Chapter 22: Beat Detective. Avid Technology Pro Tools HD 6.4, Pro Tools LE 6.4, PRO TOOLS MIX 51
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Chapter 22: Beat Detective
Beat Detective (TDM systems only) is a powerful tool for analyzing, editing, and manipulating audio with an inherent rhythmic character.
Beat Detective analyzes an audio selection, identifies its peak transients, and generates beat trig-
gers based on the detected peak transients. From these beat triggers, Beat Detective can:
• Extract tempo and beat information to create
Bar|Beat Markers that can be used to define
the session’s tempo map. See “Generating
Bar|Beat Markers with Beat Detective” on page 341.
• Extract tempo and groove information as groove templates, called DigiGrooves. These templates can be used in Beat Detective to apply to audio (TDM systems only). DigiGroove templates can also be used with Groove Quantize for MIDI data (all Pro Tools systems). See
“DigiGroove Templates” on page 342.
• Separate the audio selection into discrete regions, and then conform (or “quantize”) separated regions to the session’s tempo map, or to groove templates (Pro Tools 6.x only). See
“Separating Regions with Beat Detective” on page 344 and “Conforming Regions with Beat
Beat Detective and Source Material
Beat Detective is most effective with rhythmic audio material that has strong percussive attacks
(including most instruments used in popular music, such as drums, guitar, or bass). Beat Detective will be less successful with audio material with soft attacks, or legato phrasing (such as strings and vocals).
While Beat Detective has intelligent analysis algorithms with extrapolation for detecting rhythmic material, some material may deviate too far from the rhythmic grid, or have tempo or meter changes that are too varied, to be useful with Beat Detective.
Uses for Beat Detective
Beat Detective can be useful in many situations, including:
Extracting Tempo from Audio Beat Detective can generate Bar|Beat Markers, from which it can extract the tempo—even if the audio contains varying tempos, or material with a swing feel.
Additionally, once Bar|Beat Markers have been generated, other audio and MIDI regions can be quantized to them.
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Creating DigiGrooves (Pro Tools 6.x Only) Beat
Detective can extract groove templates, called
DigiGrooves, from an audio selection. Digi-
Grooves can be used to apply the groove, or feel of the captured passage to other audio selections
(using Groove Conform) or MIDI data (using
Groove Quantize).
Conforming Audio Regions Beat Detective can conform (“quantize”) audio with a different tempo, or with varying tempos, to the session’s current tempo map, or to a groove template
(Pro Tools 6.x only).
“Tighten Up” Performances Beat Detective can be used to improve the timing of some audio material by calculating and extracting its average tempo, and then conforming its rhythmic components—regions separated with Beat Detective—to the session’s tempo map.
Loop Matching Since Beat Detective can extract tempo and beat information from audio, and conform audio to an existing tempo map or groove template, this makes it very useful for aligning loops with different tempos or grooves.
If a loop is at a different tempo than the current session, Beat Detective lets you quickly separate each beat in the loop and conform them to the tempo map (as an alternative to time compressing or expanding the loop, which can alter the pitch and tone of the audio).
Remixes Beat Detective can be used for remixes or creating new rhythms. It can extract tempo from the original drum tracks, or in some instances the original stereo mix. New audio or
MIDI tracks can then be conformed to the original material, or the original material can be conformed to new drum tracks, achieving an entirely new feel.
Smoothing Post Production Edits Beat Detective’s Edit Smoothing can be used to automatically clean up foley tracks that contain many regions requiring trimming and crossfading, effectively removing the gaps of silence between the regions (thus retaining the room tone throughout the track).
Beat Detective Requirements
Beat Detective is only available on Pro Tools
TDM systems.
RAM Requirements for Beat Detective
Beat Detective operations can require a large amount of RAM, especially when working with multiple tracks and lengthy selections.
To avoid low memory situations with Beat Detective, do the following:
• If you begin to experience slower Beat Detective response, add more RAM to your computer.
• If your computer does not have the extra
RAM, work with shorter selections, or individual tracks.
• Set the Editing Preference for Levels of Undo
to a smaller value (see “Levels of Undo and
Memory” on page 220). Memory-intensive
editing operations, such as Edit Smoothing with Beat Detective, can use up a large amount of memory when in the Undo queue.
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The Beat Detective Window
The Beat Detective window appears as shown in Figure 18, below.
Figure 18. Beat Detective
To open the Beat Detective window:
■
Choose Windows > Show Beat Detective.
– or –
■
Press Control+8 (Windows) or Command+8
(Macintosh) on the numeric keypad.
Beat Detective is a floating window that can be left open while working. This lets you adjust the controls in real time during playback, while viewing the beat triggers that appear in your selection in the Edit window.
Groove Template Extraction Extracts the rhythmic and dynamic information from audio, and saves this information to the Groove Clipboard, or as a DigiGroove template.
Region Separation Separates and creates new regions based on transients detected in the audio selection.
Region Conform Conforms all separated regions within the selection to the current tempo map.
In Pro Tools 6.x, Beat Detective can conform audio regions to groove templates (such as Digi-
Groove templates) in addition to standard quantization.
Edit Smoothing Fills the gaps between conformed regions by automatically trimming them, and if you choose, inserts crossfades.
Beat Detective Modes
The Beat Detective window is divided into three sections: Mode, Selection, and Detection. Depending on the current mode, the other controls in the window change. The Selection options for Beat Detective are available in each of the modes.
The Beat Detective modes include the following:
Bar|Beat Marker Generation Generates Bar|Beat
Markers corresponding to transients detected in the audio selection.
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Defining a Beat Detective
Selection
Whether you will be generating Bar|Beat Markers, extracting a DigiGroove template, or separating regions to be conformed, you must always define the audio selection to be analyzed.
The Beat Detective window provides tools to define and capture the selection range, time signature, and swing (sub-division) content for the selected audio.
To ensure the best possible results with Beat
Detective, make sure the selected passage starts exactly on the attack of the first beat.
Zooming in to the sample level to start the selection will help ensure there is no space before the first beat.
For Beat Detective to generate beat triggers that are metrically accurate, the length and meter of the selection must be correctly defined. In addition, the selection should not contain any meter or tempo changes.
Use Loop playback to check the accuracy of your selection.
To define a selection for Beat Detective:
1 In the Edit window, select a range of audio material in a single track or in multiple tracks.
To keep the Edit selection intact while playing or looping from any location, deselect
Operations > Link Edit and Timeline Selection.
Make sure the selection’s start and end points fall cleanly on the beat. To zero in on start and end points, zoom to the sample level and use
the Tab to Transients option (see “Tabbing to
Save and recall an Edit selection by saving it
as a Memory Location. See “Memory Locations and Markers” on page 324.
2 Choose Windows > Show Beat Detective.
3 You must define or capture the selection every time you make a new selection or change the tempo map. To define the selection range, do one of the following:
• If the tempo and meter of the audio selection do not match the session’s default tempo and meter, enter the Time Signature, and Start Bar|Beat and End Bar|Beat locations. For a four-bar selection that starts on beat 1, enter 1|1 and 5|1.
• If the tempo and meter of the audio selection do not match the session’s default tempo and meter, and you are unsure of the length of the material, enter the Time
Signature and the Start Bar|Beat location; then start playback, and click the Tap button repeatedly to automatically calculate the End Bar|Beat. When using Tap with long selections, continue to tap until the
End Bar|Beat stabilizes. Once stabilized, you may need to manually adjust the number to the nearest bar boundary.
Making an audio selection for Beat Detective
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• If the selection’s tempo and meter match
session’s bars and beats, click the Capture
Selection button. The correct Time Signature, and Start Bar|Beat and End Bar|Beat values will be filled in automatically.
Beat Detective, Selection options
As long as the audio material is correctly aligned with the session’s tempo map, use
Capture Selection each time you make a new selection or make any changes to the tempo map (such as changing tempo or meter).
Calculating Tempo with Beat
Detective
If you know the meter, and start and end points of the audio selection, use Beat Detective to calculate its tempo.
To calculate a selection’s tempo with Beat
Detective:
1 Make an audio selection in the Edit window and define the selection in the Beat Detective
window as described in “Defining a Beat Detective Selection” on page 336.
