter 27: Plug-In and Hardware Inserts 443
Editing Plug-In Controls
You can adjust plug-in controls by dragging the control’s slider or knob, or by typing a value into the control’s text box. For instructions on editing specific plug-ins, see the plug-in’s documentation (such as the DigiRack Plug-Ins Guide and
Digidesign Plug-Ins Guide).
To adjust a plug-in control:
1 Begin audio playback so that you can hear the control changes in real time.
2 Adjust the controls of the plug-in for the effect you want.
3 Close the Plug-In window to save the most recent changes.
Keyboard Shortcuts
◆ For finer adjustments, Control-drag (Windows) or Command-drag (Macintosh) the control.
◆ To return a control to its default value, Altclick (Windows) or Option-click (Macintosh) the control.
Keyboard Shortcuts for Plug-In
Controls
You can use your computer keyboard to edit plug-in controls.
If multiple Plug-In windows are open, Tab and keyboard entry remain focused on the plug-in that is the Target window.
To adjust controls from a computer keyboard:
• Click or Tab to the control text field that you want to edit to activate the field. Type an appropriate value.
• In fields that support values in kilohertz, typing “k” after a number value will multiply the value by 1,000. For example, type “8k” to enter a value of 8,000.
• To increase a value, press the Up Arrow on your keyboard. To decrease a value, press the
Down Arrow on your keyboard.
• Press Enter on the numeric keyboard after typing a value to input the value (without leaving the selected control field).
• Press Enter on the alpha keyboard (Windows) or Return (Macintosh) to enter the value and leave keyboard editing mode.
• To move forward through the different control fields, press the Tab key. To move backward, press Shift+Tab.
• Press Alt-C (Windows) or Option-C (Macintosh) to clear plug-in clipping.
The plug-in target window is the focus of keyboard shortcuts for plug-in settings. To make a plug-in the target for any computer keyboard commands (including key shortcuts), click the plug-in’s Target button in its
Plug-In window.
Plug-In Automation and Safe
All real-time plug-ins can be fully automated, and support all Pro Tools automation modes
(Write, Touch, and Latch, plus Trim).
The Auto button opens the Plug-in Automation dialog, where you can enable individual plug-in
controls for automation recording. (See “Automating Plug-Ins” on page 461 for more informa-
tion.)
The Safe button engages Automation Safe mode.
When enabled, existing plug-in automation is
protected from being overwritten. (See “Record
Safing Plug-In Automation” on page 462.)
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Using a Key Input for Side-Chain
Processing
Some plug-ins (such as the DigiRack Compressor, Limiter, Gate, and Expander/Gate) feature side-chain processing capabilities. Side-chain processing allows you to trigger a plug-in from a separate reference track or external audio source. The source used for triggering is referred to as the Key Input. Key inputs are monophonic.
A typical use for this feature is to control the dynamics of one audio signal using the dynamics of another signal (the Key Input). For example, a kick drum track could be used to trigger gating of a bass track to tighten it up, or a rhythm guitar track could be used to gate a keyboard pad.
Another side-chain usage, is to create a tunable signal generator: Use a Signal Generator plug-in on an Auxiliary Input, add a gate plug-in to the track, then feed its gate with a side-chain from the kick. The generator is tunable (based on what tone you record).
RTAS plug-ins do not provide side-chain processing when used on TDM-based systems; use the TDM versions of plug-ins on
TDM-based systems if you want to use sidechain processing.
Key Input Filters
Some plug-ins feature key high pass and low pass filters. These controls allow you to define a specific frequency range in the Key Input signal with which to trigger the plug-in effect. A common production technique is to use these controls to filter a drum track so that only specific high frequencies (a hi-hat, for example) or low frequencies (a tom or a kick, for example) trigger the effect.
To use a Key Input for side-chain processing:
1 From the Key Input menu, choose the input or bus carrying the audio you want to use to trigger the plug-in.
Choosing a Key Input
2 Click External Key to activate side-chain processing.
3 To hear the audio source you have selected to control side-chain input, click Key Listen.
4 To filter the Key Input so that only specific frequencies trigger the plug-in, use the Key HPF and Key LPF controls (if available) to select the frequency range.
5 Begin playback. The plug-in uses the input or bus that you chose as a Key Input to trigger its effect.
6 Adjust the plug-in’s Threshold control (if available) to fine-tune Key Input triggering. Also experiment with the Send level, by feeding the side-chain more or less gain.
7 Adjust other controls to achieve the desired effect.
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Using Hardware Inserts
You can connect external devices, such as reverb or effects processors, to your Pro Tools system and use them as inserts, or in a send-and-return arrangement.
Pro Tools inserts utilize corresponding hardware input and output channels to send and return the audio. Inserts can be defined, and their channels mapped to audio interface channels, in the I/O Setup dialog.
If you plan to use a device as an insert, be sure to connect the device to matching inputs and outputs on your system. For example, to use outputs 7–8, the insert has to use inputs 7–8. Routing the physical inputs and outputs of the interface to Pro Tools inputs and outputs can be done in the Hardware Setup dialog (or I/O Setup
dialog). For more information, see “Configuring
Pro Tools System Settings (in the Playback System Engine)” on page 37, or “Routing Hardware
I/O to Pro Tools I/O” on page 71.
