Chapter 36: Working with QuickTime Movies. Avid Technology Pro Tools HD 6.4, Pro Tools LE 6.4, PRO TOOLS MIX 51
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Chapter 36: Working with QuickTime
Movies
You can use Pro Tools to import QuickTime movies and audio (such as MP3s), perform audio post production tasks, and export the finished product as a new QuickTime movie.
Pro Tools serves as a fast, random-access visual reference for “sweetening” the movie by adding sound effects, music, foley, dialog, or other audio.
About QuickTime
QuickTime is digital video technology designed to produce compact video files for multimedia use.
Pro Tools Movie track displayed as frames
Using QuickTime Movies in
Pro Tools
Pro Tools allows you to import QuickTime movies into your Pro Tools sessions.
Once imported into Pro Tools, a QuickTime movie is displayed in its own Movie track in the
Edit window, and in a floating Movie window.
This floating window can be viewed on a second monitor with appropriate video hardware (including FireWire output of QuickTime DV).
With a QuickTime movie in the session,
Pro Tools Movie window
Pro Tools provides precise, frame-accurate audio and video synchronization. This means you can use your Pro Tools system as an off-line audio editing system, leaving the video editing suite free for video editing.
Chapter 36: Working with QuickTime Movies 575
With Pro Tools, you can:
◆ Import a QuickTime movie into a session
◆ Import audio from a QuickTime movie
◆ Import audio files from a CD or a CD-ROM
◆ Import audio from an audio CD (Macintosh only)
◆ Synchronize audio events to a QuickTime movie, using the Pro Tools editing features to spot and nudge regions to video frames
◆ Scrub audio elements in tandem with a Quick-
Time movie
◆ Use the Pro Tools Bounce to QuickTime
Movie command (Pro Tools 6.1 and higher) or
Bounce to Movie command (Pro Tools 6.0.x and lower) to compile a new “flattened” QuickTime movie file that can be read by any QuickTimecompatible application
If you want to edit or in any other way modify a movie, return to your video capture and assembly software (such as Avid Xpress DV) for editing, then import the edited movie into
Pro Tools.
You can capture Avid-compatible video in
Pro Tools with AVoption, AVoption|V10, or AVoption|XL.
Video Capture/Playback Cards
For professional applications where full-screen,
25/30 frames-per-second playback is critical, we recommend that you invest in a Digidesign-approved third-party video capture and playback card, or an external DV Firewire device.
For more information on compatible video capture cards, visit the Digidesign Web site.
If You Are New to Audio Post
Production
If you are new to digital video, time code, or audio-for-post production, the following suggestions will help you manage your session’s audio and video requirements. Not all of these may apply to every project.
Plan Ahead Think through your entire project before you start capturing your video. For best results when working with SMPTE time code, make sure that time code is burned into a window in the movie. Try to anticipate compatibility and configuration issues that may arise.
Make Sure your Movie is Conformed Be sure to conform your captured QuickTime movie to the desired frame rate. Consult your video capture software’s documentation for information on how to ensure frame-accurate captures. We recommend that you do this to all video captures to ensure accurate playback in Pro Tools.
With Pro Tools 5.2.x and lower, if your destination is a pulled-down Pro Tools session, this pull down affects QuickTime movie playback speed.
You should conform your movie to a 30 fps frame rate for use in a pulled-down session.
Destined for Video or Film? What is the ultimate destination of your work? Is it for DVD, HD, TV, film, audio CD or CD-ROM? This will determine such things as the best sample rate to use, the correct timecode rate, and pull-down or pull-up rates. Double-check the time code frame rate.
You must make sure that you know the correct frame rate of the video source.
Storage Make sure you have enough disk space on your drive, and optimize your hard drives regularly.
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Video Compatibility If you are not digitizing the video material yourself (if the material is already on hard disk) check into the type of video capture and playback system that was used and make sure you can accommodate that format’s compression method. Check whether or not time code is “burned into” or superimposed over a small area of the video.
Optionally, you may also need:
◆ QuickTime movie capture hardware and software to digitize your own movies from a video tape or video camera source.
◆ A DVD or CD-ROM drive to take advantage of commercially-available QuickTime movies and sound clips.
QuickTime Requirements
Pro Tools supports playback of QuickTime videos without additional hardware. However, with older Macintosh computers that had video inputs, performance will vary in terms of maximum movie size, frame rate, and smoothness of playback. Capture of 30/25 fps (frames per second), 60/50 fields-per-second video requires a video capture card, and associated software and hardware.
About Frame Length and QuickTime
Movies
Not all video capture software can guarantee consistent frame lengths. Refer to your video capture software documentation for information on ensuring frame-accurate captures, and on conforming your video to proper frame boundaries.
To take advantage of Pro Tools QuickTime movie playback capabilities, you will need the following:
◆ A Digidesign-qualified version of Apple’s
QuickTime System Extension. Refer to the
Digidesign Web site (www.digidesign.com/compato).
◆ QuickTime movie playback and editing software (such as Avid XPress DV) to edit and compile QuickTime movies.
Movie Playback Quality
Options
Pro Tools supports three options for movie playback performance: Normal Priority Playback,
Medium Priority Playback, and Highest Priority
Playback. In most cases, you should leave the priority choice set to Normal Priority Playback.
If you are running QuickTime Movies natively, that is, without a capture card, you may need to use one of the other playback priority options. If this does not apply to you, leave movie playback priority set to Normal Priority Playback. This is the default setting.
See also “Firewire Playback of QuickTime
DV Movies” on page 579.
Hard Drive Tips for Best Performance
If possible, connect the hard drive you are using for video capture and playback on a different
SCSI, ATA/IDE, or FireWire bus from the drive with your audio files. This minimizes interference between drives when Pro Tools requests audio and video data. With most capture cards, and moderate data capture rates (800 kilobytes per second or less), this should provide good performance.
For complete information on hard drive requirements, visit the Digidesign Web site.
Chapter 36: Working with QuickTime Movies 577
Importing a QuickTime Movie
Before you import a movie, you should digitize your video material and know the correct frame rate and sample rate when applicable.
If a video card with hardware video compression was used to create the QuickTime movie, Pro Tools cannot play the movie without the compression hardware. Make sure the video card is installed and configured correctly before starting your session.
To import a QuickTime movie into Pro Tools:
1 Launch Pro Tools and create a new session, or open an existing one.
2 Check the time code settings of the session to make sure they match those of the movie you want to import, and save the session.
3 Choose Movie > Import Movie.
Import Movie dialog
4 Select the movie and click Open. Pro Tools imports the movie and displays it in its own Movie track in the Edit window as well as in a floating
Movie window. The first frame of the movie is automatically placed at the start time of your session.
Movie track above an audio track in the Edit window
About the Movie Track
Once a movie is imported into Pro Tools it appears in the Edit window in its own Movie track.
