Chapter 14: Advanced Recording. Avid Pro Tools HD 6.9, Pro Tools LE 6.9
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Chapter 14: Advanced Recording
There are two advanced recording methods that differ from basic recording, QuickPunch and
TrackPunch.
QuickPunch A nondestructive recording mode that lets record enabled tracks be punched in and punched out during playback by clicking the Transport’s Record button.
TrackPunch (TDM Only) A nondestructive recording mode that lets individual tracks be punched in, punched out, and taken out of record enable without interrupting online recording and playback.
QuickPunch Audio Recording
Pro Tools features an intelligent on-the-fly punch capability called QuickPunch. Quick-
Punch lets you instantaneously punch in and out on record-enabled audio tracks during playback by merely clicking the Record button in the Transport window.
For Digi 002 and Digi 002 Rack systems, and Digidesign control surfaces, you can use a footswitch to punch in and out when recording with QuickPunch.
When using QuickPunch, Pro Tools begins recording a new file when playback begins, automatically generating regions in that file at each punch-in and punch-out point. These regions appear in the track’s playlist; and the complete audio file appears in the Regions List along with the QuickPunch created regions. Up to 200 of these “running punches” can be performed in a single pass. Unlike normal punch recording (see
“Punch Recording Audio” on page 169), Quick-
Punch provides instantaneous monitor switching on punch-out. All QuickPunch recording is nondestructive.
You don’t need to use QuickPunch to punch on-the-fly with MIDI tracks. This capability is available in normal Nondestructive
Record mode, and in Destructive Record mode.
QuickPunch/TrackPunch Crossfade
Length
Pro Tools can automatically write a crossfade for each punch point when using QuickPunch. The length for these crossfades is set with the Quick-
Punch Crossfade/TrackPunch Length option in the Editing Preferences page.
Chapter 14: Advanced Recording 197
To set the QuickPunch Crossfade Length:
1 Choose Setups > Preferences and click the
Editing tab.
2 Enter a new value (in msec) for the Quick-
Punch /TrackPunch CrossFade Length.
A good general-purpose crossfade length for punches is 10 milliseconds. If you set the preference to zero, Pro Tools will not create any crossfades at the punch-in/out points.
3 Click Done.
If a value other than zero is specified for the
QuickPunch/TrackPunch Crossfade Length,
Pro Tools writes a pre-crossfade at the punch-in point (which occurs up to but not into the punched region boundary), and a post-crossfade at the punch-out point (which occurs after the punched region).
Even if the QuickPunch/TrackPunch Crossfade
Length is set to zero, Pro Tools always executes a
4 millisecond “monitor only” crossfade (which is not written to disk) to avoid distracting pops or clicks that might occur as you enter and exit record mode.
QuickPunch crossfades can later be edited in the same manner as standard crossfades. For details,
see “Using Crossfades” on page 307.
QuickPunch Guidelines for
TDM Systems
When using QuickPunch on TDM systems, two voices are required for each record-enabled, mono track. This means that you can record up to half the total number of voices available on your system. For example, a Pro Tools|HD system configured for 128 voices can simultaneously record on up to 64 mono tracks with
QuickPunch (or 32 stereo tracks).
If the required number of voices for the recordenabled tracks is not available when switching to QuickPunch mode, you will be prompted to free up the necessary voices.
To free up voices on tracks that are not recordenabled, and do not need to be heard while recording, do one of the following:
■
Set voice assignments for tracks to Off.
– or –
■
Make tracks inactive.
As necessary, voices in use by other tracks, which are not record-enabled, may be “stolen” while recording with QuickPunch. Priority for tracks while recording with QuickPunch are as follows:
• Tracks with assigned voices that are not record-enabled
• Tracks with assigned voices that are record-enabled
• Auto-voiced tracks that are not record-enabled
• Auto-voiced tracks that are record-enabled
If the session has plenty of available voices, you may have no trouble using QuickPunch with auto-voiced tracks. However, if you are running out of voices, and want to ensure that a track will be heard when recording with QuickPunch, assign it a voice.
QuickPunch and Auto Voice
(TDM Systems Only)
When using QuickPunch with a Pro Tools TDM system configured for the maximum 128- or 64voices, make sure to set the voice assignment for each audio track to Auto. This ensures that
Pro Tools will automatically handle the distribution of voices between each set of voices. For
198 Pro Tools Reference Guide
example, for a 128-voice configured
Pro Tools|HD system, auto-voice distributes voices evenly across four sets of voices (1–32,
33–64, 65–96, and 96–128).
If you do not use auto-voicing, the voices must be evenly distributed between all DSP engines.
For example, to use QuickPunch on 32 tracks without auto-voicing, tracks 1–16 must be assigned to voices 1–16 and tracks 17–32 must be assigned to voices 33–48.
QuickPunch Guidelines for
LE Systems
For LE systems, 16 audio tracks can be simultaneously recorded with QuickPunch in addition to the maximum number of mono tracks supported by your specific Pro Tools LE system (see
“Pro Tools LE System Capabilities” on page 10).
To simultaneously record more tracks than this with QuickPunch, you’ll need to reduce the number of tracks in the session.
With Pro Tools LE, QuickPunch uses CPU processing power, and may reduce the number of tracks and plug-ins you can use.
Recording with QuickPunch
To punch on-the-fly with QuickPunch:
1 For Pro Tools TDM systems, make sure that
Use Delay Compensation is deselected in the
Operations menu.
Digidesign recommends recording without
Delay Compensation. For more informa-
tion, see “Delay Compensation” on page 469.
2 Select Operations > QuickPunch. When
QuickPunch is enabled, a “P” appears in the
Record button.
QuickPunch enabled
3 To change the automatic crossfade used by
QuickPunch, configure QuickPunch Crossfade
Length option in the Editing Preferences page
(see “QuickPunch/TrackPunch Crossfade
4 Record enable the tracks you want to punch in on. Make sure there are enough available voices on your system.
5 Prepare to record by cueing Pro Tools to an appropriate location. If you want to use pre-roll, enable a pre-roll value in the Transport window.
6 Start playback by clicking Play in the Transport window.
7 When you reach the punch-in point, click
Record in the Transport window.
– or –
For Digi 002 and Digi 002 Rack systems with a connected footswitch, press the footswitch at the punch-in point.
The Record button stops flashing and stays lit during recording.
8 To punch out, click Record again (or press the footswitch).
As Pro Tools continues playing, you can perform additional punches (up to 100). When recording multiple punches during a single pass, a single audio file is recorded from which
Pro Tools creates the appropriate regions.
Chapter 14: Advanced Recording 199
QuickPunch with an Edit Selection
If you make an Edit selection and use Quick-
Punch, the following rules apply:
◆ If the Transport is not online, recording begins and stops whenever you click the Record button—regardless of the selection’s start or end point.
◆ If the Transport is online, punch-in/out behavior is controlled by the Online Options setting in the Operation Preferences page. If you select Record Online at Insertion/Selection,
QuickPunch punches in and out only within the selection (or in the case of an insertion point, only after the insertion point). If you select Record Online at Time Code Lock, Quick-
Punch disregards the selection and punches in and out whenever you want (after Pro Tools has locked to time code).
Region and Take Numbering with
QuickPunch
After recording with QuickPunch, the new audio regions appear in the Audio Regions List.
This includes the whole-file audio region encompassing all punches from the record pass, along with the regions derived for each punch.