To define a hardware insert:
1 Choose Setups > I/O Setup, then click the Inserts tab.
2 Select an insert path, or click New Path to create a new Insert path.
3 Double-click the Path Name to enter a custom path name for the insert.
4 Make sure the insert path is set to the correct format (mono, stereo, or other).
5 Map inserts in the Channel Grid as needed.
Insert and Output paths have special rules re-
garding channel mapping (see “Overlapping
Channels and Valid Paths” on page 77).
Assigning Hardware Inserts
To assign a hardware insert to a track:
■
Select an insert from the track Insert Selector.
Selecting a hardware I/O insert
Bypassing Hardware Inserts
Hardware inserts do not provide a bypass control. To monitor playback without a hardware insert, either set it to Inactive, remove it by reassigning it to No Insert, or use a bypass switch on the hardware device itself.
See “Making Inserts Inactive” on page 436 for
more information.
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Connecting and Integrating
External Devices
Pro Tools TDM and LE systems can create dedicated connections to external analog or digital devices. The number and type of connections depends on what kind of system you have.
To connect an external device to a Pro Tools system:
1 Connect an unused output (or pair of outputs for a stereo device) of your Pro Tools system to an input of the external signal processor.
2 Connect the output of the external signal processor to an unused input (or pair of inputs for a stereo device) of your Pro Tools system.
3 Define what physical ports are routed to
Pro Tools input and output ports, as appropriate, in either the Hardware Setup dialog or
I/O Setup dialog.
4 Define output, input, or insert paths as appropriate in the I/O Setup dialog.
If you plan to use a device as an insert, be sure to connect the device to matching inputs and outputs on your system. For example, to use outputs 7–8, the insert has to use inputs 7–8 also.
For additional information on connecting external devices, refer to your
Pro Tools Getting Started Guide
.
Connecting Effects Units Digitally
If you want to use the digital inputs and outputs on your Pro Tools system as effects sends and returns to a digital effects device, Pro Tools should be the clock master in most cases. Set your digital effects device to accept an external digital clock so that it synchronizes to Pro Tools.
To set up a digital send to an external device from a TDM system:
1 Do one of the following:
• On a 192 I/O, 192 Digital I/O, 96 I/O,
96i I/O, or 888|24 I/O in an HD-series system, choose Setups > Hardware Setup, choose the peripheral, and set the channel pair to Digital.
• On an 888|24 I/O that is used on a MIX-series system, choose Setups > Hardware, choose the peripheral, click Other Options, and set the channel pair to Digital.
• On an 882|20 I/O or 1622 I/O, choose Setups > Hardware Setup, choose the peripheral, and set Channel 1–2 input to Digital.
2 Choose Internal from the Clock Source popup menu (Pro Tools 5.3 and higher) or Sync
Mode pop-up menu (Pro Tools 5.2 and lower).
3 Click OK.
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To set up a digital send to an external device from a Digi 002, Digi 002 Rack, or Digi 001 system:
1 Choose Setups > Playback Engine and choose the peripheral.
2 Do one of the following:
• If the external device is connected to the
S/PDIF RCA jacks, deselect S/PDIF Mirroring. (When S/PDIF Mirroring is on, digital output at the S/PDIF RCA jacks exactly mirrors the output of analog Channels 1–2.)
• If the external device is connected to the
Optical ports, choose a format (most likely
S/PDIF for an effects device) from the Optical Format pop-up menu.
3 Choose Internal from the Clock Source popup menu.
4 Click OK.
5 Optionally, configure the I/O Setup dialog with new path names for effects routing.
If you set the Optical Format to S/PDIF,
Pro Tools will watch the Optical port for any audio input, and ignore any audio input on the S/PDIF RCA jacks.
Using External Clock Sources
All Pro Tools systems can synchronize to an external clock source. Options for external clock vary according to the type of Pro Tools system you are using.
TDM Systems
Pro Tools|HD systems can receive external clock through any of the digital inputs on any HD-series I/O (including AES/EBU, S/PDIF, and Optical).
With Pro Tools|24 MIX-series systems, or if an expanded Pro Tools|HD system includes Legacy interfaces (such as the 888|24 I/O), connect to the digital input on Channels 1–2 of the Legacy audio interface in order to clock from them. Legacy I/Os only support 44.1 kHz and 48 kHz sample rates.
To determine correct card order and audio interface connections for TDM systems, refer to the Getting Started Guide that came with your system.
To select an external clock source for a TDM system:
1 Choose Setups > Hardware Setup.
2 Select the appropriate HD I/O in order to display its settings in the Main page.
3 If necessary, enable the appropriate Digital
Format (if you have not already done so, according to the instructions in your Getting Started
Guide or I/O Guide).
4 Set the Clock Source (Pro Tools 5.3 and higher) or Sync Mode (Pro Tools 5.2 and lower) to match the type of input.
5 Configure input routing of the digital source, using the Input and Output pop-up menus, if necessary.
448 Pro Tools Reference Guide
6 Click OK to close Hardware Setup.
Digi 002, Digi 002 Rack, and Digi 001 Systems
Pro Tools can receive external clock from the
Optical input or S/PDIF input.