2 Select Bar|Beat Marker Generation mode.
3 In the Detection section (Normal mode), click
Analyze.
4 Set the Sensitivity slider set to 0%
The Selection definition is not retained when a session is closed and re-opened
4 To improve Beat Detective’s accuracy in analyzing swung notes, select the Contains option that indicates the smallest sub-division of the beat contained in the selection. The Contains options include eighth-note, sixteenth-note
(the default setting), thirty-second-note, and triplet modifier. In Pro Tools 6.x, the selected
Contains option determines the groove template grid locations for DigiGroove templates.
Beat Detective, Detection mode
5 Click Generate.
Bar|Beat Markers are automatically generated at the beginning and end of the selection, indicating the material’s tempo and meter.
Beat Detective generated Bar|Beat Markers identifying tempo and meter
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Generating Beat Triggers
Once you’ve accurately defined the selection range, Beat Detective can generate beat triggers based on detected peak transients. The range and type of transients found can be adjusted with the Detection settings, allowing you to zero in on the bars, beats, and sub-beats in the material, while avoiding the non-rhythmic content.
6 Depending on the rhythmic content of the selection, set the Resolution to Bars, Beats, or Sub-
Beats.
7 Adjust the Sensitivity slider until beat triggers appear on the beats and sub-beats in the selection.
Bar triggers are indicated with thick lines, beat triggers with medium lines, and sub-beat triggers with thin lines.
Beat Detective, Detection (Normal mode) options
To generate beat triggers for the selection:
1 In the Edit window, make an audio selection.
2 In the Beat Detective window, select one of the following modes:
• Bar|Beat Marker Generation
• Groove Template Extraction (Pro Tools 6.x only)
• Region Separation
3 Define or capture the selection as described in
“Defining a Beat Detective Selection” on page 336.
4 From the Analysis pop-up menu, choose one of the following detection algorithms:
• High Emphasis, works well with high frequency, inharmonic material, such as cymbals and hi-hats, while avoiding low frequency material.
• Low Emphasis, works well with low frequency material, such as bass guitar and kick drum, as well as with most harmonic material, such as piano or rhythm guitar.
5 Click the Analyze button.
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Beat Sub-Beats Bar
Beat triggers
8 In Pro Tools 6.x, you can zoom to the sample level and click the Scroll Next button to scroll to the next trigger within the selection. To scroll to the previous trigger, Alt-click (Windows) or Option-click (Macintosh) the Scroll Next button
(see “Navigating Consecutive Beat Triggers” on page 341). This is useful to confirm that the beat
triggers are appearing in the appropriate locations. If false triggers appear between the beats or sub-beats (representing non-rhythmic material)
delete them (see “Deleting Beat Triggers” on page 339), or reduce the Sensitivity value.
9 To display the metric locations for the triggers, select the Show Trigger Time option.
10 If you cannot get the beat triggers to appear
at the right locations, repeat steps 4–9 trying the
other Analysis algorithm (High or Low Emphasis). In addition, see the following tips.
Tips for Getting Useful Beat Triggers
Use the following tips to verify beat triggers:
◆ To focus on a particular area in the selection, unlink the Edit and Timeline Selections and set the playback range by clicking or dragging in any Timebase Ruler.
◆ Check the thickness of the beat triggers to see if they align properly with the audio material.
Thick triggers fall on barlines, medium triggers fall on beats, and thin triggers fall on sub-beats.
◆ Select the option for Show Trigger Time and see if the (assumed) metric locations of the triggers align with the material. A false trigger should be moved or deleted because it can cause subsequent triggers to appear in the wrong loca-
tions (see “Editing Beat Triggers” on page 339).
◆ Consider whether lengthy selections should first be broken down into smaller selections, which could be more easily managed. For example, working in 8- or 4-bar sections might yield better results more quickly.
◆ For selections across multiple tracks, consider whether it may be easier to work with them in-
dividually, or in Collection mode (see “Detection (Normal) and Collection Mode” on page 349).
Editing Beat Triggers
Even though Beat Detective offers a great deal of flexibility in how transients are detected, there may be times when beat triggers must be deleted, moved, or manually inserted. Additionally, triggers can be promoted so they are retained at lower sensitivity settings.
Deleting Beat Triggers
False triggers, which do not represent an actual beat or sub-beat in the source material, may appear when raising the Sensitivity slider to detect quiet material. In these instances you can locate and manually delete any false triggers.
To delete a beat trigger:
1 With the Beat Detective window open, choose the Grabber tool in the Edit window.
2 Locate the false trigger you want to delete.
Transients for false triggers usually have smaller peaks than the other trigger points, and typically fall between the sub-beats.
Deleting a beat trigger
3 Alt-click (Windows) or Option-click (Macintosh) the trigger to delete it.
Moving Beat Triggers
You can adjust the placement of triggers to allow for the attack of their transients, or to compensate for an individual transient that is slightly ahead of or behind the beat.
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To move a beat trigger:
1 With the Beat Detective window open, choose the Grabber tool in the Edit window.
2 Locate the beat trigger you want to move and drag it left or right.
Moving a beat trigger
Inserting Beat Triggers
If an important beat or sub-beat is not detected, because it is too quiet, you can manually insert a beat trigger.
To insert a beat trigger:
1 With the Beat Detective window open, choose the Grabber tool in the Edit window.
2 Click in the selection where you want to insert the new trigger. After inserting a beat trigger, you can drag it left or right to adjust its place-
ment (see “Moving Beat Triggers” on page 339).
If you click too close to an existing trigger, the existing trigger will be moved to the new location.
Promoting Beat Triggers
To ensure that important beat triggers do not disappear when lowering the Sensitivity value, you can promote them. This is useful if a selection has numerous false triggers (too many to bother deleting) at a Sensitivity level where crucial, necessary beat triggers are also displayed. If lowering the Sensitivity slider causes the needed triggers to disappear, simply promote them first.
To promote a beat trigger:
1 Raise the Sensitivity slider until the desired transient is detected and a beat trigger appears.
2 Control-click (Windows) or Command-click
(Macintosh) the beat trigger to promote it.
3
If necessary, repeat steps 1–2 to promote addi-
tional beat triggers.
4 Lower the Sensitivity slider to a value where the false triggers disappear.
Once beat triggers are promoted, they will only disappear if the Sensitivity value is set to 0%. To
demote all beat triggers in the selection—returning them to their original state—click the Analyze button.
Redefining a Beat Trigger’s Metric
Location
It is vital that beat triggers are accurately placed at the correct metric location. If a detected transient is slightly off the beat, Beat Detective may assign it, as well as other transients in the selection, to the wrong metric location.
For example, if you have a bass track where a note was intended to be a downbeat, but was played too early, Beat Detective may define its location as occurring a little before the down-
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beat. If you then separate and conform the region containing this note, it will be moved to the wrong location. Subsequent regions may be moved to the wrong locations as well.
If a beat trigger is not assigned the correct metric location, relocate it using Identify Trigger.
To change the metric location of a beat trigger:
1 Double-click the beat trigger you want to relocate. The Identify Trigger dialog opens.
2 In the Identify Trigger dialog, enter the correct location for the trigger, then click OK.
Identify Trigger dialog
Navigating Consecutive Beat Triggers
Use the Scroll Next button to move from the currently selected beat trigger to the next beat trigger. To move to the previous beat trigger,
Alt-click (Windows) or Option-click (Macintosh) the Scroll Next button. This is particularly useful for editing consecutive beat triggers when zoomed in at the sample level.
Generating Bar|Beat Markers with Beat Detective
Once Beat Detective has accurately detected the peak transients in the audio selection and accurately generated beat triggers, the triggers can be converted to Bar|Beat Markers. Bar|Beat Markers generated by Beat Detective create a tempo map that can be used throughout the session.
Once beat triggers are accurately represented according to Bars, Beats, and Sub-Beats, other audio regions and MIDI notes can be conformed to the Bar|Beat Markers generated by Beat Detective.
If you want to match the audio material to the session’s existing tempo map or a groove template, do not generate Bar|Beat Markers from the material. Instead, use Beat Detective to separate
and conform the material (see “Separating Regions with Beat Detective” on page 344).