Names for the punched regions are numbered consecutively starting with “01.” For example, if
QuickPunch is used to punch in twice on a track called “Lead Gtr,” a region for the parent audio file appears and is named “Lead Gtr_01,” and two regions for the punches are named “Lead
Gtr_01-01” and “Lead Gtr_01-02.”
If you stop playback and record additional punches with QuickPunch, subsequent regions are named by incrementing the first two digits in the name. For example, on the second pass, the punched regions are named “Lead Gtr_02-
01,” “Lead Gtr_02-02,” and so forth.
TrackPunch Audio Recording
(Pro Tools TDM Systems Only)
TrackPunch makes Pro Tools more useful as a digital dubber for film re-recording (dubbing) and mixing. Keyboard shortcuts and preference settings for recording and input monitoring provide flexibility that makes TrackPunch equally useful for loading dailies and recording
Foley, as well as over-dubbing and tracking in music sessions.
TrackPunch Usage Guidelines
TrackPunch and Dynamically Allocated Voicing
When using TrackPunch with a Pro Tools TDM system configured for maximum voices, make sure to set the voice assignment for each audio track to dyn for Dynamically Allocated Voicing
(this mode was previously known as Auto Voice mode). This ensures that Pro Tools can automatically manage voices most efficiently.
Audio Files and TrackPunch
After a TrackPunch recording pass, the punched track’s playlist in the Edit window displays the regions created by punching. You can use the
Trimmer tool after punch recording to open up the head or tail of TrackPunch (and Quick-
Punch) recorded regions, or to reveal the parent audio file that was recorded in the background.
This lets you compensate for any late or missed punches (from as early as the start of playback, or the point at which the track was TrackPunch or QuickPunch enabled).
200 Pro Tools Reference Guide
Voice Requirements for
TrackPunch Recording
TrackPunch requires two voices for each record enabled, mono track. This means that you can record up to half the total number of voices available on your system.
When switching to TrackPunch mode, you will be prompted to free up additional voices if not enough are available.
To free up voices on tracks that are not record enabled, and do not need to be heard while recording, do one of the following:
■
Set voice assignments for tracks to Off.
– or –
■
Make tracks inactive.
As necessary, voices in use by other tracks may be “stolen” while recording with TrackPunch
(thus silencing some tracks).
TrackPunch voice playback priority follows the same guidelines as QuickPunch, as follows
(from highest to lowest playback priority):
• Tracks with assigned voices that are not record enabled
• Tracks with assigned voices that are record enabled
• Auto-voiced (dynamically allocated voicing) tracks that are not record enabled
• Auto-voiced tracks (dynamically allocated voicing) that are record enabled
If the session has plenty of available voices, you may have no trouble using TrackPunch with auto-voiced tracks. However, if you are running out of voices, and want to ensure that a track will be heard when recording with TrackPunch, assign it a voice.
Recording with TrackPunch
Overview
Before using TrackPunch, configure Pro Tools and TrackPunch as follows:
To configure Pro Tools and TrackPunch:
1 Configure TrackPunch preference settings as
suggested in “TrackPunch Preferences” on page 202.
2 If necessary, configure Pro Tools synchronization settings for online recording and track arm-
ing (see “Configuring Synchronization and
3 If necessary, program and configure the master synchronizer for remote control of Track-
Punch and TrackInput switching (refer to the documentation from the manufacturer).
To use TrackPunch:
1 Make sure Pro Tools is not recording or playing back (the Transport is stopped).
2 Make sure that Use Delay Compensation is deselected in the Operations menu.
Digidesign recommends recording without
Delay Compensation. For more information about using Delay Compensation, see
“Delay Compensation” on page 469.
3
Enable TrackPunch mode (see “Enabling
TrackPunch Mode” on page 204).
4 TrackPunch enable all audio tracks that you want to punch during the record pass (see
“TrackPunch Enabling Tracks” on page 205).
Chapter 14: Advanced Recording 201
5 Configure monitoring for record enabled tracks by selecting the appropriate mode from the Operations menu, as appropriate. Choices include:
• Change Record Enabled Tracks to Auto Input
• Change Record. Enabled Tracks to Input
Only
Choosing either monitoring mode only affects tracks that are record enabled.
You can also use the track Input buttons to switch the monitor source for record enabled tracks, as explained below.
6 Begin playback.
7 If you want to compare levels of the input source with audio on disk, click the track Input button. When lit (green), the track is monitoring input. When unlit (grey), the track is monitoring from disk. (For more information see
“Selecting Record Monitor Modes with TrackInput” on page 149.)
8 To punch tracks one at a time, arm the Transport Record and then use the individual track
Record buttons to punch each track in and out on-the-fly.
9 To punch multiple tracks simultaneously, do either of the following:
• Record enable as many as 16 TrackPunch enabled audio tracks, then use the Transport Record button to punch them in and out simultaneously.
– or –
• Arm the Transport Record first, then use
Alt+Shift (Win) or Option+Shift (Macintosh) to simultaneously punch on all currently selected TrackPunch enabled tracks.
Use groups for single-click selection of multiple tracks (click to the left of the group name in the Groups list).
10 While continuing local or remote playback, do any of the following:
• Punch in on other TrackPunch enabled tracks individually.
• After punching out, take tracks out of record enable then record enable different
TrackPunch enabled tracks.
• Repeat as needed to punch other stems, tracks, or takes.
TrackPunch Preferences
The following preference settings let you customize TrackPunch performance.
QuickPunch/TrackPunch Crossfade
Length
Pro Tools can automatically write a crossfade for each punch point when using TrackPunch. The length for these crossfades is set with the Quick-
Punch Crossfade/TrackPunch Length option in the Editing Preferences page.
To set the TrackPunch Crossfade Length:
1 Choose Setups > Preferences and click the
Editing tab.
2 Enter a new value (in msec) for the Quick-
Punch /TrackPunch CrossFade Length.
202 Pro Tools Reference Guide
Transport and Track Record Settings
The TrackPunch preferences appear on the Operation Preferences page.
These preferences specify how track and Transport record status respond when the Transport is stopped (during playback and recording), and let you optimize Pro Tools for film, video, and music production workflows as noted in the following sections.
TrackPunch preferences
TrackPunch preferences
Transport RecordLock
This setting lets the Transport Record be configured to either emulate a digital dubber, or to maintain legacy behavior for the Transport master Record.
◆ When not enabled, the Transport Record disarms when Pro Tools is manually stopped or stops due to a loss of time code. This replicates legacy Pro Tools recording behavior.
◆ When enabled, the Transport Record remains armed when playback or recording stops. This saves having to re-arm the Transport between takes, emulating digital dubber behavior.
Punching out of record by pressing Record on the Transport will take the transport out of record enable.
Destructive Recording and Transport RecordLock
As a precaution against accidentally recording over previous material, the Transport Record-
Lock preference is automatically disabled and greyed out when Destructive record mode is enabled.
Audio Track RecordLock
This setting lets Pro Tools tracks be configured to either emulate a digital dubber, or to maintain legacy behavior for track record status.
◆ When the Audio RecordLock preference is enabled, the record-enabled audio tracks remain armed when playback or recording stops.
◆ When the Audio RecordLock preference is not enabled, record-enabled audio tracks are taken out of record enable when Pro Tools is stopped.
This prevents tracks from remaining armed from pass to pass, emulating track record behavior of a digital dubber.