Depending on the setting of your Movie track view, the movie displays as blocks, or as a picture-icon (picon) “thumbnail” overview of the frames of the movie it represents. The Movie track will show greater or lesser detail depending on your current zoom level in the Edit window—the closer in you zoom, the greater the number of individual frames that are displayed in the Movie track; the farther out you zoom, the fewer the number of individual frames that are visible.
The Movie track behaves much as a Pro Tools audio or MIDI track in that you can move the movie region with the Grabber or other editing tools. This allows you to offset the movie to any start point. However, you cannot edit the Movie track by trimming it or capturing regions from within it.
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Only one QuickTime movie can be associated with a session at a time. If you want to import a different movie into a session, repeat the previous steps. The new movie will replace the original in the session. A Movie track takes its name from its associated movie file and cannot be independently renamed.
Frames View Performance
When using Frames View to view movie content in the Movie track, your computer may exhibit reduced or sluggish performance. If this happens on your computer, switch the Movie track view to Blocks mode.
You can also hide the movie track to further optimize performance, if necessary.
Firewire Playback of
QuickTime DV Movies
With the addition of an external DV transcoder
(decoder), you can play QuickTime DV Movies out through your computer’s Firewire port.
These can include QuickTime movies exported as QuickTime DV from Avid Xpress DV.
TDM Systems Requires Pro Tools 5.3.1 or higher.
LE Systems Requires Pro Tools 6.x.
For the latest compatibility information on
Firewire transcoders, see the Digidesign Web site. For specific information about the Canopus
Transcoder, check the Canopus Web site
(http://www.canopuscorp.com).
QuickTime DV performance may vary, depending on the specifics of your system and projects.
Supported QuickTime Movies
Referenced and Consolidated Media Exported
QuickTime DV movies can be either complete
Quicktime files (where media is copied into a
Quicktime file) or Quicktime reference files
(where just a small composition is in the Quicktime file which references the original DV files).
Codec Requirements When exporting from
Avid Xpress DV, always use the Apple DV codec.
Do not enable “Use Avid Codec” in the export dialog. If an Avid-codec DV movie is imported into Pro Tools, you will not be able to play it.
DV Stream Movies Pro Tools does not support audio from a DV Stream file. DV Stream files contain the entire data stream that's been transferred or recorded over the FireWire cable from a camera. In this type of file, the audio and video data are stored in an interleaved fashion, as opposed to a QuickTime file where audio and video are stored separately.
See also “Exporting QuickTime DV from
Avid” on page 580.
To Play DV Movies through the FireWire Port:
1 Import a QuickTime DV movie into a
Pro Tools session by choosing Movie > Import
Movie.
2 Choose Movie > Play DV Movie Out Firewire
Port.
When this item is enabled, Pro Tools will play
DV movies (NTSC or PAL) out the FireWire port to an external DV decoder. This can improve system performance by removing the need for the movie to be software decompressed by the
CPU and displayed on the computer screen.
If the desktop Movie Window is open when video is playing out the FireWire port, it will display the text “DV Movie Is Playing Out FireWire
Port.”
Chapter 36: Working with QuickTime Movies 579
Delay Between Video & Audio
There can be a considerable delay between video and audio playback when using this feature.
To compensate for delay between audio and video playback:
1 Choose Movie > Set Movie Sync Offset.
2 Enter a value appropriate to align the audio with video.
Generally, you will need to set this value once for each type of DV decoder used.
For a list of Digidesign-qualified video capture cards and transcoders, see the
Digidesign Web site
(www.digidesign.com/compato).
Exporting QuickTime DV from Avid
The following instructions list export settings for Avid XPress DV. These settings are required to create QuickTime DV movies that can be played back in Pro Tools through the Firewire port.
To export a QuickTime DV reference movie for
Pro Tools Firewire playback, set the following:
1 Enable the following export options:
• Flatten video tracks
• Fill in spaces with black
• Render all video effects
• Use Apple DV Codec
• Enable the Apple DV codec
2 Make sure Use Avid Codec is not enabled.
These export settings can be saved in
Avid XPress DV3.0 as a default, simplifying future media exchange. Refer to your
Avid XPress documentation for more information on export settings and defaults.
Scrubbing the Movie Track
You can use the Scrubber tool to scrub the
Movie track with full frame accuracy. If you scrub directly on the Movie track, only the movie will scrub (no audio will play). If you scrub on an audio track, audio and the movie will scrub simultaneously.
Scrubbing a movie track
To scrub the Movie track:
1 Select the Scrubber tool.
2 Click in the Movie track and drag the Scrubber.
To scrub with finer precision, press the
Command key while scrubbing
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About the Movie Window
The Movie window displays the movie playback or the current frame if playback is paused or stopped. You can drag the Movie window anywhere on your computer screen.
Movie window
To display the Movie window:
■
Choose Window > Show Movie Window. If a movie has already been imported, the Movie window will appear.
See also “Firewire Playback of QuickTime
DV Movies” on page 579.
Using a 14-inch Monitor for Playback
If you capture 320 x 240 (NTSC) movies and have a second monitor with 640 x 480 resolution (a standard 14-inch monitor), clicking on the Movie window will route movie playback to that monitor. The Movie will “bounce” over to the second monitor, and will be pixel-doubled so that it takes up the whole screen.
Tips for Optimizing Movie Playback
Since Pro Tools uses QuickTime to play movies, the quality of the playback is dependent on the speed of your computer and hard drive, the size
(in pixels) of the movie, and the quality of the video hardware used to capture and play back the digitized video. While QuickTime doesn’t produce broadcast-quality playback, it is frame accurate when spotting to picture.
On PCI-based computers, Pro Tools continuously re-syncs the movie. The movie resolves to the audio sample clock. This allows the movie to smoothly track the audio even when your system is varispeeded.
For more consistently smooth movie playback, here are some suggestions:
◆ Use a Digidesign-approved video capture and playback card for 25/30 frames-per-second fullscreen movie playback.
◆ Display the movie on a separate monitor driven by a video capture and playback card.
◆ If you don’t have a video capture and playback card, set the movie playback priority to Medium Priority Playback or High Priority Playback using one of these commands in Movie menu.
This gives priority to movie playback, rather than other screen graphics tasks such as moving faders.
◆ Use the fastest computer possible.
◆ Capture and play QuickTime video from a separate hard drive than your Pro Tools audio drives.
◆ Remove unneeded System Extensions and
Control Panels (Mac OS 9).
◆ Disable the Automation Preference for Faders
Move During Playback.
◆ Set No Auto Scrolling in Operations > Scroll
Options.
Chapter 36: Working with QuickTime Movies 581
◆ Reduce the size of the Edit window to the smallest possible size.
◆ Close unnecessary windows.