To select an external clock source for a Digi 002,
Digi 002 Rack, or Digi 001 system:
1 Choose Setups > Hardware Setup.
2 Set the Clock Source (Pro Tools 5.3 and higher) or Sync Mode (Pro Tools 5.2 and lower) to match the type of input.
If you choose Optical, make sure the Optical
Format matches the type of optical input you are sending to your Pro Tools system.
If you set the Optical Format to S/PDIF,
Pro Tools will watch the Optical port for external clock, and ignore any clock input on the S/PDIF RCA jacks.
Mbox Systems
Pro Tools can receive external clock from the
S/PDIF input on the Mbox.
To select an external clock source for an Mbox system:
1 Choose Setups > Hardware Setup.
2 Choose the SPDIF (Windows) or SPDIF/RCA
(Macintosh) from the Clock Source pop-up menu.
3 Click OK
Your digital input device must be connected and powered on for Pro Tools to synchronize to it. If your input device is not powered on, leave the Clock Source set to Internal.
Chapter 27: Plug-In and Hardware Inserts 449
450 Pro Tools Reference Guide
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Table of contents
- 3 Contents
- 13 Introduction
- 15 Chapter 1: Welcome to Pro Tools
- 15 The Pro Tools Guides
- 16 Conventions Used in These Guides
- 16 Digidesign Registration
- 16 Compatibility Information
- 16 About www.digidesign.com
- 17 Chapter 2: Pro Tools System Configurations
- 17 Pro Tools TDM Systems
- 17 HD-Series Systems
- 18 MIX-Series Systems
- 18 Supported Audio Interfaces
- 19 TDM System Playback, Recording and Voice Limits
- 20 Audio Interfaces for TDM Systems
- 21 Pro Tools LE Systems
- 22 Pro Tools LE System Capabilities
- 23 Chapter 3: Pro Tools Concepts
- 23 Hard Disk Audio Recording
- 23 The Digidesign Audio Engine
- 24 Playback Engine Dialog
- 24 Pro Tools Sessions
- 24 Session File
- 24 Audio File
- 25 Tracks
- 25 Regions (or Loops)
- 25 Playlist
- 26 Channel
- 27 Signal Routing
- 28 System Resources
- 29 Active and Inactive Items
- 31 MIDI Concepts
- 31 MIDI Terms
- 32 Common Misconceptions about MIDI
- 33 Chapter 4: Pro Tools Windows
- 33 The Mix Window
- 33 The Edit Window
- 36 Track Controls
- 36 Edit Tools
- 36 Event Edit Area
- 36 Location Indicators, Grid/Nudge Values, Current Cursor Display
- 37 The Transport Window
- 37 Basic Transport Controls and Counters
- 39 MIDI Controls
- 41 Chapter 5: Keyboard Shortcuts
- 41 Global Key Commands
- 42 Keyboard Focus
- 43 Numeric Keypad Modes
- 43 Shuttle Lock Modes
- 45 Shuttle Mode
- 47 Sessions & Tracks
- 49 Chapter 6: Sessions
- 49 Starting Up or Shutting Down Your System
- 49 Configuring Pro Tools System Settings (in the Playback System Engine)
- 50 Hardware Buffer Size
- 50 CPU Usage Limit
- 50 Number of Voices
- 51 Default Sample Rate
- 52 Delay Compensation Engine
- 52 DAE Playback Buffer Size
- 53 System Memory Allocation
- 53 Configuring Pro Tools Hardware Settings
- 53 Configuring Pro Tools|HD Hardware
- 57 Creating a New Session
- 58 Selecting a Fader Gain
- 59 Opening a Session
- 59 Opening a Session that Contains Unavailable Files
- 59 Opening a Session that Contains Unavailable Resources
- 60 Selecting Fader Gain when Opening a Previously Recorded Session
- 60 Saving a Session
- 60 Saving the Session File
- 60 Saving the Session File with a New Name
- 61 Saving a Copy of the Session
- 63 Creating Custom Session Templates
- 63 Creating Windows Templates
- 64 Creating Macintosh Templates
- 65 Closing a Session
- 65 Quitting Pro Tools
- 65 Sharing Sessions Between Pro Tools TDM Systems and Pro Tools LE Systems
- 66 Opening a TDM Session in Pro Tools LE
- 66 Preferences
- 79 Chapter 7: I/O Setup
- 81 Main Paths and Sub-Paths
- 81 Default I/O Settings
- 81 Stems and Stem Mixes
- 82 The I/O Setup Dialog
- 83 I/O Setup Dialog Controls
- 83 Routing Hardware I/O to Pro Tools I/O
- 85 Creating and Editing Paths
- 85 Creating New Paths
- 87 Resetting Paths
- 87 Deleting Paths
- 88 Channel Mapping
- 89 Initializing I/O Setup
- 90 Active and Inactive Paths
- 91 Hardware Setup and Session Transfer
- 92 I/O Settings Files
- 92 Defaults, Settings Files, and Last Used Settings for New Sessions