To generate Bar|Beat Markers with Beat
Detective:
1 In the Edit window, make an audio selection.
2 In the Beat Detective window, select Bar|Beat
Marker Generation mode.
3 Define or capture the selection as described in
“Defining a Beat Detective Selection” on page 336.
4 Set the Detection resolution to Bars or Beats, and configure the Detection settings so the selection’s peak transients are accurately detected
(see “Generating Beat Triggers” on page 338).
5 Click the Generate button.
Chapter 22: Beat Detective 341
Bar|Beat Markers are generated, based on the beat triggers, and appear in the Tempo Ruler.
Bar|Beat Markers generated at Bar resolution
Bar|Beat Markers generated at Beat resolution
Working with Sub-Beats
Tempo is derived from Bar|Beat Markers.
Groove, or feel, is derived from Sub-Beats—the deviation of subdivisions of the beat from the strict tempo grid determines the groove or feel.
To extract the groove from a selection, set the
Detection Resolution to Sub-Beats. This ensures that the inner rhythms within each bar (if they indeed exist) are represented when generating
Bar|Beat Markers. These Bar|Beat Markers can then be used to quantize other audio regions or
MIDI tracks, thereby conforming to the Bar|Beat
Markers generated by Beat Detective.
When quantizing regions or MIDI notes to
Bar|Beat Markers on sub-beats that represent a swing feel, make sure to use a straight quantize value (with the Swing option for Quantize disabled).
DigiGroove Templates
Beat Detective allows the fine timing nuances of a rhythmic performance to be extracted and saved as a groove template, called a DigiGroove template. DigiGrooves can be saved locally to the Groove Clipboard, or saved to disk as Digi-
Grooves.
Groove templates can be used to transfer the feel of a particular performance to:
• Selected audio regions using Groove Conform
(see “Groove Conform” on page 347).
• Selected MIDI data using Groove Quantize
(see “Groove Quantize” on page 385).
Groove templates are “quantization maps” derived from real musical performances. The rhythmic character of each performance is analyzed and stored as a groove template. Beat Detective analyzes an audio selection for transient peaks according to a defined threshold and maps the rhythmic relationships to a 960 parts per quarter note (ppq) template.
When create DigiGroove templates, Beat Detective also analyzes the dynamics of a performance. Accents and peak levels are incorporated into the groove template as velocity data, which can be applied to change the dynamics of MIDI tracks. Beat Detective translates amplitude to
MIDI velocity according to a linear scale. For example, a 0 dBFS signal equals a MIDI velocity of
127, a signal at –6 dBFS equals a MIDI velocity of
64, a signal at –12 dBFS equals a MIDI velocity of
32, and –48 dBFS equals a MIDI velocity of 1.
Capturing this information is very important to preserving the feel of a performance, and can add life to MIDI tracks that lack dynamics.
Beat Detective does not capture duration data.
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To extract a Groove Template:
1 In the Edit window, make an audio selection.
The selection should consist of one or more complete bars, starting and ending on downbeats.
When extracting Groove Templates, the captured selection must not include
Bar|Beat Markers. Otherwise, the accuracy of the Groove Template will be compromised.
2 In the Beat Detective window, select Groove
Template Extraction mode.
3 Define or capture the selection as described in
“Defining a Beat Detective Selection” on page 336.
4 Configure the Detection options so the selection’s peak transients are accurately detected
(see “Generating Beat Triggers” on page 338).
5 Click the Extract button.
6 In the Extract Groove Template dialog, enter comments about the groove. You can enter a maximum of 255 characters to describe the groove. Comments can be viewed using the
Show Info button in the Beat Detective window.
Extract Groove Template dialog
7 Do one of the following:
• To save the extracted template for use in the current session, without writing the template file to disk, click Save To Groove
Clipboard. (This template will be lost when you close the current session.)
• To save the extracted template to disk in order to use it in other sessions or share it with other Pro Tools users, click Save To
Disk. Enter a name for the template and click Save. (Do not change the location of
DigiGroove template files and folders or they will not be available in your sessions.)
• Click Cancel to cancel without saving the template.
Use folders and subdirectories to organize
DigiGroove templates. However, be sure they are always located in
Applications/Digidesign/Pro Tools/Groove.
Groove template files located elsewhere will not be available in either Groove Quantize or Beat Detective).
Swing Content for Generating Groove
Templates
When defining swing content of the selection, select the Contains eighth-note option if the audio selection has a heavily swung eighth-note groove. If the audio selection has relatively straight eighth-notes, use the Contains sixteenth-note option. This lets the resultant Digi-
Groove template be applied more easily elsewhere. Although a groove might be based upon non-swung eighth-note material, you might want to apply the template to material that contains sixteenth-notes. If a template only has eighth-note resolution, but the material being conformed contains sixteenth-notes, adjacent sixteenth-notes will be mapped to the same eighth-note location.
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Groove Extrapolation
Beat Detective’s ability to extract tempo data from a wide range of material is enhanced by its powerful “groove extrapolation” logic. Groove extrapolation automatically generates beat triggers for inclusion in groove templates even if a peak transient is not detected. For example, a drum loop might not have a hit on beat 3, consequently no peak transient is detected and no beat trigger is generated. Beat Detective will extrapolate from other beat triggers in the selection and create a trigger for beat 3 in the groove template.
In addition, extrapolated triggers preserve the feel of triggers generated from detected peak transients. For example, if a bar of kick drum detected three beat triggers, all of which were 20 ticks ahead of the beat, any extrapolated beat triggers will also be mapped 20 ticks ahead of the beat.
To separate regions with Beat Detective:
1 In the Edit window, make an audio selection.
2 In the Beat Detective window, select Region
Separation mode.
3 Define or capture the selection as described in
“Defining a Beat Detective Selection” on page 336.
4 Configure the Detection options so the selection’s peak transients are accurately detected
(see “Generating Beat Triggers” on page 338).
5 Click the Separate button.
Regions are separated based on the detected beat triggers.
Trigger Pad
When separating regions, the Beat Detective window displays an option called Trigger Pad.
Separating Regions with
Beat Detective
Once beat triggers appear in your selection, they can be used to define start and end points for new regions that can be separated automatically. The new regions can then be conformed to the session’s existing tempo map, or to a groove template (Pro Tools 6.x only).
If you want to clean up the timing for the selection, without affecting the tempo, make sure to first calculate the tempo by generating Bar|Beat
Markers (see “Calculating Tempo with Beat Detective” on page 337).
Detection settings, Region Separation mode
Enter a value (0–50 ms) in this field to pad region start points—where the point of separation is located in relation to the beat trigger (transient). This creates a space between the region start point and the region sync point, thereby ensuring that the attack portion of the material remains intact.
Region start
(point of separation)
20
Sync point
(beat trigger)
Separated region with 20 ms Trigger Pad
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When conforming separated regions, the region sync point, not the region start point, determines where the region is placed.
For more information on region sync points,
see “Defining Region Sync Points” on page 265.
Separating Multiple Tracks
You can use beat triggers from a single track, or subset of tracks, to separate a group of tracks.
In the following example, the defined selection is a drum loop consisting of two bars of 5/4. The kick, snare, hi-hat, and overhead microphones are recorded to separate tracks.
Analyzing the loop’s kick drum track, with Detection Resolution set to Beats, Beat Detective places beat triggers at the transients on beats 1
Extending the selection to the snare, hi-hat, and overhead microphones tracks, and then performing the separation, results in separated regions in each of the drum tracks at the same location, based on the beat triggers from the kick
Figure 19. Kick drum track
Figure 20. Kick drum, snare, hi-hat, and overhead microphones tracks
The separated regions can then be conformed as a group.
You can also utilize Collection mode when working with multiple tracks. Collection mode lets you analyze and detect triggers on tracks individually, and if you choose, add only the unique triggers from the current track to the overall collection. For more information, see
“Detection (Normal) and Collection Mode” on page 349.
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Conforming Regions with
Beat Detective
After regions have been separated with Beat Detective, the regions can then be conformed using one of two modes:
Standard Conform Uses the session’s current tempo map (Grid)
Groove Conform (Pro Tools 6.x only) Uses groove templates.