◆ Reduce the overall length of the SCSI chain of your computer system for improved throughput.
◆ Reduce the pixel size of the movie (for example, reduce it from 640 x 480 pixels to 320 x 240 pixels).
◆ Hide the video track when not needed.
◆ When using video capture cards or transcoders to play back externally to the computer monitor, it may be necessary to keep the Quick-
Time window open in order to output the movie. In these cases, you can improve screen management by keeping the movie small and out of the way on your computer monitor.
To reduce the size of the QuickTime window using
QuickTime Player:
1 Close the session.
2 Open the movie in QuickTime Player, and resize the movie so it is very small.
3 Choose Save, then Quit QuickTime Player.
4 Open the session, and move the QuickTime window away from any Pro Tools windows.
Setting the Movie Start Time
(Movie Offset)
When you import a movie into your session, the first frame of the movie defaults to the start time of the session. In some cases, however, you may need to offset the movie by some amount forwards or backwards so that you can accurately spot audio to the movie.
Since a movie can be moved inside the Movie track, it is fairly easy to match these two times.
In fact, you may not have to move the Movie track at all.
For finer adjustment of a movie’s start time, you can use the Set Movie Sync Offset command to offset the movie in 1/4-frame increments. This is more accurate than dragging the Movie track, and is especially useful in cases where your movie track happens to begin with a partial frame.
To set the movie offset:
1 Double-check that the session’s SMPTE frame rate matches that of the movie.
2 Choose Movie > Set Movie Sync Offset, enter an offset value, and click OK.
The Movie Sync Offset is always defined in quarter frames, regardless of the session time display.
3 Lock the movie in place by choosing Edit >
Lock/Unlock Region.
To spot the movie to a sync point:
1 Double-check that the session’s SMPTE frame rate matches that of the movie.
2 In the Edit window, enable Grid mode.
3 Set the session time display to SMPTE.
4 Set the Grid Value to Time Code.
5 With the Selector, click in the Movie track to place the cursor where you want to create a Sync
Point. Often, the best spot will be the “2 beep” two seconds before the first action frame (the start of the video). You can use the plus and minus keys on the alpha keyboard to nudge the cursor and the movie one frame at a time.
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6 Choose Edit > Identify Sync Point to place a
Sync Point at the current cursor location.
7 Enable Spot mode by clicking the Spot button in the Edit window.
8 Click the Movie track with the Grabber. The
Spot dialog appears.
9 Enter the time code number displayed in the window-burn of the frame you are spotting to (if the movie has a SMPTE time code window burned into it) and click OK.
The movie’s sync point moves to the SMPTE location you entered.
Spotting Audio to a QuickTime
Movie
For accurate spotting, Grid mode provides you with an effective tool for quick and accurate selection of waveforms, and alignment of regions in tracks. When Grid mode is enabled, the Selector will snap to the current Grid Value, and regions selected with the Grabber and dragged to a track will also align up with the Grid Value.
Make Sure Your Movie is Conformed
Before you spot audio to a movie, you should make sure the movie file is conformed so that each frame starts and ends at valid frame boundaries. The movie should be conformed to a timecode rate that Pro Tools can work with (30 fps or
29.97 fps).
In Pro Tools 5.2.x and lower, if your destination is a pulled-down Pro Tools session, the pull down affects QuickTime movie playback speed. Make sure you movie is conformed to a 30 fps timecode rate for use in a pulled-down session.
Consult your video capture software documentation for more information.
More Tips for Spotting Audio
◆ Specify your movie size up front. For purposes of spotting audio, 320 x 240 is usually adequate.
If you are displaying the movie on a second monitor with 640 x 480 resolution, with pixel doubling, it will fill the screen.
◆ Try to work with a window burn in the movie, since it will help you spot material. You can produce your own window burns for the capture using Digidesign's SYNC I/O.
◆ Use a continuous scrolling option. Pro Tools includes two scrolling options that are particularly useful in post production: Continuous
Scroll During Playback, and Continuous Scroll with Playhead. Enable either of these scrolling options by selecting them from the
Operations > Scroll Options submenu.
Continuous Scroll options require more
CPU power, and may degrade the quality of your movie playback.
Using Grid Mode to Spot and
Nudge Regions with Frame
Accuracy
(All TDM Systems and Pro Tools LE Systems with DV Toolkit Only)
Grid mode allows you to constrain the movement of regions so that they snap to SMPTEbased measurements (minutes, seconds, frames, or subframes).
Chapter 36: Working with QuickTime Movies 583
To spot audio to a movie:
1 Click the Grid button at the upper left corner of the Edit window. This ensures that the audio will align to a frame boundary.
2 Set your Grid Value to Time Code using the pop-up menu.
3 Choose a desirable Grid unit setting. Note that you can set the grid units independently of the
Main Time Scale.
4 Using the Selector, place the insertion cursor at a location in the movie. If you want, use the
Nudge Value pop-up to set the nudge units to frames. You can then use the plus and minus keys on the alpha keyboard to nudge the insertion point frame by frame.
5 While pressing the Control key, drag a region from the Regions List to the appropriate track.
Pro Tools will automatically spot the region to the same time location as the cursor.
To spot elements directly to locations in the movie, use the technique described above. In this scenario, Auto Spot mode is not recommended, since it uses incoming MTC for location information.
Pro Tools supports the following compressed
QuickTime file formats:
◆ MP3
◆ QDesign
◆ uLaw 2:1
◆ aLaw 2:1
◆ Intel ADPCM
◆ Microsoft ADPCM
◆ IMA 4:1
◆ 32-bit floating point
◆ 64-bit floating point
◆ 16-bit Big Endian
◆ 16-bit Little Endian
◆ MACE 6:1
◆ MACE 3:1
QuickTime files can be imported into sessions using either Import Audio from Other Movie or
Import Audio from Current Movie menu commands.
Importing QuickTime Audio
(and Other Compressed Video
Files)
Pro Tools allows you to import audio directly from a QuickTime movie. You can import audio from a movie currently loaded into a session, or from a different movie. The procedure is the same for both.
Sample Rate Conversion Quality
If you import QuickTime audio that was not originally recorded at the session’s sample rate, the sample rate is converted to match the audio to your session. Pro Tools allows you to choose the quality of the sample rate conversion by means of the Conversion Quality setting in the
Editing Preferences. The higher the quality of sample rate conversion that you choose, the longer it takes to perform the sample rate conversion.
The five conversion settings range from Low to
Tweak Head. The Low setting provides results that are considerably better than the Macintosh’s built-in sample rate conversion. For most applications, the Better setting will yield excellent results.
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Because the Best and Tweak Head settings take significantly longer than the others, we recommend that you use these only in cases where the highest fidelity is absolutely essential and you have a considerable amount of time. The Tweak
Head setting in particular can take several hours to perform sample rate conversion on moderatelength files.