- 94 I/O Setup Options
- 94 Meter Path Selector
- 94 Audition Path
- 96 Default Path Order
- 96 Default Output Path
- 96 H/W Insert Delay Compensation
- 97 Chapter 8: Tracks
- 97 Track Types
- 100 Track Controls
- 100 Input/Output Selectors
- 100 Volume/Peak/Channel Delay Indicator
- 100 Pan Indicator
- 100 Pan Slider
- 100 Volume Fader
- 101 Track Level Meter
- 103 Creating Tracks
- 105 Hiding Tracks
- 107 Assigning Inputs and Outputs to Tracks
- 107 Assigning Audio Track Inputs
- 108 Assigning Audio Track Outputs
- 108 Track Priority and Voice Assignment
- 109 Track Priority
- 109 Voice Assignment
- 111 Setting MIDI Input and Output
- 111 Assigning MIDI Track Input
- 112 Assigning MIDI Track Output
- 112 Soloing and Muting Tracks
- 114 Making Tracks Inactive
- 114 Adjusting Track Width
- 115 Color Coding Tracks
- 115 Grouping Tracks
- 116 Using the Groups List
- 117 Creating Groups
- 117 Editing Groups
- 119 Enabling Groups
- 121 Chapter 9: Importing and Exporting Session Data
- 121 Importing Audio
- 123 Conversion Quality
- 123 Importing Audio Files and Regions
- 125 Importing Audio Files with Drag & Drop from a DigiBase Browser
- 126 Importing Audio from an Audio CD
- 126 Importing Tracks and Track Attributes
- 128 Import Session Data Dialog
- 133 Exporting Audio
- 133 Exporting a Region as a New Audio File
- 134 Exporting Region Definitions
- 135 Exporting Pro Tools Tracks as OMFI or AAF Files
- 135 Exporting Sessions as Text
- 135 Export Session as Text Options
- 136 The Exported Session Text
- 137 Importing MIDI Files
- 138 Exporting MIDI Files
- 141 Chapter 10: File Management and Compatibility
- 141 Audio File Management
- 141 Locating Audio Files
- 143 WAV File Compatibility
- 143 Creating Macintosh and PC Compatible Sessions
- 144 Creating and Saving Cross- Platform Sessions
- 145 Moving Sessions Between Platforms with MacOpener (Using HFS/HFS+ Drives)
- 147 Recording
- 149 Chapter 11: Record Setup
- 149 Input Connections and Audio Levels
- 150 Record Enabling Tracks
- 152 Latch Record Preference
- 152 Record Safe Mode
- 152 Record Monitoring Modes
- 152 Auto Input Monitoring
- 153 Input Only Monitoring
- 153 Monitor Levels for Record and Playback
- 153 TrackInput Monitoring
- 154 Monitoring Latency
- 155 Zero Latency Monitoring
- 155 Low Latency Monitoring
- 156 Low Latency Monitoring During Recording
- 156 Default Track Names
- 157 Disk Allocation
- 159 Recording to the System Volume
- 159 Allocating Hard Drive Space for Recording
- 160 Record Modes
- 162 The Record Modes and MIDI
- 163 Recording with a Click
- 165 Setting the Default Meter and Tempo
- 165 Setting the Default Meter
- 165 Setting the Default Tempo
- 169 Chapter 12: Basic Audio Recording
- 169 Recording an Audio Track
- 173 Recording Multiple Audio Tracks
- 173 Record Shortcuts
- 173 Record Pause Mode
- 173 Recording Additional Takes
- 175 Punch Recording Audio
- 177 Loop Recording Audio
- 178 Auditioning Record Takes
- 178 Auditioning from the Regions List
- 178 Auditioning from the Takes List Pop-up Menu
- 179 Editing Preferences for Takes
- 180 Setting Punch/Loop Points
- 182 Setting Pre- and Post-Roll
- 184 Recording from a Digital Source
- 185 Recording from Digital Sources
- 186 Half-Speed Recording and Playback
- 187 Chapter 13: MIDI Recording
- 187 Recording from MIDI Devices
- 188 Enabling Input Devices
- 189 MIDI Thru
- 189 The Default Thru Instrument
- 190 MIDI Input Filter
- 190 Input Quantize
- 191 Wait for Note
- 191 MIDI Merge/Replace
- 192 Configuring MIDI Tracks for Recording
- 194 Recording to MIDI Tracks
- 195 Undo and MIDI Recording
- 195 Punch Recording MIDI
- 197 Regions and Punch Recording
- 197 Loop Recording MIDI
- 197 Loop Recording with Merge Mode
- 199 Loop Recording Multiple Takes
- 200 Recording System Exclusive Data
- 203 Chapter 14: Advanced Recording
- 203 QuickPunch Audio Recording
- 204 QuickPunch Guidelines for TDM Systems
- 205 QuickPunch Guidelines for LE Systems
- 205 Recording with QuickPunch
- 206 TrackPunch Audio Recording
- 207 Voice Requirements for TrackPunch Recording
- 207 Recording with TrackPunch Overview
- 208 TrackPunch Preferences