Beat Detective will conform any selected region, whether or not it was separated with Beat Detective. However, in order to successfully conform regions with Beat Detective, the region start points must correspond to the start of the material that will align with the session’s bars and beats. This should generally not be a problem if the regions were separated with Beat Detective
(rather than manually separated or trimmed).
Standard Conform
This is similar to using the Quantize Regions command, but with one important difference:
With a single operation, Beat Detective can adjust the position of all regions, whether they have a straight or swing feel.
Beat Detective, Standard Conform options
To conform regions using Standard Conform:
1 In the Beat Detective window, select Region
Conform mode.
2 In Pro Tools 6.x, make sure Standard is selected.
3 In the Edit window, if not already selected, select the separated regions you want to conform.
Make sure the selection’s start and end points fall cleanly on the beat.
4 In the Beat Detective window, define or recap-
ture the selection as described in “Defining a
Beat Detective Selection” on page 336.
5 To affect how strongly the regions are conformed to the Grid (tempo map), select the
Strength option and specify a percentage value with either the slider or by typing in a value:
• Lower percentage values preserve the original feel of the regions.
• Higher percentage values align the regions more tightly to the tempo map, with 100% aligning precisely to the tempo map.
To “tighten up” the original feel, while retaining it, set the Strength option to
85–88%.
6 To affect which regions are conformed, select the Exclude Within option and specify a percentage value with the slider or by typing in a value:
• Lower percentage values ensure that regions further away from the Grid are conformed, while those closer to the Grid are not.
• Higher percentage values ensure that regions closer to the Grid, as well as those further away, are conformed.
To “tighten up” the original feel, while retaining it, set the Exclude Within option to
10–15%.
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7 To achieve a swing feel for the conformed regions, select the Swing option and whether the swing is based on eighth-notes or sixteenthnotes, then specify a percentage value with the slider or by typing in a value:
• Smaller percentage values yield less swing, with 0% yielding none.
• Larger percentage values yield more swing, with 100% yielding a triplet, swing feel.
• Percentage values between 100–150 move the regions beyond a triplet, swing feel, toward the next sixteenth-note boundary
(provided the Swing note value is set to eighth-notes).
If Beat Detective has successfully captured enough of the sub-beats from a selection before separating, you can successfully conform with the Swing option to change the groove from a “straight” feel to one that is swung. You can also import a groove tem-
plate containing a swing feel (see “Groove
Conform” on page 347).
8 Click the Conform button to automatically conform all regions in the selection.
Regions conformed with Beat Detective
9 Audition the new conformed regions by clicking Play in the Transport window.
10 If necessary, select Edit > Undo, and repeat
steps 4–8 trying a different set of Conform set-
tings.
– or –
If necessary, apply Edit Smoothing (see “Edit
Groove Conform
(Pro Tools 6.x Only)
Instead of using a grid based on the session’s tempo map, Groove Conform uses a grid based on a groove template, or DigiGroove. Digi-
Grooves can be used to apply the feel of a captured passage to the selected audio regions. For information about creating DigiGroove tem-
plates, see “DigiGroove Templates” on page 342.
To conform regions using Groove Conform:
1 In the Beat Detective window, select Region
Conform mode.
2 Select Groove.
Beat Detective, Groove Conform options
3 In the Edit window, if not already selected, select the separated regions you want to conform.
Make sure the selection’s start and end points fall cleanly on the beat.
4 In the Beat Detective window, define or recap-
ture the selection as described in “Defining a
Beat Detective Selection” on page 336.
When using Groove Conform, the captured selection must not include Bar|Beat Markers. Otherwise, the accuracy of the Groove
Template will be compromised.
5 From the Groove Template pop-up menu, select the Groove Clipboard or a saved groove template (for information on creating groove
templates, see “DigiGroove Templates” on page 342).
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6 To see comments about the selected template, click Show Info.
7 To affect how strongly the regions are conformed to the groove template, select the Timing option and specify a percentage value with either the slider or by typing in a value:
• Lower percentage values preserve the original feel of the regions.
• Higher percentage values align the regions more tightly to the groove templates grid, with 100% aligning precisely to the template grid.
• If the slider is set to 200%, regions move to a location that is twice the difference between the original region location and the position of the referenced template event.
For example, if a note was played at Bar 1|1|060
(a 16th note), and the corresponding template event is at 1|1|073, a slider value of 100% results in the note being shifted to 1|1|073; a slider value of 200% shifts the note to 1|1|086.
8 If desired, enable the Pre-Process using Standard Conform option. With this option enabled, Beat Detective conforms regions to the current Standard Conform settings before applying the groove template. With material in which the performance was not accurate, Pre-
Process using Standard Conform can lead to better results by ensuring that the performance is accurately mapped to the correct bars, beats, and sub-beats before the groove template is applied. Experimentation is the best way to determine when it is appropriate to use this option.
When conforming an audio passage to a heavily swung groove template, enabling
Pre-Process using Standard Conform will often yield better results.
9 Click the Conform button to automatically conform all regions in the selection.
10 Audition the new conformed regions by clicking Play in the Transport window.
11 If necessary, select Edit > Undo, and repeat
steps 4–9 trying a different groove template or
Groove Conform settings.
– or –
If necessary, apply Edit Smoothing (see “Edit
Edit Smoothing
After regions are conformed, there may be gaps between the regions. These gaps can cause the material to sound unnatural on playback.
Beat Detective, Smoothing options
Beat Detective can automatically fill the gaps between regions, and even add crossfades if you choose. This Edit Smoothing option can be used with regions that have been conformed, or with a track that contains many regions that need to be trimmed and crossfaded (such as in a sound effects track). This automated process of smoothing region edits can save many hours of tedious editing.
To use Edit Smoothing on conformed regions:
1 In the Beat Detective window, select Edit
Smoothing mode.
2 Select one of the following Smoothing options:
348 Pro Tools Reference Guide
• Select Fill Gaps to trim region end points so that the gaps between regions are filled.
• Select Fill And Crossfade to trim region end points and automatically add a pre-fade (in ms) directly before each region start point.
3 In the Edit window, if not already selected, select the range of conformed audio regions you want to smooth. Make sure the selection’s start and end points fall cleanly on the beat.
4 Click the Smooth button to smooth the edits for the selected regions.
Regions before and after Edit Smoothing
5 Audition the results by clicking Play in the
Transport window.
6 If necessary, select Edit > Undo, and repeat
steps 2–5 trying a different Crossfade Length.
Edit Smoothing Creates Sync Points
After smoothing edits with Beat Detective, sync points (corresponding to the material’s start point) are automatically created for the conformed regions. This allows you to later conform the regions to a different tempo map or groove template, or use different Conform settings. However, sync points are only created as they are needed: If gaps between regions are created during Region Conform, Fill Gaps in Edit
Smoothing mode will trim regions to fill the gap and a sync point will be created at each region’s original start point. If there is no gap between regions, no sync point will be created by Edit
Smoothing.
For more information on region sync points,
see “Defining Region Sync Points” on page 265.
Consolidating Regions after Edit
Smoothing
The process of separating, conforming, and smoothing with Beat Detective can leave tracks with many regions and many crossfades. If you are working with multiple tracks, the density of these edits may lead to system performance problems.
Once you are satisfied with the results from Beat
Detective, it is recommended that you flatten the tracks with the Consolidate Selection command. For all regions selected, Consolidate Selection creates a single, contiguous audio file to
reduce the session’s edit density. See “Consolidate Selection Command” on page 310.
Before consolidating a large selection across multiple tracks, make sure there is enough
RAM available. See “RAM Requirements for
Beat Detective” on page 334.
Detection (Normal) and
Collection Mode
In some instances, it may be difficult for Beat
Detective to successfully analyze multiple tracks with the same Detection settings. With Beat Detective’s Collection mode, you can collect a set of beat triggers from different tracks, each with different Detection settings, and use the collection of triggers to generate Bar|Beat Markers or
Chapter 22: Beat Detective 349
DigiGroove templates, or separate new regions.
Collection mode is the only way to analyze and create beat triggers on one track, and apply them to another track.
This method of selectively adding beat triggers from separate analysis passes on different tracks, until you get only the triggers you want, is potentially much more effective than manually deleting, inserting, or adjusting incorrect or false triggers.