To set the sample rate conversion quality:
1 Choose Setups > Preferences and click Editing.
2 Click the Conversion Quality pop-up menu and select a conversion setting.
To import audio tracks from a QuickTime movie:
1 If you want to import audio from a QuickTime movie that is already in the session, choose
Movie > Import Audio From Current Movie.
– or –
If you want to import audio from a QuickTime movie that has not been imported into the session, choose Movie > Import Audio From Other
Movie.
2 Select the QuickTime movie from which you want to import audio. The Track Import dialog appears, listing information about the audio tracks.
Importing Audio from a QuickTime
Movie
You can use the Import Audio From Current
Movie and Import Audio From Other Movie commands to import audio tracks from a Quick-
Time movie currently in the session. To import audio from other QuickTime movies on your hard disk or on CD (Macintosh only), you can also drag and drop tracks from the DigiBase browser.
To use DigiBase to import audio from CDs
with drag and drop, see “Importing Audio
Files with Drag & Drop from a DigiBase
Browser” on page 113.
For additional details on using DigiBase, refer to the DigiBase Guide.
Track Import window showing audio track in a
QuickTime movie
3 Select the audio tracks you want to import by clicking them. To select multiple tracks contiguously in this dialog, Shift-click them. To select discontiguous tracks, Command-click them.
4 Click OK. The audio is converted to the session’s sample rate and bit resolution, and a new region appears in the Audio Regions List for each imported file (two regions appear for each imported stereo file). The regions are listed in the Audio Regions List with the region name, the number of the originating track, and the number of the region from the track.
5 Drag the imported regions from the Audio Regions List to tracks in your session.
Chapter 36: Working with QuickTime Movies 585
Bouncing to a New Movie
When you have finished your final mix and synchronized your audio events to the movie, you can use the Pro Tools Bounce to QuickTime
Movie command (Pro Tools 6.1 and higher) or
Bounce to Movie command (Pro Tools 6.0.x and lower) to compile a new QuickTime movie with the bounced audio embedded in the QuickTime movie file as the soundtrack. As a QuickTime file, the new movie is supported by all software applications that support QuickTime video.
To create a new QuickTime movie with bounced audio embedded as the soundtrack:
1 Adjust track output levels and finalize your mix. Any inserts and effects settings that are active on tracks will be permanently written to the bounced tracks.
2 Make sure that what you are hearing is what you want to bounce, and that your “bounce-todisk” output assignments correspond to the outputs you are listening to.
3 If you want to bounce the entire session, press the Return to Zero button on the Transport to go to the beginning of the session. The new movie file will include all the video and audio material in the session, even if the duration of the video material is longer than the audio or vice versa. If you only want to bounce a portion of a session, open the Edit window and select the section that you want to include in the bounce.
4 Choose Movie > Bounce to QuickTime Movie
(Pro Tools 6.1 and higher) or Bounce to Movie
(Pro Tools 6.0.x and lower).
Bounce dialog
5 Select the file format for the movie audio.
Choose Stereo to retain the stereo mix of the session for the movie audio. Choose Mix-to-Mono to combine the left and right channel output of the session to a mono movie soundtrack.
Mix-to-Mono may result in clipping if you do not leave 6 dB of headroom in the mix.
6 Select the resolution for the movie audio. Red
Book audio CDs are always 16-bit, while some multimedia presentations and CD-ROMs use 8bit resolution. You cannot create a QuickTime movie with 24-bit audio; audio from 24-bit sessions is converted to 16-bit or 8-bit audio, depending on what you choose.
7 If you intend to convert the session to 8-bit resolution for use in multimedia, use the
Squeezer option (click the Convert after Bounce option, then the Settings button to access this feature) to improve the fidelity of the converted
8-bit audio. This option uses a proprietary DSP algorithm that preprocesses the audio using compression, limiting and gating before converting to 8-bit resolution. This option is recommended for optimal results for 8-bit audio.
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8 Select the Sample Rate for the movie audio
(click the Convert after Bounce option, then the
Settings button to enable this choice). The default audio sample rate is 44100 (44.1 kHz), which is the standard sample rate for audio CDs.
Multimedia presentations and CD-ROMs may use a sample rate of 11025 (11.025 kHz) or
22050 (22.050 kHz).
9 Click Bounce, name the new movie, and choose where to save it.
10 The audio tracks are converted to the selected sample rate and bit resolution, and a new flattened movie is created incorporating the audio. You can open and play the flattened movie in any software application that supports Quick-
Time.
Pro Tools sample rate and bit resolution conversions use large amounts of processing power. You can save time by selecting a lower sample rate conversion quality in the
Editing Preferences.
Chapter 36: Working with QuickTime Movies 587
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Table of contents
- 3 Contents
- 13 Introduction
- 15 Chapter 1: Welcome to Pro Tools
- 15 The Pro Tools Guides
- 16 Conventions Used in These Guides
- 16 Digidesign Registration
- 16 Compatibility Information
- 16 About www.digidesign.com
- 17 Chapter 2: Pro Tools System Configurations
- 17 Pro Tools TDM Systems
- 17 HD-Series Systems
- 18 MIX-Series Systems