Destructive Recording and Transport
RecordLock
As a precaution against accidentally recording over previous material, the Transport Record-
Lock preference is automatically disabled and greyed out when Destructive record mode is enabled.
Configuring Synchronization and
Track Arming
For online recording and punching, configure the following Peripheral and Session Setup settings. For best lockup times when synchronizing, it is recommended that no more than 16 tracks be TrackPunch-enabled at a time.
Chapter 14: Advanced Recording 203
To record online using TrackPunch and TrackInput switching:
1 Choose Setup > Peripherals, and make sure the
SYNC I/O is the selected synchronization peripheral, and is communicating with Pro Tools.
2 Choose Windows > Session Setup, and do the following:
• Select a Clock and Positional reference.
• If you want Pro Tools to be the time code master, enable Using SYNC/USD. This option is located in the Generator controls in the Time Code Settings section of the Session Setup window.
3 If you are controlling Pro Tools via 9-pin protocol, do the following:
• Click the Machine Control tab to display the Machine Control page of the Peripherals dialog.
• Configure Remote 9-pin Deck Emulation mode settings (see the MachineControl
Guide for details).
• Click OK to close the Peripherals dialog.
4 Configure your master synchronizer as required to control Pro Tools track Record and Input switching through P2 commands. See the documentation for your controller for more information.
Consult the manufacturer of your controller for the most recent machine profiles and updates available for Pro Tools support.
Enabling TrackPunch Mode
Before you can enable individual audio tracks for TrackPunch recording, TrackPunch mode must be enabled in the Pro Tools transport.
To enable TrackPunch mode:
1 Make sure Pro Tools is not recording or playing back (the Transport is stopped).
2 Do one of the following:
• Select Operations > TrackPunch.
• Start-click (Windows) or Control-click
(Macintosh) the Transport Record button to cycle through available Record modes until TrackPunch mode is selected (a “T” indicates TrackPunch mode).
• Press Control+Shift+T (Windows) or Command+Shift+T (Macintosh).
Transport Record with TrackPunch mode enabled
T ransport Display of TrackPunch
Status
TrackPunch Enabled
Record LED
Input Status
LED
TrackPunch and TrackInput status LEDs in the Transport window
Transport Record Button
The Transport Record button indicates Track-
Punch and Record status as follows:
When TrackPunch mode is enabled:
◆ A “T” appears in the Transport Record button.
◆ If at least one track is TrackPunch-enabled, the Transport Record button lights solid blue.
204 Pro Tools Reference Guide
When TrackPunch mode is enabled and the transport is armed for recording:
◆ If no tracks are TrackPunch-enabled, the
Transport Record button flashes gray and red.
◆ If at least one track is TrackPunch-enabled, the Transport Record button flashes blue and red.
◆ If at least one TrackPunch-enabled track is also record enabled, the Transport Record button flashes blue and red, and the record LED lights.
◆ Whenever at least one audio track is recording, the Transport Record button lights solid red.
TrackPunch Enabling Tracks
You can TrackPunch enable tracks without record enabling them, which lets you punch in individual tracks after you start playback.
To TrackPunch enable or disable an audio track:
■
Start-click (Windows) or Control-click (Macintosh) the track’s Record Enable button to toggle the button to solid blue.
To TrackPunch enable or disable all audio tracks:
■
Alt-Start-click (Windows) or Option-Controlclick (Macintosh) a track’s Record Enable button to toggle the all Record Enable buttons to solid blue.
To TrackPunch enable or disable all selected audio tracks:
■
Start-Alt-Shift-click (Windows) or Control-
Option-Shift-click (Macintosh) a track’s Record
Enable button to toggle the Record Enable buttons for the selected audio tracks solid blue.
Create track groups for each stem or set of tracks on which you plan to punch. Use the
Groups List to quickly select all tracks in the group. This makes it easier and faster to take multiple tracks in and out of Track-
Punch enable simultaneously.
Track Record Status Display
Each track’s Record Enable button indicates its
TrackPunch and record enable status as follows:
• When a track is both TrackPunch-enabled and record-enabled, its Record enable button flashes blue and red.
Record Enable button
TrackPunch status indication in an audio track in the
Mix window
• When a track is TrackPunch-enabled but not record-enabled, its Record Enable button lights solid blue.
• When a track is record-enabled only, its
Record Enable button flashes red.
Chapter 14: Advanced Recording 205
• While a track is recording (in any mode), its
Record Enable button lights solid red.
Red (not flashing) indicates recording
(all modes)
Track Record status in the Edit window
TrackPunch Recording
After you have put Pro Tools in TrackPunch mode, and enabled tracks for TrackPunch recording, you can record with TrackPunch in several ways.
Punching In on Individual Tracks
To punch in on individual tracks:
1 Put Pro Tools in TrackPunch mode.
2 Start-click (Windows) or Control-click (Macintosh) the Record Enable button for each track you want to punch in, so that the track is Track-
Punch-enabled only. The track’s Record Enable button should light solid blue.
3 Click Record in the Transport window to enter the TrackPunch Record Ready mode. The Record button flashes blue and red.
4 Click Play in the Transport window to begin playback.
5 During playback, punch in and out on individual TrackPunch-enabled tracks by clicking their Record Enable buttons.
6 Stop playback. When you are finished with the record pass, track Record Enable status and transport Record Arm status follow the current
TrackPunch preference settings.
Punching In on Multiple Tracks
Simultaneously
To punch in on multiple tracks simultaneously:
1 Put Pro Tools in TrackPunch mode.
2 Click the Record Enable button on each track you want to punch in, so that the track is both
TrackPunch- and Record-enabled. The track’s
Record Enable button should flash blue and red.
3 Click Play in the Transport window to begin playback.
4 During playback, click Record in the Transport window to punch in and out on all TrackPunchenabled tracks simultaneously.
5 Stop playback. When you are finished with the record pass, track Record Enable status and transport Record Arm status follow the current
TrackPunch preference settings.
Start Recording on All Tracks
1 Put Pro Tools in TrackPunch mode.
2 Click the Record Enable button on each track you want to punch in, so that the track is both
TrackPunch- and Record-enabled. The track’s
Record Enable button should flash blue and red.
3 Click Record in the Transport window to enter the TrackPunch Record Ready mode. The Record button flashes blue and red.
4 Click Play in the Transport window to begin playback.
5 During playback, punch out and back in on individual TrackPunch-enabled tracks by clicking their Record Enable buttons.
6 Stop playback. When you are finished with the record pass, track Record Enable status and transport Record Arm status follow the current
TrackPunch preference settings.
206 Pro Tools Reference Guide
Example TrackPunch Workflows
With TrackPunch, Pro Tools emulates and enhances the following four types of production work (or “workflows”) commonly performed in film, video, and music production:
• Dubbing and mixing film (see “Film Dubbing and Mixing with TrackPunch” on page 207)
• Loading dailies (see “Loading Dailies with RecordLock” on page 208)
• Recording Foley (see “Foley Recording with
• Tracking and overdubbing in music production and any other recording situation (see
“Tracking and Overdubbing Music with
Each of these workflows takes advantage of
TrackPunch features and options.
In the following example workflows, it is assumed you already familiar with routing, selecting, and grouping Pro Tools tracks. If you are not, see the appropriate topic in Pro Tools Reference Guide .
Film Dubbing and Mixing with
TrackPunch
By providing all the essential online punch recording and monitor switching capabilities of a digital dubber, TrackPunch optimizes Pro Tools for re-recording and mixing for film.