Drum Tracks and Collection Mode
Suppose you have drum tracks for kick, snare, hi-hat, and overhead mics. If you analyze a selection across all of the tracks, you may get many false triggers when you raise the Sensitivity slider high enough to capture the hi-hat material (coming mainly from the tracks for the overhead mics).
However, if you analyze only the track for the overhead mics, the resulting beat triggers are slightly later than the material on the other tracks (since it will take more time for the sound to reach the overhead mics). If you then extend the selection to the other drum tracks and separate them, the regions from the kick, snare, and
tom tracks will be cut slightly late (see Figure 21
below).
tion, or you can choose to collect only the unique triggers from a track. The collection of triggers that results can then be used to generate
Bar|Beat Markers or a DigiGroove template, or separate new regions.
Using Collection Mode
Collection mode is available in Bar|Beat Marker
Generation, Groove Template Extraction, or Region Separation mode, and is accessed by clicking the Collection Mode button in the Detection section.
Beat Detective, Collection mode options
To use Collection mode:
1 In the Edit window, make an audio selection on a single track. Make sure the selection’s start and end points fall cleanly on the beat.
2 In the Beat Detective window, select one of the following modes:
• Bar|Beat Marker Generation
• Groove Template Extraction (Pro Tools 6.x only)
• Region Separation
Figure 21. Overhead mics generate late beat triggers
Using Collection mode, you can analyze each drum track separately, one at a time, optimizing the Detection settings for each track until you get the triggers you want. The triggers for each track can be added successively to the collec-
350 Pro Tools Reference Guide
3 Define or capture the selection as described in
“Defining a Beat Detective Selection” on page 336.
4 Configure the Detection options so the selection’s peak transients are accurately detected
(see “Generating Beat Triggers” on page 338).
5 Click the Collection Mode button.
6 In the Detection (Collection Mode) section, click Add to add all the current beat triggers to the collection.
7 Click the Normal Mode button and move the selection to the next track you want to analyze.
Make sure to keep the selection range constant for each track.
Press Start+P (Windows) or Control+P
(Macintosh) to move the selection up, or
Start+Semi-colon (Windows) or Control+Semi-colon (Macintosh) to move the selection down.
With Commands Focus enabled, press “P” to move the selection up, or Semi-colon (;) to move the selection down. Hold down the
Shift key to retain and add to the current selection
8 Configure the Detection options so the selection’s peak transients are accurately detected
(see “Generating Beat Triggers” on page 338).
9 Click the Collection Mode button again.
Beat triggers detected in Kick track added to collection
Unique beat triggers detected in Snare track added to collection
Unique beat triggers detected in Hi-hat track added to collection
Collected beat triggers applied to Overhead microphones track
Figure 22. Overhead mic track displaying a collection of beat triggers containing unique triggers generated from the kick, snare, and hi-hat tracks
Chapter 22: Beat Detective 351
10 In the Detection (Collection Mode) section, click Add Unique Triggers to add only the unique triggers from the track to the collection
(Pro Tools 6.x only).
– or –
Click Add All to add all triggers to the collection.
– or –
Click Clear All to clear all triggers from the collection.
Each new set of triggers added to the collection appears in a different color. If successive triggers in the collection are located closely together (for example, because of microphone leakage), Beat
Detective keeps only the earlier triggers (see
11
Repeat steps 7–10 for each additional track
you are analyzing.
The beat triggers stored in the Collection mode are saved with sessions. Therefore, when a session is opened later, the previous collection material is still there (until it is cleared).
12 Once the desired beat triggers have been added to the collection, you can use them to generate Bar|Beat Markers or groove template, or separate regions. However, this must be done from the Collection Mode sub-pane (when the triggers are displayed in multiple colors).
To separate regions across multiple tracks, make sure to extend the selection to any additional tracks before separating.
352 Pro Tools Reference Guide
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Table of contents
- 3 Contents
- 13 Introduction
- 15 Chapter 1: Welcome to Pro Tools
- 15 The Pro Tools Guides
- 16 Conventions Used in These Guides
- 16 Digidesign Registration
- 16 Compatibility Information
- 16 About www.digidesign.com
- 17 Chapter 2: Pro Tools System Configurations
- 17 Pro Tools TDM Systems
- 17 HD-Series Systems
- 18 MIX-Series Systems
- 18 Supported Audio Interfaces
- 19 TDM System Playback, Recording and Voice Limits
- 20 Audio Interfaces for TDM Systems
- 21 Pro Tools LE Systems
- 22 Pro Tools LE System Capabilities
- 23 Chapter 3: Pro Tools Concepts
- 23 Hard Disk Audio Recording
- 23 The Digidesign Audio Engine
- 24 Playback Engine Dialog
- 24 Pro Tools Sessions
- 24 Session File
- 24 Audio File
- 25 Tracks
- 25 Regions (or Loops)
- 25 Playlist
- 26 Channel
- 27 Signal Routing
- 28 System Resources
- 29 Active and Inactive Items
- 31 MIDI Concepts
- 31 MIDI Terms
- 32 Common Misconceptions about MIDI
- 33 Chapter 4: Pro Tools Windows
- 33 The Mix Window
- 33 The Edit Window
- 36 Track Controls
- 36 Edit Tools
- 36 Event Edit Area
- 36 Location Indicators, Grid/Nudge Values, Current Cursor Display
- 37 The Transport Window
- 37 Basic Transport Controls and Counters
- 39 MIDI Controls
- 41 Chapter 5: Keyboard Shortcuts
- 41 Global Key Commands
- 42 Keyboard Focus
- 43 Numeric Keypad Modes
- 43 Shuttle Lock Modes
- 45 Shuttle Mode
- 47 Sessions & Tracks
- 49 Chapter 6: Sessions
- 49 Starting Up or Shutting Down Your System
- 49 Configuring Pro Tools System Settings (in the Playback System Engine)
- 50 Hardware Buffer Size
- 50 CPU Usage Limit
- 50 Number of Voices
- 51 Default Sample Rate
- 52 Delay Compensation Engine
- 52 DAE Playback Buffer Size
- 53 System Memory Allocation
- 53 Configuring Pro Tools Hardware Settings
- 53 Configuring Pro Tools|HD Hardware
- 57 Creating a New Session
- 58 Selecting a Fader Gain
- 59 Opening a Session
- 59 Opening a Session that Contains Unavailable Files
- 59 Opening a Session that Contains Unavailable Resources
- 60 Selecting Fader Gain when Opening a Previously Recorded Session
- 60 Saving a Session
- 60 Saving the Session File
- 60 Saving the Session File with a New Name
- 61 Saving a Copy of the Session
- 63 Creating Custom Session Templates
- 63 Creating Windows Templates
- 64 Creating Macintosh Templates
- 65 Closing a Session
- 65 Quitting Pro Tools
- 65 Sharing Sessions Between Pro Tools TDM Systems and Pro Tools LE Systems
- 66 Opening a TDM Session in Pro Tools LE