- 18 Supported Audio Interfaces
- 19 TDM System Playback, Recording and Voice Limits
- 20 Audio Interfaces for TDM Systems
- 21 Pro Tools LE Systems
- 22 Pro Tools LE System Capabilities
- 23 Chapter 3: Pro Tools Concepts
- 23 Hard Disk Audio Recording
- 23 The Digidesign Audio Engine
- 24 Playback Engine Dialog
- 24 Pro Tools Sessions
- 24 Session File
- 24 Audio File
- 25 Tracks
- 25 Regions (or Loops)
- 25 Playlist
- 26 Channel
- 27 Signal Routing
- 28 System Resources
- 29 Active and Inactive Items
- 31 MIDI Concepts
- 31 MIDI Terms
- 32 Common Misconceptions about MIDI
- 33 Chapter 4: Pro Tools Windows
- 33 The Mix Window
- 33 The Edit Window
- 36 Track Controls
- 36 Edit Tools
- 36 Event Edit Area
- 36 Location Indicators, Grid/Nudge Values, Current Cursor Display
- 37 The Transport Window
- 37 Basic Transport Controls and Counters
- 39 MIDI Controls
- 41 Chapter 5: Keyboard Shortcuts
- 41 Global Key Commands
- 42 Keyboard Focus
- 43 Numeric Keypad Modes
- 43 Shuttle Lock Modes
- 45 Shuttle Mode
- 47 Sessions & Tracks
- 49 Chapter 6: Sessions
- 49 Starting Up or Shutting Down Your System
- 49 Configuring Pro Tools System Settings (in the Playback System Engine)
- 50 Hardware Buffer Size
- 50 CPU Usage Limit
- 50 Number of Voices
- 51 Default Sample Rate
- 52 Delay Compensation Engine
- 52 DAE Playback Buffer Size
- 53 System Memory Allocation
- 53 Configuring Pro Tools Hardware Settings
- 53 Configuring Pro Tools|HD Hardware
- 57 Creating a New Session
- 58 Selecting a Fader Gain
- 59 Opening a Session
- 59 Opening a Session that Contains Unavailable Files
- 59 Opening a Session that Contains Unavailable Resources
- 60 Selecting Fader Gain when Opening a Previously Recorded Session
- 60 Saving a Session
- 60 Saving the Session File
- 60 Saving the Session File with a New Name
- 61 Saving a Copy of the Session
- 63 Creating Custom Session Templates
- 63 Creating Windows Templates
- 64 Creating Macintosh Templates
- 65 Closing a Session
- 65 Quitting Pro Tools
- 65 Sharing Sessions Between Pro Tools TDM Systems and Pro Tools LE Systems
- 66 Opening a TDM Session in Pro Tools LE
- 66 Preferences
- 79 Chapter 7: I/O Setup
- 81 Main Paths and Sub-Paths
- 81 Default I/O Settings
- 81 Stems and Stem Mixes
- 82 The I/O Setup Dialog
- 83 I/O Setup Dialog Controls
- 83 Routing Hardware I/O to Pro Tools I/O
- 85 Creating and Editing Paths
- 85 Creating New Paths
- 87 Resetting Paths
- 87 Deleting Paths
- 88 Channel Mapping
- 89 Initializing I/O Setup
- 90 Active and Inactive Paths
- 91 Hardware Setup and Session Transfer
- 92 I/O Settings Files
- 92 Defaults, Settings Files, and Last Used Settings for New Sessions
- 94 I/O Setup Options
- 94 Meter Path Selector
- 94 Audition Path
- 96 Default Path Order
- 96 Default Output Path
- 96 H/W Insert Delay Compensation
- 97 Chapter 8: Tracks
- 97 Track Types
- 100 Track Controls
- 100 Input/Output Selectors
- 100 Volume/Peak/Channel Delay Indicator
- 100 Pan Indicator
- 100 Pan Slider
- 100 Volume Fader
- 101 Track Level Meter
- 103 Creating Tracks
- 105 Hiding Tracks
- 107 Assigning Inputs and Outputs to Tracks
- 107 Assigning Audio Track Inputs
- 108 Assigning Audio Track Outputs
- 108 Track Priority and Voice Assignment
- 109 Track Priority
- 109 Voice Assignment
- 111 Setting MIDI Input and Output
- 111 Assigning MIDI Track Input
- 112 Assigning MIDI Track Output
- 112 Soloing and Muting Tracks
- 114 Making Tracks Inactive
- 114 Adjusting Track Width
- 115 Color Coding Tracks
- 115 Grouping Tracks
- 116 Using the Groups List
- 117 Creating Groups
- 117 Editing Groups
- 119 Enabling Groups
- 121 Chapter 9: Importing and Exporting Session Data
- 121 Importing Audio
- 123 Conversion Quality
- 123 Importing Audio Files and Regions
- 125 Importing Audio Files with Drag & Drop from a DigiBase Browser
- 126 Importing Audio from an Audio CD
- 126 Importing Tracks and Track Attributes
- 128 Import Session Data Dialog
- 133 Exporting Audio
- 133 Exporting a Region as a New Audio File
- 134 Exporting Region Definitions
- 135 Exporting Pro Tools Tracks as OMFI or AAF Files
- 135 Exporting Sessions as Text
- 135 Export Session as Text Options
- 136 The Exported Session Text
- 137 Importing MIDI Files
- 138 Exporting MIDI Files
- 141 Chapter 10: File Management and Compatibility
- 141 Audio File Management
- 141 Locating Audio Files
- 143 WAV File Compatibility
- 143 Creating Macintosh and PC Compatible Sessions
- 144 Creating and Saving Cross- Platform Sessions
- 145 Moving Sessions Between Platforms with MacOpener (Using HFS/HFS+ Drives)
- 147 Recording
- 149 Chapter 11: Record Setup
- 149 Input Connections and Audio Levels
- 150 Record Enabling Tracks
- 152 Latch Record Preference
- 152 Record Safe Mode
- 152 Record Monitoring Modes
- 152 Auto Input Monitoring
- 153 Input Only Monitoring
- 153 Monitor Levels for Record and Playback
- 153 TrackInput Monitoring
- 154 Monitoring Latency
- 155 Zero Latency Monitoring
- 155 Low Latency Monitoring
- 156 Low Latency Monitoring During Recording
- 156 Default Track Names
- 157 Disk Allocation
- 159 Recording to the System Volume
- 159 Allocating Hard Drive Space for Recording
- 160 Record Modes
- 162 The Record Modes and MIDI
- 163 Recording with a Click
- 165 Setting the Default Meter and Tempo
- 165 Setting the Default Meter
- 165 Setting the Default Tempo
- 169 Chapter 12: Basic Audio Recording
- 169 Recording an Audio Track
- 173 Recording Multiple Audio Tracks
- 173 Record Shortcuts
- 173 Record Pause Mode
- 173 Recording Additional Takes
- 175 Punch Recording Audio
- 177 Loop Recording Audio
- 178 Auditioning Record Takes
- 178 Auditioning from the Regions List
- 178 Auditioning from the Takes List Pop-up Menu
- 179 Editing Preferences for Takes
- 180 Setting Punch/Loop Points
- 182 Setting Pre- and Post-Roll
- 184 Recording from a Digital Source