Film dubbing and mixing features of Track-
Punch let you do the following:
• Arm and punch Pro Tools audio tracks remotely from a master synchronizer such as
SoundMaster through P2 commands at any time, without having to stop playback and while maintaining time code lock. (Requires
Digidesign MachineControl.)
• Toggle Pro Tools audio tracks between input and disk monitoring. Track input switching can be controlled remotely by supported synchronizers to fully emulate PEC/direct switching (requires Digidesign MachineControl).
• Use TrackPunch when Pro Tools is the time code master (generating) and when slaving.
• Use Pro Tools file management features to consolidate and “clean up” sessions in a fraction of the time required by tape-based dubbers.
• Because Pro Tools can be networked, Track-
Punch (and all other) audio files and whole sessions can be available for secure transfer to other systems for review, editing, and archiving.
A typical pre-dub session using TrackPunch includes the following steps:
1 Configure synchronization between Pro Tools and other devices as appropriate.
2 Choose Setups > Preferences and click the
Operation tab.
3 Select (enable) Transport RecordLock. This will keep the Transport Record armed after the transport stops.
4 Deselect Audio Track RecordLock. This will cause the audio track record to disarm when the transport stops.
5 Choose Operations > TrackPunch to enable
TrackPunch mode.
Chapter 14: Advanced Recording 207
6 Create 32 new tracks, then do the following:
• Assign their inputs
• Group them into eight-track groups.
7 Click the record enable buttons in the first eight tracks to TrackPunch enable the first eight tracks (or, the group for the first pre-dub).
Use the Groups list to quickly select all tracks in the group, and Alt-Shift-click
(Windows) or Opt-Shift-click (Macintosh) to record-enable all the tracks in the group.
8 Assign the console PEC/direct paddles to the first eight-track group in the session.
9 Begin the pre-dub pass. Use the console paddles to arm Pro Tools, and to punch in and out on the first group.
10 When the first pre-dub is over and all tracks are punched out, clear all TrackPunch enabled tracks.
11 Select the next group of tracks and Track-
Punch-enable them.
12 Punch in and out on the second group of tracks.
13 Repeat as needed.
Loading Dailies with RecordLock
In addition to its uses on dub and mix stages,
Pro Tools with TrackPunch makes it easy to load dailies. Dailies and similar types of transfers are comprised of multiple takes or scenes, each recorded while locked to unique time-of-day time code. In between each take, time code does not continue but stops completely. Because of this, the time code on dailies and similar source material is said to be “discontiguous” or discontinuous (also known as broken time code).
When a session is taken offline while recording due to broken time code, Pro Tools remains armed and waits for time code to resume.
Pro Tools begins recording again when lock is re-established with the time code of the next take. Each take is recorded to its own audio file.
To configure RecordLock for loading:
1 Choose Setups > Preferences and click the
Operation tab.
2 Select (enable) Transport RecordLock.
3 Select (enable) Audio Track RecordLock.
4 Configure synchronization and other settings as required. Put Pro Tools online, and start the external source player.
5 Whenever time code drops out or stops,
Pro Tools remains online and waits to receive new time code. The Transport and record enabled tracks remain record enabled (or Track-
Punch enabled). When time code resumes,
Pro Tools begins recording to a new audio file
(properly time stamped based on the incoming code).
Because Pro Tools has a 13-hour timeline limit, you will have to use multiple sessions to load dailies if the span is more than
13 hours.
208 Pro Tools Reference Guide
Foley Recording with TrackPunch
Foley recording is one of the more specialized forms of recording in film production with unique monitoring requirements. Between punches and takes, inputs must be muted while
Foley artist move themselves and equipment as they progress through a scene.
TrackInput monitoring can be configured to support Foley style TrackPunch recording using the Mute Record-Armed Tracks While Stopped preference (Pro Tools 6.9) or “Stop” Mutes Audio Inputs (When In Auto Input) preference
(Pro Tools 6.8.x and lower).
To configure Pro Tools for Foley-style punch record monitoring:
1 Choose Setups > Preferences and click the
Operation tab.
2 Enable Mute Record-Armed Tracks While
Stopped.
3 Configure synchronization and other settings for Pro Tools and your other devices, then enable TrackPunch mode and proceed with punch
recording. (See “Recording with TrackPunch
Overview” on page 201 for the complete steps.)
While Mute Record-Armed Tracks While
Stopped is enabled, and while recording online, record-enabled tracks mute when the Transport is stopped. Input can still be monitored at any time by using the track Input switch.
Tracking and Overdubbing Music with TrackPunch
Modern multitrack recording requires the flexibility to “capture the moment” by allowing onthe-fly record enabling and punch recording, as provided by TrackPunch. Features of Track-
Punch for all tracking, overdubbing, and punching situations include the following:
• Record enable tracks on-the-fly.
• Punch tracks in and out using on-screen
Record buttons, remotely from a synchronizer, from a control surface, or using a foot switch.
• Compare and match levels using TrackInput monitor switching.
Chapter 14: Advanced Recording 209
210 Pro Tools Reference Guide
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Key Features
- Record, edit, mix, and master audio projects with ease
- Create professional-quality audio content
- Work with up to 32 tracks of audio
- Use a variety of powerful editing tools
- Mix your tracks with precision using the built-in mixer
- Master your tracks to perfection using the included mastering tools
Related manuals
Frequently Answers and Questions
What's the difference between Pro Tools LE and Pro Tools HD?
Can I use Pro Tools LE to record live performances?
Can I use Pro Tools LE to edit and mix audio for video projects?