- 209 Configuring Synchronization and Track Arming
- 210 Enabling TrackPunch Mode
- 211 Transport Display of TrackPunch Status
- 211 TrackPunch Enabling Tracks
- 212 TrackPunch Recording
- 213 Example TrackPunch Workflows
- 213 Film Dubbing and Mixing with TrackPunch
- 214 Loading Dailies with RecordLock
- 215 Foley Recording with TrackPunch
- 215 Tracking and Overdubbing Music with TrackPunch
- 217 Editing
- 219 Chapter 15: Editing Basics
- 219 Pro Tools Editing
- 219 Nondestructive Editing
- 219 Editing During Playback
- 220 Track Material
- 221 Track View
- 222 Track Height
- 224 Displaying Region Names and Times
- 224 Audio Regions and Waveforms
- 225 Guidelines for Editing Waveforms
- 226 Nondestructive Audio Editing
- 226 Audio Regions and Automation Data
- 226 MIDI Regions and MIDI Data
- 227 Notes View for MIDI Tracks
- 228 Regions View for MIDI Tracks
- 229 Nondestructive MIDI Editing
- 229 MIDI Regions and Continuous Controller Events
- 229 Playlists
- 230 Working with Playlists
- 231 Multiple Undo
- 232 Levels of Undo and Memory
- 232 The Audio and MIDI Regions Lists
- 233 Sorting and Searching the Regions Lists
- 234 Selecting in the Region Lists
- 235 Stereo and Multichannel Tracks in the Audio Regions List
- 236 Edit Modes
- 236 Shuffle
- 236 Slip
- 236 Spot
- 237 Grid
- 238 Zooming
- 238 Horizontal and Vertical Zoom Buttons
- 240 Zoomer Tool
- 241 Zoom Preset Buttons
- 242 Zoom Toggle
- 243 Zooming with a Scroll Wheel
- 243 The Universe Window
- 244 Timebase Rulers
- 245 Main Time Scale
- 247 Tick-Based Timing
- 247 Ticks versus Samples
- 249 Chapter 16: Playing and Selecting Track Material
- 249 Playing Tracks
- 252 Auto-Scrolling Tracks in the Edit and Mix Windows
- 252 Navigation using Track Position Numbers
- 253 Scrolling Options
- 254 The Scrubber
- 256 Numeric Keypad Set to Shuttle
- 257 Linking or Unlinking Edit and Timeline Selections
- 258 Selecting Track Material
- 263 Using the Selection Indicators (Start, End, and Length)
- 264 Selecting Across Multiple Tracks
- 265 Other Useful Selection Techniques
- 266 Tabbing to Transients
- 267 Playing Selections
- 268 Looping Playback
- 269 Timeline Selections
- 270 Playing Edit and Timeline Selections with the Playhead
- 271 Moving the Playhead
- 273 Chapter 17: Working with Regions and Selections
- 273 Creating New Regions
- 273 Capture Region Command
- 274 Separate Region Command
- 275 Separation Grabber
- 275 Trim To Selection Command
- 276 Healing a Separation
- 276 Placing Regions in Tracks
- 277 Defining Region Sync Points
- 277 Placing Regions at the Edit Insertion Point
- 278 Aligning to Region Start Points
- 279 The Trimmer Tool
- 279 Standard Trimmer
- 280 The Time Trimmer
- 282 The Scrub Trimmer
- 282 Trim To Insertion Command
- 283 Trimming with Nudge
- 283 Sliding Regions
- 283 Shuffling Regions
- 284 Slipping Regions
- 285 Spotting Regions
- 286 Sliding Regions in Grid Mode
- 288 Nudging
- 289 Nudging Regions
- 290 Nudging a Region’s Contents
- 290 Shift Command
- 291 Quantizing Regions
- 291 Locking Regions
- 292 Muting/Unmuting Regions
- 292 Edit Commands
- 292 Track View and Edit Content
- 295 Editing Across Multiple Tracks
- 295 Duplicate Command
- 296 Repeat Command
- 297 Merge Paste Command
- 297 Editing Stereo and Multichannel Tracks
- 298 Processing Audio with AudioSuite Plug-Ins
- 299 Waveform Repair with the Pencil Tool
- 300 The Smart Tool
- 303 Chapter 18: Advanced Editing (TDM Systems Only)
- 303 Replacing Audio Regions
- 305 Repeat Paste To Fill Selection
- 305 Compress/Expand Edit To Play
- 306 Fitting an Audio Region to an Edit Selection
- 307 Chapter 19: Fades and Crossfades
- 307 Using Crossfades
- 307 About Crossfades and Curves
- 309 The Fades Dialog
- 314 Creating a Crossfade
- 315 Creating Fades at the Beginnings and Ends of Regions
- 315 Creating Fade-Ins and Fade-Outs
- 317 Using AutoFades
- 317 Creating Fades and Crossfades in Batches
- 319 Chapter 20: Managing Regions
- 319 Stripping Silence from Regions
- 319 The Strip Silence Window
- 320 Using Strip Silence
- 321 Inserting Silence
- 322 Consolidate Selection Command
- 322 Compacting an Audio File