- 185 Recording from Digital Sources
- 186 Half-Speed Recording and Playback
- 187 Chapter 13: MIDI Recording
- 187 Recording from MIDI Devices
- 188 Enabling Input Devices
- 189 MIDI Thru
- 189 The Default Thru Instrument
- 190 MIDI Input Filter
- 190 Input Quantize
- 191 Wait for Note
- 191 MIDI Merge/Replace
- 192 Configuring MIDI Tracks for Recording
- 194 Recording to MIDI Tracks
- 195 Undo and MIDI Recording
- 195 Punch Recording MIDI
- 197 Regions and Punch Recording
- 197 Loop Recording MIDI
- 197 Loop Recording with Merge Mode
- 199 Loop Recording Multiple Takes
- 200 Recording System Exclusive Data
- 203 Chapter 14: Advanced Recording
- 203 QuickPunch Audio Recording
- 204 QuickPunch Guidelines for TDM Systems
- 205 QuickPunch Guidelines for LE Systems
- 205 Recording with QuickPunch
- 206 TrackPunch Audio Recording
- 207 Voice Requirements for TrackPunch Recording
- 207 Recording with TrackPunch Overview
- 208 TrackPunch Preferences
- 209 Configuring Synchronization and Track Arming
- 210 Enabling TrackPunch Mode
- 211 Transport Display of TrackPunch Status
- 211 TrackPunch Enabling Tracks
- 212 TrackPunch Recording
- 213 Example TrackPunch Workflows
- 213 Film Dubbing and Mixing with TrackPunch
- 214 Loading Dailies with RecordLock
- 215 Foley Recording with TrackPunch
- 215 Tracking and Overdubbing Music with TrackPunch
- 217 Editing
- 219 Chapter 15: Editing Basics
- 219 Pro Tools Editing
- 219 Nondestructive Editing
- 219 Editing During Playback
- 220 Track Material
- 221 Track View
- 222 Track Height
- 224 Displaying Region Names and Times
- 224 Audio Regions and Waveforms
- 225 Guidelines for Editing Waveforms
- 226 Nondestructive Audio Editing
- 226 Audio Regions and Automation Data
- 226 MIDI Regions and MIDI Data
- 227 Notes View for MIDI Tracks
- 228 Regions View for MIDI Tracks
- 229 Nondestructive MIDI Editing
- 229 MIDI Regions and Continuous Controller Events
- 229 Playlists
- 230 Working with Playlists
- 231 Multiple Undo
- 232 Levels of Undo and Memory
- 232 The Audio and MIDI Regions Lists
- 233 Sorting and Searching the Regions Lists
- 234 Selecting in the Region Lists
- 235 Stereo and Multichannel Tracks in the Audio Regions List
- 236 Edit Modes
- 236 Shuffle
- 236 Slip
- 236 Spot
- 237 Grid
- 238 Zooming
- 238 Horizontal and Vertical Zoom Buttons
- 240 Zoomer Tool
- 241 Zoom Preset Buttons
- 242 Zoom Toggle
- 243 Zooming with a Scroll Wheel
- 243 The Universe Window
- 244 Timebase Rulers
- 245 Main Time Scale
- 247 Tick-Based Timing
- 247 Ticks versus Samples
- 249 Chapter 16: Playing and Selecting Track Material
- 249 Playing Tracks
- 252 Auto-Scrolling Tracks in the Edit and Mix Windows
- 252 Navigation using Track Position Numbers
- 253 Scrolling Options
- 254 The Scrubber
- 256 Numeric Keypad Set to Shuttle
- 257 Linking or Unlinking Edit and Timeline Selections
- 258 Selecting Track Material
- 263 Using the Selection Indicators (Start, End, and Length)
- 264 Selecting Across Multiple Tracks
- 265 Other Useful Selection Techniques
- 266 Tabbing to Transients
- 267 Playing Selections
- 268 Looping Playback
- 269 Timeline Selections
- 270 Playing Edit and Timeline Selections with the Playhead
- 271 Moving the Playhead
- 273 Chapter 17: Working with Regions and Selections
- 273 Creating New Regions
- 273 Capture Region Command
- 274 Separate Region Command
- 275 Separation Grabber
- 275 Trim To Selection Command
- 276 Healing a Separation
- 276 Placing Regions in Tracks
- 277 Defining Region Sync Points
- 277 Placing Regions at the Edit Insertion Point
- 278 Aligning to Region Start Points
- 279 The Trimmer Tool
- 279 Standard Trimmer
- 280 The Time Trimmer
- 282 The Scrub Trimmer
- 282 Trim To Insertion Command
- 283 Trimming with Nudge
- 283 Sliding Regions
- 283 Shuffling Regions
- 284 Slipping Regions
- 285 Spotting Regions
- 286 Sliding Regions in Grid Mode
- 288 Nudging
- 289 Nudging Regions
- 290 Nudging a Region’s Contents
- 290 Shift Command
- 291 Quantizing Regions
- 291 Locking Regions
- 292 Muting/Unmuting Regions
- 292 Edit Commands
- 292 Track View and Edit Content
- 295 Editing Across Multiple Tracks
- 295 Duplicate Command
- 296 Repeat Command
- 297 Merge Paste Command
- 297 Editing Stereo and Multichannel Tracks
- 298 Processing Audio with AudioSuite Plug-Ins
- 299 Waveform Repair with the Pencil Tool
- 300 The Smart Tool
- 303 Chapter 18: Advanced Editing (TDM Systems Only)
- 303 Replacing Audio Regions
- 305 Repeat Paste To Fill Selection
- 305 Compress/Expand Edit To Play
- 306 Fitting an Audio Region to an Edit Selection
- 307 Chapter 19: Fades and Crossfades
- 307 Using Crossfades
- 307 About Crossfades and Curves
- 309 The Fades Dialog
- 314 Creating a Crossfade
- 315 Creating Fades at the Beginnings and Ends of Regions
- 315 Creating Fade-Ins and Fade-Outs
- 317 Using AutoFades
- 317 Creating Fades and Crossfades in Batches
- 319 Chapter 20: Managing Regions
- 319 Stripping Silence from Regions
- 319 The Strip Silence Window
- 320 Using Strip Silence
- 321 Inserting Silence
- 322 Consolidate Selection Command
- 322 Compacting an Audio File
- 323 Naming and Displaying Regions
- 323 Renaming Regions
- 324 Auto-Naming Options
- 324 Hiding and Removing Unwanted Regions
- 327 Chapter 21: Conductor Tracks and Memory Locations
- 327 Tempo Events
- 327 Inserting Tempo Events
- 329 Tempo and MIDI and Audio
- 330 Default Tempo
- 330 Identify Beat Command
- 330 Identifying Beats
- 331 Inserting Bar|Beat Markers One at a Time
- 332 Dragging Bar|Beat Markers
- 332 Editing Bar|Beat Markers
- 333 Meter Events
- 333 Inserting Meter Events
- 335 Partial Measures
- 335 Renumbering Bars
- 336 Memory Locations and Markers
- 336 Properties of Memory Locations
- 338 Creating Memory Locations
- 340 Recalling Memory Locations
- 340 Editing Memory Locations