- 66 Preferences
- 79 Chapter 7: I/O Setup
- 81 Main Paths and Sub-Paths
- 81 Default I/O Settings
- 81 Stems and Stem Mixes
- 82 The I/O Setup Dialog
- 83 I/O Setup Dialog Controls
- 83 Routing Hardware I/O to Pro Tools I/O
- 85 Creating and Editing Paths
- 85 Creating New Paths
- 87 Resetting Paths
- 87 Deleting Paths
- 88 Channel Mapping
- 89 Initializing I/O Setup
- 90 Active and Inactive Paths
- 91 Hardware Setup and Session Transfer
- 92 I/O Settings Files
- 92 Defaults, Settings Files, and Last Used Settings for New Sessions
- 94 I/O Setup Options
- 94 Meter Path Selector
- 94 Audition Path
- 96 Default Path Order
- 96 Default Output Path
- 96 H/W Insert Delay Compensation
- 97 Chapter 8: Tracks
- 97 Track Types
- 100 Track Controls
- 100 Input/Output Selectors
- 100 Volume/Peak/Channel Delay Indicator
- 100 Pan Indicator
- 100 Pan Slider
- 100 Volume Fader
- 101 Track Level Meter
- 103 Creating Tracks
- 105 Hiding Tracks
- 107 Assigning Inputs and Outputs to Tracks
- 107 Assigning Audio Track Inputs
- 108 Assigning Audio Track Outputs
- 108 Track Priority and Voice Assignment
- 109 Track Priority
- 109 Voice Assignment
- 111 Setting MIDI Input and Output
- 111 Assigning MIDI Track Input
- 112 Assigning MIDI Track Output
- 112 Soloing and Muting Tracks
- 114 Making Tracks Inactive
- 114 Adjusting Track Width
- 115 Color Coding Tracks
- 115 Grouping Tracks
- 116 Using the Groups List
- 117 Creating Groups
- 117 Editing Groups
- 119 Enabling Groups
- 121 Chapter 9: Importing and Exporting Session Data
- 121 Importing Audio
- 123 Conversion Quality
- 123 Importing Audio Files and Regions
- 125 Importing Audio Files with Drag & Drop from a DigiBase Browser
- 126 Importing Audio from an Audio CD
- 126 Importing Tracks and Track Attributes
- 128 Import Session Data Dialog
- 133 Exporting Audio
- 133 Exporting a Region as a New Audio File
- 134 Exporting Region Definitions
- 135 Exporting Pro Tools Tracks as OMFI or AAF Files
- 135 Exporting Sessions as Text
- 135 Export Session as Text Options
- 136 The Exported Session Text
- 137 Importing MIDI Files
- 138 Exporting MIDI Files
- 141 Chapter 10: File Management and Compatibility
- 141 Audio File Management
- 141 Locating Audio Files
- 143 WAV File Compatibility
- 143 Creating Macintosh and PC Compatible Sessions
- 144 Creating and Saving Cross- Platform Sessions
- 145 Moving Sessions Between Platforms with MacOpener (Using HFS/HFS+ Drives)
- 147 Recording
- 149 Chapter 11: Record Setup
- 149 Input Connections and Audio Levels
- 150 Record Enabling Tracks
- 152 Latch Record Preference
- 152 Record Safe Mode
- 152 Record Monitoring Modes
- 152 Auto Input Monitoring
- 153 Input Only Monitoring
- 153 Monitor Levels for Record and Playback
- 153 TrackInput Monitoring
- 154 Monitoring Latency
- 155 Zero Latency Monitoring
- 155 Low Latency Monitoring
- 156 Low Latency Monitoring During Recording
- 156 Default Track Names
- 157 Disk Allocation
- 159 Recording to the System Volume
- 159 Allocating Hard Drive Space for Recording
- 160 Record Modes
- 162 The Record Modes and MIDI
- 163 Recording with a Click
- 165 Setting the Default Meter and Tempo
- 165 Setting the Default Meter
- 165 Setting the Default Tempo
- 169 Chapter 12: Basic Audio Recording
- 169 Recording an Audio Track
- 173 Recording Multiple Audio Tracks
- 173 Record Shortcuts
- 173 Record Pause Mode
- 173 Recording Additional Takes
- 175 Punch Recording Audio
- 177 Loop Recording Audio
- 178 Auditioning Record Takes
- 178 Auditioning from the Regions List
- 178 Auditioning from the Takes List Pop-up Menu
- 179 Editing Preferences for Takes
- 180 Setting Punch/Loop Points
- 182 Setting Pre- and Post-Roll
- 184 Recording from a Digital Source
- 185 Recording from Digital Sources
- 186 Half-Speed Recording and Playback
- 187 Chapter 13: MIDI Recording
- 187 Recording from MIDI Devices
- 188 Enabling Input Devices
- 189 MIDI Thru
- 189 The Default Thru Instrument
- 190 MIDI Input Filter
- 190 Input Quantize
- 191 Wait for Note
- 191 MIDI Merge/Replace
- 192 Configuring MIDI Tracks for Recording
- 194 Recording to MIDI Tracks
- 195 Undo and MIDI Recording
- 195 Punch Recording MIDI
- 197 Regions and Punch Recording
- 197 Loop Recording MIDI
- 197 Loop Recording with Merge Mode
- 199 Loop Recording Multiple Takes
- 200 Recording System Exclusive Data
- 203 Chapter 14: Advanced Recording
- 203 QuickPunch Audio Recording
- 204 QuickPunch Guidelines for TDM Systems
- 205 QuickPunch Guidelines for LE Systems
- 205 Recording with QuickPunch
- 206 TrackPunch Audio Recording
- 207 Voice Requirements for TrackPunch Recording
- 207 Recording with TrackPunch Overview
- 208 TrackPunch Preferences
- 209 Configuring Synchronization and Track Arming
- 210 Enabling TrackPunch Mode
- 211 Transport Display of TrackPunch Status
- 211 TrackPunch Enabling Tracks
- 212 TrackPunch Recording
- 213 Example TrackPunch Workflows
- 213 Film Dubbing and Mixing with TrackPunch
- 214 Loading Dailies with RecordLock
- 215 Foley Recording with TrackPunch
- 215 Tracking and Overdubbing Music with TrackPunch
- 217 Editing
- 219 Chapter 15: Editing Basics
- 219 Pro Tools Editing
- 219 Nondestructive Editing
- 219 Editing During Playback
- 220 Track Material
- 221 Track View
- 222 Track Height
- 224 Displaying Region Names and Times
- 224 Audio Regions and Waveforms
- 225 Guidelines for Editing Waveforms
- 226 Nondestructive Audio Editing
- 226 Audio Regions and Automation Data
- 226 MIDI Regions and MIDI Data
- 227 Notes View for MIDI Tracks
- 228 Regions View for MIDI Tracks
- 229 Nondestructive MIDI Editing
- 229 MIDI Regions and Continuous Controller Events
- 229 Playlists
- 230 Working with Playlists
- 231 Multiple Undo
- 232 Levels of Undo and Memory
- 232 The Audio and MIDI Regions Lists
- 233 Sorting and Searching the Regions Lists
- 234 Selecting in the Region Lists
- 235 Stereo and Multichannel Tracks in the Audio Regions List
- 236 Edit Modes
- 236 Shuffle
- 236 Slip
- 236 Spot
- 237 Grid
- 238 Zooming
- 238 Horizontal and Vertical Zoom Buttons
- 240 Zoomer Tool
- 241 Zoom Preset Buttons
- 242 Zoom Toggle
- 243 Zooming with a Scroll Wheel
- 243 The Universe Window
- 244 Timebase Rulers
- 245 Main Time Scale
- 247 Tick-Based Timing
- 247 Ticks versus Samples
- 249 Chapter 16: Playing and Selecting Track Material
- 249 Playing Tracks
- 252 Auto-Scrolling Tracks in the Edit and Mix Windows
- 252 Navigation using Track Position Numbers
- 253 Scrolling Options
- 254 The Scrubber
- 256 Numeric Keypad Set to Shuttle
- 257 Linking or Unlinking Edit and Timeline Selections
- 258 Selecting Track Material
- 263 Using the Selection Indicators (Start, End, and Length)
- 264 Selecting Across Multiple Tracks
- 265 Other Useful Selection Techniques
- 266 Tabbing to Transients
- 267 Playing Selections
- 268 Looping Playback
- 269 Timeline Selections
- 270 Playing Edit and Timeline Selections with the Playhead
- 271 Moving the Playhead
- 273 Chapter 17: Working with Regions and Selections
- 273 Creating New Regions
- 273 Capture Region Command