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Table of contents
- 3 Contents
- 13 Introduction
- 15 Chapter 1: Welcome to Pro Tools
- 15 The Pro Tools Guides
- 16 Conventions Used in These Guides
- 16 Compatibility Information
- 16 About www.digidesign.com
- 17 Chapter 2: Pro Tools System Configurations
- 17 Pro Tools TDM Systems
- 18 Pro Tools|HD-Series Systems
- 18 Supported Audio Interfaces
- 20 Audio Interfaces for TDM Systems
- 21 Pro Tools LE Systems
- 22 Pro Tools LE System Capabilities
- 22 Pro Tools M-Powered
- 23 Chapter 3: Pro Tools Concepts
- 23 Hard Disk Audio Recording
- 23 The Digidesign Audio Engine
- 24 Playback Engine Dialog
- 24 Pro Tools Sessions
- 24 Session File
- 24 Audio File
- 25 Tracks
- 25 Regions (or Loops)
- 25 Playlist
- 26 Channel
- 27 Signal Routing
- 28 System Resources
- 28 Active and Inactive Items
- 30 MIDI Concepts
- 31 MIDI Terms
- 32 Common Misconceptions about MIDI
- 33 Chapter 4: Pro Tools Windows
- 33 The Mix Window
- 33 The Edit Window
- 36 Track Controls
- 36 Edit Tools
- 36 Event Edit Area
- 36 Location Indicators, Grid/Nudge Values, Current Cursor Display
- 37 The Transport Window
- 37 Basic Transport Controls and Counters
- 40 MIDI Controls
- 41 Chapter 5: Keyboard Shortcuts
- 41 Global Key Commands
- 42 Keyboard Focus
- 43 Numeric Keypad Modes
- 43 Shuttle Lock Modes
- 45 Shuttle Mode
- 47 Sessions & Tracks
- 49 Chapter 6: Sessions
- 49 Starting Up or Shutting Down Your System
- 49 Configuring Pro Tools System Settings (in the Playback System Engine)
- 50 Hardware Buffer Size
- 50 CPU Usage Limit
- 50 Number of Voices
- 51 Default Sample Rate
- 52 Delay Compensation Engine
- 52 DAE Playback Buffer Size
- 53 System Memory Allocation
- 53 Configuring Pro Tools Hardware Settings
- 53 Configuring Pro Tools|HD Hardware
- 57 Creating a New Session
- 58 Opening a Session
- 58 Opening a Session that Contains Unavailable Files
- 59 Opening a Session that Contains Unavailable Resources
- 59 Selecting Fader Gain when Opening a Previously Recorded Session
- 59 Saving a Session
- 59 Saving the Session File
- 60 Saving the Session File with a New Name
- 60 Saving a Copy of the Session
- 63 Creating Custom Session Templates
- 63 Creating Windows Templates
- 64 Creating Macintosh Templates
- 64 Closing a Session
- 64 Quitting Pro Tools
- 65 Sharing Sessions Between Pro Tools TDM Systems and Pro Tools LE Systems
- 65 Opening a TDM Session in Pro Tools LE
- 66 Preferences
- 79 Chapter 7: I/O Setup
- 81 Main Paths and Sub-Paths
- 81 Default I/O Settings
- 81 Stems and Stem Mixes
- 82 The I/O Setup Dialog
- 83 I/O Setup Dialog Controls
- 83 Routing Hardware I/O to Pro Tools I/O
- 85 Creating and Editing Paths
- 86 Creating New Paths
- 87 Resetting Paths
- 88 Deleting Paths
- 88 Channel Mapping
- 89 Initializing I/O Setup
- 90 Active and Inactive Paths
- 91 Hardware Setup and Session Transfer
- 92 I/O Settings Files
- 92 Defaults, Settings Files, and Last Used Settings for New Sessions
- 94 I/O Setup Options
- 94 Controller Meter Path
- 94 Audition Paths
- 95 New Track Default Output Path
- 96 AFL/PFL Path
- 97 Default Path Order
- 97 H/W Insert Delay Compensation
- 99 Chapter 8: Tracks
- 99 Track Types
- 102 Track Controls
- 102 Input/Output Selectors
- 102 Volume/Peak/Channel Delay Indicator
- 102 Pan Indicator
- 102 Pan Slider
- 102 Volume Fader
- 103 Track Level Meter
- 105 Creating Tracks
- 108 Hiding Tracks
- 111 Assigning Inputs and Outputs to Tracks
- 111 Assigning Audio Track Inputs
- 112 Assigning Audio Track Outputs
- 112 Track Priority and Voice Assignment
- 112 Track Priority
- 113 Setting Voice Assignment
- 115 Setting MIDI Input and Output
- 115 Assigning MIDI Track Input
- 116 Assigning MIDI Track Output
- 116 Soloing and Muting Tracks
- 117 Solo Button
- 120 Mute Button
- 121 Making Tracks Inactive
- 121 Adjusting Track Width
- 122 Color Coding for Tracks, Regions, Markers and Groups
- 122 Display Page Preferences for Color Coding
- 124 Color Palette
- 124 Grouping Tracks
- 125 Using the Groups List
- 126 Creating Groups
- 127 Editing Groups
- 128 Enabling Groups
- 129 Chapter 9: Importing and Exporting Session Data
- 129 Importing Audio
- 131 Conversion Quality
- 131 Importing Audio Files and Regions
- 133 Importing Audio Files with Drag & Drop from a DigiBase Browser
- 133 Importing Audio from an Audio CD
- 134 Importing Tracks and Track Attributes
- 135 Import Session Data Dialog
- 141 Exporting Audio
- 141 Exporting a Region as a New Audio File
- 142 Exporting Region Definitions
- 143 Exporting Pro Tools Tracks as OMFI or AAF Sequences
- 143 Exporting Sessions as Text
- 143 Export Session as Text Options
- 144 Exported Session Text
- 145 Send Session Via DigiDelivery
- 146 Importing MIDI Files
- 147 Exporting MIDI Files
- 149 Chapter 10: File Management and Compatibility
- 149 Audio File Management
- 149 Locating Audio Files
- 151 WAV File Compatibility
- 151 Creating Macintosh and PC Compatible Sessions
- 152 Creating and Saving Cross- Platform Sessions
- 153 Moving Sessions Between Platforms (Using HFS+ and NTFS Drives)
- 154 Multilingual Application Support for Pro Tools TDM Systems
- 155 Recording
- 157 Chapter 11: Record Setup
- 157 Input Connections and Audio Levels
- 158 Record Enabling Tracks
- 160 Latch Record Preference
- 160 Record Safe Mode
- 160 Record Monitoring Modes
- 161 Selecting a Record Monitor Mode in Pro Tools LE
- 161 Selecting Record Monitor Modes with TrackInput
- 162 Monitor Levels for Record and Playback
- 163 Monitoring Latency
- 163 Zero Latency Monitoring
- 163 Low Latency Monitoring
- 164 Low Latency Monitoring During Recording
- 164 Default Track Names
- 165 Disk Allocation
- 167 Recording to the System Volume
- 167 Allocating Hard Drive Space for Recording
- 168 Record Modes
- 170 The Record Modes and MIDI
- 171 Recording with a Click
- 172 Setting the Default Meter and Tempo
- 172 Setting the Default Meter
- 173 Setting the Default Tempo
- 175 Chapter 12: Basic Audio Recording
- 175 Recording an Audio Track
- 179 Recording Multiple Audio Tracks
- 179 Record Shortcuts
- 179 Record Pause Mode
- 179 Recording Additional Takes
- 181 Punch Recording Audio
- 183 Loop Recording Audio
- 184 Auditioning Record Takes
- 184 Auditioning from the Regions List
- 184 Auditioning from the Takes List Pop-Up Menu
- 185 Editing Preferences for Takes
- 186 Setting Punch/Loop Points