- 323 Naming and Displaying Regions
- 323 Renaming Regions
- 324 Auto-Naming Options
- 324 Hiding and Removing Unwanted Regions
- 327 Chapter 21: Conductor Tracks and Memory Locations
- 327 Tempo Events
- 327 Inserting Tempo Events
- 329 Tempo and MIDI and Audio
- 330 Default Tempo
- 330 Identify Beat Command
- 330 Identifying Beats
- 331 Inserting Bar|Beat Markers One at a Time
- 332 Dragging Bar|Beat Markers
- 332 Editing Bar|Beat Markers
- 333 Meter Events
- 333 Inserting Meter Events
- 335 Partial Measures
- 335 Renumbering Bars
- 336 Memory Locations and Markers
- 336 Properties of Memory Locations
- 338 Creating Memory Locations
- 340 Recalling Memory Locations
- 340 Editing Memory Locations
- 342 Memory Locations Window
- 343 Memory Locations Commands and Options
- 345 Chapter 22: Beat Detective
- 346 Beat Detective Requirements
- 347 The Beat Detective Window
- 347 Beat Detective Modes
- 348 Defining a Beat Detective Selection
- 349 Calculating Tempo with Beat Detective
- 350 Generating Beat Triggers
- 351 Editing Beat Triggers
- 353 Generating Bar|Beat Markers with Beat Detective
- 354 Working with Sub-Beats
- 354 DigiGroove Templates
- 356 Separating Regions with Beat Detective
- 358 Conforming Regions with Beat Detective
- 360 Edit Smoothing
- 361 Detection (Normal) and Collection Mode
- 362 Using Collection Mode
- 365 MIDI Editing
- 367 Chapter 23: MIDI Editing
- 367 The Pencil Tool
- 368 Custom Note Duration
- 369 Setting the Grid Value
- 369 Inserting MIDI Notes
- 371 Manually Editing MIDI Notes
- 375 Typing in Note Attributes
- 375 Deleting MIDI Notes
- 376 Continuous Controller Events
- 377 Inserting/Editing Controller Events
- 378 Patch Select (Program and Bank Changes)
- 378 Default Program Change
- 380 Inserting and Editing Program Changes
- 381 Auditioning Programs
- 381 System Exclusive Events
- 382 Note and Controller Chasing
- 383 Offsetting MIDI Tracks
- 384 Stuck Notes
- 385 Chapter 24: MIDI Operations
- 385 MIDI Operations Window
- 386 Select Notes
- 387 Split Notes
- 388 Change Velocity
- 390 Change Duration
- 391 Transpose
- 392 Quantize
- 395 Quantize Examples
- 396 Experimenting with Quantize
- 397 Input Quantize
- 397 Groove Quantize
- 400 Applying Groove Templates
- 402 Restore Performance
- 403 Flatten Performance
- 405 Chapter 25: MIDI Event List
- 405 The MIDI Event List
- 405 Opening the MIDI Event List
- 408 Inserting Events in the MIDI Event List
- 410 Editing in the MIDI Event List
- 411 Selecting in the MIDI Event List
- 411 Deleting in the MIDI Event List
- 411 Copy and Paste in the MIDI Event List
- 412 MIDI Event List Options
- 413 Mixing
- 415 Chapter 26: Basic Mixing
- 415 Mixing Concepts
- 415 Metering and Calibration
- 416 Audio Signal Flow
- 416 Audio Tracks
- 417 Auxiliary Inputs
- 418 Master Faders
- 420 Inserts
- 420 Views in the Mix and Edit Windows
- 422 Track Input
- 423 Track Output
- 424 Multiple Output Assignments
- 426 Sends
- 426 Assigning Sends to Tracks
- 428 Configuring Sends View in the Mix and Edit Windows
- 429 Editing Sends in the Mix and Edit Windows (Send A-E Views)
- 430 Output Windows for Tracks and Sends
- 432 Panner Linking
- 433 Standard Selector Controls in Output Windows
- 434 Using Output Windows
- 435 Sends and Groups
- 435 Copying Track Settings to Sends
- 435 Submixing for Signal Routing and Effects Processing
- 436 Audio Input from MIDI Devices and Other External Sources
- 436 Creating a Submix
- 440 Delay Compensation
- 440 Delay Compensation Settings
- 440 Delay Compensation View
- 442 Dither
- 442 Dither in Pro Tools
- 444 Using a Control Surface with Pro Tools
- 445 Chapter 27: Plug-In and Hardware Inserts
- 447 Viewing Inserts
- 448 Making Inserts Inactive
- 449 Inserting Plug-Ins on Tracks
- 450 Plug-In Menu Organization
- 450 Plug-in Favorites
- 451 Inserting Plug-Ins During Playback
- 451 Moving and Duplicating Plug- In and Hardware Inserts
- 452 The Plug-In Window
- 453 Opening Plug-In Windows
- 453 Opening Multiple Plug-In Windows
- 454 Plug-In Window Controls
- 455 Bypassing Plug-Ins
- 455 Linking and Unlinking Controls on Multi-Mono Plug-Ins