- 274 Separate Region Command
- 275 Separation Grabber
- 275 Trim To Selection Command
- 276 Healing a Separation
- 276 Placing Regions in Tracks
- 277 Defining Region Sync Points
- 277 Placing Regions at the Edit Insertion Point
- 278 Aligning to Region Start Points
- 279 The Trimmer Tool
- 279 Standard Trimmer
- 280 The Time Trimmer
- 282 The Scrub Trimmer
- 282 Trim To Insertion Command
- 283 Trimming with Nudge
- 283 Sliding Regions
- 283 Shuffling Regions
- 284 Slipping Regions
- 285 Spotting Regions
- 286 Sliding Regions in Grid Mode
- 288 Nudging
- 289 Nudging Regions
- 290 Nudging a Region’s Contents
- 290 Shift Command
- 291 Quantizing Regions
- 291 Locking Regions
- 292 Muting/Unmuting Regions
- 292 Edit Commands
- 292 Track View and Edit Content
- 295 Editing Across Multiple Tracks
- 295 Duplicate Command
- 296 Repeat Command
- 297 Merge Paste Command
- 297 Editing Stereo and Multichannel Tracks
- 298 Processing Audio with AudioSuite Plug-Ins
- 299 Waveform Repair with the Pencil Tool
- 300 The Smart Tool
- 303 Chapter 18: Advanced Editing (TDM Systems Only)
- 303 Replacing Audio Regions
- 305 Repeat Paste To Fill Selection
- 305 Compress/Expand Edit To Play
- 306 Fitting an Audio Region to an Edit Selection
- 307 Chapter 19: Fades and Crossfades
- 307 Using Crossfades
- 307 About Crossfades and Curves
- 309 The Fades Dialog
- 314 Creating a Crossfade
- 315 Creating Fades at the Beginnings and Ends of Regions
- 315 Creating Fade-Ins and Fade-Outs
- 317 Using AutoFades
- 317 Creating Fades and Crossfades in Batches
- 319 Chapter 20: Managing Regions
- 319 Stripping Silence from Regions
- 319 The Strip Silence Window
- 320 Using Strip Silence
- 321 Inserting Silence
- 322 Consolidate Selection Command
- 322 Compacting an Audio File
- 323 Naming and Displaying Regions
- 323 Renaming Regions
- 324 Auto-Naming Options
- 324 Hiding and Removing Unwanted Regions
- 327 Chapter 21: Conductor Tracks and Memory Locations
- 327 Tempo Events
- 327 Inserting Tempo Events
- 329 Tempo and MIDI and Audio
- 330 Default Tempo
- 330 Identify Beat Command
- 330 Identifying Beats
- 331 Inserting Bar|Beat Markers One at a Time
- 332 Dragging Bar|Beat Markers
- 332 Editing Bar|Beat Markers
- 333 Meter Events
- 333 Inserting Meter Events
- 335 Partial Measures
- 335 Renumbering Bars
- 336 Memory Locations and Markers
- 336 Properties of Memory Locations
- 338 Creating Memory Locations
- 340 Recalling Memory Locations
- 340 Editing Memory Locations
- 342 Memory Locations Window
- 343 Memory Locations Commands and Options
- 345 Chapter 22: Beat Detective
- 346 Beat Detective Requirements
- 347 The Beat Detective Window
- 347 Beat Detective Modes
- 348 Defining a Beat Detective Selection
- 349 Calculating Tempo with Beat Detective
- 350 Generating Beat Triggers
- 351 Editing Beat Triggers
- 353 Generating Bar|Beat Markers with Beat Detective
- 354 Working with Sub-Beats
- 354 DigiGroove Templates
- 356 Separating Regions with Beat Detective
- 358 Conforming Regions with Beat Detective
- 360 Edit Smoothing
- 361 Detection (Normal) and Collection Mode
- 362 Using Collection Mode
- 365 MIDI Editing
- 367 Chapter 23: MIDI Editing
- 367 The Pencil Tool
- 368 Custom Note Duration
- 369 Setting the Grid Value
- 369 Inserting MIDI Notes
- 371 Manually Editing MIDI Notes
- 375 Typing in Note Attributes
- 375 Deleting MIDI Notes
- 376 Continuous Controller Events
- 377 Inserting/Editing Controller Events
- 378 Patch Select (Program and Bank Changes)
- 378 Default Program Change
- 380 Inserting and Editing Program Changes
- 381 Auditioning Programs
- 381 System Exclusive Events
- 382 Note and Controller Chasing
- 383 Offsetting MIDI Tracks
- 384 Stuck Notes
- 385 Chapter 24: MIDI Operations
- 385 MIDI Operations Window
- 386 Select Notes
- 387 Split Notes
- 388 Change Velocity
- 390 Change Duration
- 391 Transpose
- 392 Quantize
- 395 Quantize Examples
- 396 Experimenting with Quantize
- 397 Input Quantize
- 397 Groove Quantize
- 400 Applying Groove Templates
- 402 Restore Performance
- 403 Flatten Performance
- 405 Chapter 25: MIDI Event List
- 405 The MIDI Event List
- 405 Opening the MIDI Event List
- 408 Inserting Events in the MIDI Event List
- 410 Editing in the MIDI Event List
- 411 Selecting in the MIDI Event List
- 411 Deleting in the MIDI Event List
- 411 Copy and Paste in the MIDI Event List
- 412 MIDI Event List Options
- 413 Mixing
- 415 Chapter 26: Basic Mixing
- 415 Mixing Concepts
- 415 Metering and Calibration
- 416 Audio Signal Flow
- 416 Audio Tracks
- 417 Auxiliary Inputs
- 418 Master Faders
- 420 Inserts
- 420 Views in the Mix and Edit Windows
- 422 Track Input
- 423 Track Output
- 424 Multiple Output Assignments
- 426 Sends
- 426 Assigning Sends to Tracks
- 428 Configuring Sends View in the Mix and Edit Windows
- 429 Editing Sends in the Mix and Edit Windows (Send A-E Views)
- 430 Output Windows for Tracks and Sends
- 432 Panner Linking
- 433 Standard Selector Controls in Output Windows
- 434 Using Output Windows
- 435 Sends and Groups
- 435 Copying Track Settings to Sends
- 435 Submixing for Signal Routing and Effects Processing
- 436 Audio Input from MIDI Devices and Other External Sources
- 436 Creating a Submix
- 440 Delay Compensation
- 440 Delay Compensation Settings
- 440 Delay Compensation View
- 442 Dither
- 442 Dither in Pro Tools
- 444 Using a Control Surface with Pro Tools
- 445 Chapter 27: Plug-In and Hardware Inserts
- 447 Viewing Inserts
- 448 Making Inserts Inactive
- 449 Inserting Plug-Ins on Tracks
- 450 Plug-In Menu Organization
- 450 Plug-in Favorites
- 451 Inserting Plug-Ins During Playback
- 451 Moving and Duplicating Plug- In and Hardware Inserts
- 452 The Plug-In Window
- 453 Opening Plug-In Windows
- 453 Opening Multiple Plug-In Windows
- 454 Plug-In Window Controls
- 455 Bypassing Plug-Ins
- 455 Linking and Unlinking Controls on Multi-Mono Plug-Ins
- 456 Editing Plug-In Controls
- 456 Keyboard Shortcuts for Plug-In Controls
- 456 Plug-In Automation and Safe
- 457 Using a Key Input for Side-Chain Processing
- 458 Using Hardware Inserts
- 458 Assigning Hardware Inserts
- 458 Bypassing Hardware Inserts
- 459 Connecting and Integrating External Devices
- 459 Connecting Effects Units Digitally
- 460 Using External Clock Sources
- 463 Chapter 28: Automation
- 463 Automation Quick Start
- 464 Automation Playlists
- 464 Automation Playlists with Audio and MIDI Regions
- 465 Automation Modes
- 468 Automation Preferences
- 468 Smoothing
- 468 Thinning
- 468 AutoMatch
- 469 Setting the Automation Buffer Size
- 470 Automation Safe
- 470 Viewing Automation
- 471 Writing Automation
- 472 Automating Sends
- 473 Automating Plug-Ins
- 475 Enabling and Suspending Automation
- 476 Deleting Automation
- 477 Thinning Automation
- 477 Using the Thin Automation Command
- 477 Drawing Automation
- 479 Editing Automation
- 479 Graphical Editing of Automation Data
- 479 Editing Automation Types
- 480 Editing Automation Breakpoints
- 481 Editing Automation on Stereo and Multichannel Tracks
- 482 Editing Automation on Grouped Tracks