- 188 Setting Pre- and Post-Roll
- 190 Recording from a Digital Source
- 191 Recording from Digital Sources
- 192 Half-Speed Recording and Playback
- 193 Chapter 13: MIDI Recording
- 193 Recording from MIDI Devices
- 194 Enabling Input Devices
- 194 MIDI Thru
- 195 The Default Thru Instrument
- 195 MIDI Input Filter
- 196 Input Quantize
- 196 Wait for Note
- 197 MIDI Merge/Replace
- 197 Configuring MIDI Tracks for Recording
- 199 Recording to MIDI Tracks
- 200 Undo and MIDI Recording
- 200 Punch Recording MIDI
- 202 Regions and Punch Recording
- 202 Loop Recording MIDI
- 202 Loop Recording with Merge Mode
- 203 Loop Recording Multiple Takes
- 205 MIDI Step Input
- 205 Step Input Controls
- 207 Numeric Keypad Shortcuts
- 208 Recording System Exclusive Data
- 209 Chapter 14: Advanced Recording
- 209 QuickPunch Audio Recording
- 210 QuickPunch Guidelines for TDM Systems
- 211 QuickPunch Guidelines for LE Systems
- 211 Recording with QuickPunch
- 212 TrackPunch Audio Recording
- 213 Voice Requirements for TrackPunch Recording
- 213 Recording with TrackPunch Overview
- 214 TrackPunch Preferences
- 215 Configuring Synchronization and Track Arming
- 216 Enabling TrackPunch Mode
- 216 Transport Display of TrackPunch Status
- 217 TrackPunch Enabling Tracks
- 218 TrackPunch Recording
- 219 Example TrackPunch Workflows
- 219 Film Dubbing and Mixing with TrackPunch
- 220 Loading Dailies with RecordLock
- 221 Foley Recording with TrackPunch
- 221 Tracking and Overdubbing Music with TrackPunch
- 223 Editing
- 225 Chapter 15: Editing Basics
- 225 Pro Tools Editing
- 225 Nondestructive Editing
- 225 Editing During Playback
- 226 Track Material
- 227 Track View
- 229 Track Height
- 231 Displaying Region Names and Times
- 231 Audio Regions and Waveforms
- 232 Guidelines for Editing Waveforms
- 233 Nondestructive Audio Editing
- 233 Audio Regions and Automation Data
- 233 MIDI Regions and MIDI Data
- 233 Notes View for MIDI Tracks
- 234 Regions View for MIDI Tracks
- 235 Nondestructive MIDI Editing
- 235 MIDI Regions and Continuous Controller Events
- 236 Playlists
- 236 Working with Playlists
- 238 Playlists and Groups
- 239 Multiple Undo
- 239 Undo History Window
- 240 Levels of Undo and Memory
- 240 The Audio and MIDI Regions Lists
- 241 Sorting and Searching a Regions List
- 242 Selecting in a Regions List
- 244 Stereo and Multichannel Tracks in the Audio Regions List
- 244 Edit Modes
- 244 Shuffle
- 245 Slip
- 245 Spot
- 245 Grid
- 247 Zooming
- 247 Horizontal and Vertical Zoom Buttons
- 248 Zoomer Tool
- 249 Zoom Preset Buttons
- 250 Zoom Toggle
- 250 Zooming with a Scroll Wheel
- 251 The Universe Window
- 252 Timebase Rulers
- 253 Main Time Scale
- 255 Tick-Based Timing
- 255 Ticks versus Samples
- 259 Chapter 16: Playing and Selecting Track Material
- 259 Playing Tracks
- 260 Page Scroll During Playback
- 260 Locating and Auditioning with Fast Forward/Rewind
- 260 Locating with Back and Forward Commands
- 262 Location Indicators
- 263 Scrolling in the Ruler
- 263 Scrolling with a Scroll Wheel
- 263 Locating the Playback Cursor
- 264 Auto-Scrolling Tracks in the Mix and Edit Windows
- 264 Navigation using Track Position Numbers
- 265 Scrolling Options
- 266 The Scrubber
- 268 Numeric Keypad Set to Shuttle
- 268 Linking or Unlinking Edit and Timeline Selections
- 270 Selecting Track Material
- 274 Using the Selection Indicators (Start, End, and Length)
- 275 Selecting Across Multiple Tracks
- 276 Other Useful Selection Techniques
- 277 Tabbing to Transients
- 278 Playing Selections
- 279 Looping Playback
- 280 Timeline Selections
- 281 Playing Edit and Timeline Selections with the Playhead
- 282 Moving the Playhead
- 283 Chapter 17: Working with Regions and Selections
- 283 Creating New Regions
- 283 Capture Region Command
- 284 Separate Region Command
- 285 Separation Grabber
- 286 Region Overlap and Underlap
- 286 Trim Choices
- 286 Trim To Selection Command
- 286 Trim To Insertion Command
- 287 Trim to Fill Gaps Commands
- 288 Trimming with Nudge
- 288 Healing a Separation
- 288 Placing Regions in Tracks
- 289 Defining Region Sync Points
- 290 Placing Regions at the Edit Insertion Point
- 292 Aligning to Region Start Points
- 293 The Trimmer Tool
- 293 Standard Trimmer
- 294 The Time Trimmer
- 295 The Scrub Trimmer
- 296 Sliding Regions
- 296 Shuffling Regions
- 297 Slipping Regions
- 297 Spotting Regions
- 299 Sliding Regions in Grid Mode
- 301 Nudging
- 301 Nudging Regions
- 302 Nudging a Region’s Contents
- 303 Shift Command
- 303 Quantizing Regions
- 304 Locking Regions
- 304 Muting/Unmuting Regions
- 304 Edit Commands
- 305 Track View and Edit Content
- 307 Editing Across Multiple Tracks
- 308 Duplicate Command
- 309 Repeat Command
- 309 Merge Paste Command
- 310 Editing Stereo and Multichannel Tracks
- 311 Processing Audio with AudioSuite Plug-Ins
- 311 Waveform Repair with the Pencil Tool
- 312 The Smart Tool
- 315 Chapter 18: Advanced Editing (TDM Systems Only)
- 315 Replacing Audio Regions
- 317 Repeat Paste To Fill Selection
- 317 Compress/Expand Edit To Play
- 318 Fitting an Audio Region to an Edit Selection
- 319 Chapter 19: Fades and Crossfades
- 319 Using Crossfades
- 319 About Crossfades and Curves
- 321 The Fades Dialog
- 326 Creating a Crossfade
- 327 Creating Fades at the Beginnings and Ends of Regions
- 327 Creating Fade-Ins and Fade-Outs
- 329 Using AutoFades
- 329 Creating Fades and Crossfades in Batches
- 331 Chapter 20: Managing Regions
- 331 Stripping Silence from Regions
- 331 The Strip Silence Window
- 332 Using Strip Silence
- 333 Inserting Silence
- 334 Consolidate Selection Command
- 334 Compacting an Audio File
- 335 Naming and Displaying Regions
- 335 Renaming Regions
- 336 Auto-Naming Options
- 337 Hiding and Removing Unwanted Regions
- 339 Chapter 21: Conductor Tracks and Memory Locations
- 339 Tempo
- 339 Tempo Events
- 340 Inserting Tempo Events
- 341 Tap Tempo
- 342 Tempo Changes and Automation Drift
- 343 Graphic Tempo Editor
- 344 Editing Tempo Events in the Tempo Editor
- 349 Changing the Timebase Display
- 349 Tempo Operations Window
- 350 Constant Page
- 352 Linear Page
- 353 Parabolic Page
- 355 S-Curve Page
- 357 Scale Page
- 358 Stretch Page
- 359 Song Start Marker
- 360 Identify Beat Command
- 360 Bar|Beat Markers
- 362 Identifying Beats
- 363 Inserting Bar|Beat Markers One at a Time