- 342 Memory Locations Window
- 343 Memory Locations Commands and Options
- 345 Chapter 22: Beat Detective
- 346 Beat Detective Requirements
- 347 The Beat Detective Window
- 347 Beat Detective Modes
- 348 Defining a Beat Detective Selection
- 349 Calculating Tempo with Beat Detective
- 350 Generating Beat Triggers
- 351 Editing Beat Triggers
- 353 Generating Bar|Beat Markers with Beat Detective
- 354 Working with Sub-Beats
- 354 DigiGroove Templates
- 356 Separating Regions with Beat Detective
- 358 Conforming Regions with Beat Detective
- 360 Edit Smoothing
- 361 Detection (Normal) and Collection Mode
- 362 Using Collection Mode
- 365 MIDI Editing
- 367 Chapter 23: MIDI Editing
- 367 The Pencil Tool
- 368 Custom Note Duration
- 369 Setting the Grid Value
- 369 Inserting MIDI Notes
- 371 Manually Editing MIDI Notes
- 375 Typing in Note Attributes
- 375 Deleting MIDI Notes
- 376 Continuous Controller Events
- 377 Inserting/Editing Controller Events
- 378 Patch Select (Program and Bank Changes)
- 378 Default Program Change
- 380 Inserting and Editing Program Changes
- 381 Auditioning Programs
- 381 System Exclusive Events
- 382 Note and Controller Chasing
- 383 Offsetting MIDI Tracks
- 384 Stuck Notes
- 385 Chapter 24: MIDI Operations
- 385 MIDI Operations Window
- 386 Select Notes
- 387 Split Notes
- 388 Change Velocity
- 390 Change Duration
- 391 Transpose
- 392 Quantize
- 395 Quantize Examples
- 396 Experimenting with Quantize
- 397 Input Quantize
- 397 Groove Quantize
- 400 Applying Groove Templates
- 402 Restore Performance
- 403 Flatten Performance
- 405 Chapter 25: MIDI Event List
- 405 The MIDI Event List
- 405 Opening the MIDI Event List
- 408 Inserting Events in the MIDI Event List
- 410 Editing in the MIDI Event List
- 411 Selecting in the MIDI Event List
- 411 Deleting in the MIDI Event List
- 411 Copy and Paste in the MIDI Event List
- 412 MIDI Event List Options
- 413 Mixing
- 415 Chapter 26: Basic Mixing
- 415 Mixing Concepts
- 415 Metering and Calibration
- 416 Audio Signal Flow
- 416 Audio Tracks
- 417 Auxiliary Inputs
- 418 Master Faders
- 420 Inserts
- 420 Views in the Mix and Edit Windows
- 422 Track Input
- 423 Track Output
- 424 Multiple Output Assignments
- 426 Sends
- 426 Assigning Sends to Tracks
- 428 Configuring Sends View in the Mix and Edit Windows
- 429 Editing Sends in the Mix and Edit Windows (Send A-E Views)
- 430 Output Windows for Tracks and Sends
- 432 Panner Linking
- 433 Standard Selector Controls in Output Windows
- 434 Using Output Windows
- 435 Sends and Groups
- 435 Copying Track Settings to Sends
- 435 Submixing for Signal Routing and Effects Processing
- 436 Audio Input from MIDI Devices and Other External Sources
- 436 Creating a Submix
- 440 Delay Compensation
- 440 Delay Compensation Settings
- 440 Delay Compensation View
- 442 Dither
- 442 Dither in Pro Tools
- 444 Using a Control Surface with Pro Tools
- 445 Chapter 27: Plug-In and Hardware Inserts
- 447 Viewing Inserts
- 448 Making Inserts Inactive
- 449 Inserting Plug-Ins on Tracks
- 450 Plug-In Menu Organization
- 450 Plug-in Favorites
- 451 Inserting Plug-Ins During Playback
- 451 Moving and Duplicating Plug- In and Hardware Inserts
- 452 The Plug-In Window
- 453 Opening Plug-In Windows
- 453 Opening Multiple Plug-In Windows
- 454 Plug-In Window Controls
- 455 Bypassing Plug-Ins
- 455 Linking and Unlinking Controls on Multi-Mono Plug-Ins
- 456 Editing Plug-In Controls
- 456 Keyboard Shortcuts for Plug-In Controls
- 456 Plug-In Automation and Safe
- 457 Using a Key Input for Side-Chain Processing
- 458 Using Hardware Inserts
- 458 Assigning Hardware Inserts
- 458 Bypassing Hardware Inserts
- 459 Connecting and Integrating External Devices
- 459 Connecting Effects Units Digitally
- 460 Using External Clock Sources
- 463 Chapter 28: Automation
- 463 Automation Quick Start
- 464 Automation Playlists
- 464 Automation Playlists with Audio and MIDI Regions
- 465 Automation Modes
- 468 Automation Preferences
- 468 Smoothing
- 468 Thinning
- 468 AutoMatch
- 469 Setting the Automation Buffer Size
- 470 Automation Safe
- 470 Viewing Automation
- 471 Writing Automation
- 472 Automating Sends
- 473 Automating Plug-Ins
- 475 Enabling and Suspending Automation
- 476 Deleting Automation
- 477 Thinning Automation
- 477 Using the Thin Automation Command
- 477 Drawing Automation
- 479 Editing Automation
- 479 Graphical Editing of Automation Data
- 479 Editing Automation Types
- 480 Editing Automation Breakpoints
- 481 Editing Automation on Stereo and Multichannel Tracks
- 482 Editing Automation on Grouped Tracks
- 483 Cutting, Copying, and Pasting Automation
- 485 Writing Automation to the Start, End or All of a Selection
- 486 Write to Start, End, and All On Stop
- 487 Trimming Automation
- 487 Creating Snapshot Automation
- 489 Snapshot Automation and Trimming of Automation Data
- 491 Chapter 29: Mixdown
- 493 Recording to Tracks
- 494 Bounce to Disk
- 495 Bounce Options
- 495 Default Settings
- 495 Bounce Source
- 496 File Type
- 500 Format
- 501 Resolution
- 501 Sample Rate
- 502 Sample Rate Conversion Quality Option
- 502 Use Squeezer
- 502 Convert During or After Bounce
- 502 Import Into Session After Bounce
- 503 Help
- 503 Recording a Submix (with Bounce To Disk)
- 504 Final Mixdown
- 505 Mastering
- 505 Mastering to a Digital Recorder
- 507 Surround
- 509 Chapter 30: Surround Concepts
- 509 How to Use These Chapters
- 509 Mixing Formats and Surround Formats
- 510 Pro Tools Mixing Formats
- 510 Speaker Layouts
- 512 Surround Monitoring
- 512 The Importance of Speaker Placement
- 513 Calibrated Surround Monitoring
- 513 Formats and Terminology
- 514 LCRS for Dolby Surround
- 514 5.1 for Dolby Digital and DTS
- 514 .1 Formats
- 514 .0 Formats
- 515 LFE
- 515 Divergence
- 516 Where to Get More Information on Surround Technology