- 483 Cutting, Copying, and Pasting Automation
- 485 Writing Automation to the Start, End or All of a Selection
- 486 Write to Start, End, and All On Stop
- 487 Trimming Automation
- 487 Creating Snapshot Automation
- 489 Snapshot Automation and Trimming of Automation Data
- 491 Chapter 29: Mixdown
- 493 Recording to Tracks
- 494 Bounce to Disk
- 495 Bounce Options
- 495 Default Settings
- 495 Bounce Source
- 496 File Type
- 500 Format
- 501 Resolution
- 501 Sample Rate
- 502 Sample Rate Conversion Quality Option
- 502 Use Squeezer
- 502 Convert During or After Bounce
- 502 Import Into Session After Bounce
- 503 Help
- 503 Recording a Submix (with Bounce To Disk)
- 504 Final Mixdown
- 505 Mastering
- 505 Mastering to a Digital Recorder
- 507 Surround
- 509 Chapter 30: Surround Concepts
- 509 How to Use These Chapters
- 509 Mixing Formats and Surround Formats
- 510 Pro Tools Mixing Formats
- 510 Speaker Layouts
- 512 Surround Monitoring
- 512 The Importance of Speaker Placement
- 513 Calibrated Surround Monitoring
- 513 Formats and Terminology
- 514 LCRS for Dolby Surround
- 514 5.1 for Dolby Digital and DTS
- 514 .1 Formats
- 514 .0 Formats
- 515 LFE
- 515 Divergence
- 516 Where to Get More Information on Surround Technology
- 516 Surround Mixing Concepts
- 516 Surround Format Compatibility
- 517 Surround Formats and Delivery Mediums
- 517 Surround Playback System Variables
- 519 Chapter 31: Pro Tools Setup for Surround
- 519 Pro Tools Audio Connections for 5.1 Mixing
- 520 Configuring Pro Tools for Multichannel Sessions
- 520 New Sessions and I/O Settings
- 522 Importing Multichannel I/O Setups
- 522 Custom Multichannel Paths
- 524 Default I/O Selectors in I/O Setup
- 524 Default Path Order for 5.1 Tracks
- 524 5.1 Track Layouts, Routing, and Metering
- 525 Chapter 32: Multichannel Tracks and Signal Routing
- 525 Multichannel Quick Start
- 526 Multichannel Audio Tracks
- 526 Placing Audio in Multichannel Tracks
- 528 Multichannel Signal Routing
- 528 Multichannel Track Outputs
- 529 Multichannel Sends
- 529 Multichannel Auxiliary Inputs and Master Faders
- 529 Mono, Multi-Mono and Multichannel Plug-Ins
- 531 Paths in Surround Mixes
- 533 Example Paths and Signal Routing for a Surround Mix
- 533 Example Multichannel Paths
- 534 Signal Routing Examples
- 536 LFE Examples
- 537 Chapter 33: Surround Panning and Mixing
- 537 Introduction to Pro Tools Surround Panning
- 537 Mix and Edit Window Panner Grids
- 538 Output Window
- 539 Standard Controls
- 540 Surround Panner Controls
- 541 The X/Y Grid and Pan Cursor
- 542 Panning Modes
- 542 X/Y Panning
- 544 3-Knob Panning
- 545 LFE Faders in Multichannel Panners
- 545 Divergence and Center Percentage
- 546 Divergence
- 547 Center % (Percentage)
- 547 Pan Playlists and Automation
- 548 SurroundScope Metering Plug-In
- 549 Synchronization
- 551 Chapter 34: Synchronization Concepts
- 551 Synchronization Requirements
- 551 Aspects of Synchronization
- 552 Synchronizing Pro Tools
- 552 About Positional References
- 554 LTC (Longitudinal or Linear Time Code)
- 554 VITC (Vertical Interval Time Code)
- 554 Bi-Phase/Tach
- 555 SMPTE Frame Formats
- 556 Working with Film-Originated Material
- 556 Guide Tracks and Conforming
- 556 3:2 Pulldown
- 557 Film Speed Differs from NTSC Video Speed
- 558 Pull Up and Pull Down
- 558 When to Pull Up or Pull Down
- 561 Chapter 35: Working with Synchronization
- 561 Pro Tools Synchronization Options
- 561 SMPTE Trigger Resolved with SYNC I/O
- 562 Ext. Clock Output
- 563 Session Setup Window
- 564 Session Displays and Settings
- 565 SYNC Setup Settings
- 566 Session Start Offsets
- 567 Time Code Settings
- 568 Preparing to Work with SMPTE
- 568 Configuring Pro Tools for SMPTE
- 568 Selecting a SMPTE Format
- 569 Setting a SMPTE Session Start Time (Start Frame)
- 570 Redefining a Feet+Frame Position
- 570 Displaying Time in SMPTE Frames
- 570 Pull Up and Pull Down
- 572 Audio Sample Rate Pull Up and Down
- 573 Video Rate Pull Up and Down
- 574 Putting Pro Tools Online
- 575 Recording Online
- 575 Generating Time Code
- 576 Using MIDI Machine Control
- 576 Controlling External Devices Using MMC
- 576 Enabling MIDI Machine Control in Pro Tools
- 578 Synchronizing a Sequencer to Pro Tools on Macintosh
- 578 Setting Minimum Sync Delay
- 578 Remote Track Arming
- 579 MIDI Beat Clock
- 579 Spotting Regions to SMPTE Frame Locations
- 579 Spot Mode
- 579 The Spot Dialog
- 581 Auto-Spotting Regions
- 582 Using the Trimmer in Spot Mode
- 582 Time Stamping
- 582 Show Original Time Code in Regions
- 583 Creating a User Time Stamp
- 584 Identifying a Synchronization Point
- 585 Troubleshooting Synchronization
- 587 Chapter 36: Working with QuickTime Movies
- 587 About QuickTime
- 587 Using QuickTime Movies in Pro Tools
- 588 Video Capture/Playback Cards
- 588 If You Are New to Audio Post Production
- 589 QuickTime Requirements
- 589 Movie Playback Quality Options
- 590 Importing a QuickTime Movie
- 590 About the Movie Track
- 591 Firewire Playback of QuickTime DV Movies
- 591 Supported QuickTime Movies
- 592 Scrubbing the Movie Track
- 593 About the Movie Window
- 594 Setting the Movie Start Time (Movie Offset)
- 595 Spotting Audio to a QuickTime Movie
- 595 Using Grid Mode to Spot and Nudge Regions with Frame Accuracy
- 596 Importing QuickTime Audio (and Other Compressed Video Files)
- 596 Sample Rate Conversion Quality
- 597 Importing Audio from a QuickTime Movie
- 598 Bouncing to a New Movie
- 601 Appendix A: DSP-Induced Delays in Mixing (TDM Only)
- 601 Introduction to DSP-Induced Delay
- 602 When to Compensate
- 602 Overview of Delay Compensation Options
- 602 Delay Compensation
- 603 TimeAdjuster and Delay Compensation
- 603 Manually Compensating for Delays
- 603 Using the TimeAdjuster Plug-In
- 604 Nudging Audio Tracks
- 604 Delay Factors
- 605 Using Plug-In Inserts
- 605 Using Sends and Hardware Inserts
- 605 Using Hardware I/O
- 606 Bouncing Tracks
- 607 Appendix B: TDM Mixing and DSP Usage
- 607 Benefits of TDM II
- 608 TDM (or TDM I)
- 608 TDM II
- 609 DSP Allocation
- 609 DSP Allocation Basics
- 610 Mixing and DSP Usage
- 610 DSP Manager
- 610 Monitoring DSP Usage
- 611 Setting up Sessions to use DSP Efficiently
- 612 DSP Usage with TDM Mixers
- 612 Understanding Mixers
- 615 48-Bit Mixing Precision
- 615 Mixer Headroom
- 617 Mixer Automatiion
- 617 Stereo and Surround Dithered Mixers
- 618 A Note About Dithering to 16-Bit and Dither Plug-Ins
- 618 TDM Mixer Plug-Ins
- 619 Plug-In Features
- 619 Switching TDM Mixer Plug-Ins
- 620 Mixer Usage Guidelines
- 620 DSP Usage with TDM PlugIns
- 621 DSP Usage and I/O Allocation
- 623 Appendix C: Troubleshooting
- 623 Backing Up Your Work
- 623 Back Up Your Session Data
- 623 Back Up Your System Setup
- 623 Common Issues
- 623 Pro Tools Won’t Launch
- 624 Audio Interface Isn’t Recognized
- 624 Using DigiTest as a Diagnostic Tool
- 625 Performance Factors
- 625 Before You Call Digidesign Technical Support
- 625 Register Your System
- 625 Use Digidesign Resources
- 626 Gather Important Information
- 627 Glossary
- 637 Index