- 363 Meter Events
- 363 Inserting Meter Events
- 365 Partial Measures
- 365 Time Operations Window
- 366 Change Meter Page
- 368 Insert Time Page
- 369 Cut Time Page
- 371 Move Song Start Page
- 372 Renumbering Bars
- 372 Memory Locations and Markers
- 372 Properties of Memory Locations
- 374 Creating Memory Locations
- 376 Recalling Memory Locations
- 376 Editing Memory Locations
- 379 Memory Locations Window
- 379 Memory Locations Commands and Options
- 381 Chapter 22: Beat Detective
- 382 Beat Detective Requirements
- 383 The Beat Detective Window
- 383 Beat Detective Modes
- 384 Defining a Beat Detective Selection
- 385 Calculating Tempo with Beat Detective
- 386 Generating Beat Triggers
- 389 Editing Beat Triggers
- 391 Generating Bar|Beat Markers with Beat Detective
- 391 Working with Sub-Beats
- 392 DigiGroove Templates
- 394 Separating Regions with Beat Detective (Audio Only)
- 396 Conforming Regions with Beat Detective (Audio Only)
- 398 Edit Smoothing (Audio Only)
- 400 Detection (Normal) and Collection Mode (Pro Tools TDM Only)
- 400 Using Collection Mode
- 403 MIDI Editing
- 405 Chapter 23: MIDI Editing
- 405 The Pencil Tool
- 406 Custom Note Duration
- 407 Setting the Grid Value
- 407 Inserting MIDI Notes
- 409 Manually Editing MIDI Notes
- 413 Typing in Note Attributes
- 413 Deleting MIDI Notes
- 414 TCE Trimmer Functionality on MIDI Regions
- 415 Continuous Controller Events
- 416 Inserting/Editing Controller Events
- 417 Patch Select (Program and Bank Changes)
- 418 Default Program Change
- 420 Inserting and Editing Program Changes
- 421 Auditioning Programs
- 421 System Exclusive Events
- 422 Note and Controller Chasing
- 423 Offsetting MIDI Tracks
- 424 Stuck Notes
- 425 Chapter 24: MIDI Operations
- 425 MIDI Operations Window
- 426 Quantize
- 429 Quantize Examples
- 430 Experimenting with Quantize
- 430 Groove Quantize
- 433 Applying Groove Templates
- 435 Restore Performance
- 436 Flatten Performance
- 437 Change Velocity
- 439 Change Duration
- 440 Transpose
- 441 Select Notes
- 442 Split Notes
- 443 Input Quantize
- 444 Step Input
- 444 Step Input Controls
- 446 Numeric Keypad Shortcuts
- 447 Chapter 25: MIDI Event List
- 447 The MIDI Event List
- 447 Opening the MIDI Event List
- 450 Inserting Events in the MIDI Event List
- 452 Editing in the MIDI Event List
- 453 Selecting in the MIDI Event List
- 453 Deleting in the MIDI Event List
- 453 Copy and Paste in the MIDI Event List
- 454 MIDI Event List Options
- 455 Mixing
- 457 Chapter 26: Basic Mixing
- 457 Mixing Concepts
- 457 Metering and Calibration
- 458 Audio Signal Flow
- 458 Audio Tracks
- 459 Auxiliary Inputs
- 460 Master Faders
- 461 Inserts
- 462 Views in the Mix and Edit Windows
- 463 Track Input
- 464 Track Output
- 466 Multiple Output Assignments
- 467 Sends
- 468 Assigning Sends to Tracks
- 469 Configuring Sends View in the Mix and Edit Windows
- 470 Editing Sends in the Mix and Edit Windows (Send A-E Views)
- 472 Output Windows for Tracks and Sends
- 474 Panner Linking
- 475 Standard Selector Controls in Output Windows
- 476 Using Output Windows
- 477 Sends and Groups
- 477 Copying Track Settings to Sends
- 478 Submixing for Signal Routing and Effects Processing
- 478 Audio Input from MIDI Devices and Other External Sources
- 478 Creating a Submix
- 481 Delay Compensation
- 482 Delay Compensation Settings
- 482 Delay Compensation View
- 484 Delay Compensation for MIDI Tracks
- 485 Dither
- 485 Dither in Pro Tools
- 486 Using a Control Surface with Pro Tools
- 487 Chapter 27: Plug-In and Hardware Inserts
- 490 Viewing Inserts
- 491 Making Inserts Inactive
- 492 Inserting Plug-Ins on Tracks
- 492 Inserting Plug-Ins During Playback
- 492 Plug-In Menu Organization
- 494 Plug-in Favorites
- 495 Moving and Duplicating Plug- In and Hardware Inserts
- 495 The Plug-In Window
- 497 Opening Plug-In Windows
- 497 Opening Multiple Plug-In Windows
- 498 Plug-In Window Controls
- 498 Using the Librarian
- 499 The Settings Menu
- 500 Choosing a Destination for Settings
- 500 Managing Settings
- 501 Plug-In Settings Dialog
- 502 Bypassing Plug-Ins
- 503 Linking and Unlinking Controls on Multi-Mono Plug-Ins
- 503 Editing Plug-In Controls
- 504 Keyboard Shortcuts for Plug-In Controls
- 504 Plug-In Automation and Safe
- 504 Using a Key Input for Side-Chain Processing
- 505 Using Hardware Inserts
- 506 Assigning Hardware Inserts
- 506 Bypassing Hardware Inserts
- 506 Connecting and Integrating External Devices
- 506 Connecting Effects Units Digitally
- 507 Using External Clock Sources
- 509 Chapter 28: Automation
- 509 Automation Quick Start
- 510 Automation Playlists
- 510 Automation Playlists with Audio and MIDI Regions
- 511 Automation Modes
- 511 Off Mode
- 511 Read Mode
- 512 Write Mode
- 512 Touch Mode
- 513 Latch Mode
- 514 Trim Mode
- 516 Automation Preferences
- 516 Smoothing
- 517 Thinning
- 517 AutoMatch Time
- 517 Setting the Automation Buffer Size
- 518 Automation Safe
- 519 Viewing Automation
- 519 Writing Automation
- 521 Automating Sends
- 522 Automating Plug-Ins
- 523 Enabling and Suspending Automation
- 524 Deleting Automation
- 525 Thinning Automation
- 526 Using the Thin Automation Command
- 526 Drawing Automation
- 527 Editing Automation
- 527 Graphical Editing of Automation Data
- 528 Editing Automation Types
- 529 Editing Automation Breakpoints
- 530 Editing Automation on Stereo and Multichannel Tracks
- 531 Editing Automation on Grouped Tracks
- 532 Cutting, Copying, and Pasting Automation
- 534 Glide Automation
- 535 Trimming Automation
- 536 Writing Automation to the Start, End or All of a Selection
- 537 Write to Start, End, and All On Stop
- 538 Writing Automation to the Next Breakpoint
- 539 Mute Automation Overwrite/Extend Command
- 542 Creating Snapshot Automation
- 544 Snapshot Automation and Trimming of Automation Data
- 545 Chapter 29: Mixdown
- 547 Recording to Tracks
- 548 Bounce to Disk
- 549 Bounce Options
- 549 Default Settings
- 549 Bounce Source
- 550 File Type
- 553 Format
- 554 Resolution
- 554 Sample Rate
- 555 Sample Rate Conversion Quality Option
- 555 Use Squeezer
- 555 Convert During or After Bounce
- 556 Import Into Session After Bounce
- 556 Help
- 556 Recording a Submix (with Bounce To Disk)
- 557 Final Mixdown
- 558 Mastering
- 558 Mastering to a Digital Recorder
- 561 Surround
- 563 Chapter 30: Surround Concepts (Pro Tools TDM Only)