- 516 Surround Mixing Concepts
- 516 Surround Format Compatibility
- 517 Surround Formats and Delivery Mediums
- 517 Surround Playback System Variables
- 519 Chapter 31: Pro Tools Setup for Surround
- 519 Pro Tools Audio Connections for 5.1 Mixing
- 520 Configuring Pro Tools for Multichannel Sessions
- 520 New Sessions and I/O Settings
- 522 Importing Multichannel I/O Setups
- 522 Custom Multichannel Paths
- 524 Default I/O Selectors in I/O Setup
- 524 Default Path Order for 5.1 Tracks
- 524 5.1 Track Layouts, Routing, and Metering
- 525 Chapter 32: Multichannel Tracks and Signal Routing
- 525 Multichannel Quick Start
- 526 Multichannel Audio Tracks
- 526 Placing Audio in Multichannel Tracks
- 528 Multichannel Signal Routing
- 528 Multichannel Track Outputs
- 529 Multichannel Sends
- 529 Multichannel Auxiliary Inputs and Master Faders
- 529 Mono, Multi-Mono and Multichannel Plug-Ins
- 531 Paths in Surround Mixes
- 533 Example Paths and Signal Routing for a Surround Mix
- 533 Example Multichannel Paths
- 534 Signal Routing Examples
- 536 LFE Examples
- 537 Chapter 33: Surround Panning and Mixing
- 537 Introduction to Pro Tools Surround Panning
- 537 Mix and Edit Window Panner Grids
- 538 Output Window
- 539 Standard Controls
- 540 Surround Panner Controls
- 541 The X/Y Grid and Pan Cursor
- 542 Panning Modes
- 542 X/Y Panning
- 544 3-Knob Panning
- 545 LFE Faders in Multichannel Panners
- 545 Divergence and Center Percentage
- 546 Divergence
- 547 Center % (Percentage)
- 547 Pan Playlists and Automation
- 548 SurroundScope Metering Plug-In
- 549 Synchronization
- 551 Chapter 34: Synchronization Concepts
- 551 Synchronization Requirements
- 551 Aspects of Synchronization
- 552 Synchronizing Pro Tools
- 552 About Positional References
- 554 LTC (Longitudinal or Linear Time Code)
- 554 VITC (Vertical Interval Time Code)
- 554 Bi-Phase/Tach
- 555 SMPTE Frame Formats
- 556 Working with Film-Originated Material
- 556 Guide Tracks and Conforming
- 556 3:2 Pulldown
- 557 Film Speed Differs from NTSC Video Speed
- 558 Pull Up and Pull Down
- 558 When to Pull Up or Pull Down
- 561 Chapter 35: Working with Synchronization
- 561 Pro Tools Synchronization Options
- 561 SMPTE Trigger Resolved with SYNC I/O
- 562 Ext. Clock Output
- 563 Session Setup Window
- 564 Session Displays and Settings
- 565 SYNC Setup Settings
- 566 Session Start Offsets
- 567 Time Code Settings
- 568 Preparing to Work with SMPTE
- 568 Configuring Pro Tools for SMPTE
- 568 Selecting a SMPTE Format
- 569 Setting a SMPTE Session Start Time (Start Frame)
- 570 Redefining a Feet+Frame Position
- 570 Displaying Time in SMPTE Frames
- 570 Pull Up and Pull Down
- 572 Audio Sample Rate Pull Up and Down
- 573 Video Rate Pull Up and Down
- 574 Putting Pro Tools Online
- 575 Recording Online
- 575 Generating Time Code
- 576 Using MIDI Machine Control
- 576 Controlling External Devices Using MMC
- 576 Enabling MIDI Machine Control in Pro Tools
- 578 Synchronizing a Sequencer to Pro Tools on Macintosh
- 578 Setting Minimum Sync Delay
- 578 Remote Track Arming
- 579 MIDI Beat Clock
- 579 Spotting Regions to SMPTE Frame Locations
- 579 Spot Mode
- 579 The Spot Dialog
- 581 Auto-Spotting Regions
- 582 Using the Trimmer in Spot Mode
- 582 Time Stamping
- 582 Show Original Time Code in Regions
- 583 Creating a User Time Stamp
- 584 Identifying a Synchronization Point
- 585 Troubleshooting Synchronization
- 587 Chapter 36: Working with QuickTime Movies
- 587 About QuickTime
- 587 Using QuickTime Movies in Pro Tools
- 588 Video Capture/Playback Cards
- 588 If You Are New to Audio Post Production
- 589 QuickTime Requirements
- 589 Movie Playback Quality Options
- 590 Importing a QuickTime Movie
- 590 About the Movie Track
- 591 Firewire Playback of QuickTime DV Movies
- 591 Supported QuickTime Movies
- 592 Scrubbing the Movie Track
- 593 About the Movie Window
- 594 Setting the Movie Start Time (Movie Offset)
- 595 Spotting Audio to a QuickTime Movie
- 595 Using Grid Mode to Spot and Nudge Regions with Frame Accuracy
- 596 Importing QuickTime Audio (and Other Compressed Video Files)
- 596 Sample Rate Conversion Quality
- 597 Importing Audio from a QuickTime Movie
- 598 Bouncing to a New Movie
- 601 Appendix A: DSP-Induced Delays in Mixing (TDM Only)
- 601 Introduction to DSP-Induced Delay
- 602 When to Compensate
- 602 Overview of Delay Compensation Options
- 602 Delay Compensation
- 603 TimeAdjuster and Delay Compensation
- 603 Manually Compensating for Delays
- 603 Using the TimeAdjuster Plug-In
- 604 Nudging Audio Tracks
- 604 Delay Factors
- 605 Using Plug-In Inserts
- 605 Using Sends and Hardware Inserts
- 605 Using Hardware I/O
- 606 Bouncing Tracks
- 607 Appendix B: TDM Mixing and DSP Usage
- 607 Benefits of TDM II
- 608 TDM (or TDM I)
- 608 TDM II
- 609 DSP Allocation
- 609 DSP Allocation Basics
- 610 Mixing and DSP Usage
- 610 DSP Manager
- 610 Monitoring DSP Usage
- 611 Setting up Sessions to use DSP Efficiently
- 612 DSP Usage with TDM Mixers
- 612 Understanding Mixers
- 615 48-Bit Mixing Precision
- 615 Mixer Headroom
- 617 Mixer Automatiion
- 617 Stereo and Surround Dithered Mixers
- 618 A Note About Dithering to 16-Bit and Dither Plug-Ins
- 618 TDM Mixer Plug-Ins
- 619 Plug-In Features
- 619 Switching TDM Mixer Plug-Ins
- 620 Mixer Usage Guidelines
- 620 DSP Usage with TDM PlugIns
- 621 DSP Usage and I/O Allocation
- 623 Appendix C: Troubleshooting
- 623 Backing Up Your Work
- 623 Back Up Your Session Data
- 623 Back Up Your System Setup
- 623 Common Issues
- 623 Pro Tools Won’t Launch
- 624 Audio Interface Isn’t Recognized
- 624 Using DigiTest as a Diagnostic Tool
- 625 Performance Factors
- 625 Before You Call Digidesign Technical Support
- 625 Register Your System
- 625 Use Digidesign Resources
- 626 Gather Important Information
- 627 Glossary
- 637 Index