- 456 Editing Plug-In Controls
- 456 Keyboard Shortcuts for Plug-In Controls
- 456 Plug-In Automation and Safe
- 457 Using a Key Input for Side-Chain Processing
- 458 Using Hardware Inserts
- 458 Assigning Hardware Inserts
- 458 Bypassing Hardware Inserts
- 459 Connecting and Integrating External Devices
- 459 Connecting Effects Units Digitally
- 460 Using External Clock Sources
- 463 Chapter 28: Automation
- 463 Automation Quick Start
- 464 Automation Playlists
- 464 Automation Playlists with Audio and MIDI Regions
- 465 Automation Modes
- 468 Automation Preferences
- 468 Smoothing
- 468 Thinning
- 468 AutoMatch
- 469 Setting the Automation Buffer Size
- 470 Automation Safe
- 470 Viewing Automation
- 471 Writing Automation
- 472 Automating Sends
- 473 Automating Plug-Ins
- 475 Enabling and Suspending Automation
- 476 Deleting Automation
- 477 Thinning Automation
- 477 Using the Thin Automation Command
- 477 Drawing Automation
- 479 Editing Automation
- 479 Graphical Editing of Automation Data
- 479 Editing Automation Types
- 480 Editing Automation Breakpoints
- 481 Editing Automation on Stereo and Multichannel Tracks
- 482 Editing Automation on Grouped Tracks
- 483 Cutting, Copying, and Pasting Automation
- 485 Writing Automation to the Start, End or All of a Selection
- 486 Write to Start, End, and All On Stop
- 487 Trimming Automation
- 487 Creating Snapshot Automation
- 489 Snapshot Automation and Trimming of Automation Data
- 491 Chapter 29: Mixdown
- 493 Recording to Tracks
- 494 Bounce to Disk
- 495 Bounce Options
- 495 Default Settings
- 495 Bounce Source
- 496 File Type
- 500 Format
- 501 Resolution
- 501 Sample Rate
- 502 Sample Rate Conversion Quality Option
- 502 Use Squeezer
- 502 Convert During or After Bounce
- 502 Import Into Session After Bounce
- 503 Help
- 503 Recording a Submix (with Bounce To Disk)
- 504 Final Mixdown
- 505 Mastering
- 505 Mastering to a Digital Recorder
- 507 Surround
- 509 Chapter 30: Surround Concepts
- 509 How to Use These Chapters
- 509 Mixing Formats and Surround Formats
- 510 Pro Tools Mixing Formats
- 510 Speaker Layouts
- 512 Surround Monitoring
- 512 The Importance of Speaker Placement
- 513 Calibrated Surround Monitoring
- 513 Formats and Terminology
- 514 LCRS for Dolby Surround
- 514 5.1 for Dolby Digital and DTS
- 514 .1 Formats
- 514 .0 Formats
- 515 LFE
- 515 Divergence
- 516 Where to Get More Information on Surround Technology
- 516 Surround Mixing Concepts
- 516 Surround Format Compatibility
- 517 Surround Formats and Delivery Mediums
- 517 Surround Playback System Variables
- 519 Chapter 31: Pro Tools Setup for Surround
- 519 Pro Tools Audio Connections for 5.1 Mixing
- 520 Configuring Pro Tools for Multichannel Sessions
- 520 New Sessions and I/O Settings
- 522 Importing Multichannel I/O Setups
- 522 Custom Multichannel Paths
- 524 Default I/O Selectors in I/O Setup
- 524 Default Path Order for 5.1 Tracks
- 524 5.1 Track Layouts, Routing, and Metering
- 525 Chapter 32: Multichannel Tracks and Signal Routing
- 525 Multichannel Quick Start
- 526 Multichannel Audio Tracks
- 526 Placing Audio in Multichannel Tracks
- 528 Multichannel Signal Routing
- 528 Multichannel Track Outputs
- 529 Multichannel Sends
- 529 Multichannel Auxiliary Inputs and Master Faders
- 529 Mono, Multi-Mono and Multichannel Plug-Ins
- 531 Paths in Surround Mixes
- 533 Example Paths and Signal Routing for a Surround Mix
- 533 Example Multichannel Paths
- 534 Signal Routing Examples
- 536 LFE Examples
- 537 Chapter 33: Surround Panning and Mixing
- 537 Introduction to Pro Tools Surround Panning
- 537 Mix and Edit Window Panner Grids
- 538 Output Window
- 539 Standard Controls
- 540 Surround Panner Controls
- 541 The X/Y Grid and Pan Cursor
- 542 Panning Modes
- 542 X/Y Panning
- 544 3-Knob Panning
- 545 LFE Faders in Multichannel Panners
- 545 Divergence and Center Percentage
- 546 Divergence
- 547 Center % (Percentage)
- 547 Pan Playlists and Automation
- 548 SurroundScope Metering Plug-In
- 549 Synchronization
- 551 Chapter 34: Synchronization Concepts
- 551 Synchronization Requirements
- 551 Aspects of Synchronization