- 563 How to Use These Chapters
- 563 Mixing Formats and Surround Formats
- 564 Pro Tools Mixing Formats
- 564 Speaker Layouts
- 566 Surround Monitoring
- 566 The Importance of Speaker Placement
- 567 Calibrated Surround Monitoring
- 567 Formats and Terminology
- 568 LCRS for Dolby Surround
- 568 5.1 for Dolby Digital and DTS
- 568 .1 Formats
- 568 .0 Formats
- 569 LFE
- 569 Divergence
- 570 Where to Get More Information on Surround Technology
- 570 Surround Mixing Concepts
- 570 Surround Format Compatibility
- 571 Surround Formats and Delivery Mediums
- 571 Surround Playback System Variables
- 573 Chapter 31: Pro Tools Setup for Surround (Pro Tools TDM Only)
- 573 Pro Tools Audio Connections for 5.1 Mixing
- 574 Configuring Pro Tools for Multichannel Sessions
- 574 New Sessions and I/O Settings
- 576 Importing Multichannel I/O Setups
- 576 Custom Multichannel Paths
- 578 Default I/O Selectors in I/O Setup
- 578 Default Path Order for 5.1 Tracks
- 579 5.1 Track Layouts, Routing, and Metering
- 581 Chapter 32: Multichannel Tracks and Signal Routing (Pro Tools TDM Only)
- 581 Multichannel Quick Start
- 582 Multichannel Audio Tracks
- 583 Placing Audio in Multichannel Tracks
- 585 Multichannel Signal Routing
- 585 Multichannel Track Outputs
- 585 Multichannel Sends
- 586 Multichannel Auxiliary Inputs and Master Faders
- 586 Mono, Multi-Mono and Multichannel Plug-Ins
- 588 Paths in Surround Mixes
- 590 Example Paths and Signal Routing for a Surround Mix
- 590 Example Multichannel Paths
- 591 Signal Routing Examples
- 593 LFE Examples
- 595 Chapter 33: Surround Panning and Mixing (Pro Tools TDM Only)
- 595 Introduction to Pro Tools Surround Panning
- 596 Mix and Edit Window Panner Grids
- 596 Output Window
- 597 Standard Controls
- 598 Surround Panner Controls
- 599 The X/Y Grid and Pan Location Cursor
- 600 Panning Modes
- 601 X/Y Panning
- 602 3-Knob Panning
- 603 AutoGlide Mode
- 604 Divergence and Center Percentage
- 604 Divergence
- 606 Pan Playlists and Automation
- 606 LFE Faders in Multichannel Panners
- 607 SurroundScope Metering Plug-In
- 609 Synchronization
- 611 Chapter 34: Synchronization Concepts
- 611 Synchronization Requirements
- 611 Aspects of Synchronization
- 612 Synchronizing Pro Tools
- 612 About Positional References
- 614 LTC (Longitudinal or Linear Time Code)
- 614 VITC (Vertical Interval Time Code)
- 614 Bi-Phase/Tach
- 615 SMPTE Frame Formats
- 616 Working with Film-Originated Material
- 616 Guide Tracks and Conforming
- 616 3:2 Pulldown
- 617 Film Speed Differs from NTSC Video Speed
- 618 Pull Up and Pull Down
- 618 When to Pull Up or Pull Down
- 621 Chapter 35: Working with Synchronization
- 621 Pro Tools Synchronization Options
- 621 SMPTE Trigger Resolved with SYNC I/O
- 622 Ext. Clock Output
- 623 Session Setup Window
- 624 Session Displays and Settings
- 625 SYNC Setup Settings
- 626 Session Start Offsets
- 626 Time Code Settings
- 627 Preparing to Work with SMPTE
- 627 Configuring Pro Tools for SMPTE
- 628 Selecting a SMPTE Format
- 628 Setting a SMPTE Session Start Time (Start Frame)
- 629 Redefining a Time Code Position
- 629 Redefining a Feet+Frame Position
- 630 Displaying Time in SMPTE Frames
- 630 Pull Up and Pull Down
- 632 Audio Sample Rate Pull Up and Down
- 633 Video Rate Pull Up and Down
- 634 Putting Pro Tools Online
- 634 Recording Online
- 634 Generating Time Code
- 635 Using MIDI Machine Control
- 635 Controlling External Devices Using MMC
- 636 Enabling MIDI Machine Control in Pro Tools
- 636 Operating the Pro Tools Transport with MMC
- 637 Taking a Device Offline
- 638 Synchronizing a Sequencer to Pro Tools
- 638 Setting Minimum Sync Delay
- 638 Remote Track Arming
- 639 MIDI Beat Clock
- 639 Spotting Regions to SMPTE Frame Locations
- 639 Spot Mode
- 639 The Spot Dialog
- 641 Auto-Spotting Regions
- 641 Using the Trimmer in Spot Mode
- 642 Time Stamping
- 642 Show Original Time Code in Regions
- 642 Creating a User Time Stamp
- 643 Identifying a Synchronization Point
- 645 Troubleshooting Synchronization
- 647 Chapter 36: Working with QuickTime Movies
- 647 About QuickTime
- 647 Using QuickTime Movies in Pro Tools
- 648 Video Capture/Playback Cards
- 648 If You Are New to Audio Post Production
- 649 QuickTime Requirements
- 649 Movie Playback Quality Options
- 650 Importing a QuickTime Movie
- 650 About the Movie Track
- 651 Firewire Playback of QuickTime DV Movies
- 651 Supported QuickTime Movies
- 652 Scrubbing the Movie Track
- 654 Setting the Movie Start Time (Movie Offset)
- 655 Spotting Audio to a QuickTime Movie
- 655 Using Grid Mode to Spot and Nudge Regions with Frame Accuracy
- 656 Importing QuickTime Audio (and Other Compressed Video Files)
- 656 Sample Rate Conversion Quality
- 656 Importing Audio from a QuickTime Movie
- 657 Bouncing to a New Movie
- 659 Appendix A: DSP-Induced Delays in Mixing (TDM Only)
- 659 Introduction to DSP-Induced Delay
- 660 When to Compensate
- 660 How to Compensate
- 660 Automatically Compensating for Delays
- 660 Delay Compensation
- 661 Manually Compensating for Delays
- 662 Using TimeAdjuster TDM Plug-In
- 663 Nudging Audio Tracks
- 663 Delay Factors
- 663 Bouncing Tracks
- 663 Using Plug-In Inserts
- 664 Using Sends
- 664 Using Hardware I/O
- 665 Appendix B: TDM Mixing and DSP Usage (TDM Systems Only)
- 665 Benefits of TDM II
- 665 TDM (or TDM I)
- 666 TDM II
- 667 DSP Allocation
- 667 DSP Allocation Basics
- 667 Mixing and DSP Usage
- 668 DSP Manager
- 668 Monitoring DSP Usage
- 669 Setting up Sessions to use DSP Efficiently
- 669 DSP Usage with TDM Mixers
- 669 Understanding Mixers
- 672 48-Bit Mixing Precision
- 672 Mixer Headroom
- 672 Mixer Automatiion
- 673 Stereo and Surround Dithered Mixers
- 673 A Note About Dithering to 16-Bit and Dither Plug-Ins
- 674 TDM Mixer Plug-Ins
- 674 Plug-In Features
- 674 Switching TDM Mixer Plug-Ins
- 674 Mixer Usage Guidelines
- 675 DSP Usage with TDM Plug-Ins
- 677 Appendix C: Troubleshooting
- 677 Backing Up Your Work
- 677 Back Up Your Session Data
- 677 Back Up Your System Setup
- 677 Common Issues
- 677 Pro Tools Won’t Launch
- 678 Audio Interface Is Not Recognized
- 678 Using DigiTest as a Diagnostic Tool
- 679 Performance Factors
- 679 Before You Call Digidesign Technical Support
- 679 Register Your System
- 679 Use Digidesign Resources
- 680 Gather Important Information
- 681 Glossary
- 691 Index