- 552 Synchronizing Pro Tools
- 552 About Positional References
- 554 LTC (Longitudinal or Linear Time Code)
- 554 VITC (Vertical Interval Time Code)
- 554 Bi-Phase/Tach
- 555 SMPTE Frame Formats
- 556 Working with Film-Originated Material
- 556 Guide Tracks and Conforming
- 556 3:2 Pulldown
- 557 Film Speed Differs from NTSC Video Speed
- 558 Pull Up and Pull Down
- 558 When to Pull Up or Pull Down
- 561 Chapter 35: Working with Synchronization
- 561 Pro Tools Synchronization Options
- 561 SMPTE Trigger Resolved with SYNC I/O
- 562 Ext. Clock Output
- 563 Session Setup Window
- 564 Session Displays and Settings
- 565 SYNC Setup Settings
- 566 Session Start Offsets
- 567 Time Code Settings
- 568 Preparing to Work with SMPTE
- 568 Configuring Pro Tools for SMPTE
- 568 Selecting a SMPTE Format
- 569 Setting a SMPTE Session Start Time (Start Frame)
- 570 Redefining a Feet+Frame Position
- 570 Displaying Time in SMPTE Frames
- 570 Pull Up and Pull Down
- 572 Audio Sample Rate Pull Up and Down
- 573 Video Rate Pull Up and Down
- 574 Putting Pro Tools Online
- 575 Recording Online
- 575 Generating Time Code
- 576 Using MIDI Machine Control
- 576 Controlling External Devices Using MMC
- 576 Enabling MIDI Machine Control in Pro Tools
- 578 Synchronizing a Sequencer to Pro Tools on Macintosh
- 578 Setting Minimum Sync Delay
- 578 Remote Track Arming
- 579 MIDI Beat Clock
- 579 Spotting Regions to SMPTE Frame Locations
- 579 Spot Mode
- 579 The Spot Dialog
- 581 Auto-Spotting Regions
- 582 Using the Trimmer in Spot Mode
- 582 Time Stamping
- 582 Show Original Time Code in Regions
- 583 Creating a User Time Stamp
- 584 Identifying a Synchronization Point
- 585 Troubleshooting Synchronization
- 587 Chapter 36: Working with QuickTime Movies
- 587 About QuickTime
- 587 Using QuickTime Movies in Pro Tools
- 588 Video Capture/Playback Cards
- 588 If You Are New to Audio Post Production
- 589 QuickTime Requirements
- 589 Movie Playback Quality Options
- 590 Importing a QuickTime Movie
- 590 About the Movie Track
- 591 Firewire Playback of QuickTime DV Movies
- 591 Supported QuickTime Movies
- 592 Scrubbing the Movie Track
- 593 About the Movie Window
- 594 Setting the Movie Start Time (Movie Offset)
- 595 Spotting Audio to a QuickTime Movie
- 595 Using Grid Mode to Spot and Nudge Regions with Frame Accuracy
- 596 Importing QuickTime Audio (and Other Compressed Video Files)
- 596 Sample Rate Conversion Quality
- 597 Importing Audio from a QuickTime Movie
- 598 Bouncing to a New Movie
- 601 Appendix A: DSP-Induced Delays in Mixing (TDM Only)
- 601 Introduction to DSP-Induced Delay
- 602 When to Compensate
- 602 Overview of Delay Compensation Options
- 602 Delay Compensation
- 603 TimeAdjuster and Delay Compensation
- 603 Manually Compensating for Delays
- 603 Using the TimeAdjuster Plug-In
- 604 Nudging Audio Tracks
- 604 Delay Factors
- 605 Using Plug-In Inserts
- 605 Using Sends and Hardware Inserts
- 605 Using Hardware I/O
- 606 Bouncing Tracks
- 607 Appendix B: TDM Mixing and DSP Usage
- 607 Benefits of TDM II
- 608 TDM (or TDM I)
- 608 TDM II
- 609 DSP Allocation
- 609 DSP Allocation Basics
- 610 Mixing and DSP Usage
- 610 DSP Manager
- 610 Monitoring DSP Usage
- 611 Setting up Sessions to use DSP Efficiently
- 612 DSP Usage with TDM Mixers
- 612 Understanding Mixers
- 615 48-Bit Mixing Precision
- 615 Mixer Headroom
- 617 Mixer Automatiion
- 617 Stereo and Surround Dithered Mixers
- 618 A Note About Dithering to 16-Bit and Dither Plug-Ins
- 618 TDM Mixer Plug-Ins
- 619 Plug-In Features
- 619 Switching TDM Mixer Plug-Ins
- 620 Mixer Usage Guidelines
- 620 DSP Usage with TDM PlugIns
- 621 DSP Usage and I/O Allocation
- 623 Appendix C: Troubleshooting
- 623 Backing Up Your Work
- 623 Back Up Your Session Data
- 623 Back Up Your System Setup
- 623 Common Issues
- 623 Pro Tools Won’t Launch
- 624 Audio Interface Isn’t Recognized
- 624 Using DigiTest as a Diagnostic Tool
- 625 Performance Factors
- 625 Before You Call Digidesign Technical Support
- 625 Register Your System
- 625 Use Digidesign Resources
- 626 Gather Important Information
- 627 Glossary
- 637 Index